{"id":6384,"date":"2014-02-28T08:12:00","date_gmt":"2014-02-28T00:12:00","guid":{"rendered":"http:\/\/xvm.garphy.com\/?p=6384"},"modified":"2014-02-28T09:12:53","modified_gmt":"2014-02-28T01:12:53","slug":"%e3%80%90developer-qa-%e3%80%9120140227","status":"publish","type":"post","link":"https:\/\/xvm.garphy.com\/?p=6384","title":{"rendered":"\u3010Developer Q&#038;A \u30112014\/02\/27"},"content":{"rendered":"<p><strong>Source: SS\u7684Facebook\u9875\u9762<br \/>\n\u6765\u6e90\u2197<\/strong><\/p>\n<p><span style=\"color: #0000ff;\">FTR\u535a\u5ba2\u906d\u5230\u4e86DDOS\u653b\u51fb\uff0c\u6682\u65f6\u767b\u5f55\u4e0d\u4e0a\u53bb\u3002\u4f46\u662fSS\u5728\u81ea\u5df1\u7684Facebook\u9875\u9762\u4e0a\u53d1\u4e86\u4eca\u5929\u7684QA.<\/span><\/p>\n<p>&#8211; SerB states that it&#8217;s completely possible there is an error in the US M68 gun weight (it&#8217;s too heavy), if there is time, the developers will move the weight from the gun to the turret (SS: the way module weight works is that although some modules have their historical weight, the important part is the sum of all weights, so module weight itself is basically a balance parameter)<br \/>\n<span style=\"color: #0000ff;\">SerB\u8868\u793a\u7f8e\u56fd\u7684M68\u4e3b\u70ae\u91cd\u91cf\u5b8c\u5168\u6709\u53ef\u80fd\u6709\u95ee\u9898\uff08\u592a\u91cd\u4e86\uff09\uff0c\u5982\u679c\u6709\u65f6\u95f4\u7684\u8bdd\uff0c\u5f00\u53d1\u56e2\u961f\u4f1a\u628a\u8fd9\u6746\u70ae\u7684\u91cd\u91cf\u79fb\u6389\u4e00\u90e8\u5206\u653e\u5728\u70ae\u5854\u4e0a\uff08SS\uff1a\u6a21\u5757\u91cd\u91cf\u8fd9\u4e1c\u897f\u662f\u8fd9\u6837\u7684\uff0c\u90e8\u5206\u6a21\u5757\u7684\u91cd\u91cf\u7684\u786e\u662f\u53f2\u5b9e\u7684\uff0c\u4f46\u662f\u6700\u91cd\u8981\u7684\u90e8\u5206\u662f\u91cd\u91cf\u4e4b\u548c\uff0c\u6240\u4ee5\u6a21\u5757\u91cd\u91cf\u672c\u8eab\u53ea\u662f\u4e00\u4e2a\u5e73\u8861\u7528\u7684\u53c2\u6570\u7f62\u4e86\uff09<\/span><\/p>\n<p>&#8211; next account migration from RU to US won&#8217;t come anytime soon<br \/>\n<span style=\"color: #0000ff;\">\u8fd1\u671f\u4e0d\u4f1a\u518d\u6709\u4ece\u6bdb\u670d\u8f6c\u670d\u5230\u7f8e\u670d\u7684\u4e8b\u60c5\u4e86<!--more--><\/span><\/p>\n<p>&#8211; no TD hardcap is planned, because artillery (that was hardcapped) has very specific gameplay and TD&#8217;s don&#8217;t<br \/>\n<span style=\"color: #0000ff;\">\u6ca1\u6709\u8ba1\u5212\u8981\u9650\u5236TD\u4eec\u7684\u6570\u91cf\uff0c\u56e0\u4e3a\u706b\u70ae\u4eec\uff08\u88ab\u9650\u5236\u4e86\u6570\u91cf\uff09\u662f\u56e0\u4e3a\u5b83\u4eec\u7684\u6e38\u620f\u6027\u5f88\u7279\u522b\uff0c\u800cTD\u4eec\u7684\u4e0d\u662f\u3002<\/span><\/p>\n<p>&#8211; SerB confirms that there will be transitions between various branches of the EU tree (SS: for example, the Czechoslovak T-21 into Hungarian Tur\u00e1n branch)<br \/>\n<span style=\"color: #0000ff;\">SerB\u786e\u8ba4\u8bf4\u5728\u6b27\u6d32\u7ebf\u4e2d\u4f1a\u6709\u6362\u7ebf\u8f66\u8f86\uff08SS\uff1a\u6bd4\u5982\u4ece\u6377\u514b\u65af\u6d1b\u4f10\u514b\u7684T-21\u4e0a\u6362\u5230\u5308\u7259\u5229\u7684Tur\u00e1n\u7ebf\u4e0a\uff09<\/span><\/p>\n<p>&#8211; in the EU tree, tanks in different configurations will not change their nationality, because it would be a mess (SS: specifically, Czechoslovak TNH tanks in various configurations could belong to Sweden, Switzerland, Czechoslovakia, Latvia etc. &#8211; the player was asking, whether by changing its configuration (turret, gun), the tank will switch nationality &#8211; yes, it&#8217;s a dumb question)<br \/>\n<span style=\"color: #0000ff;\">\u5728\u6b27\u6d32\u7ebf\u4e2d\uff0c\u4e0d\u540c\u914d\u7f6e\u7684\u5766\u514b\u662f\u4e0d\u4f1a\u8f6c\u6362\u56fd\u7c4d\u7684\uff0c\u56e0\u4e3a\u8fd9\u4e48\u505a\u4f1a\u5f88\u6df7\u4e71\uff08SS\uff1a\u8bb2\u7ec6\u70b9\u5462\uff0c\u5c31\u662f\u6377\u514b\u65af\u6d1b\u4f10\u514b\u7684\u4e0d\u540c\u914d\u7f6e\u7684TNH\u5766\u514b\u662f\u5c5e\u4e8e\u4e0d\u540c\u56fd\u5bb6\u7684\uff0c\u6bd4\u5982\u745e\u5178\uff0c\u745e\u58eb\uff0c\u6377\u514b\u65af\u6d1b\u4f10\u514b\uff0c\u62c9\u8131\u7ef4\u4e9a\u7b49\u7b49\u3002\u2014\u8fd9\u540d\u73a9\u5bb6\u5728\u95ee\uff0c\u6539\u53d8\u5766\u514b\u7684\u914d\u7f6e\uff08\u70ae\u5854\uff0c\u4e3b\u70ae\uff09\u7b49\u7b49\u662f\u5426\u4f1a\u8f6c\u53d8\u5766\u514b\u7684\u56fd\u7c4d\u2014\u6ca1\u9519\uff0c\u8fd9\u95ee\u9898\u5f88\u8822\u3002\uff09<\/span><\/p>\n<p>&#8211; M103 was picked for HD re-work in 9.0, because it was the only American heavy tank, that was in active service<br \/>\n<span style=\"color: #0000ff;\">9.0\u8981\u628aM103\u9ad8\u6e05\u5316\u7684\u539f\u56e0\u662f\u5b83\u662f\u552f\u4e00\u4e00\u4e2a\u66fe\u7ecf\u8fdb\u5165\u8fc7\u73b0\u5f79\u7684\u7f8e\u56fd\u91cd\u5766<\/span><\/p>\n<p>&#8211; Tortoise was picked because it&#8217;s well known and high-tier, T-34\/85 and IS tanks were picked because they are symbols of Soviet WW2 victory<br \/>\n<span style=\"color: #0000ff;\">\u571f\u9f9f\u9ad8\u6e05\u5316\u7684\u539f\u56e0\u662f\u56e0\u4e3a\u5b83\u5f88\u6709\u540d\uff0c\u800c\u4e14\u53c8\u662f\u9ad8\u7ea7\u8f66\u3002\u9009T-34\/85\u548cIS\u7684\u539f\u56e0\u5219\u662f\u5b83\u4eec\u662f\u82cf\u8054\u5728\u4e8c\u6218\u4e2d\u80dc\u5229\u7684\u8c61\u5f81\u3002<\/span><\/p>\n<p>&#8211; the Maus turret flying off in today&#8217;s trailer might not be the final version, but Storm states that they have seen a reference video from Syria, where a turret flies for ten seconds (!) after ammo rack explosion<br \/>\n<span style=\"color: #0000ff;\">\u4eca\u5929\u65e9\u4e9b\u65f6\u5019\u7684\u5ba3\u4f20\u7247\u4e2d\u7684\u9f20\u5f0f\u70ae\u5854\u88ab\u70b8\u98de\u7684\u6548\u679c\u4e5f\u8bb8\u4e0d\u662f\u6700\u7ec8\u7248\uff0c\u4f46\u662fStorm\u8868\u793a\u4ed6\u4eec\u770b\u5230\u8fc7\u4e00\u4e2a\u53d9\u5229\u4e9a\u7684\u89c6\u9891\uff0c\u89c6\u9891\u4e2d\u7684\u5766\u514b\u70ae\u5854\u5728\u5f39\u836f\u67b6\u7206\u70b8\u4e4b\u540e\u88ab\u70b8\u98de\u4e8610\u79d2\u4e4b\u4e45<\/span><\/p>\n<p>&#8211; Storm states that &#8220;normal multithreading&#8221; (SS: multicore support I think) will not give the game the performance boost everyone expects, it&#8217;s not the universal solution to all problems<br \/>\n<span style=\"color: #0000ff;\">Storm\u8868\u793a\u201c\u5e38\u89c4\u591a\u7ebf\u7a0b\u5904\u7406\u201d\uff08SS\uff1a\u6211\u89c9\u5f97\u662f\u5bf9\u591a\u6838\u5904\u7406\u5668\u7684\u652f\u6301\u5427\uff09\u5e76\u4e0d\u4f1a\u50cf\u6bcf\u4e2a\u4eba\u6240\u671f\u5f85\u7684\u4e00\u6837\u5bf9\u6e38\u620f\u7684\u8868\u73b0\u6709\u4ec0\u4e48\u592a\u5927\u7684\u52a9\u63a8\u4f5c\u7528\uff0c\u800c\u4e14\u5b83\u4e5f\u4e0d\u662f\u4e00\u4e2a\u5bf9\u6240\u6709\u95ee\u9898\u7684\u901a\u7528\u89e3\u51b3\u65b9\u6848<\/span><\/p>\n<p>&#8211; Storm adds to the issue above that there is no universal optimization solution that would solve everything, instead, Wargaming has to improve things a bit on 10 different places and the result will come. These places are for example CPU multithread, GPU multithread, reworked grass, trees and bushes render, new optimized anti-aliasing, new optimized water render, landscape render optimization, more active model level of detail, new effects render. There is a lot of work now.<br \/>\n<span style=\"color: #0000ff;\">Storm\u540e\u6765\u53c8\u8bf4\uff0c\u5e76\u6ca1\u6709\u4ec0\u4e48\u53ef\u4ee5\u89e3\u51b3\u4e00\u5207\u95ee\u9898\u7684\u901a\u7528\u4f18\u5316\u624b\u6bb5\u3002WG\u9700\u8981\u5bf910\u6837\u4e1c\u897f\u505a\u4e00\u4e01\u70b9\u5c0f\u8c03\u6574\uff0c\u624d\u80fd\u591f\u770b\u5230\u7ed3\u679c\u662f\u4ec0\u4e48\u3002\u8fd9\u4e9b\u4e1c\u897f\uff0c\u4e3e\u4e2a\u6817\u5b50\u662f\u591a\u6838CPU\u652f\u6301\uff0c\u591a\u6838GPU\u652f\u6301\uff0c\u91cd\u5236\u8349\u5730\u6548\u679c\uff0c\u6811\u4ee5\u53ca\u6811\u4e1b\u7684\u6e32\u67d3\uff0c\u65b0\u7684\u4f18\u5316\u8fc7\u7684\u6297\u952f\u9f7f\u6548\u679c\uff0c\u65b0\u7684\u4f18\u5316\u8fc7\u7684\u6c34\u9762\u6e32\u67d3\uff0c\u5730\u5f62\u6e32\u67d3\u4f18\u5316\uff0c\u66f4\u52a0\u4e3b\u52a8\u7684\u6a21\u578b\u7ec6\u8282\u5c42\u9762\u4e0a\u7684\u4f18\u5316\uff0c\u65b0\u7684\u6548\u679c\u6e32\u67d3\u7b49\u7b49\u3002\u73b0\u5728\u5de5\u4f5c\u91cf\u8fd8\u662f\u5f88\u5927\u7684\u3002<\/span><\/p>\n<p>&#8211; the points above are being worked on<br \/>\n<span style=\"color: #0000ff;\">\u4e0a\u8ff0\u5404\u70b9\u90fd\u6b63\u5728\u641e<\/span><\/p>\n<p>&#8211; the amount of shells left in your ammo rack and their caliber will have the influence on how far a vehicle turret will fly off<br \/>\n<span style=\"color: #0000ff;\">\u4f60\u5f39\u836f\u67b6\u4e2d\u6240\u5269\u4e0b\u7684\u5f39\u836f\u91cf\u4ee5\u53ca\u5b83\u4eec\u7684\u53e3\u5f84\u4f1a\u5bf9\u4f60\u7684\u70ae\u5854\u88ab\u70b8\u98de\u540e\u7684\u98de\u884c\u8ddd\u79bb\u6709\u6240\u5f71\u54cd<\/span><\/p>\n<p>&#8211; 9.0 will bring practically no changes for really bad computers, old render will not change<br \/>\n<span style=\"color: #0000ff;\">9.0\u4e0d\u4f1a\u5bf9\u771f\u7684\u5f88\u7834\u7684\u8001\u7237\u673a\u5e26\u6765\u4efb\u4f55\u53d8\u5316\uff0c\u56e0\u4e3a\u65e7\u7684\u6e32\u67d3\u6a21\u5f0f\u5df2\u7ecf\u4e0d\u4f1a\u518d\u53d8\u4e86<\/span><\/p>\n<p>&#8211; HD models will depend on the graphics &#8220;model quality&#8221; setting<br \/>\n<span style=\"color: #0000ff;\">\u9ad8\u6e05\u6a21\u578b\u4f1a\u57fa\u4e8e\u753b\u9762\u6548\u679c\u7684\u201c\u6a21\u578b\u8d28\u91cf\u201d\u8fd9\u4e00\u9879\u800c\u5b9a\u7684<\/span><\/p>\n<p>&#8211; maps will be reworked into HD too, but not at the same time as tanks<br \/>\n<span style=\"color: #0000ff;\">\u5730\u56fe\u4eec\u4e5f\u4f1a\u88ab\u9ad8\u6e05\u5316\u7684\uff0c\u4f46\u662f\u4e0d\u4f1a\u548c\u5766\u514b\u540c\u671f\u8fdb\u884c\u5c31\u662f\u4e86\u00a0<\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Source: SS\u7684Facebook\u9875\u9762 \u6765\u6e90\u2197 FTR\u535a\u5ba2\u906d\u5230\u4e86DDOS\u653b\u51fb &hellip; <a href=\"https:\/\/xvm.garphy.com\/?p=6384\">\u7ee7\u7eed\u9605\u8bfb <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[18,3],"tags":[20],"class_list":["post-6384","post","type-post","status-publish","format-standard","hentry","category-q-a","category-world-of-tank","tag-20"],"_links":{"self":[{"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/posts\/6384","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=6384"}],"version-history":[{"count":0,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/posts\/6384\/revisions"}],"wp:attachment":[{"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=6384"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=6384"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=6384"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}