【Developer Q&A】2015/10/18

Source:http://ritastatusreport.blogspot.nl/2015/10/18102015-q.html
来源↗

Here it is:
如下:

– IS-7 model is historically correct currently
IS-7的模型现在是符合历史的

– Regarding the KV-220 engine change and terrain resistance nerf: “We installed the historical engine. We compensated it with the terrain resistance. Everything’s really simple – nobody wanted to buff or nerf this tank when it came to mobility”
关于KV-220的引擎变更和地形阻力被砍这件事:“我们把史实的发动机给它装上了。这样的话就要用地形阻力来补偿。就是这样而已—从机动方面来讲,没人想要Buff或者是Nerf这辆车”

– KV-220 will not get a 90mm frontal turret armor because it would have to be completely rebalanced (most likely shifted to higher tier). “Nobody is ready for that – not us, not the players.”
KV-220的炮塔正面不会改成90mm厚,否则这辆车就需要彻底的进行重平衡(很有可能会被丢到更高级去)“大家都没准备好—我们没有,玩家也没有”

– Same goes for the historical turret side armor. KV-220 armor is therefore unhistorical and the players consider Storm’s claims about armor historicity to be false
KV-220的史实炮塔侧面装甲同理。所以说KV-220的装甲其实并非是史实的,所以玩家就认为Storm的关于装甲史实性的说法是错的

– Decals increasing crew values are unrealistic? “And silver for battles is realistic? And the silver multiplier for premium account is realistic? A tank repaired after an ammo rack explosion is realistic? It’s a game with a lot of game stuff. Why is this worse than the others?”
能够增加乘员熟练度的徽章一点都不真实?“那你说打完了拿银币就真实了?开了VIP还有银币加成也就真实了?弹药架爆了还能修好的坦克就真实了?这只是个游戏设定而已,那你凭什么说这个设定就不如别的?”

– The changes to decal system will make the decals not only attractive visually but also practical
对于徽章系统的改动让它们的吸引力从仅限于外表扩展到了实用阶段

– Storm: “Everything’s fine with gameplay variability”
Storm:“游戏的多样性来看现在是没问题的”

– Developers will now start working hard on fixing the current gameplay problems
开发团队从现在开始会努力修复游戏性上的问题

– Why was the new decal system implemented and not for example perk rebalance? “Because it’s 50-100 times easier.”
为啥先弄了徽章系统的改动,而不是技能的重平衡?“因为弄起来简单太多了”

– Regarding perk rebalance: “Everything will come in the future. But we need time.”
关于技能的重平衡:“会有的,都会有的。只不过需要时间而已。”

Storm addresses players regarding the new decal system in 10.0:
Storm关于玩家对于10.0的徽章系统的改动的反应:

“I will repeat myself – your whining about these bonuses is caused first and foremost by the fact that they aren’t fixing the known issues in the game that have accumulated in sufficiently high amount and that exist for a long time now. The “it’s not realistic” argument is just a surrogate reason to post negative stuff. If we added the bonuses 2-3 years ago, they’d be perceived quite differently.
“我重申一次—你们现在抱怨这些奖励的首要原因是因为这个系统并没有对现在游戏中已经存在了很久的问题作出任何的修复。那个“不够真实”的论点只是一个用来发泄的借口而已。如果我们两三年前就做了的话,那顽疾的感受肯定会不一样”

It is not our mistake that instead of fixing problems we are adding new features. Let me repeat one more time – we are step by step reorienting towards fixing the most painful issues of the game. Starting roughly from the start of 2016, the development will deal exclusively with that. I hope this concludes the emblem question.”
比起修复现有问题,计入新的功能并不是我们的错。我再解释一次—我们正在一步一步的朝着修复游戏最蛋疼的问题的方向前进着。大概从明年年初开始,开发的重心就会被转移到修复各种问题这方面。我希望这个解释可以让大家对于徽章这个问题满意。

【Developer Q&A】2015/10/18》上有10个想法

  1. 傲娇同学清晨5点爬起来,赶8点的灰机,傍晚才返回学校。估计他是拖着疲惫的身躯(是不是扒拉两口晚饭就开始干活,干完活就累得爬床上睡觉了啊?),排除暂时没有外置键盘的困难(原来的键盘寿终正寝,新的键盘订货了还没到),坚持用笔记本上的键盘完成了今天2篇,还都挺长的翻译!这样的毅力和坚持,真是佩服佩服!!

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