Source:http://ritastatusreport.blogspot.nl/2015/12/rampage-missions-changed.html#more
来源↗
Hello Warriors,
大家嚎,
Wargaming has been paying close attention to the Rampage mode issues and they have decided to change the requirements of the Personal Missions for the “whale clubber” T-22 sr. :
WG一直在关注围猎战模式的问题,他们终于决定对T-22sr的任务条件做出改动了:
译注:请结合游戏内的任务条件一起观看
Domination
攻坚战:
D-1 – changed from 250 VP to 50, from 3000 damage to 2000
任务1:胜利点数需求从250下调至50,伤害需求从3000降低到2000
D-2 – changed from first minute to first 2 minutes, second condition (at least 1 kill) cancelled
任务2:把任务条件从前一分钟放宽为前两分钟,任务的第二个条件(至少1杀)取消
D-3 – condition to penetrate 5 times in row cancelled
任务3:需要连续击穿5次的条件取消
D-4 – changed from “destroy 2 TDs and 2 HTs in 1 battle” to “deal at least 2500 damage to HTs and 2500 damage to MTs”
任务4:从“一场战斗中击杀两辆TD和两辆重坦”改成“对中坦和重坦分别造成至少2500的伤害”
D-5 – unchanged
任务5:没有改动
D-6 – unchanged
任务6:没有改动
D-7 – sum of damage dealt and blocked changed from 10000 to 8000
任务7:造成的和所阻挡的伤害之和从10000下调至8000
D-8 – 300 VP required changed to 150 VP
任务8:胜利点数的需求从300降低到150
D-9 – 7500 blocked damage requirement and 10000 dealt damage requirements merged into 10000 blocked + dealt damage
任务⑨:原先分开的需要阻挡7500点伤害的同时造成10000点伤害的任务条件合并成了造成/阻挡之和10000点
D-10 – range for damage dealt changed from 300 to 200 meters (sniping part) and from 100 to 150 meters (brawling part)
任务10:所造成伤害的距离从300米开外下降到200米开外(黑枪的部分),另一个从100米放宽到150米(肉搏的部分)
D-11 – the requirement for killed enemies to be of 3 different classes removed
任务11:需要杀掉三种不同车型的敌人的条件被移除
D-12 – replaced the “kill 10 enemies” requirement with “gain at least 350 VP”
任务12:“杀掉10名敌人”的条件换成了“获得至少350胜利点数”
D-13 – replaced the “kill 5 MT and kill 5 HT” with “kill 10 enemies of 2 different classes”
任务13:把“杀掉5辆重坦已经5辆中坦”的条件换成了“击杀10辆属于2种不同车型的敌人”
D-14 – unchanged
任务14:没有改动
D-15 – reduced the damage dealt + blocked requirement from 15000 to 12000
任务15:阻挡/造成伤害总和的需求量从15000下降到12000
Steel Hunt
围猎战
SH-1 – unchanged
任务1:没有改动
SH-2 – VP requirement reduced from 300 to 150
任务2:胜利点数需求从300下降到150
SH-3 – kill 3 flag carriers requirement reduced to kill 1 flag carrier
任务3:从击杀3名旗帜携带者下降到击杀一名就可以了
SH-4 – kill enemy in first minute changed to first two minutes
任务4:在开局后第一分钟内就击杀敌人放宽为两分钟内
SH-5 – unchanged
任务5:没有改动
SH-6 – damage requirement by combat reserves reduced from 3000 to 2000, sums for the entire group now
任务6:伤害需求量从3000下降到2000,计算为整个小队的伤害总和
SH-7 – sum of damage dealt and blocked changed from 10000 to 8000, capture 3 flags reduced to 2 flags
任务7:阻挡/造成伤害的总和需求从10000下降到8000,占领3面旗帜的需求放宽到占领2面
SH-8 – kill requirement of 5 enemy vehicles reduced to 3
任务8:杀掉5名敌人的条件放宽为3人
SH-9 – module kill/damage requirement reduced from 15 to 12
任务⑨:击毁模块/杀伤成员的数量需求从15放宽到12
SH-10 – the requirement to kill 3 different classes was removed
任务10:击杀三种不同车型的敌人的条件被移除
SH-11 – actually made harder, the requirement to kill 6 enemies increased to 7
任务11:这个任务变难了,从6杀变成了7杀
SH-12 – kill requirement reduced from 12 to 8, but kills of entire team don’t count anymore and you also have to deal 6000 damage now
任务12:击杀数量从12下降到了8,但是需要是个人所击杀的,不再计算组队的总和。另外同时还需要造成至少6000点的伤害。
SH-13 – the requirement to deal at least 15000 damage at 100 meters reduced to 12000 damage
任务13:在100米的范围上造成15000点伤害的需求放宽到12000点
SH-14 – changed from 3000XP + no more than 1 death requirement to deal at least 10000 damage + no more than 1 death
任务14:获得3000经验+不死亡超过1次的条件改成了至少造成10000点伤害+不死亡超过1次
SH-15 – damage requirement reduced from 15000 to 12000
任务15:伤害需求从15000下降到12000
因为玩的人少,实际上T22数量还比不上260.。。。
噫,铃科百合子,这莫不是刷车横遭阵亡的那一位……
并不是,本人ID是:一方通行_前方的路_禁止通行
巅峰战没人玩,每次排队都要好久,实在让人等的不耐烦
试了几把就再也不碰攻坚战围猎战,不知大家打的多不多?
现在不如刚来服一周前人多了
但是没人玩呀
毛子在开局后第一分钟内就击杀敌人放宽为两分钟内,
这种打脸的行为第一分钟就能搞定是在测试服因为不用怕消耗银币所以全部人都搞1波的关系吧.
要求降低了?就是说T-22以后会更多咯……