{"id":9354,"date":"2014-07-31T09:37:46","date_gmt":"2014-07-31T01:37:46","guid":{"rendered":"http:\/\/xvm.garphy.com\/?p=9354"},"modified":"2014-08-01T18:36:26","modified_gmt":"2014-08-01T10:36:26","slug":"9-2-update-notes-0-9-2%e6%ad%a3%e5%bc%8f%e6%9b%b4%e6%96%b0%e6%97%a5%e5%bf%97","status":"publish","type":"post","link":"https:\/\/xvm.garphy.com\/?p=9354","title":{"rendered":"9.2 Update Notes &#8211; 0.9.2\u6b63\u5f0f\u66f4\u65b0\u65e5\u5fd7"},"content":{"rendered":"<h1><span style=\"color: #00ff00;\"><strong>\u6765\u6e90\u250f (\u309c\u03c9\u309c)=\u261e<\/strong><\/span>:\u00a0<a title=\"\u7f8e\u670d\u66f4\u65b0\u65e5\u5fd7-092\" href=\"http:\/\/worldoftanks.com\/en\/content\/docs\/92-updatenotes\" target=\"_blank\">http:\/\/worldoftanks.com\/en\/content\/docs\/92-updatenotes<\/a><\/h1>\n<p><img loading=\"lazy\" decoding=\"async\" id=\"exifviewer-img-1\" dir=\"false\" src=\"http:\/\/worldoftanks.com\/dcont\/fb\/image\/header-strongholds.jpg\" alt=\"\" width=\"684\" height=\"243\" \/><\/p>\n<h2>9.2 Update Notes<\/h2>\n<ul>\n<li><a title=\"Content\" href=\"https:\/\/xvm.garphy.com\/?p=9354#content\">New Content<\/a><\/li>\n<li><a title=\"maps\" href=\"https:\/\/xvm.garphy.com\/?p=9354#maps\">Maps<\/a><\/li>\n<li><a title=\"char\" href=\"https:\/\/xvm.garphy.com\/?p=9354#char\">Changes to Vehicle Characteristics<\/a><\/li>\n<li><a title=\"gameplay\" href=\"https:\/\/xvm.garphy.com\/?p=9354#gameplay\">Gameplay<\/a><\/li>\n<li><a title=\"graphics\" href=\"https:\/\/xvm.garphy.com\/?p=9354#graphics\">Graphics<\/a><\/li>\n<li><a title=\"sound\" href=\"https:\/\/xvm.garphy.com\/?p=9354#sound\">Sound<\/a><\/li>\n<li><a title=\"interface\" href=\"https:\/\/xvm.garphy.com\/?p=9354#interface\">Interface<\/a><\/li>\n<li><a title=\"bugfix\" href=\"https:\/\/xvm.garphy.com\/?p=9354#fix\">Other Bugfixes and Changes<\/a><\/li>\n<\/ul>\n<h3><a name=\"content\"><\/a>New Content<\/h3>\n<ul>\n<li>New\u00a0Strongholds mode for Clan Wars\u00a0introduced <span style=\"color: #0000ff;\">\u00a0\u5f15\u5165\u519b\u56e2\u4f5c\u6218\u4e4b\u8981\u585e\u6a21\u5f0f<\/span><\/li>\n<li>SU-85I Soviet tank destroyer (tier V, Premium) added to in-game shop <span style=\"color: #0000ff;\">su85i\u4ee5\u540e\u5728\u5546\u5e97\u6709\u7684\u5356\u4e86<\/span><br \/>\n<!--more--><\/li>\n<\/ul>\n<h3><a id=\"maps\" name=\"maps\"><\/a>Maps<\/h3>\n<ul>\n<li>Reworked version of the Prokhorovka map with improved ambiance details added &#8212; now named Fiery Salient\u00a0<span style=\"color: #0000ff;\">\u65b0\u589e\u4e00\u5f20\u666e\u7f57\u970d\u6d1b\u592b\u5361\u7684\u91cd\u7f6e\u7248\uff0c\u56fd\u670d\u8bd1\u540d\u6682\u672a\u77e5<\/span><\/li>\n<li>Improvements and corrections introduced to the following maps: Sacred Valley, Cliff, Sand River, Hidden Village, Erlenberg (Assault mode), El Halluf, Airfield, and Komarin\u00a0<span style=\"color: #0000ff;\">\u795e\u5723\u5c71\u8c37\uff0c\u6d77\u5cb8\u4e89\u9738\uff0c\u6c99\u6f20\u5c0f\u9547\uff0c\u8ff7\u96fe\u5c0f\u9547\uff0c\u57c3\u52d2\u65af\u5821\uff08\u653b\u9632\u6218\uff09\uff0c\u57c3\u91cc\u54c8\u7f57\u592b\uff0c\u963f\u62c9\u66fc\u673a\u573a\uff0c\u8e72\u9a6c\u6797\u5730\u56fe\u6709\u4fee\u6b63\u548c\u6539\u52a8<\/span><\/li>\n<li>Some visual errors and bugs fixed for the following maps: Kharkov, Winter Himmelsdorf, Karelia, Abbey, Windstorm\u00a0<span style=\"color: #0000ff;\">\u54c8\u5c14\u79d1\u592b\u3001\u51ac\u5b63\u9521\u57ce\u3001\u5361\u7d2f\u5229\u963f\u3001\u5c0f\u9547\u4e89\u593a\u6218\u3001\u66b4\u98ce\u5c0f\u9547\u8fd9\u51e0\u5f20\u5730\u56fe\u89e3\u51b3\u4e86\u4e00\u4e9b\u89c6\u89c9\u6548\u679c\u4e0a\u7684\u9519\u8bef\u548cBug<\/span><\/li>\n<li>Komarin map is now unavailable for high-tier battles (now available for tiers I-VIII only) <span style=\"color: #0000ff;\">\u79d1\u9a6c\u6797\u00a0\u53ea\u67091-8\u7ea7\u8f66\u4f1a\u8fdb\u53bb\u4e86<\/span><\/li>\n<li>Ruinberg on Fire map is now unavailable for Team Battles\u00a0<span style=\"color: #0000ff;\">\u9c81\u522b\u514b\uff08\u70c8\u7130\uff09\u4e0d\u4f1a\u57287v7\u6a21\u5f0f\u4e2d\u51fa\u73b0\u4e86<\/span><\/li>\n<li>Winter Himmelsdorf map is now unavailable for low-tier battles\u00a0<span style=\"color: #0000ff;\">\u51ac\u5b63\u9521\u57ce\u8fd9\u5f20\u5730\u56fe\u4f4e\u7ea7\u8f66\u4e0d\u4f1a\u8fdb\u4e86<\/span><\/li>\n<li>Blizzard weather effects\u00a0on the Kharkov map improved\u00a0<span style=\"color: #0000ff;\">\u54c8\u5c14\u79d1\u592b\u7684\u66b4\u98ce\u96ea\u6548\u679c\u6709\u6240\u6539\u5584<\/span><\/li>\n<li>Fixed glitch when a vehicle could be launched into the air upon interacting with some structures on the Pearl River map\u00a0<span style=\"color: #0000ff;\">\u4fee\u6b63\u4e86\u5f53\u4f60\u628a\u5766\u514b\u5f00\u5230\u73e0\u6c5f\uff08\u4e4c\u8499\u96c4\u5c71\uff09\u90a3\u56fe\u91cc\u7684\u67d0\u4e9b\u5efa\u7b51\u4e0a\u7684\u65f6\u5019\u4f1a\u88ab\u5f39\u5c04\u5230\u7a7a\u4e2d\u7684\u95ee\u9898<\/span><\/li>\n<li>Game performance on the Komarin map improved\u00a0<span style=\"color: #0000ff;\">\u8e72\u9a6c\u6797\u7684fps\u6709\u6240\u6539\u5584<\/span><\/li>\n<\/ul>\n<h3><a id=\"char\" name=\"char\"><\/a>Changes to Vehicle Characteristics<\/h3>\n<ul>\n<li>Damage of the\u00a0HVAP M93 Premium shell fired from 76mm Gun M1A1 and 76mm Gun M1A2 made\u00a0equal to the damage from the guns&#8217; strandard shells\u00a0(110 to 115). Previously the Premium shell dealt 5 points of damage less than the standard shell. <span style=\"color: #0000ff;\">76mm M1A1\u548c\u00a0M1A2\u4e24\u6746\u70ae\u7684\u91d1\u5e01\u5f39\u73b0\u5728\u4f24\u5bb3\u548c\u94f6\u5e01\u5f39\u4e00\u81f4\u4e86<\/span><\/li>\n<\/ul>\n<p><strong>France<\/strong><\/p>\n<p>AMX 50 B:<\/p>\n<ul>\n<li>Aiming time for 120mm SA46 gun for AMX 50 B turret changed from 3s to 2.5s<br \/>\n<span style=\"color: #0000ff;\">50B\u4e0a\u7684120 mm SA46\u7684\u7784\u51c6\u65f6\u95f4\u6539\u4e3a2.5\u79d2<\/span><\/li>\n<\/ul>\n<p><strong>Germany<\/strong><\/p>\n<p>Aufkl\u00e4rungspanzer Panther:<\/p>\n<ul>\n<li>Reload time for 7.5\/5.5cm Waffe 0725 gun for VK 28.01 Ausf. C turret changed from 4s to 3.4s\u00a0<span style=\"color: #0000ff;\">\u4fa6\u67e5\u8c79\u4e0a\u7684SB\u70ae\u88c5\u586b\u65f6\u95f4 4s \u2192 3.4s<\/span><\/li>\n<\/ul>\n<p>Indien-Panzer:\u00a0<span style=\"color: #0000ff;\">\u963f\u4e09\u5766\u514b\u65b9\u6848<\/span><\/p>\n<ul>\n<li>Aiming time for 9cm Bordkanone gun for Indien-Panzer turret changed from 2.9s to 2.7s <span style=\"color: #0000ff;\">9cm\u52a0\u519c\u70ae\u7684\u7784\u51c6\u65f6\u95f4 2.9s\u00a0\u2192 2.7s<\/span><\/li>\n<li>Reload time for 9cm Bordkanone gun for Indien-Panzer turret changed from 7.5s to 7.2s <span style=\"color: #0000ff;\">9cm\u52a0\u519c\u70ae\u7684\u88c5\u586b\u65f6\u95f4 7.5s\u00a0\u2192 7.2s<\/span><\/li>\n<\/ul>\n<p>Leopard 1:\u00a0<span style=\"color: #0000ff;\">\u8c791<\/span><\/p>\n<ul>\n<li>Reload time for 10.5cm Bordkanone L7A3 gun for Leopard 1 turret changed from 9s to 8.7s\u00a0<span style=\"color: #0000ff;\">\u88c5\u586b\u65f6\u95f49s \u2192 8.7s<\/span><\/li>\n<\/ul>\n<p>Leopard Prototyp A:<\/p>\n<ul>\n<li>Reload time for 10.5cm L7A1 gun for Leopard Prototyp A2 turret changed from 14s to 13s\u00a0<span style=\"color: #0000ff;\">\u5728\u767d\u677f\u70ae\u5854\u4e0a\u7684L7A1\u88c5\u586b\u65f6\u95f4 14s\u00a0\u2192 13s<\/span><\/li>\n<li>Aiming time for 9cm Bordkanone gun for Leopard Prototyp A2 turret changed from 2.9s to 2.5s <span style=\"color: #0000ff;\">\u5728\u767d\u677f\u70ae\u5854\u4e0a\u7684L7A1\u7784\u51c6\u65f6\u95f4 2.9s\u00a0\u2192 2.5s<\/span><\/li>\n<li>Reload time for 10.5cm L7A1 gun for Porsche Standardpanzer turret changed from 12s to 11.1s\u00a0<span style=\"color: #0000ff;\">\u5b8c\u5168\u4f53\u70ae\u5854\u4e0a\u7684L7A1\u88c5\u586b\u65f6\u95f412s\u00a0\u2192 11.1s<\/span><\/li>\n<\/ul>\n<p>Rhm.-Borsig Waffentr\u00e4ger:\u00a0<span style=\"color: #0000ff;\">\u83b1\u8335\u7238\u7238<\/span><\/p>\n<ul>\n<li>Reload time for 12.8cm Kanone 44 L\/55 gun for Rhm.-Borsig Waffentr\u00e4ger turret changed from 10.9s to 11.5s\u00a0<span style=\"color: #0000ff;\">128\u70ae\u7684\u88c5\u586b\u65f6\u95f410.9s\u00a0\u2192 11.5s<\/span><\/li>\n<\/ul>\n<p>Waffentr\u00e4ger auf E 100:\u00a0<span style=\"color: #0000ff;\">\u767d\u4e91\/WTF<\/span><\/p>\n<ul>\n<li>Dispersion upon\u00a0move for Waffentr\u00e4ger auf E 100 suspension increased by 25%\u00a0<span style=\"color: #0000ff;\">\u79fb\u52a8\u6269\u5708\u589e\u52a025%<\/span><\/li>\n<li>Dispersion on hull traverse for Waffentr\u00e4ger auf E 100 suspension increased by 25% <span style=\"color: #0000ff;\">\u8f6c\u5411\u6269\u5708\u589e\u52a025%<\/span><\/li>\n<li>Reload time for 12.8cm Kanone L\/61 gun for Waffentr\u00e4ger auf E 100 turret changed from 60s to 58s\u00a0<span style=\"color: #0000ff;\">128\u70ae\u957f\u88c5\u586b\u65f6\u95f460s\u00a0\u2192 58s<\/span><\/li>\n<li>Magazine quantity\u00a0for 12.8cm Kanone L\/61 gun for Waffentr\u00e4ger auf E 100 turret changed from 6 to 5 <span style=\"color: #0000ff;\">128\u70ae\u73b0\u5728\u53ea\u67095\u53d1\u5f39\u5939\u4e86<\/span><\/li>\n<\/ul>\n<p>Waffentr\u00e4ger auf Pz. IV: <span style=\"color: #0000ff;\">4\u53f7\u6b66\u5668\u642c\u8fd0\u8f66<\/span><\/p>\n<ul>\n<li>Reload time for 12.8cm Kanone L\/61 gun for Waffentr\u00e4ger auf Pz. IV f\u00fcr 12.8cm turret changed from 10.9s to 11.6s\u00a0<span style=\"color: #0000ff;\">\u957f\u7ba1128\u88c5\u586b\u65f6\u95f4 10.9s\u00a0\u2192 11.6s<\/span><\/li>\n<li>Reload time for 12.8cm Kanone 44 L\/55 gun for Waffentr\u00e4ger auf Pz. IV f\u00fcr 12.8cm turret changed from 10s to 10.6s\u00a0<span style=\"color: #0000ff;\">\u77ed\u7ba1128\u88c5\u586b\u65f6\u95f4 10s\u00a0\u2192 10.6s<\/span><\/li>\n<li>Reload time for 15cm Pak L\/29.5 gun for Waffentr\u00e4ger auf Pz. IV f\u00fcr 15cm turret changed from 16s to 17s<span style=\"color: #0000ff;\">\u00a0\u77ed\u7ba1150\u88c5\u586b\u65f6\u95f4 16s\u00a0\u2192 17s<\/span><\/li>\n<li>Reload time for 15cm Pak L\/38 gun for Waffentr\u00e4ger auf Pz. IV f\u00fcr 15cm turret changed from 16s to 17s<span style=\"color: #0000ff;\">\u00a0\u957f\u7ba1150\u88c5\u586b\u65f6\u95f4 16s\u00a0\u2192 17s<\/span><\/li>\n<\/ul>\n<p>VK 45.02 (P) Ausf. B:\u00a0<span style=\"color: #0000ff;\">\u5c0f\u8017\u5b50<\/span><\/p>\n<ul>\n<li>Armor of upper glacis plate changed from 170mm to 200mm\u00a0<span style=\"color: #0000ff;\">\u9996\u4e0a\u6539\u6210200mm<\/span><\/li>\n<li>Armor of lower glacis plate changed from 150mm to 200mm\u00a0<span style=\"color: #0000ff;\">\u9996\u4e0b\u4e5f\u6539\u6210200mm<\/span><\/li>\n<li>Armor of the frontal section of the roof for VK 45.02 (P) Ausf. B Schwerer Turm changed from 40mm to 60mm\u00a0<span style=\"color: #0000ff;\">\u70ae\u5854\u5934\u76ae\u524d\u534a\u622a\u4ece40mm\u6539\u621060mm<\/span><\/li>\n<\/ul>\n<p>StuG III Ausf. G:\u00a0\u4e09\u53f7\u7a81\u51fb\u70ae<\/p>\n<ul>\n<li>Load capacity for StuG III Ausf. F suspension changed from 19,800kg to 22,940kg<span style=\"color: #0000ff;\">\u00a0\u767d\u677f\u5c65\u5e26\u8f7d\u91cd\u80fd\u529b\u589e\u52a0\u523022940kg<\/span><\/li>\n<li>Load capacity for StuG III Ausf. G suspension changed from 22,400kg to 25,690kg\u00a0<span style=\"color: #0000ff;\">\u5b8c\u5168\u4f53\u5c65\u5e26\u8f7d\u91cd\u589e\u52a0\u523025690kg<\/span><\/li>\n<li>Hull weight changed from 12,000kg to 15,140kg\u00a0<span style=\"color: #0000ff;\">\u8f66\u8eab\u91cd\u91cf\u589e\u52a03.14\u5428<\/span><\/li>\n<li>Armor arrangement of StuG III Ausf. G brought in line with armor arrangement of real vehicles<span style=\"color: #0000ff;\">\u00a0\u88c5\u7532\u5206\u5e03\u548c\u73b0\u5b9e\u4e2d\u7684\u4e09\u7a81G\u578b\u4fdd\u6301\u4e00\u81f4<\/span><\/li>\n<\/ul>\n<p><strong>Japan<\/strong><\/p>\n<p>Type 97 Te-Ke: <span style=\"color: #0000ff;\">\u4e5d\u4e03\u8f7b\u6218<\/span><\/p>\n<ul>\n<li><span style=\"color: #0000ff;\">Repair cost decreased by 5%\u00a0\u4fee\u7406\u8d39\u589e\u52a05%<\/span><\/li>\n<\/ul>\n<p><strong>U.K.<\/strong><\/p>\n<p>Churchill I:\u00a0<span style=\"color: #0000ff;\">\u50bb\u4e181<\/span><\/p>\n<ul>\n<li>Armor arrangement adjusted to be more accurate (minor changes)\u00a0<span style=\"color: #0000ff;\">\u88c5\u7532\u5206\u5e03\u66f4\u7cbe\u786e<\/span><\/li>\n<\/ul>\n<p>FV215b (183):<\/p>\n<ul>\n<li>Penetration of HESH Mk.1 shell for 183mm L4 gun changed from 275mm to 230mm\u00a0<span style=\"color: #0000ff;\">\u91d1\u5e01\u5f39\u7a7f\u6df1\u4ece275mm\u6539\u4e3a230mm\u00a0<del>\u5927\u5feb\u4eba\u5fc3<\/del><\/span><\/li>\n<\/ul>\n<p>FV4202:<\/p>\n<ul>\n<li>Reload time for 105mm Royal Ordnance L7A1 gun for FV4202 turret changed from 9.3s to 8.6s\u00a0<span style=\"color: #0000ff;\">\u88c5\u586b\u65f6\u95f4\u4ece9.3s\u00a0\u2192 8.6s\u00a0<\/span><span style=\"color: #0000ff;\">\u3010\u5927BUFF\uff0cDPM\u73b0\u5728\u4e00\u4e3e\u8d85\u8d8aM48\u3011<\/span><\/li>\n<\/ul>\n<p><strong>U.S.A.<\/strong><\/p>\n<p>M46 Patton:<span style=\"color: #0000ff;\"> M46\u00a0\u5df4\u987f<\/span><\/p>\n<ul>\n<li>Dispersion upon move for M46T80E1 suspension decreased by 7%<\/li>\n<li>Dispersion on hull traverse for M46T80E1 suspension decreased by 7%<\/li>\n<li><span style=\"color: #0000ff;\">\u767d\u677f\u5c65\u5e26\u79fb\u52a8\u6269\u5708\uff0c\u8f6c\u5411\u6269\u5708\u5747\u51cf\u5c0f7%<\/span><\/li>\n<li>Dispersion upon\u00a0move for M46T81 suspension decreased by 8%<\/li>\n<li>Dispersion on hull traverse for M46T81 suspension decreased by 8%<\/li>\n<li><span style=\"color: #0000ff;\">\u5b8c\u5168\u4f53\u5c65\u5e26\u79fb\u52a8\/\u8f6c\u5411\u6269\u5708\u5747\u51cf\u5c0f8%<\/span><\/li>\n<li>Dispersion for 105mm Gun T5E1M2 on turret traverse decreased by 14%<\/li>\n<li>Dispersion for 105mm Gun T5E1M2 changed from 0.42m to 0.4m<\/li>\n<li><span style=\"color: #0000ff;\">\u767d\u677f\u70ae\u5854\u4e0aT5E1M2\uff08\u4e5f\u5c31\u662f\u9876\u7ea7\u70ae\uff09\u7684\u7cbe\u5ea6\u75310.42m\u00a0\u2192 0.4m\uff0c\u8f6c\u52a8\u70ae\u5854\u6269\u5708\u51cf\u5c0f14%<\/span><\/li>\n<li>Dispersion for 105mm Gun T5E1M2 on turret traverse decreased by 17%<\/li>\n<li>Dispersion for 105mm Gun T5E1M2 changed from 0.42m to 0.4m<\/li>\n<li><span style=\"color: #0000ff;\">\u5b8c\u5168\u4f53\u70ae\u5854\u4e0aT5E1M2\u7684\u7cbe\u5ea6\u75310.42m\u00a0\u2192 0.4m\uff0c\u8f6c\u52a8\u70ae\u5854\u6269\u5708\u51cf\u5c0f17%<\/span><\/li>\n<\/ul>\n<p>M8A1:<\/p>\n<ul>\n<li>Armor arrangement adjusted to be more accurate (minor changes)\u00a0<span style=\"color: #0000ff;\">\u88c5\u7532\u5206\u5e03\u66f4\u51c6\u786e<\/span><\/li>\n<\/ul>\n<p><strong>U.S.S.R.<\/strong><\/p>\n<p>IS:<span style=\"color: #0000ff;\">\u00a0\u65af\u5927\u6797<\/span><\/p>\n<ul>\n<li>Armor arrangement adjusted to be more accurate (minor changes)<span style=\"color: #0000ff;\">\u00a0\u88c5\u7532\u5206\u5e03\u66f4\u51c6\u786e<\/span><\/li>\n<\/ul>\n<p>Object 263: <span style=\"color: #0000ff;\">263\u5de5\u7a0b<\/span><\/p>\n<ul>\n<li>Reload time for 130mm S-70A gun for Object 263 turret changed from 11s to 10.7s\u00a0<span style=\"color: #0000ff;\">\u88c5\u586b\u65f6\u95f411s\u00a0\u2192 10.7s<\/span><\/li>\n<\/ul>\n<p>SU-100M1:<\/p>\n<ul>\n<li>Reload time for 100mm LB-1C gun for SU-100M1 turret changed from 6.9s to 5.9s\u00a0<span style=\"color: #0000ff;\">LB-1C\u88c5\u586b\u65f6\u95f46.9s\u00a0\u2192 5.9s<\/span><\/li>\n<\/ul>\n<p>SU-101:<\/p>\n<ul>\n<li>Reload time for 100mm D-54S gun for Turret_1_SU-101 changed from 7.1s to 6.7s<span style=\"color: #0000ff;\">\u00a0D-54S\u88c5\u586b\u65f6\u95f47.1s\u00a0\u2192 6.7s<\/span><\/li>\n<li>Dispersion for 100mm D-54S gun changed from 0.36m to 0.35m\u00a0<span style=\"color: #0000ff;\">\u7cbe\u5ea60.36m\u00a0\u2192 0.35m<\/span><\/li>\n<\/ul>\n<p>SU-122-54:<\/p>\n<ul>\n<li>Reload time for 100mm D-54S gun for SU-122\/54 turret changed from 6.8s to 6.5s <span style=\"color: #0000ff;\">100mm D-54S\u70ae\u88c5\u586b\u65f6\u95f4 6.8s\u00a0\u2192 6.5s<\/span><\/li>\n<li>Dispersion for 100mm D-54S gun changed from 0.36m to 0.35m <span style=\"color: #0000ff;\">100mm D-54S\u7cbe\u5ea60.36m\u00a0\u2192 0.35m<\/span><\/li>\n<li>Reload time for 122mm \u041c62-C2 gun for SU-122\/54 turret changed from 10s to 9.2s <span style=\"color: #0000ff;\">122mm M62-C2\u70ae\u88c5\u586b\u65f6\u95f410s\u00a0\u2192 9.2s<\/span><\/li>\n<li>Dispersion for 122mm \u041c62-C2 gun changed from 0.36m to 0.35m <span style=\"color: #0000ff;\">M62-C2\u7cbe\u5ea60.36m\u00a0\u2192 0.35m<\/span><\/li>\n<\/ul>\n<p>\u0422-44:<\/p>\n<ul>\n<li>Reload time for 100mm LB-1 for \u0422-44-100 turret changed from 8.6s to 8.1s <span style=\"color: #0000ff;\">LB-1\u88c5\u586b\u65f6\u95f48.6s\u00a0\u2192 8.1s<\/span><\/li>\n<\/ul>\n<h3><a id=\"gameplay\" name=\"gameplay\"><\/a>Gameplay<\/h3>\n<ul>\n<li>Historical Battles disabled for reworking\u00a0<span style=\"color: #0000ff;\">\u5386\u53f2\u6218\u56de\u7089\u91cd\u505a<\/span><\/li>\n<li>Medals earned for participating in Historical Battles will remain and be displayed as before\u00a0<span style=\"color: #0000ff;\">\u5386\u53f2\u6218\u5df2\u7ecf\u62ff\u5230\u7684\u52cb\u7ae0\u4e0d\u4f1a\u6d88\u5931<\/span><\/li>\n<li>Progress for medals\/achievements that were still incomplete will disappear\u00a0<span style=\"color: #0000ff;\">\u6ca1\u5b8c\u6210\u7684\u52cb\u7ae0\/\u6210\u5c31\u8fdb\u5ea6\u4f1a\u6d88\u5931<\/span><\/li>\n<li>Six new awards added to Team Battle mode <span style=\"color: #0000ff;\">7v7\u67096\u4e2a\u65b0\u52cb\u7ae0\u4e86<\/span><\/li>\n<li>Minor bugs fixed in the damage boxes for the following vehicles: <span style=\"color: #0000ff;\">\u042232, IS, T54E1, M8A1, Object 430\u00a0 T32\uff0cIS\uff0c\u00a0T54E1\uff0cM8A1\uff0c430\u5de5\u7a0b\u7684\u4f24\u5bb3\u6a21\u578b\u6709\u5c0f\u6539\u52a8<\/span><\/li>\n<\/ul>\n<h3><a id=\"graphics\" name=\"graphics\"><\/a>Graphics<\/h3>\n<ul>\n<li>Models of the following vehicles reworked in HD quality: IS, SU-100, StuG III Ausf. G, Churchill I\u00a0\u00a0\u00a0\u00a0 <span style=\"color: #0000ff;\">IS\u00a0SU100\u00a0\u4e09\u7a81G\u00a0\u50bb\u4e181\u7684HD\u5316\u5b8c\u6210<\/span><\/li>\n<li>Minor bugs and defects fixed in visual models of the following vehicles:\u00a0\u00a0T-34-85, Pz.Kpfw. III, Pz.Kpfw. IV Ausf. A, ISU-152, SU-122\u0410, M18 Hellcat, M3 Lee, M8A1, M4A3E2 Sherman Jumbo, Tortoise, Black Prince, Conqueror Gun Carriage, Pz.Kpfw. IV Ausf. D, Sturmpanzer I Bison, Pz.Kpfw. B2 740 (f), Tiger, Type 4 Chi-To\u00a0\u00a0 <span style=\"color: #0000ff;\">\u4e0b\u5217\u8f66\u7684\u89c6\u89c9\u6a21\u578b\u6709\u4fee\u6b63 T-34-85,\u00a0\u4e09\u53f7,\u00a0\u56db\u53f7A, ISU-152, SU-122\u0410, M18\u00a0\u5730\u72f1\u732b, M3\u00a0\u683c\u5170\u7279\/\u674e\/<del>\u5fae\u6ce2\u7089<\/del>, M8A1, M4A3E2\u00a0\u5c0f\u98de\u8c61,\u00a0\u571f\u9f9f,\u00a0A43\u9ed1\u50bb\u4e18,\u00a0\u5f81\u670d\u8005GC,\u00a0\u56db\u53f7D,\u00a0\u91ce\u725b, Pz.Kpfw. B2 740 (f),\u00a0\u8001\u864e,\u00a0\u56db\u5f0f\u4e2d\u6218<\/span><\/li>\n<li>Display of HD vehicle models changed. Maximum quality HD textures will only be displayed for the player&#8217;s vehicle\u00a0<span style=\"color: #0000ff;\">HD\u6a21\u578b\u4ec5\u5728\u73a9\u5bb6\u8f66\u4e0a\u4ee5100%\u8d28\u91cf\u663e\u793a<\/span><\/li>\n<li>HD models and textures for all vehicles reworked for better display on medium and low graphics settings\u00a0<span style=\"color: #0000ff;\">HD\u6a21\u578b\u548c\u6750\u8d28\u4e3a\u5c0f\u9738\u738b\u4eec\u8fdb\u884c\u4e86\u4f18\u5316<\/span><\/li>\n<li>Level of detail for HD vehicle models adapted for various drawing distances<span style=\"color: #0000ff;\">\u00a0HD\u8f66\u8f86\u5728\u4e0d\u540c\u8ddd\u79bb\u4e0a\u7684lod\u6709\u6240\u6539\u52a8<\/span><\/li>\n<li>Textures for some of the older vehicles&#8217; models improved\u00a0<span style=\"color: #0000ff;\">\u4e00\u4e9b\u8001\u8f66\u7684\u6750\u8d28\u6709\u6240\u53d8\u52a8<\/span><\/li>\n<li>The red\/green line in the Artillery mode reworked. Now, if a vehicle crosses the estimated shell&#8217;s flight trajectory, the line turns red\u00a0<span style=\"color: #0000ff;\">\u706b\u70ae\u70ae\u7ebf\u6307\u793a\u7684\u663e\u793a\u65b9\u6cd5\u6709\u53d8\u5316\uff0c\u88ab\u8f66\u8f86\u6321\u4f4f\u65f6\u540c\u6837\u4f1a\u53d8\u7ea2<\/span><\/li>\n<li>Issue with vehicles twitching when turning on inclined surfaces fixed\u00a0<span style=\"color: #0000ff;\">\u8f66\u8f86\u201c\u62bd\u6410\u201d\u7684\u73b0\u8c61\u6709\u6240\u7f13\u89e3<\/span><\/li>\n<li>Effect of vehicle&#8217;s ammunition burnout added\u00a0<span style=\"color: #0000ff;\">\u52a0\u5165\u5f39\u836f\u71c3\u70e7\u7684\u6548\u679c<\/span><\/li>\n<li>Effect of ammunition explosion reworked\u00a0<span style=\"color: #0000ff;\">\u7206\u5f39\u836f\u67b6\u7684\u6548\u679c\u91cd\u5236<\/span><\/li>\n<li>Some effects of shells hitting various surfaces reworked\u00a0<span style=\"color: #0000ff;\">\u70ae\u5f39\u51fb\u4e2d\u4e0d\u540c\u8868\u9762\u7684\u7279\u6548\u6709\u6539\u52a8<\/span><\/li>\n<li>Option to turn off foliage transparency between the camera and the player&#8217;s vehicle added to the graphics settings menu (improves performance on low-end PC configurations)\u00a0<span style=\"color: #0000ff;\">\u53ef\u4ee5\u4f7f\u73a9\u5bb6\u6444\u50cf\u673a\u4e0e\u81ea\u5df1\u8f66\u8f86\u4e4b\u95f4\u7684\u8349\u4e1b\u53d8\u900f\u660e\uff08\u53ef\u63d0\u9ad8\u4f4e\u7aef\u663e\u5361\u73a9\u6e38\u620f\u65f6\u5019\u7684\u5e27\u6570\uff09<\/span><\/li>\n<\/ul>\n<h3><a id=\"sound\" name=\"sound\"><\/a>Sound<\/h3>\n<ul>\n<li>Sounds of vehicle explosions now vary depending on the vehicle&#8217;s weight\u00a0<span style=\"color: #0000ff;\">\u8f66\u8f86\u88ab\u51fb\u6bc1\u65f6\u5019\u7684\u58f0\u97f3\u56e0\u8f66\u8f86\u5927\u5c0f\u4f1a\u6709\u6240\u4e0d\u540c<\/span><\/li>\n<li>Volume of tank firing reconfigured depending on the distance of the shot\u00a0<span style=\"color: #0000ff;\">\u5766\u514b\u5c04\u51fb\u7684\u97f3\u91cf\u4f1a\u56e0\u4e3a\u8ddd\u79bb\u800c\u53d8\u5316<\/span><\/li>\n<\/ul>\n<h3><a id=\"interface\" name=\"interface\"><\/a>Interface<\/h3>\n<ul>\n<li>Current average damage percent for Marks of Excellence, displayed in a tooltip, changed from maximum to current damage\u00a0<span style=\"color: #0000ff;\">\u51fb\u6740\u6807\u8bb0\u7684\u63d0\u793a\u9875\u4e0a\u663e\u793a\u7684\u8d85\u8d8a\u4eba\u6570\u767e\u5206\u6bd4\u7531\u5386\u53f2\u6700\u9ad8\u503c\u6539\u4e3a\u5f53\u524d\u503c<\/span><\/li>\n<\/ul>\n<h3><a id=\"fix\" name=\"fix\"><\/a>Other Bugfixes and Changes<\/h3>\n<ul>\n<li>Crashes of the game client in some cases fixed\u00a0<span style=\"color: #0000ff;\">\u4fee\u6b63\u4e86\u5728\u67d0\u4e9b\u60c5\u51b5\u4e0b\u6e38\u620f\u5d29\u6e83\u7684\u60c5\u51b5<\/span><\/li>\n<li>Glitch with a torn-off turret falling through the ground fixed<span style=\"color: #0000ff;\">\u00a0\u4fee\u590d\u4e86\u6389\u4e0b\u6765\u7684\u70ae\u5854\u6389\u5230\u5730\u5e95\u4e0b\u53bb\u7684\u95ee\u9898<\/span><\/li>\n<li>Some cases of desynchronization of the vehicle&#8217;s position between the server and the client fixed\u00a0<span style=\"color: #0000ff;\">\u4fee\u590d\u4e86\u6709\u4e9b\u65f6\u5019\u670d\u52a1\u5668\u4e0a\u7684\u5766\u514b\u4f4d\u7f6e\u548c\u5ba2\u6237\u7aef\u663e\u793a\u7684\u5766\u514b\u4f4d\u7f6e\u6709\u5dee\u5f02\u7684\u95ee\u9898<\/span><\/li>\n<li>Some memory leaks when entering\/exiting a battle fixed\u00a0<span style=\"color: #0000ff;\">\u4fee\u590d\u4e86\u8fdb\u5165\/\u9000\u51fa\u6218\u6597\u65f6\u5019\u7684\u5185\u5b58\u6cc4\u9732<\/span><\/li>\n<li>Some bugs during battle playback fixed\u00a0<span style=\"color: #0000ff;\">\u4fee\u590d\u4e86\u4e00\u4e9b\u5f55\u50cf\u56de\u653e\u65f6\u5019\u7684\u95ee\u9898<\/span><\/li>\n<li>Issue with trajectories of friendly artillery shots doubling in some conditions fixed\u00a0<span style=\"color: #0000ff;\">\u4fee\u590d\u4e86\u6709\u65f6\u53cb\u519b\u5766\u514b\u70ae\u7ebf\u4f1a\u51fa\u73b0\u4e24\u6761\u7684\u95ee\u9898<\/span><\/li>\n<li>Glitch with all enemy vehicles appearing on the map at the end of a battle fixed\u00a0<span style=\"color: #0000ff;\">\u4fee\u590d\u4e86\u6218\u6597\u7ed3\u675f\u77ac\u95f4\u663e\u793a\u6240\u6709\u654c\u65b9\u5766\u514b\u7684\u95ee\u9898<\/span><\/li>\n<li style=\"text-align: justify;\">Issue with false notifications in some cases that the enemy vehicle is set on fire fixed\u00a0<span style=\"color: #0000ff;\">\u4fee\u590d\u4e86\u5f53\u654c\u65b9\u5766\u514b\u8d77\u706b\u65f6\u53ef\u80fd\u4f1a\u6709\u9519\u8bef\/\u865a\u62a5\u7684\u63d0\u793a\u7684\u95ee\u9898<\/span><\/li>\n<li>Incorrect sounds of turret rotation on some vehicles fixed\u00a0<span style=\"color: #0000ff;\">\u4fee\u590d\u4e86\u67d0\u4e9b\u5766\u514b\u4e0a\u70ae\u5854\u8f6c\u52a8\u58f0\u97f3\u4e0d\u5bf9\u7684\u95ee\u9898<\/span><\/li>\n<li>Red lines at the junction point of landscape textures, which appeared when using the old renderer with antialiasing on, fixed\u00a0<span style=\"color: #0000ff;\">\u4fee\u590d\u4e86\u4f7f\u7528\u65e7\u6e32\u67d3\u6a21\u5f0f\u5e76\u5f00\u542f\u53cd\u952f\u9f7f\u529f\u80fd\u7684\u65f6\u5019\u4f1a\u5728\u6750\u8d28\u63a5\u7f1d\u5904\u770b\u5230\u7ea2\u8272\u7ebf\u6761\u7684\u73b0\u8c61<\/span><\/li>\n<li>Client hang-ups when loading a battle in rare cases fixed\u00a0<span style=\"color: #0000ff;\">\u4fee\u590d\u4e86\u67d0\u4e9b\u7f55\u89c1\u60c5\u51b5\u4e0b\u8f7d\u5165\u6218\u6597\u65f6\u6e38\u620f\u5361\u6b7b\u7684\u60c5\u51b5<\/span><\/li>\n<li>Context menu of the tank carousel in the Garage changed to be consistent\u00a0<span style=\"color: #0000ff;\">\u8f66\u5e93\u754c\u9762\u7684\u53f3\u952e\u83dc\u5355\u5b57\u4f53\u53d8\u5927\u00a0\u989c\u8272\u6539\u4e3a\u4e0d\u900f\u660e<\/span><\/li>\n<li>Some errors in auto-detecting graphics settings fixed\u00a0<span style=\"color: #0000ff;\">\u4fee\u6b63\u4e86\u81ea\u52a8\u8bbe\u5b9a\u56fe\u50cf\u8d28\u91cf\u65f6\u5019\u7684\u4e00\u4e9b\u9519\u8bef<\/span><\/li>\n<li>Bugs in the order of switching between allies in the Postmortem mode fixed\u00a0<span style=\"color: #0000ff;\">\u4fee\u6b63\u4e86\u6b7b\u540e\u5728\u961f\u53cb\u95f4\u5207\u6362\u89c6\u89d2\u65f6\u5019\u987a\u5e8f\u6df7\u4e71\u7684\u95ee\u9898<\/span><\/li>\n<li>Issue with Auto-Aim targeting too low, below the underbelly of a vehicle, fixed\u00a0<span style=\"color: #0000ff;\">\u4fee\u6b63\u4e86\u81ea\u52a8\u7784\u51c6\u7ecf\u5e38\u7784\u592a\u4f4e\uff0c\u5f88\u5bb9\u6613\u6253\u51fa\u7a7f\u88c6\u70ae\u7684\u95ee\u9898<\/span><\/li>\n<li>Minor interface bugs fixed\u00a0<span style=\"color: #0000ff;\">\u4fee\u590d\u4e86\u754c\u9762\u4e0a\u7684\u4e00\u4e9b\u5c0f\u95ee\u9898<\/span><\/li>\n<\/ul>\n<p><del><span style=\"color: #0000ff;\">\u5927\u5bb6\u597d\uff0c\u6211\u662f\u7d2f\u6b7b\u4e86\u7684\u7ffb\u8bd1\u541b119\uff0c\u987d\u58d5\u5565\u65f6\u5019\u9001\u6211\u5f20\u4e0d\u8981\u7684\u663e\u5361\u5427<\/span><\/del><\/p>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>\u6765\u6e90\u250f (\u309c\u03c9\u309c)=\u261e:\u00a0http:\/\/worldoftanks.com\/en\/ &hellip; <a href=\"https:\/\/xvm.garphy.com\/?p=9354\">\u7ee7\u7eed\u9605\u8bfb <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":23,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[19],"tags":[68,22],"class_list":["post-9354","post","type-post","status-publish","format-standard","hentry","category-19","tag-0-9-2","tag-22"],"_links":{"self":[{"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/posts\/9354","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/users\/23"}],"replies":[{"embeddable":true,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=9354"}],"version-history":[{"count":0,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/posts\/9354\/revisions"}],"wp:attachment":[{"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=9354"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=9354"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=9354"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}