{"id":7831,"date":"2014-05-15T11:55:20","date_gmt":"2014-05-15T03:55:20","guid":{"rendered":"http:\/\/xvm.garphy.com\/?p=7831"},"modified":"2014-05-15T11:59:22","modified_gmt":"2014-05-15T03:59:22","slug":"%e3%80%90developer-qa-%e3%80%9120140514","status":"publish","type":"post","link":"https:\/\/xvm.garphy.com\/?p=7831","title":{"rendered":"\u3010Developer Q&#038;A \u30112014\/05\/14"},"content":{"rendered":"<p><strong>Source:http:\/\/ftr.wot-news.com\/2014\/05\/14\/14-5-2014\/<br \/>\n\u6765\u6e90\u2197<\/strong><\/p>\n<p>Hello everyone, in case you are wondering what the hell happened that suddenly in one day, we have so much info on 9.1, it\u2019s because tomorrow, the 9.1 open test was supposed to begin. As far as I know (from WG RU), the test was postponed to next week \u2013 the reason for that is the fact the 9.1 test build is bugged (specifically, nasty FPS drops). WG wants to fix that first.<br \/>\n<span style=\"color: #0000ff;\">\u5927\u5bb6\u568e\uff0c\u4e3a\u4e86\u9632\u6b62\u4f60\u5728\u60f3\u4eca\u5929\u7a76\u7adf\u4ed6\u5988\u53d1\u751f\u4e86\u4ec0\u4e48\uff0c\u6211\u4eec\u6709\u5173\u4e8e9.1\u7684\u8fd9\u4e48\u591a\u4fe1\u606f\uff0c\u8fd9\u662f\u56e0\u4e3a\u660e\u5929\uff0c\u6309\u7167\u8ba1\u5212\uff0c9.1\u7684\u516c\u6d4b\u5c31\u8981\u5f00\u59cb\u4e86\u3002\u636e\u6211\u6240\u77e5\uff08WG\u6bdb\u670d\u7684\u6d88\u606f\uff09\uff0c\u6d4b\u8bd5\u670d\u88ab\u63a8\u8fdf\u5230\u4e86\u4e0b\u4e2a\u793c\u62dc\u2014\u539f\u56e0\u662f\u56e0\u4e3a9.1\u7684\u6d4b\u8bd5\u670d\u5ba2\u6237\u7aef\u6709Bug\uff08\u5267\u70c8\u6389\u5e27\uff09 \u3002WG\u60f3\u8981\u5148\u628a\u8fd9\u4e2a\u7ed9\u4fee\u590d\u4e86\u3002<\/span><\/p>\n<p>&#8211; VK Porsche not buffed while it needs a buff? \u201cIt happens\u201d<br \/>\n<span style=\"color: #0000ff;\">VK\uff08P\uff09\u7cfb\u5217\u603b\u662f\u5728\u9700\u8981Buff\u7684\u65f6\u5019\u6ca1\u6709\u88abBuff\uff1f\u201c\u4e60\u60ef\u5c31\u597d\u201d<!--more--><\/span><\/p>\n<p>&#8211; Storm states that the nerf of imbalanced tanks WILL come, developers did not decide to leave them<br \/>\n<span style=\"color: #0000ff;\">Storm\u8868\u793a\u8bf4\u5bf9\u90a3\u4e9b\u4e0d\u5e73\u8861\u7684\u5766\u514b<strong>\u4f1a<\/strong>\u88ab\u780d\u7684\uff0c\u5f00\u53d1\u56e2\u961f\u5e76\u6ca1\u6709\u51b3\u5b9a\u4efb\u5176\u81ea\u6d41<\/span><\/p>\n<p>&#8211; gold ammo shots make 10-15 percent of all shots fired, sometimes up to 20 percent \u2013 there are peaks of more, but they are rare, official statistics won\u2019t be disclosed<br \/>\n<span style=\"color: #0000ff;\">\u91d1\u5e01\u5f39\u5360\u4e86\u6240\u6709\u88ab\u4f7f\u7528\u7684\u70ae\u5f39\u6570\u91cf\u768410~15%\uff0c\u6709\u7684\u65f6\u5019\u4f1a\u9ad8\u8fbe20%\u2014\u6709\u6570\u636e\u66f4\u9ad8\u7684\u5cf0\u503c\uff0c\u4f46\u662f\u51fa\u73b0\u7684\u5f88\u5c11\u3002\u4e0d\u4f1a\u516c\u5e03\u5b98\u65b9\u6570\u636e\u7684\u3002<\/span><\/p>\n<p>&#8211; Storm confirms that gold ammo statistics do not show \u201cterrible dominance of gold ammo\u201d<br \/>\n<span style=\"color: #0000ff;\">Storm\u80af\u5b9a\u8bf4\u91d1\u5e01\u5f39\u7684\u6570\u636e\u5e76\u6ca1\u6709\u8bf4\u660e\u201c\u91d1\u5e01\u5f39\u7684\u6050\u6016\u7edf\u6cbb\u201d<\/span><\/p>\n<p>&#8211; the gold ammo statistics are about the same for tier 10 and the entire game<br \/>\n<span style=\"color: #0000ff;\">\u91d1\u5e01\u5f39\u6570\u636e\u5bf910\u7ea7\u4ee5\u53ca\u6574\u4e2a\u6e38\u620f\u90fd\u662f\u4e00\u6837\u7684<\/span><\/p>\n<p>&#8211; Storm states he could partially agree with the increase of role of armor<br \/>\n<span style=\"color: #0000ff;\">Storm\u8868\u793a\u8bf4\u4ed6\u90e8\u5206\u540c\u610f\u88c5\u7532\u6240\u626e\u6f14\u7684\u89d2\u8272\u6b63\u5728\u9010\u6b65\u53d8\u5927<\/span><\/p>\n<p>&#8211; skill MM? Storm: \u201cIf it will come, then in a separate mode, such as \u2018ranked random\u2019 as an addition to normal random battles\u201d<br \/>\n<span style=\"color: #0000ff;\">\u6c34\u5e73\u5206\u623f\uff1fStorm\uff1a\u201c\u5982\u679c\u6709\u7684\u8bdd\uff0c\u4f1a\u505a\u6210\u4e00\u4e2a\u5355\u72ec\u7684\u6a21\u5f0f\uff0c\u6817\u5982\u2018\u5929\u68af\u968f\u673a\u2019\u4f5c\u4e3a\u5bf9\u5e38\u89c4\u968f\u673a\u6218\u6597\u7684\u8865\u5145\u201d<\/span><\/p>\n<p>&#8211; normalization will not be further reduced, it\u2019s small as it is<br \/>\n<span style=\"color: #0000ff;\">\u8f6c\u6b63\u6548\u679c\u4e0d\u4f1a\u5728\u51cf\u5c0f\u4e86\uff0c\u4f1a\u4fdd\u6301\u73b0\u72b6<\/span><\/p>\n<p>&#8211; T18 will still be too strong in 9.1? \u201cYou can play on T18\u2033 (Storm states later that T18 will be nerfed)<br \/>\n<span style=\"color: #0000ff;\">T18\u57289.1\u8fd8\u662f\u592a\u5f3a\u4e86\uff1f\u201c\u53bb\u73a9T18\u5427\u201d\uff08Storm\u8868\u793a\u8bf4T18\u4f1a\u88ab\u780d\uff09\u00a0<\/span><\/p>\n<p>&#8211; developers are slowly working on (now admitted) issue of freezes whenever you detect (light up) a new tank<br \/>\n<span style=\"color: #0000ff;\">\u5f00\u53d1\u56e2\u961f\u6b63\u5728\u6162\u6162\u7684\u89e3\u51b3\uff08\u73b0\u5728\u627f\u8ba4\u4e86\uff09\u5728\u70b9\u4eae\u65f6\u6e38\u620f\u4f1a\u5361\u987f\u7684\u95ee\u9898<\/span><\/p>\n<p>&#8211; one of the variants is making nerfs\/buffs in batches by tiers (for example \u201cin patch 9.2, tanks of tier 6 will be rebalanced\u201d)<br \/>\n<span style=\"color: #0000ff;\">\u53e6\u4e00\u79cdBuff\/Nerf\u7684\u529e\u6cd5\u662f\u4ee5\u8f66\u8f86\u7b49\u7ea7\u6765\u8fdb\u884c\uff08\u6817\u5982\u2018\u57289.2\u8865\u4e01\u4e2d\uff0c6\u7ea7\u8f66\u4f1a\u88ab\u5e73\u8861\u6389\u2019\uff09<\/span><\/p>\n<p>&#8211; Q: \u201cOn forums, noobs are being all happy, they are going to play with T18 and Hellcat!\u201d A: \u201cWell, at least someone is happy\u201d<br \/>\n<span style=\"color: #0000ff;\">\u95ee\uff1a\u201c\u5728\u8bba\u575b\u4e0a\uff0c\u83dc\u903c\u4eec\u90fd\u5f88\u5f00\u5fc3\uff0c\u4ed6\u4eec\u90fd\u8981\u53bb\u73a9T18\u548c\u5730\u72f1\u732b\u4e86\uff01\u201d\u7b54\uff1a\u201c\u5443\uff0c\u81f3\u5c11\u6709\u4eba\u5f00\u5fc3\u4e0d\u662f\u3002\u201d<\/span><\/p>\n<p>&#8211; on tier 6 balance: \u201cWell, if we are to rebalance Hellcat, we also need to rebalance KV-1S so the tier is fixed\u201d<br \/>\n<span style=\"color: #0000ff;\">\u5173\u4e8e6\u7ea7\u8f66\u7684\u5e73\u8861\uff1a\u201c\u5443\uff0c\u5982\u679c\u6211\u4eec\u8981\u91cd\u65b0\u5e73\u8861\u5730\u72f1\u732b\uff0c\u6211\u4eec\u5c31\u8981\u91cd\u65b0\u5e73\u8861KV-1S\uff0c\u8fd9\u6837\u8fd9\u4e2a\u7b49\u7ea7\u5c31\u641e\u5b9a\u4e86\u201d<\/span><\/p>\n<p>&#8211; in 9.2, \u201cmore complex approach\u201d to rebalance will come (Storm adds: \u201cif we manage to do it\u201d)<br \/>\n<span style=\"color: #0000ff;\">\u57289.2\u4e2d\u4f1a\u6709\u201c\u66f4\u52a0\u590d\u6742\u7684\u91cd\u65b0\u5e73\u8861\u7684\u65b9\u6cd5\u201d\uff08Storm\u540e\u6765\u8bf4\uff1a\u201c\u5982\u679c\u6211\u4eec\u6709\u673a\u4f1a\u505a\u7684\u8bdd\u201d\uff09<\/span><\/p>\n<p>&#8211; 9.1 will not bring any HD models, it\u2019s not connected<br \/>\n<span style=\"color: #0000ff;\">9.1\u4e0d\u4f1a\u6709\u4efb\u4f55\u7684\u9ad8\u6e05\u6a21\u578b\uff0c\u8fd9\u4fe9\u6ca1\u6709\u5173\u7cfb<\/span><\/p>\n<p>&#8211; players pointed out to Storm that there are other guns, where gold ammo damage doesn\u2019t correspond to silver ammo damage, Storm stated he would investigate (SS: it\u2019s a bug, they should correspond)<br \/>\n<span style=\"color: #0000ff;\">\u73a9\u5bb6\u5411Storm\u6307\u51fa\u8fd8\u6709\u5176\u4ed6\u4e3b\u70ae\u5b58\u5728\u6709\u91d1\u5e01\u5f39\u7684\u4f24\u5bb3\u548c\u94f6\u5e01\u5f39\u4f24\u5bb3\u4e0d\u7b26\u7684\u95ee\u9898\uff0cStorm\u8868\u793a\u8bf4\u4ed6\u4f1a\u53bb\u8c03\u67e5\uff08SS\uff1a\u662f\u4e2aBug\uff0c\u5176\u5b9e\u5e94\u8be5\u76f8\u7b49\uff09<\/span><\/p>\n<p>&#8211; Storm confirms: all LT tier 4-7 (apart from exceptions) will have their MM spread improved by removing the top battletier<br \/>\n<span style=\"color: #0000ff;\">Storm\u80af\u5b9a\u7684\u6d88\u606f\uff1a\u6240\u67094~7\u7ea7\u7684\u8f7b\u5766\uff08\u9664\u4e86\u67d0\u4e9b\u7279\u4f8b\uff09\u7684\u5206\u623f\u90fd\u4f1a\u901a\u8fc7\u79fb\u9664\u5f53\u524d\u6700\u9ad8\u4e00\u7ea7\u7684\u6218\u6597\u7b49\u7ea7\u6765\u5f97\u5230\u6539\u8fdb<\/span><\/p>\n<p>&#8211; carrying capacity of M46 Patton will not be buffed in 9.1<br \/>\n<span style=\"color: #0000ff;\">M46\u5df4\u987f\u7684Carry\u80fd\u529b\u57289.1\u4e2d\u4e0d\u4f1a\u88abBuff<\/span><\/p>\n<p>&#8211; Veider states that the point of the Hellcat nerf is the fact that now it is too unversal, it\u2019s not like a TD, more like a MT, that\u2019s why the Hellcat parameters that are more like MT-ish were supposed to be nerfed in 9.1, while the TD-ish parameters stayed the same, the nice gun and depression were left alone<br \/>\n<span style=\"color: #0000ff;\">Veider\u8868\u793a\u5730\u72f1\u732b\u88ab\u780d\u7684\u539f\u56e0\u662f\u5b83\u592a\u901a\u7528\u4e86\uff0c\u5b83\u5e76\u4e0d\u50cf\u4e00\u8f86TD\uff0c\u800c\u66f4\u50cf\u4e00\u8f86\u4e2d\u5766\u3002\u8fd9\u5c31\u662f\u4e3a\u4ec0\u4e48\u5730\u72f1\u732b\u7684\u90a3\u4e9b\u548c\u4e2d\u5766\u5f88\u50cf\u7684\u53c2\u6570\u90fd\u57289.1\u4e2d\u90fd\u672c\u6765\u8981\u88ab\u780d\u6389\uff0c\u4f46\u662f\u90a3\u4e9bTD\u7684\u53c2\u6570\u90fd\u4fdd\u6301\u4e86\u4e0d\u53d8\u3002\u5f88\u597d\u7684\u4fef\u89d2\u4ee5\u53ca\u4e3b\u70ae\u90fd\u6ca1\u6709\u6539\u52a8\u3002<\/span><\/p>\n<p>&#8211; the 9.1 patch will be technical with various fixes, not much on a content (just one map)<br \/>\n<span style=\"color: #0000ff;\">9.1\u8865\u4e01\u4f1a\u7740\u91cd\u4e8e\u4fee\u590dBug\uff0c\u800c\u4e0d\u662f\u5e26\u6765\u8bb8\u591a\u65b0\u7684\u5185\u5bb9\uff08\u9664\u4e86\u6709\u4e00\u5f20\u65b0\u5730\u56fe\uff09<\/span><\/p>\n<p>&#8211; Storm admits that FPS issues were not fixed unfortunately in 9.1<br \/>\n<span style=\"color: #0000ff;\">Storm\u627f\u8ba4\u8bf4\u57289.1\u4e2d\u4ed6\u4eec\u6ca1\u80fd\u4fee\u590d\u5e27\u6570\u7684\u95ee\u9898<\/span><\/p>\n<p>&#8211; Storm states that increasing the penetration drop over distance is not a good solution to improve the role of armor, as vehicles with low penetration as it is will suffer while those with a really big one will not even notice<br \/>\n<span style=\"color: #0000ff;\">Storm\u8868\u793a\u8bf4\u628a\u968f\u8ddd\u79bb\u63d0\u9ad8\u800c\u964d\u4f4e\u7684\u7a7f\u6df1\u7684\u6570\u5b57\u63d0\u9ad8\u5e76\u4e0d\u662f\u4e2a\u5f88\u597d\u7684\u89e3\u51b3\u73b0\u5728\u88c5\u7532\u6240\u626e\u6f14\u7684\u89d2\u8272\u7684\u95ee\u9898\u7684\u529e\u6cd5\uff0c\u56e0\u4e3a\u90a3\u4e9b\u7a7f\u6df1\u5f88\u4f4e\u7684\u8f66\u5c31\u4f1a\u5f88\u75db\u82e6\uff0c\u800c\u90a3\u4e9b\u50bb\u5927\u9ed1\u7c97\u5c31\u6839\u672c\u4e0d\u4f1a\u611f\u89c9\u5230\u4ec0\u4e48<\/span><\/p>\n<p>&#8211; Q: \u201cIs general nerf of Soviet tier 10 mediums planned for 2014? Veider: \u201cWhy just Soviet ones?\u201d<br \/>\n<span style=\"color: #0000ff;\">\u95ee\uff1a\u201c2014\u5e74\u6709\u6ca1\u6709\u8981\u5bf9\u82cf\u8054\u768410\u7ea7\u4e2d\u5766\u4e00\u8d77\u780d\u4e00\u5200\uff1f\u201dVeider\uff1a\u201c\u4e3a\u4ec0\u4e48\u53ea\u780d\u82cf\u8054\uff1f\u201d<\/span><\/p>\n<p>&#8211; gun accuracy will be reduced by a little via accuracy mechanism, not by nerfing tank stats because the general accuracy is too high, this concerns tanks \u2013 not arty (SS: or at least arty will be considered separately)<br \/>\n<span style=\"color: #0000ff;\">\u4e3b\u70ae\u7684\u7cbe\u51c6\u4f1a\u7531\u673a\u5236\u4e0a\u7684\u8c03\u6574\u7a0d\u5fae\u4e0b\u964d\u4e00\u4e9b\uff0c\u800c\u4e0d\u662f\u901a\u8fc7\u780d\u8f66\u7684\u6570\u636e\u6765\u5b8c\u6210\uff0c\u56e0\u4e3a\u73b0\u5728\u666e\u904d\u7684\u547d\u4e2d\u7387\u90fd\u592a\u9ad8\u4e86\uff0c\u8fd9\u4e2a\u5173\u7cfb\u5230\u7684\u662f\u5766\u514b\u2014\u800c\u4e0d\u662f\u706b\u70ae\uff08SS\uff1a\u6216\u8005\u8bf4\u706b\u70ae\u4f1a\u88ab\u5355\u72ec\u8c03\u6574\uff09<\/span><\/p>\n<p>&#8211; Assault on Sand River will still be removed if I understand it correctly (SS: this is unclear)<br \/>\n<span style=\"color: #0000ff;\">\u5982\u679c\u6211\u7406\u89e3\u6b63\u786e\uff0c\u8352\u6f20\u5c0f\u9547\u7684\u653b\u9632\u6218\u4ee5\u540e\u4f1a\u4e00\u76f4\u4fdd\u6301\u88ab\u780d\u6389\u7684\u72b6\u6001\uff08SS\uff1a\u8fd9\u4e2a\u4e0d\u592a\u6e05\u695a\uff09<\/span><\/p>\n<p>&#8211; Storm confirms that patch 9.1 has FPS issues, they are looking for the problem<br \/>\n<span style=\"color: #0000ff;\">Storm\u80af\u5b9a\u8bf49.1\u8865\u4e01\u6709\u8fd9\u5e27\u6570\u4e0a\u7684\u95ee\u9898\uff0c\u4ed6\u4eec\u6b63\u5728\u5bfb\u627e\u8be5\u95ee\u9898<\/span><\/p>\n<p>&#8211; Storm states that they made \u201ctoo many paper tanks\u201d (SS: lol at Soviet LT8 and WT E-100)<br \/>\n<span style=\"color: #0000ff;\">Storm\u8868\u793a\u4ed6\u4eec\u5df2\u7ecf\u641e\u4e86\u201c\u592a\u591a\u56fe\u7eb8\u8f66\u201d\u4e86\uff08SS\uff1a\u86e4\u86e4\uff0c\u82cf\u80548\u7ea7\u8f7b\u5766\u4ee5\u53caWT E-100\uff09<\/span><\/p>\n<p>&#8211; Christie tanks will come but not soon<br \/>\n<span style=\"color: #0000ff;\">\u514b\u91cc\u65af\u8482\u5766\u514b\u4f1a\u6709\u7684\uff0c\u4f46\u662f\u8fd1\u671f\u6ca1\u6709<\/span><\/p>\n<p>&#8211; Storm states that making more smaller patches (for exmaple with tank changes only) is not impossible, but difficult to do due to the amounts of testing, WG won\u2019t do that<br \/>\n<span style=\"color: #0000ff;\">Storm\u8868\u793a\u8bf4\u641e\u5f88\u591a\u5c0f\u8865\u4e01\uff08\u6817\u5982\u53ea\u8c03\u6574\u5766\u514b\uff09\u5e76\u4e0d\u662f\u4e0d\u53ef\u80fd\u7684\uff0c\u4f46\u662f\u9274\u4e8e\u6bcf\u4e2a\u8865\u4e01\u90fd\u9700\u8981\u5927\u91cf\u7684\u6d4b\u8bd5\uff0cWG\u4e0d\u4f1a\u8fd9\u4e48\u505a<\/span><\/p>\n<p>&#8211; currently the rate is 1 patch per 1,5 months<br \/>\n<span style=\"color: #0000ff;\">\u73b0\u5728\u7684\u901f\u5ea6\u662f\u4e00\u4e2a\u534a\u6708\u4e00\u4e2a\u8865\u4e01<\/span><\/p>\n<p>&#8211; Veider explains that the nerfing of both Tigers (P and H) is connected \u2013 Tiger P is currently imbalanced (SS: but not by much), but it would become more imbalanced after the nerf of Tiger H, both have to be nerfed at once<br \/>\n<span style=\"color: #0000ff;\">Veider\u89e3\u91ca\u8bf4\u780d\u6389\u4e24\u8f86\u864e\u5f0f\uff08\u864eP\u548c\u864e\u5f0f\uff09\u662f\u6709\u8054\u7cfb\u7684\u2014\u864eP\u73b0\u5728\u4e0d\u5e73\u8861\uff08SS\uff1a\u4f46\u662f\u4e0d\u662f\u5f88\u5927\uff09\uff0c\u4f46\u662f\u5728\u780d\u6389\u864e\u5f0f\u4e4b\u540e\u5c31\u4f1a\u66f4\u52a0\u7684\u4e0d\u5e73\u8861\uff0c\u6240\u4ee5\u4e24\u4e2a\u4e00\u8d77\u780d\u3002<\/span><\/p>\n<p>&#8211; WT RhB is OP and will be nerfed<br \/>\n<span style=\"color: #0000ff;\">\u83b1\u8335\u7684\u786eOP\uff0c\u4f1a\u88ab\u780d<\/span><\/p>\n<p>&#8211; Veider states that Maus is fine, it\u2019s just not for everybody<br \/>\n<span style=\"color: #0000ff;\">Veider\u8868\u793a\u8bf4\u9f20\u5f0f\u6ca1\u95ee\u9898\uff0c\u4f46\u662f\u4e0d\u662f\u4eba\u4eba\u90fd\u80fd\u73a9\u7684<\/span><\/p>\n<p>&#8211; Storm states he plays on tier 10 and there aren\u2019t too few TD\u2019s, but there also aren\u2019t too many for it to be a problem<br \/>\n<span style=\"color: #0000ff;\">Storm\u8868\u793a\u8bf4\u4ed6\u73a910\u7ea7\u8f66\uff0c\u73b0\u5728TD\u6570\u91cf\u5e76\u4e0d\u662f\u592a\u5c11\uff0c\u6570\u91cf\u4e5f\u6ca1\u6709\u591a\u5230\u4f1a\u4ea7\u751f\u95ee\u9898\u7684\u5730\u6b65<\/span><\/p>\n<p>&#8211; according to Storm, TD\u2019s make 25-30 percent of tier 9-10 tanks in battles, he adds that players posting screenies with tons of TD\u2019s are not right, single screenies do not reflect the general situation<br \/>\n<span style=\"color: #0000ff;\">Storm\u8868\u793aTD\u4eec\u5360\u636e\u4e869~10\u7ea7\u623f\u768425-30%\uff0c\u4ed6\u8fd8\u8868\u793a\u8bf4\u73a9\u5bb6\u4eec\u5230\u5904\u53d1\u90a3\u4e9b\u4e00\u5927\u5806TD\u7684\u56fe\u662f\u4e0d\u5bf9\u7684\uff0c\u4e00\u5f20\u56fe\u5e76\u4e0d\u80fd\u4ee3\u8868\u5168\u4f53\u7684\u60c5\u51b5<\/span><\/p>\n<p>&#8211; Storm doesn\u2019t play much himself, he says he has too much work, he trusts his co-workers, who DO play a lot<br \/>\n<span style=\"color: #0000ff;\">Storm\u81ea\u5df1\u4e0d\u600e\u4e48\u73a9\uff0c\u4ed6\u8bf4\u4ed6\u6709\u5f88\u591a\u5de5\u4f5c\uff0c\u4ed6\u76f8\u4fe1\u4ed6\u90a3\u4e9b\u6e38\u620f\u73a9\u7684\u5f88\u72e0\u7684\u540c\u4e8b\u4eec\u3002<\/span><\/p>\n<p>&#8211; SU-101 buff? \u201cWe will work on that. For now no comment\u201d<br \/>\n<span style=\"color: #0000ff;\">SU-101\u7684Buff\uff1f\u201c\u6b63\u5728\u641e\uff0c\u73b0\u5728\u4e0d\u4e88\u7f6e\u8bc4\u201d<\/span><\/p>\n<p>&#8211; ARL V39 will also be watched<br \/>\n<span style=\"color: #0000ff;\">ARL V39\u7684\u6570\u636e\u4e5f\u5728\u76d1\u89c6\u4e2d<\/span><\/p>\n<p>&#8211; there is an idea at WG to generally shift the main value (SS: as in, the main factor deciding how much money you earn) of the tank from damage done (by for example adding bonus for blocking damage by your armor)<br \/>\n<span style=\"color: #0000ff;\">WG\u73b0\u5728\u6709\u60f3\u8981\u628a\u6539\u53d8\u6253\u94b1\u6570\u636e\u7684\u60f3\u6cd5\uff08SS\uff1a\u6362\u53e5\u8bdd\u8bf4\u5c31\u662f\u4f60\u6bcf\u5c40\u80fd\u8f6c\u591a\u5c11\u94b1\uff09\uff0c\u73b0\u5728\u662f\u901a\u8fc7\u9020\u6210\u7684\u4f24\u5bb3\u51b3\u5b9a\u7684\uff08\u4e3e\u4e2a\u6817\u5b50\uff0c\u6bd4\u5982\u8bf4\u641e\u6210\u901a\u8fc7\u963b\u6321\u4f24\u5bb3\u4f1a\u6709\u94f6\u5e01\u52a0\u6210\u8fd9\u6837\uff09<\/span><\/p>\n<p>&#8211; while the point above might seem logical, Veider explains that it\u2019s not that easy. For example, when you implement a bonus from deflecting damage using your armor, a light tank can ricochet a 750 dmg shell and immediately gets much more bonus than it should have since that shell could for example be more than it actually has hitpoints<br \/>\n<span style=\"color: #0000ff;\">\u4ee5\u4e0a\u8fd9\u70b9\u770b\u8d77\u6765\u8bf4\u5f97\u8fc7\u53bb\uff0cVeider\u89e3\u91ca\u8bf4\u8fd9\u4e48\u641e\u8d77\u6765\u5176\u5b9e\u4e0d\u5bb9\u6613\u3002\u4e3e\u4e2a\u6817\u5b50\uff0c\u5f53\u52a0\u5165\u901a\u8fc7\u6297\u4f24\u5bb3\u6765\u83b7\u5f97\u94f6\u5e01\u52a0\u6210\u7684\u65f6\u5019\uff0c\u4e00\u8f86\u8f7b\u5766\u53ef\u4ee5\u8df3\u6389\u4e00\u53d1750\u4f24\u5bb3\u7684\u70ae\u5f39\uff0c\u77ac\u95f4\u4ed6\u5c31\u83b7\u5f97\u4e86\u8bb8\u591a\u7684\u94f6\u5e01\u52a0\u6210\uff0c\u800c\u4e0d\u662f\u8bf4\u8fd9\u53d1\u70ae\u5f39\u4f1a\u76f4\u63a5\u628a\u8fd9\u8f86\u8f66\u6253\u6b7b<\/span><\/p>\n<p>&#8211; premium TD\u2019s will not be nerfed<br \/>\n<span style=\"color: #0000ff;\">\u91d1\u5e01TD\u4e0d\u780d<\/span><\/p>\n<p>&#8211; +\/-25 RNG will not be reduced<br \/>\n<span style=\"color: #0000ff;\">\u00b125%\u7684\u968f\u673a\u503c\u533a\u95f4\u4e0d\u4f1a\u88ab\u7f29\u5c0f\u7684<\/span><\/p>\n<p>&#8211; for now, there are no exact plans for changing the FV215b (183)<br \/>\n<span style=\"color: #0000ff;\">\u73b0\u5728\u6ca1\u6709\u8981\u6539\u52a8FV215B \uff08183\uff09\u7684\u5177\u4f53\u8ba1\u5212<\/span><\/p>\n<p>&#8211; the reasons why gold ammo amount is not limited in the game (harcapped) are the reduction of profit for Wargaming and the fact that people, who run full gold ammo setup would find the game less interesting<br \/>\n<span style=\"color: #0000ff;\">\u91d1\u5e01\u5f39\u5728\u6e38\u620f\u4e2d\u7684\u6570\u91cf\u6ca1\u6709\u9650\u5236\u7684\u539f\u56e0\u662f\u8fd9\u6837\u4f1a\u5f71\u54cd\u5230WG\u7684\u6536\u76ca\uff0c\u8fd8\u6709\u90a3\u4e9b\u5168\u7a0b\u91d1\u5e01\u5f39\u7684\u4eba\u4f1a\u53d1\u4e0b\u8fd9\u4e2a\u6e38\u620f\u6ca1\u4ec0\u4e48\u610f\u601d\u4e86<\/span><\/p>\n<p>&#8211; historical battles don\u2019t have some tanks, that actually participated in the respective battles (such as KV-1 in Kursk), because they would be completely useless there and they would only be cannon fodder<br \/>\n<span style=\"color: #0000ff;\">\u5386\u53f2\u6218\u4e2d\u6ca1\u6709\u90e8\u5206\u5b9e\u9645\u53c2\u4e0e\u4e86\u8be5\u573a\u6218\u6597\u7684\u5766\u514b\u7684\u539f\u56e0\u662f\uff08\u6817\u5982\u5e93\u5c14\u65af\u514b\u7684KV-1\uff09\u662f\u56e0\u4e3a\u5b83\u4eec\u6839\u672c\u5c31\u6ca1\u7528\uff0c\u4f1a\u53d8\u6210\u70ae\u7070\u3002<\/span><\/p>\n<p>&#8211; the digs on the main Kharkov square on the Kharkov map are historical, they were there in WW2 according to Wargaming history consultants<br \/>\n<span style=\"color: #0000ff;\">\u54c8\u5c14\u79d1\u592b\u4e3b\u5e7f\u573a\u4e0a\u90a3\u4e9b\u5efa\u7b51\u662f\u53f2\u5b9e\u7684\uff0c\u6839\u636eWG\u7684\u5386\u53f2\u987e\u95ee\u8868\u793a\uff0c\u5b83\u4eec\u5728\u4e8c\u6218\u7684\u65f6\u5019\u7684\u786e\u5c31\u5728\u90a3\u91cc<\/span><\/p>\n<p>&#8211; Kharkov will not come out in HD<br \/>\n<span style=\"color: #0000ff;\">\u54c8\u5c14\u79d1\u592b\u4e0d\u4f1a\u4ee5\u9ad8\u6e05\u7684\u5f62\u5f0f\u51fa\u73b0\u7684<\/span><\/p>\n<p>&#8211; Evilly confirms that the \u201cleaked HD content selector\u201d is legit, it\u2019s work in progress<br \/>\n<span style=\"color: #0000ff;\">Evilly\u80af\u5b9a\u8bf4\u201c\u6cc4\u9732\u7684\u9ad8\u6e05\u5185\u5bb9\u9009\u62e9\u5668\u201d\u662f\u771f\u7684\uff0c\u6b63\u5728\u641e<\/span><\/p>\n<p>&#8211; lighting in 9.0 started consuming massive GPU resources, developers switched the Ambient Occlusion (SS: I think) to a high quality one<br \/>\n<span style=\"color: #0000ff;\">9.0\u7684\u5149\u7167\u5df2\u7ecf\u5f00\u59cb\u5927\u91cf\u6d88\u8017GPU\u8d44\u6e90\u4e86\uff0c\u5f00\u53d1\u56e2\u961f\u4ece\u73af\u5883\u5149\u906e\u853d\uff08SS\uff1a\u6211\u8ba4\u4e3a\u662f\u8fd9\u6837\uff09\u6362\u5230\u4e86\u4e00\u4e2a\u66f4\u52a0\u9ad8\u8d28\u91cf\u7684\u5149\u7167\u4e0a<\/span><\/p>\n<p>&#8211; compressed sounds do not reduce the game performance, Storm states they tested it and the difference between compressed and uncompressed sound was like 0,1 percent<br \/>\n<span style=\"color: #0000ff;\">\u88ab\u538b\u7f29\u7684\u58f0\u97f3\u5e76\u4e0d\u4f1a\u964d\u4f4e\u6e38\u620f\u7684\u8868\u73b0\u80fd\u529b\uff0cStorm\u8868\u793a\u8bf4\u4ed6\u4eec\u6d4b\u8bd5\u4e86\u538b\u7f29\u7684\u58f0\u97f3\u4ee5\u53ca\u4e0d\u538b\u7f29\u7684\u58f0\u97f3\uff0c\u5dee\u8ddd\u597d\u50cf\u57280.1%\u7684\u6837\u5b50<\/span><\/p>\n<p>&#8211; the only difference between HD and non-HD models will be texture quality<br \/>\n<span style=\"color: #0000ff;\">\u9ad8\u6e05\u6a21\u578b\u548c\u975e\u9ad8\u6e05\u6a21\u578b\u4e4b\u95f4\u552f\u4e00\u7684\u533a\u522b\u5c31\u662f\u8d34\u56fe\u8d28\u91cf<\/span><\/p>\n<p>&#8211; there are fixes planned for the lower quality textures that are too bright in 9.0, soon<br \/>\n<span style=\"color: #0000ff;\">\u6709\u8ba1\u5212\u8981\u4fee\u590d\u57289.0\u4e2d\u4f4e\u8d28\u91cf\u8d34\u56fe\u8fc7\u4eae\u7684\u95ee\u9898\uff0c\u4f1a\u641e\u7684<\/span><\/p>\n<p>&#8211; the info that T23E3 will have the same speed backward as forward is obsolete, it will be reduced to 11 km\/h<br \/>\n<span style=\"color: #0000ff;\">T23E3\u7684\u524d\u8fdb\u548c\u5012\u8f66\u901f\u5ea6\u76f8\u5f53\u8fd9\u4e2a\u8bf4\u6cd5\u5df2\u7ecf\u8fc7\u65f6\u4e86\uff0c\u5012\u8f66\u901f\u5ea6\u4f1a\u88ab\u780d\u523011km\/h<\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Source:http:\/\/ftr.wot-news.com\/2014\/05\/1 &hellip; <a href=\"https:\/\/xvm.garphy.com\/?p=7831\">\u7ee7\u7eed\u9605\u8bfb <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[18,3],"tags":[20],"class_list":["post-7831","post","type-post","status-publish","format-standard","hentry","category-q-a","category-world-of-tank","tag-20"],"_links":{"self":[{"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/posts\/7831","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=7831"}],"version-history":[{"count":0,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/posts\/7831\/revisions"}],"wp:attachment":[{"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=7831"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=7831"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=7831"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}