【WOWS Q&A】2017/01/22

Source:https://thearmoredpatrol.com/2017/01/22/wows-qa-22nd-january-2017/
来源↗

删除了一部分以前回答过的,还有没有什么屁用的,以及一些和游戏无关的问题。

Thanks to Tercept for compiling those.
感谢Tervept的整合。

 

Q: BB Catapult Fighter time changes
问:战舰的水上战斗机时间改动

A: Most players didn’t use it as a temporary tool, most used it to spot Torpedoes so it was changed so they only were launched when needed for defense
答:大部分玩家不是把它们作为一种暂时的工具来使用的,更多的是用来点亮鱼雷的,所以我们希望改了之后大家可以把它作为一种在自卫的时候才会放出去的东西。

 

Q: Radio Location rational
问:雷达定位的起因

A: Original ideas was to give players a tool for some scenarios (hunting DDs) Late game information when you don’t know where the remaining enemy is. Going to monitor how often the skill is chosen. Don’t expect it to be popular on live server. Useful to locate ships in smoke.
答:最开始的想法是让玩家可以在特定情况下(游戏后期抓DD),不知道敌人到底在哪的时候获取一些信息的。我们会监视有多少人点了这个技能。正式服上点的人应该不会很多。但是用来定位烟雾中的船只还是很有用的。

Q: VMF Split for Soviet DDs
问:苏驱分线

A: Concept to split into two different styles (DD Leader vs DDs)
答:是把它们分成两种游戏风格(驱逐舰领舰和普通的驱逐舰)

  • DD Leader deal more damage, less concealement
    驱逐舰领舰可以打更多的伤害,但是隐蔽会差一些
  • DD line will be more like classic DDs
    驱逐线就……驱逐呗。

Q: Preventive Maintenance
问:防护大师

A: Affects modules that can be temp broken, main guns, torps, rudder, engine. Not Secondaries or AA mounts
答:只影响那些会被暂时打坏的东西,主炮,鱼雷,舵,发动机。并不影响AA和副炮。

Q: Plans for clan wars etc…?
问:军团战之类的计划?

A: Clan v Clan is not planned right now (still in stage 1) No more details other than available in 2017 video, 3 stages planned:
答:军团战现在没计划(我们现在还在第一阶段),我们现在除了当初视频中说的三个阶段以外不能公布更多细节

  • Bonuses for playing together
    在一起玩(军团)有加成
  • Clan v Clan
    军团战
  • Metagame: Alliances, diplomacy etc…
    生态圈:联盟,外交机制等等

 

Q: Is AP less useful because of the new HE skill (IFHE)?
问:AP是不是在钝感引信推出之后就没用了?

A: Not a replacement for AP. Meant for specific playstyles and calibers.
答:不是要让HE去替代AP,而是给特定的游戏方式和口径准备的技能。

Q: USN Cruisers balance?
问:美巡的平衡?

A: They have better AP and pen angles. They have performance issues mostly stemming from Pensacola. Sub_Octavian personally doesn’t think. NO, Baltimore and DM needs a buff Line split; is an option to improve the line.
答:她们的AP弹和击穿角度更好。但是从彭萨科拉开始就疲软了。Sub_Octavian个人倒是不这么觉得。新奥尔良,巴尔的摩和得梅因需要Buff。其实分线的话也可以加强这条线。

 

Q: What should RN cruisers choose for commander skills?
问:英巡舰长应该点什么?

A: Priority Target, Jack of All Trades, Superintendent, Vigilance, Basic Firing Training, AFT, CE.
答:众矢之的,多面手,监察者,警觉,基础射击训练,进阶射击训练,隐蔽专家。

Q: Reason for increasing captain retraining cost?
问:为什么提高了舰长重训的花费?

A: Logical because of elite xp and more options.
答:很简单,因为有了舰长全局和其他的一些方案。

Q: BBs nerfed because of IFHE?
问:BB是否因为钝感引信的出现而被削弱?

A: No, HE will do only 1/3 or 1/6 of alpha damage depending on saturation. No expectancy of it being overpowered.
答:不。HE在不同情况下只会造成1/3或者1/6的标注伤害。别指望这技能很OP就是了。

 

Q: Shimakaze, is it OP, UP, balanced?
问:岛风现在是OP还是过弱还是平衡?

A: Monitoring IJN gameplay, know community feels it is unpopular. Believes it is due to shifting meta/gameplay players, overlook primary guns because of their faults (slow speed etc..). It is being investigated.
答:从我们监视IJN的游戏体验来看呢,我们知道玩家们认为岛风的人气不是很高。我们认为这是由于生态圈/游戏性的偏移导致的,而玩家们由于自身的错误过度重视主炮(速度过低等等)。我们现在正在调查这个问题。

Q: Balance between USN/IJN CVs?
问:美航和日航之间的平衡?

A: Whole class has problems which the community has pointed out. First thing to fix is UI. After UI, balancing loadouts and planes, no timetable available.
答:玩家也指出来了,整个船种就有问题。我们首先要解决的是UI的问题。解决完了UI就是平衡飞机和各种配载了,至于什么时候做好,无可奉告。

Q: Kitakami
问:北上

A: Don’t want to give it away to everyone, don’t want to sell it. Has a huge impact on game. No plans to reintroduce the ship.
答:并不想把这艘船送给所有人,不想卖这艘船。对于游戏的影响很大。没计划要重新加入北上。

 

Q: IJN DDs appear to be balanced based on having captain skills, is this true?
问:日驱好像是基于有舰长技能的情况下进行平衡的,我说的是对的吗?

A: Difficult question, balanced based on available skills, modules, skills, anything available to the ship.
答:这个问题很难回答,平衡是基于可用的技能,模块,玩家水平,还有一切这艘船能用到的东西。

 

Q: Survivability Expert nerfed, why?
问:生存专家为什么被削弱了?

A: Doesn’t seem like a nerf since it is more accessible by making it cheaper and rebalancing.
答:不是削弱了,现在需求的技能点变少了,所以进行一些平衡而已。

Q: Ever going to get larger divisions?
问:组队的人数上限会扩大吗?

A: Not in regular pvp (Random Battle). Divisions have a huge impact on battle.
答:起码PVP(随机战斗)中不会。组队对于战斗的结果有很大的影响。

Q: Will clans get their own flags for ingame use?
问:军团会有自己的可以在游戏中使用的旗帜吗?

A: Visual representation of clans is important.
答:军团相关的视觉内容是很重要的。

Q: Any plans for light/heavy cruisers to be matched (matchmaking improvement)?
问:有计划对等轻/重巡吗(改进MM)?

A: Improving matchmaking, more rules increase queue time. “Queueing is bad”.
答:改进MM就意味着会有更多的MM规则,然后排队时间就会上升。“排队是不好的。”

 

 

 

Q: Legendary Captains plans?
问:更多传奇舰长的实装?

A: Expanding the field with more unique captains, not good to have captains available for a limited time. Looking for prominent historical captains and features for them.
问:我们会继续在这方面进行展开,会有更多的特殊舰长,不希望再有那种必须在时限中完成某些东西才能获得的舰长。在寻找历史上的显著舰长以及他们所拥有的特点。

Q: Dynamic maps?
问:动态化的地图?

A: May not be possible without engine improvements. Was an original idea but dumped the idea in order to keep maps balanced.
答:引擎不升级就做不到。我们原本是有计划要这么做的,但是后来因为需要保持地图的平衡就放弃了。

 

 

Q: Bastion mode?
问:棱堡模式?

A: Aware of complaints, will take a look to balance it, more likely to remove it since team is working more on PvE mode.
答:知道大家的抱怨,会平衡这个模式,当然更有可能移除掉因为现在开发团队的重心在PVE模式上了。

 

Q: Historical Battles?
问:历史战?

A: Fun modes in the future. No historical modes in the works but PvE would be a good platform to introduce it.
答:未来可能会作为娱乐模式推出。现在暂时没有在做历史战模式,但是PVE是个很好的引入的平台。

Q: Why do USN DDs have better concealment on their torps than IJN?
问:为什么美驱的顶级鱼雷比日驱的顶级鱼雷隐蔽要好?

A: Because of their speed and damage differences. Doesn’t think buffing IJN Torps is a good idea. Need more research/data.
答:因为速度和伤害的区别。我们并不认为Buff日驱顶级鱼雷是个好办法。我们需要更多研究/数据。

 

 

Q: rumor about removing stealth firing true?
问:关于移除隐身炮的那个传闻是真的吗?

A: Not talking about removing smoke, or terrain, just open ocean. Doesn’t think it is good for the game, if it happens balancing changes will be made. Will be tested.
答:不是说移除烟雾弹或者是地形,我们指的是那种在开阔的海域上就是看不见的情况。我们并不认为这对游戏是有益的,如果有需要的话我们会做出改动。我们也会进行测试。

 

Q: Is radar used for RN cruisers?
问:英巡用雷达咋样?

A: Not recommended to use if you are not a very aware player. Some players use it, just an option.
答:如果你对周遭环境不是很敏感的话就别用了。部分玩家在用,只是提供一种选项而已。

 

 

 

 

Q: Can we stop having Tier 5 face tier 7 so much?
问:5级船能少见点7级船吗?

A: Playing t5-6 got more difficult while 7 got easier. Tier 5 seeing tier 7 is not as bad as tier 3 seeing tier 5. It is being looked into but saw more players moving to higher tiers with the change.
答:现在玩5~6级更难了,但是玩7级变得简单了。5级船见7级并不像3级见5级那么惨。我们现在在调查这个问题,但是之前有很多玩家由于各种改动移动到高等级了。

 

 

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