{"id":4698,"date":"2013-12-11T08:06:53","date_gmt":"2013-12-11T00:06:53","guid":{"rendered":"http:\/\/xvm.garphy.com\/?p=4698"},"modified":"2013-12-11T10:11:00","modified_gmt":"2013-12-11T02:11:00","slug":"%e3%80%90developer-qa-%e3%80%9120131210","status":"publish","type":"post","link":"https:\/\/xvm.garphy.com\/?p=4698","title":{"rendered":"\u3010Developer Q&#038;A \u30112013\/12\/10"},"content":{"rendered":"<p><strong>Source:<a href=\"http:\/\/ftr.wot-news.com\/2013\/12\/10\/10-12-2013\/\">http:\/\/ftr.wot-news.com\/2013\/12\/10\/10-12-2013\/<\/a><br \/>\n\u6765\u6e90\u2197<\/strong><\/p>\n<p>One thing to be clear: a few of you guys sent me the German portal fail on EU server, where it was written that you get 10 percent extra free XP from regular battles instead of the previous 5 percent. I know of this fail, it was fixed already. It\u2019s 5 percent.<br \/>\n<span style=\"color: #0000ff;\">\u5148\u8bf4\u4e00\u4e2a\u4e8b\uff1a\u6709\u4e9b\u4eba\u7ed9\u6211\u53d1\u4e86\u4e00\u4e2a\u5173\u4e8e\u6b27\u670d\u5fb7\u6587\u5b98\u7f51\u53c8\u73a9\u8131\u4e86\u7684\u4e8b\u60c5\uff0c\u6d3b\u52a8\u663e\u793a\u7684\u662f\u4f60\u7684\u6bcf\u573a\u5168\u5c40\u7ecf\u9a8c\u4f1a\u53d8\u621010%\uff0c\u800c\u4e0d\u662f\u539f\u6765\u76845%\u3002\u6211\u77e5\u9053\u4ed6\u4eec\u73a9\u8131\u4e86\uff0c\u800c\u4e14\u5df2\u7ecf\u88ab\u4fee\u590d\u4e86\u3002\u73b0\u5728\u5c31\u662f5%\u3002\u00a0<\/span><\/p>\n<p>&#8211; there will only be one map in 8.10 (the Japanese one), despite of the rumors of two maps arriving<br \/>\n<span style=\"color: #0000ff;\">\u5c3d\u7ba1\u6709\u4f20\u8a00\u8bf4\u6709\u4e24\u5f20\u65b0\u5730\u56fe\u8981\u51fa\u73b0\uff0c\u4f46\u662f8.10\u53ea\u6709\u4e00\u5f20\u65b0\u5730\u56fe\uff08\u90a3\u5f20\u65e5\u672c\u5730\u56fe\uff09<\/span><br \/>\n<!--more--><br \/>\n&#8211; Storm states that when it comes to the Port map, they can\u2019t just \u201cadd 200 meters of map length\u201d, that would equal complete map rework<br \/>\n<span style=\"color: #0000ff;\">Storm\u8868\u793a\u94a2\u94c1\u4e1b\u6797\u8fd9\u4e2a\u56fe\u4ed6\u4eec\u4e0d\u80fd\u76f4\u63a5\u201c\u628a\u5730\u56fe\u957f\u5ea6\u6269\u5927200m\u201d\uff0c\u8fd9\u6837\u7684\u5de5\u4f5c\u91cf\u548c\u628a\u8fd9\u4e2a\u5730\u56fe\u91cd\u5236\u4e00\u6837\u5dee\u4e0d\u591a<\/span><\/p>\n<p>&#8211; Foch nerf will \u201ccome later\u201d, it was postponed to \u201cnew year\u201d<br \/>\n<span style=\"color: #0000ff;\">\u780d\u798f\u4e09\u70ae\u8fd9\u4e2a\u4e8b\u201c\u665a\u70b9\u518d\u641e\u201d\uff0c\u5b83\u88ab\u63a8\u8fdf\u5230\u4e86\u201c\u65b0\u5e74\u201d<\/span><\/p>\n<p>&#8211; according to Storm, it\u2019s okay to release the test iteration with bugs, their fixing then goes much faster<br \/>\n<span style=\"color: #0000ff;\">Storm\u8868\u793a\u628a\u6709BUG\u7684\u6d4b\u8bd5\u670d\u516c\u5f00\u51fa\u53bb\u662f\u6ca1\u95ee\u9898\u7684\uff0c\u8fd9\u6837\u4f1a\u4f7f\u4ed6\u4eec\u4fee\u590dBUG\u7684\u901f\u5ea6\u52a0\u5feb<\/span><\/p>\n<p>&#8211; Object 140 will not be removed from the game<br \/>\n<span style=\"color: #0000ff;\">140\u5de5\u7a0b\u4e0d\u4f1a\u4ece\u6e38\u620f\u4e2d\u79fb\u9664\u00a0<\/span><\/p>\n<p>&#8211; the fate of gold ammo has not yet been decided (SS: there was a proposal to lower its damage)<br \/>\n<span style=\"color: #0000ff;\">\u91d1\u5e01\u5f39\u7684\u547d\u8fd0\u73b0\u5728\u8fd8\u6ca1\u6709\u5b9a\u4e0b\u6765\uff08SS\uff1a\u6709\u5efa\u8bae\u8bf4\u8981\u964d\u4f4e\u91d1\u5e01\u5f39\u7684\u4f24\u5bb3\uff09<\/span><\/p>\n<p>&#8211; developers will not remove (limit) the gold ammo on test server, because it\u2019s not easy to do (would require developing mechanism for that) and because players would then whine that they want the same thing on live server<br \/>\n<span style=\"color: #0000ff;\">\u5f00\u53d1\u56e2\u961f\u4e0d\u4f1a\u9650\u5236\u6d4b\u8bd5\u670d\u4e0a\u7684\u91d1\u5e01\u5f39\u7684\u4f7f\u7528\uff0c\u56e0\u4e3a\u8fd9\u6837\u641e\u8d77\u6765\u5f88\u9ebb\u70e6\uff08\u9700\u8981\u5f00\u53d1\u7279\u6b8a\u7684\u673a\u5236\uff09\u73a9\u5bb6\u4eec\u4e5f\u4f1a\u5411\u4ed6\u4eec\u62b1\u6028\u8bf4\u8981\u628a\u8fd9\u5957\u673a\u5236\u641e\u5230\u6b63\u5f0f\u7684\u670d\u52a1\u5668\u4e0a<\/span><\/p>\n<p>&#8211; Veider commenting on players whining about the Maus 2 degrees turret rotation buff being too small: \u201cWhen we add 2 degrees, it\u2019s not enough, but if we remove the 2 degrees, it\u2019s immediately \u2018OMG NERF FCUK WARGAYMING ME AND MY 254 FRIENDS ARE LEAVING THE GAME\u2019\u201d<br \/>\n<span style=\"color: #0000ff;\">Veider\u5bf9\u4e8e\u73a9\u5bb6\u62b1\u6028\u9f20\u5f0f\u70ae\u5854\u8f6c\u901f\u63d0\u9ad82\u00b0\u7684\u8fd9\u4e2aBuff\u529b\u5ea6\u8fd8\u662f\u4e0d\u591f\u7684\u95ee\u9898\uff1a\u201c\u5f53\u6211\u4eec\u52a0\u4e862\u00b0\uff0c\u5927\u5bb6\u90fd\u89c9\u5f97\u4e0d\u591f\uff0c\u4f46\u662f\u5982\u679c\u6211\u4eec\u780d\u63892\u00b0\u7684\u8bdd\uff0c\u7fa4\u4f17\u7684\u53cd\u6620\u9a6c\u4e0a\u5c31\u4f1a\u53d8\u6210\u2018<strong>\u6211\u64cd\u4f60\u5988\u7684\u53c8\u780d\u4e86\u9f20\u5f0f\u50bb\u903cWARGAMING\u6211\u548c\u6211\u7684254\u4e2a\u5c0f\u4f19\u4f34\u4ed6\u5988\u7684\u8981\u5220\u53f7\u4e86<\/strong>\u2019\u8fd9\u6837\u3002\u201d<\/span><\/p>\n<p>&#8211; Veider (when confronted with the Maus II turret) states that if they add new turret and more DPM to Maus, there will immediately be too many Maus tanks around<br \/>\n<span style=\"color: #0000ff;\">Veider\uff08\u5f53\u88ab\u63d0\u5230\u9f20\u5f0fII\u70ae\u5854\u7684\u65f6\u5019\uff09\u8868\u793a\u5982\u679c\u4ed6\u4eec\u7ed9\u9f20\u5f0f\u52a0\u4e86\u4e2a\u65b0\u70ae\u5854\u4ee5\u53ca\u63d0\u9ad8\u9f20\u5f0f\u7684DPM\uff0c\u90a3\u9f20\u5f0f\u7684\u6570\u91cf\u5c31\u4f1a\u7acb\u523b\u4e0a\u6da8<\/span><\/p>\n<p>&#8211; dynamic camera setting won\u2019t be dependent on type of the tech (SS: player proposes: off for arty, on for everything else)<br \/>\n<span style=\"color: #0000ff;\">\u52a8\u6001\u6444\u5f71\u673a\u6548\u679c\u4e0d\u4f1a\u6539\u6210\u5404\u4e2a\u8f66\u578b\u72ec\u7acb\u7684\u8bbe\u5b9a\uff08SS\uff1a\u6709\u73a9\u5bb6\u5efa\u8bae\u8bf4\u7ed9\u706b\u70ae\u5173\u6389\uff0c\u5176\u4ed6\u8f66\u578b\u4e00\u5f8b\u5f00\u7740\uff09<\/span><\/p>\n<p>&#8211; Storm: \u201ceverything\u2019s fine with optimization\u201d<br \/>\n<span style=\"color: #0000ff;\">Storm\uff1a\u201c\u4f18\u5316\u5565\u7684\u4e00\u5207\u90fd\u597d\u201d<\/span><\/p>\n<p>&#8211; full multicore support will come in patch 9.something next year \u2013 Storm states that previously, they weren\u2019t completely sure whether to do it or not, but they solved some problems within the engine and decided to implement it in full<br \/>\n<span style=\"color: #0000ff;\">9.X\u7684\u67d0\u4e2a\u8865\u4e01\u4f1a\u5e26\u6765\u5b8c\u6574\u7684\u591a\u6838\u5904\u7406\u5668\u652f\u6301\uff0c\u5927\u6982\u660e\u5e74\u7684\u67d0\u4e2a\u65f6\u95f4\u70b9\u5427\u2014Storm\u4ee5\u524d\u8bf4\u8fc7\uff0c\u4ed6\u4eec\u73b0\u5728\u8fd8\u662f\u4e0d\u786e\u5b9a\u662f\u5426\u8981\u4e0d\u8981\u641e\u591a\u6838\u652f\u6301\uff0c\u4f46\u662f\u4ed6\u4eec\u89e3\u51b3\u4e86\u90e8\u5206\u6e38\u620f\u5f15\u64ce\u7684\u95ee\u9898\uff0c\u6240\u4ee5\u51b3\u5b9a\u5f15\u5165\u5b8c\u6574\u7684\u591a\u6838\u652f\u6301\u3002<\/span><\/p>\n<p>&#8211; apparently there is a problem with Panzer I model (Panzer I hull is different in 8.10 than Panzerj\u00e4ger I hull), it will likely be fixed<br \/>\n<span style=\"color: #0000ff;\">1\u53f7\u5766\u514b\u7684\u6a21\u578b\u6709\u70b9\u95ee\u9898\uff088.10\u4e2d1\u53f7\u5766\u514b\u7684\u8f66\u8eab\u548c1\u53f7\u7a81\u51fb\u70ae\u7684\u8f66\u8eab\u4e0d\u4e00\u6837\uff09\uff0c\u8fd9\u4e2a\u95ee\u9898\u5e94\u8be5\u4f1a\u88ab\u4fee\u590d<\/span><\/p>\n<p>&#8211; Lorraine model is also slightly off in 8.10 (frontal hull textures not corresponding to the model), will be fixed<br \/>\n<span style=\"color: #0000ff;\">8.10\u91cc\u6d1b\u679740t\u7684\u6a21\u578b\u597d\u50cf\u4e5f\u6709\u95ee\u9898\uff08\u8f66\u8eab\u6b63\u9762\u8d34\u56fe\u548c\u6a21\u578b\u4e0d\u7b26\uff09\uff0c\u8fd9\u4e2a\u4e5f\u4f1a\u4fee\u590d\u7684<\/span><\/p>\n<p>&#8211; Superpershing also has a tiny graphical model bug on lower plate armor, but it won\u2019t be touched<br \/>\n<span style=\"color: #0000ff;\">\u8d85\u6f58\u7684\u6b63\u9762\u9996\u4e0b\u88c5\u7532\u677f\u4e5f\u6709\u4e9b\u5c0f\u7684\u56fe\u50cf\u95ee\u9898\uff0c\u4f46\u662f\u5b83\u4e0d\u4f1a\u88ab\u4fee\u590d<\/span><\/p>\n<p>&#8211; M48 Patton is doing fine statistically<br \/>\n<span style=\"color: #0000ff;\">M48\u5df4\u987f\u4ece\u6570\u636e\u4e0a\u770b\u6ca1\u5565\u95ee\u9898<\/span><\/p>\n<p>&#8211; Storm states that although some maps have 50 percent of their area covered by non-accessible terrain, it does not mean they are bad maps, he cites Abbey and Lakesville as examples<br \/>\n<span style=\"color: #0000ff;\">Storm\u8868\u793a\u5c3d\u7ba1\u90e8\u5206\u5730\u56fe\u768450%\u90fd\u662f\u7531\u4e0d\u53ef\u901a\u8fc7\u7684\u5730\u5f62\u8986\u76d6\u7740\u7684\uff0c\u4f46\u662f\u8fd9\u5e76\u4e0d\u80fd\u8868\u793a\u8fd9\u4e9b\u5730\u56fe\u5c31\u4e0d\u548b\u5730\uff0c\u4ed6\u8868\u793a\u62c9\u65af\u5a01\u5229\u548c\u5c0f\u9547\u4e89\u593a\u6218\u5c31\u662f\u4e24\u4e2a\u5f88\u597d\u7684\u6817\u5b50<\/span><\/p>\n<p>-new Malinovka-style maps? \u201cFor now we decided to make city maps\u201d<br \/>\n<span style=\"color: #0000ff;\">\u65b0\u7684\u7c7b\u4f3c\u4e8e\u9a6c\u5229\u8bfa\u592b\u5361\u7684\u5730\u56fe\uff1f\u201c\u6211\u4eec\u73b0\u5728\u51b3\u5b9a\u8981\u641e\u4e00\u4e9b\u5e02\u533a\u5730\u56fe\u4e86\u201d\u00a0<\/span><\/p>\n<p>&#8211; Storm states that on the new Japanese map, most people go into the city<br \/>\n<span style=\"color: #0000ff;\">Storm\u8868\u793a\u5728\u90a3\u5f20\u65b0\u7684\u65e5\u672c\u5730\u56fe\u4e0a\uff0c\u5927\u591a\u6570\u4eba\u90fd\u76f4\u63a5\u8fdb\u57ce\u4e86<\/span><\/p>\n<p>&#8211; it\u2019s \u201cunknown\u201d when Japanese heavies will come<br \/>\n<span style=\"color: #0000ff;\">\u65e5\u672c\u91cd\u5766\u201c\u4e0d\u77e5\u9053\u201d\u4ec0\u4e48\u65f6\u5019\u4f1a\u6765<\/span><\/p>\n<p>&#8211; dynamic clouds will not come anytime soon, other graphic features have priority and such clouds would be resource-requiring<br \/>\n<span style=\"color: #0000ff;\">\u6682\u65f6\u4e0d\u4f1a\u6709\u52a8\u6001\u4e91\u6735\u6548\u679c\uff0c\u5176\u5b83\u7684\u56fe\u50cf\u673a\u5236\u6709\u66f4\u9ad8\u7684\u4f18\u5148\u5ea6\uff0c\u4ee5\u53ca\u4f1a\u52a8\u5f39\u7684\u4e91\u5f69\u8fd8\u662f\u5f88\u5403\u8d44\u6e90\u7684<\/span><\/p>\n<p>&#8211; Bigworld can model wind like in Crisis (plants, trees bowing down depending on wind intensity), this is planned to implement<br \/>\n<span style=\"color: #0000ff;\">Bigworld\u5f15\u64ce\u53ef\u4ee5\u6a21\u62df\u7c7b\u4f3c\u4e8e\u5b64\u5c9b\u5371\u673a\u7684\u98ce\u7684\u6548\u679c\uff08\u690d\u88ab\uff0c\u6811\u6728\u4f1a\u7531\u4e8e\u98ce\u5411\u6539\u53d8\u800c\u6539\u53d8\u81ea\u5df1\u503e\u659c\u7684\u65b9\u5411\uff09\uff0c\u73b0\u5728\u6709\u8ba1\u5212\u8981\u641e\u8fd9\u4e2a<\/span><\/p>\n<p>&#8211; the feedback on the new Japanese map is very positive on EU and US servers<br \/>\n<span style=\"color: #0000ff;\">\u6b27\u670d\u548c\u7f8e\u670d\u5bf9\u4e8e\u65b0\u7684\u65e5\u672c\u5730\u56fe\u7684\u53cd\u9988\u975e\u5e38\u826f\u597d<\/span><\/p>\n<p>&#8211; first new city map will come in 9.0<br \/>\n<span style=\"color: #0000ff;\">9.0\u4f1a\u5e26\u6765\u7b2c\u4e00\u5f20\u65b0\u7684\u5e02\u533a\u5730\u56fe<\/span><\/p>\n<p>&#8211; the Chinese Wall map will not appear on RU\/EU\/US servers<br \/>\n<span style=\"color: #0000ff;\">\u56fd\u670d\u9650\u5b9a\u7684\u957f\u57ce\u5730\u56fe\u4e0d\u4f1a\u51fa\u73b0\u5728\u6bdb\u670d\/\u6b27\u670d\/\u7f8e\u670d\u4e0a<\/span><\/p>\n<p>&#8211; Dragon\u2019s Ridge will not return<br \/>\n<span style=\"color: #0000ff;\">\u9999\u683c\u91cc\u62c9\u4e0d\u4f1a\u56de\u5f52\u7684<\/span><\/p>\n<p>&#8211; Leopard 1 will not get the \u201clate\u201d (1970\u2032s) turret (SS: welded, boxy)<br \/>\n<span style=\"color: #0000ff;\">\u8c791\u4e0d\u4f1a\u6709\u201c\u665a\u671f\u201d\uff081970\u5e74\u7684\uff09\u70ae\u5854\u7684\uff08SS\uff1a\u65b9\u65b9\u6b63\u6b63\u7684\uff0c\u710a\u63a5\u7684\u70ae\u5854\uff09<\/span><\/p>\n<p>&#8211; the clouds will get moving shadows, while the clouds themselves will not move: it\u2019s intentional, Storm states that it improves the map with low FPS cost, he also states that nice-looking clouds are very FPS-requiring<br \/>\n<span style=\"color: #0000ff;\">\u4e91\u5f69\u4f1a\u6709\u4f1a\u79fb\u52a8\u7684\u5f71\u5b50\uff0c\u7136\u800c\u4e91\u5f69\u672c\u8eab\u662f\u4e0d\u4f1a\u52a8\u7684\uff1a\u8fd9\u4e2a\u662f\u65e9\u5c31\u51b3\u5b9a\u597d\u4e86\u7684\uff0cStorm\u8868\u793a\u8fd9\u6837\u53ef\u4ee5\u5728\u727a\u7272\u4e00\u5c0f\u90e8\u5206\u5e27\u6570\u7684\u65f6\u5019\u63d0\u9ad8\u5730\u56fe\u6548\u679c\uff0c\u4ed6\u540c\u65f6\u8868\u793a\u770b\u8d77\u6765\u5f88\u68d2\u7684\u4e91\u5f69\u5403\u8d44\u6e90\u5f88\u5389\u5bb3<\/span><\/p>\n<p>&#8211; Object 430 will not change in test 2, other Japanese tanks will also not get changed<br \/>\n<span style=\"color: #0000ff;\">430\u5de5\u7a0b\u57282\u6d4b\u4e0d\u4f1a\u6539\uff0c\u65e5\u7cfb\u5766\u514b\u4e5f\u4e0d\u4f1a\u6539<\/span><\/p>\n<p>&#8211; battles pre-determined by the fact one team gets more \u201cnoobs\u201d than others during MM? \u201cRemove your XVM and everything will be alright. It\u2019s all in your head.\u201d<br \/>\n<span style=\"color: #0000ff;\">\u6709\u7684\u65f6\u5019\u5206\u623f\u5df2\u7ecf\u63d0\u524d\u51b3\u5b9a\u597d\u4e86\u67d0\u4e2a\u961f\u4f0d\u7684\u83dc\u9e1f\u6bd4\u5bf9\u9762\u66f4\u591a\u662f\u5417\uff1f\u201c\u628aXVM\u5378\u8f7d\u4e86\uff0c\u4e00\u5207\u4f9d\u7136\u662f\u90a3\u4e48\u7f8e\u597d\u3002\u8fd9\u90fd\u662f\u4f60\u7684\u4e3b\u89c2\u5224\u65ad\u7f62\u4e86\u3002\u201d<\/span><\/p>\n<p>&#8211; while IS and KV-based tanks got new tracks, two of them didn\u2019t: KV-13 and KV-1S, this is apparently intentional<br \/>\n<span style=\"color: #0000ff;\">IS\u548cKV\u7cfb\u5217\u90fd\u6709\u4e86\u65b0\u7684\u5c65\u5e26\uff0c\u4f46\u662fKV-13\u548cKV-1S\u6ca1\u6709\u65b0\u7684\u5c65\u5e26\uff0c\u8fd9\u4e2a\u4e5f\u662f\u65e9\u5c31\u8ba2\u597d\u4e86\u7684\u00a0<\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Source:http:\/\/ftr.wot-news.com\/2013\/12\/1 &hellip; <a href=\"https:\/\/xvm.garphy.com\/?p=4698\">\u7ee7\u7eed\u9605\u8bfb <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[18,3],"tags":[20],"class_list":["post-4698","post","type-post","status-publish","format-standard","hentry","category-q-a","category-world-of-tank","tag-20"],"_links":{"self":[{"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/posts\/4698","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=4698"}],"version-history":[{"count":0,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/posts\/4698\/revisions"}],"wp:attachment":[{"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=4698"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=4698"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=4698"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}