【Developer Q&A】2015/01/26

Source:http://ftr.wot-news.com/2015/01/26/26-1-2015/#more-21661
来源↗

Hello everyone, have a look at an interesting article about the studio behind BigWorld.
大家嚎,看一眼BigWorld引擎背后的工作室的有趣的文章吧。 

Also, the Winter Mode is here, so just to refresh your memory, here’s a guide based on RU server experience.
还有,雪球模式上线了,为了让大家想起来,这里有一篇基于毛服经验的雪球模式指导。 

– Wargaming is preparing a unified launcher for WoT, WoWs and WoWp apparently
WG正在准备给WOT,WOWS和WOWP做一个整合的启动器

– there will be a special (portal/forum) post about the accuracy changes in 9.6
关于9.6的精度削弱会有特殊的(官网/论坛)的帖子的

– Firefly viewrange will be buffed to be comparable to other tanks of its class and tier
萤火虫的视野会被buff到可以和同级车和同型车相比的程度

– spotting system will be reworked to eliminate the “tanks disappearing in the middle of the field” issue, ETA is “when it’s done it’s done”
会重制点亮机制以彻底解决“坦克平地消失”的问题,至于啥时候做出来还得“when it’s done it’s done”

– IM reward StuG IV will be useable in historical battles (when they return)
个人任务奖励的四突是能在历史战中用的(等历史战回归的时候)

– small visual errors in models (like too shallow barrels and such) will be fixed until 9.6 release
视觉模型中的小问题(栗如炮管太浅之类的)会在9.6正式放出的时候修复

– it would seem logical to introduce a feature where – if standing behind two bushes – you wouldn’t see the silhouette of enemy tank, but Storm confirms this was not done because a mod enabling the silhouettes back again would appear very soon
从逻辑上来说推出这么个机制好像没问题—你看,你在两个草丛后头—你应该是看不到敌人的坦克的轮廓的,但是Storm肯定说他们不这么做的原因是肯定很快就会有mod能够重新启用轮廓

– T57 Heavy will not be buffed
不会对T57重进行Buff 

– ramming system will be reworked to be simplier and more understandeable
撞击机制会被重制的更简单,并且会变得更加易于理解

– it’s possible T92 Light Tank will appear in the game
T92轻坦有可能会出现在游戏中
译注:T92轻坦,美国在1950年代研发的一辆轻坦,重18.5吨,长5米,本来是要作为M41华科猛犬的替代品出的。本车主炮为76mm,乘员四人,载弹量60发。但是后来由于苏联开发出了PT-76,美国认为他们的轻坦也需要可以涉水行驶(T92的设计无法改成两栖的),于是本计划在1959年被取消,而转向对M-551谢里登的开发。

– it’s possible that apart from viewrange, TD camouflage factor will be nerfed as well
除了视野之外,TD的隐蔽系数也有可能会被砍

– no plans to ban noobmeter (XVM part showing player skill)
没有要禁用noobmeter的计划(就是XVM的可以显示玩家数据的那部分)

– only shell distribution within aim circle will be nerfed, the damage distribution and penetration distribution within the -25/+25 RNG will not change
只有瞄准圈内的炮弹散布会被改,而伤害和穿深的±25%的随机值域不会被改。

– ST-I will not become tier 10… for now
ST-I不会成为10级车的……暂时不会。

– if the shell distribution nerf causes problems for some tanks with long aimtime (T-34-3), they will be buffed
如果这次对于散布的削弱导致某些瞄准时间过长的车出现问题的话(比如T-34-3),它们会被buff

– Q: “Storm, do you think that new branches in 2015 will bring something new to the gameplay?” A: “Multiturret mechanism and variable clearance could for example expand gameplay a bit.”
问:“Storm啊,你认为2015的新线会给游戏性加上些什么新东西吗?”答:“你看,像多炮塔机制和可变间隙(后半不确定是什么……)能给游戏性带来一点提升。”

– EU nation trees will most likely be preceded by a premium tank of that respective nation (SS: the way it was with Chi-Nu Kai and the Japanese tree for example)
欧洲树会先出一辆相对应国家的金币车的(SS:栗如当年三式改和日本线一样,先出金币车后出科技树)

– some guns have a different alpha than the rest of the guns of their caliber. These guns will however not be rebalanced to correspond to the usual alpha.
部分主炮和剩下和它同口径炮的均伤不一样。这些炮不会被重新平衡到它们(这个口径)的常见均伤的等级的

– there will be further changes (buffs and nerfs) to more midtier tanks
未来会对更多的中阶坦克做出进一步的改动(buff和nerf)

– hitpoints of tanks issue (specifically low differences between classes on high tiers) will be reviewed
他们会检讨一下坦克血量的问题(尤其是在高阶坦克身上的区别很小的问题)

– there will be no TD hardcap in battles
战斗中是不会有TD数量限制的

– the new Bigworld version will not affect player experience, a player should not notice anything
新的BigWorld版本并不会对玩家的游戏体验造成影响,玩家理应是感觉不到什么的

– it’s possible separate settings of vertical stabilization and dynamic shooting effects will come with the new motion physics, but no guarantees (SS: not quite sure what this means, my guess is that the players want manual horizontal aiming while ignoring the effects from rocking of the tank)
在动态物理系统实装以后有可能会有独立的垂直稳定和动态射击效果的效果,但是不做保证(SS:不太清楚这是什么意思,我猜的是玩家想要可以自己手动进行垂直瞄准,还能够无视由于颠簸对坦克造成的影响)

– historical battles will return, but not anytime soon. The reason for that is that the game mode will be so different it’s gonna be almost an entirely new type of gameplay
历史战会回归的,但是近期不会出。这么做的理由是这个游戏模式(和现在相比)很不一样,简直就像是全新的一种游戏玩法一样

– IS-3 is being worked on. The model was taken from the Stalin Line IS-3 – there are several pieces there in various states of (dis)repair
IS-3在搞—模型是从Stalin Line博物馆中拿来的IS-3模型—那边有不少不同状态的修过和(没修过的)的车

– it’s completely possible various IS-3 pieces were different when it comes to hull angles and thicknesses
不同的IS-3的车身角度和厚度是完全有可能不一样的 

【Developer Q&A】2015/01/26》上有1个想法

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