与Andrei Yantsev的访谈(WG的出品人)

Source:http://ftr.wot-news.com/2014/12/ … ntsev-wg-publisher/
来源↗

Source: http://www.gametech.ru/articles/562/
真·来源↗
Special thanks to st0ne_c0ld from world-of-ru for linking it.
特别感谢world-of-ru的st0ne_c0ld把链接发给了我:
Hello everyone,
大家嚎,
Russian site gametech.ru published an interview with Andrei Yantsev, who’s the leader of the WG publishing department. The interview is quite interesting (its title alone is “a generation grew up, that thinks everything should be for free”) but sadly, very long, so I’ll just sum it up into the point Mr.Yantsev makes.
毛子网站,gametech.ru发表了一篇与Andrei Yantsev的采访,这个人是WG的出品部门的老大。采访很有意思(它的标题是“正在长大的,认为所有东西都该是免费的一代”)但是很不幸的是,这文章太长了。我就总结一下Yantsev先生提到的几个点
The interview took place at the Wargaming Developer Contest awards and it’s actually related to it – specifically, to third party application developers, modders and other such people.
这次采访是在WG的开发者大赛上进行了,而且与它有关—尤其是对那些第三方APP开发者,mod作者以及其他人等等
– Wargaming started to work with third party modders and such (WGDC) since there was a demand from these people’s side
WG开始和第三方的mod作者合作了,而(这次大赛)也是他们提出来的

– WG plans to support these people (modders, application developers) by advertising their creations in the “useful software” part of the portal, specifically the WGDC winners’ creations will be advertised via WG channels
WG有计划要通过在官网上的“有用的软件”里面进行宣传对这些人进行支持(mod作者,APP开发者),WGDC的获胜者会通过WG的频道(youtube频道)进行宣传

– the way WG sees the future of working with these people (“leaders and WGDC finalists”) is not to buy their products (they can implement the same functions themselves), but to encourage them to form a “core of third party developers”, the existence of which would encourage Wargaming in turn to reveal (release) more of their codes
在WG看来,与这些人(“WGDC的决赛圈”)一起合作的结果并不是直接把它们的产品买下来(这样它们就能自己做这些机制),而是鼓励他们组成一个“第三方开发团队核心”,这样就能鼓励WG来放出(公开)他们的代码

– WG is slowly moving towards opening up its sources and releasing redactor software for third party developers, but the process is slow since they have to make sure there’s no abuse of that
WG在慢慢的向第三方开发团队进行开源,并且开始放出编辑器,但是这个过程很慢,因为他们需要确保没有人会滥用这些
– regarding the consoles, World of Tanks was until recently Xbox-exclusive, but apparently the exclusivity “wore off” and it’s possible that in 2015 plans to expand to Playstation will be announced, WG is working hard to introduce WoT to “all platforms” (as in, other consoles as well, the only exception being Nintendo)
关于主机吧,WOT直到最近还是XBOX独占的,但是这个“独占”也是放屁,在2015年,WG有要公布他们要进驻PS平台的计划,WG也有在努力把WOT弄到“所有平台上”(换句话说就是包括其它的主机,没有任地狱)

– World of Tanks would be profitable on Xbox even without the gold account, there are talks in that direction
WOT在XBOX平台上就算没有金账户(XBOX的金会员)也能有利润,现在有关于这个方向的一些谈话

– Yantsev thinks that Microsoft is starting to take F2P seriously
Yantsev认为微软开始严肃的对待F2P模式了

– “retail version is dead”, it can apparently exist only a gift package, it’s good for older nostalgic people, but young people are used to downloading stuff, F2P and DLC model
“零售版已死”,他们的确是可以做一个礼物包,很适合那些怀旧的人,但是年轻人更加习惯于下载东西,F2P以及DLC这样的模式

– apparently, Blitz is doing fine and growing fast, mobile devices are the future
闪电战还行,而且正在快速扩张中,移动设备是未来– in last two years, WoT merchandise made a huge step forward, WG is cooperating with several game accessories manufacturers and such, this was planned very early on
在过去的两年中,WOT的周边向前迈进了一大步,WG正在和几家游戏周边生产商进行合作啥的,这个很早之前就有过计划了

– 2015 will be the 70th WW2 victory anniversary and WG prepares many events towards it (in Russia of course.
2015年是二战胜利70周年,WG准备了许多活动(当然仅限在毛子)

Actually, the interview was much more interesting than just this short summary. I wish I had time to translate it all. Oh well, maybe when I have some free time. But this guy does seem to exactly know what he’s doing, I like his answers very much.
其实采访比这个短短的总结要有趣很多。我希望我能有时间全部翻译掉。呃,等我有空再说吧。但是这个人知道他在干什么。我很喜欢他的回答。

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