{"id":5220,"date":"2013-12-31T02:38:49","date_gmt":"2013-12-30T18:38:49","guid":{"rendered":"http:\/\/xvm.garphy.com\/?p=5220"},"modified":"2013-12-31T02:40:05","modified_gmt":"2013-12-30T18:40:05","slug":"storm%e5%af%b9%e4%ba%8e%e5%9b%be%e5%83%8f%e9%97%ae%e9%a2%98%e7%9a%84%e8%af%b4%e6%b3%95","status":"publish","type":"post","link":"https:\/\/xvm.garphy.com\/?p=5220","title":{"rendered":"Storm\u5bf9\u4e8e\u56fe\u50cf\u95ee\u9898\u7684\u8bf4\u6cd5"},"content":{"rendered":"<p><strong>Source:<a href=\"http:\/\/ftr.wot-news.com\/2013\/12\/30\/storm-on-graphic-issues\/\">http:\/\/ftr.wot-news.com\/2013\/12\/30\/storm-on-graphic-issues\/<br \/>\n<\/a>\u6765\u6e90\u2197<\/strong><\/p>\n<p><strong>Source:<\/strong>\u00a0http:\/\/world-of-kwg.livejournal.com\/267947.html<br \/>\n<strong>\u6765\u6e90\u2197\u00a0<\/strong><\/p>\n<p>Hello everyone,<br \/>\n<span style=\"color: #0000ff;\">\u5927\u5bb6\u568e\uff0c\u00a0<\/span><\/p>\n<p>Storm recently made a post, wishing everyone all the best in the upcoming new year and is asking, if there is something the players don\u2019t like about current graphics, whether it makes eyes hurt and why and if there is anything new the players would like to see, graphics-wise.<br \/>\n<span style=\"color: #0000ff;\">Storm\u8fd1\u65e5\u53d1\u4e86\u4e00\u5e16\uff0c\u795d\u5927\u5bb6\u65b0\u5e74\u5feb\u4e50\u5e76\u4e14\u5728\u8be2\u95ee\u5404\u4f4d\u73a9\u5bb6\u5bf9\u4e8e\u73b0\u5728\u7684\u56fe\u50cf\u6548\u679c\u6709\u4ec0\u4e48\u4e0d\u6ee1\u7684\u5730\u65b9\uff0c\u65e0\u8bba\u662f\u7279\u522b\u624e\u773c\u8fd8\u662f\u600e\u6837\uff0c\u4ee5\u53ca\u5728\u56fe\u50cf\u65b9\u9762\u4e0a\u5927\u5bb6\u60f3\u770b\u5230\u4ec0\u4e48\u6837\u7684\u65b0\u4e1c\u897f\u3002\u00a0<\/span><\/p>\n<p>Storm adds that they know about current performance issues in WoT and are working on fixing it. Currently, developers are working on full multicore support for the render \u2013 Storm states that there is a lot of work left to be done, in fact it is a complete render system overhaul, there will be a lot of more optimizations.<br \/>\n<span style=\"color: #0000ff;\">Storm\u540e\u6765\u8868\u793a\u4ed6\u4eec\u77e5\u9053\u73b0\u5728WOT\u7684\u8868\u73b0\u6709\u4e9b\u95ee\u9898\uff0c\u4e5f\u6b63\u5728\u7740\u624b\u641e\u5b9a\u8fd9\u4e2a\u95ee\u9898\u3002\u73b0\u5728\u5f00\u53d1\u56e2\u961f\u4eec\u6b63\u5728\u5236\u4f5c\u53ef\u4ee5\u5b8c\u5168\u652f\u6301\u591a\u6838\u5904\u7406\u5668\u7684\u6e32\u67d3\u6548\u679c\u2014Storm\u8868\u793a\u73b0\u5728\u8fd8\u5269\u4e0b\u8bb8\u591a\u9700\u8981\u641e\u5b9a\u7684\u95ee\u9898\uff0c \u5176\u5b9e\u4ed6\u4eec\u5bf9\u6e32\u67d3\u7cfb\u7edf\u8fdb\u884c\u4e86\u5927\u6539\uff0c\u672a\u6765\u4f1a\u6709\u5f88\u591a\u4f18\u5316\u8c03\u6574\u7684\u3002<\/span><\/p>\n<p>From the discussion:<br \/>\n<span style=\"color: #0000ff;\">\u4ee5\u53ca\u8ba8\u8bba\u533a\u7684\u4e1c\u897f\uff1a\u00a0<!--more--><\/span><\/p>\n<p>&#8211; there is currently a bug where the replays are not saved properly (only the last one is saved), it will be fixed<br \/>\n<span style=\"color: #0000ff;\">\u73b0\u5728\u6709\u4e00\u4e2a\u4f1a\u5bfc\u81f4\u5f55\u50cf\u6587\u4ef6\u5728\u5b58\u50a8\u65f6\u51fa\u73b0\u95ee\u9898\u7684BUG\uff08\u53ea\u80fd\u4fdd\u5b58\u6700\u540e\u4e00\u4e2a\uff09\uff0c\u5b83\u4f1a\u88ab\u4fee\u590d\u7684<\/span><\/p>\n<p>&#8211; there will be no such thing as one \u201cHD client\u201d patch, textures and models will be improved throughout the entire next year<br \/>\n<span style=\"color: #0000ff;\">\u4e0d\u4f1a\u6709\u4e00\u4e2a\u7c7b\u4f3c\u4e8e\u201c\u9ad8\u6e05\u5316\u5ba2\u6237\u7aef\u201d\u7684\u8865\u4e01\u7684\uff0c\u8d34\u56fe\u4ee5\u53ca\u6a21\u578b\u4f1a\u5728\u63a5\u4e0b\u6765\u7684\u4e00\u5e74\u5185\u6162\u6162\u5730\u5bfc\u5165\u6e38\u620f\u5185<\/span><\/p>\n<p>&#8211; there is enough content scheduled to come out, so much that WG has a problem finding suitable candidates for outsourcing to do it fast, even if the price offered is high<br \/>\n<span style=\"color: #0000ff;\">\u73b0\u5728\u8ba1\u5212\u8981\u63a8\u51fa\u7684\u4e1c\u897f\u592a\u591a\uff0c\u4ee5\u81f3\u4e8eWG\u73b0\u5728\u5df2\u7ecf\u628a\u4ef7\u7801\u52a0\u5230\u5f88\u9ad8\u4e5f\u627e\u4e0d\u5230\u5408\u9002\u7684\u5916\u5305\u5de5\u4f5c\u5ba4\u6765\u5728\u89c4\u5b9a\u65f6\u95f4\u5185\u628a\u6240\u9700\u8981\u7684\u5185\u5bb9\u505a\u597d<\/span><\/p>\n<p>&#8211; the first vehicles to be reworked into HD will be the \u201clegendary\u201d mass produced vehicles like Tiger (SS: eg. not a single nation)<br \/>\n<span style=\"color: #0000ff;\">\u7b2c\u4e00\u6279\u8fdb\u884c\u9ad8\u6e05\u5316\u7684\u8f66\u8f86\u4f1a\u662f\u201c\u4f20\u8bf4\u4e2d\u7684\u201d\u91cf\u4ea7\u5766\u514b\u4eec\uff0c\u50cf\u864e\u5f0f\u4ec0\u4e48\u7684\uff08SS\uff1a\u6362\u53e5\u8bdd\u8bf4\u4e0d\u662f\u67d0\u4e2a\u56fd\u5bb6\u5168\u90e8\u9ad8\u6e05\u5316\uff09\u00a0<\/span><\/p>\n<p>&#8211; there will be map overhauls in order to make the maps look more \u201catmospheric\u201d: currently, developers are working on the Prokhorovka map, there will be destroyed tanks, AA guns, field guns, fires, smoke and air combat in the sky (this is not just for historical battles, but for random too)<br \/>\n<span style=\"color: #0000ff;\">\u4ee5\u540e\u4f1a\u6709\u8ba9\u5730\u56fe\u201c\u66f4\u6709\u6c14\u6c1b\u201d\u7684\u8c03\u6574\uff0c\u73b0\u5728\u5f00\u53d1\u56e2\u961f\u6b63\u5728\u5bf9\u666e\u7f57\u970d\u7f57\u592b\u5361\u52a8\u624b\uff0c\u4ee5\u540e\u5730\u56fe\u4e0a\u4f1a\u6709\u88ab\u6467\u6bc1\u7684\u5766\u514b\uff0c\u9632\u7a7a\u673a\u67aa\uff0c\u91ce\u6218\u70ae\uff0c\u706b\u7130\uff0c\u70df\u96fe\u4ee5\u53ca\u5929\u4e0a\u7684\u7a7a\u6218\uff08\u5386\u53f2\u6218\u548c\u968f\u673a\u6218\u6597\u90fd\u4f1a\u6709\uff09<\/span><\/p>\n<p>&#8211; apparently the \u201cold\u201d Prokhorovka map will remain as a map and this \u201cnew\u201d Prokhorovka will be in the game as a separate map<br \/>\n<span style=\"color: #0000ff;\">\u201c\u65e7\u7684\u201d\u666e\u7f57\u970d\u6d1b\u592b\u5361\u4f1a\u4f9d\u7136\u4f5c\u4e3a\u5730\u56fe\u51fa\u73b0\uff0c\u800c\u201c\u65b0\u7684\u201d\u666e\u7f57\u970d\u6d1b\u592b\u5361\u5728\u6e38\u620f\u4e2d\u4f1a\u4f5c\u4e3a\u4e00\u5f20\u72ec\u7acb\u5730\u56fe\u51fa\u73b0<\/span><\/p>\n<p>&#8211; Storm states that it\u2019s very complicated to create deformable terrain in WoT, because it would have to be done serverside, so terrain like in Spin Tyres will not come<br \/>\n<span style=\"color: #0000ff;\">Storm\u8868\u793a\u5728WOT\u4e2d\u5236\u4f5c\u53ef\u53d8\u5f62\u7684\u5730\u5f62\u592a\u96be\u4e86\uff0c\u56e0\u4e3a\u8fd9\u7275\u6d89\u5230\u4e00\u4e9b\u670d\u52a1\u5668\u7aef\u7684\u4e1c\u897f\uff0c\u6240\u4ee5\u7c7b\u4f3c\u4e8e\u201c\u65cb\u8f6c\u8f6e\u80ce\u201d\u4e2d\u7684\u5730\u5f62\u662f\u4e0d\u4f1a\u6709\u7684<\/span><br \/>\n<em><span style=\"color: #0000ff;\">\uff08\u8bd1\u6ce8\uff1a\u65cb\u8f6c\u8f6e\u80ce\uff0c\u4e00\u6b3e\u5361\u8f66\u6a21\u62df\u6e38\u620f\uff0c\u4f60\u8981\u505a\u7684\u5c31\u662f\u5728\u6700\u7834\u7684\u8def\u4e0a\u5f00\u8f66\uff09<\/span><\/em><\/p>\n<p>&#8211; currently, an \u201cimproved tank movement model\u201d is being developed, that will take torque and shifting gears and slippery terrain into account (so the tank movement is more realistic). WG develops this so that they actually went to military testing ground, borrowed a T-72 and BMP and tested it. Even the physics programmers were driving it, so they know what they are doing. This will come soon, prototype model is already working.<br \/>\n<span style=\"color: #0000ff;\">\u73b0\u5728\u6709\u4e00\u4e2a\u201c\u6539\u826f\u8fc7\u7684\u5766\u514b\u79fb\u52a8\u6a21\u578b\u201d\u6b63\u5728\u5f00\u53d1\u4e2d\uff0c\u8fd9\u4e2a\u6a21\u578b\u4f1a\u628a\u626d\u77e9\uff0c\u6362\u6321\u4ee5\u53ca\u5730\u5f62\u7684\u6253\u6ed1\u8981\u7d20\u8ba1\u7b97\u5728\u5766\u514b\u7684\u79fb\u52a8\u4e4b\u5185\uff08\u5766\u514b\u79fb\u52a8\u4f1a\u66f4\u52a0\u771f\u5b9e\u4e00\u4e9b\uff09\u3002WG\u5f00\u53d1\u8fd9\u4e2a\u7684\u65f6\u5019\u771f\u7684\u8dd1\u53bb\u4e86\u519b\u4e8b\u6f14\u4e60\u57fa\u5730\uff0c\u501f\u4e86\u4e00\u8f86T-72\uff0cBMP\uff08\u8bd1\u6ce8\uff1a\u6bdb\u5b50\u7684\u6b65\u5175\u6218\u8f66\uff09\u3002\u8fde\u7269\u7406\u7a0b\u5e8f\u733f\u90fd\u4e0a\u53bb\u5f00\u4e86\u4e0b\u8fd9\u4e2a\u5766\u514b\uff0c\u6240\u4ee5\u4ed6\u4eec\u4f1a\u5bf9\u81ea\u5df1\u6b63\u5728\u641e\u7684\u4e1c\u897f\u6709\u66f4\u6df1\u5c42\u7684\u7406\u89e3\u3002\u8fd9\u4e2a\u6a21\u578b\u4f1a\u51fa\u73b0\u7684\uff0c\u6a21\u578b\u539f\u578b\u5df2\u7ecf\u5728\u8fd0\u4f5c\u4e86<\/span><\/p>\n<p>&#8211; the boxes and other stuff on the tank will also move with the tank movement (\u201cbounce\u201d) and also the tank getting dirty from mud by driving through it<br \/>\n<span style=\"color: #0000ff;\">\u5766\u514b\u4e0a\u7684\u76d2\u5b50\u4ee5\u53ca\u5176\u4ed6\u7684\u4e1c\u897f\u4f1a\u968f\u7740\u5766\u514b\u7684\u79fb\u52a8\u800c\u79fb\u52a8\uff08\u201c\u5230\u5904\u4e71\u8df3\u201d\uff09\uff0c\u5e76\u4e14\u5766\u514b\u5728\u8bd5\u8fc7\u6ce5\u533a\u7684\u65f6\u5019\u4e5f\u4f1a\u53d8\u810f<\/span><\/p>\n<p>&#8211; the realistic movement mentioned above will be calculated by the server, eg. no extra computer load<br \/>\n<span style=\"color: #0000ff;\">\u4e0a\u8ff0\u7684\u771f\u5b9e\u8f66\u8f86\u79fb\u52a8\u662f\u5728\u670d\u52a1\u5668\u7aef\u8ba1\u7b97\u7684\uff0c\u6362\u53e5\u8bdd\u8bf4\u8fd9\u4e2a\u673a\u5236\u4e0d\u4f1a\u7ed9\u7535\u8111\u5e26\u6765\u66f4\u91cd\u7684\u8d1f\u62c5<\/span><\/p>\n<p>&#8211; explosions will be made the way they are in WoWp<br \/>\n<span style=\"color: #0000ff;\">\u7206\u70b8\u6548\u679c\u4f1a\u50cf\u6218\u673a\u4e16\u754c\u4e2d\u7684\u7206\u70b8\u9760\u62e2<\/span><\/p>\n<p>&#8211; the \u201chexagonal wheels\u201d and other \u201crough angles\u201d will be fixed in the HD models<br \/>\n<span style=\"color: #0000ff;\">\u201c\u516d\u8fb9\u5f62\u7684\u8f66\u8f6e\u201d\u4ee5\u53ca\u5176\u4ed6\u201c\u68f1\u89d2\u201d\u5728\u9ad8\u6e05\u5ba2\u6237\u7aef\u4e2d\u90fd\u4f1a\u5f97\u5230\u4fee\u590d<\/span><\/p>\n<p>&#8211; there will be new (better) anti-aliasing<br \/>\n<span style=\"color: #0000ff;\">\u4f1a\u6709\u65b0\u7684\uff08\u66f4\u597d\u7684\uff09\u6297\u952f\u9f7f\u6548\u679c\u7684<\/span><\/p>\n<p>&#8211; there will be new grass render (\u201cSpeedTree\u201d), it\u2019s being worked on \u2013 hopefully fixing the situation where the grass disappears after 50 meters<br \/>\n<span style=\"color: #0000ff;\">\u4f1a\u6709\u65b0\u7684\u8349\u5730\u6e32\u67d3\uff08\u201cSpeedTree<em>\uff0c\u4e00\u6b3e\u7ed9\u6e38\u620f\u5236\u4f5c\u6811\u6728\u548c\u8349\u5730\u7684\u8f6f\u4ef6\u2014\u2014\u8bd1\u6ce8<\/em>\u201d\uff09\uff0c\u73b0\u5728\u6b63\u5728\u641e\u8fd9\u4e8b\u2014\u5e0c\u671b\u8fd9\u6837\u80fd\u591f\u4fee\u590d\u8349\u5730\u572850\u7c73\u4e4b\u5916\u5c31\u6d88\u5931\u4e86\u7684\u95ee\u9898<\/span><\/p>\n<p>&#8211; Storm states that the piece of information that without mist, FPS is higher than with it is obsolete<br \/>\n<span style=\"color: #0000ff;\">Storm\u8868\u793a\u8bf4\u6e38\u620f\u5728\u6ca1\u6709\u96fe\u7684\u60c5\u51b5\u4e0b\u7684\u5e27\u6570\u6bd4\u6709\u96fe\u7684\u60c5\u51b5\u4e0b\u8981\u9ad8\u7684\u8bf4\u6cd5\u5df2\u7ecf\u8fc7\u65f6\u4e86<\/span><\/p>\n<p>&#8211; there was a longer discussion about the \u201cmist\u201d in WoT, Storm concluded with saying that there might be too much of it in WoT and that he will pass it on to the specialists<br \/>\n<span style=\"color: #0000ff;\">\u5173\u4e8eWOT\u4e2d\u7684\u201c\u96fe\u201d\uff0c\u4ed6\u4eec\u8fdb\u884c\u4e86\u4e00\u6b21\u66f4\u6df1\u5165\u7684\u8ba8\u8bba\uff0cStorm\u603b\u7ed3\u8bf4\u4e5f\u8bb8WOT\u4e2d\u7684\u96fe\u7684\u786e\u662f\u6709\u70b9\u591a\uff0c\u4ed6\u4f1a\u628a\u8fd9\u4e2a\u7ed3\u8bba\u4ea4\u7ed9\u4e13\u5bb6\u4eec\u5224\u65ad\u7684<\/span><\/p>\n<p>&#8211; apparently, \u201cmicrofreezes\u201d in WoT can be solved by updating graphic card drivers according to Storm<br \/>\n<span style=\"color: #0000ff;\">Storm\u8bf4WOT\u4e2d\u7684\u201c\u5c0f\u5361\u987f\u201d\u53ef\u4ee5\u901a\u8fc7\u5347\u7ea7\u663e\u5361\u9a71\u52a8\u6765\u89e3\u51b3<\/span><\/p>\n<p>&#8211; Storm states that increased load on the graphic card and CPU when in bushes is normal, because several transparent layers take a lot co calculate<br \/>\n<span style=\"color: #0000ff;\">Storm\u8868\u793a\u5728\u8349\u4e1b\u4e2d\uff0c\u663e\u5361\u548cCPU\u7684\u8d1f\u8f7d\u4e0a\u5347\u4e86\u8fd9\u4e00\u4e8b\u662f\u6b63\u5e38\u7684\uff0c\u56e0\u4e3a\u51e0\u5c42\u900f\u660e\u7684\u56fe\u5c42\u7684\u786e\u9700\u8981\u5f88\u591a\u8d44\u6e90\u6765\u8fdb\u884c\u8ba1\u7b97<\/span><\/p>\n<p>&#8211; the old render won\u2019t be removed for now<br \/>\n<span style=\"color: #0000ff;\">\u73b0\u5728\u6682\u65f6\u4e0d\u4f1a\u79fb\u9664\u8001\u7684\u6e32\u67d3\u6548\u679c<\/span><\/p>\n<p>&#8211; Storm confirms there will be dynamic dirt covering the tanks<br \/>\n<span style=\"color: #0000ff;\">Storm\u786e\u8ba4\u4e86\u4ee5\u540e\u5766\u514b\u4e0a\u4f1a\u88ab\u52a8\u6001\u7684\u7070\u5c18\u6240\u8986\u76d6<em>\uff08\u88ab\u626c\u8d77\u7684\u7070\u5c18\u2014\u2014\u8bd1\u6ce8\uff09<\/em><\/span><\/p>\n<p>&#8211; multicore support will not come anytime soon (Storm doesnt mention any ETA)<br \/>\n<span style=\"color: #0000ff;\">\u591a\u6838\u5904\u7406\u5668\u7684\u652f\u6301\u6682\u65f6\u4e0d\u4f1a\u6709\u7684\uff08Storm\u6ca1\u6709\u63d0\u5230\u4e00\u4e2a\u5927\u7ea6\u7684\u65f6\u95f4\uff09<\/span><\/p>\n<p>&#8211; apparently, WG is also working on the gun blast and shell impact becoming a light source<br \/>\n<span style=\"color: #0000ff;\">WG\u5728\u8bd5\u56fe\u628a\u67aa\u7684\u51b2\u51fb\u548c\u5f39\u836f\u7684\u51b2\u51fb\u53d8\u4e3a\u4e00\u4e2a\u5149\u6e90<\/span><\/p>\n<p>&#8211; there will also be various levels of wind, swaying the trees<br \/>\n<span style=\"color: #0000ff;\">\u4ee5\u540e\u4f1a\u6643\u52a8\u6811\u6728\u7684\u98ce\u7684\u5927\u5c0f\u4e5f\u4f1a\u6709\u53d8\u5316<\/span><\/p>\n<p>&#8211; regarding the brightness of maps (the way it is in War Thunder), they tried to do that on the Highway map and the forums were full of whine like \u201cMY EYES TOO BRIGHT!!\u201d<br \/>\n<span style=\"color: #0000ff;\">\u8bf4\u5230\u5730\u56fe\u7684\u4eae\u5ea6\uff08\u6218\u4e89\u96f7\u9706\u4e2d\u7684\u4eae\u5ea6\uff09\uff0c\u4ed6\u4eec\u5148\u62ff\u9ad8\u901f\u516c\u8def\u4e0b\u624b\u5f00\u5200\u8bd5\u4e86\u4e00\u4e0b\uff0c\u8bba\u575b\u4e0a\u6ca1\u8fc7\u591a\u4e45\u5c31\u90fd\u662f\u7c7b\u4f3c\u4e8e\uff1a\u201c<strong>\u6211\u64cd\u6211\u7684\u72d7\u773c\u778e\u6389\u4e86\u554a\u554a\u554a\u554a<\/strong>\u201d<strong><\/strong>\u8fd9\u6837\u7684\u58f0\u97f3<\/span><\/p>\n<p>&#8211; Storm agrees that desert maps are too bright and Murovanka too dark, he states they\u2019ll think about it<br \/>\n<span style=\"color: #0000ff;\">Storm\u7684\u786e\u8ba4\u4e3a\u6c99\u6f20\u56fe\u592a\u4eae\uff0c\u800c\u7a46\u52d2\u4e07\u5361\u53c8\u592a\u9ed1\uff0c\u4ed6\u8868\u793a\u4ed6\u4eec\u4f1a\u601d\u8003\u4e00\u4e0b\u8fd9\u4e2a\u95ee\u9898<\/span><\/p>\n<p>&#8211; internal space of the tank will definitely not be modelled, Storm states that it would double the size of the client and it would take like two years to only model the cockpits<br \/>\n<span style=\"color: #0000ff;\">\u5766\u514b\u5185\u90e8\u4e0d\u4f1a\u88ab\u5efa\u6a21\u7684\uff0cStorm\u8868\u793a\u8bf4\u8fd9\u6837\u4f1a\u4f7f\u5ba2\u6237\u7aef\u7684\u5bb9\u91cf\u7ffb\u500d\uff0c\u5e76\u4e14\u53ea\u628a\u9a7e\u9a76\u5ba4\u5efa\u6a21\u51fa\u6765\u5927\u6982\u4e5f\u5f97\u9700\u8981\u4e24\u5e74\u5de6\u53f3<\/span><\/p>\n<p>&#8211; it\u2019s possible WG will add a \u201cgun POV\u201d like in Xbox WoT<br \/>\n<span style=\"color: #0000ff;\">WG\u6709\u53ef\u80fd\u4f1a\u50cfXBOX\u7248\u4e2d\u7684WOT\u4e00\u6837\u52a0\u5165\u4e00\u4e2a\u201c\u70ae\u7ba1\u89c6\u89d2\u201d<em>\uff08\u5f00\u955c\u4e0b\u80fd\u770b\u5230\u81ea\u5df1\u7684\u70ae\u7ba1\u2014\u2014\u8bd1\u6ce8\uff09<\/em><\/span><\/p>\n<p>&#8211; there will be \u201cvery few new tanks\u201d in 2014<br \/>\n<span style=\"color: #0000ff;\">2014\u5e74\u201c\u65b0\u5766\u514b\u771f\u7684\u5f88\u5c11\u201d<\/span><\/p>\n<p>&#8211; Storm states that regarding alleged incorrect work of the MM mechanism, he still has too little data<br \/>\n<span style=\"color: #0000ff;\">Storm\u8868\u793a\u8bf4\u8fd9\u51e0\u5929\u4e00\u76f4\u5728\u8bf4\u5206\u623f\u4e0d\u6b63\u5e38\u7684\u95ee\u9898\uff0c\u4ed6\u73b0\u5728\u624b\u91cc\u7684\u8d44\u6599\u4e5f\u4e0d\u662f\u5f88\u8db3<\/span><\/p>\n<p>&#8211; the developers were considering putting the camera POV lower, so the tank doesn\u2019t look like a toy as much, but then decided it would make the game less playable<br \/>\n<span style=\"color: #0000ff;\">\u5f00\u53d1\u56e2\u961f\u66fe\u7ecf\u8003\u8651\u8fc7\u8981\u628a\u5766\u514b\u4e0a\u65b9\u7684\u6444\u50cf\u673a\u9ad8\u5ea6\u6761\u8c03\u4f4e\u4e00\u70b9\uff0c\u8fd9\u6837\u5766\u514b\u770b\u8d77\u6765\u5c31\u4e0d\u50cf\u662f\u4e00\u4e2a\u73a9\u5177\u4e86\uff0c\u4f46\u662f\u4ed6\u4eec\u540e\u6765\u53d1\u73b0\u8fd9\u4e48\u505a\u7684\u8bdd\u6e38\u620f\u5c31\u73a9\u4e0d\u4e86\u4e86<\/span><\/p>\n<p>&#8211; DX11 support will not come anytime soon<br \/>\n<span style=\"color: #0000ff;\">\u5bf9\u4e8eDX11\u7684\u652f\u6301\u4e00\u6bb5\u65f6\u95f4\u5185\u4e0d\u4f1a\u6709\u7684<\/span><\/p>\n<p>&#8211; it\u2019s not possible to increase the skybox texture resolution four times<br \/>\n<span style=\"color: #0000ff;\">\u60f3\u628a\u5929\u7a7a\u7684\u8d34\u56fe\u8d28\u91cf\u589e\u5f3a4\u500d\u662f\u4e0d\u53ef\u80fd\u7684\u00a0<\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Source:http:\/\/ftr.wot-news.com\/2013\/12\/3 &hellip; <a href=\"https:\/\/xvm.garphy.com\/?p=5220\">\u7ee7\u7eed\u9605\u8bfb <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[18,3],"tags":[20],"class_list":["post-5220","post","type-post","status-publish","format-standard","hentry","category-q-a","category-world-of-tank","tag-20"],"_links":{"self":[{"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/posts\/5220","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=5220"}],"version-history":[{"count":0,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/posts\/5220\/revisions"}],"wp:attachment":[{"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=5220"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=5220"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=5220"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}