{"id":7772,"date":"2014-05-11T14:38:04","date_gmt":"2014-05-11T06:38:04","guid":{"rendered":"http:\/\/xvm.garphy.com\/?p=7772"},"modified":"2014-05-11T14:38:04","modified_gmt":"2014-05-11T06:38:04","slug":"%e3%80%90developer-qa-%e3%80%9120140510-2","status":"publish","type":"post","link":"https:\/\/xvm.garphy.com\/?p=7772","title":{"rendered":"\u3010Developer Q&#038;A \u30112014\/05\/10"},"content":{"rendered":"<p><strong>Source:http:\/\/ftr.wot-news.com\/2014\/05\/10\/10-5-2014\/<br \/>\n\u6765\u6e90\u2197<\/strong><\/p>\n<p>&#8211; Storm states that multicore support will not strongly influence game performance<br \/>\n<span style=\"color: #0000ff;\">Storm\u8868\u793a\u8bf4\u591a\u6838\u652f\u6301\u5e76\u4e0d\u4f1a\u5bf9\u6e38\u620f\u7684\u6027\u80fd\u6709\u7740\u592a\u5927\u7684\u5f71\u54cd<\/span><\/p>\n<p>&#8211; Storm states that the supertest patchnotes are not final: \u201cthere is a long way to go till the patch goes live\u201d<br \/>\n<span style=\"color: #0000ff;\">Storm\u8868\u793a\u8bf4\u8d85\u6d4b\u7684\u8865\u4e01\u4fe1\u606f\u5e76\u4e0d\u662f\u6700\u7ec8\u7248\uff1a\u201c\u79bb\u8865\u4e01\u4e0a\u7ebf\u8fd8\u6709\u597d\u4e45\u5462\u201d<!--more--><\/span><\/p>\n<p>&#8211; regarding the \u201chidden Sherman nerf\u201d in 9.0, it was intended, but Storm states that the fact it did not appear in patchnotes first was a mistake of the program, that generates the list of tank changes for the patchnotes. They fixed it and Storm hopes it won\u2019t repeat itself.<br \/>\n<span style=\"color: #0000ff;\">\u5173\u4e8e9.0\u7684\u201c\u79d8\u800c\u4e0d\u5ba3\u7684\u780dM4\u8c22\u5c14\u66fc\u201d\u4e8b\u60c5\uff0c\u5176\u5b9e\u4ed6\u4eec\u4e00\u5f00\u59cb\u662f\u5c31\u8981\u780d\u7684\uff0c\u4f46\u662fStorm\u8bf4\u5b83\u6ca1\u51fa\u73b0\u5728\u8865\u4e01\u4fe1\u606f\u91cc\u7684\u539f\u56e0\u662f\u4ed6\u4eec\u7528\u4e8e\u751f\u6210\u8865\u4e01\u4fe1\u606f\u4e2d\u5766\u514b\u6570\u636e\u6539\u52a8\u7684\u90a3\u4e2a\u7a0b\u5e8f\u51fa\u4e86\u70b9\u95ee\u9898\u3002\u4ed6\u4eec\u540e\u6765\u4fee\u590d\u4e86\u5b83\uff0cStorm\u5e0c\u671b\u4ee5\u540e\u4e0d\u8981\u518d\u6709\u8fd9\u79cd\u4e8b\u60c5\u4e86\u3002<\/span><\/p>\n<p>&#8211; a player asked that there are rumors about a mod, that actually makes the game display tank silhouette even beyond the official render range, Storm replies that that would be possible only if the mod actually takes the tank position beyond the render range from the minimap, eg. such mod won\u2019t display tank and turret orientation<br \/>\n<span style=\"color: #0000ff;\">\u6709\u73a9\u5bb6\uff0c\u8bf4\u636e\u79f0\u6709\u4e2amod\u53ef\u4ee5\u663e\u793a\u5b98\u65b9\u6e32\u67d3\u8ddd\u79bb\u4e4b\u5916\u7684\u5766\u514b\u7684\u8f6e\u5ed3\uff0cStorm\u56de\u590d\u8bf4\u8fd9\u4e2amod\u53ea\u6709\u4ece\u5c0f\u5730\u56fe\u4e0a\u83b7\u53d6\u5766\u514b\u7684\u4f4d\u7f6e\u624d\u6709\u53ef\u80fd\u505a\u5230\u663e\u793a\u6e32\u67d3\u8ddd\u79bb\u4e4b\u5916\u7684\u5766\u514b\u8f6e\u5ed3\uff0c\u6362\u53e5\u8bdd\u8bf4\u5c31\u662f\u8fd9\u4e2aMod\u5e76\u4e0d\u4f1a\u663e\u793a\u5766\u514b\u4ee5\u53ca\u70ae\u5854\u7684\u6307\u5411<\/span><\/p>\n<p>&#8211; regarding sharp FPS drops with the shadows enabled: \u201cShadows eat resources and that\u2019s something we can\u2019t do anything about\u201d<br \/>\n<span style=\"color: #0000ff;\">\u5173\u4e8e\u6253\u5f00\u9634\u5f71\u6548\u679c\u4e4b\u540e\u5c31\u5f00\u59cb\u5927\u91cf\u6389\u5e27\u7684\u95ee\u9898\uff1a\u201c\u9634\u5f71\u5f88\u5403\u8d44\u6e90\u7684\uff0c\u8fd9\u4e2a\u6211\u4eec\u65e0\u80fd\u4e3a\u529b\u201d\u00a0<\/span><\/p>\n<p>&#8211; Storm confirms that there are sharp FPS drop issues (\u201cfreezes\u201d) after a tank is discovered (SS: \u201clit up\u201d \u2013 probably meant when an enemy tank is discovered), they are working on a fix<br \/>\n<span style=\"color: #0000ff;\">Storm\u80af\u5b9a\u8bf4\u73b0\u5728\u6709\u4e00\u8f86\u5766\u514b\u88ab\u53d1\u73b0\u540e\u7684\u5267\u70c8\u6389\u5e27\u7684\u95ee\u9898\uff08\u201c\u5361\u987f\u201d\uff09\uff08SS\uff1a\u201c\u70b9\u4eae\u201d\u2014\u4f30\u8ba1\u610f\u601d\u662f\u53d1\u73b0\u4e86\u5bf9\u9762\u7684\u5766\u514b\uff09\uff0c\u4ed6\u4eec\u6b63\u5728\u4fee\u590d<\/span><\/p>\n<p>&#8211; Yurko2F states that there is no need to be hysterical about the nerfs, players should try the nerfed vehicles first on the test, a lot of parameters did not change<br \/>\n<span style=\"color: #0000ff;\">Yurko2F\u8868\u793a\u8bf4\u5bf9\u5766\u514b\u88ab\u780d\u4e0d\u8981\u53cd\u5e94\u8fc7\u5ea6\uff0c\u73a9\u5bb6\u5e94\u8be5\u5148\u5728\u6d4b\u8bd5\u670d\u4e0a\u8bd5\u8bd5\u8fd9\u4e9b\u88ab\u780d\u7684\u8f66\uff0c\u4ed6\u4eec\u7684\u8bb8\u591a\u53c2\u6570\u90fd\u6ca1\u52a8<\/span><\/p>\n<p>&#8211; statistically, when considering tank buff or nerf, results of players with winrates from 45 percent to 65 percent are taken into account, this range is also internally divided for statistics purposes<br \/>\n<span style=\"color: #0000ff;\">\u6570\u636e\u4e0a\u8bb2\uff0c\u5f53\u8003\u8651\u4e00\u8f86\u5766\u514b\u8981\u88abBuff\u6216\u88abNerf\u65f6\uff0c\u80dc\u7387\u572845%~65%\u4e4b\u5185\u7684\u73a9\u5bb6\u7684\u6570\u636e\u4f1a\u88ab\u6536\u96c6\u8d77\u6765\uff0c\u8fd9\u4e2a\u8303\u56f4\u4e5f\u662f\u4e00\u5f00\u59cb\u56e0\u4e3a\u6570\u636e\u8003\u8651\u5b9a\u4e0b\u6765\u7684<\/span><\/p>\n<p>&#8211; when balancing tanks, the most important category of players WG aims at are \u201cdaddies\u201d (SS: a Russian general term for men, who come home from work and want to spend a few battles in WoT, eg. not schoolkids or students)<br \/>\n<span style=\"color: #0000ff;\">\u5f53\u5e73\u8861\u4e00\u8f86\u5766\u514b\u65f6\uff0cWG\u770b\u5f97\u6700\u91cd\u7684\u73a9\u5bb6\u7fa4\u4f53\u662f\u201c\u8001\u7239\u201d\u4eec\uff08SS\uff1a\u4e00\u4e2a\u6bdb\u5b50\u7684\u8bcd\u8bed\uff0c\u6307\u4ee3\u7684\u662f\u90a3\u4e9b\u4e0b\u73ed\u56de\u5bb6\uff0c\u60f3\u6253\u51e0\u5c40WOT\u7684\u4eba\u3002\u6362\u53e5\u8bdd\u8bf4\uff0c\u4e0d\u662f\u5c0f\u5b66\u751f\uff0c\u6216\u8005\u5b66\u751f\u515a\u3002\uff09<\/span><\/p>\n<p>&#8211; Storm states that roughly 10-20 percent of shots fired are gold rounds, these statistics are very dependent on tank measured and vary wildly from tank to tank<br \/>\n<span style=\"color: #0000ff;\">Storm\u8868\u793a\u8bf4\u5728\u6240\u6709\u88ab\u53d1\u5c04\u7684\u70ae\u5f39\u4e2d\uff0c\u5927\u7ea6\u670910~20%\u90fd\u662f\u91d1\u5e01\u5f39\u3002\u4f46\u662f\u8fd9\u4e2a\u6570\u636e\u5728\u6bcf\u8f86\u5766\u514b\u4e0a\u90fd\u4e0d\u4e00\u6837\uff0c\u800c\u4e0d\u540c\u5766\u514b\u4e4b\u95f4\u7684\u6570\u636e\u5dee\u53c8\u5f88\u5927<\/span><\/p>\n<p>&#8211; Borsig is going to get nerfed<br \/>\n<span style=\"color: #0000ff;\">\u83b1\u8335\u8981\u88ab\u780d\u4e86<\/span><\/p>\n<p>&#8211; apparently, some form of player education (tutorial?) is still planned<br \/>\n<span style=\"color: #0000ff;\">\u67d0\u79cd\u73a9\u5bb6\u7684\u6559\u80b2\uff08\u6559\u7a0b\uff1f\uff09\u4f9d\u7136\u8fd8\u5728\u8ba1\u5212\u4e2d<\/span><\/p>\n<p>&#8211; when aiming at long distances via sniper mode, tanks sometimes move by \u201cjerking\u201d and \u201ctwitching\u201d (SS: as in \u201cteleporting short distances\u201d), this is according to Storm not a glitch, at such distances the tank coordinates are transmitted by server less often to save traffic, it will stay the way it is (it is not a problem of client, but WG datacenters would not handle increased traffic)<br \/>\n<span style=\"color: #0000ff;\">\u5f53\u5728\u5f00\u955c\u65f6\u7784\u51c6\u8fdc\u8ddd\u79bb\u76ee\u6807\u7684\u65f6\u5019\uff0c\u5766\u514b\u6709\u7684\u65f6\u5019\u4f1a\u201c\u62bd\u6410\u201d\u6216\u8005\u201c\u9b3c\u755c\u201d\uff08SS\uff1a\u5c31\u662f\u201c\u77ed\u8ddd\u79bb\u5185\u77ac\u79fb\u201d\uff09\uff0cStorm\u8868\u793a\u8fd9\u5e76\u4e0d\u662f\u67d0\u79cdBug\uff0c\u800c\u662f\u5728\u8fd9\u4e48\u8fdc\u7684\u8ddd\u79bb\u4e0a\uff0c\u670d\u52a1\u5668\u4f20\u9001\u8fc7\u6765\u7684\u5766\u514b\u7684\u5750\u6807\u9891\u7387\u8981\u5c11\u5f88\u591a\uff0c\u4ee5\u8282\u7701\u5e26\u5bbd\uff0c\u800c\u8fd9\u4e2a\u60c5\u51b5\u73b0\u5728\u6682\u65f6\u4e0d\u4f1a\u6539\uff08\u5e76\u4e0d\u662f\u5ba2\u6237\u7aef\u7684\u95ee\u9898\uff0c\u800c\u662fWG\u7684\u6570\u636e\u4e2d\u5fc3\u53d7\u4e0d\u4e86\u8fd9\u4e48\u5927\u7684\u6570\u636e\u91cf\uff09<\/span><\/p>\n<p>&#8211; Storm personally picked the blue color for teamkillers \ud83d\ude42<br \/>\n<span style=\"color: #0000ff;\">\u662fStorm\u9009\u62e9\u628aTK\u8005\u90fd\u5f04\u6210\u84dd\u8272\u7684:)<\/span><\/p>\n<p>&#8211; apparently there are no plans for new tier 8 premiums in 9.1<br \/>\n<span style=\"color: #0000ff;\">\u6ca1\u6709\u8ba1\u5212\u8981\u57289.1\u4e2d\u52a0\u51658\u7ea7\u91d1\u5e01\u8f66<\/span><\/p>\n<p>&#8211; multiturret mechanism \u2013 not this year, it has really low priority<br \/>\n<span style=\"color: #0000ff;\">\u591a\u70ae\u5854\u673a\u5236\u2014\u4eca\u5e74\u6ca1\u6709\uff0c\u4f18\u5148\u7ea7\u592a\u4f4e\u4e86\u3002<\/span><\/p>\n<p>&#8211; the \u201cdamage blocked by armor\u201d statistic is bugged (specifically, spaced armor apparently doesn\u2019t count), it will be fixed<br \/>\n<span style=\"color: #0000ff;\">\u201c\u7531\u88c5\u7532\u6240\u963b\u6321\u7684\u4f24\u5bb3\u201d\u8fd9\u4e2a\u6570\u636e\u6709Bug\uff08\u8bb2\u7ec6\u4e00\u70b9\u5c31\u662f\u95f4\u9699\u88c5\u7532\u4e0d\u7b97\uff09\uff0c\u8fd9\u4e2a\u95ee\u9898\u4f1a\u4fee\u590d<\/span><\/p>\n<p>&#8211; developers considered reworking the arty aim circle to include the gun traverse<br \/>\n<span style=\"color: #0000ff;\">\u5f00\u53d1\u56e2\u961f\u51b3\u5b9a\u8981\u91cd\u5236\u706b\u70ae\u7784\u51c6\u5708\uff0c\u8ba9\u5b83\u539f\u751f\u5c31\u81ea\u5e26\u706b\u70ae\u7684\u5c04\u754c<\/span><\/p>\n<p>&#8211; 9.1 will bring many small optimization fixes, but no big ones<br \/>\n<span style=\"color: #0000ff;\">9.1\u4f1a\u5e26\u6765\u8bb8\u591a\u5c0f\u7684\u4f18\u5316\u4fee\u590d\uff0c\u6ca1\u4ec0\u4e48\u5927\u7684<\/span><\/p>\n<p>&#8211; RU251 German LT8 will come this year in the same patch as the US light tanks<br \/>\n<span style=\"color: #0000ff;\">\u5fb7\u56fd8\u7ea7\u8f7b\u5766RU251\u4f1a\u4e0e\u7f8e\u56fd\u8f7b\u5766\u5728\u4e00\u4e2a\u8865\u4e01\u91cc\u653e\u51fa<\/span><\/p>\n<p>&#8211; tier 8 light tanks will be buffed<br \/>\n<span style=\"color: #0000ff;\">8\u7ea7\u8f7b\u5766\u4f1a\u88abBuff\u7684<\/span><\/p>\n<p>&#8211; Storm states that despite the TD class bonus for camo after a shot will be removed (SS: eg. 128mm L\/55 will remove the same number of camouflage on E-75 as on Borsig), Borsig will still be harder to spot, because it\u2019s smaller<br \/>\n<span style=\"color: #0000ff;\">Storm\u8868\u793a\u8bf4\u5c3d\u7ba1TD\u4eec\u7684\u5f00\u70ae\u540e\u9690\u853d\u7cfb\u6570\u52a0\u6210\u5168\u6ca1\u4e86\uff08SS\uff1a\u6362\u53e5\u8bdd\u8bf4128mm L\/55\u5728E-75\u548c\u83b1\u8335\u4e0a\u4f1a\u79fb\u9664\u540c\u6837\u591a\u7684\u6570\u5b57\uff09\uff0c\u4f46\u662f\u83b1\u8335\u8fd8\u662f\u4f1a\u66f4\u96be\u53d1\u73b0\uff0c\u56e0\u4e3a\u5b83\u66f4\u5c0f<\/span><\/p>\n<p>&#8211; T-35 will appear in very distant future, when there is the multiturret mechanism<br \/>\n<span style=\"color: #0000ff;\">T-35\u4f1a\u5728\u975e\u5e38\u9065\u8fdc\u7684\u5c06\u6765\u624d\u4f1a\u51fa\u73b0\uff0c\u7b49\u6709\u591a\u70ae\u5854\u673a\u5236\u4ee5\u540e<\/span><\/p>\n<p>&#8211; there will be no new big features in 9.1, WG is still dealing with fixing the issues from 9.0, there will be new shooting sounds though<br \/>\n<span style=\"color: #0000ff;\">9.1\u6ca1\u6709\u65b0\u7684\u5927\u7684\u65b0\u673a\u5236\uff0cWG\u4f9d\u7136\u8fd8\u5728\u5bf9\u4ed89.0\u8865\u4e01\u5e26\u6765\u7684\u5404\u79cd\u95ee\u9898\uff0c\u7136\u800c\u5230\u65f6\u5019\u5012\u662f\u4f1a\u6709\u65b0\u7684\u5f00\u706b\u58f0\u97f3\u00a0<\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Source:http:\/\/ftr.wot-news.com\/2014\/05\/1 &hellip; <a href=\"https:\/\/xvm.garphy.com\/?p=7772\">\u7ee7\u7eed\u9605\u8bfb <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[18,3],"tags":[20],"class_list":["post-7772","post","type-post","status-publish","format-standard","hentry","category-q-a","category-world-of-tank","tag-20"],"_links":{"self":[{"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/posts\/7772","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=7772"}],"version-history":[{"count":0,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/posts\/7772\/revisions"}],"wp:attachment":[{"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=7772"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=7772"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=7772"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}