【Developer Q&A 】2013/6/28, 6/29– R2D2

28.6.2013

来源:[http://ftr.wot-news.com/2013/06/28/28-6-2013/]
翻译:[http://bbs.ngacn.cc/read.php?tid=6347903]

– apparently, frontal armor angle of IS-4 was nerfed (unintentionally), Storm will investigate
有一些证据显示,8.6里IS-4的首上装甲角度可能被 (无意中) 削弱了,Storm表示会进行检查。(7.5补丁的IS-4首上角度从57增加到61,但8.6似乎又变成57度了。)

– Storm admits that matchmaker possibly doesn’t work properly after the artillery introduction, it’s being fixed, slowly
Storm表示8.6没有在整体上修改分房机制,同时也承认在8.6火炮线扩10级后分房系统运作得并不好,开发人员正在慢慢进行修改。

– Q: “If all the scientists in the world confirm that the end of the world will come within a month, would you release Type 59 into the shop again?” A: “The end of the world was supposed to happen, but it was cancelled by Wargaming, because it’s bad for business”
问:“如果世界上所有科学家都证实世界末日会在一个月内到来,你们会把59式再次放进商店吗?”
SerB:“世界末日本来是会发生的,不过我们把它取消了,因为这玩意妨碍了我们公司的生意。”


– theoretically it’s possible to leak replays of yet unreleased tanks with the permission of the producers
理论上,如果获得同意,可以使用还未正式推出的车辆的战斗录像来做视频。 (问题者引用了一个中系新金币车112的战斗视频)

– during early WoT development it was considered for one vehicle to be able to switch classes by switching modules (for example, SU-85 is a TD, but if it installs the 122mm gun, it becomes an arty), but it was decided not to do it, because it would just confuse players
在WoT开发的早期,曾经考虑过让车辆可以通过更换部件变成另一类型的车辆 —— 例如SU-85平时是TD,换上122炮后就变成了火炮 —— 但为了不让玩家被搞昏头,最后决定不这样做。

– apparently, ramming damage was not nerfed (SS: a player complains he is consistently getting low ramming damage in 8.6)
“撞击系统在搞毛?我觉得现在的撞击伤害很明显地低了。”
“你对于撞击的意见对我们来说非常重要。”
( “你的意见对我们来说非常重要。”是俄服问答帖另一个比较常见的嘲讽回答,意味着回答者对这个问题根本不重视。)

– alternative turret for E-100 (SS: apparently, the Maus II turret) “when it’s done it’s done”, E-100 however will not recieve additional guns with it
(这条我跟SS的理解不同)
“以前我问过关于E-100可选炮塔和新炮的问题,虽然我记得你回答说不会有新炮塔和新炮,但因为你没有用惯常的‘做好了就有。’或‘这太可怕了…’来进行回答,我还抱着一丝期望,你们到底是有还是完全没有考虑过新炮新炮塔的问题?”
“好吧,我来剥夺你那虚假的期望:做好了就有。这太可怕了…”
(我的理解是炮塔和炮都依然不会有,SerB只是响应要求把那两个经典答案说出来。)

– the fact that E-50 and E-50M have only medium spall liner, despite being heavier than some heavy tanks, is intentional
虽然E-50和50M比某些重坦还要重,但只能装中型内衬,是故意这样设定的。

– win/loss XP gain mechanism was not changed in 8.6
胜利/失败 的经验获得机制在8.6并没有改变。

– SerB states that the graphic level of the Xbox WoT is (SS: roughly) equal to maximum PC graphic settings
SerB表示叉盒360上的坦克世界画质大约相当于电脑版调到最高的画质。

– track armor is not always 20mm, for example Maus has 70mm thick track armor
SerB:履带装甲并不是统一的20mm,如果我没记错老鼠的履带装甲值是70mm。
(SerB真的记错了,老鼠履带装甲至少从7.4版本以来就一直是25mm,而且从虎P开始整条线都是25mm,隔壁虎式-〉E-100线则是40mm。)

– the thickness of the gap between tracks (that act like spaced armor) for the purposes of defeating HEAT penetration is calculated from their outer edge. In other words: the thicker the tracks, the more they are effective against HEAT
在计算HEAT弹击中间隙装甲后因为间隙距离产生的穿深损失时,履带的间隙距离是从履带模型最外侧算起。也就是说,履带模型越厚,距离车身主装甲越远,对HEAT弹的穿深削弱就越大。

– out of the “paper” tanks, SerB considers the Borgward Leopard (Prototyp der Arbeitsgruppe C) to be the most original, as it is a “hellish wheeled/tracked autoloader tank”:
“你们觉得在那些‘图纸坦克’里,哪台车的设计最大胆以及最独特。”
SerB:“我个人觉得豹1原型车的C组方案最独特 —— 活见鬼的履带/轮式两用还带自动装弹机的坦克。”
(Borgward公司在豹1竞标时搞的C组方案,但最后连样车都没做出来就破产了。)
C组方案样子如图:

– SerB states that there was a prototype tank, based on IS-7 with a 152mm gun (based on BL-10) in the turret. As for the regular IS/IS-2, SerB is not sure whether there were any projects with 152mm guns in their turrets, but he wouldn’t be surprised if they were
SerB表示曾有一辆基于IS-7,装类似BL-10的152炮的原型车。至于IS/IS-2,SerB不肯定有没有过装152炮的计划,但如果有他也不会觉得惊讶。

– universal crews (that would fit all nations and tanks) won’t be implemented
不会有能驾驶所有国家所有类型车辆的“通用车组”。

– crew transfer between nations is not planned
目前没有计划提供“把车组训练成其他国别”的功能。

– both the HESH and HE have the same damage mechanism, after they penetrate the armor, they create a sphere within of a certain diameter and any modules touched by that sphere will be hit
现在游戏里的HESH和HE弹有相同的伤害机制,在穿透装甲后,会形成一个球状的伤害区域,所有在这区域内的零件都会受影响 (做伤害几率判定)。

– in 8.6, light tanks still kept their permanent camo bonus
8.6里,轻坦的隐蔽奖励没有变化。(跟其他车不同,轻坦在移动和静止时的隐蔽系数都一样好。)

– hit decals (SS: those “holes” that appear on your tank when it is hit) disappear over time, the reason for this is engine optimization, this applies to all tank models and won’t be changed
车辆上中弹的弹孔弹痕经过一段时间会逐渐消失,这是因为图像引擎优化的需要,所有车辆都是这样,这个做法也不会改变。

– the system, that would allow you after the battle to inspect your tank as for damage (who hit you, where exactly and for how much HP) won’t be implemented
战后报告里不会提供详细的所受伤害数据(谁打中你、造成多少伤害之类)。

– it’s too early to say, how roaming will exactly work, devs are still undecided (whether it will apply for random battles too, or “only” for companies/tournaments)
目前谈论帐号漫游的操作细节还太早,开发人员还没决定好帐号漫游到底是联队战/竞技场比赛限定还是随机战场也能用的功能。

And some more info from developer blog (and its comments):
还有一些来自livejournal的消息:

– The new Chinese premium T8 medium tank will apparently be the “T-34-3″, something like Type 59, but less armored
新的中系金币中坦似乎会是“T-34-3”,类似59的车,不过装甲没那么好。

– The MT-25 will have a T-34M turret
MT-25会有T-34M炮塔。

– the names of the Britisha arties are: Loyd Gun Carriage, Birch Gun, Bishop, Crusader 5.5in SP, FV3805, Conqueror Gun Carriage, FV304, FV207
英系火炮的名字以及级别:(级别资料来自官方的ASAP系列8.7消息视频:[油土鳖链接])

Tier 2 – Loyd GC 洛伊德火炮搭载车
Tier 3 – Sexton II 教堂司事 II型
Tier 4 – Birch Gun 桦木炮
Tier 5 – Bishop 主教
Tier 6 – FV304
Tier 7 – Crusader SP 十字军自走炮
Tier 8 – FV207
Tier 9 – FV3805
Tier 10 – Conqueror GC 征服者火炮搭载车

Tier 2 Loyd Gun Carriage, 二级,洛伊德火炮搭载车

Tier 3 Sexton II,三级,教堂司事 II型,跟金币车的教堂司事 I型几乎一样,只是外观上有些差别。

Tier 4 Birch Gun, 四级,桦木炮 (实车炮座可以360度旋转,根据目前的情报来看游戏里也可以。)

Tier 5 Bishop, 五级,主教

Tier 6 FV304, 六级 (FV300系列轻型底盘的自走炮,25磅炮,应该会有同系列其他口径的炮,例如FV305的5.5寸炮。)

Tier 7 Crusader 5.5in SP, 七级,十字军5.5英寸自走炮

Tier 8 FV207, 八级 (FV201底盘的自走炮,装152炮,FV201就是征服者的原型底盘,所以样子也比较像。)

Tier 9 FV3805, 九级 (百夫长底盘,5.5寸炮,估计会有FV3806的7.2寸炮。)

Tier 10 Conqueror Gun Carriage, 十级,征服者火炮搭载车

以前被发布出来的一些英国火炮游戏模型图:
[http://wot-news.com/forum/viewtopic.php?f=3&t=15868]

 

=========================================================

29.6.2013

来源:[http://ftr.wot-news.com/2013/06/29/29-6-2013/]
翻译:[http://bbs.ngacn.cc/read.php?tid=6350111]

First, some info on US tanks from US server developer/historian, The_Chieftain
来自美服The_Chieftain的消息:

– in 8.7, US tanks won’t probably be nerfed (The_Chieftain stated on US forums that he is constantly working on measuring the armor of the US vehicles, but he won’t make it till 8.7): “No significant nerfing of US tanks is going to happen in 8.7″
因为进度赶不上,所以8.7里美系车辆可能不会有明显的削弱。

– another piece from The_Chieftain: apparently, the M103/T110 won’t be nerfed, when it comes to armor
M103/T110在装甲方面不会削弱。

– The_Chieftain on T57/M103 supposed armor nerf, that was somewhat hinted at earler: “…..since then I found the army’s ballistic test report for the T43′s hull, which as near as I can tell is ballistically identical to the M103′s. Did moderately well, except for the lower front hull.”
关于预想中T57/M103的装甲削弱 (SS没给具体消息来源,所以不知道这跟上一条看来矛盾的说法是怎么回事),The_Chieftain 表示“因为我找到了煤军在T43 (T43是M103还在研发时使用的编号,跟毛子的T-43无关) 车体上的射击测试报告,我可以说它跟M103车体在弹道学上几乎一致,除了首下部分。”

Some more info from US server, regarding the Missions (aka “miniquests”) and Operations (series of missions)
来自美服关于战场任务的消息:

– Mugsy_: there will be a special Operations (and Missions, aka “miniquests”) interface (UI) in next patch, it’s being developed
下个补丁会有关于战场任务和作战行动的界面,目前正在开发中。

– missions can be considered WoT equivalent of Warcraft’s daily quests
战场任务相当于魔兽世界里的日常任务。

– gold as a reward won’t be used too much until the testing of the whole concept is complete
在整个任务系统测试完成以前,金币作为任务奖励出现的次数不会太多。

– Operations (series of missions) will be historically themed series of missions (for example a “Battle of Kursk”)
作战行动 (一系列战场任务的总称) 会用历史战役为主题来命名。 (例如“库尔斯克战役”。)

– missions where you have to “do damage equal to 3-5x of your tanks health” are not technically possible now
用“造成3~5倍你自己车辆血量的伤害”作为任务完成条件在技术上还无法实现。

BTW: I am not sure, whether Operations as such will come to EU server. It’s an American server thing, essentially (they have been running these for a while now, just not using this special reward system). We’ll just have to see.
目前不太肯定这种形式是美服限定还是其他服也有。

Overlord’s info from his blog:
来自Overlord的消息:

– 8.7 supertest has recently started, it’s possible that we will see 8.7 public test in like two weeks
8.7超测最近已经开始,可能两周内就能看到8.7公测了。

– WG still plans to release one new map per update
WG目前还是计划每个补丁加一张新地图。

– day/night battles and weather are being worked on
日战/夜战还有天气效果正在制作中。

– T-50-2 will be replaced completely, it will not become a premium tank la T34
T-50-2将会被MT-25完全替换,不会像T34那样变成金币车。

And regular Q&A:
俄服日常问答:

– according to SerB, TD’s aren’t OP now (“statistics don’t confirm”)
SerB表示根据目前的数据统计,TD并未显得过强。
(但我很肯定“某些”TD会比以前更舒服。。。)

– patch 8.6 is considered “nice”
SerB对于8.6补丁的评价:“棒极了。”

– there were (and are) no plans to reduce the HP damage done by HEAT shells, while increasing their effect against crewmembers
没有计划降低HEAT弹对车辆HP的伤害以及增加对车组成员的伤害效果。

– spall liner doesn’t work when the vehicle armor is (fully) penetrated by HE
内衬在装甲被HE弹完全击穿的情况下没有任何效果。

– SerB states that Soviet RPG-7 can penetrate Abrams, it happened in Iraq and one of the crewmembers was wounded, Americans then tried to blame some “secret gun”, but it was just a RPG
SerB表示毛子的RPG-7在伊拉克打穿过美帝的M1艾布拉姆斯,还伤到了一个车组人员,美帝想把吃的这次亏怪罪于某种“秘密武器”,但其实就是RPG而已。

– it’s possible that the Superpershing will not be nerfed in 8.7 (there might not be enough time to make it)
超潘可能不会在8.7削弱。(因为进度可能赶不上)

– old tanks (such as Panzer 35t) have detailed suspension collision models, while the new ones have less detailed ones. This is intentional the developers considered the situation and found out less detailed models are sufficient for the game, while reducing the load on the server
游戏早期的车辆履带有比较细节化的碰撞模型,但后来加入游戏的车就没那么多细节,因为开发人员认为减少履带模型上的细节可以减低服务器的压力,对游戏有好处。

– the “miniquest” mechanism wasn’t implemented earlier, because developers simply had other things to do
战场任务系统没有更早在游戏里推出,是因为开发组有其他的事要忙。

– map “Stalingrad” will not be apparently implemented under this name, but something like Stalingrad (a map of that type) will come
“斯大林格勒”不大可能作为地图名称出现,不过会有斯大林格勒风格的地图。

– as for silver- and XP-awarding events (like the Russians had recently with the miniquests), SerB generally doesn’t like such events, because he thinks people should play to win and not to fulfill the mission goals
关于最近俄服的战场任务活动,SerB不太喜欢,因为他觉得玩家应该为了赢下战斗去玩游戏,而不是为了完成任务目标去玩游戏。
(改成必须战斗胜利方才能获得任务奖励不就好了?。。。)

– SerB is also not fond of lowtier premium tanks, because they support pedobearing/sealclubbing (SS: experienced players preying or newbies), which means Bronetraktors (SS: armored improvised tractors, the Ni tank being the most famous) probably won’t appear
SerB也不太喜欢低级金币车,因为他们为屠幼党提供了不少好工具。所以那些顶个铁盒子就出来充坦克的拖拉机(例如 NI tank之类)不太可能出现。

– it’s very rarely possible for a hightier tank to appear in lowtier battles, happens late in the night, when there aren’t enough vehicles to fill the slots and MM adds vehicles from other tiers to the battle
在某些人烟稀少的时间段,很罕有的情况下会有高级车进入低级战斗的情况,因为没有足够的车排队,分房系统把本来不属于那个战斗等级的车拉去凑数了。

– there will be no “free tank” (or other reward) for changing the VK3601H into a heavy
VK3601H变成重型不会导致任何免费送车的情况。 (伸手党无下限。。。)

– SerB’s comment on 0.8.6 MM: “It’s not that bad”
SerB对于8.6分房的评价:不用太担心。 (Storm已经表示会着手改善)

– it’s possible the VK4501B will recieve historical parameters within a year, that is it gets much less armor and loses the 105mm and 128mm guns (and gets dropped down a tier or two), it was made tier 9 because WG didn’t find a historical proper T9 candidate
在一年以内,VK4501B可能会回归历史数据 —— 装甲大砍,拿掉105和128炮,然后降低一两级。4501B被做成9级车是因为当初WG没有找到符合历史的9级车。

– SerB on why there is no British autoloaded arty on tier 10: “Oh well, evil Zlobny conjured up something else, happens. (SS: here, SerB used the word “нашаманить” I am not sure what it means, some slang word for find or conjure up?)
关于为何英系10级火炮没有自动装弹机,SerB表示:“噢,邪恶的Zlobny (负责测试车辆的开发人员) 以前也编造过其他的消息,别在意。”
(虽然SS也不确定SerB原话的用词,不过理解成SerB又在打哈哈混过去就好了。)

– you won’t have to probably manually remove the crew from T-50-2 before its switch, but watch the patchnotes just in case
你可能不需要手动去把T-50-2的成员卸下来,不过以防万一还是建议事前看清楚补丁说明。

– it’s possible that the second German TD branch (0.8.9) was changed compared to the early version that was made public last year, SerB will tell when the time is right
预计8.9推出的德系第二TD线可能跟去年公布的那个科技树版本不同,等时候合适了官方会公布最新消息。

– there are no plans to introduce the IS-7 with 152mm at this moment, but if it is introduced, it will probably be a heavy tank, not a TD
目前没有IS-7装152炮的计划,但如果真的有了,那么它可能还是重坦,而不是TD。

– when the new French heavy branch comes, its tier 10 tank will most likely not be the AMX50B, but something new (SS: earlier 2012 trees showed both heavy branches ending with one tank, the 50B)
以后推出第二条法系重坦线时,10级车很可能不是AMX50B,而是一辆新车。 (法系科技树图经常偷偷修改,其中最近某个版本里两条重坦线最后都连到现在的10级AMX50B上。)

– there are plans to add the possibility to change the e-mail your account is registered to
有计划提供修改帐号邮箱地址的功能。

– it’s possible HESH will recieve its own mechanism, but SerB doesn’t see it as an important issue, it has low priority
以后或许会给HESH做一个符合其特点的机制,但SerB不认为这是一个重要的问题,优先度会很低。

– neither Ferdinand nor Jagdpanther II will most likely lead to the new German TD branch, SerB will not share details about any merges or splits however
费迪南或猎豹二可能都不会有研发路线连到第二TD线上,SerB拒绝透露任何科技路线的细节。

– Q: “Why is the capture much faster on new Encounter maps?” A: “How terrible…”
“为啥在新加夺旗战模式的地图上,占旗速度快那么多?”
“这太可怕了…”

– default German emblem will not be changed
目前默认的德系车辆标徽不会更改。

– new emblems: “if necessery”
“会有其他新徽标吗?”“如果有必要。”

– according to SerB, in surveys, players actually prefer only partial city maps, not completely covered with streets, so that’s how the devs will do it
据SerB表示,在调查问卷中,玩家更喜欢只有部分城镇,而非全都是城镇巷战的地图,于是开发人员也会朝这个方向努力。

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