Source:http://ftr.wot-news.com/2014/08/28/9-3-supertest-patch-notes/
来源↗
Source: http://forum.worldoftanks.asia/index.php?/topic/44290-93-supertest-patch-notes/
真·来源↗
勘误部分来源:http://ftr.wot-news.com/2014/08/28/9-3-patchnotes-errata/
– New high-tier light tanks added:
加入了新的高阶轻坦:
* U.S.A.: T37 (Tier VI), M41 Walker Bulldog (Tier VII), T49 (Tier VIII).
美国:⑥级的T37,7级的M41华科猛犬,8级的T49
* U.S.S.R.: LTTB (Tier VII), Т-54 lightweight (Tier VIII).
苏联:7级的LTTB,8级的T-54轻量版
* Germany: Spahpanzer Ru 251 (Tier VIII).
德国:8级的RU251侦察车
– The M24 Chaffee, Tier V American light tank, fully rebalanced.
美国5级轻坦,M24霞飞被彻底重新平衡
– The KV-1S Soviet heavy tank fully rebalanced, its tier changed from VI to V.
苏联⑥机重坦KV-1S被彻底重平衡,从⑥级下调到5级
– The KV-85, a new Soviet heavy tank, added to Tier VI to replace KV-1S.
一辆新的苏联重坦,KV-85被加入到了⑥级以取代KV-1S的位置
– The T-34-85M, a new Tier VI Soviet medium tank, added for testing by the Supertest players.
新的苏联⑥级中坦加入到测试当中,现在正在被超测
– Models of the following vehicles reworked in HD quality: ISU-152, Т-34, IS-7, M3 Lee, M5 Stuart, Jagdpanther.
下列车辆被高清重制:ISU-152,T-34,IS-7,M3李,M5 斯图亚特,猎豹
– Characteristics of the following vehicles improved: Object 430, M6A2E1, Т92 SPG.
下列车辆的数据得到了增强:430工程,M6A2E1,T92自走炮
– Characteristics of the following vehicles decreased rebalanced: Hellcat, Т18, FV304, T57 Heavy.
下列车辆的数据得到了下调被重新平衡:地狱猫,T18,FV304,T57重
– Enhanced Suspension module for the M46 Patton tank added.
M46巴顿现在有增强型悬挂可以用了
– Pz.Sfl.V, Tier VII German tank destroyer, renamed to Sturer Emil.
德国7级TD Pz.Sfl.V被重命名为斯图尔·埃米尔
– Suspension durability for Tier V–VIII light tanks increased.
5~8级轻坦的悬挂耐久度得到了增强
勘误:也就是血量变多了,别多想。
– Several characteristics of the M5 Stuart tank changed.
M5斯图亚特坦克的部分属性被改动
– The Murovanka map fully reworked: dimensions of the map increased from 800х800 m to 1000х1000 m; some features of gameplay on the map rebalanced.
穆勒万卡这张图彻底重制:地图大小从800*800上涨到1000*1000,;这张图的部分游戏性方面的机制被重新平衡
– Visual effects of explosions and burning added for the following environmental objects: cisterns, barrels with fuel, cars, canisters, ammo boxes.
加入了下列环境物体的爆炸以及燃烧效果:水箱,还有汽油的油桶,车,容器,弹药盒子
– Design of the top panel in the Garage reworked.
车库界面的上面那一栏被重制了
– Following new features for Stronghold added: legionaries (players can now engage in Skirmishes even if they are not in a clan) and the Chancellery, which relays unique Special Instructions to clans. allows the clans to play special missions
要塞模式加入以下机制:雇佣兵(玩家可以在不隶属于军团的情况下参加要塞模式的小规模冲突)以及“大使”,他会给各个军团传达特殊的指示可以让军团进行特殊的任务
– Following effects of vehicle destruction overhauled and expanded: ammunition burning, ammunition exploding, fuel exploding, destruction by ramming and by falling, destruction of crew wounding the crew, vehicle drowning, and basic vehicle destruction.
以下车辆被毁的视觉效果重制且得到了增强:弹药燃烧,弹药爆炸,燃料爆炸,由撞击被摧毁以及摔死,乘员被摧毁乘员受伤,车辆淹水,以及最基本的车辆被打死
– Information about quality of connection in the server selection menu added.
在选择服务器的时候加入了关于连接质量的信息
– Chat panel in the Garage reworked: new style of buttons, new mechanics of tab opening, panel scrolling, online player count and the count of players in the Contact list.
重制了车库中的聊天窗口:新的按键风格,新的打开窗口的机制,可以滚动的窗口,在线人数统计以及好友列表中人数统计
– Interfaces of battle mode selection, Platoon creation, and the Invite players screens reworked.
战斗模式选择,创建组队以及邀请玩家加入组队的界面重制
– Disciplinary penalties for the following instances of unsportsmanlike conduct added: inaction in battle, exiting the battle before vehicle is destroyed, self-destruction.
对于下列龌龊行为加入了更加强力的惩罚:战斗中不动,战斗中过早退出以及自毁
– Awards from the Battle Heroes category can now be obtained by multiple players.
战斗英雄徽章中的徽章现在可以被多名玩家获取了
– Set of easily-obtainable awards added: Shellproof, Battle Buddy, Spotter, Fire for Effect, Fighter, Duelist, Demolition Expert, Arsonist, Bruiser, Hand of God, Eye for an Eye!
加入了一大堆可以简单就拿到的奖章:防弹,好战友,点亮者,射以致用,斗士,角斗士,爆破专家,纵火狂,碎骨者,神之手,以牙还牙!
– Bonus to combat experience which rewards vehicle non-penetration/ricochet added, applicable only when an enemy shell hits the vehicle’s hull (original trajectory of the shell must cross the hull), but does not reduce its HP.
现在对敌方对你造成的非击穿/跳弹也会奖励经验,但是只有在敌方的炮弹击中在你的坦克的车身上的时候才行(炮弹初始弹道必须要穿过车身),而且你还不能掉血
– Sound filter inside the vehicle’s turret reworked.
在车辆炮塔中的声音过滤器被重制了
– Following awards for the Historical Battles mode with no progress bar removed: Guardsman and History Maker.
下列历史战的没有进度条的奖章被移除:卫士以及历史的撰写者
– Mechanics of shell’s ricochet after it hit the vehicle reworked: now it continues to move instead of disappearing.
炮弹在击中一辆车之后却跳弹的机制重制了:现在它会继续飞行,而不是直接消失
– Each of values for obtaining Marks of Excellence reduced by 7 points (58% instead of 65% for obtaining one Mark of Excellence, etc.).
拿到击杀标记的每一个等级的要求都下调7%(现在拿到第一级的击杀标记需求就是58%而不是65%)
– Tier VIII–X vehicles with transmission in front are no longer set on fire when a shell hits the transmission.
现在前置传动的8~10级车不会再因为一发炮弹打中传动装置而起火了
– Issue when player could not send a complaint on an ally with reason “Inaction/Bot” in battle results window fixed.
修复了玩家无法在战斗的结算画面用“无所作为/挂机”这个理由举报队友的问题
– Some memory leaks in the battle fixed.
修复了战斗中出现的一些内存泄露的问题
– Some crashes and hang-ups of the game client fixed.
修复了客户端的一些崩溃以及卡死问题
– Performance of the game client on some PC configurations improved.
在部分电脑配置下的客户端表现得到增强
– Playback of sound effects optimized.
声效的回放得到了优化
– Consumption of video memory reduced.
降低了显存的使用量
– Issue when tracer ammunition was displayed on the opposite side of the vehicle after non-penetration fixed.
修复了在炮弹未击穿的情况下,弹道还会被显示在敌对车辆的另一侧的问题
– Some issues with interface in Stronghold fixed.
修复了部分要塞模式中的界面问题
– Brief rotation of the vehicle upon its spotting in some cases fixed.
修复了在某些情况中会出现的车辆在被点亮时会稍微自转一会的问题
– Issue, when upon spotting a vehicle its tracks were displayed first followed by the vehicle itself, fixed.
修复了在点亮时一开始只显示履带,车辆后面才会被显示的问题
– Minor bugs fixed in visual models of the following vehicles: SU-100, Hellcat, Tiger I.
修复了以下车辆的视觉模型中的小Bug:SU-100,地狱猫,虎式
我感觉这些勋章就是为我设计的啊,经常干脏活累活却没有勋章~
其实只是击中传动装置不起火而已,打中发动机照样会起火的,改动后总的起火几率要低一些了。
前射很难着火了,这样真实一些嘛,但是暴菊该着着。
德系福音啊!
狮子,88虎,黑豹,虎王,猎豹2,E50,E75,猎虎,E100,E100歼击车,E100武运,虎炮,GWE。 麻麻再也不担心我裤裆着火被大家踩了
– Some memory leaks in the battle fixed.
修复了战斗中出现的一些内存泄露的问题
我硬件都升级完了,你给我tm打上这补丁,毛子,我顶你哦
谁说毛子黑德我跟谁急……
lol, 德系高级车笑cry。。。终于不用打裤裆着火了~~~
蠢 打裤裆照样起火 就是断带不会起火了
裤裆里面不就是传动装置么?履带是悬挂系统,亲