Source:http://ftr.wot-news.com/2014/10/05/5-10-2014/
来源↗
There are no “normal” answers again, so here are some answers from an interview with Anton “Evilly” Pankov, WG producer from the Igromir 2014 expo. The interview video can be found here.
今天没有“常规”回答,所以下面就有一些和WG的出品人,Anton “Evilly” Pankov在Igromir·2014展会的采访的回答。采访视频点这里。
– most players of World of Tanks are between 28 and 35 years old
大部分WOT的玩家年龄都在28~35之间
– 95 percent of game time spent in World of Tanks by players is spent in random battles
WOT玩家的游戏时间的95%都花在了随机战斗上
– from the start, more than 150 thousand clans registered in WoT on RU server alone (it’s more than 200k overall)
在毛服的WOT服务器上已经有超过150K的军团注册过了(一共有超过200k的)
– on RU server, cca 32 percent of players are in clan
毛服上大约32%的玩家在军团中
– Stronghold mode was introduced for that 32 percent (easy to understand mode not for hardcore)
要塞模式是给那32%的玩家准备的(易于理解的模式,而不是那种核心向玩家来玩的)
– currently, developers are working on improved clan UI
现在开发团队正在对军团的UI进行改进
– the option of attacking other strongholds will come in October
可以攻击另一个要塞的选项会在10月实装
– developers are planning to introduce mercenaries from “allied clans” in stronghold mode (not only clanless players)
开发团队有要想加入可以从“盟军军团”中招募雇佣兵的机制(并不仅限于无军团的玩家)
– there will be a clan “shop” in the Stronghold mode. Each clan will have a “shop”, where they will be able to buy unique tanks, camouflage and emblems for the SH resource
要塞模式会有个军团的“商店”。每个军团都会有一个“商店”,里面可以用要塞模式的资源来买特殊的坦克,迷彩以及徽记什么的
– developers are also making special Stronghold consumables: aerial recoinaissance, artillery fire mission, air raid, bunkers (AI turrets), these will be used by clan commanders
开发团队还在搞特殊的要塞模式消耗品:空中侦察,火炮支援,空袭轰炸,碉堡(AI控制的炮塔),军团的指挥官可以使用这些消耗品
– these will not be used in random battles: “as everybody knows, in random battles, you have 29 opponents and to give this to everyone wouldn’t be good”
这些东西在随机战斗中是不能用的:“大家都知道,随机战斗中你要面对29个对手,把这些玩意让每个人都能用真的不是什么好主意”
– the most effective of those consumables is according to Evilly the aerial recon, because knowing where the opponent is is important
Evilly说这些消耗品中最有效的就是空中侦察,因为知道对手所在的地点很重要
– currently, developers are working on Stalingrad map, making it ready for Havok, it will not come in 9.4
开发团队现在在做斯大林格勒的地图,让它做好Havok的兼容。这张图不会在9.4出现
– during map rework for Havok, MANY objects have to be reworked, it’s a lot of work
在把地图重制成Havok兼容版的时候,许多物体都必须要重做,工作量还是很大的
– Havok will be active on medium (and higher) graphic settings, it will work on a separate core (on multicore processors)
Havok会在中等(以及更好)的画面设置下启用。它会在一个独立的处理器核上运行(在多核处理器上)