【Developer Q&A 】2014/09/05

Source:http://ftr.wot-news.com/2014/09/05/5-9-2014/
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Currently, there is no info on the test, but it should come today, possibly in two or so hours. But that’s just an unconfirmed information.
现在还没有关于测试服的信息,但是今天应该就会有啦。大约一个小时~两个小时之内吧。但是这只是不确定的信息。 

A little fix on the yesterday’s piece of info first – I wrote that Evilly said more premium tank buffs beyond what was already announced would come around the Tanker’s Day (RU event). This was not correct (I did misread it), Evilly wrote that the current buffs (the announced ones) are tied to the Tanker’s Day. These are not however the last changes to premium vehicles, these further changes will be announced later (no ETA).
首先针对昨天的消息作出一点更改—我昨天说Evilli说除此之外的金币车Buff会在坦克日那天发布(毛服的活动)。这个是错的(我的确看错了),Evilly说的是现在的Buff(以及宣布的这些)是与坦克日有关的。然而这些并不是对金币车作出的最后的改动,未来还会继续对金币车进行Buff(没有确切日期) 

– Storm was supposed to make the KTTS 9.3 video, but he got sick and Veider had to take over on short notice, that’s whe he looks a bit “unprepared”
本来Storm是要出来搞这期9.3的ASAP视频的,但是他病了,所以只好让Veider上来顶他的位置。这就是为什么他看上去有一定“没准备好”

– Storm on the appearance of AC4 Thunderbolt in KTTS video: “For now, I can’t tell you anything”
Storm对于AC4“雷电”出现在ASAP视频中的说法:“现在我什么都不能说”
– according to Evilly, “Replay Manager” is a really nice mod, devs will consider implementing it into the game
根据Evilly的说法,“录像管理器”是个不错的Mod,开发团队会考虑把它加入游戏的

– the reason why some things are not implemented as game features – instead, WG leaves modders to do them – is that in wrong hands, mods can cause loss of performance in the client. This is the specific reason why the developers did allow the game to use mods. More mainstream good mods will appear in the game in the future.
WG没有把一些Mod当做游戏的功能加入游戏而让Mod作者来做这些的原因是——如果搞不好的话,Mod会导致客户端性能的大幅度下降。这就是为什么开发团队允许游戏使用Mod。更多的大众向的好Mod会在未来出现在游戏中的

– according to Storm, there are apparently no problems with the way arty currently is in the game
根据Storm的说法,现在游戏内的火炮一点问题都没有

– there is no “TD rebalance” (of the whole class) planned
没有计划要做“TD重平衡”(作为一个车的种类来再平衡)

– developers are considering completely removing the option to disable shadows (so that there are always shadows), all the shadows would in such a case be static on low details (FPS issues)
开发团队在考虑要彻底移除可以禁用阴影的那个选项(这样什么时候都会有影子了),在低细节选项上的所有影子应该都是静态的了 

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