【Developer Q&A 】2014/10/14

Source:http://ftr.wot-news.com/2014/10/14/14-10-2014/#more-18268
来源↗

– Storm states that when it comes to Chinese, French and Japanese tank and their rework to HD, “they are of secondary concern”
Storm表示说关于中国,法国和日本车以及高清重制的时候,“那些都是次要的考虑”

– M4A3E8 in HD will not come either in 9.4 or in 9.5
M4A3E8的高清化在9.4和9.5都没戏

– apparently, the M4A3E8 will be “made from scratch” by some new outsourcer and will not be based on the “Fury” HD model
M4A3E8的高清模型会由新的外包“从0开始”做,而不是基于“Fury”的高清模型

– “there is no info” on the KV-5 variant, that allegedly had more armor on the infamous radioman miniturret
关于KV-5在通信兵那个小炮塔位置有更多装甲覆盖的亚种版现在“没有更多消息”

– Panzer V/IV will not be transferred to tier 5 (it is on Xbox)
五号/四号不会被转移到5级上的(XBOX有)

– there are no plans to allow you to re-buy a premium tank you once already had and sold back for credits
没有可以让大家把已经卖掉的金币车用银币再买回来的计划 

– regarding the “microrelief” rework Storm announced – it concerns various terrain irregularities up to the height of half a meter (eg. the ones within the usual clearance)
关于Storm提到的要重制“小土坡”—这个是和那些高度到半米左右的地形不平整的地方有关的(也就是那些在通常情况下是平整的地方)

– LTTB is two times lighter than AFK Panther “due to its dimensions”
LTTB比侦查豹轻两倍的原因是“尺寸”

– T49 will not get a second alternative 90mm gun
T49不会有第二杆可替换用的90mm炮了 

– Havok will work mostly on your CPU, not your videocard
Havok的压力主要在CPU上,不是显卡

– equal teams in random battles? “If you want equal teams, you can play team battles.”
随机战斗做出对等的队伍?“要玩对等,玩7/42去”

– for now, there are no plans for more camo patterns
现在没计划要加入更多的涂装式样

– Storm states that lags during peak times are normal, especially in the evening, the ISP channels are clogged
Storm表示在高峰时段有卡顿是正常的, 尤其是在晚上,ISP的通讯信道都是堵住的

– gold shells will be investigated, but according to Storm, the chance of changes in gold shells is “20 percent at most”
金币弹会被调查,但是根据Storm的说法,对金币弹进行改动的几率“最多只有20%”

– developers currently don’t see any issue with the amount of arties in battles
开发团队现在找不出任何关于战斗中火炮数量的问题

– Storm doesn’t consider a certain part of a map being occupied by unpasseble terrain to be a problem
Storm并不认为地图的一部分被一些不可通过的地形所覆盖住是个问题

– the upcoming accuracy nerf will happen in order to “reduce the combat distance and increase the role of armor in battle”
接下来要砍精准度的原因是为了“降低作战距离并且提高战斗中装甲的作用”

– 1,2 or 3 old perks will be removed during the great perk overhaul, according to Storm, these changes will not change the gameplay much, only a bit
在技能大重制中会有1~3个旧的技能被移除,Storm说这些改动并不会对游戏性产生很大的影响,只会有一点影响

– there is still a lot of time until Panzer IV Schmalturm gets reworked to HD
四号炮塔升级型距离被高清化还有很长的时间要等

– Storm is aware of the bug where in sniper mode, a transluescent (near) bush starts to “blink”. It will be fixed.
Storm知道现在开镜模式下的透明(靠近你)的草丛会“闪烁”的问题,会被修复 

Evilly, regarding the ingame missions and their ability to teach players to play properly (a player was complaining that they do not fulfill this function): “Yes, it’s like that. Missions do not fulfill the educational purpose, not all of them have it like that definitely …… we do attempt to reward skillful gameplay, but keep in mind that ‘skill’ is a loose idea. Winrate does not work, in two battles a player can lose one badly with 0 damage while carrying the team in the second one. There aren’t that many success criteria out there. In various missions, there are basic public or hidden anti-bot conditions. We are trying to put it like that together.”
Evilly关于游戏中的任务,以及它们对于能够教会玩家能不能正确进行游戏的能力(有玩家在抱怨说任务并没有履行这个功能):“没错,就是这样。任务的确没有达成教育的目的,至少不是所有任务都做到了……我们的确有在尝试对富有技术性的游戏来进行奖励,但是记住,“技术”是个很广泛的概念。胜率肯定行不通的,一名玩家可以在两场战斗中的一场以0伤被对面碾压,而另一场可以Carry全队碾翻对面。也没有什么成功的可以利用的标准。在不同的任务中其实都包含着基本公开或者是隐藏着的反挂机的条件。我们的下一步是把它们整合起来。” 

– Evilly confirms that developers are trying to hand out less credits in missions than before
Evilly肯定说开发团队现在正在试图不像以前那样给玩家送那么多的银币

– Wargaming apparently cannot afford (in terms of their ingame economy) to let players choose a reward they want for missions, plus the ingame mechanism is not implemented yet. If it appears, WG will run experiments.
WG没办法承担(指游戏内经济)可以让玩家选择自己任务的奖励这个事情,而且游戏内的机制还没有实装。如果真的要这么做的话,WG会先进行实验。

– there will be more “IS-6″ and “Super Pershing” missions in the future, without the tough conditions like “complete a quest 27 days out of 30″
以后会有更多的“IS-6”和“超潘”任务的,而且不会有类似于“30天内完成27天次的任务”这样严苛的条件

– unique missions for random players will come in 9.5, they will be complicated. These will be rewarded by premium tanks.
9.5会带来给随机玩家的独特任务的,这些任务会很复杂。任务的奖励则是金币车。

– there is no plan to make missions for experienced players (by winrate) harder, developers will do something like that “using other means”
没有计划要针对那些更加富有经验的(靠胜率来判断)玩家把任务做的更难,但是开发团队会“用其他手段”来搞定 

Evilly also mentions future plans of Wargaming:
Evilly同时还对WG接下来的计划表示了肯定: 

– individual missions with unique tanks as rewards (unique emblems and crews will come later). These will be complicated, different from regular missions.
由独特的坦克作为奖励的独立任务(独特的徽章以及乘员后面会有的)。这些任务会很复杂,和常规任务不一样。

– targetted missions – missions targetted at various groups, such as newbies, people who left WoT to make them return
有针对性的任务—针对不同人群的任务,栗如新人,或者是AFK之后回归的玩家

– events (SS: as in weekly, weekend “specials” and such) concept will be reworked: the ones with too many rewards will be reduced in order to return value to these events
活动(SS:栗如周常,周末“特辑”等等)的概念会被重制:那些奖励过多的任务会被降低(降低奖励/出现频率?未说明)以把活动的价值体现出来

– interface of missions will be fixed/reworked
任务界面会被修复/重制

– tokens: “get a token, pick a mission, buy a premium, get a token, activate mission” (SS: no idea what this is)
代币:“拿到一个代币,挑一个任务,买一辆金币车,拿到一个代币,启动一个任务”(SS:这是什么玩意)
译注:我个人的猜测是这样的,以后可能会有一种特殊的货币,或者说兑换物,叫做代币。作用是可以选择/激活某个任务,选择和激活会各消耗一个代币。第一个代币可能是免费发给大家选任务的 ,之后的代币只能靠买金币车拿到,不排除有其他拿到的办法。 

Going further:
更进一步的讨论: 

– Evilly confirms the existence of the Recruitment project. In the eyes of WG, there is however no difference between a newbie and a twink in this sense, will work for both apparently
Evilly肯定说招募计划是存在的。在WG看来一个新人和一对基友一起玩没什么区别,反正都差不多
译注:Twink真的就是基友的意思,不是我恶搞的

– the amount of events (weekly, weekends etc.) will not be reduced, but their content will be handled (as written above)
活动的数量(周常,周末活动)不会减少,但是内容则会有所调整(如上述)

– apparently, Object 260, T55A and other tanks (SS: T28 Concept as well apparently) will be obtainable by individual players through the “individual missions”
260工程,T-55A以及其他的车(SS:还有T28概念车)可以让玩家通过“独立任务”来获得

– individual inscriptions (players writing whatever they want on their tank) will not be implemented
独立标语(玩家可以在车上随便写点什么)的机制不会有的 

The discussion was pretty long actually, I’d have to translate everything literally to make sense and even I don’t understand some of the sland used in there, so I’ll just leave it as it is. To sum it up: individual missions are coming, they will be complicated. Plus, newbies will be more educated by mission system in the future, for example by being told to do as much damage as they have hitpoints of their tanks.
讨论串非常的长,我需要把所有东西都翻译掉才能知道他们究竟是什么意思,就算这样我还是不理解他们使用的一些俚语究竟是什么,所以暂时就这样吧。总结就是:独立任务会有的,很复杂。还有以后的新人会通过任务系统来进行一定的教育,栗如告诉他们要造成和自身血量差不多的伤害 

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