{"id":6600,"date":"2014-03-14T07:53:20","date_gmt":"2014-03-13T23:53:20","guid":{"rendered":"http:\/\/xvm.garphy.com\/?p=6600"},"modified":"2014-03-14T09:16:05","modified_gmt":"2014-03-14T01:16:05","slug":"%e3%80%90developer-qa-%e3%80%9120140313","status":"publish","type":"post","link":"https:\/\/xvm.garphy.com\/?p=6600","title":{"rendered":"\u3010Developer Q&#038;A \u30112014\/03\/13"},"content":{"rendered":"<p><strong>Source:http:\/\/ftr.wot-news.com\/2014\/03\/13\/13-3-2014\/<br \/>\n\u6765\u6e90\u2197<\/strong><\/p>\n<p>One more thing to be clear: the fact 0.9.0 patchnotes appeared today (partially) is due to the fact that today, patch 0.9.0 appeared on supertest. According to regular schedule, that means that common test should come next Thursday. HOWEVER, this patch is anything but common and delays are inevitable. Storm posted that the test will come in 2-3 weeks.<br \/>\n<span style=\"color: #0000ff;\">\u9996\u5148\u8981\u8bf4\u660e\u4e00\u70b9\uff1a\u4eca\u5929\u653e\u51fa\u76849.0\u7684\u8865\u4e01\u4fe1\u606f\uff08\u7684\u4e00\u90e8\u5206\uff09\u662f\u56e0\u4e3a\u8d85\u6d4b\u670d\u4eca\u5929\u5f00\u59cb\u6d4b\u8bd59.0\u4e86\u3002\u6839\u636e\u5e38\u89c4\u65e5\u7a0b\u8868\u6765\u8bf4\u5462\uff0c\u8fd9\u5c31\u610f\u5473\u7740\u5f00\u653e\u6d4b\u8bd5\u8981\u5728\u4e0b\u4e2a\u793c\u62dc\u56db\u5c31\u80fd\u73a9\u4e0a\u4e86\u3002<strong>\u7136\u800c\uff0c<\/strong>\u00a0\u9274\u4e8e\u8fd9\u4e2a\u8865\u4e01\u5e76\u4e0d\u5e38\u89c1\uff0c\u6240\u4ee5\u4e00\u5b9a\u4f1a\u53d1\u751f\u5404\u79cd\u5404\u6837\u8df3\u7968\u7684\u60c5\u51b5\u3002Storm\u4eca\u5929\u8868\u793a\u5f00\u653e\u6d4b\u8bd5\u5927\u6982\u4f1a\u57282~3\u4e2a\u793c\u62dc\u4e4b\u5185\u5c31\u5f00\u3002<\/span><\/p>\n<p>&#8211; optimization of World of Tanks is being conducted continuously<br \/>\n<span style=\"color: #0000ff;\">WOT\u7684\u4f18\u5316\u4e00\u76f4\u5728\u505a<!--more--><\/span><\/p>\n<p>&#8211; there is no need to rebalance arty in general apparently<br \/>\n<span style=\"color: #0000ff;\">\u6ca1\u6709\u5927\u89c4\u6a21\u91cd\u65b0\u5e73\u8861\u706b\u70ae\u7684\u5fc5\u8981<\/span><\/p>\n<p>&#8211; choosing your team setup for maps in team battles will come after 9.0<br \/>\n<span style=\"color: #0000ff;\">\u57287\/42\u4e2d\u80fd\u770b\u89c1\u81ea\u5df1\u5373\u5c06\u6218\u6597\u7684\u5730\u56fe\u4f1a\u57289.0\u540e\u641e\u51fa\u6765<\/span><\/p>\n<p>&#8211; current amount of arties in battles is 1-3 per team<br \/>\n<span style=\"color: #0000ff;\">\u73b0\u5728\u5728\u6218\u6597\u4e2d\u706b\u70ae\u7684\u6570\u91cf\u5927\u7ea6\u662f\u6bcf\u961f1~3\u95e8<\/span><\/p>\n<p>&#8211; it\u2019s not yet sure, whether confrontation will be completely scrapped or just temporarily disabled \u2013 Storm states that in order to work, it needs its MM fixed and there are no resources to do that for now<br \/>\n<span style=\"color: #0000ff;\">\u73b0\u5728\u8fd8\u4e0d\u786e\u5b9a\u56fd\u522b\u6218\u7a76\u7adf\u662f\u88ab\u6c38\u4e45\u6027\u7684\u5e9f\u5f03\u4e86\u8fd8\u662f\u53ea\u662f\u6682\u65f6\u7981\u7528\u2014Storm\u8868\u793a\u8bf4\u60f3\u8ba9\u56fd\u522b\u6218\u80fd\u73a9\u7684\u8bdd\uff0c\u9700\u8981\u628aMM\u8c03\u6574\u4e00\u4e0b\uff0c\u800c\u73b0\u5728\u53c8\u6ca1\u6709\u90a3\u4e48\u591a\u8d44\u6e90\u53bb\u641e\u8fd9\u4e2a\u00a0<\/span><\/p>\n<p>&#8211; apparently, according to Storm, confrontation setups like 15 RhB vs 15 ISU are not caused by faulty MM, they are caused by the fact that there are too many vehicles of that kind in the queue<br \/>\n<span style=\"color: #0000ff;\">Storm\u8868\u793a\u5728\u56fd\u522b\u6218\u4e2d15\u4e2a\u83b1\u8335\u6b66\u5668\u8fd0\u8f93\u8f66 vs 15\u4e2aISU\u5e76\u4e0d\u662f\u7531\u4e8eMM\u7684\u95ee\u9898\u800c\u5f15\u8d77\u7684\uff0c\u800c\u662f\u7531\u4e8e\u5728\u961f\u5217\u4e2d\u6709\u8fd9\u4e48\u591a\u8f66\u5f15\u8d77\u7684<\/span><\/p>\n<p>&#8211; roaming: \u201cwhen it\u2019s done it\u2019s done\u201d<br \/>\n<span style=\"color: #0000ff;\">\u6f2b\u6e38\u673a\u5236\uff1a\u201cwhen it\u2019s done it\u2019s done\u201d<\/span><\/p>\n<p>&#8211; according to Storm, the \u201cepic\u201d part of 9.0 are the HD tanks and historical battles<br \/>\n<span style=\"color: #0000ff;\">Storm\u8bf49.0\u6700\u201c\u5c4c\u201d\u7684\u90e8\u5206\u5c31\u662f\u9ad8\u6e05\u5766\u514b\u548c\u5386\u53f2\u6218\u4e86<\/span><\/p>\n<p>&#8211; the exact wording of new team battle awards and how Steel Wall was changed will be disclosed when the common test comes, but basically, Steel Wall had HE shell hits removed from its counter<br \/>\n<span style=\"color: #0000ff;\">7\/42\u7684\u65b0\u5956\u7ae0\u7684\u8bf4\u660e\u4ee5\u53ca\u4e0d\u6b7b\u9e1f\u5230\u5e95\u8981\u600e\u4e48\u6539\u4f1a\u5728\u5f00\u653e\u6d4b\u8bd5\u5f00\u59cb\u65f6\u518d\u516c\u5e03\uff0c\u4f46\u662f\u603b\u7684\u6765\u8bf4\uff0c\u201c\u4e0d\u6b7b\u9e1f\u201d\u5956\u7ae0\u7684\u9700\u6c42\u4e2d\u4e0d\u518d\u8ba1\u7b97HE\u547d\u4e2d\u4e86\u3002<\/span><\/p>\n<p>&#8211; Storm confirms that T7 speed was buffed<br \/>\n<span style=\"color: #0000ff;\">Storm\u80af\u5b9a\u8bf4T7\u6218\u6597\u8f66\u7684\u901f\u5ea6\u88abBuff\u4e86<\/span><\/p>\n<p>&#8211; for now, new tree, bush and grass render is \u201cwhen it\u2019s done it\u2019s done\u201d<br \/>\n<span style=\"color: #0000ff;\">\u73b0\u5728\u6765\u8bf4\uff0c\u65b0\u7684\u6811\u6728\uff0c\u704c\u6728\u4ee5\u53ca\u8349\u5730\u7684\u6e32\u67d3\u8fd8\u5904\u4e8e\u201cwhen it\u2019s done it\u2019s done\u201d\u7684\u9636\u6bb5<\/span><\/p>\n<p>&#8211; T7CC and Mk.VIc were not buffed earlier simply because the department didn\u2019t get to do it<br \/>\n<span style=\"color: #0000ff;\">T7\u6218\u6597\u8f66\u4ee5\u53caMK.VIc\u65e9\u4e9b\u65f6\u5019\u6ca1\u6709\u88abBuff\u7684\u539f\u56e0\u662f\u5e73\u8861\u90e8\u95e8\u6ca1\u65f6\u95f4\u641e\u7f62\u4e86<\/span><\/p>\n<p>&#8211; the way MM will work in historical battles is simple: each vehicle will have its special HB MM weight, both teams are to have the same weight and a hardcap on each team\u2019s MM weight sum<br \/>\n<span style=\"color: #0000ff;\">\u5386\u53f2\u6218\u4e2d\u7684MM\u662f\u8fd9\u6837\u8fd0\u4f5c\u7684\uff1a\u6bcf\u8f86\u8f66\u4f1a\u6709\u81ea\u5df1\u4e13\u6709\u7684\u5386\u53f2\u6218MM\u6743\u91cd\uff0c\u4e24\u961f\u7684\u6743\u91cd\u4e4b\u548c\u8981\u76f8\u7b49\uff0c\u800c\u6bcf\u4e2a\u961f\u4f0d\u7684MM\u6743\u91cd\u4f1a\u6709\u4e00\u4e2a\u4e0a\u9650<\/span><\/p>\n<p>&#8211; fixed setups (SS: as in, 5xPanzer IV and 1x Tiger vs 5x T-34 and 1x IS) for historical battles were not implemented, because they caused queues<br \/>\n<span style=\"color: #0000ff;\">\u5386\u53f2\u6218\u7684\u56fa\u5b9a\u914d\u7f6e\uff08SS\uff1a5\u8f86\u56db\u53f7+\u4e00\u8f86\u864e\u5f0f vs 5\u8f86T-34\u548c\u4e00\u8f86IS\uff09\u4e0d\u4f1a\u88ab\u5f15\u5165\u6e38\u620f\u4e2d\uff0c\u56e0\u4e3a\u8fd9\u6837\u4f1a\u9020\u6210\u7b49\u5f85\u65f6\u95f4\u8fc7\u957f<\/span><\/p>\n<p>&#8211; characteristics of tanks in historical battles will not be changed compared to random battles, the only changes will be the limits on tanks in battles, the limits on their configuration and historical ammunition setup<br \/>\n<span style=\"color: #0000ff;\">\u5386\u53f2\u6218\u4e2d\u7684\u5766\u514b\u6570\u636e\u548c\u968f\u673a\u6218\u4e2d\u76f8\u6bd4\u4e0d\u4f1a\u6709\u53d8\u5316\uff0c\u552f\u4e00\u7684\u53d8\u5316\u5c31\u662f\u5728\u6218\u6597\u4e2d\u5766\u514b\u7684\u9650\u5236\uff0c\u914d\u7f6e\u4e0a\u7684\u9650\u5236\uff0c\u4ee5\u53ca\u53f2\u5b9e\u7684\u5f39\u836f\u914d\u7f6e\u3002<\/span><\/p>\n<p>&#8211; no matter what, historical battles will not be removed \u2013 there will be no imbalance between sides and if they prove to be unpopular, that\u2019s not reason enough for removing them<br \/>\n<span style=\"color: #0000ff;\">\u65e0\u8bba\u5982\u4f55\uff0c\u5386\u53f2\u6218\u662f\u4e0d\u4f1a\u88ab\u79fb\u9664\u7684\u2014\u4e0d\u4f1a\u518d\u6709\u4e24\u961f\u4e0d\u5e73\u8861\u7684\u95ee\u9898\uff0c\u5982\u679c\u5386\u53f2\u6218\u8fd8\u662f\u6ca1\u4ec0\u4e48\u4eba\u73a9\u7684\u8bdd\uff0c\u4e0a\u8ff0\u7406\u7531\u4e5f\u4e0d\u8db3\u4ee5\u628a\u5b83\u4ece\u6e38\u620f\u4e2d\u79fb\u9664<\/span><\/p>\n<p>&#8211; the dynamic resolution means that the UI resolution will remain the same, while the texture and game resolution can get lower in order to increase FPS<br \/>\n<span style=\"color: #0000ff;\">\u52a8\u6001\u5206\u8fa8\u7387\u7684\u610f\u601d\u662f\u6e38\u620fUI\u7684\u5206\u8fa8\u7387\u4fdd\u6301\u4e0d\u53d8\uff0c\u800c\u8d34\u56fe\u7684\u5206\u8fa8\u7387\u548c\u6e38\u620f\u7684\u5206\u8fa8\u7387\u53ef\u4ee5\u964d\u4f4e\u4ee5\u63d0\u9ad8\u5e27\u6570<\/span><\/p>\n<p>&#8211; it\u2019s not known yet, when (if at all) E-10 will appear in WoT, it\u2019s not in plans right now<br \/>\n<span style=\"color: #0000ff;\">\u73b0\u5728\u8fd8\u4e0d\u786e\u5b9aE-10\u4ec0\u4e48\u65f6\u5019\uff08\u6216\u8005\u8bf4\u5230\u5e95\u4f1a\u4e0d\u4f1a\uff09\u51fa\u73b0\u5728WOT\u4e2d\uff0c\u5b83\u73b0\u5728\u4e0d\u5728\u8ba1\u5212\u5217\u8868\u4e0a<\/span><\/p>\n<p>&#8211; Storm confirms that the T7CC and Vickers Mk.VIc changes leak is correct<br \/>\n<span style=\"color: #0000ff;\">Storm\u80af\u5b9a\u8bf4\u6cc4\u9732\u51fa\u6765\u7684T7\u6218\u6597\u8f66\u548c\u7ef4\u514b\u65afMK.VIc\u7684\u6539\u52a8\u662f\u6b63\u786e\u7684<\/span><\/p>\n<p>&#8211; improved graphics video for 9.0 will be released when the graphics development is finished<br \/>\n<span style=\"color: #0000ff;\">9.0\u7684\u753b\u9762\u6539\u8fdb\u6548\u679c\u7684\u89c6\u9891\u4f1a\u5728\u753b\u9762\u6539\u52a8\u5f00\u53d1\u5b8c\u6bd5\u4e4b\u540e\u653e\u51fa<\/span><\/p>\n<p>&#8211; on the new models, rotating parts such as the ventilators will not be animated (SS: that\u2019s okay, in real life you wouldn\u2019t see that from outside anyway)<br \/>\n<span style=\"color: #0000ff;\">\u5728\u65b0\u7684\u6a21\u578b\u4e0a\uff0c\u6817\u5982\u901a\u98ce\u5668\u8fd9\u6837\u7684\u4f1a\u65cb\u8f6c\u7684\u90e8\u5206\u662f\u4e0d\u4f1a\u6709\u52a8\u753b\u6548\u679c\u7684\uff08SS\uff1a\u95ee\u9898\u4e0d\u5927\uff0c\u56e0\u4e3a\u5728\u73b0\u5b9e\u751f\u6d3b\u4e2d\u4f60\u5728\u5916\u5934\u4e5f\u770b\u4e0d\u89c1\uff09<\/span><\/p>\n<p>&#8211; destroyed tank model will be as it was until now (pre-rendered) and not changing with the way your tank was destroyed<br \/>\n<span style=\"color: #0000ff;\">\u88ab\u6467\u6bc1\u7684\u5766\u514b\u6a21\u578b\u4f1a\u548c\u73b0\u5728\u4fdd\u6301\u4e00\u6837\uff08\u9884\u6e32\u67d3\u7684\uff09\u800c\u4e14\u4e0d\u4f1a\u6839\u636e\u4f60\u7684\u5766\u514b\u88ab\u6467\u6bc1\u7684\u65b9\u5f0f\u800c\u6539\u53d8<\/span><\/p>\n<p>&#8211; WT E-100 autoloader will not be animated<br \/>\n<span style=\"color: #0000ff;\">E-100\u6b66\u5668\u8fd0\u8f93\u8f66\u7684\u88c5\u5f39\u673a\u4e0d\u4f1a\u6709\u52a8\u753b\u6548\u679c\u7684<\/span><\/p>\n<p>&#8211; T-62 will not get the automated shell ejector animation<br \/>\n<span style=\"color: #0000ff;\">T-62\u4e5f\u4e0d\u4f1a\u6709\u81ea\u52a8\u5f39\u836f\u629b\u58f3\u7684\u52a8\u753b\u6548\u679c\u7684<\/span><\/p>\n<p>&#8211; apparently, \u201csmall\u201d tanks (lower tiers) will have improved income in historical battles, 50 percent credit bonus and 20 percent XP bonus<br \/>\n<span style=\"color: #0000ff;\">\u201c\u5c0f\u201d\u5766\u514b\u4eec\uff08\u4f4e\u7ea7\u8f66\uff09\u5728\u5386\u53f2\u6218\u4e2d\u4f1a\u6709\u989d\u5916\u7684\u6536\u76ca\uff0c1.5\u500d\u7684\u94f6\u5e01\u548c1.2\u500d\u7684\u7ecf\u9a8c\u6536\u76ca<\/span><\/p>\n<p>&#8211; there will be awards for historical battles as well<br \/>\n<span style=\"color: #0000ff;\">\u4e5f\u4f1a\u6709\u5386\u53f2\u6218\u4e13\u6709\u7684\u5956\u7ae0\u7684<\/span><\/p>\n<p>&#8211; 9.0 test will come in 2-3 weeks<br \/>\n<span style=\"color: #0000ff;\">9.0\u7684\u6d4b\u8bd5\u670d2~3\u5468\u4e4b\u5185\u5c31\u5f00<\/span><\/p>\n<p>&#8211; new HD models will have collision models changed as well (SS: one important thing to note is the fact that ALL reworked vehicles will have different collision models \u2013 in other words, even if you don\u2019t use HD textures, you will still use the new collision model)<br \/>\n<span style=\"color: #0000ff;\">\u65b0\u7684\u9ad8\u6e05\u6a21\u578b\u4e5f\u4f1a\u540c\u65f6\u6539\u53d8\u78b0\u649e\u6a21\u578b\uff08SS\uff1a\u8981\u6ce8\u610f\u7684\u4e00\u70b9\u662f<strong>\u6240\u6709<\/strong>\u91cd\u5236\u8fc7\u7684\u8f66\u8f86\u7684\u78b0\u649e\u6a21\u578b\u90fd\u53d8\u4e86\u2014\u6362\u53e5\u8bdd\u8bf4\u5c31\u662f\uff0c\u5c31\u7b97\u4f60\u4e0d\u7528\u9ad8\u6e05\u6a21\u578b\uff0c\u4f60\u7684\u78b0\u649e\u6a21\u578b\u4e5f\u662f\u65b0\u7248\u7684\u3002\uff09<\/span><\/p>\n<p>&#8211; parts of tanks falling off will come when Havok is introduced, eg. not in 9.0<br \/>\n<span style=\"color: #0000ff;\">\u5766\u514b\u4e0a\u7684\u90e8\u4ef6\u4f1a\u6389\u843d\u7684\u6548\u679c\u4f1a\u5728Havok\u5f15\u5165\u4e4b\u540e\u624d\u51fa\u73b0\uff0c\u6362\u53e5\u8bdd\u8bf4\u5c31\u662f9.0\u6ca1\u6709<\/span><\/p>\n<p>&#8211; \u201cBritish Shermans\u201d (SS: Firefly) will come this year<br \/>\n<span style=\"color: #0000ff;\">\u201c\u82f1\u56fd\u7684\u8c22\u5c14\u66fc\u201d\uff08SS\uff1a\u8424\u706b\u866b\uff09\u4eca\u5e74\u5e74\u5185\u5c31\u6709<\/span><\/p>\n<p>&#8211; the timetable for HD tank implementation for Wargaming is very strict and leaves very little space for other model changes<br \/>\n<span style=\"color: #0000ff;\">WG\u7684\u9ad8\u6e05\u5766\u514b\u6a21\u578b\u5bfc\u5165\u65f6\u95f4\u8868\u975e\u5e38\u7d27\uff0c\u51e0\u4e4e\u6ca1\u6709\u7559\u4e0b\u53ef\u4ee5\u5bf9\u5176\u4ed6\u6a21\u578b\u8fdb\u884c\u6539\u52a8\u7684\u7a7a\u5f53<\/span><\/p>\n<p>&#8211; graphic improvements (not mentioned in 9.0 patchnotes for now) include new shaders and switch from SSAO to HBAO (SS: whatever that is)<br \/>\n<span style=\"color: #0000ff;\">\u753b\u9762\u589e\u5f3a\uff08\u73b0\u5728\u6682\u65f6\u8fd8\u6ca1\u51fa\u73b0\u57289.0\u7684\u8865\u4e01\u4fe1\u606f\u4e2d\uff09\u5305\u62ec\u4e86\u65b0\u7684\u7740\u8272\u5668\u4ee5\u53ca\u4eceSSAO\u5207\u6362\u5230HBAO\u4e00\u4e8b\uff08SS\uff1a\u5565\uff09<\/span><br \/>\n<span style=\"color: #0000ff;\"><em>SSAO\uff1aScreen Based Ambient Occlusion\u2014\u2014\u5c4f\u5e55\u7a7a\u95f4\u73af\u5883\u5149\u906e\u853d<\/em><\/span><br \/>\n<span style=\"color: #0000ff;\"><em>HBAO\uff1aHorizon Based Ambient Occlusion\u2014\u2014\u6c34\u5e73\u7a7a\u95f4\u73af\u5883\u5149\u906e\u853d<br \/>\n\u8bd1\u6ce8\uff1a\u4e24\u8005\u5747\u4e3a\u4e00\u79cd\u6e32\u67d3\u6280\u672f\uff0c\u7528\u4e8e\u5b9e\u65f6\u5b9e\u73b0\u73af\u5883\u5149\u906e\u853d\u6548\u679c\u7684\u6280\u672f\u3002\u53ef\u4ee5\u8fd1\u4f3c\u5730\u8868\u73b0\u51fa\u7269\u4f53\u5728\u73af\u5883\u5149\u4e0b\u4ea7\u751f\u7684\u9634\u5f71\u3002HBAO\u53ef\u7b80\u5355\u7684\u7406\u89e3\u4e3aSSAO\u7684\u5347\u7ea7\u4f18\u5316\u7248\uff08\u4e0a\u8ff0\u5185\u5bb9\u6458\u6284\u81ea\u7ef4\u57fa\u767e\u79d1<a href=\"http:\/\/zh.wikipedia.org\/wiki\/%E5%B1%8F%E5%B9%95%E7%A9%BA%E9%97%B4%E7%8E%AF%E5%A2%83%E5%85%89%E9%81%AE%E8%94%BD\">\u6b64\u9875\u9762<\/a>\uff09<\/em><\/span><\/p>\n<p>&#8211; SMAA anti-aliasing will not be implemented, because it concerns standard (old) render<br \/>\n<span style=\"color: #0000ff;\">SMAA\u6297\u952f\u9f7f\u6548\u679c\u4e0d\u4f1a\u88ab\u52a0\u5165\u5230\u6e38\u620f\u4e2d\uff0c\u56e0\u4e3a\u8fd8\u8981\u8003\u8651\u5230\u6807\u51c6\uff08\u65e7\u7684\uff09\u6e32\u67d3\u6a21\u5f0f\u7684\u95ee\u9898<\/span><\/p>\n<p>&#8211; ammorack hitpoints will not be rebalanced (SS: in connection with the turrets flying off)<br \/>\n<span style=\"color: #0000ff;\">\u5f39\u836f\u67b6\u7684\u8840\u91cf\u4e0d\u4f1a\u88ab\u91cd\u65b0\u5e73\u8861\u7684\uff08SS\uff1a\u548c\u70ae\u5854\u88ab\u70b8\u98de\u7684\u6548\u679c\u6709\u5173\uff09<\/span><\/p>\n<p>&#8211; developers didn\u2019t manage to finish the possibility of turning tanks upside down (on their roof) on time for 9.0<br \/>\n<span style=\"color: #0000ff;\">\u5f00\u53d1\u56e2\u961f\u6ca1\u80fd\u6309\u65f6\u57289.0\u4e2d\u5b8c\u6210\u8ba9\u5766\u514b\u7ffb\u8f66\uff08\u8f66\u9876\u7740\u5730\uff09\u7684\u76f8\u5173\u6280\u672f<\/span><\/p>\n<p>&#8211; other than T7CC and Mk.VIc, there will be no tank changes in 9.0<br \/>\n<span style=\"color: #0000ff;\">9.0\u4e2d\u9664\u4e86T7\u6218\u6597\u8f66\u548cMK.VIc\u4ee5\u5916\u5c31\u6ca1\u6709\u5176\u4ed6\u5766\u514b\u7684\u6539\u52a8\u4e86<\/span><\/p>\n<p>&#8211; developers already have statistics of how nerfing TD alpha influenced gameplay, but Storm stated he can\u2019t tell<br \/>\n<span style=\"color: #0000ff;\">\u5f00\u53d1\u56e2\u961f\u65e9\u5c31\u6709\u4e86\u780d\u6389TD\u7684\u5355\u53d1\u4f24\u5bb3\u4f1a\u5982\u4f55\u5f71\u54cd\u6e38\u620f\u6027\u7684\u6570\u636e\u4e86\uff0c\u4f46\u662fStoem\u8868\u793a\u4ed6\u4e0d\u80fd\u8bf4<\/span><\/p>\n<p>&#8211; aim sigma wasn\u2019t changed recently (SS: not sure whether it means previously, or in 9.0)<br \/>\n<span style=\"color: #0000ff;\">\u7784\u51c6\u5708\u6563\u5e03\u6700\u8fd1\u6ca1\u6539\u8fc7\uff08SS\uff1a\u4e0d\u786e\u5b9a\u662f\u5728\u8bf4\u4ee5\u524d\u8fd8\u662f9.0\uff09<\/span><\/p>\n<p>&#8211; dynamic tank characteristics in garage were not forgotten<br \/>\n<span style=\"color: #0000ff;\">\u8f66\u5e93\u4e2d\u7684\u52a8\u6001\u5766\u514b\u6570\u636e\u8fd9\u4e8b\u8fd8\u6ca1\u88ab\u5fd8\u6389\u5462<\/span><\/p>\n<p>&#8211; various levels of detail of HD tanks will not consist of old textures (the current ones), but of new HD models, cut into lower resolution<br \/>\n<span style=\"color: #0000ff;\">\u9ad8\u6e05\u5766\u514b\u4e0d\u540c\u5c42\u6b21\u7684\u7ec6\u8282\u4e2d\u4e0d\u4f1a\u5305\u62ec\u65e7\u7684\u8d34\u56fe\uff08\u5c31\u662f\u73b0\u5728\u7684\u90a3\u4e9b\uff09\uff0c\u4f46\u662f\u4f1a\u6709\u65b0\u7684\u9ad8\u6e05\u6a21\u578b\u7684\u5206\u8fa8\u7387\u7684\u7f29\u6c34\u7248<\/span><\/p>\n<p>&#8211; the \u201ceven spread throughout the team positions rule\u201d (SS: as in, you spend on the bottom of the team the same time as on top) will be disabled for historical battles<br \/>\n<span style=\"color: #0000ff;\">\u90a3\u6761\u201cMM\u5747\u5300\u6563\u5e03\u89c4\u5219\u201d\uff08SS\uff1a\u5c31\u662f\u8bf4\u4f60\u5728\u961f\u4f0d\u5e95\u90e8\u548c\u5728\u961f\u4f0d\u6700\u4e0a\u65b9\u505a\u73ed\u957f\u7684\u6b21\u6570\u662f\u4e00\u6837\u7684\u51c6\u5219\uff09\u5728\u5386\u53f2\u6218\u4e2d\u4f1a\u88ab\u7981\u7528<\/span><\/p>\n<p>&#8211; heatmaps posted by \u201can American server\u201d (SS: not sure which sever posts these, wotlabs?) are invalid, according to Storm<br \/>\n<span style=\"color: #0000ff;\">Storm\u8868\u793a\u90a3\u4e2a\u201c\u4e00\u4e2a\u7f8e\u56fd\u7f51\u7ad9\u201d\u7684\u70ed\u70b9\u56fe\u662f\u4e0d\u51c6\u786e\u7684\uff08SS\uff1a\u4e0d\u786e\u5b9a\u54ea\u4e2a\u7f51\u7ad9\u53d1\u4e86\u8fd9\u4e2a\u4e1c\u897f\uff0cwotlabs\u5417\uff1f\uff09<\/span><\/p>\n<p>&#8211; it\u2019s possible new historical turrets will appear when vehicles are reworked into HD<br \/>\n<span style=\"color: #0000ff;\">\u65b0\u7684\u5386\u53f2\u70ae\u5854\u6709\u53ef\u80fd\u4f1a\u5728\u8f66\u8f86\u88ab\u9ad8\u6e05\u5316\u4e4b\u540e\u51fa\u73b0<\/span><\/p>\n<p>&#8211; for now, it will not be possible to have platoons in historical battles, later this option will be implemented<br \/>\n<span style=\"color: #0000ff;\">\u73b0\u5728\u5386\u53f2\u6218\u4e2d\u8fd8\u4e0d\u80fd\u7ec4\u961f\uff0c\u4e4b\u540e\u4f1a\u628a\u8fd9\u4e2a\u673a\u80fd\u52a0\u4e0a\u53bb\u7684<\/span><\/p>\n<p>&#8211; new shaders will not cause FPS increase<br \/>\n<span style=\"color: #0000ff;\">\u65b0\u7684\u7740\u8272\u5668\u5e76\u4e0d\u4f1a\u5bfc\u81f4\u5e27\u6570\u4e0a\u5347\u00a0<\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Source:http:\/\/ftr.wot-news.com\/2014\/03\/1 &hellip; <a href=\"https:\/\/xvm.garphy.com\/?p=6600\">\u7ee7\u7eed\u9605\u8bfb <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[18,3],"tags":[20],"class_list":["post-6600","post","type-post","status-publish","format-standard","hentry","category-q-a","category-world-of-tank","tag-20"],"_links":{"self":[{"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/posts\/6600","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=6600"}],"version-history":[{"count":0,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/posts\/6600\/revisions"}],"wp:attachment":[{"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=6600"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=6600"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=6600"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}