【Developer Q&A 】2014/11/12

Source:http://ftr.wot-news.com/2014/11/12/12-11-2014/
来源↗

Please note that Veider confirmed that the leaked viewrange nerf is NOT final – they are just experimental numbers (extreme values) to check how the vehicles would fare under such conditions. The only thing that is confirmed is that they are working on viewrange nerf.
Veider肯定说泄露出来的视野削弱并不是最终版—这些只是试验用的数字(极值),来看看这些车辆在这种情况下的遭遇如何。唯一现在能够肯定的事就是他们的确在搞视野削弱。

– Historical battles will not come in 9.5
9.5不会有历史战的

– TD’s currently form less than 30 percent of the vehicles in WoT
TD现在占WOT车辆总数的30%不到

– developers are apparently considering returning the Confrontation mode (“national battles”) – the temporary solution is to hardcap vehicles to maximum of 3 vehicles of the same type (SS: as in, three E-100′s max) per team, Storm admits that this will prolong waiting times, but not to 5 minutes or something
开发团队最近在考虑要让交锋模式重新加入游戏中(国别战)—暂时的解决办法是在每队中强制把每一种车辆的数量限制为三辆(SS:最多只能由三辆E-100这样)Storm承认说这个会延长等待时间,但是不会出现什么要等5分钟的情况

– Storm admits large amount of bugs in 9.4, currently WG is investigating why that happened
Storm承认说9.4有许多Bug,WG现在正在调查为什么会这样

– according to Storm, the number of online players on RU server is the same as it was last year by this time
Storm表示,现在毛服的在线玩家数量和去年这个时候的一样

– new serverside physics will not be split, it will come in one patch
新的服务器端物理效果不会分开加入,一个补丁就搞定

– when nerfing viewrange, developers will take into account that some hightier mediums (Batchat, Leopard) act as scouts.
在砍视野的时候,开发团队会考虑到部分高阶中坦(查涤纶和豹I)作为侦察车的情况

– Veider states that the logic behind the viewrange nerf is that the developers want to make tanks fit more in their role on the battlefield in order to return to the “rock-paper-scissors” principle
Veider表示这次视野削弱背后的逻辑是开发团队想要让坦克更加符合他们战场上的角色,这样可以把“万物相生相克”的感觉带回来

– Veider is aware that the viewrange nerf might cause more “vanishing tanks in the middle of a field” issues, that is another matter WG will address
Veider知道削弱视野以后也许会造成更多的“平地消失”的坦克的情况,这是WG会处理的另外的问题

– the “vanishing tanks in the middle of the field” will be fixed by the following principle: currently, a tank shoots, gets spotted due to camo penalty for shooting, but when that penalty wears off, its camo is improved and the tank disappears. In the future, the penalty will not wear off until the vehicle leaves enemy viewrange zone
“坦克平地消失”的问题会用以下方法来解决:现在的话,坦克开火之后会由于隐蔽惩罚而被点亮,但是等惩罚消失以后,它的隐蔽系数又会回升,于是它就消失了。以后,这个惩罚只有在坦克离开敌人的视野区之后才会消失。

– developers are “discussing furiously” the option of reducing the viewrange only when the tank is camping in bushes
开发团队正在把视野削弱这一机制实装给正在草丛中蹲坑的坦克的问题进行“激烈的讨论”

– various viewrange sectors (SS: a tank would see forward further than to the sides) would be hard for players to understand and it would be very expensive server resource-wise
不同的视野区(SS:坦克正面视野比侧面高)的情况只会让玩家更加困惑,还会用掉很多服务器端的资源 

Oh yea and another look at the reward camo for CW campaign 3
顺便再看看第三次领土战的奖励迷彩式样

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