【Developer Q&A】2015/09/10

Source:http://ritastatusreport.blogspot.nl/2015/09/10092015-q.html
来源↗

Here it is:
如下:

– Regarding the players complaining about lag and packet loss: no amount of WoT optimization will make the data travel faster from server to WoT and vice versa;
关于玩家在抱怨卡顿和丢包的问题:WOT不管怎么优化都做不到让服务器和客户端之间的数据传输更快,反之亦然

– Current clientside Bigworld has nothing to do with the original Bigworld engine, it was reworked over the years to a WG-only engine;
现在客户端上的BigWorld引擎和原版的BigWorld已经没有任何关系了,在这么多年的重制当中它已经被重制成了一个WG自己的引擎

– In 9.9 more than a half of the game engine code was switched to a “different engine”;
9.9中半数以上的引擎代码被换成了一个“不一样的引擎”

– Soon the new WoT engine will be heavily upgraded further;
WOT的新引擎很快会进行重大升级

– This upgrade will bring significant improvements to performance and image quality;
该升级会对性能带来极大的提升,以及画面的质量

– Storm states that the number of spotting rays will not form a whole globe (removing the “ray” system): the rays will stay and will continue to run from the tank viewports to the spotting points of the tanks that are within the vehicle viewrange (spotchecks are not made against vehicles outside of viewrange altogether).
Storm表示点亮检测点的数量不会成为一个球形(移除“点亮检测”这个机制):点亮检测会被保留,而且会继续从坦克的观测点出发直到到达(视野内的)被观测坦克的检测点上(如果在视野外的话就干脆不会进行点亮检测)
译注:请参照去年7月中旬的关于点亮机制大改的文章,其中有提到关于点亮检测的改动的相关内容。若对点亮机制还有疑问的话请参照站内百科第五章 点亮隐藏的敌人

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