【WOWS Q&A】MrConway & Tuccy的直播文本

Source:http://thearmoredpatrol.com/2016/03/24/wows-mrconway-tuccy-stream-transcript/
来源↗

Just a brief summary of it. Credits go to Mr Fingers. (From the twitch of Crysantos)
只是直播的一个总结帖而已。感谢Mr Fingers(从Crysantos的Twitch里面提供的)

Needless to say, this Q&A is extremely interesting. News about weather effects inside
这篇QA非常的有意思。里面包含了关于天气效果的信息。

Q: Will there be a Minimap augmentation with the last known position of ships?
问:会给小地图上加入显示敌人最后一次被点亮的位置的功能吗

A: there is a chance it will be implemented, they’re keeping tracks of popular mods that are used in WOWS, and what is popular in other games as well (WOT). So there is a chance, but it’s not the highest priority at this moment. But they are planning to improve the UI to provide info for experienced players.
答:有可能会做,他们现在正在记录WOWS里面使用人数比较多的那些Mod,还有其他游戏中使用比较多的Mod(WOT里面)。所以真的有可能会做,但是这东西现在并没有什么开发的优先级可言。但是他们现在有计划要强化UI,以给那些经验丰富的玩家提供更多的信息。

Q: Plans for top-tier only gamemodes
问:有没有计划出一个只有顶级船才能玩的游戏模式

A: They’re not sure if Top Tier only is that desirable at this moment, but there are definitely plans for it. They’re currently working on late-game content. The next step will be Clan Wars, that will go up to tier X, but it won’t be exclusive to higher tiers only. But it is scheduled to come and is currently under development, but no ETA is given, it depends on testing, but it will come soon™.
答:他们还不确定现在出只有顶级船能玩的模式是否适合,但是已经有计划了。他们现在正在搞一些游戏末期的内容。下一步是军团战,军团战可以用最高10级船去参与,但是并不意味着只有高级船才能打领土战。军团战肯定会出,现在正在开发中,但是到底什么时候能弄好还不知道。一切都要看测试的结果,总之……SOON™

Q: Difference between clan- & teambattles
问:那军团战和组队战的区别又是?

A: Team battles = competitive and small teams, similar to strongholds in WoT, and can (internally) be considered a testbed for e-sports. It’s with smaller teams and lower tiers.
Clan battles = full-sized teams, like in WoT, with a focus on high-tier composition (3/4 ships will probably be Tier X).
答:组队战是具有竞技性的,而且队伍规模比较小,就像WOT的要塞战一样,可以(我们内部)认为是电竞模式的一个试验场。因为队伍规模小,而且还有低级船。军团战的话就是15V15的规模,和WOT的一样,而且注重高级船的配合(3/4的船大概都会是10级船)

Q: Will the “celebrity team battle” event be repeat? (This was an event with WG staff and youtubers in team battles in EU)
问:“名人组队战”会再搞一次吗?(欧服限定,和WG工作人员以及Youtube视频作者在组队战中对肛)

A: There is a good chance for that it will come again, potentially next weekend (first weekend of April). It was great fun, and had some good feedback. But it has to be seen that it will not coincide with current planned specials & contests.
答:很有可能会再搞,下个周末就有可能(四月的第一个周末)。这活动我们搞的很开心,而且收集到了一些很好的反馈。但是这个活动不能和我们现在已经计划要进行的活动/比赛有所冲突才行。

Q: ranked format chanches
问:天梯战形式会改动吗

A: It cannot be disclosed at this moment, the information about previous seasons is still being processed and number-crunched. It has not been decided yet, but there will come a new season in the forseeable future. It’s not extremely popular, but there are still enough players that wish to play more competitive than random battles.
答:现在还不能说,之前一季的天梯战的信息现在还在处理,数据也还在分析。现在也没定下来要干什么,但是近期会再有一季的天梯战的。天梯战的人气并不是说高到爆炸,但是还是有一些玩家想玩比随机战斗更加具有竞争性的东西的。

Q: Regarding ranked battles, will you please consider (yes, no decision, just to throw it in when people are discussing it) to make it possible to reach rank 1 without having to play T7-8? And will you may be put in a “baby” ranked season for up to T4?
问:天梯战的话,你们能否考虑一下(对,考虑就行,都不用定,在你们讨论的时候提一嘴就好)在不用去玩7~8级船的情况下也能打到天梯1级?你们会不会加入一个最高只能用4级船的“低级版”天梯?

A: it’s being considered, and is part of the numbercrunching of the previous question. They’re not holding on the idea of the current tier restrictions, but it will be considered.
答:又在考虑,而且这个属于上个问题中提到的数据分析的一部分。他们现在倒是没有关于要改动当前的等级限制的想法,但是会考虑的。

Q: Will there be seasons and prizes for team-battles?
问:组队战也会分季度拿奖励吗?

A: They’re considering it, but they’re still gathering data. Team battles as they are now will end at some time, a new season will follow soon after that. Current TB will not have any rewards, but for next TB, there will probably some flags & camo’s. Similar to ranked.
答:在考虑,但是依然还在收集数据。现在这波组队战马上要结束了,之后不久会再来一轮。当前的组队战是没有奖励这种东西的,但是下一轮的话也许会有一些信号旗和涂装奖励吧。和天梯差不多。

Q: What about achievements & flags in team-battles?
问:组队战会有特殊的成就和信号旗奖励吗?

A: it might come, but it’s still the first season, so they’re careful to prevent exploits. But it is considered.
答:有可能会有,但是鉴于现在才是第一季组队战,他们必须要小心行事,避免出现刷分的情况。但是已经有在考虑了。

Q: What we think about Russian cruisers and TB?
问:你们怎么看苏联巡洋舰?

A: the Chapayev is like the Kutuzov, and the radar is good for contesting cap-zones. But it won’t affect the current gameplay too much (as tested by supertesters). The radar is very situational.
答:恰帕耶夫和米哈伊尔·库图佐夫很像,而且雷达在抢占领圈的时候很有用。但是它对于现在的游戏并不会产生太大的影响(超测服测试的结果)。雷达也是在特定环境下才有用的。

Q: Will numbering of minimap in more conventional way?
问:给小地图编上号会不会更加方便一些?

A: it will be passed along, it might be part of the improvement of the UI.
答:会跟他们提的,有可能会作为UI强化的一部分出现

Q: What about the weather?
问:天气系统呢?

A: it was hinted in the “2016-video”, it’s coming very soon, it’s basically right behind the corner. He’s seen the prototypes of the supertest, and the rain looked interesting and it will be a very popular addition to the maps. No ETA given since it’s a development matter. But solid news and updates will come in the coming weeks.
答:和我们在“2016年前瞻视频”中提到的一样,很快就会出,真的很快。他看到过超测服上这个系统的原型版,雨天的效果看起来很有意思,可能会成为地图方面最有人气的附加效果。鉴于这个要考虑到开发上的问题不能透露到底什么时候会出。但是接下来的几周内就会有新闻和更多的消息了。

Q: And weather-effects?
问:那天气系统所带来的效果呢?

A: It’s still in development, main parts will be just video/graphical effects, with thunderstorms in the distance and stuff like that. In-game gameplay-affecting effects is still a matter of testing, so no info is available. It will be when it is announced properly. In the distant future, it will have full-weather effects (high waves and gales).
答:还在开发中,主要就是视觉上的元素,比如说远处会打打雷什么的。会影响游戏本身的那些效果还是要考虑到测试结果才行,所以不方便多说。等我们正式公布的时候再说吧。很久以后我们可能会做全套的天气特效(浪头和大凤什么的)

Q: What about other nations?
问:其他国家咋办?

A: It’s still too far away to say anything about it for what is not coming this year. Maybe this year an Australian branch will come. Albeit it had a small navy, they had cool ships sailing in it.
答:现在要说今年会不会出其他国家还太早。也许今年会出澳大利亚线。尽管海军规模不大,但是他们也有一些很有意思的船。

Q: What about PvE campaign/historical/escort modes?
问:PVE的战役/历史战/护卫模式咋样了?

A: It’s a complex topic, but they are looking in to (ab)use bots to make it work. They are working on these modes, and new info and maybe a preview will come within next months (after the weather-info). They’re now focussing on more important stuff and the PvP-experience. PvE historical has plenty of potential, because it eliminates the reluctance to play the weak team (it can be done by the bots). That reluctance to be drawn in the weakened team is what killed historical in WoT.
答:这个话题很复杂,他们在考虑要不要(滥)用Bot来做出这几个模式。这几个模式也在开发中,可能接下来的几个月中会有新的消息和预览版(在天气模式的信息公开了以后)。他们现在在搞一些更加重要的东西以及PVP的游戏体验。但是PVE的历史战的潜力巨大,因为它杜绝了玩家不愿意玩实力上比较弱的那一队的问题(因为可以让Bot去玩)。而WOT的历史战也就是因为这一点(玩家不愿意玩小车)才没能做出来的。

Q: Are there plans to limit the amount of DD’s in a team, and/or a mirrored matchmaker?
问:你们有计划要限制队伍中的DD的数量吗,或者是/同时考虑推出一个镜像MM?

A: That is not planned, but stats (hard & soft) of DD’s will/can be adjusted, especially in high tiers, because there are not enough CV’s to flush them out at this moment, giving DD’s a free reign. A fix will come very soon (with the Soviet cruisers having radar now, and the USA cruisers of Tier VIII and higher will have radar as well, to toughen the life of the DD’s). BB’s are negligent of enemy cruisers and don’t protect friendly cruisers, so it’s expected they’ll get jumped on by DD’s when the cruisers are killed. Radar will come to US cruisers because they don’t have torpedos. They don’t have it now in this update, because they ran out of development time.
答:没有计划,但是DD的数据(硬数据/软数据)都会被/可以被调整就是了,尤其是高级DD,因为没有足够的CV来克制他们,导致DD们像撒了野一样。很快就会有针对这个问题的修复的(现在苏联巡洋舰也有雷达了,8级以上的美国巡洋舰也有雷达来压榨DD的游戏环境)。BB不去干掉对面的巡洋舰,也不保护自己家的巡洋舰,所以等自己家巡洋舰死光了再被DD骑脸一波就是很正常的事情了。美国巡洋舰会有雷达的,因为它们没有鱼雷。这个版本没有的原因是因为开发时间不够了。

Q: Will there be some love for the Montana and Yubari?
问:蒙大拿和夕张能不能稍微关怀一下啊?

A: It all depends on what the statistics show, also because the impression someone has and the statistics on that ship can be totally different. They want to prevent to overbuff a ship. Montana-Yamato balance is like a seesaw, and the balance shifts with every update. The Yubari got hurt by the AFT, and they are looking in it, but nothing is set for it yet, but they hope it will get some love.
答:全部都和数据有关系,而且不同玩家对于这两艘船的感觉和数据可以做到天差地别。他们并不想看到那种把一艘船Buff过头的情况出现。蒙大拿和大和之间的平衡就像跷跷板一样,每个补丁都会导致某一头更重一些。夕张的确是受到了进阶射击训练的影响,他们正在观察数据,但是现在还没定下来到底要怎么样,他们希望夕张会得到一些开发团队的关怀就是了。

Q: For divisions, is a  +/-1 tier spread being considered?
问:有没有考虑过在组队的时候启用±1的分房?

A: For now it is not planned to do it, but they’re keeping an eye on the matchmaker. If they see needs to change it, they’ll do it. Ships are more competitive over tiers compared to tanks (a Tier IV BB can be competitive against a tier VI DD). Troll-division are seen, with info from wot, quite often as one player showing the game to another (low-tier- player, and it’s rare. Nothing mentioned about fixing it.
答:现在没计划,但是他们在跟踪MM的数据。如果他们觉得有必要改的话会改的。船只在跨等级的情况下还击的能力比坦克要好很多(4级BB是可以搞定6级DD的)。我们也看到过那种大船带小船的脑残组队,从WOT那边的消息看来基本都是一个玩家在带着另一个玩家(低等级的)参观游戏,而且这种情况也不是很多见。也没有提到要修复脑残组队的问题。

Q: In the 2016-video, it was said that 2016 will be a good year for carriers, what does it mean?
问:在2016年的那个前瞻视频中你们提到说2016对于CV是个利好的年份,啥意思啊?

A: They can’t give any details, it’s still under development, but they are trying some things (US: issues with torpedo bombers and weak divebombers, so the latter got upgraded a bit with heavier bombs). Carriers are a very specific class, and hard to make comfortable to play but not too comfortable. They might introduce the Saipan, and it might come with “interesting choices” (as per testing), and can be used as a testbed to modify gameplay of carriers. But “the good year” will come later on.
答:不能说细节,现在还在开发中,但是他们会尝试各种各样的东西的(美国的问题在于鱼雷机和舰爆比较弱,所以舰爆后来换上了更大号的炸弹)。航母是个很特殊的船种,我们要保证航母玩起来要舒服,但是又不能太过分。他们可能会加入塞班,而且塞班可能会有着一些“很有趣的选择”(就像是在测试),可以用作一个来调整航母游戏性的测试长度。但是航母的“利好年”是在这之后的。

Q: Will you publish roadmap for development for the next 6 months?
问:你们会发布接下来6个月的开发方面的前瞻吗?

A: Take a look at the 2016 video, that’s the roadmap. Disclosure of predictions will never be done, information always come as soon as possible, they’re planing a DevDiary for every (major?) update, so the info comes earlier than we’re used to now. There is an easter-egg in the preview of soviet-cruisers, you’ll see something .
答:你会去看那个2016年的视频,那就是了。我们从来不会放出预言,我们只会尽早发布信息而已,他们有计划要对每一个(主要的?)升级制作一个开发者日志,所以信息发布的时间会比我们现在所习惯的要早。在苏联巡洋舰的预览里面有个彩蛋,你们会看到的。

Q: Why are there so few contest in the EU compared to other servers?
问:为什么欧服和其他服比起来的竞赛活动这么少啊?

A: It’s a tricky question, they try to fit in as much contests as they can. HMS Campbeltown will come as a contest-reward. It also comes because the EU is split over 7 language teams, and the contests are split over the 7 languages, so you have to look for yourself. There is stuff coming up, but more on that when it’s there.
答:这问题很复杂,他们现在已经尽最大的努力在搞竞赛活动了。布坎南会作为竞赛奖励发放。还有就是因为欧服同时有7种语言的玩家在玩,所以竞赛也会分成7种语言进行,所以你得自己留心。关于这个问题我们也在搞一些对策,等快弄好了再给你们说。

Q: Why is there no Greek Subforum?
问:为什么没有希腊语的子论坛啊?

A: They don’t officially support Greek (as in: they don’t have Greek(-speaking) staff nor moderators), so they can’t check what is posted on there, so they’re sticking to the languages they officially support. If you’re looking for a Greek subforum, you can always stick together and make an external forum, but not on WG’s watch on the main forums.
答:他们现在还没有官方支持希腊语(也就是说:他们没有希腊(会说希腊语)的员工或者是版主),所以没办法监控他们在那边到底发布了些什么,所以现在只有我们官方支持了的语言才有子论坛。如果你在找希腊语的论坛的话,你可以去找第三方的论坛,但是现在WG是没计划在自己家论坛上出希腊语子论坛的。

Q: Will you refine the reporting system ingame? Karma is not affected by “plays poorly”, will it be fixed?
问:你们会不会进一步改进游戏内的举报系统?现在玩家的声望值不会因为“玩的很差”这项举报所影响,这个问题会被修复吗?

A: It’s a first iteration of report/karma system, it’s a work in progress. Karma might become more visible and transparent (on how you got it, and why), but it will be improved (both reporting and karma).
答:现在只是我们第一版的举报/声望系统,其他的都还在搞。声望值可能会做成对玩家可见/透明的形式(到底是怎么变成这样的声望以及为什么会这样),但是肯定会有改进(举报和声望系统都会)

Q: Current matchmaking, with double CV’s on both teams, will it be toned down to 1 vs 1 CV?
问:现在的MM会出现每队两个CV的情况,会不会调整成每队只有一个CV?

A: It should not bring any unfairness, since it’s mirrored, except when one player is either very bad or very good, but the matchmaker can’t deal/fix with that. 2CV’s per team also buffer discrepancies out, with a bad player being not as punishing for the team because there is someone else that can carry his weight as well. With 1vs1 if you have a bad player, the effect is way harder.
答:现在的话不会有什么不公平的问题,反正大家都有两个航母,当然了,那种一个玩家玩的特别好/特别烂的情况也是有的,但是这问题MM没法解决。每队两个CV也把玩家之间的水平差给平衡掉了,这样的话航母玩家水平比较低的那一方就不会有较大的劣势,因为还有一个可以Carry他的人在。如果在1V1的情况下而且航母玩家水平不好的话,这日子是很不好过的。

Q: Will you make light cruisers more attractive after the nerf of AFT, BFT & Expert Marksmen?
问:你们在基础射击训练,进阶射击训练和神射手这三个技能被削弱以后会不会把轻巡改的更加吸引人一些?

A: It’s again a question about individual ship balance, so they’re looking at the stats to see which ships really suffer of those nerfs. Nothing is currenlty planned though. The Mogami is already been buffed with increased range. They’re keeping eye on the statistics of all ships, and if a ship needs adjustment, they will intervene.
答:这还是个要考虑到船只平衡的问题,他们现在在调查到底是哪些船因为这三个技能的削弱受到了最大的影响。但是现在的话没有任何要改动的计划。最上已经通过Buff射程来补偿了这个问题。他们会继续关注所有船的数据的,如果真的有需要进行调整的话,他们会介入的。

Q: When shooting over an island/hill, with the target selected, sometimes shells go over the mountain, and some will go in the mountain. Will that be fixed?
问:在试图跨过小岛/山头射击目标的时候,有的时候炮弹能飞过山头,有的时候会撞在山上,这个问题会被修复吗?

A: It falls under the UI improvements, it’s hard as a player to decide if you can or cannot shoot over a mountain. It will be worked on to make it easier, they acknowledge it’s annoying. Locking on an enemy ship with “X” helps, but not in all situations.
答:这个是和UI那边的改进有关的,作为玩家来判断炮弹到底能不能飞过这个山头是很困难的。我们会把做出这个决定的难度降低,他们知道现在这个情况很烦人。有的时候按X键锁定敌人会有所帮助,但是并不是在所有情况下都是这样。

Q: What about the inclusion of the Imperial German navy Flag/War Ensign?
问:那考虑下加入德国皇家海军的旗帜/战斗旗呗?

A: They were reluctant at first (it is sensitive in Germany because it’s used by “politically not so sound groups” and it can lay sensitive. The same applies to the Rising Sun. They’re not ), but they’re keeping an eye on it. They are hearing the feedback on it a lot (especially from the German players, and they admit it would be amazing and nice in terms for historical accuracy and immersion), for now no inclusion is planned. But “never say never”. If you want it now, you can/have to resort to modding the game/flagfile.
答:他们一开始是不愿意的(在德国这件事很敏感,因为是被一些“政治不正确的团体”所使用过,会导致一些很敏感的问题。旭日旗也是一样,游戏里没有),他们现在有在关注这个问题了。他们近来收到了很多关于这个问题的反馈意见(尤其是德国玩家反馈了很多,他们承认从史实角度和游戏气氛来说加入这些旗帜会很好),但是现在我们没有计划要加入这些旗帜。但是凡事没有绝对。如果你想现在就在游戏中看到这些旗帜的话,自己做个mod改一下就好了。

Q: What about a Dutch navy?
问:出个荷兰线咋样?

A: Can’t say anything about it. For sure, it will not come this year, but maybe in the future. They will constantly add stuff in the game. The “Zeven Provinciën” is a good candidate for plenty of tiers, because it had plenty of (planned) iterations by the Dutch as well as the Germans, so it can fit in plenty tiers depending on which armament will be used. It’s possible to see the same ship in multiple tiers.
答:现在不能说。但是今年肯定出不了,以后有可能吧。他们会一直向游戏中加入新内容的。“七省号战列舰”可以塞在很多等级中,因为荷兰人有很多(计划中)的对这艘船进行的改造工作,德国人也有不少,所以只要改改这艘船用的炮就可以放在很多不同等级上。所以有可能会出现在不同等级上出现同一艘船的情况。

Also: there will be new sinking animations and new tracer modelling coming very soon in the game. “If you’re not using the “chase shell”-camera now, you will do it then”.
另:很快会有新的被击沉动画和新的炮弹建模的。“如果现在没有在用“炮弹追踪”视角的话,之后你们肯定会去用的。”

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