{"id":8852,"date":"2014-07-11T14:53:44","date_gmt":"2014-07-11T06:53:44","guid":{"rendered":"http:\/\/xvm.garphy.com\/?p=8852"},"modified":"2014-07-11T14:53:44","modified_gmt":"2014-07-11T06:53:44","slug":"9-2%e4%b8%80%e6%b5%8b%e8%a1%a5%e4%b8%81%e4%bf%a1%e6%81%af","status":"publish","type":"post","link":"https:\/\/xvm.garphy.com\/?p=8852","title":{"rendered":"9.2\u4e00\u6d4b\u8865\u4e01\u4fe1\u606f"},"content":{"rendered":"<p><strong>Source:http:\/\/worldoftanks.com\/en\/news\/pc-browser\/19\/92-public-test\/<br \/>\n\u6765\u6e90\u2197<\/strong><\/p>\n<h3>New Content<br \/>\n<span style=\"color: #0000ff;\">\u65b0\u5185\u5bb9\u00a0<!--more--><\/span><\/h3>\n<ul>\n<li>New\u00a0<a href=\"http:\/\/worldoftanks.com\/news\/pc-browser\/17\/strongholds\/\">Strongholds<\/a>\u00a0mode for Clan Wars<br \/>\n<span style=\"color: #0000ff;\">\u9886\u571f\u6218\u7684\u65b0\u7684<a href=\"http:\/\/worldoftanks.com\/news\/pc-browser\/17\/strongholds\/\">\u8981\u585e<\/a>\u6a21\u5f0f<\/span><\/li>\n<li>Six new awards for Team Battle mode introduced<br \/>\n<span style=\"color: #0000ff;\">7\/42\u6a21\u5f0f\u52a0\u51656\u4e2a\u65b0\u7684\u5956\u7ae0<\/span><\/li>\n<li>SU-85i tank destroyer added to in-game shop<br \/>\n<span style=\"color: #0000ff;\">SU-85i\u52a0\u5165\u6e38\u620f\u5185\u5546\u5e97\u00a0<\/span><\/li>\n<\/ul>\n<h3>Maps<br \/>\n<span style=\"color: #0000ff;\">\u5730\u56fe\u00a0<\/span><\/h3>\n<ul>\n<li>Improvements and corrections made to the following maps:<br \/>\n<span style=\"color: #0000ff;\">\u5bf9\u4ee5\u4e0b\u5730\u56fe\u505a\u51fa\u4e86\u4fee\u6b63\u548c\u6539\u8fdb<\/span><\/p>\n<ul>\n<li>Sacred Valley<br \/>\n<span style=\"color: #0000ff;\">\u795e\u5723\u4e4b\u8c37<\/span><\/li>\n<li>Cliff<br \/>\n<span style=\"color: #0000ff;\">\u6d77\u5cb8\u4e89\u9738<\/span><\/li>\n<li>Sand River<br \/>\n<span style=\"color: #0000ff;\">\u8352\u6f20\u5c0f\u9547<\/span><\/li>\n<li>Hidden Village<br \/>\n<span style=\"color: #0000ff;\">\u8ff7\u96fe\u5c0f\u9547<\/span><\/li>\n<li>Erlenberg<br \/>\n<span style=\"color: #0000ff;\">\u57c3\u52d2\u65af\u5821<\/span><\/li>\n<li>El Halluf<br \/>\n<span style=\"color: #0000ff;\">\u827e\u5c14\u00b7\u54c8\u7f57\u592b<\/span><\/li>\n<li>Airfield<br \/>\n<span style=\"color: #0000ff;\">\u963f\u62c9\u66fc\u673a\u573a<\/span><\/li>\n<li>Komarin<br \/>\n<span style=\"color: #0000ff;\">\u79d1\u9a6c\u6797<\/span><\/li>\n<\/ul>\n<\/li>\n<li>Prokhorovka map reworked, added under the name &#8220;Fire Arc&#8221;<br \/>\n<span style=\"color: #0000ff;\">\u666e\u7f57\u970d\u6d1b\u592b\u5361\u88ab\u91cd\u5236\uff0c\u4ee5\u201c\u706b\u7130\u5929\u7a79\u201d\u7684\u540d\u5b57\u52a0\u5165\u6e38\u620f<\/span><\/li>\n<li>Snowstorm effect on Kharkov reworked<br \/>\n<span style=\"color: #0000ff;\">\u54c8\u5c14\u79d1\u592b\u7684\u66b4\u98ce\u96ea\u6548\u679c\u91cd\u505a<\/span><\/li>\n<li>Fixed the glitch causing vehicles to be launched into the air upon contact with certain structures on the Pearl River map<br \/>\n<span style=\"color: #0000ff;\">\u4fee\u6b63\u4e86\u4e4c\u8499\u96c4\u5c71\u5730\u56fe\u4e2d\u4e0e\u90e8\u5206\u7269\u4f53\u53d1\u751f\u63a5\u89e6\u540e\u4f1a\u628a\u5766\u514b\u4e22\u5230\u5929\u4e0a\u7684Bug<\/span><\/li>\n<li>Fixed the issue with blinking abbey windows on the Abbey map and the Gosprom building on Kharkov<br \/>\n<span style=\"color: #0000ff;\">\u4fee\u6b63\u4e86\u5728\u5c0f\u9547\u4e89\u593a\u6218\u4e2d\u4ee5\u53ca\u54c8\u5c14\u79d1\u592b\u4e2dGosprom\u5efa\u7b51\u4e0a\u7a97\u6237\u4f1a\u95ea\u7684\u95ee\u9898<\/span><\/li>\n<li>Reworked collision models for window embrasures in certain buildings on the Kharkov map. Players will now be able to shoot through these windows<br \/>\n<span style=\"color: #0000ff;\">\u91cd\u505a\u4e86\u54c8\u5c14\u79d1\u592b\u5730\u56fe\u4e0a\u90e8\u5206\u73bb\u7483\u4e0a\u5f39\u5b54\u7684\u78b0\u649e\u6a21\u578b\uff0c\u73b0\u5728\u73a9\u5bb6\u53ef\u4ee5\u5c04\u8fc7\u8fd9\u4e9b\u7a97\u6237\u4e86<\/span><\/li>\n<li>Collision model of bridge arches on the Windstorm map improved<br \/>\n<span style=\"color: #0000ff;\">\u98ce\u66b4\u5c0f\u9547\u7684\u6865\u5f27\u7684\u78b0\u649e\u6a21\u578b\u8fdb\u884c\u4e86\u6539\u8fdb\u00a0<\/span><\/li>\n<\/ul>\n<h3>Changes to Vehicle Characteristics<br \/>\n<span style=\"color: #0000ff;\">\u8f66\u8f86\u5c5e\u6027\u7684\u6539\u52a8\u00a0<\/span><\/h3>\n<ul>\n<li>Damage with HVAP M93 premium shell fired from 76mm gun M1A1 and 76mm gun M1A2 set equal to the damage with standard shell for these guns (from 110 to 115). Previously the premium shell dealt 5 points of damage less than the standard shell<br \/>\n<span style=\"color: #0000ff;\">76mm M1A1\u70ae\u4ee5\u53ca76mm M1A2\u70ae\u91cc\u53d1\u5c04\u7684HAVP M93\u91d1\u5e01\u5f39\u7684\u4f24\u5bb3\u4e0e\u8fd9\u4e9b\u70ae\u4e2d\u94f6\u5e01\u5f39\u7684\u4f24\u5bb3\u8bbe\u6210\u4e86\u540c\u6837\u7684\uff08\u4ece110\u4e0a\u8c03\u81f3115\uff09\uff0c\u4ee5\u524d\u91d1\u5e01\u5f39\u7684\u4f24\u5bb3\u6bd4\u94f6\u5e01\u5f39\u4f4e5\u70b9<\/span><\/li>\n<\/ul>\n<h4>France<br \/>\n<span style=\"color: #0000ff;\">\u6cd5\u56fd\u8f66<\/span><\/h4>\n<p>AMX 50 B:<\/p>\n<ul>\n<li>Aiming time for 120mm SA46 gun for AMX 50 B turret changed from 3 s to 2.5 s<br \/>\n<span style=\"color: #0000ff;\">\u4f7f\u7528AMX 50B\u70ae\u5854\u65f6\u7684120mm SA46\u70ae\u7684\u7784\u51c6\u65f6\u95f4\u4ece3\u79d2Buff\u81f32.5\u79d2\u00a0<\/span><\/li>\n<\/ul>\n<h4>Germany<br \/>\n<span style=\"color: #0000ff;\">\u5fb7\u56fd\u8f66\u00a0<\/span><\/h4>\n<p>Aufkl\u00e4rungspanzer Panther:<br \/>\n<span style=\"color: #0000ff;\">\u9ed1\u8c79\u4fa6\u5bdf\u8f66 \uff1a<\/span><\/p>\n<ul>\n<li>Reload time for 7.5\/5.5cm Waffe 0725 gun for VK 28.01 Ausf. C turret changed from 4 s to 3.4 s<br \/>\n<span style=\"color: #0000ff;\">\u4f7f\u7528VK 28.01 C\u578b\u70ae\u5854\u65f6\u76847.5\/5.5cm Waffe 0725\uff08\u56fd\u670d\u7b80\u79f0SB\u70ae\uff09\u7684\u88c5\u586b\u65f6\u95f4\u4ece4\u79d2Buff\u81f33.4\u79d2\u00a0<\/span><\/li>\n<\/ul>\n<p>Indien-Panzer:<br \/>\n<span style=\"color: #0000ff;\">\u5370\u5ea6\u5766\u514b\u8ba1\u5212\uff1a\u00a0<\/span><\/p>\n<ul>\n<li>Aiming time for 9cm Bordkanone gun for Indien-Panzer turret changed from 2.9 s to 2.7 s<br \/>\n<span style=\"color: #0000ff;\">\u4f7f\u7528\u5370\u5ea6\u5766\u514b\u8ba1\u5212\u70ae\u5854\u65f6\u76849cm Bordkanone\u70ae\u7684\u7784\u51c6\u65f6\u95f4\u4ece2.9\u79d2Buff\u81f32.7\u79d2<\/span><\/li>\n<li>Reload time for 9cm Bordkanone gun for Indien-Panzer turret changed from 7.5 s to 7.2 s<br \/>\n<span style=\"color: #0000ff;\">\u4f7f\u7528\u5370\u5ea6\u5766\u514b\u8ba1\u5212\u70ae\u5854\u65f6\u76849cm Bordkanone\u70ae\u7684\u88c5\u586b\u65f6\u95f4\u4ece7.5\u79d2Buff\u81f37.2\u79d2<\/span><\/li>\n<\/ul>\n<p>Leopard 1:<br \/>\n<span style=\"color: #0000ff;\">\u8c79I\u00a0<\/span><\/p>\n<ul>\n<li>Reload time for 10.5cm Bordkanone L7A3 gun for Leopard 1 turret changed from 9 s to 8.7 s<br \/>\n<span style=\"color: #0000ff;\">\u4f7f\u7528\u8c79I\u70ae\u5854\u768410.5cm Bordkanone L7A3\u70ae\u7684\u88c5\u586b\u65f6\u95f4\u4ece9\u79d2Buff\u81f38.7\u79d2\u00a0<\/span><\/li>\n<\/ul>\n<p>Leopard Prototyp A:<br \/>\n<span style=\"color: #0000ff;\">\u8c79I\u539f\u578b\u8f66\uff1a\u00a0<\/span><\/p>\n<ul>\n<li>Reload time for 10.5cm L7A1 gun for Leopard Prototyp A2 turret changed from 14 s to 13 s<br \/>\n<span style=\"color: #0000ff;\">\u4f7f\u7528\u8c79I\u539fA2\u70ae\u5854\u65f6\u7684L7A1\u70ae\u7684\u88c5\u586b\u65f6\u95f4\u4ece14\u79d2Buff\u81f313\u79d2<\/span><\/li>\n<li>Aiming time for 9cm Bordkanone gun for Leopard Prototyp A2 turret changed from 2.9 s to 2.5 s<br \/>\n<span style=\"color: #0000ff;\">\u4f7f\u7528\u8c79I\u539fA2\u70ae\u5854\u65f6\u76849cm Bordkanone\u70ae\u7684\u7784\u51c6\u65f6\u95f4\u4ece2.9\u79d2Buff\u81f32.5\u79d2<\/span><\/li>\n<li>Reload time for 10.5cm L7A1 gun for Porsche Standardpanzer turret changed from 12 s to 11.1 s<br \/>\n<span style=\"color: #0000ff;\">\u4f7f\u7528\u4fdd\u65f6\u6377\u6807\u51c6\u8c79\u7684\u70ae\u5854\u65f6\u7684L7A1\u70ae\u7684\u88c5\u586b\u65f6\u95f4\u4ece12\u79d2Buff\u81f311.1\u79d2\u00a0<\/span><\/li>\n<\/ul>\n<p>Rhm.-Borsig Waffentr\u00e4ger:<br \/>\n<span style=\"color: #0000ff;\">\u83b1\u8335\u91d1\u5c5e\u6b66\u5668\u8fd0\u8f93\u8f66\uff1a\u00a0<\/span><\/p>\n<ul>\n<li>Reload time for 12.8cm Kanone 44 L\/55 gun for Rhm.-Borsig Waffentr\u00e4ger turret changed from 10.9 s to 11.5 s<br \/>\n<span style=\"color: #0000ff;\">\u4f7f\u7528\u83b1\u8335\u91d1\u5c5e\u6b66\u5668\u8fd0\u8f93\u8f66\u70ae\u5854\u65f6\u768412.8cm Kanone 44 L\/55\u70ae\u7684\u88c5\u586b\u65f6\u95f4\u4ece10.9\u79d2\u780d\u523011.5\u79d2\u00a0<\/span><\/li>\n<\/ul>\n<p>Waffentr\u00e4ger auf E 100:<br \/>\n<span style=\"color: #0000ff;\">WT E-100\uff1a\u00a0<\/span><\/p>\n<ul>\n<li>Movement dispersion for Waffentr\u00e4ger auf E 100 suspension increased by 25%<br \/>\n<span style=\"color: #0000ff;\">WT E-100\u7684\u79fb\u52a8\u6269\u5708\u7cfb\u6570\u4e0a\u8c0325%\uff08\u780d\uff09<\/span><\/li>\n<li>Dispersion on hull traverse for Waffentr\u00e4ger auf E 100 suspension increased by 25%<br \/>\n<span style=\"color: #0000ff;\">WT E-100\u7684\u8f66\u8eab\u65cb\u8f6c\u65f6\u6269\u5708\u7cfb\u6570\u4e0a\u8c0325%\uff08\u780d\uff09<\/span><\/li>\n<li>Reload time for 12.8cm Kanone L\/61 gun for Waffentr\u00e4ger auf E 100 turret changed from 60 s to 52 s<br \/>\n<span style=\"color: #0000ff;\">\u4f7f\u7528WT E-100\u70ae\u5854\u65f6\u768412.8cm Kanone L\/61\u70ae\u7684\u88c5\u586b\u65f6\u95f4\u4ece60\u79d2\u780d\u81f352\u79d2<\/span><\/li>\n<li>Magazine shell quantity for 12.8cm Kanone L\/61 gun for Waffentr\u00e4ger auf E 100 turret changed from 6 to 5<br \/>\n<span style=\"color: #0000ff;\">\u4f7f\u7528WT E-100\u70ae\u5854\u65f6\u768412.8cm Kanone L\/61\u70ae\u7684\u5f39\u5939\u70ae\u5f39\u6570\u91cf\u4ece6\u53d1\u780d\u81f35\u53d1<\/span><\/li>\n<\/ul>\n<p>Waffentr\u00e4ger auf Pz. IV:<br \/>\n<span style=\"color: #0000ff;\">\u56db\u53f7\u6b66\u5668\u8fd0\u8f93\u8f66\uff1a\u00a0<\/span><\/p>\n<ul>\n<li>Reload time for 12.8cm Kanone L\/61 gun for Waffentr\u00e4ger auf Pz. IV f\u00fcr 12.8cm turret changed from 10.9 s to 11.6 s<br \/>\n<span style=\"color: #0000ff;\">\u4f7f\u7528\u56db\u53f7\u6b66\u5668\u8fd0\u8f93\u8f6612.8cm\u70ae\u5854\u65f6\u7684128mm L\/61\u70ae\u7684\u88c5\u586b\u65f6\u95f4\u4ece10.9\u79d2\u780d\u523011.6\u79d2<\/span><\/li>\n<li>Reload time for 12.8cm Kanone 44 L\/55 gun for Waffentr\u00e4ger auf Pz. IV f\u00fcr 12.8cm turret changed from 10 s to 10.6 s<br \/>\n<span style=\"color: #0000ff;\">\u4f7f\u7528\u56db\u53f7\u6b66\u5668\u8fd0\u8f93\u8f6612.8cm\u70ae\u5854\u65f6\u768412.8cm Kanone 44 L\/55\u70ae\u7684\u88c5\u586b\u65f6\u95f4\u4ece10\u79d2\u780d\u523010.6\u79d2<\/span><\/li>\n<li>Reload time for 15cm Pak L\/29.5 gun for Waffentr\u00e4ger auf Pz. IV f\u00fcr 15cm turret changed from 16 s to 17 s<br \/>\n<span style=\"color: #0000ff;\">\u4f7f\u7528\u56db\u53f7\u6b66\u5668\u8fd0\u8f93\u8f6615cm\u70ae\u5854\u65f6\u768415cm Pak L\/29.5\u70ae\u7684\u88c5\u586b\u65f6\u95f4\u4ece16\u79d2\u780d\u523017\u79d2<\/span><\/li>\n<li>Reload time for 15cm Pak L\/38 gun for Waffentr\u00e4ger auf Pz. IV f\u00fcr 15cm turret changed from 16 s to 17 s<br \/>\n<span style=\"color: #0000ff;\">\u4f7f\u7528\u56db\u53f7\u6b66\u5668\u8fd0\u8f93\u8f6615cm\u70ae\u5854\u65f6\u768415cm Pak L\/38\u70ae\u7684\u88c5\u586b\u65f6\u95f4\u4ece16\u79d2\u780d\u523017\u79d2\u00a0<\/span><\/li>\n<\/ul>\n<p>VK 45.02 (P) Ausf. B:<br \/>\n<span style=\"color: #0000ff;\">VK 45.02(P) B\u578b\uff1a\u00a0<\/span><\/p>\n<ul>\n<li>Armor of upper glacis plate changed from 170mm to 200mm<br \/>\n<span style=\"color: #0000ff;\">\u6b63\u9762\u9996\u4e0a\u88c5\u7532\u539a\u5ea6\u4ece170mmBuff\u81f3200mm<\/span><\/li>\n<li>Armor of lower glacis plate changed from 150mm to 200mm<br \/>\n<span style=\"color: #0000ff;\">\u6b63\u9762\u9996\u4e0b\u88c5\u7532\u539a\u5ea6\u4ece150mmBuff\u81f3200mm<\/span><\/li>\n<li>Armor of the frontal section of the roof for VK 45.02 (P) Ausf. B Schwerer Turm changed from 40mm to 60mm<br \/>\n<span style=\"color: #0000ff;\">VK 45.02 (P) B\u578bSchwerer Turm\u00a0\u70ae\u5854\u7684\u9876\u90e8\u7684\u524d\u534a\u90e8\u5206\u7684\u88c5\u7532\u539a\u5ea6\u4ece40mmBuff\u81f360mm<\/span><\/li>\n<\/ul>\n<p>StuG III Ausf. G:<br \/>\n<span style=\"color: #0000ff;\">\u4e09\u7a81G\u578b\u00a0<\/span><\/p>\n<ul>\n<li>Load capacity for StuG III Ausf. F suspension changed from 19,800kg to 22,940kg<br \/>\n<span style=\"color: #0000ff;\">\u4e09\u7a81F\u578b\u5c65\u5e26\u7684\u8f7d\u91cd\u4ece19800kg\u4e0a\u8c03\u81f322940kg<\/span><\/li>\n<li>Load capacity for StuG III Ausf. G suspension changed from 22,400kg to 25,690kg<br \/>\n<span style=\"color: #0000ff;\">\u4e09\u7a81G\u578b\u5c65\u5e26\u7684\u8f7d\u91cd\u4ece22400kg\u4e0a\u8c03\u81f325690kg<\/span><\/li>\n<li>Hull weight changed from 12,000kg to 15,140kg<br \/>\n<span style=\"color: #0000ff;\">\u8f66\u8eab\u91cd\u91cf\u4ece12000kg\u4e0a\u8c03\u81f315140kg<\/span><\/li>\n<li>Armor arrangement of StuG III Ausf. G brought in line with armor arrangement of real vehicles<br \/>\n<span style=\"color: #0000ff;\">\u4e09\u7a81G\u578b\u7684\u88c5\u7532\u5206\u5e03\u4e0e\u73b0\u5b9e\u751f\u6d3b\u4e2d\u7684\u88c5\u7532\u5206\u5e03\u63a5\u8f68\u00a0<\/span><\/li>\n<\/ul>\n<h4>Japan<br \/>\n<span style=\"color: #0000ff;\">\u65e5\u672c\u00a0<\/span><\/h4>\n<p>Type 97 Te-Ke:<br \/>\n<span style=\"color: #0000ff;\">\u4e5d\u4e03\u5f0f\u8efd\u88c5\u7532\u8eca \u30c6\u30b1<\/span><\/p>\n<ul>\n<li>Repair cost decreased by 5%<br \/>\n<span style=\"color: #0000ff;\">\u4fee\u8f66\u8d39\u7528\u51cf\u5c115%\u00a0\u00a0<\/span><\/li>\n<\/ul>\n<h4>Great Britain<br \/>\n<span style=\"color: #0000ff;\">\u82f1\u56fd\u00a0<\/span><\/h4>\n<p>Churchill I:<br \/>\n<span style=\"color: #0000ff;\">\u4e18\u5409\u5c14I\u00a0<\/span><\/p>\n<ul>\n<li>Armor arrangement adjusted to be more accurate (minor changes)<br \/>\n<span style=\"color: #0000ff;\">\u88c5\u7532\u5206\u5e03\u8c03\u6574\uff0c\u66f4\u52a0\u51c6\u786e\uff08\u5c0f\u6539\u52a8\uff09\u00a0<\/span><\/li>\n<\/ul>\n<p>FV215b (183):<br \/>\n<span style=\"color: #0000ff;\">FV215b(183):\u00a0<\/span><\/p>\n<ul>\n<li>Penetration of HESH Mk.1 shell for 183mm L4 gun changed from 275mm to 230mm<br \/>\n<span style=\"color: #0000ff;\">183mm L4\u70ae\u7684HESH Mk.1\u70ae\u5f39\u7684\u7a7f\u6df1\u4ece275mm\u4e0b\u8c03\u81f3230mm\u00a0<\/span><\/li>\n<\/ul>\n<p><span style=\"color: #0000ff;\">FV4202:<\/span><\/p>\n<ul>\n<li>Reload time for 105mm Royal Ordnance L7A1 gun for FV4202 turret changed from 9.3 s to 8.6 s<br \/>\n<span style=\"color: #0000ff;\">\u4f7f\u7528FV4202\u70ae\u5854\u65f6\u7684105mm \u00a0L7A1\u70ae\u7684\u88c5\u586b\u65f6\u95f4\u4ece9.3\u79d2Buff\u81f38.6\u79d2<\/span><\/li>\n<\/ul>\n<h4>U.S.A.<br \/>\n<span style=\"color: #0000ff;\">\u7f8e\u56fd\u00a0<\/span><\/h4>\n<p>M46 Patton:<br \/>\n<span style=\"color: #0000ff;\">M46\u5df4\u987f\u00a0<\/span><\/p>\n<ul>\n<li>Dispersion on the move for M46T80E1 suspension decreased by 7%<br \/>\n<span style=\"color: #0000ff;\">M46\u5df4\u987f\u5728\u4f7f\u7528M46T80E1\u60ac\u6302\u65f6\u7684\u79fb\u52a8\u6269\u5708\u7cfb\u6570\u4e0b\u8c037%(Buff)<\/span><\/li>\n<li>Dispersion on hull traverse for M46T80E1 suspension decreased by 7%<br \/>\n<span style=\"color: #0000ff;\">M46\u5df4\u987f\u5728\u4f7f\u7528M46T80E1\u60ac\u6302\u65f6\u7684\u8f66\u8eab\u65cb\u8f6c\u6269\u5708\u7cfb\u6570\u4e0b\u8c037%(Buff)<\/span><\/li>\n<li>Dispersion on the move for M46T81 suspension decreased by 8%<br \/>\n<span style=\"color: #0000ff;\">M46\u5df4\u987f\u5728\u4f7f\u7528M46T81\u60ac\u6302\u65f6\u7684\u79fb\u52a8\u6269\u5708\u7cfb\u6570\u4e0b\u8c038%(Buff)<\/span><\/li>\n<li>Dispersion on hull traverse for M46T81 suspension decreased by 8%<br \/>\n<span style=\"color: #0000ff;\">M46\u5df4\u987f\u5728\u4f7f\u7528M46T81\u60ac\u6302\u65f6\u7684\u8f66\u8eab\u65cb\u8f6c\u6269\u5708\u7cfb\u6570\u4e0b\u8c038%(Buff)<\/span><\/li>\n<li>Dispersion for 105mm gun T5E1M2 on turret traverse decreased by 14%<br \/>\n<span style=\"color: #0000ff;\">105mm T5E1M2\u70ae\u7684\u70ae\u5854\u65cb\u8f6c\u6269\u5708\u7cfb\u6570\u4e0b\u964d14%<em>\uff08\u8bd1\u6ce8\uff1a\u767d\u677f\u70ae\u5854\uff09<\/em><\/span><\/li>\n<li>Dispersion for 105mm gun T5E1M2 changed from 0.42 m to 0.4 m<br \/>\n<span style=\"color: #0000ff;\">105mm T5E1M2\u70ae\u7684\u767e\u7c73\u6563\u5e03\u4ece0.42\u7c73Buff\u81f30.4\u7c73<em>\uff08\u8bd1\u6ce8\uff1a\u767d\u677f\u70ae\u5854\uff09<\/em><\/span><\/li>\n<li>Dispersion for 105mm gun T5E1M2 on turret traverse decreased by 17%<br \/>\n<span style=\"color: #0000ff;\">105mm T5E1M2\u70ae\u7684\u70ae\u5854\u65cb\u8f6c\u6269\u5708\u7cfb\u6570\u4e0b\u964d17%<em>\uff08\u8bd1\u6ce8\uff1a\u5b8c\u5168\u4f53\u70ae\u5854\uff09<\/em><\/span><\/li>\n<li>Dispersion for 105mm gun T5E1M2 changed from 0.42 m to 0.4 m<br \/>\n<span style=\"color: #0000ff;\">105mm T5E1M2\u70ae\u7684\u767e\u7c73\u6563\u5e03\u4ece0.42\u7c73Buff\u81f30.4\u7c73<em>\uff08\u8bd1\u6ce8\uff1a\u5b8c\u5168\u4f53\u70ae\u5854\uff09<\/em><\/span><\/li>\n<\/ul>\n<p><span style=\"color: #0000ff;\">M8A1:\u00a0<\/span><\/p>\n<ul>\n<li>Armor arrangement adjusted to be more accurate (minor changes)<br \/>\n<span style=\"color: #0000ff;\">\u88c5\u7532\u5206\u5e03\u8c03\u6574\u4e86\uff0c\u66f4\u52a0\u51c6\u786e\uff08\u5c0f\u6539\u52a8\uff09\u00a0<\/span><\/li>\n<\/ul>\n<h4>U.S.S.R.<br \/>\n<span style=\"color: #0000ff;\">\u82cf\u8054\u00a0<\/span><\/h4>\n<p><span style=\"color: #0000ff;\">IS:<\/span><\/p>\n<ul>\n<li>Armor arrangement adjusted to be more accurate (minor changes)<br \/>\n<span style=\"color: #0000ff;\">\u88c5\u7532\u5206\u5e03\u8c03\u6574\u4e86\uff0c\u66f4\u52a0\u51c6\u786e\uff08\u5c0f\u6539\u52a8\uff09<\/span><\/li>\n<\/ul>\n<p>Object 263:<br \/>\n<span style=\"color: #0000ff;\">263\u5de5\u7a0b\uff1a\u00a0<\/span><\/p>\n<ul>\n<li>Reload time for 130mm S-70A gun for Object 263 turret changed from 11 s to 10.7 s<br \/>\n<span style=\"color: #0000ff;\">\u4f7f\u7528263\u5de5\u7a0b\u70ae\u5854\u65f6\u7684130mm S-70A\u70ae\u7684\u88c5\u586b\u65f6\u95f4\u4ece11\u79d2Buff\u81f310.7\u79d2\u00a0<\/span><\/li>\n<\/ul>\n<p><span style=\"color: #0000ff;\">SU-100M1:<\/span><\/p>\n<ul>\n<li>Reload time for 100mm LB-1C gun for SU-100M1 turret changed from 6.9 s to 5.9 s<br \/>\n<span style=\"color: #0000ff;\">\u4f7f\u7528SU-100M1\u70ae\u5854\u65f6\u7684100mm LB-1C\u70ae\u7684\u88c5\u586b\u65f6\u95f4\u4ece6.9\u79d2Buff\u81f35.9\u79d2\u00a0<\/span><\/li>\n<\/ul>\n<p><span style=\"color: #0000ff;\">SU-101:<\/span><\/p>\n<ul>\n<li>Reload time for 100mm D-54S gun for SU-101 changed from 7.1 s to 6.7 s<br \/>\n<span style=\"color: #0000ff;\">\u4f7f\u7528SU-101\u70ae\u5854\u65f6\u7684100mm D-54S\u7684\u88c5\u586b\u65f6\u95f4\u4ece7.1\u79d2Buff\u81f36.7\u79d2<\/span><\/li>\n<li>Dispersion for 100mm D-54S gun changed from 0.36 m to 0.35 m<br \/>\n<span style=\"color: #0000ff;\">100mm D-54S\u70ae\u7684\u767e\u7c73\u6563\u5e03\u4ece0.36\u7c73Buff\u81f30.35\u7c73<\/span><\/li>\n<\/ul>\n<p><span style=\"color: #0000ff;\">SU-122-54:<\/span><\/p>\n<ul>\n<li>Reload time for 100mm D-54S gun for SU-122\/54 turret changed from 6.8 s to 6.5 s<br \/>\n<span style=\"color: #0000ff;\">\u4f7f\u7528SU-122\/54\u70ae\u5854\u65f6\u7684100mm D-54S\u70ae\u7684\u88c5\u586b\u65f6\u95f4\u4ece6.8\u79d2Buff\u81f36.5\u79d2<\/span><\/li>\n<li>Dispersion for 100mm D-54S gun changed from 0.36 m to 0.35 m<br \/>\n<span style=\"color: #0000ff;\">100mm D-54S\u70ae\u7684\u767e\u7c73\u6563\u5e03\u4ece0.36\u7c73Buff\u81f30.35\u7c73\u00a0<\/span><\/li>\n<li>Reload time for 122mm \u041c62-C2 gun for SU-122\/54 turret changed from 10 s to 9.2 s<br \/>\n<span style=\"color: #0000ff;\">\u4f7f\u7528SU-122\/54\u70ae\u5854\u65f6\u7684122mm M62-C2\u70ae\u7684\u88c5\u586b\u65f6\u95f4\u4ece10\u79d2Buff\u81f39.2\u79d2<\/span><\/li>\n<li>Dispersion for 122mm \u041c62-C2 gun changed from 0.36 m to 0.35 \u043c<br \/>\n<span style=\"color: #0000ff;\">122mm M62-C2\u70ae\u7684\u767e\u7c73\u6563\u5e03\u4ece0.36\u79d2Buff\u81f30.35\u7c73\u00a0<\/span><\/li>\n<\/ul>\n<p><span style=\"color: #0000ff;\">\u0422-44:<\/span><\/p>\n<ul>\n<li>Reload time for 100mm LB-1 for \u0422-44-100 turret changed from 8.6 s to 8.1 s<br \/>\n<span style=\"color: #0000ff;\">\u4f7f\u7528T-44-100\u70ae\u5854\u65f6\u7684100mm LB-1\u70ae\u7684\u88c5\u586b\u65f6\u95f4\u4ece8.6\u79d2Buff\u81f38.1\u79d2\u00a0<\/span><\/li>\n<\/ul>\n<h3>Gameplay<br \/>\n<span style=\"color: #0000ff;\">\u6e38\u620f\u6027\u00a0<\/span><\/h3>\n<ul>\n<li>Removed all Historical Battle scenarios from the game<br \/>\n<span style=\"color: #0000ff;\">\u4ece\u6e38\u620f\u4e2d\u79fb\u9664\u4e86\u6240\u6709\u7684\u5386\u53f2\u6218<\/span><\/li>\n<li>Winter Himmelsdorf map is unavailable for low-tier battles<br \/>\n<span style=\"color: #0000ff;\">\u51ac\u5b63\u7684\u9521\u57ce\u73b0\u5728\u4f4e\u7ea7\u8f66\u8fdb\u4e0d\u53bb\u4e86<\/span><\/li>\n<li>Komarin map is unavailable for high-tier battles (available for tiers I-VIII only)<br \/>\n<span style=\"color: #0000ff;\">\u79d1\u9a6c\u6797\u73b0\u5728\u9ad8\u7ea7\u8f66\u8fdb\u4e0d\u53bb\u4e86\uff08\u53ea\u67091~8\u7ea7\u80fd\u8fdb\uff09<\/span><\/li>\n<li>Performance on the Komarin map improved<br \/>\n<span style=\"color: #0000ff;\">\u79d1\u9a6c\u6797\u7684\u5730\u56fe\u8868\u73b0\u8fdb\u884c\u4e86\u6539\u8fdb<\/span><\/li>\n<li>Six new awards for Team Battle mode introduced<br \/>\n<span style=\"color: #0000ff;\">\u52a0\u5165\u4e867\/42\u76846\u4e2a\u65b0\u5956\u7ae0<\/span><\/li>\n<li>Current average damage percent for Marks of Excellence, displayed in a tool tip, changed from maximum to current<br \/>\n<span style=\"color: #0000ff;\">\u73b0\u5728\u5728\u5de5\u5177\u6761\u4e2d\u663e\u793a\u7684\u70ae\u7ba1\u51fb\u6740\u6807\u8bb0\u7684\u5e73\u5747\u4f24\u5bb3\u767e\u5206\u6bd4\u4ece\u6700\u5927\u503c\u8c03\u6574\u4e3a\u5f53\u524d\u503c\u00a0<\/span><\/li>\n<\/ul>\n<h3>Graphics<br \/>\n<span style=\"color: #0000ff;\">\u753b\u9762\u00a0<\/span><\/h3>\n<ul>\n<li>The IS, SU-100, StuG III Ausf G, and Churchill I vehicles reworked in a new visual quality<br \/>\n<span style=\"color: #0000ff;\">IS,SU-100,\u4e09\u7a81G\u578b,\u4ee5\u53ca\u4e18\u5409\u5c14I\u4ee5\u4e00\u4e2a\u65b0\u7684\u89c6\u89c9\u8d28\u91cf\u91cd\u5236\u4e86\uff08\u9ad8\u6e05\u6a21\u578b\uff09<\/span><\/li>\n<li>Visual models of the following tank models improved: the ISU-152, SU-122\u0410, M18 Hellcat, M3 Lee, M4A3E2 Sherman Jumbo, Tortoise, Black Prince, Conqueror Gun Carriage, Pz.Kpfw. IV Ausf. D, Sturmpanzer I Bison, Pz.Kpfw. B2 740 (f), and Type 4 Chi-To<br \/>\n<span style=\"color: #0000ff;\">\u4ee5\u4e0b\u5766\u514b\u7684\u89c6\u89c9\u6a21\u578b\u6539\u8fdb\uff1aISU-152, SU-122A, M18\u5730\u72f1\u732b, M3\u674e, M4A3E2 \u8c22\u5c14\u66fc\u5c0f\u98de\u8c61\uff08\u6b63\u786e\u8bd1\u540d\u4e3a\u5de8\u65e0\u9738\uff09, \u571f\u9f9f, A43(\u9ed1\u4eb2\u738b), \u5f81\u670d\u8005GC, \u56db\u53f7D\u578b, \u91ce\u725b,\u00a0Pz.Kpfw. B2 740 (f),\u4ee5\u53ca\u56db\u5f0f\u4e2d\u6218<\/span><\/li>\n<li>Minor bugs in the collision model of the Object 430 tank fixed<br \/>\n<span style=\"color: #0000ff;\">\u4fee\u590d\u4e86430\u5de5\u7a0b\u7684\u78b0\u649e\u6a21\u578b\u4e2d\u7684\u5c0fBug<\/span><\/li>\n<li>For vehicles in HD quality, levels of detail for various display distances reworked<br \/>\n<span style=\"color: #0000ff;\">\u9ad8\u6e05\u6a21\u578b\u7684\u5766\u514b\u5728\u4e0d\u540c\u8ddd\u79bb\u4e0a\u7684\u663e\u793a\u7ec6\u8282\u7ea7\u522b\u91cd\u5236<\/span><\/li>\n<li>Improved display of shaders on vehicles in HD quality with settings set to low or medium<br \/>\n<span style=\"color: #0000ff;\">\u6539\u8fdb\u4e86\u5728\u8bbe\u7f6e\u4e3a\u4f4e\u6216\u4e2d\u65f6\u7684\u9ad8\u6e05\u6a21\u578b\u4e0a\u7684\u9634\u5f71\u663e\u793a<\/span><\/li>\n<li>Improved textures of certain previous vehicles that would be display worse after release of 9.0<br \/>\n<span style=\"color: #0000ff;\">\u6539\u8fdb\u4e86\u57289.0\u53d1\u5e03\u6bd49.0\u4ee5\u524d\u8fd8\u96be\u770b\u7684\u540e\u90e8\u5206\u8f66\u8f86\u7684\u8d34\u56fe<\/span><\/li>\n<li>Snowstorm effect on the Kharkov map reworked<br \/>\n<span style=\"color: #0000ff;\">\u54c8\u5c14\u79d1\u592b\u5730\u56fe\u7684\u66b4\u98ce\u96ea\u6548\u679c\u91cd\u5236<\/span><\/li>\n<li>Effects of shells hitting certain surfaces reworked<br \/>\n<span style=\"color: #0000ff;\">\u91cd\u5236\u4e86\u70ae\u5f39\u6253\u5728\u90e8\u5206\u8868\u9762\u4e0a\u7684\u6548\u679c<\/span><\/li>\n<li>New option in settings to disable foliage transparency between the camera and the player&#8217;s vehicle is now available (to improve performance of low configurations)<br \/>\n<span style=\"color: #0000ff;\">\u52a0\u5165\u4e86\u65b0\u7684\u53ef\u4ee5\u7981\u7528\u5728\u6444\u50cf\u673a\u4ee5\u53ca\u73a9\u5bb6\u5766\u514b\u4e2d\u95f4\u7684\u690d\u7269\u900f\u660e\u5316\u7684\u9009\u9879\uff08\u4e3a\u4e86\u7ed9\u8001\u7237\u673a\u4e0a\u7684\u6e38\u620f\u4f18\u5316\u8868\u73b0\uff09<\/span><\/li>\n<li>Fixed bugs with blown-off turrets disappearing underground<br \/>\n<span style=\"color: #0000ff;\">\u4fee\u590d\u4e86\u88ab\u70b8\u98de\u7684\u70ae\u5854\u4f1a\u5728\u5730\u5e95\u6d88\u5931\u7684Bug\u00a0<\/span><\/li>\n<\/ul>\n<h3>Sound<br \/>\n<span style=\"color: #0000ff;\">\u58f0\u6548\u00a0<\/span><\/h3>\n<ul>\n<li>Vehicle explosion sounds reworked depending on weight differences<br \/>\n<span style=\"color: #0000ff;\">\u73b0\u5728\u8f66\u8f86\u7684\u7206\u70b8\u58f0\u4f1a\u56e0\u4e3a\u8f66\u8f86\u91cd\u91cf\u4e0d\u540c\u800c\u6709\u6240\u4e0d\u540c<\/span><\/li>\n<li>Volume of gunshot sounds reworked depending on shooting distance<br \/>\n<span style=\"color: #0000ff;\">\u5f00\u70ae\u58f0\u7684\u97f3\u91cf\u5927\u5c0f\u6839\u636e\u5c04\u51fb\u8ddd\u79bb\u800c\u91cd\u5236<\/span><\/li>\n<li>For certain vehicles, reworked turret traverse sounds that were recorded incorrectly<br \/>\n<span style=\"color: #0000ff;\">\u4fee\u590d\u4e86\u90e8\u5206\u8f66\u8f86\u4e0a\u70ae\u5854\u8f6c\u52a8\u7684\u58f0\u97f3\u5f55\u5236\u9519\u8bef\u7684\u95ee\u9898\u00a0<\/span><\/li>\n<\/ul>\n<h3>Other Bugfixes and Changes<br \/>\n<span style=\"color: #0000ff;\">\u5176\u4ed6BuG\u4fee\u590d\u4ee5\u53ca\u6539\u52a8\u00a0<\/span><\/h3>\n<ul type=\"disc\">\n<li>Green \/ red line in Artillery mode reworked. Now, when a vehicle crosses the<br \/>\nintended shell flight path, the line turns red<br \/>\n<span style=\"color: #0000ff;\">\u706b\u70ae\u6a21\u5f0f\u4e0b\u7684\u7ea2\u7ebf\/\u7eff\u7ebf\u91cd\u5236\u3002\u73b0\u5728\u5f53\u6709\u8f66\u8f86\u7a7f\u8fc7\u4f60\u7684\u70ae\u7ebf\u65f6\uff0c\u90a3\u6761\u7ebf\u4f1a\u53d8\u7ea2<\/span><\/li>\n<li>Fixed the issue with auto-aim position hanging up in replays<br \/>\n<span style=\"color: #0000ff;\">\u4fee\u590d\u4e86\u5728\u770b\u5f55\u50cf\u65f6\u81ea\u52a8\u7784\u51c6\u4f1a\u6302\u8d77\u7684\u95ee\u9898<\/span><\/li>\n<li>Fixed the issue with vehicles twitching when turning on inclined surfaces<br \/>\n<span style=\"color: #0000ff;\">\u4fee\u590d\u4e86\u5728\u503e\u659c\u8868\u9762\u4e0a\u8f66\u8f86\u65cb\u8f6c\u65f6\u4f1a\u62bd\u6410\u7684\u95ee\u9898<\/span><\/li>\n<li>Display of HD vehicle models changed. Only the player&#8217;s vehicle will be displayed in HD now<br \/>\n<span style=\"color: #0000ff;\">\u9ad8\u6e05\u6a21\u578b\u663e\u793a\u6539\u52a8\u3002\u73b0\u5728\u53ea\u6709\u73a9\u5bb6\u7684\u8f66\u8f86\u4f1a\u4ee5\u9ad8\u6e05\u663e\u793a\u3002<em>\uff08\u8bd1\u6ce8\uff1a\u9519\u8bef\u3002Storm\u524d\u51e0\u5929\u66fe\u58f0\u660e\u8bf4\u6240\u6709\u9ad8\u6e05\u6a21\u578b\u90fd\u4f1a\u663e\u793a\uff0c\u53ea\u4e0d\u8fc7\u9664\u4e86\u73a9\u5bb6\u8f66\u8f86\u4ee5\u5916\u7684\u9ad8\u6e05\u6a21\u578b\u7684\u8d34\u56fe\u8d28\u91cf\u53d8\u4e3a50%\uff09<\/em><\/span><\/li>\n<li>Parameters of many vehicles rebalanced<br \/>\n<span style=\"color: #0000ff;\">\u8bb8\u591a\u8f66\u8f86\u7684\u53c2\u6570\u91cd\u65b0\u5e73\u8861\u4e86<\/span><\/li>\n<li>Certain bugs with application failures and crashes fixed.<br \/>\n<span style=\"color: #0000ff;\">\u4fee\u590d\u4e86\u90e8\u5206\u4f1a\u5bfc\u81f4\u5e94\u7528\u7a0b\u5e8f\u5931\u8d25\u548c\u5d29\u6e83\u7684Bug<\/span><\/li>\n<li>Certain cases of desynchronization of vehicle position on the server and player&#8217;s client fixed<br \/>\n<span style=\"color: #0000ff;\">\u4fee\u590d\u4e86\u5728\u7279\u5b9a\u60c5\u51b5\u4e0b\u4f1a\u5bfc\u81f4\u5ba2\u6237\u7aef\u548c\u670d\u52a1\u5668\u7aef\u7684\u8f66\u8f86\u4f4d\u7f6e\u4e0d\u540c\u6b65\u7684\u95ee\u9898<\/span><\/li>\n<li>Certain bugs related to memory leaks when joining\/leaving a battle fixed<br \/>\n<span style=\"color: #0000ff;\">\u4fee\u590d\u4e86\u5728\u52a0\u5165\/\u79bb\u5f00\u6218\u6597\u65f6\u4f1a\u5bfc\u81f4\u5185\u5b58\u6ea2\u51fa\u7684\u7279\u5b9aBug<\/span><\/li>\n<li>Certain bugs during battle playback fixed<br \/>\n<span style=\"color: #0000ff;\">\u4fee\u590d\u4e86\u5728\u653e\u5f55\u50cf\u65f6\u7684\u90e8\u5206Bug<\/span><\/li>\n<li>Bug with allied artillery gunshot tracers getting split in certain cases fixed<br \/>\n<span style=\"color: #0000ff;\">\u4fee\u590d\u4e86\u5728\u7279\u5b9a\u60c5\u51b5\u4e0b\u53cb\u519b\u706b\u70ae\u70ae\u7ebf\u4f1a\u88ab\u5206\u5f00\u7684Bug<\/span><\/li>\n<li>Bug with all enemies getting spotted at battle completion fixed<br \/>\n<span style=\"color: #0000ff;\">\u4fee\u590d\u4e86\u5728\u6218\u6597\u7ed3\u675f\u65f6\u6240\u6709\u654c\u4eba\u90fd\u88ab\u70b9\u4eae\u7684Bug<\/span><\/li>\n<li>Occasional false notifications of setting enemy vehicles on fire fixed<br \/>\n<span style=\"color: #0000ff;\">\u4fee\u590d\u4e86\u5728\u7279\u5b9a\u60c5\u51b5\u4e0b\u4f1a\u51fa\u73b0\u7684\u9519\u8bef\u7684\u654c\u4eba\u88ab\u6253\u7740\u706b\u7684\u63d0\u793a<\/span><\/li>\n<li>Certain minor interface bugs fixed<br \/>\n<span style=\"color: #0000ff;\">\u4fee\u590d\u4e86\u90e8\u5206\u5c0f\u7684\u754c\u9762Bug\u00a0<\/span><\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<p>Source:http:\/\/worldoftanks.com\/en\/news\/p &hellip; <a href=\"https:\/\/xvm.garphy.com\/?p=8852\">\u7ee7\u7eed\u9605\u8bfb <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3],"tags":[67,71],"class_list":["post-8852","post","type-post","status-publish","format-standard","hentry","category-world-of-tank","tag-0-9-1","tag-71"],"_links":{"self":[{"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/posts\/8852","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=8852"}],"version-history":[{"count":0,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/posts\/8852\/revisions"}],"wp:attachment":[{"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=8852"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=8852"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=8852"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}