{"id":5416,"date":"2014-01-09T08:18:06","date_gmt":"2014-01-09T00:18:06","guid":{"rendered":"http:\/\/xvm.garphy.com\/?p=5416"},"modified":"2014-01-09T08:23:24","modified_gmt":"2014-01-09T00:23:24","slug":"storm%e8%af%a2%e9%97%ae%e7%94%bb%e9%9d%a2%e9%97%ae%e9%a2%98","status":"publish","type":"post","link":"https:\/\/xvm.garphy.com\/?p=5416","title":{"rendered":"Storm\u8be2\u95ee\u753b\u9762\u95ee\u9898"},"content":{"rendered":"<p><strong>Source:http:\/\/ftr.wot-news.com\/2014\/01\/08\/storm-is-asking-about-physics\/<br \/>\n\u6765\u6e90\u2197<\/strong><\/p>\n<p><strong>Source:<\/strong>\u00a0http:\/\/world-of-kwg.livejournal.com\/270824.html<br \/>\n<strong>\u771f\u00b7\u6765\u6e90\u2197<\/strong><\/p>\n<p>Hello everyone,<br \/>\n<span style=\"color: #0000ff;\">\u5927\u5bb6\u568e\uff0c\u00a0<\/span><\/p>\n<p>once again, Storm is asking the players about their opinion, this time about physics. From the discussion:<br \/>\n<span style=\"color: #0000ff;\">\u518d\u4e00\u6b21\u7684\uff0cStorm\u6b63\u5728\u8be2\u95ee\u73a9\u5bb6\u4eec\u4ed6\u4eec\u5bf9\u4e8e\u753b\u9762\u7684\u610f\u89c1\u3002\u4ee5\u4e0b\u662f\u8ba8\u8bba\u533a\u7684\u4e1c\u897f\uff1a<\/span><\/p>\n<p>&#8211; Storm states that the tank \u201crocking\u201d when going over rails is realistic \u2013 as a proof, he shows\u00a0<a href=\"http:\/\/www.youtube.com\/watch?feature=player_detailpage&amp;v=uECmwr5hIio#t=50\">this video<\/a>, where even the Turkish Altay MBT is rocking when going over obstacles<br \/>\n<span style=\"color: #0000ff;\">Storm\u8868\u793a\u5766\u514b\u5728\u8de8\u8d8a\u94c1\u8f68\u65f6\u51fa\u73b0\u7684\u201c\u9707\u52a8\u201d\u662f\u771f\u5b9e\u7684\u2014\u4f5c\u4e3a\u8bc1\u636e\uff0c\u4ed6\u51fa\u793a\u4e86\u4e00\u4e2a\u89c6\u9891\uff0c\u89c6\u9891\u4e2d\u4e00\u8f86\u571f\u8033\u5176\u7684Altay\u4e3b\u6218\u5766\u514b\u5728\u8de8\u8d8a\u969c\u788d\u7269\u65f6\u7684\u786e\u5728\u6296\u52a8<\/span><br \/>\n<!--more--><br \/>\n&#8211; apparently, the amount of rocking when crossing rails will not be reduced, it\u2019s realistic (Storm adds that the tanks in game don\u2019t have hydrodynamic stabilized suspension)<br \/>\n<span style=\"color: #0000ff;\">\u5728\u8de8\u8d8a\u94c1\u8f68\u65f6\u7684\u6643\u52a8\u4e0d\u4f1a\u51cf\u5c11\uff0c\u5b83\u662f\u7b26\u5408\u73b0\u5b9e\u7684\uff08Storm\u540e\u6765\u8bf4\u6e38\u620f\u4e2d\u7684\u5766\u514b\u662f\u6ca1\u6709\u6db2\u538b\u60ac\u6302\u7684\uff09<\/span><\/p>\n<p>&#8211; Storm states that the way the suspension is modelled, it has five elastic points (that interact with the ground), that prevent it from behaving like a \u201cski\u201d (SS: this is probably the reason why independent suspension will not change tank movement \u2013 the points, simulating the wheel movement, are already there)<br \/>\n<span style=\"color: #0000ff;\">Storm\u8868\u793a\u60ac\u6302\u6240\u5efa\u6a21\u7684\u65b9\u5f0f\u662f\u5b83\u67095\u4e2a\u5f39\u6027\u7684\u70b9\uff08\u4e0e\u5730\u9762\u76f8\u4f5c\u7528\uff09\uff0c\u4ee5\u9632\u6b62\u5766\u514b\u50cf\u5728\u5730\u4e0a\u201c\u6ed1\u96ea\u201d\u4e00\u6837\uff08SS\uff1a\u8fd9\u5c31\u662f\u4e3a\u4ec0\u4e48\u72ec\u7acb\u60ac\u6302\u7cfb\u7edf\u4e0d\u4f1a\u6539\u53d8\u5766\u514b\u7684\u79fb\u52a8\u2014\u8fd9\u4e9b\u4e2a\u6a21\u62df\u8f6e\u5b50\u79fb\u52a8\u7684\u70b9\u65e9\u5c31\u5df2\u7ecf\u5b58\u5728\u5728\u6e38\u620f\u5185\u4e86\uff09<\/span><\/p>\n<p>&#8211; Storm states that with the introduction of ingame physics, special tests were held on maps and they have not shown any significant changes in tank mobility (2-3 percent change)<br \/>\n<span style=\"color: #0000ff;\">Storm\u8868\u793a\u5f53\u5ba2\u6237\u7aef\u7269\u7406\u6548\u679c\u88ab\u5bfc\u5165\u65f6\uff0c\u4ed6\u4eec\u5df2\u7ecf\u5728\u5730\u56fe\u4e0a\u8fdb\u884c\u4e86\u7279\u6b8a\u7684\u6d4b\u8bd5\uff0c\u4ed6\u4eec\u4e5f\u8bc1\u660e\u7269\u7406\u6548\u679c\u5bf9\u5766\u514b\u7684\u673a\u52a8\u6027\u4e0d\u4f1a\u6709\u7279\u522b\u663e\u8457\u7684\u5f71\u54cd\uff08\u5927\u7ea6\u53ea\u67092~3%\u7684\u5dee\u8ddd\uff09<\/span><\/p>\n<p>&#8211; apparently the current loss of speed when turning the tank is realistic<br \/>\n<span style=\"color: #0000ff;\">\u73b0\u5728\u5766\u514b\u5728\u8f6c\u5f2f\u65f6\u901f\u5ea6\u4f1a\u4e0b\u964d\u662f\u7b26\u5408\u73b0\u5b9e\u7684<\/span><\/p>\n<p>&#8211; the fact you don\u2019t take damage from ramming other objects than tanks is intentional<br \/>\n<span style=\"color: #0000ff;\">\u4f60\u649e\u5728\u5176\u4ed6\u9664\u4e86\u5766\u514b\u7684\u7269\u4f53\u4e0a\u4e0d\u4f1a\u6389\u8840\u662f\u6709\u610f\u4e3a\u4e4b\u7684<\/span><\/p>\n<p>&#8211; apparently, tanks getting stuck on the anti-tank \u201cdragon teeth\u201d strip on Siegfried Line is sort of mixture of a bug and feature (Storm said that, Veider adds it\u2019s simply a feature, after all the strips were designed to block tanks)<br \/>\n<span style=\"color: #0000ff;\">\u5766\u514b\u5728\u9f50\u683c\u98de\u9632\u7ebf\u7684\u201c\u9f99\u9f7f\u201d\u4e00\u6837\u7684\u53cd\u5766\u514b\u969c\u788d\u7269\u4e2d\u5361\u4f4f\u662fBUG\u548c\u673a\u5236\u7684\u7ed3\u5408\u4f53\uff08Storm\u662f\u8fd9\u4e48\u8bf4\u7684\uff0cVeider\u8868\u793a\u8fd9\u5c31\u662f\u4e00\u79cd\u673a\u5236\uff0c\u56e0\u4e3a\u90a3\u4e9b\u4e1c\u897f\u672c\u6765\u5c31\u662f\u8bbe\u8ba1\u6210\u8981\u963b\u6b62\u5766\u514b\u7684\u524d\u8fdb\u7684\uff09<\/span><\/p>\n<p>&#8211; the fact that you cannot create a one-man training room is there to protect the server from being overloaded by too many \u201ctraining rooms\u201d (SS: creating one training room takes as many server resources as running a full battle)<br \/>\n<span style=\"color: #0000ff;\">\u4f60\u4e0d\u80fd\u521b\u5efa\u53ea\u6709\u4e00\u4e2a\u4eba\u7684\u8bad\u7ec3\u623f\u662f\u4e3a\u4e86\u9632\u6b62\u6709\u8fc7\u591a\u7684\u201c\u8bad\u7ec3\u623f\u201d\u51fa\u73b0\u5728\u670d\u52a1\u5668\u4e0a\u5bfc\u81f4\u670d\u52a1\u5668\u538b\u529b\u8fc7\u5927\uff08SS\uff1a\u521b\u5efa\u4e00\u4e2a\u8bad\u7ec3\u623f\u6240\u9700\u8981\u7684\u670d\u52a1\u5668\u8d44\u6e90\u548c\u8fdb\u884c\u4e00\u573a\u5e38\u89c4\u768415v15\u7684\u6218\u6597\u662f\u4e00\u6837\u591a\u7684\uff09<\/span><\/p>\n<p>&#8211; the way the braking works in the game (SS: whenever you release the \u201cgas\u201d, the tank immediately stops instead of rolling forward for a while on \u201cneutral\u201d) was specifically and intentionally made to make the gamplay easier<br \/>\n<span style=\"color: #0000ff;\">\u6e38\u620f\u4e2d\u7684\u5239\u8f66\u7684\u5de5\u4f5c\u65b9\u5f0f\uff08SS\uff1a\u5f53\u4f60\u677e\u5f00\u201c\u6cb9\u95e8\u201d\u65f6\uff0c\u5766\u514b\u4f1a\u7acb\u5373\u505c\u4e0b\uff0c\u800c\u4e0d\u662f\u5728\u201c\u7a7a\u6863\u201d\u4e2d\u5411\u524d\u7ee7\u7eed\u6ed1\u884c\u4e00\u6bb5\uff09\u662f\u6709\u610f\u4e3a\u4e4b\uff0c\u4e14\u662f\u4e3a\u4e86\u8ba9\u6e38\u620f\u73a9\u8d77\u6765\u66f4\u52a0\u7b80\u5355\u3002<\/span><\/p>\n<p>&#8211; the situation where you are crossing a dune (SS: this is very noticable in Sand River), you park your vehicle on the top of it and it swings for a while is not a feature, it\u2019s a bug, there was some solution for this by Wargaming, but in the end it did not work<br \/>\n<span style=\"color: #0000ff;\">\u5f53\u4f60\u8d8a\u8fc7\u4e00\u4e2a\u6c99\u4e18\u65f6\uff08SS\uff1a\u5728\u6c99\u6f20\u5c0f\u9547\u4e2d\u5c24\u4e3a\u7a81\u51fa\uff09\uff0c\u4f60\u628a\u5766\u514b\u505c\u5728\u6c99\u4e18\u9876\u4e0a\uff0c\u5b83\u4f1a\u6765\u56de\u7684\u6643\u51e0\u4e0b\u8fd9\u4e2a\u4e8b\u60c5\u5e76\u4e0d\u662f\u673a\u5236\uff0c\u800c\u662f\u4e00\u4e2aBUG\uff0cWG\u66fe\u7ecf\u8981\u89e3\u51b3\u8fd9\u4e2a\u95ee\u9898\uff0c\u4f46\u662f\u6700\u540e\u53d1\u73b0\u5e76\u4e0d\u7ba1\u7528\u00a0<\/span><\/p>\n<p>And what is YOUR opinion on WoT physics? Write, you can even link screenshots \ud83d\ude42<br \/>\n<span style=\"color: #0000ff;\">\u4f60\u5bf9WOT\u7684\u753b\u9762\u6548\u679c\u600e\u4e48\u770b\uff1f\u8bc4\u8bba\u4e00\u4e0b\uff0c\u6216\u8005\u53d1\u70b9\u622a\u56fe\u4ec0\u4e48\u7684o(*\uffe3\u25bd\uffe3*)\u309e \u00a0<\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Source:http:\/\/ftr.wot-news.com\/2014\/01\/0 &hellip; <a href=\"https:\/\/xvm.garphy.com\/?p=5416\">\u7ee7\u7eed\u9605\u8bfb <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[18,3],"tags":[20],"class_list":["post-5416","post","type-post","status-publish","format-standard","hentry","category-q-a","category-world-of-tank","tag-20"],"_links":{"self":[{"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/posts\/5416","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=5416"}],"version-history":[{"count":0,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/posts\/5416\/revisions"}],"wp:attachment":[{"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=5416"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=5416"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=5416"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}