{"id":5051,"date":"2013-12-27T09:19:26","date_gmt":"2013-12-27T01:19:26","guid":{"rendered":"http:\/\/xvm.garphy.com\/?p=5051"},"modified":"2013-12-27T09:19:26","modified_gmt":"2013-12-27T01:19:26","slug":"%e3%80%90developer-qa-%e3%80%9120131226","status":"publish","type":"post","link":"https:\/\/xvm.garphy.com\/?p=5051","title":{"rendered":"\u3010Developer Q&#038;A \u30112013\/12\/26"},"content":{"rendered":"<p><strong>Source:<a href=\"http:\/\/ftr.wot-news.com\/2013\/12\/26\/26-12-2013\/\">http:\/\/ftr.wot-news.com\/2013\/12\/26\/26-12-2013\/<\/a><br \/>\n\u6765\u6e90\u2197<\/strong><\/p>\n<p>Don\u2019t forget to leave 8.10 feedback on\u00a0<a href=\"http:\/\/overlord-wot.blogspot.cz\/2013\/12\/wot-update-0810-live.html\">Overlord\u2019s blog<\/a>!<br \/>\n<span style=\"color: #0000ff;\">\u522b\u5fd8\u4e86\u8dd1\u53bbOverlord\u7684\u535a\u5ba2\u4e0a\u7ed9\u51fa\u4f60\u5bf98.10\u7684\u53cd\u9988\u610f\u89c1\uff01\u00a0<\/span><\/p>\n<p>&#8211; there is no difference in server-client communication regardless of what class of vehicle you are playing (SS: some RU player is complaining that he gets lags only when playing arty)<br \/>\n<span style=\"color: #0000ff;\">\u65e0\u8bba\u4f60\u5f00\u7684\u662f\u4ec0\u4e48\u8f66\uff0c\u5ba2\u6237\u7aef\u4e0e\u670d\u52a1\u5668\u7aef\u4e4b\u95f4\u7684\u4ea4\u6d41\u90fd\u662f\u4e00\u6837\u7684\uff08SS\uff1a\u6709\u6bdb\u670d\u73a9\u5bb6\u5728\u62b1\u6028\u8bf4\u4ed6\u5728\u73a9\u706b\u70ae\u7684\u65f6\u5019\u6e38\u620f\u5c31\u5f00\u59cb\u5361\u4e86\uff09<!--more--><\/span><\/p>\n<p>&#8211; the fact 15mm BESA doesn\u2019t have gold ammo is intentional<br \/>\n<span style=\"color: #0000ff;\">15mm \u8d1d\u838e\u673a\u67aa\u6ca1\u6709\u91d1\u5e01\u5f39\u4e5f\u662f\u6545\u610f\u4e3a\u4e4b\u7684<\/span><\/p>\n<p>&#8211; 128mm on RhB WT can fully rotate because that\u2019s how it was historically mounted<br \/>\n<span style=\"color: #0000ff;\">\u83b1\u8335\u91d1\u5c5e\u6b66\u5668\u8fd0\u8f7d\u8f66\u7684128mm\u70ae\u53ef\u4ee5360\u00b0\u65cb\u8f6c\u7684\u539f\u56e0\u662f\u5386\u53f2\u4e0a\u5b83\u5c31\u662f\u8fd9\u4e48\u88c5\u5728\u8f66\u4e0a\u7684<\/span><\/p>\n<p>&#8211; apparently, decals of penetrations and ricochets will not be improved in the HD client, as \u201cthey are pretty even now\u201d<br \/>\n<span style=\"color: #0000ff;\">\u00a0\u70ae\u5f39\u51fb\u7a7f\u7684\u8d34\u56fe\u548c\u8df3\u86cb\u7684\u8d34\u56fe\u4e5f\u4e0d\u4f1a\u88ab\u5f15\u5165\u5230HD\u5ba2\u6237\u7aef\u5185\uff0c\u56e0\u4e3a&#8221;\u73b0\u5728\u8fd9\u6837\u633a\u597d\u7684&#8221;<\/span><\/p>\n<p>From Overlord:<br \/>\n<span style=\"color: #0000ff;\">\u4ee5\u53caOverlord\u90a3\u8fb9\u7684\u5185\u5bb9\uff1a\u00a0<\/span><\/p>\n<p>&#8211; Overlord has not heard of any upcoming damage nerf for gold shells<br \/>\n<span style=\"color: #0000ff;\">Overlodr\u6ca1\u6709\u542c\u8bf4\u4efb\u4f55\u5173\u4e8e\u5bf9\u91d1\u5e01\u5f39\u7684\u4f24\u5bb3\u52a8\u624b\u7684\u6d88\u606f<\/span><\/p>\n<p>&#8211; rework of balancing methods is currently considered, there are no exact plans though (SS: related to the \u201cnew method\u201d of showing whether a tank is OP)<br \/>\n<span style=\"color: #0000ff;\">WG\u73b0\u5728\u6b63\u5728\u8003\u8651\u91cd\u5236\u5e73\u8861\u65b9\u6cd5\uff0c\u4f46\u662f\u8fd8\u6ca1\u6709\u5177\u4f53\u600e\u4e48\u505a\u7684\u65b9\u6848\uff08SS\uff1a\u8fd9\u6761\u662f\u5173\u4e8e\u4e0a\u6b21\u90a3\u4e2a\u7528\u6765\u9274\u522b\u5766\u514b\u662f\u5426OP\u7684\u201c\u65b0\u65b9\u6cd5\u201d\uff09<\/span><\/p>\n<p>Storm, under a post about the War Thunder damage model:<br \/>\n<span style=\"color: #0000ff;\">\u4ee5\u53caStorm\u5728\u4e00\u4e2a\u5173\u4e8e\u6218\u4e89\u96f7\u9706\u7684\u4f24\u5bb3\u6a21\u578b\u4e0b\u9762\u53d1\u7684\u4e1c\u897f\uff1a\u00a0<\/span><\/p>\n<p>&#8211; \u201cThe system is normal, it\u2019s different from ours only in the spalling cone and the availability of APHE\u201d (later he adds that he forgot to also mention the HEAT working like HE explosions)<br \/>\n<span style=\"color: #0000ff;\">\u201c\u8fd9\u4e2a\u7cfb\u7edf\u8fd8\u53ef\u4ee5\uff0c\u548c\u6211\u4eec\u7684\u7cfb\u7edf\u7684\u4e0d\u540c\u70b9\u5c31\u5728\u4e8e\u88c5\u7532\u5d29\u88c2\u70b9\u4ee5\u53ca\u53ef\u4ee5\u4f7f\u7528APHE\u5f39\u201d\uff08\u540e\u6765\u4ed6\u53c8\u8868\u793a\u4ed6\u5fd8\u8bb0\u8bf4WT\u7684HEAT\u5f39\u548cHE\u5f39\u7684\u7206\u70b8\u662f\u5dee\u4e0d\u591a\u7684\uff09<\/span><\/p>\n<p>&#8211; Storm doesn\u2019t think the APHE (and spalling cone) mechanism is needed for an arcade game<br \/>\n<span style=\"color: #0000ff;\">Storm\u4e0d\u8ba4\u4e3aAPHE\u5f39\uff08\u4ee5\u53ca\u88c5\u7532\u5d29\u88c2\u70b9\uff09\u673a\u5236\u5bf9\u4e8e\u4e00\u4e2a\u8857\u673a\u6e38\u620f\u662f\u5fc5\u8981\u7684<\/span><\/p>\n<p>&#8211; Storm states regarding garage battles that the mechanism work would take only like a week, the interface would take longer to make, but the main problem is that very few players actually want this mode and Wargaming now focuses on stuff, that is interesting for a big part of playerbase<br \/>\n<span style=\"color: #0000ff;\">Storm\u8868\u793a\u5173\u4e8e\u8f66\u5e93\u6218\u7684\u8bdd\uff0c\u628a\u673a\u5236\u641e\u51fa\u6765\u5927\u7ea6\u53ea\u9700\u8981\u4e00\u4e2a\u793c\u62dc\u5c31\u591f\u4e86\uff0c\u4f46\u662f\u4e3b\u8981\u95ee\u9898\u5c31\u662f\u53ea\u6709\u5f88\u5c11\u4e00\u5c0f\u90e8\u5206\u7684\u73a9\u5bb6\u771f\u7684\u60f3\u8981\u73a9\u8f66\u5e93\u6218\uff0c\u800cWG\u73b0\u5728\u53c8\u628a\u7cbe\u529b\u96c6\u4e2d\u5728\u53ef\u4ee5\u6ee1\u8db3\u5927\u90e8\u5206\u73a9\u5bb6\u9700\u6c42\u7684\u4e1c\u897f\u4e0a<\/span><\/p>\n<p>&#8211; there will only be 2-3 new branches in 2014<br \/>\n<span style=\"color: #0000ff;\">2014\u5e74\u4f1a\u67092~3\u6761\u65b0\u7ebf<\/span><\/p>\n<p>&#8211; many people play 7\/42 battles, dozens of percent from the total amount of battles<br \/>\n<span style=\"color: #0000ff;\">\u5f88\u591a\u4eba\u90fd\u53bb\u73a9\u4e867\/42\u5236\uff0c\u73b0\u57287\/42\u6240\u5360\u6218\u6597\u603b\u6570\u7684\u6bd4\u4f8b\u5df2\u7ecf\u4e0a\u5347\u4e86\u597d\u591a<\/span><\/p>\n<p>&#8211; Panzer V\/IV will not appear in historical battles, same goes for Tiger P<br \/>\n<span style=\"color: #0000ff;\">5\u53f7\/4\u53f7\u4e0d\u4f1a\u51fa\u73b0\u5728\u5386\u53f2\u6218\u4e2d\u7684\uff0c\u864eP\u4e5f\u662f\u4e00\u6837<\/span><\/p>\n<p>&#8211; WoT developers thought about making HEAT shells explode like HE (the way War Thunder plans to do it), because it would produce effects that will would confuse players (like the jet not penetrating, but the explosion still damaging the armor via a non-penetrating hit)<br \/>\n<span style=\"color: #0000ff;\">WOT\u5f00\u53d1\u56e2\u961f\u66fe\u7ecf\u60f3\u8fc7\u8981\u628aHEAT\u5f39\u7684\u7206\u70b8\u6548\u679c\u641e\u6210\u50cfHE\u4e00\u6837\uff08\u6218\u4e89\u96f7\u9706\u7684\u505a\u6cd5\uff09\u4f46\u662f\u540e\u6765\u6ca1\u6709\u641e\u7684\u539f\u56e0\u662f\u6015\u7ed9\u73a9\u5bb6\u4eec\u5e26\u6765\u8bb8\u591a\u7591\u60d1\uff08\u70ae\u5f39\u672c\u8eab\u6ca1\u6709\u51fb\u7a7f\uff0c\u4f46\u662f\u7206\u70b8\u6548\u679c\u4f9d\u7136\u5728\u6ca1\u6709\u51fb\u7a7f\u7684\u60c5\u51b5\u4e0b\u5bf9\u88c5\u7532\u9020\u6210\u4e86\u4f24\u5bb3\uff09<\/span><\/p>\n<p>&#8211; apparently, HESH shells will be reworked by leaving them using the HE mechanism, but adding much higher chance to kill crew and destroy modules in addition to increased penetration value (SS: *FV215b 183 likes this post*)<br \/>\n<span style=\"color: #0000ff;\">HESH\u5f39\u4f1a\u88ab\u91cd\u5236\uff0c\u5b83\u4eec\u4f9d\u7136\u4f1a\u4fdd\u7559HE\u5f39\u7684\u673a\u5236\u4e0d\u53d8\uff0c\u4f46\u662f\u9274\u4e8e\u7a7f\u6df1\u7684\u4e0a\u5347\uff0c\u5b83\u4f1a\u6709\u4e00\u4e2a\u66f4\u9ad8\u7684\u6740\u4f24\u7ec4\u5458\u548c\u6467\u6bc1\u6a21\u5757\u7684\u51e0\u7387\u3002\uff08SS\uff1a*FV215b 183\u8d5e\u4e86\u8fd9\u7bc7\u6587\u7ae0*\uff09<\/span><\/p>\n<p>&#8211; Storm states that noone will trace spalling particles, War Thunder included, the War Thunder model will be made using probabilities (SS: as in, in sphere A, there is a X chance of module damage, in spere B there is an Y chance etc.)<br \/>\n<span style=\"color: #0000ff;\">Storm\u8868\u793a\u6ca1\u6709\u4eba\u4f1a\u8ffd\u8e2a\u88c5\u7532\u5d29\u88c2\u7684\u5c0f\u788e\u5757\u4eec\uff0c\u4f46\u662f\u6218\u4e89\u96f7\u9706\u5374\u5305\u62ec\u4e86\uff0c\u6218\u4e89\u96f7\u9706\u7684\u65b9\u6cd5\u4f7f\u7528\u4e86\u4e00\u79cd\u53ef\u80fd\u6027\u7684\u65b9\u6cd5\uff08SS\uff1a\u4e5f\u5c31\u662f\u8bf4\uff0c\u5728A\u8303\u56f4\u5185\u6709X\u7684\u51e0\u7387\u53ef\u4ee5\u5bf9\u6a21\u5757\u9020\u6210\u4f24\u5bb3\uff0c\u5728B\u8303\u56f4\u5185\u6709Y\u7684\u51e0\u7387\u8fd9\u6837\uff09<\/span><\/p>\n<p>&#8211; HD client will come in 2014<br \/>\n<span style=\"color: #0000ff;\">2014\u5e74\u4f1a\u6709\u9ad8\u6e05\u5ba2\u6237\u7aef\u7684\u00a0<\/span><\/p>\n<p>&#8211; developers decided not to implement special mechanism for APHE shells, because \u201cadditional shell type would be too complicated to master for the players\u201d<br \/>\n<span style=\"color: #0000ff;\">\u5f00\u53d1\u56e2\u961f\u51b3\u5b9a\u8fd8\u662f\u4e0d\u8981\u7ed9APHE\u5f39\u5f15\u5165\u4e00\u79cd\u65b0\u7684\u673a\u5236\u4e86\uff0c\u56e0\u4e3a\u201c\u989d\u5916\u7684\u5f39\u79cd\u53ea\u4f1a\u5bf9\u73a9\u5bb6\u4eec\u9a7e\u9a6d\u8fd9\u6b3e\u6e38\u620f\u5e26\u6765\u9ebb\u70e6\u201d<\/span><\/p>\n<p>&#8211; Storm states that 25 percent penetration RNG influences the battle much less than the aim spread when shooting<br \/>\n<span style=\"color: #0000ff;\">Storm\u8868\u793a25%\u7a7f\u6df1\u7684\u6d6e\u52a8\u503c\u5bf9\u6218\u6597\u7684\u5f71\u54cd\u6bd4\u5c04\u51fb\u6563\u5e03\u7684\u5f71\u54cd\u5c0f\u591a\u4e86\u00a0<\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Source:http:\/\/ftr.wot-news.com\/2013\/12\/2 &hellip; <a href=\"https:\/\/xvm.garphy.com\/?p=5051\">\u7ee7\u7eed\u9605\u8bfb <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[18,3],"tags":[20],"class_list":["post-5051","post","type-post","status-publish","format-standard","hentry","category-q-a","category-world-of-tank","tag-20"],"_links":{"self":[{"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/posts\/5051","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=5051"}],"version-history":[{"count":0,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/posts\/5051\/revisions"}],"wp:attachment":[{"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=5051"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=5051"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=5051"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}