【Developer Q&A】2015/08/17

Source:http://ritastatusreport.blogspot.nl/2015/08/17082015-q.html
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– Province and Widepark will not appear in hightier battles, it’s a bug of 9.10 test
普罗旺斯跟慕尼黑是不会出现在高级房的战斗中的,这个是个9.10的Bug

– Storm: T110E5 armor in 9.10 test is not correct, it will be fixed (some changes to UPF and turret) in the second round. Storm refuses to consider this a bug, it was simply an earlier version of armor with the later one for some reason not appearing in the test.
Storm: 9.10测试中的T110E5的装甲数据还是不对,会在第二轮中被修复(首上跟炮塔的改动)。Storm并不认为这是个Bug,因为这只是早期版本的一个装甲,后来的版本处于某些原因没能出现在测试服上

– Developers are still fixing the anti-aliasing so that the gun and suspension aren’t so blurred;
开发团队依然还在想办法解决在启用抗锯齿的情况下主炮和悬挂会变模糊的问题

– Storm states that the new anti-aliasing “can be improved in many aspects”;
Storm表示新的抗锯齿“可以在很多地方进行改进”

– Gun damage is a purely balance parameter, there is no need to ask why gun X has damage Y, the reason is “balance”;
主炮均伤就是个平衡用的参数,没必要问为什么X炮能打出Y伤害,原因只是“平衡”而已

– Q: “Why can’t we use more than 3 types of shells per gun?” A: “Because it was always like that :)”;
问:“为什么每杆炮的弹药种类不能超过3种?”答:“因为一向如此”

– Q: “It was said that 2016 would bring the artillery rebalance. Is there something you are planning to do with arty until then to help other players from oneshots?” A: “You can do some things by yourself already. When driving, drive in zigzag pattern, use cover, don’t be constantly spotted, change positions, etc. Okay, seriously, the development of any effective measures needs time and resources.”
问:“之前说过2016年会重新平衡火炮。那在16年之前你们有没有什么计划可以让玩家不被火炮一炮秒啊?”答:“你自己就能做啊,开坦克的时候走之字,记得找掩体,别老是被点亮,记得换换位置之类的。好吧,说老实话,开发任何有效的手段都是需要时间和资源的”

– Artillery rebalance? “You will find out in foreseeable future.”
火炮重平衡?“就快出了”

– Tortoise being overpowered? “Nerf is unlikely but not out of the question. As for any other vehicle.”
土龟太OP了?“不太可能会砍,但是并不是说一定不砍。其他车辆同理”

– Out of the hundreds of vehicles given to supertesters for testing, vast majority was actually implemented, only single cases of vehicles were removed after supertest;
在超测服那边测试过上百辆车辆,大部分都被实装了,只有几个个别分子被拉出来移除了

– Q: “Czech tanks are clones, why implement them?” A: “Can you please show me implemented Czech clone tanks?”
问:“捷克坦克都只是别的国家的复刻啊,你们为什么做出来了?”答:“那你倒是给我看看,我们在哪弄出来了?”

– Players often incorrectly judge the matchmaker by confusing being at the bottom of the team with being in the middle instead of comparing the tank battletier spread with the tier of the battle. For example ther 9 tanks can’t really be “at the bottom” since there are no tanks two tiers higher than yours and the distribution of tanks depends only on the queued tier distribution at that particular moment;
玩家经常会错误的判断MM,把在战斗中作为中级车和作为垫底车给搞混,而正确的做法应该是看这辆车本身的战斗等级分布和该场战斗的战斗等级。比如⑨级车就其实不能“垫底”,因为没有比⑨级车还高2级的车辆,而且坦克的分房也是只取决于在那一刻的正在排队的顽疾数量的

– Numbers of platoons in queue and their tiers and the tiers of vehicles currently in queue do influence whether you will end up on top or bottom of the team;
队列中的组队的数量,它们的等级以及排队中的车辆登记的确是会影响到你到底是做班长还是去垫底

– T49 is underpowered statistically, developers will have a look at it;
数据上来看T49有点弱,开发团队会稍微看一下

– Some Russian players started spreading that in 2016 WoT is switching to subscription economy model, it’s obviously a fake;
部分毛服玩家说在2016年中,WOT会启用月卡/年卡制度。这明摆着就是扯淡。

– Storm confirms: between 9.8 and 9.9 the M46 Patton camouflage was heavily nerfed, this was intentional.
Storm肯定的说法:9.8和9.9之间的确是对M46巴顿的隐蔽系数大砍了一刀,这个是他们故意砍的

【Developer Q&A】2015/08/17》上有8条评论

  1. 我觉得46的隐蔽本来就渣,为什么还砍?装甲也不行,极速也不行,精度也没有,难道就剩下个俯角和移动射击还能看看??那有个屁用

  2. 而且坦克的分房也是只取决于在那一刻的正在排队的顽疾数量的 相关调查研究显示如果一句话里错了一个词大家也能才出说的是什么
    M46巴顿的隐蔽系数大砍了一刀 你妈炸了

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