MIKHAIL SHOTIN与ALEXEY ILYIN对沙盒的QA

Source:https://ritastatusreport.live/2016/06/20/qa-from-mikhail-shotin-and-alexey-ilyin-aka-inaki-on-wargaming-fm-about-sandbox/
来源↗

-The Developer teams have received the first impressions: the feedback was collected, reviewed and sent to the Dev’s department.
开发团队已经收到了玩家对于沙盒的第一批印象:他们已经收集了反馈意见,并且在审核后发给了开发团队

-”We won’t hurry things when we have an understanding that most players are happy, we will release it.”
“我们不想赶工,等我们什么时候明白大多数玩家都很开心的时候才会把这东西拿出去实装”

-”There were 2 waves of Sandbox invitations, people, we have chosen ourselves and second, random players who have applied on the Portal. The main criteria are the ownership of tier 10s”
“沙盒的邀请有两拨,大家别慌。我们先是把自己扔进了沙盒服务器,之后挑选了那些在官网上申请过的人。沙盒的主要条件是要拥有10级车”

-”Yes, there are players in Sandbox who don’t have tier 10s, but only a very few.”
“我知道,沙盒里也有一些账号上没有10级车的玩家,但是只有一小部分”

– Applications will be reviewed continuously.
“他们会不断的审核玩家的申请”

– The second invite wave has already started.
“第二波邀请已经开始了”

– While there is no limit, but we must abide by a certain number of people on the server.
尽管通过审核的人是没有上限的,但是沙盒服务器上的人数要保证在一定的水平上

– Applications will be reviewed in a queue form.
申请是先报名就会被先审核

– In the future, we will change the criteria set .
未来会对沙盒的门槛进行改动

– -We don’t have in mind to kill or nerf a particular class, we want a general balance.
我们并不是想要把某个车型削弱或者是往死里整,而是想要全面的平衡

-Personal Missions are in a very early stage of balancing. there will be required changes.
个人任务现在在平衡的早期阶段,肯定会有改动

– In addition, we will send questionnaires to participants Sandbox.
我们还会对沙盒的玩家发出问卷调查

-On this server, we plan to test other features, not just balance.
在这个服务器上,我们有计划要测试其他的一些机制,不光是平衡而已

-There is a 3 SPG limit on each team currently.
现在的话是有每个队伍最多只能出现三个火炮的限制的

-LT-SPG situation won’t be changed for now but LTS will be getting huger spotting range.
轻坦与火炮之间的关系现在暂时不会改,但是轻坦的视野会变得很大很大

—We are now testing tier 10 but we will gradually move on to lower tiers.
我们现在在测试10级车,但是会慢慢开始测试低级车

-We want MTs to engage the enemy closer than 400+ meters, we want it to have its old role.
我们想让中坦在400米之内和敌人进行战斗,我们想把中坦以前那种角色定位找回来

-Rebalance will affect the economy but only later.
重平衡会影响到游戏的经济模型,但是要等到后期

-About the new “stun” sound/icon, it’s been getting negative feedback but all these new sounds and icons will still be worked on.
关于新的“击晕”的声效和图标,现在玩家的评价很差,但是这些声效啊图标啥的还在搞,别急

-Premium shells were disabled in Sandbox in order to collect feedback but any changes we introduce to the sandbox are considered as potentials.
在沙盒服务器上,我们禁用了金币弹,为的是收集反馈意见,但是沙盒上的任何改动都是有可能(实装在正式服务器)

– Those who have been invited will not be cast out.
已经被邀请了的玩家不会再被踢出去

-We don’t have an age requirement for testers.
我们对于测试者的年龄是没有限制的

-We are thinking about promoting the testers.
我们在想要不要给测试玩家发点奖励

-We are currently experimenting with the “stun” icon/sound, it may change. The team is confident about it.
我们现在还在测试那个“击晕”的音效和图标,也许会改就是了。开发团队对这一点还是挺有信心的。

MIKHAIL SHOTIN与ALEXEY ILYIN对沙盒的QA》上有4个想法

发表回复

您的电子邮箱地址不会被公开。 必填项已用*标注