【Developer Q&A 】2013/6/26, 6/27– R2D2

26.6.2013
source: http://ftr.wot-news.com/2013/06/26/26-6-2013/

– the T-44-122 (the picture was leaked earlier today) will not be the Soviet premium tank
t-44-122不会是毛系金币中坦

– A branch with Sturmtiger and Brummbär? “No comment”
以后会不会有带突击虎和灰熊式突击炮的元首线?“不予置评。”

– graphics are optimized in every patch
毛子每个版本都在对贴图进行优化。

– the sounds are fine, other sound effects have been delayed, but they will come
新的声音效果还凑合吧,其他的声音因为各种原因被推迟了,不过他们会来的。


– the separation of random and company player statistics is planned
将联队和单野的数据分开的计划正在酝酿当中

– dynamic tank stats in hangar won’t come in 2013
车库中的动态数据在今年不会有(就是实时的装弹时间之类)

– IS-3 model in game is very similiar to the real one, model problems will be corrected en masse during the model re-work
游戏内的IS3模型和现实中的那个差不多,但是个别小问题将会在那一次大型的模型重制中一起修复

– chat windows in hangar that don’t close bug will be fixed
在车库中不关闭聊天窗的BUG将会被修复(有这BUG?)

– anti-aliasing is being worked on
抗锯齿正在做……

– the reason for the new T10 tanks was to stir up the clanwars situation, they weren’t expensive to make
新的10级车老不出的原因是它可能会打乱领土战,做建模贴图啥的并不耗钱。

– client physics will most likely not come in 2013, because all the models need to be reworked for it. It’s a lot of work. The technology itself however is fully functional.
客户端的物理效果今年不会有,因为几乎所有的模型都要重做。工作量很大。但是物理效果本身是完全可以用的。

– Waffentrager E-100 will not be slow, it will have less armor than the classic E-100 chassis.
蝗虫E100不会很慢,它比普通的E100的装甲要薄。

– T-50-2/MT-25 switch will come soon
502和MT-25的替换工作很快就会来

– Superpershing did not historically have a 704hp engine and his ROF won’t apparently be buffed
超潘在历史上并没有一个704马力的发动机,而且超潘的开火频率显然也不会被BUFF

Back to regular Q&A:
回到一般的忽悠阶段…… 

– Q: “What kind of arty does the King of Jordan, who plays WoT, have?” A:”This one.
约旦国王玩的火炮是啥样的?答:↗那样的。

– SerB on anime: “Watched Miyazaki (SS: whatever that is), I liked it. Watched Rocket Girls. Watched Girls und Panzer, didn’t like other animes very much.”
SerB的确看动画:他看宫崎骏,看火箭女孩(大概就是女子高中生成为宇航员的故事),看了少女与战车。对其他的动画不是很感冒

– removing equipment and buying tank slots for credits won’t be implemented
用银币卸载配件和买车库不会有的。

Bonus:

Russians making fun of EU players being “butthurt” that they don’t get their miniquests and that they do. Hmmm… earlier there was a set of two pictures of one player, who basically gained 17 million credits over weekend in the event…
毛子玩家最近在嘲讽欧服玩家没有他们的小任务。(就是每队输出前三经验银币双倍这事)。恩……早些时候有一个玩家的前后对比图,这货在一个周末打了1700W的银币…… 

Also, if you want to see 112 in action:
加入你想看WZ-112的实战录像的话……
112 replay – http://wotreplays.ru/site/1007607#team
E-25 replay – http://wotreplays.ru/site/1023379?secret=ec4778b8be0178fbdc3142557b55c124#.UcgvgNi8MjM%E2%80%94

Bonus 2, from supertest (source is the same as the pics): If I understand it correctly, there will be a lot of new “hit” variants, the tank hit system is being reworked and there will apparently be more hit decals. There will also be additional info on shots available.
 第二发奖励:从超测中(就是和图片泄露源一样的那货);假如我理解正确,未来将会有许多新的击中效果,坦克被击中的系统已经彻底重制了,未来也会有更多的弹孔贴图。以后会有更多消息的。

====================================================================

27.6.2013

source: http://ftr.wot-news.com/2013/06/27/27-6-2013/
来源:↗ 

– MM being bad (one team has heavies, the other arties of the same tier instead)? “How terrible…”
分房机制的傲娇(一队有重坦,另一队塞给你几个同级火炮)这事你怎么看?“这太恐怖了……”

– Q: “What are the specifics of the Chinese server?” A: “The Chinese players are less envious”
中国服务器的特性是什么?答:“中国玩家嫉妒心更弱”

– second French artillery branch is currently not planned
现在还没有做法国第二条火炮线的计划。

– after 0.8.6, the amount of battles played on arty vehicles dropped “several times”, “many” players sold their arties, so far, according to SerB the impact on arty is as planned
在0.8.6更新之后,火炮的总游戏数量“下降了好几倍”,“许多”玩家把他们的火炮卖了,现在看来,SerB打算对火炮干的事都基本上完成了。

– high tier profitability was introduced, because “there was a certain disbalance between calculated predictions and real vehicle profit”
高级车的收益补正被导入了,因为“在预期计算的(车辆开销)和实际的(车辆收入)上好像有点不平衡……”

– SerB states the new reward tanks are balanced correctly, despite the fact they will be issued to very good (clanwars) players, which kinda distorts the statistics
SerB说新的奖励坦克平衡性很好,尽管它们只会发给那些很好的(领土战)玩家,但是在某种意义上扭曲了数据……

– Sturmgeschütz E-75 (based on Spielberger’s Special Panzer Variants) will not be implemented into the game, because there is no info on it (SS: in the aforementioned book, Spielberger vaguely mentions that there was a plan to make a StuG project, based on the E-75 chassis – but nothing more, no details, sketches, nothing)
E-75突击炮(基于斯皮尔伯格的《特殊坦克变体》)并不会导入游戏,因为并没有太多的信息可以采用。(SS:就像前面提到的那本书,斯皮尔伯格很模糊的带过了关于E-75地盘的突击炮计划–不过再没什么了,没有细节,草图,啥都没有。)

– while the module tier is just an arbitrary number, vehicle tier is not arbitrary, because it’s used when balancing the vehicles of the same tier (while modules of the same tier don’t get balanced to each other)
虽然模块等级就是个随意的数字,车辆等级却不是,因为它是用来平衡同等级的车的(虽然同等级的模块的数据不太一样)

– Japanese tree: “when it’s done it’s done”
日系车:做好了就有了。

– SerB on why the clay fences are not penetrable: “Imagine it like this: when the shell hits the fence, it will begin to turn over.” (SS: as in, turn upside down, effectively negating any penetration ability), it will be changed in the future (fences will be penetreable), but even in the future shooting thru obstacles will make the shells lose penetration, so SerB suggests using terrain to your advantage
SerB对于为啥AP还穿不了一个小栅栏的说法:“想象一下,当炮弹打在栅栏上的时候,他就开始往回走。”(SS:也就是说,上下翻转,以同等的力来抵消所有的穿甲能力),在未来会做出变动(可以打穿栅栏),不过即便这样,穿透障碍物也会减少你的穿深,所以SerB建议大家还是利用地形。
– T58 is overpowered even for tier 10, there will be no “premium” tier 9 and 10′s
T58对于10级车来说都太强了,而且也不会有金币的9级和10级车。

– Object 140 is “completely possible” (SS: I have a feeling this will be the new Soviet branch tier 9 tank, it’s a Kharkov experimental tank, designed at the same as Object 430, to which it was somewhat inferior) – this is how it looks:
140工程是“完全可能”的(SS:我有种预感,这个会成为新的苏联九级车,这个是哈尔科夫的试验车,和430工程一样的设计,但是有可能是更早期的)–以下为图片: 

– SerB doesn’t want to create WG fake tanks apparently, even though he admits that the E50M is mostly a Wargaming invention, based on real life designs and solutions
SerB不想让WG特意去造一些不存在的车,尽管他承认E50M是WG自己的产物,只不过是基于真实的设计,和部分问题的解决方案。

– the lighting on the new Sacred Valley map doesn’t seem unnatural, according to SerB, the map was made according to photographic references – there is no such area in real life, but the architecture and elements are real
SerB说新的圣谷地图出现的闪电看起来不像是非自然的,这张地图是根据照片所做的-现实生活中没有这样的一片区域,但是建筑和环境都是真的。

– RU server having events rewarding medals, obtained for killing arty while in fact there is nowhere near the amount of arty to get them is not trolling, according to SerB:
“Sometimes the cigar is just a cigar” (SS: original SerB quote says “banana”, which in turn is – according to google, the Russian version of the famous Freud quote, so I used the original)
毛子服有根据获得的勋章来获得奖励,就是那个杀火炮的勋章。鉴于现在火炮数量不多,这个活动并不是在嘲讽玩家。根据SerB所说:“雪茄就是雪茄嘛。”(SS:原文里SerB说的是香蕉,起码GOOGLE翻译是这么跟我说的,也就是弗洛伊德经典台词,所以我用了英文的。)

– SerB states that the current increased amount of tank destroyers is fine, as both teams are balanced
SerB说现在TD的数量增长没有问题,反正两队平衡了就行。

– apparently (if I understand this correctly), Object 430U won’t be implemented for now (SS: will doublecheck)
显然(假如SS理解正确),430U工程现在暂时不会导入(SS:我会再看一遍的)

– Object 770 will not be implemented, as it would be balanced around tier 11-12 (SS: an experimental heavy tank from late 50′s, equipped with a modern 130mm M-65 gun, penetrating 280mm at 1000m), this is how it looks:
770工程不会有的,因为它大概会被平衡到11级或者12级(SS:这辆坦克大概是1950年后期的实验型重坦,装备了现代的130MM M-65炮,在1000米的穿深大概是280毫米),以下为实物图: 

– Soviets won’t get 3 heavy branches anytime soon
苏联不会在最近获得三条重坦线的

– the fact objects and vehicles have glass parts, that aren’t transparent is not engine technical limit, it’s simply saving the client computer resources from calculating pointless crap
在某些现实生活里该是透明的地方,游戏里却不是,并不是引擎的技术限制,而是仅仅为了省下有限的电脑资源,而不是去运算一些毫无意义的东西。

– open topped vehicles won’t recieve a bonus for improved ventilation, this “bonus” is already included in their base stats
敞篷车不会有通风的加成,因为早就已经算进了它的基础属性。

– tier 11 and higher vehicles won’t be implemented
11级或者更高级的车不会有的

– SerB states that while it was necessery to implement the IS-7 into the game, the game can very well do without the T58
SerB说鉴于导入IS-7是非常有必要的,游戏没有T58也照样能玩(什么逻辑……)

– gold shell hardcap per battle is not planned
金币弹携带上限不会有的(hardcap?这啥鬼……)

– SerB on War Thunder garage battles: “Specifically in War Thunder, in our opinion, the garage battles were unsuccessful (including the pay to win elements) – it’s one of the serious project flaws”
SerB对于战争雷霆车库战的看法:“(那个玩意)仅限于WT,在我们看来,车库战这个概念是不成功的(因为它包含了RMB战士的概念)–这是一个很严重的缺陷。

– Intuition perk can kick in during the autoloader drum reload
爆发装填这个技能可以在弹夹炮装填的时候发动

– the possibility for a tank to “push itself away” when rotating the hull against an obstacle will not return
坦克利用炮塔顶着障碍物,并把自己推开这个机制不会回来的。

– no plans to implement a “give yourself up” option into the game
没有计划导入一个”自毁“的选项

– although all the guns try to immitate their real life performance when it comes to penetration, for many of them WG simply didn’t have data available
尽管WG努力使所有炮都试图模拟现实中的情况,但是对于穿深这个事,WG只不过是数据不够多……

– Storm states that putting more types of shells into one autoloader batch is not needed
Storm表示把多种弹药放在一个弹夹里然后装填的机制是不需要的

– it’s possible premium T8 tank with 200+ penetration will appear until the end of the year
今年年末有可能出现一辆金币8级车,有200朝上的穿深

– in 0.8.6 the possibility of AMX ELC to rotate its hull with mouse (like on TD’s) was returned, it’s not clear whether this is final
ELC能用鼠标转动车体(像TD一样)的设定,在0.8.6里又回归了,但不清楚这是否是最终决定。

– the probability of crewmembers getting killed is the same on all types of tech (SS: as in, no types of tech have special saving throws or tougher crews)
乘员被不同种类炮弹杀掉的可能性是相同的(SS:就是说,没有某种天顶星科技可以让组员死的更快,或者组员对某种弹药有特殊的抗性)

– for now, the fire extinguisher mechanism won’t be changed
现在,灭火器机制不会改的

– Scout Panther is doing fine on tier 7
侦查豹在7级的表现很不错

【Developer Q&A 】2013/6/26, 6/27– R2D2》上有2个想法

  1. in 0.8.6 the possibility of AMX ELC to rotate its hull with mouse (like on TD’s) was returned, it’s not clear whether this is final
    在0.8.6里,曾经有人提出了一种让ELC也可以像鼠爷一样转炮塔的设定,不过被打回去了。不清楚这是否是最终决定。

    这里的老鼠屎指鼠标吧..

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