内部人员的信息

Source:http://ftr.wot-news.com/2014/09/08/insider-info/
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Hello everyone,
大家嚎, 

a little bit of insider information from Wargaming again. Had a nice long chat with the insider over the internet, this is my summary of the conversation.
又是一些WG内部人员泄露出来的信息。和他在网上聊了很长时间,以下是对话的总结: 

– Sturmtiger will likely not be implemented (or, almost certainly according to what Storm said) because of the issues with the line. The biggest issue is the balance – at one point, developers considered implementing it as an artillery vehicle, but they are afraid of the massive, massive whine. During the tests, the Sturmtiger could oneshot even hightier tanks and developers don’t want “oneshot derp” on high tiers. Another issue is – strangely enough – the fact that the line has some issues on lower tiers, specifically around tier 3-5. There was a thought of separating StuH 42 from StuG Ausf.G (effectively removing the StuG 105mm derp and making it another separate vehicle), but that was not judged a good idea (for undisclosed reasons).
突击虎是因为这条线本身的原因而导致很有可能不会实装(或者就像Storm说的一样,根本没可能)。最大的问题是平衡问题—开发团队曾经考虑过要把这车作为火炮加入游戏中,但是他们还是怕会出现大批大批的抱怨声。在测试期间,突击虎甚至可以一击干掉高阶的坦克,开发团队并不想在高级搞出这种“一击必杀”的玩意。另外一个问题是—很奇怪—这条线在低级车方面反而有一些问题,尤其是在3~5级这个阶段。曾经有想法要把StuH 42(Sturmhaubitze 42, Sd.Kfz 142/2,三突F型,搭载了105mm喷子炮——译注)从三突G型中分离出来(其实就是把三突的105mm喷子炮拿出来,另外搞一辆车),但是后来他们认为这办法不行(原因不明) 

– Sturmtiger might appear in the game still… as a consumable. Developers are working on an “artillery fire mission” consumable for Stronghold mode. Basically what you’ve seen earlier – you aim the fire barrage at some sector or something and off-map artillery battery starts shelling it. The idea is, this consumable would be available in several tiers and the Sturmtiger fire mission would be the highest one.
突击虎还有可能出现在游戏中…作为一种消耗品出现。开发团队正在搞 要塞模式用的“火炮覆盖”消耗品。其实就像大家早些时候看到的一样—就是把火炮的弹幕瞄准在某个格子上,然后地图外面的火炮就开始对该区域进行炮击。现在的想法是这个消耗品会做成不同等级,最高等级的消耗品就是放突击虎。 

– the “fun mode” will be indeed a Chaffee race, actually something like Mario Kart – a wacky race on the Port map with various boosts and obstacles and such
新的“娱乐模式”真的就是个霞飞的竞速,更像是马O奥赛车一类的东西—在钢铁丛林这张图中一顿瞎跑,图里还会有一些加速道具和障碍物什么的 

– Minsk (WG RU) actually listens a significant deal to the feedback from American server, especially some employees such as the Chieftain. They mostly ignore Europe to the point of just ignoring some allegedly really good ideas. It’s mostly pointless to propose any changes or suggestions on European server.
明斯克(WG毛服)其实把美服的反馈意见看的很重要,尤其是类似于Chieftain这样的雇员的意见。他们基本上就会无视欧服,或者干脆就无视一些很好的想法。想在欧服上做出一些改动或者建议基本就是没戏。 

– developers are aware of some of the notorious players by name, specifically Garbad is extremely infamous. His vile rants were considered offensive to the point of developers instructing (*someone, couldn’t quite understand*) to get rid of him personally and permaban him. They also blame him for starting a vicious rant trend (“go get cancer, jew”) and such on US server. Way to go, developers, now if you could kindly purge the EU server of cancer wishers and antisemites, that would be nice… 🙂
开发团队知道一些很垃圾的玩家的名字,尤其是那个臭名昭著的Garbad。他的大嘴已经让开发团队亲自指示(“某个人,没能理解是谁”)要搞定他,顺便永封。他们还指责他在美服掀起了一阵剧烈的喷子帖(“得癌症去吧,犹太人”)以及其他各种。就该这样嘛,开发团队的各位。如果你们现在能够大大方方的把欧服那些喷子以及反犹太主义的人都搞定的话,那该多好啊……:) 

– weather was developed, but it was put on hold with no current ETA, due to the fact it messes with the gameplay balance
曾经开发过天气系统,但是鉴于它会对游戏性造成一些影响所以现在暂时搁置了,而且没有预计的上线时间。 

– a year and a half or so ago, the developers created a system, where players could select whichever garage they wanted (could even “collect” them), it was even tested, but it was scrapped for unknown reasons.
一年半之前吧,开发团队曾经搞出了一个可以让玩家选择他们想要哪个车库的系统(甚至可以进行“收集”)。这个系统还拿去测试过,但是由于不明原因而被废掉 

– at one point, hardcapping gold ammunition was considered. The developers however in the end decided not to do it (so this idea is closed), specifically – and I am not quite sure I understood this a hundred percent, but I think I did – to preserve the economy (eg. gold ammo is an important money-maker for Wargaming and also a credit/gold sink).
曾经的确考虑过要对金币弹进行限制。开发团队最后决定还是不要这么搞了(所以这个想法就不再拿出来说了),特别是—我不确定我完全理解了,但是我觉得我理解了—(不限制金币弹)是为了保护游戏经济(举个栗子,金币弹是WG的一个重要的收入来源,还同时是个可以消耗银币/金币的好办法)

– KV-1S split was delayed a lot for a several reasons, the first one was the gun – developers didn’t want to mess with the 122mm, but they wanted to keep it on the vehicle. Another reason was this tank’s massive popularity.
KV-1S的分车被推后的原因有很多,第一个就是炮—开发团队并不想把这杆122炮改的乱七八糟的,但是他们想把这炮留在车上。另一个原因就是这车的高人气。 

– a lot of things depends on Havok. Right now, many developers are actually learning to work with Havok, specifically regarding the environment (maps and such) and tank behavior. That’s like the center point of development. Month or so ago, Havok was scheduled for 9.5, but it’s completely possible it will be delayed further, as it was in the past. Developers also do not want to add many more vehicles before Havok and HD models come.
许多东西都是基于Havok的。现在很多开发团队的成员都在学习如何与Havok进行工作,尤其是关于环境(地图什么的)以及坦克的行为表现。这其实更像是开发的重心。一个多月之前呢,Havok是准备在9.5上线的,但是它完全有可能继续跳票,就像以前一样。开发团队不想在Havok以及高清化出来之前向游戏中加入更多的车辆。 

– currently, Havok increases the game net traffic by 45 percent. The goal is to reduce it to 18 percent. One of the most difficult parts is synchronizing the engine so that all players see the exactly same effect.
现在Havok会增加游戏45%的流量。目标是把这个值减少到18%。最难的一个部分是同步整个引擎,让所有玩家都看到同样的效果。 

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