【WOWS Q&A】2016/06/21

Source:https://thearmoredpatrol.com/2016/06/21/wows-qa-21st-june-2016/
来源↗

Thanks to Carnotzet.
感谢Carnoznet。

Bit more info concerning the revision of patch 0.5.7 .
关于0.5.7被回炉的一些消息

  • They are making sure that the 0.5.7 revision won’t affect 0.5.8 release date.
    他们在确保0.5.7的回炉不会影响到0.5.8的上线日期
  • Secondaries modules are rolled back to 0.5.6, the bonus planned for tier 9-10 is thus gone. All secondaries of tier 8 ships and below will remain as they are.
    副炮插件的数据全部回滚到0.5.6的状态,9~10级的奖励没了。所有8级和以下的副炮都会保持原样。

1. What does this icon mean ?
1. 这个图标是什么意思?


27d97f000ee9

A. It’s an interface error. It will be fixed in one of the next updates.
答:这个是界面错误,会在接下来的某个补丁中进行修复。

2a. Why is Atago‘s AA configuration not historically accurate ? Will you fix it ?
2a. 为什么爱宕的防空配置不是史实的?你们会修复这个问题吗?

A. I already answered this question a while ago. Atago‘s doesn’t effectively have a historically accurate AA configuration, but we can’t solve this issue at the moment for balancing reasons (the ship is already borderline overperforming, and a historically accurate AA setup would push it over the top).
答:这个问题我之前回答过。爱宕当前的AA配置的确不是史实的,但是我们现在由于平衡性方面的原因也没有办法进行修复(这艘船已经处于OP的临界点了,如果再加上史实的AA配置的话就真的太过分了)

2b. Will you remove the ability for planes to see on the other side of terrain ? It is quite strange that planes can see above mountains and islands and in return that ships can shoot at planes through terrain.
2b. 你们会移除掉飞机的视野可以穿透地形的问题吗?现在的话这个飞机可以透过地形看到对面的东西,而且船只也可以对山头对面的飞机开火这个情况有点诡异

A. At the moment, we don’t plan to change this aspect of the game since complex terrain would bring too many factors regarding AA and detection from planes, which players would hardly have an effect on.
答:现在没计划要对游戏的这个方面进行改动,因为这么改的话会导致防空和被飞机点亮这方面出现各种各样的因素,而玩家又是没办法控制这些的

3. My question is about Warspite’s waterline. Why is her draught (draft), which according to the waterline mark on the model is at 30 ft (9.14 m), so low compared to the standard 9.35 m, and even lower compared to her draft when fully loaded which is at 10.35 m ? For this reason, in game, the citadel sits at least one meter higher above the water than it should, instead of being hidden under the waterline.
3. 我的问题是关于厌战的水线的。根据现在的模型来看,为什么厌战的吃水线是在30英尺(9.14米),比标准的9.35米还要高,甚至比她在满载的时候(10.35米)还要高?由于这个原因,现在厌战的装甲区的位置比水面高出至少一米,而不是像现实中一样藏在水下

You can clearly see the difference in the following pictures.
你自己看图嘛

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HMS_Queen_Elizabeth_09_1943

A. I reckon we will fix this issue in 0.5.9.
答:我估计我们会在0.5.9就修复这个问题

4a. Kutuzov has an insane ability to start fires. In addition to her ability to be completely invisible, it makes you wonder what is the point of a game where money can buy you victories. Do you plan to bring overpowered Kutuzov down in line with the standard ships ? Or is her fate going to be the same as another overpowered ship, Tirpitz, and stay as it is ?
4a. 库图佐夫的点火能力太强了。除了她几乎不可能被点亮以外,这个超强的点火能力还会让你开始思考这游戏打着还有什么意思,反正你买了这艘船基本就能赢。你们有计划把库图佐夫的数据改成银币船的水平吗?或者说她会和另一艘OP船,提尔皮兹一样没有改动?

A. She hasn’t an insane ability to start fires. On this matter, Kutuzov is on par with Chapayev, and regarding average damage and win rate, she’s entirely balanced compared to the other tier 8 cruisers.
答:她的点火能力也不是很强。在这个问题上,库图佐夫和恰帕耶夫是一样的,而且从均伤和胜率来看,她和其他8级巡洋舰来对比是十分平衡的。

Moreover, she can’t be completely invisible. The use of smokescreen isn’t as easy as it is for DD’s, she doesn’t have the maneuverability to safely invis fire from smokes (even if it’s possible to pull it off).
而且她也没办法不被点亮。用烟雾弹也不像DD一样轻松,而且机动性也不足以支持在烟雾里打隐身炮(就算条件允许的话也不行)

In brief, Kutuzov is a good, versatile premium ship.
总之,库图佐夫是一艘不错的万金油形的金币船。

To answer your questions, we don’t plan to make adjustments.
最后回答一下你的问题,我们没有计划要调整。

4b. Should we therefore expect new premium ships to follow this trend of being overpowered ?
4b. 那是不是说我们可以认为接下来的金币船也会像她一样也是很OP的?

A. Among the premium ships we plan to release, there will  be versatile ships (easier to play) as well as more complex ones with a particular gameplay. We’re trying to provide different ships for different players. We’re not interested in releasing overpowered ships that can be bought with real money, since this kind of thought process would only bring short term benefits but would considerably tarnish our reputation in the process.
答:在我们接下来准备放出的这些金币船中有一些万金油的(玩起来很简单的)船,也有一些很复杂的,只有一条路可以选择的船。我们会试图给不同的玩家提供不同的船只,而且我们的本意也不是做出那些可以用钱就能买到的OP船,因为这种行为的确会在短期的角度上带来一些利益,从长期角度来看会对我们的声誉造成损害。

It’s worth to be noted that we never said that premium ships need to be worse than standard ones, they can also be on par with the better standard ships.
另外我们从来没说过金币船一定就要比银币船差,她们也可以和那些相对厉害一些的银币船的水平持平

5. Why cannot Koenigsberg‘s rear turret turn all the way around (through the front) even if it should be possible according to her model ? Were there any technical constraints or is it because of balancing reasons ?
5. 为什么柯尼斯堡的后方炮塔没办法全向旋转,而从模型角度上看是可以的?这是有什么技术方面的限制还是平衡方面的原因?

A. Such algorithm isn’t implemented in the game logic. In patch 0.5.8, we plan to change that so that individual turrets of several ships will be able to rotate 360°. Regarding historicity, some ships were built with limited arcs of fire, however we will not pay too much attention to that if it negatively impacts the game too much.
答:是因为游戏的逻辑中没有实装一些算法导致的。在0.5.8中,我们计划针对这个问题进行改动,所以一些船只的炮塔可以全向旋转。从史实角度上来讲,部分船只的射角的确就是受限的,但是如果真的按照史实数据来做会对游戏体验产生负面影响的话,我们就不会去弄(史实的射角)。

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