{"id":4723,"date":"2013-12-13T06:48:03","date_gmt":"2013-12-12T22:48:03","guid":{"rendered":"http:\/\/xvm.garphy.com\/?p=4723"},"modified":"2013-12-13T09:19:09","modified_gmt":"2013-12-13T01:19:09","slug":"%e3%80%90developer-qa-%e3%80%9120131212","status":"publish","type":"post","link":"https:\/\/xvm.garphy.com\/?p=4723","title":{"rendered":"\u3010Developer Q&#038;A \u30112013\/12\/12"},"content":{"rendered":"<p><strong>Source:<a href=\"http:\/\/ftr.wot-news.com\/2013\/12\/12\/12-12-2013\/\">http:\/\/ftr.wot-news.com\/2013\/12\/12\/12-12-2013\/<\/a><br \/>\n\u6765\u6e90\u2197<\/strong><\/p>\n<p>Just a quick piece of info, the new developer Yurko2F answering the developer questions actively is apparently Zlobny\u2019s replacement, not some random guy<br \/>\n<span style=\"color: #0000ff;\">\u554a\uff0c\u5148\u8bf4\u4e00\u4e0b\uff0c\u5728QA\u5e16\u5b50\u91cc\u7684\u56de\u7b54\u95ee\u9898\u7684\u90a3\u4e2a\u65b0\u7684\u5f00\u53d1\u4eba\u5458Yurko2F\u662f\u6765\u9876\u66ffZlobny\u7684\u4f4d\u7f6e\u7684\uff0c\u4e0d\u662f\u67d0\u8def\u4eba\u7532<\/span><\/p>\n<p>&#8211; damage system will not be \u201ccompletely reworked\u201d<br \/>\n<span style=\"color: #0000ff;\">\u4f24\u5bb3\u7cfb\u7edf\u4e0d\u4f1a\u88ab\u201c\u5b8c\u5168\u91cd\u5236\u201d<\/span><br \/>\n<!--more--><br \/>\n&#8211; branches will not be \u201ccompletely reworked\u201d (SS: some player is complaining about branches not being historical, just regular Russian whine)<br \/>\n<span style=\"color: #0000ff;\">\u79d1\u6280\u6811\u4e5f\u4e0d\u4f1a\u88ab\u201c\u5b8c\u5168\u91cd\u5236\u201d\uff08SS\uff1a\u6709\u4e9b\u73a9\u5bb6\u5728\u62b1\u6028\u8bf4\u79d1\u6280\u6811\u662f\u975e\u53f2\u5b9e\u7684\uff0c\u5f53\u7136\uff0c\u53c8\u662f\u6bdb\u670d\u73a9\u5bb6\u7684\u65e5\u7ecf\u62b1\u6028\uff09<\/span><\/p>\n<p>&#8211; models, shell velocities and shooting and aiming mechanism are also fine the way they are (SS: \u201cquestion\u201d from the same whiner)<br \/>\n<span style=\"color: #0000ff;\">\u6a21\u578b\uff0c\u70ae\u5f39\u901f\u5ea6\u4ee5\u53ca\u5c04\u51fb\/\u7784\u51c6\u673a\u5236\u73b0\u5728\u90fd\u6ca1\u4ec0\u4e48\u95ee\u9898\uff08SS\uff1a\u540c\u4e00\u4e2a\u55b7\u5b50\u7684\u201c\u95ee\u9898\u201d\uff09<\/span><\/p>\n<p>&#8211; camouflage looking \u201cbland\u201d in 8.10? \u201cVersion 8.10 is not yet out\u201d (SS: as in, it will be fixed)<br \/>\n<span style=\"color: #0000ff;\">8.10\u7684\u91d1\u5e01\u6d82\u88c5\u770b\u8d77\u6765\u989c\u8272\u6709\u70b9\u201c\u504f\u6de1\u201d\uff1f\u201c8.10\u8fd8\u6ca1\u6b63\u5f0f\u4e0a\u7ebf\u5462\u6211\u8bf4\u201d\uff08SS\uff1a\u4e5f\u5c31\u662f\u8bf4\uff0c\u5b83\u4f1a\u88ab\u4fee\u590d\u7684\uff09<\/span><\/p>\n<p>&#8211; Q: \u201cIf a replay is actually a saved set of commands from the server, why is it impossible to watch it from the POV of any player?\u201d A: \u201cReplay is a set of commands for one concrete player, not for the entire team. For what you mention, currently we are developing the serverside replay mechanism, where you will be able to witness the battle from the POV of any player from both teams\u201d<br \/>\n<span style=\"color: #0000ff;\">\u95ee\uff1a\u201c\u5982\u679c\u5f55\u50cf\u6587\u4ef6\u662f\u4fdd\u5b58\u4e86\u670d\u52a1\u5668\u7aef\u7684\u4e00\u7cfb\u5217\u6307\u4ee4\u7684\u8bdd\uff0c\u4e3a\u4ec0\u4e48\u73b0\u5728\u65e0\u6cd5\u4ee5\u4efb\u610f\u73a9\u5bb6\u4f5c\u4e3a\u4e3b\u89c6\u89d2\u89c2\u770b\u5f55\u50cf\uff1f\u201d\u7b54\uff1a\u201c\u5f55\u50cf\u662f\u4e00\u7cfb\u5217\u670d\u52a1\u5668\u5bf9\u67d0\u4e2a\u7279\u5b9a\u73a9\u5bb6\u7684\u6307\u4ee4\u96c6\uff0c\u5e76\u4e0d\u662f\u4e00\u6574\u4e2a\u961f\u4f0d\u7684\u3002\u9274\u4e8e\u4f60\u63d0\u5230\u4e86\u8fd9\u4e2a\u4e8b\u5462\uff0c\u6211\u4eec\u73b0\u5728\u6b63\u5728\u5f00\u53d1\u670d\u52a1\u5668\u7aef\u56de\u653e\u673a\u5236\uff0c\u8fd9\u6837\u4f60\u4ee5\u540e\u5c31\u53ef\u4ee5\u4ee5\u4ea4\u6218\u53cc\u65b9\u7684\u4efb\u610f\u4e00\u540d\u73a9\u5bb6\u4f5c\u4e3a\u4e3b\u89c6\u89d2\u89c2\u5bdf\u5f55\u50cf\u4e86\u201d\u00a0<\/span><\/p>\n<p>&#8211; there was some hoax running around that tanks with high amount of battles will recieve a \u201cveteran\u201d status with some bonuses, Storm states he said no such thing<br \/>\n<span style=\"color: #0000ff;\">\u73b0\u5728\u6709\u5c0f\u9053\u6d88\u606f\u8bf4\u6218\u6597\u573a\u6b21\u8db3\u591f\u9ad8\u7684\u5766\u514b\u4f1a\u6709\u4e00\u4e2a\u201c\u8001\u5175\u201d\u5c5e\u6027\uff0c\u5e76\u4e14\u83b7\u5f97\u4e00\u5b9a\u91cf\u7684\u52a0\u6210\uff0cStorm\u8868\u793a\u8bf4\u8ddf\u672c\u6ca1\u6709\u8fd9\u4e8b<\/span><\/p>\n<p>&#8211; you will not be able to rip off the turret of a vehicle, that has been already destroyed. Storm states: \u201cThe turret will be a fully-modelled object subjected to the same rules as a tank, so if it falls on your tank from above, the effect will be roughly the same as if another tank of the mass and weight corresponding to the one of the turret fell on your tank from above.\u201d<br \/>\n<span style=\"color: #0000ff;\">\u4f60\u662f\u65e0\u6cd5\u628a\u4e00\u8f86\u5df2\u7ecf\u88ab\u6467\u6bc1\u7684\u5766\u514b\u7684\u70ae\u5854\u518d\u6b21\u6380\u7ffb\u7684\u3002Storm\u8bf4\uff1a\u201c\u70ae\u5854\u4f1a\u662f\u4e00\u4e2a\u9075\u4ece\u5766\u514b\u7684\u4e00\u4e9b\u89c4\u5219\u7684\u5b8c\u5168\u5efa\u6a21\u7684\u7269\u4f53\uff0c\u6240\u4ee5\u5982\u679c\u5b83\u4ece\u5929\u4e0a\u6389\u5230\u4e86\u4f60\u7684\u5766\u514b\u4e0a\uff0c\u6548\u679c\u5c31\u548c\u4e00\u4e2a\u4e0e\u70ae\u5854\u8d28\u91cf\u5dee\u4e0d\u591a\u7684\u5766\u514b\u4ece\u5929\u4e0a\u6389\u5230\u4f60\u8f66\u4e0a\u5dee\u4e0d\u591a\u201d<\/span><\/p>\n<p>&#8211; it\u2019s not yet sure, whether a tank, destroyed by the above mentioned turret effect, will count as a frag<br \/>\n<span style=\"color: #0000ff;\">\u73b0\u5728\u8fd8\u4e0d\u786e\u5b9a\u4e00\u8f86\u5766\u514b\u5982\u679c\u88ab\u4e0a\u8ff0\u70ae\u5854\u7838\u6b7b\uff08\u88ab\u70ae\u5854\u7838\u6b7b\uff09\u7684\u8bdd\u8981\u4e0d\u8981\u7b97\u6210\u4e00\u6b21\u51fb\u6740\uff08\u70ae\u5854\u7684\u4e3b\u4eba\u51fb\u6740\u4e86\u53e6\u4e00\u8f86\u5766\u514b\uff09<\/span><\/p>\n<p>&#8211; Storm states that the work on 8.10 is going well, bugs have been fixed, second test will show whether the patch will be released on time<br \/>\n<span style=\"color: #0000ff;\">Storm\u8bf48.10\u7684\u5de5\u4f5c\u8fdb\u5c55\u987a\u5229\uff0cBug\u4e5f\u90fd\u4fee\u590d\u4e86\uff0c\u7b2c\u4e8c\u8f6e\u6d4b\u8bd5\u4f1a\u51b3\u5b9a\u8865\u4e01\u662f\u5426\u80fd\u51c6\u65f6\u4e0a\u7ebf<\/span><\/p>\n<p>&#8211; only certain specifically defined tanks will have the possibility of a turret being ripped off (not all)<br \/>\n<span style=\"color: #0000ff;\">\u53ea\u6709\u67d0\u4e9b\u7279\u5b9a\u7684\u5766\u514b\u7684\u70ae\u5854\u4f1a\u6709\u70ae\u5854\u88ab\u6380\u7ffb\u7684\u6548\u679c\uff08\u5e76\u4e0d\u662f\u6240\u6709\u7684\u5766\u514b\u90fd\u53ef\u4ee5\u505a\u5230\uff09<\/span><\/p>\n<p>&#8211; the point of impact of the turret (where it will will fly after the explosion) will be random<br \/>\n<span style=\"color: #0000ff;\">\u70ae\u5854\u7684\u51b2\u51fb\u70b9\uff08\u4e5f\u5c31\u662f\u88ab\u70b8\u98de\u4e4b\u540e\u7684\u843d\u5730\u70b9\uff09\u662f\u968f\u673a\u7684<\/span><\/p>\n<p>&#8211; it will be possible for a ripped off turret to fly up and then back down on the wreck of the tank<br \/>\n<span style=\"color: #0000ff;\">\u5982\u679c\u70ae\u5854\u88ab\u70b8\u98de\uff0c\u5b83\u662f\u6709\u53ef\u80fd\u76f4\u4e0a\u76f4\u4e0b\u7684\u98de\u4e00\u5708\u6700\u540e\u6389\u56de\u5230\u5df2\u7ecf\u88ab\u6467\u6bc1\u7684\u5766\u514b\u8eab\u4e0a\u7684<\/span><\/p>\n<p>&#8211; the flying turret trajectory will not be influenced by modules installed<br \/>\n<span style=\"color: #0000ff;\">\u70ae\u5854\u7684\u98de\u884c\u8f68\u8ff9\u5c06\u4e0d\u4f1a\u88ab\u6240\u5b89\u88c5\u7684\u6a21\u5757\u6240\u5f71\u54cd<em>\uff08\u70ae\u5854\u578b\u53f7\u2014\u2014\u8bd1\u6ce8\uff09<\/em><\/span><\/p>\n<p>&#8211; HE and HEAT shells will not penetrate the soft objects in 8.10 with pen loss, because both types of shells are equipped with fuses, that can realistically go off, if they smash into such an object<br \/>\n<span style=\"color: #0000ff;\">HE\u548cHEAT\u5f39\u57288.10\u4e2d\u662f\u65e0\u6cd5\u901a\u8fc7\u635f\u5931\u7a7f\u6df1\u6765\u51fb\u7a7f\u53ef\u6467\u6bc1\u7269\u4f53\u7684\uff0c\u56e0\u4e3a\u8fd9\u4e24\u79cd\u5f39\u836f\u90fd\u88c5\u6709\u5f15\u4fe1\uff0c\u4ed6\u4eec\u5728\u73b0\u5b9e\u751f\u6d3b\u4e2d\u5982\u679c\u649e\u51fb\u5230\u67d0\u7269\u4f53\u4e0a\u65f6\u4f1a\u7206\u70b8\u3002<\/span><\/p>\n<p>&#8211; the developers view the automatic player search for team battles \u201cpositively\u201d<br \/>\n<span style=\"color: #0000ff;\">\u5f00\u53d1\u56e2\u961f\u5bf9\u4e8e\u73a9\u5bb6\u53ef\u4ee5\u81ea\u52a8\u641c\u5bfb7\/42\u961f\u4f0d\u4e00\u4e8b\u7684\u770b\u6cd5\u662f\u201c\u6b63\u9762\u7684\u201d<\/span><\/p>\n<p>&#8211; a player is asking, why doesn\u2019t tank\u2019s MM weight depend on what battletier it drops on (whether it is on the top of the team or on the bottom), because some tanks are very powerful when they are on top and they are really weak on the bottom. Developer answers that this is because the effectiveness of a tank doesn\u2019t directly depend on the battletier of the battle it got in. He also adds that the probability of a tank to be either on top or bottom of the team depends on what tank tiers are available in the queue at that moment on the server, but only slightly.<br \/>\n<span style=\"color: #0000ff;\">\u6709\u73a9\u5bb6\u5728\u95ee\uff0c\u4e3a\u4ec0\u4e48\u4e00\u8f86\u5766\u514b\u7684MM\u6743\u91cd\u4e0d\u53d6\u51b3\u4e8e\u5b83\u6240\u8fdb\u5165\u7684\u6218\u6597\u7684\u6218\u6597\u7b49\u7ea7\uff08\u4e5f\u5c31\u662f\u8bf4\u8fd9\u8f86\u8f66\u662f\u73ed\u957f\u8fd8\u662f\u57ab\u5e95\uff09\uff0c\u56e0\u4e3a\u90e8\u5206\u5766\u514b\u5728\u505a\u73ed\u957f\u7684\u65f6\u5019\u771f\u7684\u5f88\u5f3a\u529b\uff0c\u4f46\u662f\u5728\u57ab\u5e95\u65f6\u5374\u6709\u4e9b\u5f31\u3002\u5f00\u53d1\u56e2\u961f\u8868\u793a\u8bf4\u8fd9\u662f\u56e0\u4e3a\u4e00\u8f86\u5766\u514b\u5728\u6218\u6597\u4e2d\u7684\u4f5c\u7528\u5e76\u4e0d\u76f4\u63a5\u4e0e\u5b83\u6240\u8fdb\u5165\u7684\u6218\u6597\u7684\u6218\u6597\u7b49\u7ea7\u6240\u6302\u94a9\u3002\u4ed6\u8fd8\u8868\u793a\u4e00\u8f86\u5766\u514b\u662f\u5426\u4f5c\u4e3a\u73ed\u957f\u6216\u8005\u57ab\u5e95\u51fa\u73b0\u662f\u53d6\u51b3\u4e8e\u5b83\u8fdb\u5165\u961f\u5217\u7684\u4e00\u77ac\u95f4\u65f6\uff0c\u6392\u961f\u961f\u5217\u4e2d\u53ef\u7528\u7684\u5766\u514b\u7b49\u7ea7\uff0c\u4f46\u662f\u8fd9\u79cd\u5f71\u54cd\u8fd8\u662f\u5f88\u5c0f\u7684\u3002<\/span><\/p>\n<p>&#8211; later Yurko2F explains, regarding the relationship of combat effectivity of a vehicle and the tier of battle it dropped into (whether it\u2019s on the top of the team or bottom):<br \/>\n<span style=\"color: #0000ff;\">\u8fc7\u4e86\u4f1a\uff0cYurko2F\u89e3\u91ca\u4e86\u4e00\u4e0b\u5173\u4e8e\u4e00\u8f86\u5766\u514b\u5728\u6218\u6597\u4e2d\u7684\u4f5c\u7528\u4e0e\u5b83\u6240\u8fdb\u5165\u7684\u6218\u6597\u7684\u6218\u6597\u7b49\u7ea7\u7684\u5173\u7cfb\uff08\u4e5f\u5c31\u662f\u8bf4\u8fd9\u8f86\u8f66\u662f\u73ed\u957f\u8fd8\u662f\u57ab\u5e95\uff09<\/span><\/p>\n<p>\u201cCombat effectivity of a tank does depend on what tier of battle it dropped in, but not directly, there are many factors influencing the effectiveness, such as the type of the tank, composition of your and enemy team, characteristics of that concrete tank, map and many others, that can in effect influence the effectivity of the tank more than JUST the battletier. There are exceptions to this, that are recognized by us as not possible to influence the outcome of the battle on certain battletier. Oh yes, and we balance teams, not tanks the way that every tank with a certain MM weight will get the same MM weight opponent in the enemy team.\u201d<br \/>\n<span style=\"color: #0000ff;\">\u201c\u4e00\u8f86\u5766\u514b\u5728\u6218\u6597\u4e2d\u7684\u4f5c\u7528\u7684\u786e\u662f\u53d6\u51b3\u4e8e\u5b83\u6240\u8fdb\u5165\u7684\u6218\u6597\u7b49\u7ea7\uff0c\u4f46\u662f\u5f71\u54cd\u5e76\u4e0d\u662f\u76f4\u63a5\u7684\u3002\u8fd8\u6709\u8bb8\u591a\u4e1c\u897f\u53ef\u4ee5\u5f71\u54cd\u4e00\u8f86\u5766\u514b\u7684\u4f5c\u7528\uff0c\u4f8b\u5982\u5766\u514b\u79cd\u7c7b\uff0c\u654c\u6211\u53cc\u65b9\u7684\u961f\u4f0d\u914d\u7f6e\uff0c\u90a3\u8f86\u7279\u5b9a\u5766\u514b\u7684\u5c5e\u6027\uff0c\u5730\u56fe\u4ee5\u53ca\u5176\u4ed6\u8bb8\u591a\u56e0\u7d20\uff0c<strong>\u5e76\u4e0d\u662f\u53ea\u6709<\/strong>\u6218\u6597\u7b49\u7ea7\u624d\u4f1a\u5f71\u54cd\u5766\u514b\u7684\u4f5c\u7528\u3002\u5f53\u7136\u8fd9\u91cc\u8fd8\u662f\u6709\u7279\u4f8b\u7684\uff0c\u90a3\u5c31\u662f\u6211\u4eec\u8ba4\u4e3a\u8fd9\u8f86\u5766\u514b\u662f\u65e0\u6cd5\u5728\u7279\u5b9a\u7684\u6218\u6597\u7b49\u7ea7\u5bf9\u6218\u679c\u9020\u6210\u5f71\u54cd\u7684\u5766\u514b\u3002\u54e6\u8fd8\u6709\uff0c\u4ee5\u53ca\u6211\u4eec\u4f1a\u5e73\u8861\u4ea4\u6218\u7684\u53cc\u65b9\uff0c\u5e76\u4e0d\u662f\u67d0\u8f86\u5766\u514b\uff0c\u4e5f\u5c31\u662f\u8bf4\u6bcf\u8f86\u5177\u6709\u7279\u5b9aMM\u7684\u6743\u91cd\u7684\u5766\u514b\u4f1a\u5728\u5bf9\u9762\u961f\u4f0d\u4e2d\u9047\u5230\u4e00\u8f86\u5177\u6709\u540c\u6837\u6743\u91cd\u7684\u5766\u514b\u201d\u00a0<\/span><\/p>\n<p>&#8211; a player is asking, what will happen if Maus becomes OP with the turret rotation buff, Yurko replies that if that happens, it will be nerfed<br \/>\n<span style=\"color: #0000ff;\">\u6709\u73a9\u5bb6\u5728\u95ee\uff0c\u5982\u679c\u9f20\u5f0f\u5728\u70ae\u5854\u8f6c\u901fBuff\u4e4b\u540e\u53d8\u5f97OP\u4e86\u4f1a\u600e\u4e48\u529e\u3002Yurko\u8868\u793a\u8bf4\u5982\u679c\u8fd9\u79cd\u60c5\u51b5\u771f\u7684\u51fa\u73b0\u4e86\uff0c\u5b83\u4f1a\u88abNerf\u6389\u3002<\/span><\/p>\n<p>&#8211; improved ventilation \u201cimproves the characteristics of a tank by roughly 2,5 percent\u201d (Storm later adds that there is a specific formula, but its publication is considered not necessery, the real number is allegedly around 2,15 percent)<br \/>\n<span style=\"color: #0000ff;\">\u901a\u98ce\u201c\u5927\u7ea6\u4f1a\u628a\u4f60\u5766\u514b\u7684\u5404\u9879\u5c5e\u6027\u63d0\u9ad82.5%\u201d\uff08Storm\u540e\u6765\u8868\u793a\u8fd9\u662f\u6709\u4e00\u4e2a\u7279\u6b8a\u7684\u516c\u5f0f\u53ef\u4ee5\u8ba1\u7b97\u7684\uff0c\u4f46\u662f\u4ed6\u8ba4\u4e3a\u6ca1\u6709\u5fc5\u8981\u516c\u5f00\u8fd9\u4e2a\u516c\u5f0f\uff0c\u4ed6\u8bf4\u771f\u5b9e\u7684\u6570\u5b57\u5927\u7ea6\u662f2.15%\uff09<\/span><\/p>\n<p>&#8211; the 2MB update of the game was just the launcher updating on the new version<br \/>\n<span style=\"color: #0000ff;\">\u6e38\u620f\u76842MB\u7684\u8865\u4e01\u53ea\u662f\u8981\u628a\u542f\u52a8\u5668\u5347\u7ea7\u5230\u65b0\u7248\u672c\u7f62\u4e86<\/span><\/p>\n<p>&#8211; SerB \u201cwill not confirm\u201d that WG is secretly working on the mercenary feature<br \/>\n<span style=\"color: #0000ff;\">SerB\u201c\u4e0d\u4f1a\u786e\u8ba4\u201dWG\u6b63\u5728\u5077\u5077\u5730\u641e\u96c7\u4f63\u5175\u673a\u5236\u7684<\/span><br \/>\n<em><span style=\"color: #0000ff;\">\uff08\u8bd1\u6ce8\uff1a\u96c7\u4f63\u5175\u673a\u5236\uff0c\u8ba9\u4f60\u53ef\u4ee5\u5728\u975e\u519b\u56e2\u6210\u5458\u7684\u60c5\u51b5\u4e0b\u53c2\u52a0\u519b\u56e2\u6218\uff0c\u5f88\u4e45\u4e4b\u524d\u7684QA\u6709\u63d0\u5230\u8fc7\uff09<\/span><\/em><\/p>\n<p>&#8211; SerB confirms that there will be fewer branches in 2014 than in 2013, this is connected with the fact that in 2014, models of everything will be reworked for higher quality<br \/>\n<span style=\"color: #0000ff;\">SerB\u786e\u8ba4\u8bf42014\u5e74\u51fa\u73b0\u7684\u65b0\u7ebf\u6570\u91cf\u4f1a\u6bd42013\u5e74\u5c11\uff0c\u56e0\u4e3a2014\u5e74\u6240\u6709\u7684\u6a21\u578b\u90fd\u4f1a\u91cd\u5236\u5e76\u9ad8\u6e05\u5316<\/span><\/p>\n<p>&#8211; it\u2019s possible that one day, WG will give out (as a gift) for free lowtier tanks of other class than LT, but it is not planned for now<br \/>\n<span style=\"color: #0000ff;\">\u4e5f\u8bb8\u6709\u4e00\u5929WG\u4f1a\u53d1\u653e\uff08\u4f5c\u4e3a\u793c\u7269\uff09\u9664\u4e86\u8f7b\u5766\u4ee5\u5916\u7684\u4f4e\u7ea7\u5c0f\u8f66\uff0c\u4f46\u662f\u73b0\u5728\u6682\u65f6\u8fd8\u6ca1\u8fd9\u4e2a\u8ba1\u5212<\/span><\/p>\n<p>&#8211; the WoT engine is capable of actually handling smokescreen mechanism, but even now, more than half of server resources are spent on the visibility mechanism. This is why the smokescreens work in World of Warships, where the maps are much simplier (flat)<br \/>\n<span style=\"color: #0000ff;\">WoT\u7684\u5f15\u64ce\u662f\u53ef\u4ee5\u517c\u5bb9\u70df\u5e55\u5f39\u673a\u5236\u7684\uff0c\u4f46\u662f\u73b0\u5728\u6682\u65f6\u4e0d\u4f1a\u641e\u3002\u73b0\u5728\u534a\u6570\u4ee5\u4e0a\u7684\u670d\u52a1\u5668\u8d44\u6e90\u90fd\u5206\u914d\u5728\u70b9\u4eae\u673a\u5236\u4e0a\u4e86\u3002\u8fd9\u5c31\u662f\u4e3a\u4ec0\u4e48\u70df\u5e55\u5f39\u4f1a\u51fa\u73b0\u5728\u6218\u8230\u4e16\u754c\u4e2d\uff0c\u56e0\u4e3a\u90a3\u4e2a\u6e38\u620f\u7684\u5730\u56fe\u66f4\u52a0\u7b80\u5355\uff08\u5e73\u7684\uff09<\/span><\/p>\n<p>&#8211; SerB apparently doesn\u2019t think that mods give you too much of an advantage over a player that doesn\u2019t use them (when a player asked, SerB replied: \u201cYour opinion on mods will be thoroughly studied by us.\u201d)<br \/>\n<span style=\"color: #0000ff;\">SerB\u5e76\u4e0d\u8ba4\u4e3aMod\u4f1a\u8ba9\u90a3\u4e9bMod\u7684\u4f7f\u7528\u8005\u6bd4\u4e0d\u4f7f\u7528Mod\u7684\u73a9\u5bb6\u62e5\u6709\u66f4\u591a\u7684\u4f18\u52bf\uff08\u5f53\u6709\u73a9\u5bb6\u63d0\u95ee\u7684\u65f6\u5019\uff0cSerB\u56de\u590d\u8bf4\uff1a\u201c\u4f60\u5bf9\u4e8eMod\u7684\u610f\u89c1\u4f1a\u88ab\u6211\u4eec\u4ed4\u7ec6\u5b66\u4e60\u4e00\u904d\u7684\u201d\uff09<\/span><\/p>\n<p>&#8211; +\/-1 MM spread will definitely not come (\u201cit would kill the game\u201d)<br \/>\n<span style=\"color: #0000ff;\">\u00b11\u7684MM\u5206\u623f\u4e0d\u4f1a\u641e\u7684\uff08\u201c\u90a3\u4f1a\u627c\u6740\u8fd9\u4e2a\u6e38\u620f\u7684\u201d\uff09<\/span><\/p>\n<p>&#8211; apparently (if I understand this correctly, which is not sure), Ferdinand will be made a bit bigger, but its camo factor won\u2019t be made worse<br \/>\n<span style=\"color: #0000ff;\">\uff08\u57fa\u4e8eSS\u7406\u89e3\u6b63\u786e\uff0c\u4f46\u662f\u5e76\u4e0d\u4fdd\u8bc1\u2026\u2026\uff09\u8d39\u8fea\u5357\u7684\u6a21\u578b\u4f1a\u88ab\u505a\u7684\u7a0d\u5fae\u5927\u4e00\u4e9b\uff0c\u4f46\u662f\u9690\u853d\u7cfb\u6570\u4e0d\u4f1a\u5c31\u6b64\u53d8\u5dee\u00a0<\/span><\/p>\n<p>From Overlord:<br \/>\n<span style=\"color: #0000ff;\">\u4ee5\u53caOverlord\u7684\u4e1c\u897f\uff1a<\/span><\/p>\n<p>&#8211; gold will be bought for WoT Blitz wia App Store credit<br \/>\n<span style=\"color: #0000ff;\">WOT\u624b\u673a\u7248\u7684\u91d1\u5e01\u4f1a\u901a\u8fc7APP STORE\u8fdb\u884c\u8d2d\u4e70<\/span><\/p>\n<p>&#8211; WoT Blitz will not have an unified premium account, gold or credits, it will however have unified login with regular account<br \/>\n<span style=\"color: #0000ff;\">WOT\u624b\u673a\u7248\u4e0d\u4f1a\u6709\u8054\u5408\u7684\u9ad8\u7ea7\u8d26\u53f7\uff0c\u94f6\u5e01\u6216\u8005\u91d1\u5e01\u4ec0\u4e48\u7684\uff0c\u4f46\u662f\u5b83\u7684\u767b\u9646\u8d26\u53f7\u4f1a\u662f\u8054\u5408\u7684<em>\uff08\u4e0e\u73b0\u6709\u7684Wargaming\u8d26\u53f7\u8054\u5408\uff1f\u2014\u2014\u8bd1\u6ce8\uff09\u00a0<\/em><\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Source:http:\/\/ftr.wot-news.com\/2013\/12\/1 &hellip; <a href=\"https:\/\/xvm.garphy.com\/?p=4723\">\u7ee7\u7eed\u9605\u8bfb <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[18,3],"tags":[20],"class_list":["post-4723","post","type-post","status-publish","format-standard","hentry","category-q-a","category-world-of-tank","tag-20"],"_links":{"self":[{"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/posts\/4723","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=4723"}],"version-history":[{"count":0,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/posts\/4723\/revisions"}],"wp:attachment":[{"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=4723"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=4723"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=4723"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}