{"id":7780,"date":"2014-05-12T07:34:31","date_gmt":"2014-05-11T23:34:31","guid":{"rendered":"http:\/\/xvm.garphy.com\/?p=7780"},"modified":"2014-05-12T07:34:31","modified_gmt":"2014-05-11T23:34:31","slug":"%e3%80%90developer-qa-%e3%80%9120140511","status":"publish","type":"post","link":"https:\/\/xvm.garphy.com\/?p=7780","title":{"rendered":"\u3010Developer Q&#038;A \u30112014\/05\/11"},"content":{"rendered":"<p><strong>Source:http:\/\/ftr.wot-news.com\/2014\/05\/11\/11-5-2014\/<br \/>\n\u6765\u6e90\u2197<\/strong><\/p>\n<p>Sorry for no articles today, was working on some Czechoslovak tech tree materials. Check out Listy\u2019s\u00a0<a href=\"http:\/\/overlord-wot.blogspot.cz\/2014\/05\/the-unexpected-tanks.html\">Unexpected Tanks<\/a>\u00a0article \u2013 pretty interesting!<br \/>\n<span style=\"color: #0000ff;\">\u5443\uff0c\u62b1\u6b49\uff0c\u4eca\u5929\u6ca1\u4ec0\u4e48\u6587\u7ae0\u3002\u6211\u5728\u641e\u4e00\u4e9b\u5173\u4e8e\u6377\u514b\u65af\u6d1b\u4f10\u514b\u7684\u79d1\u6280\u6811\u7684\u8d44\u6599\u3002 \u8bb0\u5f97\u770b\u770bListy\u7684<\/span><a href=\"http:\/\/overlord-wot.blogspot.cz\/2014\/05\/the-unexpected-tanks.html\">\u51fa\u4eba\u610f\u6599\u7684\u5766\u514b<\/a><span style=\"color: #0000ff;\">\u5427\u2014\u633a\u6709\u610f\u601d\u7684\uff01<\/span><\/p>\n<p>&#8211; when World of Tanks were created, BigWorld was the only way to go, it was the only engine available with suitable networking part<br \/>\n<span style=\"color: #0000ff;\">\u5f53WOT\u88ab\u521b\u7acb\u4e4b\u65f6\uff0cBigworld\u5f15\u64ce\u662f\u552f\u4e00\u7684\u51fa\u8def\uff0c\u56e0\u4e3a\u53ea\u6709\u5b83\u80fd\u591f\u7b26\u5408WG\u5bf9\u4e8e\u7f51\u7edc\u65b9\u9762\u7684\u8981\u6c42<!--more--><\/span><\/p>\n<p>&#8211; the Flash in World of Tanks is used in the form of something called \u201cScaleform\u201d (SS: sorry no idea what that means)<br \/>\n<span style=\"color: #0000ff;\">WOT\u6240\u4f7f\u7528\u7684Flash\u5f62\u5f0f\u662f\u67d0\u79cd\u53eb\u505a\u201cScaleform\u201d\u7684\u4e1c\u897f\uff08SS\uff1a\u8fd9\u662f\u4ec0\u4e48\u73a9\u610f\u2026\u2026\uff09<br \/>\n<em>\u8bd1\u6ce8\uff1aScaleform\uff0c\u4e00\u5bb6\u4e3a\u6e38\u620f\u516c\u53f8\u63d0\u4f9bUI\u89e3\u51b3\u65b9\u6848\u7684\u516c\u53f8\u3002\u8be5\u5f62\u5f0f\u7b2c\u4e00\u6b21\u6210\u529f\u5e94\u7528\u662f\u5728\u300a\u6587\u660eIV\u300b\u4e0a\uff0c\u4e4b\u540e\u63a8\u5e7f\u5230\u6240\u6709\u4e3b\u6d41\u6e38\u620f\u5e73\u53f0\uff0c\u5305\u62ecPC\uff0c\u5bb6\u7528\u673a\uff0c\u4ee5\u53ca\u624b\u673a\u3002<\/em><\/span><\/p>\n<p>&#8211; IS-7 and E-50 won\u2019t be buffed soon<br \/>\n<span style=\"color: #0000ff;\">IS-7\u4ee5\u53caE-50\u8fd1\u671f\u4e0d\u4f1a\u88abBuff<\/span><\/p>\n<p>&#8211; RU251 and new US light tanks? \u201cMedium KTTS\u201d (SS: as in \u201cwhen it\u2019s done it\u2019s done, it has medium priority\u201d \u2013 that means anything between 3 and 6 months from now I\u2019d say)<br \/>\n<span style=\"color: #0000ff;\">RU251\u4ee5\u53ca\u65b0\u7684\u7f8e\u56fd\u8f7b\u5766\uff1f\u201c\u4e2d\u7b49\u7684KTTS\u201d<em>\uff08\u8bd1\u6ce8\uff1aKTTS=ASAP=As Soon As Possible\uff0c\u5c3d\u53ef\u80fd\u65e9\u7684\u3002KTTS\u4e3aASAP\u7684\u6bdb\u6587\u5199\u6cd5\uff09<\/em>\uff08SS\uff1a\u4e5f\u5c31\u662f\u201cwhen it\u2019s done it\u2019s done,\u4f18\u5148\u7ea7\u4e00\u822c\u201d\u2014\u6211\u8ba4\u4e3a\u5c31\u662f\u4ece\u73b0\u5728\u5f00\u59cb\u76843~6\u4e2a\u6708\u4e4b\u5185\u5c31\u6709\u53ef\u80fd\u4f1a\u6709\u4e86\u3002\uff09<em>\u00a0<\/em><\/span><\/p>\n<p>&#8211; in World of Tanks, shadows reduce FPS by a lot, because there are some other features connected to shadow settings, for example HBAO (SS: no idea what that means either)<br \/>\n<span style=\"color: #0000ff;\">\u5728WOT\u4e2d\uff0c\u5f00\u542f\u9634\u5f71\u6548\u679c\u540e\u5e27\u6570\u4f1a\u66b4\u8dcc\uff0c\u56e0\u4e3a\u9634\u5f71\u6548\u679c\u4e0e\u5176\u4ed6\u67d0\u4e9b\u673a\u5236\u6709\u8054\u7cfb\uff0c\u6817\u5982HBAO\uff08SS\uff1a\u5443\uff0c\u8fd9\u662f\u5565\u2026\u2026\uff09<br \/>\n<em>\u8bd1\u6ce8\uff1aHBAO\uff0cHorizon-Based Ambient Occlusion\uff0c\u76f4\u8bd1\u4e3a\u5782\u76f4\u73af\u5883\u5149\u906e\u853d\uff0c\u4e00\u822c\u7528\u4e8e\u8425\u9020\u771f\u5b9e\u7684\u9634\u5f71\u6548\u679c\u3002<\/em><\/span><\/p>\n<p>&#8211; in 9.1 it will be the second time shooting sounds will get reworked<br \/>\n<span style=\"color: #0000ff;\">9.1\u662f\u7b2c\u4e8c\u6b21\u91cd\u5236\u5f00\u70ae\u58f0\u4e86<\/span><\/p>\n<p>&#8211; Kharkov map is \u201ccool\u201d<br \/>\n<span style=\"color: #0000ff;\">\u54c8\u5c14\u79d1\u592b\u8fd9\u5f20\u5730\u56fe\u5f88\u201c\u5c4c\u201d<\/span><\/p>\n<p>&#8211; Q: \u201cHow come Wargaming promised multiturret mechanism and War Thunder now implemented it and WG hasn\u2019t?\u201d A: \u201cWe\u2019ll have to promise more pointless and useless stuff so War Thunder gets that implemented.\u201d<br \/>\n<span style=\"color: #0000ff;\">\u95ee\uff1a\u201c\u4e3a\u4ec0\u4e48WG\u4ee5\u524d\u8bf4\u8fc7\u8981\u6709\u591a\u70ae\u5854\u673a\u5236\u4f46\u662f\u73b0\u5728\u770b\u6765\u6218\u4e89\u96f7\u9706\u5374\u641e\u51fa\u4e86\u591a\u70ae\u5854\u673a\u5236\uff0c\u800cWG\u4f9d\u7136\u8fd8\u662f\u6ca1\u6709\uff1f\u201d\u7b54\uff1a\u201c\u6211\u4eec\u8981\u5411\u73a9\u5bb6\u627f\u8bfa\u66f4\u591a\u6ca1\u6709\u7528\u4ee5\u53ca\u6ca1\u6709\u610f\u4e49\u7684\u4e1c\u897f\uff0c\u8fd9\u6837\u6218\u4e89\u96f7\u9706\u624d\u6709\u80fd\u585e\u8fdb\u6e38\u620f\u7684\u73a9\u610f\u201d<\/span><\/p>\n<p>&#8211; Storm supports the solution to remove KV-1S top 122mm gun<br \/>\n<span style=\"color: #0000ff;\">Storm\u652f\u6301\u628aKV-1S\u7684\u9876\u7ea7122mm\u70ae\u76f4\u63a5\u5220\u6389\u7684\u65b9\u6848<\/span><\/p>\n<p>&#8211; currently, there is some bugged graphic setting, that messes up the dynamic suspension, developers will look into it<br \/>\n<span style=\"color: #0000ff;\">\u73b0\u5728\u5728\u753b\u9762\u8bbe\u7f6e\u4e0a\u6709\u4e00\u4e9bBug\uff0c\u4f1a\u5bfc\u81f4\u52a8\u6001\u60ac\u6302\u4e0a\u7684\u4e00\u4e9b\u95ee\u9898\uff0c\u5f00\u53d1\u56e2\u961f\u4f1a\u8fdb\u884c\u4e00\u4e9b\u8c03\u67e5<\/span><\/p>\n<p>&#8211; penetration mechanism of spaced armor and commander\u2019s copula won\u2019t be reworked. A player suggested that a commander\u2019s copula hit (and penetration) would work like critting a gun: destroyed module (in this case, dead commander), but no damage done to the tank. Storm answered that such a mechanism would only increase the amount of misunderstandings by players as to why there was a hit for 0 damage (\u201cI penetrated the copula, why didn\u2019t I damage him?\u201d)<br \/>\n<span style=\"color: #0000ff;\">\u95f4\u9699\u88c5\u7532\u4ee5\u53ca\u8f66\u957f\u89c2\u5bdf\u5854\u7684\u51fb\u7a7f\u673a\u5236\u4e0d\u4f1a\u91cd\u5236\u7684\u3002\u6709\u73a9\u5bb6\u5efa\u8bae\u8bf4\u628a\u6253\u5728\u89c2\u5bdf\u5854\u4e0a\u7684\u70ae\u5f39\uff08\u5e76\u51fb\u7a7f\uff09\u505a\u6210\u628a\u70ae\u6253\u574f\u4e00\u6837\u7684\u673a\u5236\uff1a\u4e00\u4e2a\u6a21\u5757\u88ab\u6467\u6bc1\u4e86\uff08\u8fd9\u79cd\u60c5\u51b5\u4e0b\u5c31\u662f\u8f66\u957f\u6b7b\u4e86\uff09\uff0c\u4f46\u662f\u5bf9\u5766\u514b\u672c\u8eab\u4e0d\u9020\u6210\u4f24\u5bb3\u3002Storm\u56de\u7b54\u8bf4\u8fd9\u6837\u7684\u673a\u5236\u53ea\u4f1a\u589e\u52a0\u73a9\u5bb6\u5bf9\u4e8e\u4e3a\u4f55\u51fa\u73b00\u4f24\u5bb3\u7684\u8bef\u89e3\uff08\u201c\u6211\u51fb\u7a7f\u4e86\u4ed6\u7684\u89c2\u5bdf\u5854 \uff0c\u4e3a\u4ec0\u4e48\u4ed6\u6ca1\u6389\u8840\uff1f\u201d\uff09\u00a0<\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Source:http:\/\/ftr.wot-news.com\/2014\/05\/1 &hellip; <a href=\"https:\/\/xvm.garphy.com\/?p=7780\">\u7ee7\u7eed\u9605\u8bfb <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[18,3],"tags":[20],"class_list":["post-7780","post","type-post","status-publish","format-standard","hentry","category-q-a","category-world-of-tank","tag-20"],"_links":{"self":[{"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/posts\/7780","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=7780"}],"version-history":[{"count":0,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/posts\/7780\/revisions"}],"wp:attachment":[{"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=7780"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=7780"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=7780"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}