{"id":6410,"date":"2014-03-01T09:11:50","date_gmt":"2014-03-01T01:11:50","guid":{"rendered":"http:\/\/xvm.garphy.com\/?p=6410"},"modified":"2014-03-01T09:19:44","modified_gmt":"2014-03-01T01:19:44","slug":"storm%e7%9a%84%e5%85%b3%e4%ba%8e9-0%e7%9a%84%e8%ae%a8%e8%ae%ba-%e8%b6%85%e9%95%bf%e7%89%88qa","status":"publish","type":"post","link":"https:\/\/xvm.garphy.com\/?p=6410","title":{"rendered":"Storm\u7684\u5173\u4e8e9.0\u7684\u8ba8\u8bba\u2014\u2014\u8d85\u957f\u7248QA"},"content":{"rendered":"<p><strong>Source:http:\/\/ftr.wot-news.com\/2014\/02\/28\/storm-talks-about-9-0-mega-qa\/<br \/>\n\u6765\u6e90\u2197<\/strong><\/p>\n<p><strong>Source:<\/strong>\u00a0http:\/\/world-of-kwg.livejournal.com\/278181.html<br \/>\n<strong>\u771f\u00b7\u6765\u6e90\u2197<\/strong><\/p>\n<p>Hello everyone,<br \/>\n<span style=\"color: #0000ff;\">\u5927\u5bb6\u568e\uff0c\u00a0<\/span><\/p>\n<p>Storm is answering the questions about patch 9.0 in one of his developer blog posts. Here\u2019s what was written in the discussion with him. When I saw the extent of this thread, I was like \u201cfuck this, I am going fishing\u201d at first (considering I can\u2019t fish and never went fishing before, it was quite an odd thought) \u2013 especially Maiorboltach\u2019s set of questions made me beat my head against the wall (\u201cNice, I am almost finished translating, aaand\u2026 awwww fuck\u2026.\u201d).<br \/>\n<span style=\"color: #0000ff;\">Storm\u5728\u4ed6\u7684\u5f00\u53d1\u56e2\u961f\u535a\u5ba2\u4e0a\u7684\u5e16\u5b50\u4e0b\u9762\u56de\u7b54\u4e86\u4e00\u4e9b\u5173\u4e8e9.0\u8865\u4e01\u7684\u95ee\u9898\u3002\u4ee5\u4e0b\u5c31\u662f\u4ed6\u5199\u7684\u4e1c\u897f\u3002\u5f53\u6211\u70b9\u5f00\u5e16\u5b50\u4e0b\u9762\u7684\u56de\u590d\u533a\u7684\u65f6\u5019\uff0c\u6211\u6574\u4e2a\u4eba\u90fd\u201c\u64cd\u4f60\u5988\u7684\u8001\u5b50\u4e0d\u5e72\u4e86\u6211\u8981\u53bb\u9493\u9c7c\u4e86\u201d\uff08\u5f53\u7136\u9274\u4e8e\u6211\u4e0d\u4f1a\u9493\u9c7c\u4e5f\u4ece\u6ca1\u9493\u8fc7\u9c7c\uff0c\u8fd9\u4e2a\u60f3\u6cd5\u5f88\u5947\u602a\u2026\u2026\uff09\u2014\u5c24\u5176\u662fMaiorboltach\u7684\u4e00\u4e32\u95ee\u9898\u5dee\u70b9\u8ba9\u6211\u62ff\u5934\u5728\u5899\u4e0a\u7838\u51fa\u4e00\u4e2a\u5927\u5751\uff08\u201c\u6069\uff0c\u7ec8\u4e8e\u5feb\u5b8c\u4e8b\u4e86\u2026\u2026\u6211\u770b\u770b\u554a\u2026\u2026\uff08\u770b\u5230\u4e86Maiorboltach\u7684\u95ee\u9898\uff09\u54ce\u54df\u6211\u64cd\u2026\u2026\u201d\uff09<!--more--><\/span><br \/>\n<span style=\"color: #0000ff;\"><em>\u8bd1\u6ce8\uff1a\u6b64\u65f6\u6b64\u523b\uff0c\u6211\u548cSS\u7684\u5fc3\u60c5\u662f\u4e00\u6837\u7684\u2026\u2026\u00a0<\/em><\/span><\/p>\n<p>&#8211; common test will come in a frame of several weeks<br \/>\n<span style=\"color: #0000ff;\">\u6d4b\u8bd5\u670d\u8fd8\u662f\u4f1a\u4ee5\u51e0\u4e2a\u793c\u62dc\u8fd9\u6837\u7684\u957f\u5ea6\u51fa\u73b0\u7684<\/span><\/p>\n<p>&#8211; test server capacity will not be upgraded for 9.0 test<br \/>\n<span style=\"color: #0000ff;\">\u6d4b\u8bd5\u670d\u7684\u5bb9\u91cf\u4e0d\u4f1a\u4e3a\u4e869.0\u7684\u6d4b\u8bd5\u800c\u7279\u610f\u53bb\u6269\u5927<\/span><\/p>\n<p>&#8211; roaming will come in in Summer or Fall<br \/>\n<span style=\"color: #0000ff;\">\u6f2b\u6e38\u673a\u5236\u4eca\u5e74\u590f\u5929\u6216\u8005\u79cb\u5929\u5c31\u4f1a\u6709<\/span><\/p>\n<p>&#8211; developers have decided that there will only be one client (so no HD\/regular separate clients), although it is possible HD content will be downloadable separately. How exactly will this work is not yet decided. In 9.0, this option will not be implemented yet, as 12 tanks<br \/>\nwon\u2019t be that huge to download and to develop this option just for them would be pointless<br \/>\n<span style=\"color: #0000ff;\">\u5f00\u53d1\u56e2\u961f\u5df2\u7ecf\u51b3\u5b9a\u4e86\uff0c\u6e38\u620f\u6700\u7ec8\u53ea\u4f1a\u6709\u4e00\u4e2a\u5ba2\u6237\u7aef\uff08\u6240\u4ee5\u4e0d\u4f1a\u6709\u5206\u5f00\u7684\u9ad8\u6e05\/\u5e38\u89c4\u5ba2\u6237\u7aef\uff09\uff0c\u4f46\u662f\u4f60\u8fd8\u662f\u53ef\u4ee5\u5355\u72ec\u4e0b\u8f7d\u90a3\u4e9b\u9ad8\u6e05\u5316\u7684\u5185\u5bb9\u3002\u4f46\u662f\u5177\u4f53\u600e\u4e48\u5b9e\u73b0\u8fd8\u6ca1\u5b9a\u4e0b\u6765\u3002\u57289.0\u4e2d\uff0c\u8fd9\u4e2a\u9009\u9879\u6682\u65f6\u4e0d\u4f1a\u88ab\u52a0\u5165\uff0c\u56e0\u4e3a12\u8f86\u5766\u514b\u7684\u6a21\u578b\u4e0d\u4f1a\u5f88\u5927\uff0c\u800c\u53ea\u4e3a\u5b83\u4eec\u5f00\u53d1\u8fd9\u4e2a\u9009\u9879\u662f\u6ca1\u5565\u610f\u4e49\u7684\u3002<\/span><\/p>\n<p>&#8211; for now, the required PC parameters to run the HD stuff are not yet known, final tests haven\u2019t been made yet<br \/>\n<span style=\"color: #0000ff;\">\u73b0\u5728\u8fd8\u4e0d\u77e5\u9053\u8981\u8dd1\u9ad8\u6e05\u5ba2\u6237\u7aef\u6240\u9700\u8981\u7684\u914d\u7f6e\u662f\u4ec0\u4e48\u6837\u7684\uff0c\u73b0\u5728\u8fd8\u6ca1\u6709\u505a\u6700\u540e\u7684\u6d4b\u8bd5\u00a0<\/span><\/p>\n<p>&#8211; Storm on FPS in 9.0: \u201cUnfortunately, nothing comes without a price\u201d<br \/>\n<span style=\"color: #0000ff;\">Storm\u5bf9\u4e8e9.0\u7684\u5e27\u6570\u7684\u8bf4\u6cd5\uff1a\u201c\u4e0d\u5e78\u7684\u662f\uff0c\u8fd9\u4e16\u4e0a\u6ca1\u6709\u514d\u8d39\u7684\u5348\u9910\u3002\u201d<\/span><\/p>\n<p>&#8211; IS-4 HD model was not introduced in 9.0, because it was a \u201ctesting\u201d model and not a \u201cfinished\u201d one<br \/>\n<span style=\"color: #0000ff;\">IS-4\u7684\u9ad8\u6e05\u6a21\u578b\u57289.0\u4e0d\u4f1a\u88ab\u52a0\u5165\u5230\u6e38\u620f\u4e2d\uff0c\u56e0\u4e3a\u90a3\u53ea\u662f\u4e2a\u201c\u6d4b\u8bd5\u7248\u201d\u7684\u6a21\u578b\uff0c\u5e76\u4e0d\u662f\u201c\u6700\u7ec8\u5b8c\u6210\u7248\u201d<\/span><\/p>\n<p>&#8211; Havok will not come in 9.0, but it will come this year<br \/>\n<span style=\"color: #0000ff;\">Havok\u4e0d\u4f1a\u57289.0\u5c31\u52a0\u5165\u6e38\u620f\uff0c\u4f46\u662f\u4eca\u5e74\u5e74\u5185\u80af\u5b9a\u4f1a\u6709<\/span><\/p>\n<p>&#8211; turrets flying off can be implemented even without Havok, because it\u2019s made by serverside physics<br \/>\n<span style=\"color: #0000ff;\">\u70ae\u5854\u7531\u4e8e\u5f39\u836f\u67b6\u7206\u70b8\u88ab\u70b8\u98de\u53ef\u4ee5\u5728\u6ca1\u6709Havok\u7684\u60c5\u51b5\u4e0b\u52a0\u5165\u6e38\u620f\uff0c\u56e0\u4e3a\u8fd9\u662f\u7531\u670d\u52a1\u5668\u7aef\u7684\u7269\u7406\u6548\u679c\u51b3\u5b9a\u7684<\/span><\/p>\n<p>&#8211; the patch will have like 2-3 gigabytes, but that\u2019s only a rough estimate<br \/>\n<span style=\"color: #0000ff;\">\u8865\u4e01\u5927\u5c0f\u57282~3\u4e2aGB\u5de6\u53f3\uff0c\u4f46\u662f\u8fd9\u53ea\u662f\u63a8\u6d4b<\/span><\/p>\n<p>&#8211; multicore support will not come soon, not in 9.1 or 9.2 at least<br \/>\n<span style=\"color: #0000ff;\">\u5bf9\u591a\u6838\u5904\u7406\u5668\u7684\u652f\u6301\u4e00\u6bb5\u65f6\u95f4\u5185\u4e0d\u4f1a\u6709\uff0c\u81f3\u5c119.1\u548c9.2\u4e0d\u4f1a\u6709<\/span><\/p>\n<p>&#8211; the graphics settings will not be simplified into \u201cgood-bad\u201d, current complexity will be kept<br \/>\n<span style=\"color: #0000ff;\">\u753b\u9762\u6548\u679c\u7684\u8bbe\u5b9a\u4e0d\u4f1a\u88ab\u7b80\u5316\u6210\u201c\u597d\u7684-\u574f\u7684\u201d\u8fd9\u6837\uff0c\u5b83\u4f9d\u7136\u4f1a\u4fdd\u6301\u73b0\u5728\u8fd9\u6837\u7684\u590d\u6742\u6027\u548c\u53ef\u8c03\u6574\u6027<\/span><\/p>\n<p>&#8211; Malinovka\u2019s problem is that the imbalance between winrates of respective sides is higher than 10 percent<br \/>\n<span style=\"color: #0000ff;\">\u9a6c\u5229\u8bfa\u592b\u5361\u7684\u95ee\u9898\u5c31\u662f\u4e24\u961f\u4e4b\u95f4\u7684\u80dc\u7387\u4e4b\u5dee\u5927\u4e8e10%<\/span><\/p>\n<p>&#8211; Serene Coast has the same problem (side balance), Storm explains that when they reworked it, they focused on removing the massive campfest this map was known for and kinda screwed up the side balance<br \/>\n<span style=\"color: #0000ff;\">\u5bc2\u9759\u6d77\u5cb8\u4e5f\u6709\u7740\u540c\u6837\u7684\u95ee\u9898\uff08\u4e24\u8fb9\u80dc\u7387\u4e0d\u5e73\u8861\uff09\uff0cStorm\u89e3\u91ca\u8bf4\u5f53\u4ed6\u4eec\u91cd\u5236\u8fd9\u5f20\u5730\u56fe\u7684\u65f6\u5019\uff0c\u4ed6\u4eec\u53ea\u4e13\u6ce8\u4e8e\u8981\u628a\u8fd9\u5f20\u56fe\u8e72\u5751\u5f88\u4e25\u91cd\u7684\u95ee\u9898\u7ed9\u89e3\u51b3\u6389\uff0c\u800c\u8fd9\u53c8\u5bfc\u81f4\u4e86\u4e24\u8fb9\u4e0d\u5e73\u8861\u7684\u95ee\u9898<\/span><\/p>\n<p>&#8211; there are already plans for a new batch of HD models, too early to tell though (Storm states that HD IS-3 will come in the future)<br \/>\n<span style=\"color: #0000ff;\">\u5df2\u7ecf\u6709\u8981\u641e\u5176\u4ed6\u7684\u9ad8\u6e05\u5316\u6a21\u578b\u7684\u8ba1\u5212\u4e86\uff0c\u4f46\u662f\u73b0\u5728\u8981\u8bf4\u51fa\u6765\u8fd8\u662f\u592a\u65e9\uff08Storm\u8868\u793a\u8bf4\u9ad8\u6e05\u7248\u7684IS-3\u4ee5\u540e\u4f1a\u6709\u7684\uff09<\/span><\/p>\n<p>&#8211; apparently, the Malinovka changes consist of moving the church into the village<br \/>\n<span style=\"color: #0000ff;\">\u9a6c\u5229\u8bfa\u592b\u5361\u7684\u6539\u52a8\u4e2d\u5305\u62ec\u8981\u628a\u6559\u5802\u8fd9\u4e2a\u5efa\u7b51\u79fb\u5230\u6751\u5e84\u91cc\u9762<\/span><\/p>\n<p>&#8211; new vehicles in 9.0: Panzer IV getting split to 3 vehicles (tier 3-5), StuG to 2 vehicles (tier 4-5), supertesters will get some stuff for testing (Storm later states that tier 5 StuG will remain unchanged)<br \/>\n<span style=\"color: #0000ff;\">9.0\u4e2d\u7684\u65b0\u8f66\uff1a4\u53f7\u5766\u514b\u88ab\u5206\u6210\u4e86\u4e09\u8f86\u8f66\uff083~5\u7ea7\u5404\u4e00\u8f86\uff09\uff0c\u4e09\u7a81\u88ab\u5206\u6210\u4e24\u8f86\u8f66\uff084\u7ea7\u548c5\u7ea7\u5404\u4e00\u8f86\uff09\uff0c\u8d85\u6d4b\u73a9\u5bb6\u4eec\u4f1a\u6709\u4e00\u4e9b\u9700\u8981\u6d4b\u8bd5\u7684\u4e1c\u897f\uff08Storm\u540e\u6765\u8868\u793a5\u7ea7\u7684\u4e09\u7a81\u4e0d\u4f1a\u6709\u6539\u52a8\uff09<\/span><\/p>\n<p>&#8211; Panzer IV and StuG owners will get NO FREE STUFF<br \/>\n<span style=\"color: #0000ff;\">4\u53f7\u5766\u514b\u548c\u4e09\u7a81\u7684\u62e5\u6709\u8005\u4eec<strong>\u4e0d\u4f1a\u6709\u4efb\u4f55\u7684\u8865\u507f<\/strong><\/span><\/p>\n<p>&#8211; drawing range will not be reworked into circle in 9.0, the drawing range from 724 to 565 meters will not be reduced<br \/>\n<span style=\"color: #0000ff;\">9.0\u4e2d\u7684\u6e32\u67d3\u8ddd\u79bb\u4e0d\u4f1a\u6539\u6210\u4e00\u4e2a\u5706\uff0c\u800c\u6700\u5927\u6e32\u67d3\u8ddd\u79bb\u4ece724\u7c73\u53d8\u6210565\u7c73\u8fd9\u4e2a\u6570\u5b57\u4e5f\u4e0d\u4f1a\u53d8\u5f97\u66f4\u5c0f<\/span><\/p>\n<p>&#8211; the option to retrain one crewmember occupation to another (radioman to driver for example) is being worked on, it\u2019s possible it will appear in 2014<br \/>\n<span style=\"color: #0000ff;\">\u6b63\u5728\u5f00\u53d1\u628a\u4e00\u4e2a\u4e58\u5458\u8bad\u7ec3\u6210\u53e6\u4e00\u4e2a\u804c\u52a1\u7684\u9009\u9879\uff08\u6817\u5982\u628a\u901a\u8baf\u5175\u8bad\u7ec3\u6210\u9a7e\u9a76\u5458\uff09\uff0c\u5b83\u6709\u53ef\u80fd\u4f1a\u51fa\u73b0\u57282014\u5e74\u4e2d<\/span><\/p>\n<p>&#8211; tank viewrange will not be increased to 700 meters, more like something like a circle with a 565 meters radius (Storm made a typo of 525 meters, later he corrected himself)<br \/>\n<span style=\"color: #0000ff;\">\u5766\u514b\u7684\u6700\u5927\u53ef\u89c1\u8ddd\u79bb\u4e0d\u4f1a\u589e\u52a0\u5230700\u7c73\u7684\uff0c\u53ef\u89c1\u8ddd\u79bb\u5e94\u8be5\u5c31\u662f\u4e00\u4e2a\u534a\u5f84\u4e3a565m\u7684\u5706\uff08Storm\u4e00\u5f00\u59cb\u6253\u6210525\u7c73\u4e86\uff0c\u540e\u6765\u6539\u6210565\u7c73\uff09<\/span><\/p>\n<p>&#8211; these 565 meters are based upon the fact that the surface of a square of 1000 x 1000 meters is the same as that of the circle with 565 meter radius<br \/>\n<span style=\"color: #0000ff;\">\u8fd9\u4e9b565\u7c73\u7684\u6570\u636e\u662f\u57fa\u4e8e\u65b9\u5f62\u8868\u9762\u79ef\u662f1000*1000\u7684\u60c5\u51b5\u4e0b\u6765\u8bb2\u7684\uff0c\u800c\u8fd9\u548c\u4e00\u4e2a\u4ee5565\u7c73\u4e3a\u534a\u5f84\u7684\u5706\u7684\u5927\u5c0f\u662f\u4e00\u6837\u7684<\/span><\/p>\n<p>&#8211; ETA of viewrange change is not known, Storm states many tests are needed<br \/>\n<span style=\"color: #0000ff;\">\u5177\u4f53\u7684\u6539\u52a8\u65f6\u95f4\u73b0\u5728\u8fd8\u4e0d\u77e5\u9053\uff0cStorm\u8868\u793a\u4ed6\u4eec\u8fd8\u9700\u8981\u505a\u8bb8\u591a\u6d4b\u8bd5<\/span><\/p>\n<p>&#8211; in connection with the viewrange change, no plans to rebalance the viewranges of tanks in game for now<br \/>\n<span style=\"color: #0000ff;\">\u73b0\u5728\u6ca1\u6709\u8ba1\u5212\u8981\u5bf9\u4e0e\u6e32\u67d3\u8ddd\u79bb\u6240\u5173\u8054\u7684\u5766\u514b\u7684\u89c6\u91ce\u8fdb\u884c\u91cd\u65b0\u5e73\u8861\u7684\u8ba1\u5212<\/span><\/p>\n<p>&#8211; ingame lags are \u201cpurely network-related issues, not depending on the engine\/server\/client\u201d<br \/>\n<span style=\"color: #0000ff;\">\u6e38\u620f\u5185\u7684\u5361\u987f\u90fd\u662f\u201c\u7eaf\u7f51\u7edc\u7684\u95ee\u9898\uff0c\u4e0e\u5f15\u64ce\/\u5ba2\u6237\u7aef\/\u670d\u52a1\u5668\u7aef\u65e0\u5173\u201d<\/span><\/p>\n<p>&#8211; the developers haven\u2019t scrapped the concept of maps bigger than 1\u00d71 km<br \/>\n<span style=\"color: #0000ff;\">\u5f00\u53d1\u56e2\u961f\u6ca1\u6709\u653e\u5f03\u5236\u4f5c\u5927\u4e8e1*1km\u7684\u5730\u56fe\u7684\u60f3\u6cd5<\/span><\/p>\n<p>&#8211; developers are considering some changes in the spotting system logic (SS: a player in the question mentioned gradual disappearance of tanks and such)<br \/>\n<span style=\"color: #0000ff;\">\u5f00\u53d1\u56e2\u961f\u5728\u8003\u8651\u8981\u5bf9\u70b9\u4eae\u673a\u5236\u7684\u903b\u8f91\u8fdb\u884c\u4e00\u4e9b\u8c03\u6574\uff08SS\uff1a\u90a3\u4e2a\u63d0\u95ee\u9898\u7684\u73a9\u5bb6\u63d0\u5230\u4e86\u5766\u514b\u7684\u5e73\u6ed1\u6d88\u5931\u4e4b\u7c7b\u7684\u4e1c\u897f\uff09<\/span><\/p>\n<p>&#8211; apparently, the shader optimization from World of Warplanes will not appear in 9.0<br \/>\n<span style=\"color: #0000ff;\">\u6218\u673a\u4e16\u754c\u7684\u7740\u8272\u5668\u4f18\u5316\u4e0d\u4f1a\u57289.0\u5185\u5c31\u5e94\u7528\u5230WOT\u4e0a<\/span><\/p>\n<p>&#8211; Storm states that all the lags and freezes in WoT, caused by WG side, were already fixed<br \/>\n<span style=\"color: #0000ff;\">Storm\u6240\u6709\u7531WG\u8fd9\u4e00\u4fa7\u9020\u6210\u7684\u53ef\u80fd\u4f1a\u5f15\u8d77\u5361\u987f\u548c\u53f8\u673a\u7684\u60c5\u51b5\u90fd\u5df2\u7ecf\u88ab\u4fee\u590d\u4e86<\/span><\/p>\n<p>&#8211; the idea of reducing the damage of HEAT shells has little internal support in Wargaming apparently, will definitely not appear in 9.0<br \/>\n<span style=\"color: #0000ff;\">\u628aHEAT\u5f39\u836f\u7684\u4f24\u5bb3\u780d\u6389\u7684\u8ba1\u5212\u5728WG\u6ca1\u6709\u53d7\u5230\u592a\u5927\u7684\u652f\u6301\uff0c\u8fd9\u4ef6\u4e8b\u57289.0\u4e5f\u4e0d\u4f1a\u53d1\u751f<\/span><\/p>\n<p>&#8211; the question of gold ammo rebalance (by other means than by changing its price) is kinda \u201cstuck\u201d, no solution yet<br \/>\n<span style=\"color: #0000ff;\">\u5173\u4e8e\u8981\u5e73\u8861\u91d1\u5e01\u5f39\u7684\u95ee\u9898\uff08\u9664\u4e86\u5bf9\u4ef7\u683c\u8fdb\u884c\u6539\u52a8\u4ee5\u5916\uff09\u73b0\u5728\u6b63\u5728\u201c\u74f6\u9888\u671f\u201d\u4e2d\uff0c\u6682\u65f6\u6ca1\u6709\u89e3\u51b3\u65b9\u6848<\/span><\/p>\n<p>&#8211; Storm states that patch 9.0 doesn\u2019t mean players with very weak computers will be unable to play completely<br \/>\n<span style=\"color: #0000ff;\">Storm\u8868\u793a9.0\u8865\u4e01\u5e76\u4e0d\u610f\u5473\u7740\u90a3\u4e9b\u7528\u7740\u7279\u522b\u7834\u7684\u8001\u7237\u673a\u7684\u73a9\u5bb6\u5b8c\u5168\u4e0d\u80fd\u73a9\u8fd9\u4e2a\u6e38\u620f\u4e86<\/span><\/p>\n<p>&#8211; KTTS\/ASAP magazine will also be made along with the new Developer Diaries<br \/>\n<span style=\"color: #0000ff;\">KTTS\/ASAP\u6742\u5fd7\u4f1a\u4e0e\u65b0\u7684\u5f00\u53d1\u56e2\u961f\u65e5\u5fd7\u540c\u65f6\u5236\u4f5c<\/span><\/p>\n<p>&#8211; Storm earlier states that the historical battles will run as \u201cportal events\u201d, but he stated he\u2019s not yet sure how long will these events run<br \/>\n<span style=\"color: #0000ff;\">Storm\u65e9\u4e9b\u65f6\u5019\u8868\u793a\u5386\u53f2\u6218\u4f1a\u4f5c\u4e3a\u201c\u5b98\u65b9\u6d3b\u52a8\u201d\u8fdb\u884c\uff0c\u4f46\u662f\u4ed6\u8868\u793a\u4ed6\u4e0d\u786e\u5b9a\u8fd9\u4e9b\u6d3b\u52a8\u4f1a\u6301\u7eed\u591a\u957f\u65f6\u95f4<\/span><\/p>\n<p>&#8211; \u201cfortifications\u201d (clan bases) will not come in 9.0 (it was never planned for 9.0 anyway), they will come a bit later (this year though)<br \/>\n<span style=\"color: #0000ff;\">\u201c\u8981\u585e\u201d\uff08\u519b\u56e2\u7684\u57fa\u5730\uff09\u4e0d\u4f1a\u57289.0\u4e2d\u51fa\u73b0\uff08\u53cd\u6b63\u4e5f\u6ca1\u6253\u7b97\u57289.0\u5c31\u51fa\uff09\uff0c\u5b83\u4eec\u4f1a\u5728\u665a\u4e9b\u65f6\u5019\u518d\u52a0\u5165\u8fdb\u6e38\u620f\uff08\u4f46\u662f\u80af\u5b9a\u5728\u4eca\u5e74\u5e74\u5185\uff09<\/span><\/p>\n<p>&#8211; it is possible that in 9.0, Confrontation (national battles) will be removed \u2013 it has many issues and the historical battles should cover the segment<br \/>\n<span style=\"color: #0000ff;\">\u57289.0\u4e2d\uff0c\u4ea4\u950b\uff08\u56fd\u522b\u6218\uff09\u6709\u53ef\u80fd\u4f1a\u88ab\u79fb\u9664\u2014\u5b83\u7684\u95ee\u9898\u592a\u591a\u4e86\uff0c\u800c\u5386\u53f2\u6218\u7684\u51fa\u73b0\u5e94\u8be5\u80fd\u8865\u4e0a\u8fd9\u4e2a\u7a7a\u7f3a<\/span><\/p>\n<p>&#8211; Storm states that the national battles were implemented as an experiment<br \/>\n<span style=\"color: #0000ff;\">Storm\u8868\u793a\u52a0\u5165\u56fd\u522b\u6218\u662f\u4e3a\u4e86\u5b9e\u9a8c<\/span><\/p>\n<p>&#8211; Wargaming states that regarding the rework of all models to HD, it\u2019s very, very difficult to find enough subcontractors for that, because even experienced graphic<br \/>\ncontractors\/offices send them models with 20-30cm discrepancies. The goal is to have most of the tanks converted to HD this year.<br \/>\n<span style=\"color: #0000ff;\">WG\u8868\u793a\u8981\u628a\u6240\u6709\u7684\u6a21\u578b\u90fd\u9ad8\u6e05\u5316\u7684\u8bdd\uff0c\u5f88\u96be\u627e\u5230\u8db3\u591f\u7684\u627f\u5305\u5546\u6765\u505a\u8fd9\u4e2a\u4e8b\uff0c\u56e0\u4e3a\u5c31\u7b97\u662f\u6709\u7ecf\u9a8c\u7684\u90a3\u4e9b\u5de5\u4f5c\u5ba4\/\u4e2a\u4eba\u6240\u63d0\u4ea4\u7684\u6a21\u578b\u4e5f\u4f1a\u670920~30\u5398\u7c73\u5de6\u53f3\u7684\u8bef\u5dee\u3002\u4ed6\u4eec\u7684\u76ee\u6807\u662f\u5728\u4eca\u5e74\u5185\u628a\u5927\u90e8\u5206\u5766\u514b\u90fd\u9ad8\u6e05\u5316\u3002<\/span><\/p>\n<p>&#8211; tanks stuck on slopes might be fixed when new motion physics system is introduced (this system will be introduced in 9.1 or 9.2)<br \/>\n<span style=\"color: #0000ff;\">\u5766\u514b\u5361\u5728\u659c\u5761\u4e0a\u7684\u95ee\u9898\u4f1a\u5728\u65b0\u7684\u52a8\u6001\u7269\u7406\u7cfb\u7edf\u5f15\u5165\u540e\u52a0\u5165\u6e38\u620f\uff08\u8fd9\u4e2a\u7cfb\u7edf\u4f1a\u57289.1\u6216\u80059.2\u7248\u672c\u52a0\u5165\u6e38\u620f\u5185\uff09<\/span><\/p>\n<p>&#8211; regarding the Panzer IV split: Soviet tanks (SS: apart from KV-1S) will not be split like that, there is no need for Soviet splits<br \/>\n<span style=\"color: #0000ff;\">\u5173\u4e8e4\u53f7\u5206\u5bb6\u7684\u95ee\u9898\uff1a\u82cf\u8054\u5766\u514b\uff08SS\uff1a\u9664\u4e86KV-1S\u4ee5\u5916\uff09\u4e0d\u4f1a\u50cf\u8fd9\u6837\u5206\u5bb6\uff0c\u56e0\u4e3a\u6ca1\u6709\u5fc5\u8981\u7ed9\u82cf\u8054\u5766\u514b\u4e5f\u6765\u8fd9\u4e48\u4e00\u4e0b<\/span><\/p>\n<p>&#8211; there will be no platoons allowed in Historical Battles\u2019 first iteration<br \/>\n<span style=\"color: #0000ff;\">\u5728\u7b2c\u4e00\u6ce2\u5386\u53f2\u6218\u4e2d\u4e0d\u5141\u8bb8\u7ec4\u961f<\/span><\/p>\n<p>&#8211; it will not be possible to see two same tanks with different guns in one historical battle (SS: for example a L\/42 and L\/60 Panzer III in one battle)<br \/>\n<span style=\"color: #0000ff;\">\u5728\u5386\u53f2\u6218\u4e2d\u662f\u4e0d\u53ef\u80fd\u770b\u5230\u7528\u4e24\u6746\u4e0d\u540c\u7684\u4e3b\u70ae\u7684\u540c\u4e00\u8f86\u5766\u514b\u7684\uff08SS\uff1a\u4f8b\u5982\u7528L\/42\u548cL\/60\u70ae\u7684\u4e24\u8f863\u53f7\u51fa\u73b0\u5728\u540c\u4e00\u573a\u6218\u6597\u4e2d\uff09<\/span><\/p>\n<p>&#8211; there is apparently no tier limit for historical battles, the limit is \u201creal vehicles only\u201d<br \/>\n<span style=\"color: #0000ff;\">\u5386\u53f2\u6218\u662f\u6ca1\u6709\u7b49\u7ea7\u9650\u5236\u7684\uff0c\u552f\u4e00\u7684\u9650\u5236\u662f\u201c\u771f\u5b9e\u5b58\u5728\u7684\u8f66\u8f86\u201d<\/span><\/p>\n<p>&#8211; in 9.0, no user mod functions will be added (SS: as in, functions, currently obtainable only by using mods)<br \/>\n<span style=\"color: #0000ff;\">9.0\u4e2d\u4e0d\u4f1a\u52a0\u5165\u4efb\u4f55\u7684Mod\u529f\u80fd\uff08SS\uff1a\u4e5f\u5c31\u662f\u90a3\u4e9b\u73b0\u5728\u53ea\u80fd\u901a\u8fc7\u4f7f\u7528MOD\u624d\u80fd\u5b9e\u73b0\u7684\u529f\u80fd\uff09<\/span><\/p>\n<p>&#8211; two \u201cmod functions\u201d that are planned (related to question above) are the texts (tank names) on minimap and more crew functions (easy moving the crew between tanks)<br \/>\n<span style=\"color: #0000ff;\">\u73b0\u5728\u6709\u8ba1\u5212\u8981\u641e\u4e24\u4e2a\u201cMod\u529f\u80fd\u201d\uff08\u548c\u4e0a\u9762\u7684\u95ee\u9898\u6709\u5173\uff09\uff0c\u5206\u522b\u662f\u5c0f\u5730\u56fe\u663e\u793a\u6587\u5b57\uff08\u5766\u514b\u540d\u79f0\uff09\u4ee5\u53ca\u66f4\u591a\u7684\u4e58\u5458\u529f\u80fd\uff08\u66f4\u52a0\u65b9\u4fbf\u7684\u628a\u4e58\u5458\u5728\u5766\u514b\u4e2d\u632a\u6765\u632a\u53bb\uff09<\/span><\/p>\n<p>&#8211; No Scroll mod (mod preventing you from scrolling the mousewheel into sniper mode) will apparently not be implemented (only a few people use it)<br \/>\n<span style=\"color: #0000ff;\">\u6eda\u8f6e\u4e0d\u5f00\u955cMod\uff08\u5728\u6eda\u8f6e\u7f29\u653e\u65f6\u4e0d\u4f1a\u8fdb\u5165\u5f00\u955c\u6a21\u5f0f\uff09\u4e0d\u4f1a\u88ab\u5b98\u65b9\u52a0\u5165\u5230\u6e38\u620f\u4e2d\uff08\u56e0\u4e3a\u53ea\u6709\u4e00\u5c0f\u90e8\u5206\u4eba\u5728\u7528\u8fd9\u4e2a\uff09<\/span><\/p>\n<p>&#8211; improved tank filter in hangar will not be in 9.0, but it will be implemented<br \/>\n<span style=\"color: #0000ff;\">9.0\u4e2d\u4e0d\u4f1a\u6709\u6539\u8fdb\u540e\u7684\u8f66\u5e93\u5185\u5766\u514b\u8fc7\u6ee4\u5668\uff0c\u4f46\u662f\u5b83\u540e\u9762\u80af\u5b9a\u4f1a\u88ab\u52a0\u5165\u6e38\u620f\u7684<\/span><\/p>\n<p>&#8211; carousel (the way tank selection in hangar works) will be improved eventually<br \/>\n<span style=\"color: #0000ff;\">\u5766\u514b\u8f6e\u9009\uff08\u5728\u8f66\u5e93\u4e2d\u600e\u4e48\u9009\u5766\u514b\uff09\u4f1a\u88ab\u52a0\u5165\u5230\u6e38\u620f\u4e2d\u7684<\/span><\/p>\n<p>&#8211; serverside replays: \u201cwhen it\u2019s done it\u2019s done\u201d<br \/>\n<span style=\"color: #0000ff;\">\u670d\u52a1\u5668\u7aef\u5f55\u50cf\u91cd\u653e\uff1a\u201cwhen it\u2019s done it\u2019s done\u201d<\/span><\/p>\n<p>&#8211; in historical battles, every tank will have its own specific MM weight for each historical battle and based on these weights, MM will be put together<br \/>\n<span style=\"color: #0000ff;\">\u5728\u5386\u53f2\u6218\u4e2d\uff0c\u6bcf\u4e2a\u5766\u514b\u5728\u4e0d\u540c\u7684\u5386\u53f2\u6218\u4e2d\u4f1a\u6709\u81ea\u5df1\u7279\u5b9a\u7684MM\u6743\u91cd\uff0cMM\u4f1a\u57fa\u4e8e\u8fd9\u4e9b\u7279\u6b8a\u7684\u6743\u91cd\u518d\u628a\u5927\u5bb6\u5206\u5728\u4e00\u8d77<\/span><\/p>\n<p>&#8211; apparently, Object 430\u2032s size is unhistorical, its armor is fine though, it will be reworked, but not anytime soon<br \/>\n<span style=\"color: #0000ff;\">430\u5de5\u7a0b\u7684\u5927\u5c0f\u662f\u975e\u53f2\u5b9e\u7684\uff0c\u4f46\u662f\u5b83\u7684\u88c5\u7532\u6570\u636e\u6ca1\u95ee\u9898\u3002\u5b83\u4f1a\u88ab\u91cd\u5236\uff0c\u4f46\u662f\u6700\u8fd1\u4e0d\u4f1a\u641e\u3002<\/span><\/p>\n<p>&#8211; there will be no changes to the Super Pershing<br \/>\n<span style=\"color: #0000ff;\">\u8d85\u6f58\u4e0d\u4f1a\u6709\u6539\u52a8<\/span><\/p>\n<p>&#8211; it\u2019s completely possible Havok will appear in 9.1 or 9.2<br \/>\n<span style=\"color: #0000ff;\">Havok\u5b8c\u5168\u6709\u53ef\u80fd\u4f1a\u51fa\u73b0\u57289.1\u548c9.2\u4e2d<\/span><\/p>\n<p>&#8211; developers worked in parallel on 8.11 and 9.0, that\u2019s why the test comes soon after 8.11<br \/>\n<span style=\"color: #0000ff;\">\u5f00\u53d1\u56e2\u961f\u662f\u662f\u5e73\u884c\u5f00\u53d18.11\u548c9.0\u7684\uff0c\u8fd9\u5c31\u662f\u4e3a\u4ec0\u4e48\u57288.11\u4e4b\u540e\u4e0d\u4e45\u6d4b\u8bd5\u5c31\u4e0a\u7ebf\u4e86<\/span><\/p>\n<p>&#8211; Kharkov will not appear in 9.0, it will come later<br \/>\n<span style=\"color: #0000ff;\">\u54c8\u5c14\u79d1\u592b\u4e0d\u4f1a\u51fa\u73b0\u57289.0\u4e2d\uff0c\u5b83\u4f1a\u5728\u540e\u9762\u7684\u7248\u672c\u4e2d\u518d\u52a0\u5165<\/span><\/p>\n<p>&#8211; apparently, Konigsberg map is not yet developed<br \/>\n<span style=\"color: #0000ff;\">\u54e5\u5c3c\u65af\u5821\u8fd9\u5f20\u5730\u56fe\u8fd8\u6ca1\u5f00\u53d1<\/span><\/p>\n<p>&#8211; dynamic tank characteristics in hangar: when it\u2019s done it\u2019s done (no exact ETA)<br \/>\n<span style=\"color: #0000ff;\">\u8f66\u5e93\u4e2d\u7684\u52a8\u6001\u5766\u514b\u6570\u636e\uff1awhen it\u2019s done it\u2019s done\uff08\u6ca1\u6709\u5177\u4f53\u7684\u5b8c\u6210\u65f6\u95f4\uff09<\/span><\/p>\n<p>&#8211; alternative hulls: 9.2 or later<br \/>\n<span style=\"color: #0000ff;\">\u53ef\u9009\u8f66\u8eab\uff1a9.2\u6216\u8005\u540e\u9762\u7684\u7248\u672c<\/span><\/p>\n<p>&#8211; new regular tanks will not come in 9.0 (or 9.1) (SS: earlier it was leaked that 9.1 could bring US lights, I guess they changed that)<br \/>\n<span style=\"color: #0000ff;\">\u57289.0\uff08\u6216\u80059.1\uff09\u4e2d\u4e0d\u4f1a\u6709\u65b0\u7684\u94f6\u5e01\u8f66\u7ebf\uff08SS\uff1a\u65e9\u4e9b\u65f6\u5019\u6cc4\u9732\u51fa\u7684\u6d88\u606f\u8bf49.1\u4f1a\u52a0\u5165\u65b0\u7684\u7f8e\u56fd\u8f7b\u5766\uff0c\u6211\u731c\u4ed6\u4eec\u6539\u53d8\u4e3b\u610f\u4e86\uff09<\/span><\/p>\n<p>&#8211; Grosstraktor will not be a regular vehicle<br \/>\n<span style=\"color: #0000ff;\">\u201c\u5927\u62d6\u62c9\u673a\u201d\u4e0d\u4f1a\u4f5c\u4e3a\u94f6\u5e01\u8f66\u51fa\u73b0\u7684<\/span><\/p>\n<p>&#8211; regarding the artillery shells flying outside of the aim circle bug: \u201cFor starters, I will fix the bug, where shell trajectory is displayed incorrectly in replays. So that we have a base to confirm the issue.\u201d<br \/>\n<span style=\"color: #0000ff;\">\u5173\u4e8e\u706b\u70ae\u7684\u70ae\u5f39\u5f80\u7784\u51c6\u5708\u5916\u98de\u7684Bug\uff1a\u201c\u9996\u5148\uff0c\u6211\u4f1a\u4fee\u590d\u5728\u5f55\u50cf\u4e2d\u706b\u70ae\u5f39\u9053\u663e\u793a\u4e0d\u6b63\u786e\u7684\u8fd9\u4e2aBUG\u3002\u8fd9\u6837\u6211\u4eec\u81f3\u5c11\u6709\u4e86\u53ef\u4ee5\u786e\u5b9a\u95ee\u9898\u6240\u5728\u7684\u57fa\u7840\u3002\u201d<\/span><\/p>\n<p>&#8211; Chinese tanks models will not be reworked anytime soon<br \/>\n<span style=\"color: #0000ff;\">\u4e2d\u56fd\u7684\u5766\u514b\u6a21\u578b\u8fd1\u671f\u4e0d\u4f1a\u91cd\u5236<\/span><\/p>\n<p>&#8211; there will also be graphic changes on non-HD models and maps, but Storm says it\u2019s better to see it than to describe it<br \/>\n<span style=\"color: #0000ff;\">\u90a3\u4e9b\u975e\u9ad8\u6e05\u5316\u7684\u6a21\u578b\u548c\u5730\u56fe\u4e5f\u4f1a\u6709\u753b\u9762\u4e0a\u7684\u6539\u52a8\uff0c\u4f46\u662fStorm\u8868\u793a\u773c\u89c1\u4e3a\u5b9e\uff0c\u8033\u542c\u4e3a\u865a\u3002<\/span><\/p>\n<p>&#8211; physically, serverside amount of \u201cconnecting points\u201d for each suspension is the same for all the tanks (5 per side), so all tanks\u2019 suspensions will behave the same way basically (adding more of these contact points \u2013 points where the track movement is modelled \u2013 would stress the server too much apparently)<br \/>\n<span style=\"color: #0000ff;\">\u4ece\u7269\u7406\u89d2\u5ea6\u6765\u8bb2\uff0c\u5728\u670d\u52a1\u5668\u7aef\u5bf9\u4e8e\u6bcf\u4e2a\u60ac\u6302\u7684\u201c\u63a5\u89e6\u70b9\u201d\u7684\u6570\u91cf\u90fd\u662f\u4e00\u6837\u7684\uff08\u6bcf\u4fa75\u4e2a\uff09\uff0c\u6240\u4ee5\u6240\u6709\u5766\u514b\u7684\u60ac\u6302\u4ece\u8868\u73b0\u4e0a\u6765\u8bf4\u90fd\u5e94\u8be5\u662f\u5dee\u4e0d\u591a\u7684\uff08\u589e\u52a0\u63a5\u89e6\u70b9\u7684\u6570\u91cf\u2014\u5c31\u662f\u6a21\u62df\u5766\u514b\u5c65\u5e26\u8fd0\u52a8\u7684\u90a3\u4e9b\u70b9\u2014\u4f1a\u5bf9\u670d\u52a1\u5668\u9020\u6210\u4e00\u4e9b\u538b\u529b\uff09<\/span><\/p>\n<p>&#8211; camouflage mechanism will not be changed for now in general, only camo coefficients (and not in 9.0)<br \/>\n<span style=\"color: #0000ff;\">\u73b0\u5728\u6682\u65f6\u4e0d\u4f1a\u5bf9\u9690\u853d\u673a\u5236\u4f5c\u51fa\u6539\u52a8\uff0c\u53ea\u6709\u9690\u853d\u7cfb\u6570\u4f1a\u505a\u51fa\u6539\u52a8\uff08\u800c\u4e14\u57289.0\u4e0d\u4f1a\u6539\uff09<\/span><\/p>\n<p>&#8211; new tanks will appear in HD already (for example the Chaffee \u2013 T49 branch)<br \/>\n<span style=\"color: #0000ff;\">\u65b0\u7684\u5766\u514b\u7ebf\u4f1a\u76f4\u63a5\u4ee5\u9ad8\u6e05\u5316\u7684\u5f62\u8c61\u767b\u573a\uff08\u4f8b\u5982\u65b0\u7684\u971e\u98de\u2014T49\u7ebf\uff09<\/span><\/p>\n<p>&#8211; hangar carousel, company and training room interface rework will not come in 9.0<br \/>\n<span style=\"color: #0000ff;\">\u8f66\u5e93\u5766\u514b\u9009\u62e9\uff0c\u8054\u961f\u6218\u4ee5\u53ca\u8bad\u7ec3\u623f\u7684\u754c\u9762\u91cd\u5236\u4e0d\u4f1a\u57289.0\u5c31\u641e\u7684<\/span><\/p>\n<p>&#8211; ripping off armored screens (applique armor) by explosions and penetration is modelled by Havok, it will not come in 9.0<br \/>\n<span style=\"color: #0000ff;\">\u7531\u4e8e\u7206\u70b8\u800c\u8f70\u6389\u88d9\u7532\uff08\u9644\u52a0\u88c5\u7532\uff09\u4ee5\u53ca\u51fb\u7a7f\u662f\u7531Havok\u6765\u5efa\u6a21\u7684\uff0c\u5b83\u4eec\u4e0d\u4f1a\u51fa\u73b0\u57289.0\u4e2d<\/span><\/p>\n<p>&#8211; there will be garage battles in WoT, only for top tiers though<br \/>\n<span style=\"color: #0000ff;\">WOT\u4f1a\u6709\u8f66\u5e93\u6218\uff0c\u4f46\u662f\u4ec5\u9650\u9876\u7ea7\u8f66<\/span><\/p>\n<p>&#8211; for now, only tank models are improved to HD, although ground texture improvements are planned as well<br \/>\n<span style=\"color: #0000ff;\">\u73b0\u5728\u53ea\u6709\u5766\u514b\u6a21\u578b\u4f1a\u88ab\u9ad8\u6e05\u5316\uff0c\u5f53\u7136\u4e5f\u6709\u8981\u5f3a\u5316\u5730\u9762\u6750\u8d28\u7684\u8ba1\u5212<\/span><\/p>\n<p>&#8211; TD camo nerf will not come in 9.0, but it is planned<br \/>\n<span style=\"color: #0000ff;\">TD\u9690\u853d\u88ab\u780d\u4e00\u4e8b\u4e0d\u4f1a\u57289.0\u5c31\u52a8\u624b\uff0c\u4f46\u662f\u4f9d\u7136\u8fd8\u5728\u8ba1\u5212\u5f53\u4e2d<\/span><\/p>\n<p>&#8211; the historical battles that will come first are Kursk 1943, Balaton 1945, Ardennes 1944-1945<br \/>\n<span style=\"color: #0000ff;\">\u5148\u641e\u51fa\u6765\u7684\u5386\u53f2\u6218\u662f1943\u5e74\u7684\u5e93\u5c14\u65af\u514b\u4e4b\u6218\uff0c1945\u5e74\u7684\u5df4\u62c9\u987f\u6e56\u6218\u5f79\uff0c\u4ee5\u53ca1944-1945\u5e74\u7684\u7a81\u51fa\u90e8\u6218\u5f79<\/span><\/p>\n<p>&#8211; no tanks will get nerfed or buffed in 9.0<br \/>\n<span style=\"color: #0000ff;\">\u57289.0\u4e0d\u4f1a\u6709\u5766\u514b\u88ab\u780d\u6216\u8005\u88abBuff<\/span><\/p>\n<p>&#8211; maps used for historical battles will be \u201cthe most suitable for each respective historical battle\u201d<br \/>\n<span style=\"color: #0000ff;\">\u7528\u4e8e\u5386\u53f2\u6218\u7684\u5730\u56fe\u4f1a\u662f\u201c\u6700\u7b26\u5408\u7279\u5b9a\u5386\u53f2\u6218\u7684\u90a3\u4e2a\u5730\u56fe\u201d<\/span><\/p>\n<p>&#8211; impact decals will not be changed in 9.0, WG is not developing new ones at the moment<br \/>\n<span style=\"color: #0000ff;\">\u5f39\u5b54\u8d34\u56fe\u57289.0\u4e0d\u4f1a\u6709\u6539\u52a8\uff0cWG\u73b0\u5728\u4e5f\u6ca1\u6709\u5728\u641e\u65b0\u7684<\/span><\/p>\n<p>&#8211; IS-3 will not come in the next batch of HD models apparently,<br \/>\n<span style=\"color: #0000ff;\">IS-3\u7684\u9ad8\u6e05\u6a21\u578b\u4e0d\u4f1a\u51fa\u73b0\u5728\u4e0b\u4e00\u6279\u9ad8\u6e05\u6a21\u578b\u4e2d\u00a0<\/span><\/p>\n<p>A set of questions from Maiorboltach<br \/>\n<span style=\"color: #0000ff;\">\u4ee5\u53caMaiorblotach\u7684\u4e00\u7ec4\u95ee\u9898\u00a0<\/span><\/p>\n<p>&#8211; there will be only ONE new regular branch in 2014, if you don\u2019t count the US light tanks (with them, it will be two)<br \/>\n<span style=\"color: #0000ff;\">\u5982\u679c\u4e0d\u7b97\u7f8e\u56fd\u8f7b\u5766\u7ebf\u7684\u8bdd\uff0c\u57282014\u5e74\u53ea\u4f1a\u6709<strong>\u4e00\u4e2a<\/strong>\u65b0\u7684\u94f6\u5e01\u8f66\u7ebf\uff08\u7b97\u4e0a\u5c31\u4e24\u4e2a\u4e86\uff09<\/span><\/p>\n<p>&#8211; T95E6 was made as a reward for clan events (Evilly adds: for Clanwars)<br \/>\n<span style=\"color: #0000ff;\">T95E6\u662f\u519b\u56e2\u6d3b\u52a8\u7684\u5956\u52b1\uff08Evilly\u8865\u5145\uff1a\u9886\u571f\u6218\uff09<\/span><\/p>\n<p>&#8211; hightier premium Japanese medium will be one of the STA\/STB prototypes (Storm doesn\u2019t remember exactly) \u2013 (SS: STA-1B, basically a Pershing with 90mm, kinda odd looking)<br \/>\n<span style=\"color: #0000ff;\">\u9ad8\u9636\u65e5\u7cfb\u91d1\u5e01\u4e2d\u5766\u4f1a\u662fSTA\/STB\u7684\u539f\u578b\u8f66\u4e4b\u4e00\uff08Storm\u8bb0\u4e0d\u4f4f\u4e86\uff09\u2014\uff08SS\uff1aSTA-1B\uff0c\u57fa\u672c\u6765\u8bf4\u5c31\u662f\u4e00\u4e2a\u752890mm\u70ae\u7684\u6f58\u5174\uff0c\u770b\u8d77\u6765\u633a\u5947\u602a\u7684\u5c31\u662f\u4e86\uff09<\/span><\/p>\n<p>&#8211; the development of EU tree has not even started yet<br \/>\n<span style=\"color: #0000ff;\">\u6b27\u6d32\u7ebf\u7684\u5f00\u53d1\u8fd8\u6ca1\u5f00\u59cb<\/span><\/p>\n<p>&#8211; apparently the announcement that 2014 will be a \u201cyear of tank rebalance\u201d was some kind of misunderstanding, there will not be apparently a massive tank rebalance<br \/>\n<span style=\"color: #0000ff;\">\u4ee5\u524d\u8bf4\u8fc7\u76842014\u5e74\u5c06\u4f1a\u662f\u201c\u5766\u514b\u5e73\u8861\u7684\u4e00\u5e74\u201d\u662f\u67d0\u79cd\u5947\u602a\u7684\u8bef\u89e3\uff0c\u5e74\u5185\u5e76\u4e0d\u4f1a\u6709\u4ec0\u4e48\u5927\u89c4\u6a21\u7684\u5766\u514b\u91cd\u65b0\u5e73\u8861\u00a0<\/span><\/p>\n<p>&#8211; historical battles will play as random battles, not as companies<br \/>\n<span style=\"color: #0000ff;\">\u5386\u53f2\u6218\u662f\u4ee5\u968f\u673a\u6218\u6597\u7684\u5f62\u5f0f\u51fa\u73b0\u7684\uff0c\u4e0d\u662f\u8054\u961f\u6218<\/span><\/p>\n<p>&#8211; \u201cescort\u201d mode was completely scrapped<br \/>\n<span style=\"color: #0000ff;\">\u201c\u62a4\u9001\u201d\u6a21\u5f0f\u5df2\u7ecf\u5b8c\u5168\u5e9f\u9664\u4e86<\/span><\/p>\n<p>&#8211; it\u2019s possible the company mode will be eventually closed, but it\u2019s not sure yet<br \/>\n<span style=\"color: #0000ff;\">\u00a0\u8054\u961f\u6218\u6709\u53ef\u80fd\u4f1a\u88ab\u5173\u6389\uff0c\u4f46\u662f\u73b0\u5728\u8fd8\u4e0d\u786e\u5b9a<\/span><\/p>\n<p>&#8211; the way interface looks for various modes will be unified<br \/>\n<span style=\"color: #0000ff;\">\u4e0d\u540c\u6a21\u5f0f\u4e0b\u754c\u9762\u7684\u5916\u89c2\u5c06\u4f1a\u88ab\u7edf\u548c\u6210\u4e00\u79cd<\/span><\/p>\n<p>&#8211; new engine\/track sounds will not come in 9.0, 9.0 test will have new engine sounds, but for feedback purposes only, new sounds will be released in 9.1 or 9.2<br \/>\n<span style=\"color: #0000ff;\">9.0\u4e0d\u4f1a\u6709\u65b0\u7684\u5f15\u64ce\/\u5c65\u5e26\u58f0\u97f3\u5728\uff0c9.0\u7684\u6d4b\u8bd5\u7248\u4f1a\u5305\u62ec\u65b0\u7684\u5f15\u64ce\u58f0\uff0c\u4f46\u662f\u90a3\u53ea\u662f\u4e3a\u4e86\u6536\u96c6\u73a9\u5bb6\u53cd\u9988\u7528\u7684\uff0c\u65b0\u58f0\u6548\u4f1a\u57289.1\u6216\u80059.2\u88ab\u52a0\u5165\u6e38\u620f<\/span><\/p>\n<p>&#8211; the questions whether SU-76i, SU-85i and Panzer IV Hydro will be used as mission rewards can only be answered by Publisher department (SS: the way Wargaming RU works is \u2013 the company is basically separated into developer and publisher offices. Developers like Storm answer the requests from publishers, such as \u201cgive us new German hightier medium\u201d, find sources for it, model it, develop it and test it, but it\u2019s the publisher branch that is responsible for its release, not Storm for example)<br \/>\n<span style=\"color: #0000ff;\">\u5173\u4e8eSU-76i\uff0cSU-85i\u4ee5\u53ca4\u53f7\u6db2\u529b\u578b\u4f1a\u4e0d\u4f1a\u88ab\u7528\u4f5c\u4efb\u52a1\u5956\u52b1\u8fd9\u4e2a\u95ee\u9898\u53ea\u80fd\u7531\u51fa\u7248\u90e8\u95e8\u6765\u56de\u7b54\uff08SS\uff1aWG\u6bdb\u670d\u662f\u8fd9\u6837\u7684\u2014\u8fd9\u4e2a\u516c\u53f8\u88ab\u5206\u6210\u4e86\u5f00\u53d1\u90e8\u95e8\u548c\u51fa\u7248\u90e8\u95e8\u4e24\u4e2a\u5de5\u4f5c\u5ba4\u3002\u7c7b\u4f3c\u4e8eStorm\u8fd9\u6837\u7684\u5f00\u53d1\u8005\u4f1a\u5bf9\u5f00\u53d1\u90e8\u95e8\u63d0\u51fa\u7684\u8981\u6c42\u505a\u51fa\u7b54\u590d\uff0c\u6bd4\u5982\u8bf4\u201c\u6211\u4eec\u8981\u65b0\u7684\u5fb7\u56fd\u9ad8\u9636\u4e2d\u5766\u201d\uff0c\u4ed6\u5c31\u4f1a\u53bb\u627e\u8d44\u6e90\uff0c\u5efa\u6a21\uff0c\u5f00\u53d1\u5e76\u8fdb\u884c\u6d4b\u8bd5\uff0c\u4f46\u662f\u662f\u51fa\u7248\u90e8\u95e8\u8d1f\u8d23\u653e\u51fa\u8fd9\u4e9b\u8f66\u8f86\uff0c\u800c\u4e0d\u662fStorm\u8fd9\u6837\u7684\u4eba\u3002\uff09<\/span><\/p>\n<p>&#8211; regarding the previous question, Evilly adds that it was decided to save Panzer IV Hydro and SU-76i for various promotions, events and possibly mission rewards, while SU-85i will be sold as a regular premium tank<br \/>\n<span style=\"color: #0000ff;\">\u548c\u4e0a\u9762\u7684\u95ee\u9898\u76f8\u5173\uff0cEvilly\u8868\u793a\u8bf4\u4ed6\u4eec\u5df2\u7ecf\u51b3\u5b9a\u8981\u628a4\u53f7\u6db2\u529b\u578b\u548cSU-76i\u7559\u4e0b\u4f5c\u4e3a\u67d0\u79cd\u5ba3\u4f20\u7528\u7684\u5956\u54c1\uff0c\u6d3b\u52a8\u5956\u52b1\u6216\u8005\u4efb\u52a1\u5956\u52b1\u4e86\uff0c\u4f46\u662fSU-85i\u4f1a\u76f4\u63a5\u4f5c\u4e3a\u5e38\u89c4\u91d1\u5e01\u8f66\u62ff\u53bb\u5356<\/span><\/p>\n<p>&#8211; Wargaming is not planning for now to introduce anti-inject system such as Punkbuster<br \/>\n<span style=\"color: #0000ff;\">WG\u5e76\u6ca1\u6709\u8ba1\u5212\u8981\u5f15\u5165\u7c7b\u4f3c\u4e8ePunkbuster\u8fd9\u6837\u7684\u53cd\u6ce8\u5165\u7cfb\u7edf<br \/>\n<em>Punkbuster\uff1a\u4e00\u6b3e\u7531\u7f8e\u56fd\u73a9\u5bb6Tony Ray\u6240\u5f00\u53d1\u7684\u53cd\u4f5c\u5f0a\u8f6f\u4ef6\uff0c\u5176\u5de5\u4f5c\u65b9\u5f0f\u548c\u97e9\u56fd\u7684GameGuard\uff0cHackshield\u7b49\u5f88\u50cf\u3002\u2014\u2014\u8bd1\u6ce8<\/em><\/span><\/p>\n<p>&#8211; live gamemaster idea (like Zeus in Arma3) will not be implemented<br \/>\n<span style=\"color: #0000ff;\">\u6d3b\u52a8\u7684GM\u8fd9\u4e2a\u6982\u5ff5\uff08\u4f8b\u5982\u6b66\u88c5\u7a81\u88ad3\u4e2d\u7684\u5b99\u65af\uff09\u4e0d\u4f1a\u88ab\u52a0\u5165\u6e38\u620f\u4e2d<br \/>\n<em>\u8bd1\u6ce8\uff1a\u5728Arma3\u7684\u8fd9\u4e2aDLC\u4e2d\uff0c\u4e00\u540d\u73a9\u5bb6\u53ef\u4ee5\u6210\u4e3a\u5b99\u65af\u5e76\u76f4\u63a5\u5bf9\u5730\u5f62\uff0c\u4ee5\u53ca\u5728\u7ebf\u5bf9\u6218\u7684\u60c5\u51b5\u8fdb\u884c\u5e72\u6d89\uff0c\u5e76\u5bf9\u73a9\u5bb6\u4eec\u63d0\u51fa\u6311\u6218\u7b49\u7b49\u3002\uff08\u4ee5\u4e0a\u5185\u5bb9\u4e3a\u57fa\u4e8e\u4fe1\u606f\u7684\u4e2a\u4eba\u7406\u89e3\uff0c\u4e0d\u5bf9\u4e4b\u5904\u8bf7\u6307\u6b63\uff09<\/em><\/span><\/p>\n<p>And back to regular answers<br \/>\n<span style=\"color: #0000ff;\">\u4ee5\u53ca\u56de\u5230\u5e38\u89c4\u7684\u95ee\u9898\u4e0a\u00a0<\/span><\/p>\n<p>&#8211; the way models look will change for all tanks, not just HD models<br \/>\n<span style=\"color: #0000ff;\">\u6a21\u578b\u7684\u5916\u89c2\u4f1a\u5bf9\u6240\u6709\u5766\u514b\u90fd\u751f\u6548\uff0c\u800c\u4e0d\u662f\u53ea\u6709\u9ad8\u6e05\u6a21\u578b\u4eec<\/span><\/p>\n<p>&#8211; new motion physics: 9.1 or 9.2<br \/>\n<span style=\"color: #0000ff;\">\u65b0\u7684\u52a8\u6001\u7269\u7406\u7cfb\u7edf\uff1a9.1\u6216\u80059.2<\/span><\/p>\n<p>&#8211; the sounds of turret turning and of switching transmission gears will come in 9.1-9.2, reworked sound will most likely come for all tanks at once<br \/>\n<span style=\"color: #0000ff;\">\u70ae\u5854\u8f6c\u52a8\u548c\u53d8\u901f\u7bb1\u6362\u6321\u7684\u58f0\u97f3\u4f1a\u57289.1\u6216\u80059.2\u52a0\u5165\u6e38\u620f\uff0c\u91cd\u5236\u8fc7\u7684\u58f0\u97f3\u4f1a\u6709\u6781\u5927\u53ef\u80fd\u4e00\u6b21\u6027\u52a0\u5165\u5230\u6240\u6709\u5766\u514b\u4e0a<\/span><\/p>\n<p>&#8211; Maus will not be nerfed or buffed, IS-7 neither<br \/>\n<span style=\"color: #0000ff;\">\u9f20\u5f0f\u4e0d\u4f1a\u88ab\u780d\uff0c\u4e5f\u4e0d\u4f1a\u88abBuff\uff0cIS-7\u540c\u7406<\/span><\/p>\n<p>&#8211; plans for new tanks introduction are only made for 2014, there will be no massive tank rebalance in 2014<br \/>\n<span style=\"color: #0000ff;\">\u5bfc\u5165\u65b0\u7684\u5766\u514b\u7684\u8ba1\u5212\u53ea\u67092014\u5e74\u7248\u7684\uff0c\u800c\u4e14\u57282014\u5e74\u5e74\u5185\u4e0d\u4f1a\u6709\u4ec0\u4e48\u5927\u7684\u5766\u514b\u91cd\u65b0\u5e73\u8861<\/span><\/p>\n<p>&#8211; Japanese heavies will not come 2014<br \/>\n<span style=\"color: #0000ff;\">\u65e5\u7cfb\u91cd\u5766\u4e0d\u4f1a\u57282014\u5e74\u5e74\u5185\u51fa\u73b0\u7684<\/span><\/p>\n<p>&#8211; there will be some random element as well in the ripped-off-by-ammo-explosion turret trajectory<br \/>\n<span style=\"color: #0000ff;\">\u5728\u70ae\u5854\u7531\u4e8e\u5f39\u836f\u67b6\u7206\u70b8\u800c\u88ab\u70b8\u98de\u540e\u7684\u98de\u884c\u8f68\u8ff9\u4e2d\u4f1a\u6709\u4e00\u5b9a\u968f\u673a\u7684\u5143\u7d20<\/span><\/p>\n<p>&#8211; turrets being ripped off will work for all the tanks in 9.0, independent suspension only for the HD models<br \/>\n<span style=\"color: #0000ff;\">\u70ae\u5854\u88ab\u70b8\u98de\u8fd9\u4e2a\u673a\u5236\u4f1a\u57289.0\u5c31\u5b9e\u88c5\u7ed9\u6240\u6709\u5766\u514b\uff0c\u800c\u72ec\u7acb\u60ac\u6302\u4ec5\u9650\u9ad8\u6e05\u6a21\u578b<\/span><\/p>\n<p>&#8211; FV4202 will be switched for another tank (SS: almost certainly Vickers MBT Mk.I, although Storm states this issue is not completely decided yet)<br \/>\n<span style=\"color: #0000ff;\">FV4202\u4f1a\u88ab\u6362\u6210\u53e6\u4e00\u8f86\u8f66\uff08SS\uff1a\u5c31\u662f\u7ef4\u514b\u65af\u4e3b\u6218\u5766\u514bMK.1\u6ca1\u8dd1\u4e86\uff09\uff0c\u5c3d\u7ba1Storm\u8868\u793a\u8fd9\u4ef6\u4e8b\u8fd8\u6ca1\u6700\u7ec8\u5b9a\u4e0b\u6765<\/span><\/p>\n<p>&#8211; multi-gun mechanism was postponed to year \u201cwho-the-fuck-knows\u201d (SS: as in, shelved)<br \/>\n<span style=\"color: #0000ff;\">\u591a\u70ae\u7ba1\u673a\u5236\u88ab\u63a8\u8fdf\u5230\u201c\u7334\u5e74\u9a6c\u6708\u201d\u53bb\u4e86\uff08SS\uff1a\u6362\u53e5\u8bdd\u8bf4\uff0c\u5c31\u662f\u88ab\u653e\u7f6e\u4e86\uff09<\/span><\/p>\n<p>&#8211; for now it was decided not to remove Komarin map from the game<br \/>\n<span style=\"color: #0000ff;\">\u73b0\u5728\u51b3\u5b9a\u4e0d\u628a\u79d1\u9a6c\u6797\u8fd9\u5f20\u56fe\u4ece\u6e38\u620f\u5185\u79fb\u9664<\/span><\/p>\n<p>&#8211; Storm confirms that Panzer IV and StuG split happened due to historical battles, new StuG and PIV models will be the last models in the old quality (not HD)<br \/>\n<span style=\"color: #0000ff;\">Storm\u80af\u5b9a\u8bf4\u56db\u53f7\u548c\u4e09\u7a81\u5206\u5bb6\u548c\u5386\u53f2\u6218\u6709\u5173\u7cfb\uff0c\u65b0\u7684\u4e09\u7a81\u548c\u56db\u53f7\u7684\u6a21\u578b\u4f1a\u662f\u6700\u540e\u4e00\u6279\u4ee5\u65e7\u8d28\u91cf\u51fa\u73b0\u7684\u5766\u514b\uff08\u975e\u9ad8\u6e05\u5316\u7684\uff09<\/span><\/p>\n<p>&#8211; Storm is aware of bugs with ingame scale (SS: some things are too big, some too small), it will be fixed<br \/>\n<span style=\"color: #0000ff;\">Storm\u77e5\u9053\u6e38\u620f\u5185\u7269\u4f53\u7684\u5c3a\u5bf8\u6709\u95ee\u9898\uff08SS\uff1a\u6709\u4e9b\u4e1c\u897f\u592a\u5927\uff0c\u6709\u4e9b\u592a\u5c0f\uff09\uff0c\u4ee5\u540e\u4f1a\u88ab\u4fee\u590d\u7684<\/span><\/p>\n<p>&#8211; new premium tanks? \u201cWill tell later\u201d<br \/>\n<span style=\"color: #0000ff;\">\u65b0\u7684\u91d1\u5e01\u8f66\uff1f\u201c\u4f1a\u544a\u8bc9\u4f60\u4eec\u7684\u201d<\/span><\/p>\n<p>&#8211; \u201cdisappearing shells bug\u201d (SS: probably connected to the artillery) was not confirmed yet, Storm states that this bug is different from the one where shells fly through tanks<br \/>\n<span style=\"color: #0000ff;\">\u201c\u6d88\u5931\u7684\u70ae\u5f39\u201d\u8fd9\u4e2aBUG\uff08SS\uff1a\u4e5f\u8bb8\u548c\u706b\u70ae\u6709\u5173\u7cfb\uff09\u6682\u65f6\u6ca1\u6709\u5f97\u5230\u786e\u8ba4\uff0cStorm\u8868\u793a\u8fd9\u4e2aBUG\u548c\u70ae\u5f39\u76f4\u63a5\u7a7f\u8fc7\u5766\u514b\u8fd8\u4e0d\u4e00\u6837<\/span><\/p>\n<p>&#8211; traverse angle of Sturer Emil and SU-101 will apparently not be buffed<br \/>\n<span style=\"color: #0000ff;\">\u57c3\u7c73\u5c14\u548cSU-101\u7684\u5c04\u754c\u4e0d\u4f1a\u88abBuff<\/span><\/p>\n<p>&#8211; new spotting system and new perks\/skills (or the rebalance of old ones) will both be developed in the future<br \/>\n<span style=\"color: #0000ff;\">\u65b0\u7684\u70b9\u4eae\u673a\u5236\u548c\u65b0\u7684\u6280\u80fd\/\u7279\u957f\uff08\u6216\u8005\u8bf4\u5e73\u8861\u65e7\u7684\u90a3\u4e9b\uff09\u90fd\u4f1a\u5728\u672a\u6765\u5f00\u53d1<\/span><\/p>\n<p>&#8211; premium T-54 will not come earlier than in 9.3<br \/>\n<span style=\"color: #0000ff;\">\u91d1\u5e01T-54\u57289.3\u4e4b\u524d\u90fd\u6ca1\u620f<\/span><\/p>\n<p>&#8211; 9.0 will contain no HD map object\/landscape rework<br \/>\n<span style=\"color: #0000ff;\">9.0\u4e0d\u4f1a\u5305\u542b\u4efb\u4f55\u7684\u5730\u56fe\u7269\u54c1\/\u666f\u89c2\u7684\u9ad8\u6e05\u5316\u91cd\u5236\u7684<\/span><\/p>\n<p>&#8211; light tank rebalance? \u201cNot in 9.0, I won\u2019t tell anything for now\u201d and \u201cwait for new LT8\u2033, change (buff) will come in 2014 though<br \/>\n<span style=\"color: #0000ff;\">\u8f7b\u5766\u7684\u91cd\u65b0\u5e73\u8861\uff1f\u201c9.0\u4e0d\u4f1a\u6709\uff0c\u800c\u4e14\u73b0\u5728\u6211\u4e0d\u4f1a\u518d\u8bf4\u4e86\u201d\u4ee5\u53ca\u201c\u7b49\u65b0\u76848\u7ea7\u8f7b\u5766\u201d\uff0c\u6539\u52a8\uff08Buff\uff09\u4eca\u5e74\u5e74\u5185\u5c31\u4f1a\u6709\u5c31\u662f\u4e86<\/span><\/p>\n<p>&#8211; US premium TD will come in 2014<br \/>\n<span style=\"color: #0000ff;\">2014\u5e74\u5e74\u5185\u5c31\u4f1a\u6709\u7f8e\u56fd\u7684\u91d1\u5e01TD<\/span><\/p>\n<p>&#8211; the principle of miniturret penetration will not be changed (SS: earlier, it was proposed that for example hits on small parts of the vehicles, like commander\u2019s copula or rangefinder, would cause less damage, apparently it was rejected)<br \/>\n<span style=\"color: #0000ff;\">\u5c0f\u70ae\u5854\u51fb\u7a7f\u7684\u6982\u5ff5\u4e0d\u4f1a\u6539\u52a8\u7684\uff08SS\uff1a\u5728\u65e9\u4e9b\u65f6\u5019\uff0c\u66fe\u7ecf\u6709\u8fc7\u8ba1\u5212\u8bf4\uff0c\u4e3e\u4e2a\u6817\u5b50\uff0c\u51fb\u7a7f\u4e86\u5766\u514b\u4e0a\u7684\u5c0f\u90e8\u5206\uff0c\u6bd4\u5982\u8bf4\u8f66\u957f\u7684\u89c2\u5bdf\u5854\u6216\u8005\u6d4b\u8ddd\u5668\u4ec0\u4e48\u7684\u4f1a\u9020\u6210\u6bd4\u8f83\u5c11\u7684\u4f24\u5bb3\u8fd9\u4e2a\u6982\u5ff5\uff0c\u770b\u8d77\u6765\u8fd9\u4e2a\u6982\u5ff5\u6700\u7ec8\u6ca1\u6709\u91c7\u7528\uff09<\/span><\/p>\n<p>&#8211; there will be multicore support, Havok will use that<br \/>\n<span style=\"color: #0000ff;\">\u4f1a\u6709\u591a\u6838\u5904\u7406\u5668\u7684\u652f\u6301\u7684\uff0cHavok\u4f1a\u4f7f\u7528\u8fd9\u4e2a\u7684<\/span><\/p>\n<p>&#8211; Crossfire support will be implemented<br \/>\n<span style=\"color: #0000ff;\">\u672a\u6765\u4f1a\u52a0\u5165\u5bf9\u4ea4\u706b\u6280\u672f\u7684\u652f\u6301<\/span><\/p>\n<p>&#8211; AMD Mantle support is not planned<br \/>\n<span style=\"color: #0000ff;\">\u6ca1\u6709\u8ba1\u5212\u8981\u5bf9AMD\u5730\u5e54\u6280\u672f\u8fdb\u884c\u652f\u6301<\/span><\/p>\n<p>&#8211; Q: \u201cDid War Thunder influence the fact there are more developer news now?\u201d A: \u201cAnd is there something going on over there, that should influence it?\u201d<br \/>\n<span style=\"color: #0000ff;\">\u95ee\uff1b\u201c\u73b0\u5728\u5f00\u53d1\u56e2\u961f\u65b0\u95fb\u53d8\u591a\u6709\u6ca1\u6709\u53d7\u5230\u6218\u4e89\u96f7\u9706\u7684\u5f71\u54cd\uff1f\u201d\u7b54\uff1a\u201c\u90a3\u8fb9\u6709\u4ec0\u4e48\u6b63\u5728\u8fdb\u884c\u7684\u4e8b\u60c5\uff0c\u53ef\u4ee5\u5f71\u54cd\u5230\u5f00\u53d1\u56e2\u961f\u7684\u65b0\u95fb\uff1f\u201d<\/span><\/p>\n<p>&#8211; Storm states that statistics show that tier 8 do not end up in battles with tier 10\u2032s more often than before 8.11<br \/>\n<span style=\"color: #0000ff;\">Storm\u8868\u793a\u6570\u636e\u663e\u793a\uff0c\u76f8\u6bd48.11\u4e4b\u524d\uff0c8\u7ea7\u8f66\u5e76\u6ca1\u6709\u88ab\u66f4\u9891\u7e41\u7684\u548c10\u7ea7\u8f66\u5206\u5728\u4e00\u8d77<\/span><\/p>\n<p>&#8211; the possibility to remove some of the maps by a player will not be implemented at all, because it creates problems with MM<br \/>\n<span style=\"color: #0000ff;\">\u6c38\u8fdc\u4e0d\u4f1a\u52a0\u5165\u53ef\u4ee5\u8ba9\u73a9\u5bb6Ban\u6389\u67d0\u4e9b\u5730\u56fe\u7684\u53ef\u80fd\u6027\uff0c\u56e0\u4e3a\u8fd9\u4f1a\u7ed9MM\u5e26\u6765\u4e00\u4e9b\u95ee\u9898<\/span><\/p>\n<p>&#8211; the fact you will have 3 Panzer IV\u2019s and 2 StuG\u2019s in 9.0 means you will also have 5 different crews<br \/>\n<span style=\"color: #0000ff;\">\u57289.0\u4e2d\u6709\u4e09\u8f86\u56db\u53f7\u548c\u4e24\u8f86\u4e09\u7a81\u5c31\u610f\u5473\u7740\u4f60\u540c\u65f6\u4f1a\u67095\u8f66\u4e0d\u540c\u7684\u4e58\u5458<\/span><\/p>\n<p>&#8211; new hangars will come in 9.0 (both regular and premium)<br \/>\n<span style=\"color: #0000ff;\">9.0\u4f1a\u52a0\u5165\u65b0\u7684\u8f66\u5e93\uff08\u9ad8\u7ea7\u8f66\u5e93\u548c\u5e38\u89c4\u8f66\u5e93\u90fd\u6709\uff09<\/span><\/p>\n<p>&#8211; historical battles will be accessible from hangar, vehicles will switch automatically to historical configurations apparently, there might be more historical module setups for one tank<br \/>\n<span style=\"color: #0000ff;\">\u5386\u53f2\u6218\u4f1a\u53ef\u4ee5\u76f4\u63a5\u4ece\u8f66\u5e93\u8fdb\u5165\uff0c\u5766\u514b\u4f1a\u81ea\u52a8\u5207\u6362\u5230\u5386\u53f2\u6218\u7684\u914d\u7f6e\uff0c\u800c\u4e14\u4e00\u8f86\u5766\u514b\u7684\u5386\u53f2\u914d\u7f6e\u53ef\u80fd\u4f1a\u4e0d\u6b62\u4e00\u79cd<\/span><\/p>\n<p>&#8211; for team battles, choosing the setup for each map option was not scrapped, but it will not appear in 9.0<br \/>\n<span style=\"color: #0000ff;\">7\/42\u7684\u53ef\u4ee5\u5728\u6218\u6597\u524d\u770b\u5230\u5373\u5c06\u6218\u6597\u7684\u5730\u56fe\u8fd9\u4e2a\u6982\u5ff5\u8fd8\u6ca1\u6709\u88ab\u5e9f\u5f03\uff0c\u4f46\u662f\u5b83\u57289.0\u4e2d\u4e0d\u4f1a\u51fa\u73b0<\/span><\/p>\n<p>&#8211; there will be no new map in 9.0<br \/>\n<span style=\"color: #0000ff;\">9.0\u6ca1\u6709\u65b0\u5730\u56fe<\/span><\/p>\n<p>&#8211; the bug where the notifications about your tanks being hit are delayed will be fixed by a hotfix<br \/>\n<span style=\"color: #0000ff;\">\u90a3\u4e2a\u5173\u4e8e\u4f60\u7684\u5766\u514b\u88ab\u51fb\u4e2d\u7684\u4fe1\u606f\u4f1a\u5ef6\u540e\u51fa\u73b0\u7684BUG\u4f1a\u88ab\u4e00\u4e2aHOTFIX\u4fee\u590d\u6389<\/span><\/p>\n<p>&#8211; Storm states that the alternative hulls will not be a mass issue \u2013 they will appear for a third of all the tanks<br \/>\n<span style=\"color: #0000ff;\">Storm\u8868\u793a\u53ef\u9009\u8f66\u8eab\u4e0d\u4f1a\u662f\u4e2a\u5f88\u5927\u7684\u4e8b\u60c5\u2014\u5927\u7ea61\/3\u7684\u5766\u514b\u90fd\u4f1a\u6709\u53ef\u9009\u8f66\u8eab<\/span><\/p>\n<p>&#8211; there will be a German premium (hightier, possibly tier 8) medium tank (in 2014 apparently)<br \/>\n<span style=\"color: #0000ff;\">\u4f1a\u6709\u5fb7\u56fd\u91d1\u5e01\u4e2d\u5766\u7684\uff08\u9ad8\u9636\uff0c\u6709\u53ef\u80fd\u662f8\u7ea7\uff09\uff08\u4eca\u5e74\u5e74\u5185\uff09<\/span><\/p>\n<p>&#8211; it\u2019s not finally decided yet, whether historical battles will allow for premium tanks, Wargaming developers have long argued about this according to Storm<br \/>\n<span style=\"color: #0000ff;\">\u73b0\u5728\u8fd8\u6ca1\u51b3\u5b9a\u662f\u5426\u8981\u8ba9\u91d1\u5e01\u8f66\u4e5f\u53c2\u4e0e\u5386\u53f2\u6218\uff0cStorm\u8868\u793aWG\u7684\u5f00\u53d1\u56e2\u961f\u5bf9\u8fd9\u4e2a\u95ee\u9898\u8fdb\u884c\u4e86\u957f\u65f6\u95f4\u7684\u4e89\u8bba<\/span><\/p>\n<p>&#8211; benchmark function is planned<br \/>\n<span style=\"color: #0000ff;\">\u6709\u8ba1\u5212\u8981\u641e\u6807\u6746\u673a\u5236\u00a0<\/span><\/p>\n<p>And a few points from another thread with Storm<br \/>\n<span style=\"color: #0000ff;\">\u4ee5\u53caStorm\u53e6\u4e00\u4e2a\u5e16\u5b50\u4e2d\u7684\u51e0\u4e2a\u70b9\u00a0<\/span><\/p>\n<p>&#8211; it will be possible to play WoT without HD quality in 9.0<br \/>\n<span style=\"color: #0000ff;\">\u57289.0\u4e2d\u53ef\u4ee5\u5728\u4e0d\u7528\u9ad8\u6e05\u6a21\u578b\u7684\u60c5\u51b5\u4e0b\u63a5\u7740\u73a9WOT<\/span><\/p>\n<p>&#8211; T57 Heavy will not be nerfed in 9.0<br \/>\n<span style=\"color: #0000ff;\">9.0\u4e0d\u4f1a\u780dT57\u91cd\u7684<\/span><\/p>\n<p>&#8211; KV-1S will be split into two tanks, most likely in 9.2<br \/>\n<span style=\"color: #0000ff;\">KV-1S\u4f1a\u5206\u6210\u4e24\u8f86\u8f66\u7684\uff0c\u5e94\u8be5\u57289.2\u5c31\u4f1a\u5206\u00a0<\/span><\/p>\n<p>And the rest in evening\u2019s QA.<br \/>\n<span style=\"color: #0000ff;\">\u5269\u4e0b\u7684\u4e8b\u60c5\u5728\u5e38\u89c4QA\u518d\u89c1<\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Source:http:\/\/ftr.wot-news.com\/2014\/02\/2 &hellip; <a href=\"https:\/\/xvm.garphy.com\/?p=6410\">\u7ee7\u7eed\u9605\u8bfb <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[18,3],"tags":[38,20,25,21],"class_list":["post-6410","post","type-post","status-publish","format-standard","hentry","category-q-a","category-world-of-tank","tag-0-9-0","tag-20","tag-25","tag-21"],"_links":{"self":[{"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/posts\/6410","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=6410"}],"version-history":[{"count":0,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/posts\/6410\/revisions"}],"wp:attachment":[{"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=6410"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=6410"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=6410"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}