{"id":9220,"date":"2014-07-24T22:08:59","date_gmt":"2014-07-24T14:08:59","guid":{"rendered":"http:\/\/xvm.garphy.com\/?p=9220"},"modified":"2014-07-24T22:16:18","modified_gmt":"2014-07-24T14:16:18","slug":"%e8%a6%81%e5%a1%9e%e4%bb%a5%e5%8f%8a%e9%a2%86%e5%9c%9f%e6%88%98%e7%9a%84%e6%af%9b%e6%9c%8d%e7%9b%b4%e6%92%adqa","status":"publish","type":"post","link":"https:\/\/xvm.garphy.com\/?p=9220","title":{"rendered":"\u8981\u585e\u4ee5\u53ca\u9886\u571f\u6218\u7684\u6bdb\u670d\u76f4\u64adQA"},"content":{"rendered":"<p><strong>Source:http:\/\/ftr.wot-news.com\/2014\/07\/24\/stronkhold-and-cw-russian-qa-stream\/<br \/>\n\u6765\u6e90\u2197<\/strong><\/p>\n<p><strong>Source:<\/strong>\u00a0http:\/\/world-of-ru.livejournal.com\/3403105.html<br \/>\n<strong>\u771f\u00b7\u6765\u6e90\u2197\u00a0<\/strong><\/p>\n<p>Hello everyone,<br \/>\n<span style=\"color: #0000ff;\">\u5927\u5bb6\u568e\uff0c\u00a0<\/span><\/p>\n<p>recently (23.7.2014 20:00 MST), there was a stream with some high end Russian clan players and WG employee (clanwars specialist) Dmitryi \u201cFluke\u201d Grigorov. As usual, Maiorboltach from world-of-ru made a summary. Here it is!<br \/>\n<span style=\"color: #0000ff;\">\u6700\u8fd1\uff08\u83ab\u65af\u79d1\u65f6\u95f42014\/07\/23 \u665a\u4e0a8\u70b9\uff09\u6709\u4e00\u4e2a\u4e0e\u6bdb\u5b50\u9ad8\u7aef\u519b\u56e2\u4ee5\u53caWG\u7684\u96c7\u5458\uff08\u8d1f\u8d23\u519b\u56e2\u6218\u7684\uff09Dmitryi &#8220;Fluke&#8221; Grigorov\u7684\u4e00\u6b21\u76f4\u64adQA\u3002\u4e0e\u5f80\u5e38\u4e00\u6837\uff0cworld-of-ru\u7684Maiorboltach\u603b\u7ed3\u4e86\u4e0b\u5176\u4e2d\u7684\u5185\u5bb9\u3002\u4ee5\u4e0b\u6b63\u6587\uff1a\u00a0<!--more--><\/span><\/p>\n<p>&#8211; the difference between Stronkhold and Farmville is that everything in this mode you have to gain through combat, not outside of the mode<br \/>\n<span style=\"color: #0000ff;\">\u8981\u585e\u6a21\u5f0f\u4e0e\u5f00\u5fc3\u519c\u573a\u7684\u533a\u522b\u5728\u4e8e\u5728\u8fd9\u4e2a\u6a21\u5f0f\u4e2d\uff0c\u6240\u6709\u7684\u4e1c\u897f\u90fd\u8981\u9760\u6218\u6597\u83b7\u5f97\uff0c\u800c\u4e0d\u662f\u5728\u6218\u6597\u5916\u83b7\u5f97<\/span><\/p>\n<p>&#8211; on 10th tier of the Stronkhold, the bonus to credit gain is 50 percent, crew XP bonus is 100 percent and free XP bonus gain is 100 percent<br \/>\n<span style=\"color: #0000ff;\">10\u7ea7\u7684\u8981\u585e\u53ef\u4ee5\u63d0\u4f9b50%\u7684\u94f6\u5e01\u52a0\u6210\uff0c\u4e58\u5458\u7ecf\u9a8c\u4ee5\u53ca\u5168\u5c40\u7ecf\u9a8c\u7684\u52a0\u6210\u662f100%<\/span><\/p>\n<p>&#8211; there will be no tank freezing<br \/>\n<span style=\"color: #0000ff;\">\u4e0d\u4f1a\u6709\u5766\u514b\u88ab\u9501\u5b9a\u7684\u60c5\u51b5\uff08\u7c7b\u4f3c\u9886\u571f\u6218\u7684\u65f6\u5019\uff09<\/span><\/p>\n<p>&#8211; going out on a raid won\u2019t cost you resources<br \/>\n<span style=\"color: #0000ff;\">\u51fa\u53bb\u62a2\u522b\u4eba\u662f\u4e0d\u82b1\u8d44\u6e90\u7684<\/span><\/p>\n<p>&#8211; the resources will be distributed amongst players directly proportionally to the XP gained in combat during the raid (even in defeat)<br \/>\n<span style=\"color: #0000ff;\">\u5728\u7a81\u88ad\u522b\u4eba\u8001\u5bb6\u7684\u65f6\u5019\uff0c\u8d44\u6e90\u4f1a\u6839\u636e\u73a9\u5bb6\u6240\u83b7\u5f97\u7684\u7ecf\u9a8c\u7b49\u6bd4\u4f8b\u7684\u53d1\u653e\u7ed9\u5404\u4e2a\u73a9\u5bb6\uff08\u5c31\u7b97\u8f93\u4e86\u4e5f\u6709\uff09<\/span><\/p>\n<p>&#8211; resources don\u2019t accumulate on \u201cplayer account\u201d, they go directly to the clan treasury<br \/>\n<span style=\"color: #0000ff;\">\u8d44\u6e90\u5e76\u4e0d\u4f1a\u7d2f\u8ba1\u5728\u201c\u73a9\u5bb6\u8d26\u6237\u201d\u4e0a\uff0c\u5b83\u4eec\u4f1a\u76f4\u63a5\u88ab\u9001\u5230\u519b\u56e2\u7684\u4ed3\u5e93<\/span><\/p>\n<p>&#8211; the option to attack stronkholds of other clans is scheduled (preliminary, it\u2019s possible it will move) for 9.3 (this option will be available only for tier 5 and higher stronkholds)<br \/>\n<span style=\"color: #0000ff;\">\u6709\u8ba1\u5212\u57289.3\uff08\u8fd9\u4e2a\u662f\u521d\u6b65\u6253\u7b97\uff0c\u6709\u53ef\u80fd\u4f1a\u6539\uff09\u5c31\u5b9e\u88c5\u53bb\u653b\u51fb\u5176\u5b83\u519b\u56e2\u7684\u9009\u9879\uff08\u8fd9\u4e2a\u9009\u9879\u53ea\u67095\u7ea7\u4ee5\u4e0a\u7684\u519b\u56e2\u624d\u9002\u7528\uff09<\/span><\/p>\n<p>&#8211; 4th tier of Stronkhold will give you a 8-12 percent bonus for all resources<br \/>\n<span style=\"color: #0000ff;\">\u56db\u7ea7\u8981\u585e\u4f1a\u7ed9\u4f60\u6240\u6709\u7684\u8d44\u6e90\u6536\u5165\u5927\u7ea68~12%\u7684\u52a0\u6210<\/span><\/p>\n<p>&#8211; all the Stronkhold functions and options are available not only to the clan commander, but also to the deputies. In the future versions, the clan positions will be updated, there will be new functions added for them, some of the new functions will be connected with Stronkhold mode<br \/>\n<span style=\"color: #0000ff;\">\u6240\u6709\u7684\u8981\u585e\u6a21\u5f0f\u7684\u529f\u80fd\u90fd\u4f1a\u5bf9\u519b\u56e2\u7684\u6b63\u526f\u56e2\u957f\u663e\u793a\u4e3a\u53ef\u7528\u7684\u3002\u5728\u672a\u6765\u7684\u7248\u672c\u4e2d\uff0c\u519b\u56e2\u7684\u804c\u4f4d\u5c06\u4f1a\u88ab\u5347\u7ea7\uff0c\u4f1a\u52a0\u5165\u65b0\u7684\u673a\u80fd\uff0c\u90e8\u5206\u65b0\u673a\u80fd\u662f\u548c\u8981\u585e\u6a21\u5f0f\u6709\u5173\u7684\u00a0<\/span><\/p>\n<p>&#8211; Stronkhold mode is not tied to CW in any way<br \/>\n<span style=\"color: #0000ff;\">\u8981\u585e\u6a21\u5f0f\u548c\u9886\u571f\u6218\u6ca1\u6709\u4efb\u4f55\u5173\u7cfb<\/span><\/p>\n<p>&#8211; the bonuses from Stronkhold mode will apply on every mode in the game (including CW) with the exception of training battles<br \/>\n<span style=\"color: #0000ff;\">\u8981\u585e\u6a21\u5f0f\u7684\u52a0\u6210\u9002\u7528\u4e8e\u6bcf\u4e00\u573a\u6218\u6597\uff08\u5305\u62ec\u9886\u571f\u6218\uff09\uff0c\u8bad\u7ec3\u623f\u9664\u5916<\/span><\/p>\n<p>&#8211; there is a concept of \u201cmercenaries\u201d being worked on. Mercenaries will not get any bonuses from Stronkhold, each clan can \u201chire\u201d up to 5 mercenaries, players that are not in any clan. There will be no need to spend the SH resources to hire them.<br \/>\n<span style=\"color: #0000ff;\">\u6709\u5728\u641e\u4e00\u4e2a\u201c\u96c7\u4f63\u5175\u201d\u7684\u6982\u5ff5\u3002\u96c7\u4f63\u5175\u662f\u6ca1\u529e\u6cd5\u4ece\u8981\u585e\u6a21\u5f0f\u4e2d\u83b7\u53d6\u4efb\u4f55\u52a0\u6210\u7684\uff0c\u6bcf\u4e2a\u519b\u56e2\u90fd\u53ef\u4ee5\u201c\u96c7\u4f63\u201d\u6700\u591a5\u4e2a\u6ca1\u6709\u519b\u56e2\u7684\u96c7\u4f63\u5175\u3002\u800c\u4e14\u96c7\u4f63\u8fd9\u4e9b\u4eba\u662f\u4e0d\u7528\u82b1\u8d39\u8981\u585e\u6a21\u5f0f\u7684\u8d44\u6e90\u7684<\/span><\/p>\n<p>&#8211; companies will remain as they are for now, but it depends a lot on how will the Stronkhold mode show behave on live server.<br \/>\n<span style=\"color: #0000ff;\">\u8054\u961f\u6218\u6682\u65f6\u5c31\u8fd9\u6837\u4e86\uff0c\u4f46\u662f\u8fd9\u4e0e\u8981\u585e\u6a21\u5f0f\u5b9e\u88c5\u540e\u7fa4\u4f17\u7684\u53cd\u5e94\u6709\u5f88\u5927\u5173\u7cfb<\/span><\/p>\n<p>&#8211; reserves (the bonuses to credits, XP and such) will be active for 2 hours<br \/>\n<span style=\"color: #0000ff;\">\u50a8\u5907\uff08\u5bf9\u94f6\u5e01\uff0c\u7ecf\u9a8c\u4ec0\u4e48\u7684\u52a0\u6210\uff09\u4e00\u6b21\u53ea\u5f002\u5c0f\u65f6\u00a0<\/span><\/p>\n<p><strong>How will attacking enemy clan Stronkhold work:<br \/>\n\u5173\u4e8e\u5982\u4f55\u653b\u51fb\u5176\u5b83\u519b\u56e2\u7684\u8981\u585e\u00a0<\/strong><\/p>\n<p>&#8211; a clan will pick the \u201ctime for defense\u201d of its stronkhold (one hour). Clan can pick any time they want, it\u2019s not limited in any way. Clan stronkhold will not be attackeable at any other time<br \/>\n<span style=\"color: #0000ff;\">\u519b\u56e2\u4f1a\u9009\u62e9\u81ea\u5df1\u8981\u585e\u7684\u201c\u9632\u5b88\u65f6\u95f4\u201d\uff08\u4e00\u4e2a\u5c0f\u65f6\uff09\u3002\u519b\u56e2\u53ef\u4ee5\u9009\u62e9\u4efb\u4f55\u81ea\u5df1\u60f3\u8981\u7684\u65f6\u95f4\uff0c\u53cd\u6b63\u6ca1\u6709\u9650\u5236\u3002\u519b\u56e2\u7684\u8981\u585e\u5728\u5176\u4ed6\u65f6\u95f4\u90fd\u6ca1\u6cd5\u88ab\u653b\u51fb\u3002<\/span><\/p>\n<p>&#8211; when the hour you picked for your clan defense comes, your clan will appear in a list of clans which can be attacked (the list will be common to all the servers of the cluster \u2013 if the defender is playing on different server than the attacker, the attacker will have to relog to the server of the defender). Another clan sees the defender in the list, presses \u201cattack\u201d and the defenders will see a \u201cspecial battle\u201d on their UI, in which the defense team is assembled<br \/>\n<span style=\"color: #0000ff;\">\u5f53\u5230\u4e86\u90a3\u4e2a\u4f60\u9009\u62e9\u7684\u9632\u5b88\u65f6\u95f4\u65f6\uff0c\u4f60\u7684\u519b\u56e2\u4f1a\u51fa\u73b0\u5728\u4e00\u4e2a\u53ef\u653b\u51fb\u519b\u56e2\u7684\u5217\u8868\u4e2d\uff08\u8fd9\u4e2a\u5217\u8868\u5bf9\u5f53\u524d\u5730\u533a\u90fd\u662f\u53ef\u89c1\u7684\u2014\u5982\u679c\u9632\u5b88\u65b9\u548c\u8fdb\u653b\u65b9\u5728\u4e24\u4e2a\u4e0d\u540c\u7684\u670d\u52a1\u5668\u4e0a\u7684\u8bdd\uff0c\u8fdb\u653b\u65b9\u9700\u8981\u91cd\u65b0\u767b\u5f55\u5230\u90a3\u4e2a\u9632\u5b88\u65b9\u7684\u670d\u52a1\u5668\u4e0a\uff09\u3002\u53e6\u4e00\u4e2a\u519b\u56e2\u5728\u5217\u8868\u4e2d\u770b\u5230\u4e86\u9632\u5b88\u65b9\uff0c\u6309\u4e00\u4e0b\u201c\u653b\u51fb\u201d\uff0c\u4e4b\u540e\u9632\u5b88\u65b9\u5728\u81ea\u5df1\u7684UI\u4e0a\u770b\u5230\u4e00\u4e2a\u201c\u7279\u6b8a\u6218\u6597\u201d\uff0c\u5728\u8fd9\u91cc\u9632\u5b88\u65b9\u5c31\u5f00\u59cb\u7ec4\u5efa\u81ea\u5df1\u7684\u961f\u4f0d\u3002<\/span><\/p>\n<p>&#8211; all the attack\/defense battles will be played in 15vs15 format, without fog of war, standard mode, using company mode rules<br \/>\n<span style=\"color: #0000ff;\">\u6240\u6709\u7684\u653b\u51fb\/\u9632\u5b88\u6218\u6597\u7684\u5f62\u5f0f\u90fd\u662f15v15\u7684\uff0c\u4f46\u662f\u662f\u6ca1\u6709\u6218\u4e89\u8ff7\u96fe\u7684\uff08\u80fd\u770b\u5230\u5bf9\u9762\u7684\u8f66\u90fd\u662f\u4ec0\u4e48\uff09\uff0c\u6807\u51c6\u6a21\u5f0f\uff0c\u4f7f\u7528\u7684\u662f\u8054\u961f\u6218\u89c4\u5219<\/span><\/p>\n<p>&#8211; the bigger your stronkhold is, the more fights you need to defend it \u2013 every area (\u201cdirection\u201d) you unlock (4 maximum) means one defensive battle, so the biggest stronkholds will have to play 4 battles to defend the stronkhold<br \/>\n<span style=\"color: #0000ff;\">\u8981\u585e\u8d8a\u5927\uff0c\u6240\u9700\u8981\u7684\u9632\u5b88\u6218\u6570\u91cf\u5c31\u8d8a\u591a\u2014\u6bcf\u4e2a\u89e3\u9501\u7684\u533a\u57df\uff08\u201c\u65b9\u5411\u201d\uff09\uff08\u6700\u591a4\u4e2a\u533a\u57df\uff09\u610f\u5473\u7740\u591a\u4e00\u573a\u9632\u5b88\u6218\uff0c\u6240\u4ee5\u6700\u5927\u7684\u8981\u585e\u9700\u8981\u62534\u573a\u624d\u80fd\u5b88\u4f4f\u81ea\u5df1\u7684\u8981\u585e<\/span><\/p>\n<p>&#8211; if you lose, the enemy clan \u201clooting\u201d will be \u201cdelayed\u201d, the structure that the enemy clan attacked will be gradually looted (SS: not sure what this means)<br \/>\n<span style=\"color: #0000ff;\">\u5982\u679c\u4f60\u8f93\u4e86\uff0c\u5730\u65b9\u519b\u56e2\u7684\u201c\u63a0\u593a\u201d\u4f1a\u88ab\u201c\u5ef6\u8fdf\u201d\uff0c\u5bf9\u9762\u519b\u56e2\u6240\u653b\u51fb\u7684\u5efa\u7b51\u4f1a\u88ab\u5468\u671f\u6027\u7684\u63a0\u593a\uff08SS\uff1a\u5565\u9b3c\uff09<\/span><\/p>\n<p>&#8211; the defense time for stronkhold mode will appear for the entire week (SS: as in, attackers can attack the stronkhold every day of the week at the set hour) with one day exceptions, there will be a possibility to set one day \u201coff\u201d. The delay between changing the defense (SS: as in, how often can a commander change the defense time) is still under discussion<br \/>\n<span style=\"color: #0000ff;\">\u8981\u585e\u6a21\u5f0f\u7684\u9632\u5b88\u65f6\u95f4\u662f\u4ee5\u4e00\u5468\u4e3a\u5468\u671f\u7684\uff08SS\uff1a\u4e5f\u5c31\u662f\u653b\u51fb\u65b9\u53ef\u4ee5\u5728\u6bcf\u5929\u7684\u8fd9\u4e2a\u65f6\u95f4\u90fd\u653b\u51fb\u5bf9\u9762\u7684\u8981\u585e\uff09\u3002\u4f46\u662f\u6709\u4e00\u5929\u662f\u4f8b\u5916\uff0c\u53ef\u4ee5\u628a\u67d0\u4e00\u5929\u7684\u9632\u5b88\u6218\u6597\u201c\u5173\u95ed\u201d\u3002\u5728\u9632\u5b88\u65f6\u95f4\u4e4b\u95f4\u7684\u5ef6\u8fdf\uff08SS\uff1a\u4e5f\u5c31\u662f\u8bf4\u519b\u56e2\u6307\u6325\u5b98\u53ef\u4ee5\u4fee\u6539\u9632\u5b88\u65f6\u95f4\u7684\u9891\u7387\uff09\u73b0\u5728\u4f9d\u7136\u5728\u8ba8\u8bba\u4e2d<\/span><\/p>\n<p>&#8211; not gathering enough players for defense will automatically result in technical defeat<br \/>\n<span style=\"color: #0000ff;\">\u51d1\u4e0d\u9f50\u4eba\u7684\u7ed3\u679c\u5c31\u662f\u81ea\u52a8\u5224\u5b9a\u4e3a\u6218\u672f\u6027\u8d25\u5317<\/span><\/p>\n<p>&#8211; when attacking, the enemy clan will see your entire stronkhold and will choose the direction of attack as they will<br \/>\n<span style=\"color: #0000ff;\">\u5f53\u8fdb\u884c\u653b\u51fb\u65f6\uff0c\u5730\u65b9\u519b\u56e2\u80fd\u770b\u5230\u4f60\u7684\u6574\u4e2a\u8981\u585e\uff0c\u4e5f\u4f1a\u9009\u62e9\u4ed6\u4eec\u8981\u8fdb\u653b\u7684\u65b9\u5411<\/span><\/p>\n<p>&#8211; the map you will defend on will be randomly picked, BUT it will remain the same for two weeks. You as a defender will know the map and you will also know the map that will come for the next two week period in advance. Basically, you can\u2019t influence map choice, but you can prepare for it<br \/>\n<span style=\"color: #0000ff;\">\u4f60\u9700\u8981\u9632\u5b88\u7684\u5730\u56fe\u662f\u968f\u673a\u9009\u62e9\u7684\uff0c<strong>\u4f46\u662f<\/strong>\u5728\u63a5\u4e0b\u6765\u7684\u4e24\u5468\u4e2d\u5c31\u4e00\u76f4\u662f\u8fd9\u4e2a\u5730\u56fe\u4e86\u3002\u4f60\u4f5c\u4e3a\u9632\u5b88\u65b9\u4f1a\u77e5\u9053\u4f60\u4eec\u8981\u6253\u7684\u5730\u56fe\uff0c\u8fd8\u77e5\u9053\u8fd9\u5f20\u5730\u56fe\u5728\u63a5\u4e0b\u6765\u4e24\u5468\u5185\u4f1a\u4e0d\u505c\u7684\u51fa\u73b0\u3002\u57fa\u672c\u4e0a\u6765\u8bf4\u4f60\u662f\u65e0\u6cd5\u5f71\u54cd\u5730\u56fe\u7684\u9009\u62e9\u7684\uff0c\u4f46\u662f\u4f60\u53ef\u4ee5\u4e3a\u6b64\u800c\u505a\u51c6\u5907<\/span><\/p>\n<p>&#8211; the stronkhold defense is not connected to alliances, allied clans cannot come to help defend the stronkhold. There are ideas to implement this, but nothing is in plans right now.<br \/>\n<span style=\"color: #0000ff;\">\u8981\u585e\u6a21\u5f0f\u7684\u9632\u5b88\u4e0e\u8054\u76df\u662f\u6ca1\u6709\u5173\u7cfb\u7684\uff0c\u4e0e\u4f60\u540c\u76df\u7684\u519b\u56e2\u6ca1\u6cd5\u6765\u5e2e\u4f60\u9632\u5b88\u8981\u585e\u3002\u5176\u5b9e\u662f\u6709\u60f3\u5b9e\u88c5\u8fd9\u4e2a\u673a\u5236\u7684\u60f3\u6cd5\u7684\uff0c\u4f46\u662f\u73b0\u5728\u6ca1\u6709\u4efb\u4f55\u8ba1\u5212\u5c31\u662f\u4e86\u3002<\/span><\/p>\n<p>&#8211; if two clans are trying to attack one stronkhold, there will be no choice between them \u2013 the one who presses the \u201cattack\u201d button first attacks<br \/>\n<span style=\"color: #0000ff;\">\u5982\u679c\u4e24\u4e2a\u519b\u56e2\u51b3\u5b9a\u653b\u6253\u540c\u4e00\u4e2a\u8981\u585e\uff0c\u8fd9\u4fe9\u662f\u6ca1\u5f97\u9009\u7684\u2014\u8c01\u5148\u6309\u201c\u653b\u51fb\u201d\uff0c\u8c01\u5c31\u53bb\u6253\u00a0<\/span><\/p>\n<p><strong>Special Stronkhold Consumables<br \/>\n\u7279\u6b8a\u7684\u8981\u585e\u6a21\u5f0f\u6d88\u8017\u54c1\u00a0<\/strong><\/p>\n<p>&#8211; there will be special stronkhold consumables, but not with the attacking mode enabled, not even 2 patches after it (SS: fluke \u2013 \u201cnot even in 9.5\u2033)<br \/>\n<span style=\"color: #0000ff;\">\u4f1a\u6709\u7279\u6b8a\u7684\u8981\u585e\u6a21\u5f0f\u6d88\u8017\u54c1\uff0c\u4f46\u662f\u5728\u653b\u51fb\u6a21\u5f0f\u542f\u7528\u7684\u65f6\u5019\u662f\u6ca1\u6709\u7ed9\u517b\u7684\u3002\u5728\u5b9e\u88c5\u8981\u585e\u6a21\u5f0f\u4e4b\u540e\u7684\u4e24\u4e2a\u8865\u4e01\u90fd\u4e0d\u4f1a\u6709\uff08SS\uff1a\u4e5f\u5c31\u662f\u2014\u201c9.5\u90fd\u6ca1\u6709\u201d\uff09<\/span><\/p>\n<p>&#8211; these will be usable only by the team commander<br \/>\n<span style=\"color: #0000ff;\">\u6d88\u8017\u54c1\u53ea\u6709\u961f\u4f0d\u6307\u6325\u5b98\u624d\u80fd\u7528<\/span><\/p>\n<p>&#8211; every consumable will need a special building in the future, they will \u201cload\u201d the same way as the bonuses (reserves)<br \/>\n<span style=\"color: #0000ff;\">\u6bcf\u4e2a\u6d88\u8017\u54c1\u672a\u6765\u90fd\u9700\u8981\u4e00\u4e2a\u7279\u6b8a\u7684\u5efa\u7b51\u7269\u4f5c\u4e3a\u652f\u6491\uff0c\u4ed6\u4eec\u7684\u201c\u8f7d\u5165\u201d\u673a\u5236\u4e0e\u6218\u6597\u5956\u52b1\u52a0\u6210\uff08\u50a8\u5907\uff09\u662f\u4e00\u6837\u7684<\/span><\/p>\n<p>&#8211; every consumable will have 10 tiers of development, just like the buildings<br \/>\n<span style=\"color: #0000ff;\">\u6bcf\u4e2a\u6d88\u8017\u54c1\u90fd\u53ef\u4ee5\u5f00\u53d110\u7ea7\uff0c\u5c31\u50cf\u5efa\u7b51\u4e00\u6837<\/span><\/p>\n<p>&#8211; currently, the consumables are in prototype stage and it\u2019s tested so that you can use every consumable once per battle (but this will really come in distant future)<br \/>\n<span style=\"color: #0000ff;\">\u73b0\u5728\u8fd9\u4e9b\u6d88\u8017\u54c1\u8fd8\u5728\u5f00\u53d1\u521d\u671f\uff0c\u8fd8\u5728\u6d4b\u8bd5\u4e2d\uff0c\u6240\u4ee5\u4f60\u53ef\u4ee5\u5728\u6bcf\u573a\u6218\u6597\u90fd\u4f7f\u7528\u4e00\u4e2a\u6d88\u8017\u54c1\uff08\u4f46\u662f\u6b63\u5f0f\u5b9e\u88c5\u8fd8\u8981\u597d\u4e45\u597d\u4e45\uff09\u00a0<\/span><\/p>\n<p>There are following types of consumables developed:<br \/>\n<span style=\"color: #0000ff;\">\u4ed6\u4eec\u5df2\u7ecf\u5f00\u53d1\u4e86\u4ee5\u4e0b\u7c7b\u578b\u7684\u6d88\u8017\u54c1\uff1a\u00a0<\/span><\/p>\n<p>&#8211; turrets (consisting of tank turrets) controlled by bots, there are currently three variants \u2013 a KV-2 turret, a T30 turret and an E-100 turret. Each turret has its own hitpoints, they fire HE shells only. They will be possible to set on pre-determined spots on the map, they will also spot enemy tanks<br \/>\n<span style=\"color: #0000ff;\">\u7531Bot\u63a7\u5236\u7684\u70ae\u5854\uff08\u5305\u62ec\u5766\u514b\u7684\u70ae\u5854\uff09\uff0c\u73b0\u5728\u6709\u4e09\u79cd\u2014KV-2\u7684\u70ae\u5854\uff0cT30\u7684\u70ae\u5854\u4ee5\u53caE-100\u7684\u70ae\u5854\u3002\u6bcf\u4e2a\u70ae\u5854\u90fd\u6709\u81ea\u5df1\u7684\u8840\u91cf\uff0c\u53ea\u4f1a\u53d1\u5c04HE\u5f39\u3002\u8fd9\u4e9b\u70ae\u5854\u662f\u53ef\u4ee5\u653e\u5728\u5730\u56fe\u4e0a\u9884\u5148\u5b9a\u597d\u7684\u67d0\u4e2a\u70b9\u4e0a\uff0c\u8fd9\u4e9b\u70ae\u5854\u4e5f\u4f1a\u70b9\u4eae\u654c\u65b9\u5766\u514b<\/span><\/p>\n<p>&#8211; airstrike \u2013 a group of bombers attacking a certain area, the bombs will fall vertically down<br \/>\n<span style=\"color: #0000ff;\">\u7a7a\u88ad\u2014\u4e00\u7ec4\u8f70\u70b8\u59ec\u5bf9\u67d0\u4e2a\u7279\u5b9a\u533a\u57df\u8fdb\u884c\u653b\u51fb\uff0c\u70b8\u5f39\u662f\u5782\u76f4\u4e0b\u843d\u7684<\/span><\/p>\n<p>&#8211; artillery strike \u2013 artillery is firing at certain area like the bomb strike, the shells will be HE shells using artillery mechanics in the game with a low trajectory<br \/>\n<span style=\"color: #0000ff;\">\u706b\u70ae\u88ad\u51fb\u2014\u4e0e\u7a7a\u88ad\u5dee\u4e0d\u591a\uff0c\u706b\u70ae\u5bf9\u7279\u5b9a\u533a\u57df\u8fdb\u884c\u6253\u51fb\u3002\u70ae\u5f39\u90fd\u662fHE\u5f39\uff0c\u800c\u4e14\u4f7f\u7528\u7684\u662f\u6e38\u620f\u91cc\u73b0\u6709\u7684\u706b\u70ae\u673a\u5236\uff0c\u4f46\u662f\u5f39\u9053\u8f83\u4f4e<\/span><\/p>\n<p>&#8211; minefield \u2013 will cover certain area and will be impossible to detect, running over it will reduce tank hitpoints<br \/>\n<span style=\"color: #0000ff;\">\u5730\u96f7\u9635\u2014\u53ea\u80fd\u8986\u76d6\u90e8\u5206\u533a\u57df\uff0c\u800c\u4e14\u65e0\u6cd5\u88ab\u654c\u65b9\u63a2\u77e5\u3002\u78be\u8fc7\u5730\u96f7\u4f1a\u6389\u8840<\/span><\/p>\n<p>&#8211; smokescreen \u2013 certain area will be covered by smoke, the enemy team will not be able to spot anything within that area, but it works both ways (you will not be able to see through it)<br \/>\n<span style=\"color: #0000ff;\">\u70df\u5e55\u2014\u90e8\u5206\u533a\u57df\u4f1a\u88ab\u70df\u96fe\u7b3c\u7f69\uff0c\u654c\u65b9\u5728\u8fd9\u4e2a\u533a\u57df\u4e2d\u65e0\u6cd5\u70b9\u4eae\u4efb\u4f55\u4e1c\u897f\uff0c\u4f46\u662f\u8fd9\u4e2a\u6548\u679c\u662f\u53cc\u5411\u7684\uff08\u4f60\u5728\u91cc\u9762\u4e5f\u770b\u4e0d\u89c1\uff09<\/span><\/p>\n<p>&#8211; recon plane \u2013 for a short time, certain area of the map gets \u201cscouted\u201d<br \/>\n<span style=\"color: #0000ff;\">\u4fa6\u5bdf\u673a\u2014\u7279\u5b9a\u533a\u57df\u4f1a\u5728\u77ed\u65f6\u95f4\u5185\u88ab\u201c\u70b9\u4eae\u201d\u00a0<\/span><\/p>\n<p><strong>Miscellaneous<br \/>\n\u6742\u9879\u00a0<\/strong><\/p>\n<p>&#8211; stronkhold API will come quite soon, it\u2019s possible there will be a slight delay between the API and SH release<br \/>\n<span style=\"color: #0000ff;\">\u8981\u585e\u6a21\u5f0f\u7684API\u5f88\u5feb\u5c31\u4f1a\u6709\u4e86\uff0c\u4f46\u662f\u8981\u585e\u6a21\u5f0f\u7684\u5b9e\u88c5\u4e0eAPI\u7684\u516c\u5e03\u4e4b\u95f4\u53ef\u80fd\u4f1a\u6709\u4e00\u4e9b\u5ef6\u8fdf<\/span><\/p>\n<p>&#8211; exclusive tanks as SH rewards are not planned for now<br \/>\n<span style=\"color: #0000ff;\">\u73b0\u5728\u6682\u65f6\u6ca1\u6709\u7528\u7279\u6b8a\u5766\u514b\u4f5c\u4e3a\u8981\u585e\u6a21\u5f0f\u7684\u5956\u52b1\u7684\u8ba1\u5212<\/span><\/p>\n<p>&#8211; resources can be lost in following cases: when the enemy loots your SH and when your \u201cwarehouse\u201d (depot) is already full \u2013 in the latter case the resources simply disappear<br \/>\n<span style=\"color: #0000ff;\">\u8d44\u6e90\u4f1a\u5728\u4ee5\u4e0b\u60c5\u51b5\u4e2d\u5931\u53bb\uff1a\u5f53\u654c\u65b9\u519b\u56e2\u63a0\u593a\u4f60\u7684\u8981\u585e\uff0c\u6216\u8005\u4f60\u7684\u201c\u4ed3\u5e93\u201d\u5df2\u7ecf\u6ee1\u4e86\u2014\u540e\u9762\u8fd9\u79cd\u60c5\u51b5\u4e0b\u8d44\u6e90\u53ea\u4f1a\u76f4\u63a5\u6d88\u5931\u3002<\/span><\/p>\n<p>&#8211; one way or the other, the team participating in raids will get the resource amount stated in the format, its distribution will happen proportionally to XP of players<br \/>\n<span style=\"color: #0000ff;\">\u603b\u4e4b\uff0c\u53c2\u52a0\u7a81\u88ad\u7684\u961f\u4f0d\u4f1a\u4e8b\u5148\u77e5\u9053\u6240\u80fd\u83b7\u5f97\u7684\u8d44\u6e90\u6570\u91cf\uff0c\u8fd9\u4e9b\u8d44\u6e90\u4f1a\u4ee5\u73a9\u5bb6\u6240\u83b7\u5f97\u7684\u7ecf\u9a8c\u4e3a\u6807\u51c6\u6210\u6bd4\u4f8b\u5206\u914d<\/span><\/p>\n<p>&#8211; there are plans to start a new event like the World on Fire was soon, its gameplay will be significantly different from CW<br \/>\n<span style=\"color: #0000ff;\">\u6709\u8981\u5f00\u59cb\u4e00\u4e2a\u65b0\u7684\u7c7b\u4f3c\u4e8eWorld on Fire\u7684\u6d3b\u52a8\u7684\u8ba1\u5212\uff0c\u5b83\u7684\u6e38\u620f\u6027\u548c\u9886\u571f\u6218\u6709\u7740\u8f7b\u5fae\u7684\u4e0d\u540c<\/span><\/p>\n<p>&#8211; the third campaign will be much larger than the previous ones, will be more elaborate, there will be many more tools for commanders to monitor their clan and the \u201ctop X ladder\u201d etc., it\u2019s possible that the players will get to choose which reward they want for it from M60, VK7201, Object 907<br \/>\n<span style=\"color: #0000ff;\">\u7b2c\u4e09\u6b21\u9886\u571f\u6218\u9526\u6807\u8d5b\u6bd4\u524d\u4e24\u6b21\u90fd\u8981\u6253\uff0c\u800c\u4e14\u5185\u5bb9\u4f1a\u66f4\u52a0\u7684\u8be6\u5c3d\uff0c\u5bf9\u4e8e\u519b\u56e2\u957f\u6765\u8bf4\u4f1a\u6709\u66f4\u591a\u7684\u5de5\u5177\u6765\u7ba1\u7406\u81ea\u5df1\u7684\u519b\u56e2\uff0c\u4ee5\u53ca\u201c\u524dXX\u540d\u6392\u884c\u201d\u529f\u80fd\u4e4b\u7c7b\u7684\u3002\u73a9\u5bb6\u4eec\u4e5f\u8bb8\u6709\u53ef\u80fd\u53ef\u4ee5\u4eceM60\uff0cVK7201\u4ee5\u53ca907\u5de5\u7a0b\u4e2d\u9009\u62e9\u81ea\u5df1\u60f3\u8981\u7684\u5956\u52b1<\/span><\/p>\n<p>&#8211; current properties of Object 907 are final<br \/>\n<span style=\"color: #0000ff;\">907\u5de5\u7a0b\u73b0\u5728\u7684\u5c5e\u6027\u662f\u6700\u7ec8\u7248\u4e86<\/span><\/p>\n<p>&#8211; raids will be possible without having a full team (for example you can run a 7v7 raid with 6 people)<br \/>\n<span style=\"color: #0000ff;\">\u7a81\u88ad\u662f\u53ef\u4ee5\u5728\u961f\u4f0d\u4e0d\u5b8c\u6574\u7684\u60c5\u51b5\u4e0b\u8fdb\u884c\u7684\uff08\u53ef\u4ee5\u53ea\u75286\u4e2a\u4eba\u8fdb\u884c7V7\u7684\u7a81\u88ad\uff09<\/span><\/p>\n<p>&#8211; there will be no Clanwars within the client (SS: it will remain browser mode)<br \/>\n<span style=\"color: #0000ff;\">\u9886\u571f\u6218\u662f\u4e0d\u4f1a\u5185\u7f6e\u5728\u5ba2\u6237\u7aef\u5185\u7684\uff08SS\uff1a\u4f1a\u4fdd\u6301\u7740\u6d4f\u89c8\u5668\u6a21\u5f0f\uff09<\/span><\/p>\n<p>&#8211; CW 2.0 is in prototype stage, there are already working buttons and some CW players (under NDA) already tested it. The CW rules will remain the same, but the interface will be more convenient. There will be one large map, created with \u201cnew architecture\u201d. It will be possible to run various events without having to manually enter them into the code each time.<br \/>\n<span style=\"color: #0000ff;\">\u9886\u571f\u62182.0\u73b0\u5728\u8fd8\u5728\u539f\u578b\u9636\u6bb5\uff0c\u5df2\u7ecf\u6709\u53ef\u4ee5\u6b63\u5e38\u5de5\u4f5c\u7684\u5404\u79cd\u6309\u952e\u4e86\uff0c\u90e8\u5206\u9886\u571f\u6218\u73a9\u5bb6\uff08\u7b7e\u4e86\u4fdd\u5bc6\u534f\u8bae\u7684\uff09\u5df2\u7ecf\u6d4b\u8bd5\u8fc7\u5b83\u4eec\u4e86\u3002\u9886\u571f\u6218\u7684\u89c4\u5219\u5e94\u8be5\u8fd8\u662f\u4e00\u6837\u7684\uff0c\u4f46\u662f\u754c\u9762\u4f1a\u66f4\u52a0\u7684\u4fbf\u4e8e\u4f7f\u7528\u3002\u4f1a\u6709\u4e00\u5f20\u5f88\u5927\u7684\u5730\u56fe\uff0c\u7528\u7684\u662f\u201c\u65b0\u7684\u98ce\u683c\u201d\u521b\u9020\u7684\u3002\u8fd8\u53ef\u4ee5\u540c\u65f6\u53c2\u52a0\u591a\u4e2a\u6d3b\u52a8\uff0c\u800c\u4e0d\u9700\u8981\u624b\u52a8\u7684\u8f93\u5165\u90a3\u4e32\u4ee3\u7801\u3002<\/span><\/p>\n<p>&#8211; it will not be possible to buy or sell the SH resources<br \/>\n<span style=\"color: #0000ff;\">\u6ca1\u6cd5\u4e70\u5356\u8981\u585e\u6a21\u5f0f\u7684\u8d44\u6e90<\/span><\/p>\n<p>&#8211; it will not be possible to earn gold in SH mode<br \/>\n<span style=\"color: #0000ff;\">\u8981\u585e\u6a21\u5f0f\u91cc\u662f\u6ca1\u6cd5\u8d5a\u91d1\u5e01\u7684<\/span><\/p>\n<p>&#8211; there are plans to increase the amount of players in clans<br \/>\n<span style=\"color: #0000ff;\">\u6709\u8981\u589e\u52a0\u519b\u56e2\u4e2d\u73a9\u5bb6\u6570\u91cf\u7684\u8ba1\u5212<\/span><\/p>\n<p>&#8211; WG will participate in the Stronkhold mode and will develop their Stronkhold, including raids<br \/>\n<span style=\"color: #0000ff;\">WG\u4f1a\u53c2\u4e0e\u8981\u585e\u6a21\u5f0f\uff0c\u5e76\u4e14\u8fd8\u4f1a\u5f00\u53d1\u81ea\u5df1\u7684\u8981\u585e\uff0c\u4ed6\u4eec\u8fd8\u4f1a\u7ec4\u7ec7\u7a81\u88ad<\/span><\/p>\n<p>&#8211; there are no plans for now to further increase the amount of buildings in SH mode, it depends on feedback<br \/>\n<span style=\"color: #0000ff;\">\u6ca1\u6709\u8ba1\u5212\u8981\u8fdb\u4e00\u6b65\u589e\u52a0\u8981\u585e\u6a21\u5f0f\u7684\u5efa\u7b51\u6570\u91cf\uff0c\u5f53\u7136\u8fd9\u8fd8\u662f\u8981\u57fa\u4e8e\u73a9\u5bb6\u53cd\u9988\u6765\u8bf4\u7684<\/span><\/p>\n<p>&#8211; there will be no protection from one clan attacking you over and over again, \u201crigged\u201d battles will be detected and severely punished<br \/>\n<span style=\"color: #0000ff;\">\u4e0d\u4f1a\u5bf9\u4e00\u4e2a\u519b\u56e2\u4e0d\u505c\u7684\u653b\u51fb\u4f60\u8fd9\u4e00\u4e8b\u4f5c\u51fa\u4efb\u4f55\u4fdd\u62a4\u63aa\u65bd\u3002\u201c\u9884\u5148\u5546\u91cf\u597d\u201d\u7684\u6218\u6597\u4f1a\u88ab\u4fa6\u6d4b\u5230\uff0c\u800c\u4e14\u4f1a\u88ab\u4e25\u5389\u7684\u60e9\u7f5a\u00a0<\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Source:http:\/\/ftr.wot-news.com\/2014\/07\/2 &hellip; <a href=\"https:\/\/xvm.garphy.com\/?p=9220\">\u7ee7\u7eed\u9605\u8bfb <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[18,3],"tags":[20],"class_list":["post-9220","post","type-post","status-publish","format-standard","hentry","category-q-a","category-world-of-tank","tag-20"],"_links":{"self":[{"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/posts\/9220","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=9220"}],"version-history":[{"count":0,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/posts\/9220\/revisions"}],"wp:attachment":[{"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=9220"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=9220"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=9220"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}