【WOWS Q&A】2016/04/21 P1+P2

Source:https://thearmoredpatrol.com/2016/04/21/wows-qa-21st-april-2016/
WoWS Q&A #2 – 21st April 2016
来源↗

Thanks to Babykim, Takeda92 (EU)
感谢欧服的Babykim和Takeda92

1. On tiers 4 to 6, matchmaking can now compose teams comprising cruisers only. This should reduce waiting times.
1. 4~6级的战斗中现在有可能会出现只包含巡洋舰的战斗了。这一举动是为了降低在队列中等待的时间。

2. The testing of Campbeltown is finished. She is ready for sales. Stay tuned.
2. 布坎南的的测试完成了。已经可以拿出来卖了,请再耐心的等一会。

Optimization:
0.5.4 has problems, which cannot be corrected in 0.5.5 but in 0.5.6 / 0.5.7
优化部分:
0.5.4有一些问题,在0.5.5中是解决不了的,只有在0.5.6或者0.5.7中才可以解决

Remember the temporary disappearance of citadel hits in 0.5.1? This occurred because part of the relevant information was in the client and needed to be updated. This took four days to solve and correct.
还记得0.5.1中装甲区莫名消失吗?这个是由于客户端中的一些信息需要升级导致的。我们花了四天时间才解决这个问题。

Transition to Direct X11 will take place, making much better graphics possible.
会有DX11支持了,这样游戏画面看上去会更COOOOOOOL。

Production cycle:
The developers invision the following production cycle for updates
3 weeks of development
3 weeks of testing
3 weeks of gaming
A minimum of micro-patching

开发周期:
开发团队希望以后的补丁的开发周期会是这个样子的:
三个礼拜开发
三个礼拜测试
再玩三个礼拜
尽量少的micropatch

Future:
Really awesome changes are coming in 0.5.6

未来:
0.5.6会有很COOOOOOOOL的改动。

Two types of CV interface are under development, basic one for noobs and a much more advanced one for the experienced players.
现在已经有两种航母界面在开发中了,一种菜逼用的基础版和一个给那些经验丰富的玩家使用的高级版

The developers are well aware that with a bit of effort anyone can become good in a relatively short time. Measures to increase the variability of gameplay are constantly being discussed to keep things interesting for more experienced players.
开发团队知道大家只要用心玩,用不了多久就可以变得很厉害的情况。他们也一直在讨论到底要如何才能增强游戏多样性,让那些经验丰富的玩家不会感到无聊。

Single torpedo fire is being tested.
有在测试一次只发射一枚鱼雷的机制了

Gold unification is coming soon. A reliable technical solution can be implemented.
(I guess, it was never a priority)
很快金币就会打通。他们会实施一套可靠的解决方法。

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