{"id":9037,"date":"2014-07-15T22:06:04","date_gmt":"2014-07-15T14:06:04","guid":{"rendered":"http:\/\/xvm.garphy.com\/?p=9037"},"modified":"2014-07-15T22:06:04","modified_gmt":"2014-07-15T14:06:04","slug":"%e3%80%90developer-qa-%e3%80%9120140715","status":"publish","type":"post","link":"https:\/\/xvm.garphy.com\/?p=9037","title":{"rendered":"\u3010Developer Q&#038;A \u30112014\/07\/15"},"content":{"rendered":"<p><strong>Source:http:\/\/ftr.wot-news.com\/2014\/07\/15\/15-7-2014\/<br \/>\n\u6765\u6e90\u2197<\/strong><\/p>\n<p>&#8211; apparently, M46 Patton will have \u201cimproved torsion bars\u201d (increased the load capacity, good for stock tracks) equipment available in 9.3<br \/>\n<span style=\"color: #0000ff;\">M46\u5df4\u987f\u4f1a\u57289.3\u4e2d\u83b7\u5f97\u88c5\u5907\u201c\u589e\u5f3a\u578b\u626d\u6746\u201d\u7684\u80fd\u529b\u7684\uff08\u53ef\u4ee5\u589e\u52a0\u8f7d\u91cd\u91cf\uff0c\u767d\u677f\u5c65\u5e26\u7684\u65f6\u5019\u5f88\u5b9e\u7528\uff09<\/span><\/p>\n<p>&#8211; Q: \u201cWhy was FV215b 183 nerfed when Veider said 7 months ago in an interview that it won\u2019t be nerfed?\u201d A: \u201cSituation changed.\u201d<br \/>\n<span style=\"color: #0000ff;\">\u95ee\uff1a\u201cVeider\u5728\u4e03\u4e2a\u6708\u524d\u7684\u4e00\u6b21\u91c7\u8bbf\u4e2d\u8bf4FV215b 183\u4e0d\u4f1a\u88ab\u780d\uff0c\u4e3a\u4ec0\u4e48\u73b0\u5728\u88ab\u780d\u4e86\uff1f\u201d\u7b54\uff1a\u201c\u60c5\u51b5\u6709\u53d8\u3002\u201d<!--more--><\/span><\/p>\n<p>&#8211; IS-7, IS-4 and Maus are doing fine statistically<br \/>\n<span style=\"color: #0000ff;\">IS-7,IS-4\u548c\u9f20\u5f0f\u7684\u6570\u636e\u8868\u73b0\u6b63\u5e38<\/span><\/p>\n<p>&#8211; \u201cit\u2019s possible\u201d that the developers overestimated the importance of Object 430 armor<br \/>\n<span style=\"color: #0000ff;\">\u5f00\u53d1\u56e2\u961f\u201c\u6709\u53ef\u80fd\u201d\u8fc7\u5ea6\u4f30\u8ba1\u4e86430\u5de5\u7a0b\u88c5\u7532\u7684\u91cd\u8981\u6027<\/span><\/p>\n<p>&#8211; tank names on minimap are planned, no ETA yet (\u201cwhen it\u2019s done it\u2019s done\u201d)<br \/>\n<span style=\"color: #0000ff;\">\u6709\u8ba1\u5212\u8981\u641e\u5c0f\u5730\u56fe\u4e0a\u7684\u5766\u514b\u540d\u5b57\u7684\u529f\u80fd\uff0c\u4f46\u662f\u6ca1\u6709\u9884\u8ba1\u7684\u5b9e\u88c5\u65e5\u671f\uff08\u201cwhen it\u2019s done it\u2019s done\u201d\uff09<\/span><\/p>\n<p>&#8211; water render was not changed after 8.11<br \/>\n<span style=\"color: #0000ff;\">8.11\u540e\u5e76\u6ca1\u6709\u6539\u8fc7\u6c34\u4f53\u6e32\u67d3<\/span><\/p>\n<p>&#8211; Veider: developers are working on reworking camo and viewrange system<br \/>\n<span style=\"color: #0000ff;\">Veider\uff1a\u5f00\u53d1\u56e2\u961f\u5728\u91cd\u5236\u9690\u853d\u548c\u89c6\u91ce\u7cfb\u7edf<\/span><\/p>\n<p>&#8211; developers are considering camouflage rework (nerf), when a player asked whether RhB camo will be nerfed, Veider stated: \u201cWe are considering it. But we will not nerf RhB specifically, we will implement something systemic.\u201d<br \/>\n<span style=\"color: #0000ff;\">\u5f53\u6709\u73a9\u5bb6\u95ee\u5230\u83b1\u8335\u91d1\u5c5e\u6b66\u5668\u8fd0\u8f93\u8f66\u7684\u9690\u853d\u662f\u5426\u4f1a\u88ab\u780d\u7684\u65f6\u5019\uff0c\u5f00\u53d1\u56e2\u961f\u8bf4\u4ed6\u4eec\u6b63\u5728\u8003\u8651\u8981\u91cd\u5236\u9690\u853d\u7cfb\u7edf\uff08\u780d\uff09\uff0cVeider\u8868\u793a\uff1a\u201c\u6211\u4eec\u6b63\u5728\u8003\u8651\u3002\u4f46\u662f\u6211\u4eec\u4e0d\u4f1a\u7279\u5730\u7684\u780d\u83b1\u8335\u91d1\u5c5e\u4e00\u5200\uff0c\u6211\u4eec\u4f1a\u52a0\u5165\u4e00\u4e9b\u66f4\u52a0\u7cfb\u7edf\u7684\u73a9\u610f\u201d\u00a0<\/span><\/p>\n<p>Veider next made a few veiled remarks about upcoming changes, Storm showed up and unveiled the\u00a0<a href=\"http:\/\/ftr.wot-news.com\/2014\/07\/15\/storm-announces-spotting-changes\/\">planned spotting changes<\/a>.<br \/>\n<span style=\"color: #0000ff;\">Veider\u540e\u9762\u5c31\u5f88\u542b\u84c4\u7684\u8bf4\u4e86\u4e00\u4e0b\u7a76\u7adf\u4f1a\u6539\u4ec0\u4e48\uff0c\u8fd9\u4e2a\u65f6\u5019Storm\u8df3\u4e86\u51fa\u6765\uff0c\u89e3\u91ca\u4e86<\/span><a href=\"http:\/\/ftr.wot-news.com\/2014\/07\/15\/storm-announces-spotting-changes\/\">\u8ba1\u5212\u4e2d<\/a><span style=\"color: #0000ff;\">\u8981\u5bf9\u70b9\u4eae\u7cfb\u7edf\u505a\u51fa\u7684\u6539\u52a8\u00a0<\/span><\/p>\n<p>&#8211; Storm confirms, the candidate for the FV215b switch is the Chieftain<br \/>\n<span style=\"color: #0000ff;\">Storm\u80af\u5b9a\u8bf4\u6362\u6389FV215b\u7684\u5019\u9009\u8f66\u662f\u914b\u957f<\/span><\/p>\n<p>&#8211; FV4202 switch \u2013 \u201cwe will tell you closer to the end of the year\u201d<br \/>\n<span style=\"color: #0000ff;\">FV4202\u6362\u8f66\u7684\u4e8b\u60c5\u2014\u201c\u5e74\u672b\u518d\u53d1\u5e03\u8fdb\u4e00\u6b65\u7684\u6d88\u606f\u201d<\/span><\/p>\n<p>&#8211; no new tank nation will come this year<br \/>\n<span style=\"color: #0000ff;\">\u4eca\u5e74\u5185\u4e0d\u4f1a\u6709\u65b0\u7684\u56fd\u5bb6<\/span><\/p>\n<p>&#8211; it was not considered to reduce FV215b 183mm alpha (while compensating DPM with reload time) to for example 1400 damage, because \u201c1400 almost prevents the possibility of playing during penetration\u201d (SS: not sure what that means \u2013 that it would be not enough for glass gun?)<br \/>\n<span style=\"color: #0000ff;\">\u6ca1\u6709\u8981\u628aFV215b 183\u7684\u5355\u53d1\u4f24\u5bb3\uff08\u540c\u65f6\u63d0\u9ad8\u5c04\u901f\u6765\u4f5c\u4e3a\u8865\u507f\uff09\u964d\u4f4e\u52301400\u5de6\u53f3\uff0c\u56e0\u4e3a\u201c1400\u51e0\u4e4e\u5c31\u628a\u8fd9\u8f86\u8f66\u5728\u7a7f\u6df1\u8fc7\u7a0b\u4e2d\u7684\u6e38\u73a9\u6027\u5f04\u6ca1\u4e86\u201d\uff08SS\uff1a\u4e0d\u77e5\u9053\u8fd9\u662f\u4ec0\u4e48\u610f\u601d\u2014\u662f\u4e0d\u662f\u63071400\u5bf9\u4e8e\u8fd9\u4e48\u4e00\u6746\u73bb\u7483\u70ae\u6765\u8bf4\u592a\u4f4e\u4e86\uff1f\uff09<\/span><\/p>\n<p>&#8211; developers are working on fixing the bug where you can\u2019t see your friends as online if they are playing on other servers, but no exact info is available<br \/>\n<span style=\"color: #0000ff;\">\u5f00\u53d1\u56e2\u961f\u5728\u4fee\u590d\u90a3\u4e2a\u4f60\u770b\u4e0d\u5230\u5176\u4ed6\u670d\u52a1\u5668\u4e0a\u5728\u7ebf\u7684\u597d\u53cb\u7684Bug\uff0c\u4f46\u662f\u4e0d\u4f1a\u900f\u9732\u5177\u4f53\u7ec6\u8282<\/span><\/p>\n<p>&#8211; the \u201cdoubled\u201d maps (Prokhorovka\/new Prokhorovka, Himmelsdorf\/Winter Him) do in fact have the same probability of \u201cdropping\u201d (eg. you have twice a chance to end up on Himmelsdorf, one normal and one winter), the only exception is Ruinberg, which has one half chance of dropping (the Ruinberg on Fire has one half chance as well)<br \/>\n<span style=\"color: #0000ff;\">\u90a3\u4e9b\u201c\u53cc\u4efd\u201d\u5730\u56fe\uff08\u666e\u7f57\u970d\u6d1b\u592b\u5361\/\u65b0\u7684\u666e\u7f57\u970d\u6d1b\u592b\u5361\uff0c\u9521\u57ce\/\u51ac\u5929\u7684\u9521\u57ce\uff09\u5728\u670d\u52a1\u5668\u9009\u5730\u56fe\u7684\u65f6\u5019\u7684\u51e0\u7387\u662f\u76f8\u540c\u7684\uff08\u6709\u4e24\u500d\u7684\u51e0\u7387\u8fdb\u9521\u57ce\uff0c\u4e00\u4e2a\u5e38\u89c4\u7248\u4e00\u4e2a\u51ac\u5929\u7248\uff09\uff0c\u552f\u4e00\u7684\u4f8b\u5916\u662f\u9c81\u522b\u514b\uff0c\u53ea\u6709\u4e00\u534a\u7684\u51e0\u7387\u4f1a\u8fdb\uff08\u4e5f\u5c31\u662f\u7740\u706b\u7684\u9c81\u522b\u514b\u548c\u9c81\u522b\u514b\u5171\u4eab\u4e00\u4e2a\u5355\u4f4d\u7684\u51e0\u7387\uff09<\/span><\/p>\n<p>&#8211; the new autoaim is working correctly<br \/>\n<span style=\"color: #0000ff;\">\u65b0\u7684\u81ea\u52a8\u7784\u51c6\u673a\u5236\u5de5\u4f5c\u6b63\u5e38<\/span><\/p>\n<p>&#8211; Storm states he doesn\u2019t know of a 9.1 bug where the tanks outside of the viewrange are moving by \u201cjerks\u201d a lot on minimap<br \/>\n<span style=\"color: #0000ff;\">Storm\u8868\u793a\u4ed6\u4e0d\u77e5\u9053\u57289.1\u4e2d\u89c6\u91ce\u5916\u7684\u5766\u514b\u4f1a\u5728\u5c0f\u5730\u56fe\u4e0a\u5f88\u9891\u7e41\u7684\u201c\u62bd\u6410\u201d\u7684\u90a3\u4e2aBug<\/span><\/p>\n<p>&#8211; Serious optimization (terrain render)? \u201cWhen it\u2019s done it\u2019s done\u201d<br \/>\n<span style=\"color: #0000ff;\">\u91cd\u5927\u4f18\u5316\uff08\u5730\u5f62\u6e32\u67d3\uff09\uff1f\u201cWhen it\u2019s done it\u2019s done\u201d<\/span><\/p>\n<p>&#8211; Italian tanks? \u201cDefinitely not this year\u201d<br \/>\n<span style=\"color: #0000ff;\">\u610f\u5927\u5229\u5766\u514b\uff1f\u201c\u4eca\u5e74\u7edd\u5bf9\u6ca1\u6709\u201d<\/span><\/p>\n<p>&#8211; 9.2 test has its maps loading faster, according to Storm, this is also due to the HD textures not loading in full resolution for other tanks than your own<br \/>\n<span style=\"color: #0000ff;\">9.2\u6d4b\u8bd5\u670d\u4e2d\u5730\u56fe\u8f7d\u5165\u66f4\u5feb\u4e86\uff0cStorm\u8868\u793a\u8fd9\u4e5f\u662f\u7531\u4e8e\u9664\u4e86\u4f60\u81ea\u5df1\u7684\u5766\u514b\u4ee5\u5916\u7684\u9ad8\u6e05\u5766\u514b\u7684\u8d34\u56fe\u90fd\u4e0d\u518d\u8f7d\u5165\u5b8c\u6574\u5206\u8fa8\u7387\u7684\u8d34\u56fe\u5bfc\u81f4\u7684<\/span><\/p>\n<p>&#8211; T54E1 is doing fine statistically<br \/>\n<span style=\"color: #0000ff;\">\u6570\u636e\u4e0a\u770bT54E1\u8868\u73b0\u6b63\u5e38<\/span><\/p>\n<p>&#8211; developers have not yet decided how to correctly implement a general accuracy nerf (SS: was announced earlier)<br \/>\n<span style=\"color: #0000ff;\">\u5f00\u53d1\u56e2\u961f\u8fd8\u6ca1\u51b3\u5b9a\u5230\u5e95\u600e\u4e48\u6837\u5b9e\u88c5\u4e00\u4e2a\u901a\u7528\u7684\u51c6\u786e\u6027Nerf\uff08SS\uff1a\u65e9\u4e9b\u65f6\u5019\u4e5f\u8bf4\u8fc7\uff09\u00a0<\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Source:http:\/\/ftr.wot-news.com\/2014\/07\/1 &hellip; 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