【Developer Q&A 】2014/09/17

Source:http://ftr.wot-news.com/2014/09/17/17-9-2014/
来源↗

Storm on new physics: “In the new physics, the interaction between the vehicle and small obstacles and irregularities on the ground is completely different. When going over such spots, the tanks lose much less speed, shrugging these obstacles off by the work of its suspension. It’s much easier to keep the target in your sights without losing your speed. I consider one of the positive aspects of new physics.”
Storm对于新的物理效果的说法:“在新的物理系统中,车辆与小物件以及地面上的不规则处的互动是完全不一样的。当你开过这些地方时,坦克会损失更少的速度,直接通过悬挂系统来把这些障碍物弄掉。在不减速的情况下追击敌人会变得简单很多。我个人认为这是新的物理系统能带来的几个好处之一” 

– Storm confirms that the Chieftain in the game will be Mk.2 (SS: he was mistaken before with Mk.3, not a hard mistake to do, since Vickers MBT Mk.3 was considered for WoT)
Storm肯定说游戏中出现的酋长会是MK.2型(SS:他以前和MK.3搞混了,鉴于维克斯MBT MK.3要出在WOT中,所以很容易就会搞混)

– developers are not making the Chieftain model yet, it will be scanned in Bovington first
开发团队还没有开始给酋长建模,他们要先去伯明顿博物馆扫描一下

– Chieftain and the FV4202 switch will not come this year apparently
酋长和FV4202的替换今年年内没戏了

– it’s possible that 0.9.5 will come this year (specifically December 14 was mentioned by Storm)
0.9.5有可能在年内会出(Storm特意提到了12月14日)

– IS-7 “rectangular” gun barrel will be fixed later
IS-7那个“多边形”炮管后面会修复的

– reworked historical battles will definitely not come in 2014
重制的历史战年内没戏

– vehicles in new historical battles will be “historical”, but which ones exactly will be used is not decided yet
新的历史战中的车辆都是“史实”的,但是究竟哪些会被拿去用还没定下来

– Chaffee 43k XP compensation will NOT be free XP
补偿给霞飞的43K经验不是全局经验

– tank corpses (destroyed tank hulls) do not ricochet in 9.3, only tanks that are alive do
坦克的尸体(被摧毁的坦克车身)在9.3中是不会跳弹的,只有活着的车才行

– Chinese tank crew setup (where the radioman position switches from one crewmember to another) will be fixed
中国的坦克乘员配置(有一个通讯兵的职位从一个人身上换到了另一个人)会被修复

– T-54 HD model does not correspond the T-54 Light HD model. T-54 model has to be fixed according to Storm
T-54的高清模型和T-54轻的高清模型不一样。Storm表示T-54的模型会被修复

– the “sunk turret” bug on RU251 was fixed
RU251的“下陷的炮塔”bug已经被修复了

– Veider regarding the situation where the new LT’s have very good terrain passability and therefore, they can “hide” from other classes hunting them on places, that cannot be reached normally: “That’s what the base capture mechanism is in the game for.”
Veider关于新的轻坦的地形适应性很好,可以“藏”在一般到不了的地方以躲避其他车的追杀的情况:“这就是为什么我们给游戏加入了开旗占家的机制”

– the idea to rework Murovanka was born during the meetings of balancers, map-makers and community managers.
要重制穆勒万卡的想法是在平衡团队,地图制作人员和社群管理人员开会的时候产生的

– M41 Walker Bulldog has a small mistake with the gun clipping apparently (SS: or rather, with the lack of, I am not exactly sure what Veider means here), it will be fixed in 9.4. This bug was fixed by the fact that it was balanced around SD model, which was changed a bit when it was reworked to HD
M41沃克猛犬的主炮的尺寸有一点小问题(SS:或者说缺少些什么,我不确定veider是什么意思),会在9.4中进行修复。这个Bug产生的原因是这辆车本来是以标清模型作为基准来平衡的,高清化以后稍微出现了一些变动

– E-50M is fine, when it comes to gun depression, model won’t be changed
E-50M的俯角还行,模型不会改了

– it’s unfortunately not possible for technical reasons to make more detailed depression setup – for example, if a gun can depress in frontal sector only to -7 degrees due to – say – periscopes on the hull (Panther case), it’s not possible to make the gun depress more, when it’s aiming forward between those periscopes. It’s possible in theory, but it would be resource-consuming to develop and would bring only small gain
由于技术手段的原因没办法做出更加细致的俯角—举个栗子吧,主炮向前时的俯角只有-7°,原因是车身上观察镜的存在(豹式的情况(国服称黑豹坦克)),现在做不出可以让主炮在这两个观察镜中间就能获得更大俯角的情况。理论上是能做出来,但是投入的时间精力和收获不成正比

– no plans to buff “121″ tank in forseeable future
121不会被buff

– Storm states that the theory that Maus stats are higher than they should be because more experienced players play it than for example IS-7 was checked by WG and proven false
Storm表示→“鼠式的各项数据都比较高的原因是有很多高玩在玩,而不像IS-7这样的车大家都在玩”的说法是错的,WG跑去看了一下。 

另:小道消息称欧服将于09/22~09/23实装0.9.3版本

发表回复

您的电子邮箱地址不会被公开。 必填项已用*标注