Source:http://ftr.wot-news.com/2015/02/27/27-2-2015/
来源↗
Okay, here’s a MUST see for history fans: Listy found in archives (amongst other things) accounts about Japanese tanks. Go check it out!
首先是历史爱好者们必看的东西:Listy找到了一份文献(和其他东西),是和日本坦克有关的。看看吧!
Russian server and EU server have this weekend a special offer – conversion of free XP to crew XP (yes, for free, you already paid for the free XP once – 1 free XP = 5 crew XP). For EU, you can read about it here.
毛服和欧服(译注:美服也有)周末的特殊活动—全局经验转换到乘员经验(没错不要钱,因为在转换到全局的时候已经服过一次钱了—1全局=5乘员经验)。欧服点这里看看。
Storm also reports that the physics test is going “really well”. There is an effect in the test that they call “gear shifting” (basically, the tanks slows down as if you were shifting gears), this is actually a bug and will be fixed (maybe even in the current test). Another bug is the strong drop of mobility in some vehicles (T-62A, AMX-50/100 and others), will be also fixed.
Storm同时上报说物理测试“很顺利”。他们在测试中有一个叫做“换挡”的效果(坦克会像在换挡一样慢下来一下)这其实是是个Bug,会被修复(或者说在这次测试的时候就会修复)。另一个Bug是部分车辆的机动性的大幅度下降(T-62A,AMX-50/100以及别的车),这问题也会修复
– according to Storm, 9.7 HD Superpershing is not getting nerfed, it will definitely not be possible to sell it for gold
根据Storm的说法,9.7的高清超潘并没有被砍,所以没办法把他拿金币原价卖掉
– there are no plans to remove unhistorical M62 gun from IS-4
没有要从IS-4身上移除掉非史实的M62炮的计划
– for now it was not decided yet whether the fact that VK4502B will only have one loader while the Mauschen will have two will be compensated somehow (SS: for example by a “free” multi-skill loader)
现在还没定下来VK4502B只有一个装填手,而小鼠式有俩装填手这个问题怎么补偿(SS:栗如补偿给大家一个“免费的”多技能的装填手)
– for now, there are no plans to introduce the Panther with GT turbine into the game, Storm is trying to prune the plans of “such nonsense”
现在没有计划要向游戏内加入带GT涡轮的豹式坦克(国服称黑豹坦克),Storm正在试图减少那些“这都是什么破玩意”的方案的数量
– the first round of physics test will take three days
第一轮物理测试是三天
– motion physics do not depend on reworking all vehicles to HD
动态物理系统并不依赖于全部车辆都被高清化这一点(全部高清化之前就会有)
– Storm doesn’t know whether HD Superpershing will “lean” on its frontal wheels to simulate the frontal part being overstressed by additional armor
Storm不知道高清的超潘会不会向前面的负重轮上“倾斜”以模拟由于额外装甲所带来的重量对负重轮带来的额外压力这一点
– in new motion physics, the ground resistance parameter will no longer be used. Instead, they will introduce a “traction” (ground contact) modifier with various grounds having different passability. Basically, the current tank terrain passability will remain at the same level.
在新的动态物理系统中,地面阻力系数不会再用了,取而代之的是一个“摩擦力”(地面接触)值,不同的地表的通过能力不一样。基本来说和现在的坦克的地形通过能力是持平的
– developers will not introduce damage from crashing into environmental objects
开发团队不会加入撞击到环境物体上也会掉血的这个设定的
– the current test represents “realistic” physics variant. There was a simplified physics variant prepared as well (second server), but it turned out to be bugged
这一版的测试代表的是“真实”物理这一版。本来是说要准备一个简化版的(放在第二个服务器上),但是最后发现有Bug
– even in new motion physics, there will be several points deciding the movement on the tank (SS: under roadwheels), the entire track surface will not become a contact area
就算是在新的动态物理系统中,坦克的移动也是由那么几个接触点决定的(SS:在负重轮下面),履带表面并不是接触区
– all the physics developers, in order to prepare for new physics, were given (paid by WG) an actual T-72 to drive, so they do it well
所有的物理系统开发人员为了给新的物理系统打下基础,都去驾驶了一次真正的T-72(WG付的钱),所以他们能够搞定这个新东西
– it’s possible that STB-1 will have its hydraulic suspension implemented at one point
未来的某个时间点,STB-1也许会有它的那个液压悬挂
– multiple physics (dynamics) variants will be tested
会对不同的物理系统(动力学)版本进行测试
– shell “mass” (effect of shells on tank trajectory) will not be implemented
弹药的“质量”(弹药对于坦克轨迹的影响)是不会有的
– the independent suspension is tied neither to mobility physics, nor to Havok, it’s basically a render thing, it doesn’t work on “old” render
独立悬挂和物理系统的机动性或者和Havok都没关系,它就是个渲染方面的东西,但是在“旧”渲染上是不会生效的
– it’s not clear yet, whether the improved terrain passability from physics test (the ability to get the tanks to strange places) will come to live server
现在还不清楚物理测试中这个有强化的地形通过能力(可以让坦克爬上很多奇奇怪怪的地方的能力)会不会在正式服务器上生效