Source:https://thearmoredpatrol.com/2016/06/27/wows-qa-27th-june-2016/
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Q: Do you intend to award tier I premium ships as rewards?
A: From our point of view, the tier I premium ships do not make sense. Mainly because we don’t want experienced players to stick around those tiers.
问:你们有没有把1级金币船拿出来作为奖励的计划?
答:从我们的角度上来讲,1级的金币船这个概念说不通。主要是我们不想让那些经验丰富的玩家一直晃悠在1级房。
Q: When can we expect German BBs and Royal Navy ships?
A: You can expect German BBs in the middle of the summer. They will be tested in a couple of weeks. First branch of Royal Navy can be expected at the end of Q3.
问:啥时候出德国BB和英国船啊?
答:夏天正中会出德国BB。几个礼拜之后就会开始测试了。第一条英国船线会在第三季度末的时候出。
Q: Is the lack of early announcements, which would keep players interested in the game, related to the lack of development strategy and plans?
A: No. It is mainly related to changes in the strategy and very long time of introduction of said changes in a corporation as huge as WG. And I don’t mean dev team of WoWS, but rather the management and other teams.
问:关于那些可以让玩家感兴趣的游戏的前期公告(游戏内容方面的)很少是和缺少开发策略和计划有关吗?
答:不是。主要是和开发策略的改动,以及在像WG这样的大组织中都是牵一发而动全身导致的。我不仅仅指的是WOWS的开发团队,而是管理层和其他开发团队也是一样。
Q: Due to very long period of time between introducing new branches, would it be possible to introduce new ships one by one, starting from lowest tiers instead of introducing the branch as a whole?
A: Currently we don’t consider this option, because it doesn’t fit with our publishing strategy for a game like WoWS. Even if we will give you tiny bits, you’ll be as hungry as before (if not more). Furthermore, this approach would not speed up the process of introducing new branches, because the development of the ships takes much time (3-7 months per ship).
问:鉴于两条新线之间隔的时间这么长,你看有没有可能实现一条船一条船的加入,从最低级的开始,而不是一次性弄出整一条线?
答:现在的话并没有这种打算,因为这和我们对于像WOWS这样的游戏的发行战略不符。就算我们像你说的一次出一条船,玩家对于新船的饥渴也会像以前一样(如果不会变的更饥渴的话)。况且这种办法也不会加快实装新线的速度,因为船只的开发是需要时间的(每艘船要3~7个月)
Q: Would it be possible to create the clan system that would be separate from clan system of WoT in order not to kill the community as it happened to WoWP?
A: Yes, it is possible.
问:有没有可能把军团系统从WOT的那一套里面独立出来,避免发生像WOWP当初那种整个玩家社群就没几个鸟人的情况?
答:是有可能的。
Q: Are there any plans for endgame content?
A: I will not comment at this moment, because ideas which are being tested now might not pass those tests and will not be developed further.
问:对于游戏终期的内容有什么计划吗?
答:现在暂时无可奉告,因为我们还在测试很多想法,有很多想法可能不能通过测试,也就不会被继续开发下去了
Q: Do you plan scenario battles? Like attack/defend convoy?
A: Some alpha testers probably remember testing of convoys and why the only relic of those tests is Cimarron in game files? (I don’t since I joined alpha about a week before start of CBT – Thorontir). Maybe scenarios can save this ship and the convoy idea.
问:有计划加入场景战斗吗?比如说护卫的进攻/防守战之类的?
答:部分A测的玩家大概还记得当初测试过护卫战,而且为什么这个模式的唯一的遗留物就是客户端文件中的西马仑油轮吗?(我在CBT开始之前的一个礼拜就加入了A测,我没印象——Thorontir;译注:我在CBT开始之前三个月左右也加入了A测,我也没印象)。场景战斗应该可以再抢救一下这个船只和护卫船的想法。
Q: In game files we can find USS Buffalo and USS Worcester. Are there any plans for release of those ships to the players?
A: USS Worcester lies in wait for next line of US cruisers. USS Buffalo was in our plans for a clan event, but now we are considering doing something else with her.
问:游戏文件中有水牛城和伍斯特。你们有把这些船只开放给玩家使用的计划吗?
答:伍斯特是在等下一条美国巡洋舰线做出来。水牛城的话我们本来是打算作为一个军团活动的一部分的,但是现在我们又另外有了想法。
Q: Some time ago people mentioned moving Cleveland to higher tier. Is this change still planned or scrapped?
A: Like Worcester, Cleveland is also waiting for next branch of US cruisers.
问:一段时间之前,有人提过说把克利夫兰踢到高等级去。这一条改动现在是还在计划中还是说腰斩了?
答:和伍斯特一样,克利夫兰也在等下一条美国巡洋舰线。
Q: Like Buffalo and Worcester, Tone also seems to be put on the shelf. I understand that the reason is her hybrid mechanics. Do you still working on the possibility to use hybrid vessels like her in game?
A: You are correct. Current design of hybrid vessels did not passed tests with satisfactory results. Therefore, Tone and some other potential candidates for this mechanics were put on the shelf. From time to time we are going back to this concept, but it is not our highest priority.
问:和水牛城还有伍斯特一样,利根也应该是被束之高阁了。我理解利根的游戏机制的混合性是导致这个问题的原因。你们现在是还没放弃要让她这样的混合型船只出现在游戏内的可能性吗?
答:你说对了。当前这种对于混合型船只的设计的测试结果不是很理想。因此利根和其他一些这种混合型船只现在暂时也就不做了。但是我们肯定会时不时的把这个想法在拿出来折腾折腾,但是它的开发优先级并不是最高的。
Q: What do you plan to do with Warpack and bots?
A: We don’t plan to disclose details of our actions, because they are reading our forums as we do theirs. This epic clash will last forever – such is the charm of f2p.
问:外挂插件包还有挂机的你们打算怎么管?
答:没有计划要宣布我们具体行动的细节,因为这些用外挂和脚本的人肯定会看我们的论坛,就像我们会去看他们的一样。这种魔高一尺道高一丈的事情肯定会永远的搞下去—这才是免费游戏的魅力所在。
Q: What about unifying free exp with other WG titles?
A: Not in the nearest future.
问:啥时候会把全局经验跟其他WG的游戏打通啊?
答:近期是别想了
Q: Will other ARP ships, like Kongou and Kirishima, get their “voices” like Haruna did? Or will they continue to squeak like Iona?
A: They will, if we get the recordings from our colleagues from Asia who are negotiating with the producers of Arpeggio.
问:其他那些苍蓝船,比如金刚和雾岛这些,会有像榛名一样的“语音”吗?还是说就一直用伊欧娜那个声音了?
答:只要我们亚洲那边的同事和苍蓝的出品方交涉成功拿到录音的话,肯定就会有。
Q: Do you plan to add possibility to sell or dismiss ARP ships and captains?
A: We don’t plan such possibility. Those ships are not free credits for veterans.
问:有没有计划可以让玩家卖掉苍蓝的船,以及解散苍蓝的舰长?
答:现在没有这种计划。这些船的用意并不是给那些老鸟玩家提供免费银币的。
算上D系、Y系的新线,M巡分家依然很遥远…… 不过我们可以多储备点克狗的单体经验以便开线后升9级