{"id":4522,"date":"2013-12-04T08:10:33","date_gmt":"2013-12-04T00:10:33","guid":{"rendered":"http:\/\/xvm.garphy.com\/?p=4522"},"modified":"2013-12-05T09:21:29","modified_gmt":"2013-12-05T01:21:29","slug":"%e3%80%90developer-qa-%e3%80%9120131203","status":"publish","type":"post","link":"https:\/\/xvm.garphy.com\/?p=4522","title":{"rendered":"\u3010Developer Q&#038;A \u30112013\/12\/03"},"content":{"rendered":"<p><strong>Source:<a href=\"http:\/\/ftr.wot-news.com\/2013\/12\/03\/3-12-2013\/\">http:\/\/ftr.wot-news.com\/2013\/12\/03\/3-12-2013\/<\/a><br \/>\n\u6765\u6e90\u2197<\/strong><\/p>\n<p>An interesting thing. SerB and Storm pretty much stopped answering (busy I guess), there\u2019s a new developer guy in the thread though (nickname Yurko2F) \u2013 his answers are less funny, but quite technical and detailed. Will try to capture it properly. Also, this guy seems to answer whining politely. He will learn\u2026<br \/>\n<span style=\"color: #0000ff;\">\u5148\u8bb2\u4e2a\u6709\u610f\u601d\u7684\u4e8b\u3002SerB\u548cStorm\u5df2\u7ecf\u4e0d\u600e\u4e48\u56de\u7b54\u95ee\u9898\u4e86\uff08\u6211\u4f30\u8ba1\u6b63\u5fd9\u7740\u5462\uff09\uff0c\u4f46\u662fQA\u5e16\u5b50\u91cc\u51fa\u73b0\u4e86\u4e00\u4e2a\u65b0\u7684\u5f00\u53d1\u56e2\u961f\u7684\u4eba\uff08\u7ef0\u53f7Yurko2F\uff09\u2014\u4ed6\u7684\u7b54\u6848\u770b\u8d77\u6765\u6ca1\u90a3\u4e48\u6709\u8da3\uff0c\u4f46\u662f\u7ec6\u8282\u90e8\u5206\u5f88\u5145\u5b9e\uff0c\u4e14\u6280\u672f\u6027\u5f88\u5f3a\u3002\u6211\u4f1a\u8bd5\u56fe\u597d\u597d\u7ffb\u8bd1\u7684\u3002 \u53e6\u5916\uff0c\u8fd9\u8d27\u770b\u8d77\u6765\u5bf9\u55b7\u5b50\u8fd8\u662f\u5f88\u6709\u793c\u8c8c\u7684\u3002\u4ed6\u4f1a\u6162\u6162\u5c1d\u5230\u2026\u2026<\/span><\/p>\n<p>&#8211; the \u201ctent\u201d in the base (the boxes and whatnot) will also be penetrable in 8.10 \u2013 it will change the base capture dynamics<br \/>\n<span style=\"color: #0000ff;\">\u57fa\u5730\u91cc\u7684\u90a3\u4e2a\u201c\u5e10\u7bf7\u201d\uff08\u76d2\u5b50\u548c\u4e00\u4e9b\u4e71\u4e03\u516b\u7cdf\u7684\uff09\u57288.10\u4e2d\u4e5f\u5c06\u6210\u4e3a\u53ef\u6467\u6bc1\u7269\u4f53\u2014\u2014\u5b83\u4f1a\u5bf9\u5360\u5bb6\u7684\u5f62\u5f0f\u6709\u4e00\u4e9b\u5f71\u54cd<\/span><br \/>\n<!--more--><br \/>\n&#8211; the camo-net camo bonus applies even when you shoot a gun: when shooting, you are harder to spot with camo net than without it<br \/>\n<span style=\"color: #0000ff;\">\u4f2a\u88c5\u7f51\u7684\u4f2a\u88c5\u52a0\u6210\u5728\u4f60\u5f00\u70ae\u7684\u65f6\u5019\u4f9d\u7136\u751f\u6548\uff1a\u5f53\u4f60\u5f00\u70ae\u65f6\uff0c\u6709\u4f2a\u88c5\u7f51\u7684\u8f66\u8f86\u6bd4\u6ca1\u6709\u7684\u8f66\u8f86\u66f4\u96be\u4ee5\u88ab\u53d1\u73b0<\/span><\/p>\n<p>&#8211; T2 LT entering tier 4 battles? \u201cIt deserves it considering its complex characteristics\u201d<br \/>\n<span style=\"color: #0000ff;\">T2LT\u8fdb4\u7ea7\u623f\uff1f\u201c\u9274\u4e8e\u5176\u6570\u636e\u7684\u590d\u6742\u6027\uff0c\u90a3\u662f\u5b83\u5e94\u5f97\u7684\u201d<\/span><\/p>\n<p>&#8211; currently (although with low priority) the developers are considering making order in the armor display method in WoT (SS: in their characteristics, some tanks display the armor thickness of its thickest point, such as the KV-220 frontal turret, some tanks display the thickness of the biggest part of armor). This will not change the armor thickness, only displayed data. This has low priority, because what is written on the characteristics sheet of a tank has no influence on its performance<br \/>\n<span style=\"color: #0000ff;\">\u73b0\u5728\uff08\u5c3d\u7ba1\u4f18\u5148\u7ea7\u5f88\u4f4e\uff09 \u5f00\u53d1\u56e2\u961f\u5728\u60f3\u628aWoT\u4e2d\u7684\u7eb8\u9762\u88c5\u7532\u6570\u636e\u7684\u663e\u793a\u6570\u503c\u7edf\u4e00\u8d77\u6765\uff08SS\uff1a\u5728\u5766\u514b\u7684\u5c5e\u6027\u4e2d\u5462\uff0c\u6709\u4e9b\u5766\u514b\u7684\u7eb8\u9762\u88c5\u7532\u503c\u662f\u6700\u539a\u7684\u90e8\u5206\uff0c\u4f8b\u5982KV-220\u7684\u6b63\u9762\u70ae\u5854\u88c5\u7532\uff0c\u6709\u4e9b\u5766\u514b\u5219\u663e\u793a\u7684\u662f\u6240\u5360\u88c5\u7532\u539a\u5ea6\u9762\u79ef\u6700\u5927\u7684\u4e00\u5757\uff09\u3002\u8fd9\u5e76\u4e0d\u4f1a\u5bf9\u5766\u514b\u7684\u88c5\u7532\u503c\u9020\u6210\u4efb\u4f55\u6539\u52a8\uff0c\u53ea\u662f\u4f1a\u6539\u52a8\u7eb8\u9762\u6570\u636e\u7f62\u4e86\u3002\u8fd9\u4e2a\u7684\u4f18\u5148\u7ea7\u5f88\u4f4e\uff0c\u56e0\u4e3a\u7eb8\u9762\u6570\u636e\u5bf9\u8fd9\u8f86\u5766\u514b\u7684\u8868\u73b0\u6ca1\u6709\u5f71\u54cd\u3002<\/span><\/p>\n<p>&#8211; when penetrable objects are introduced in 8.10, when for example the enemy tank stands behind such an object and you know it\u2019s there, but its silhouette doesn\u2019t light up because there is a penetrable wall between you and him, the trajectory will be calculated with the wall as its target, not the tank (SS: important to aim higher then), even though you get to penetrate the target behind the wall<br \/>\n<span style=\"color: #0000ff;\">\u5f538.10\u4f1a\u5f15\u5165\u53ef\u51fb\u7a7f\u7269\u4f53\u65f6\uff0c\u5047\u5982\u654c\u65b9\u5766\u514b\u8eb2\u5728\u4e00\u4e2a\u7269\u4f53\u540e\u9762\uff0c\u4f60\u77e5\u9053\u4ed6\u5728\u54ea\u91cc\uff0c\u4f46\u662f\u5bf9\u65b9\u7684\u8f6e\u5ed3\u5e76\u4e0d\u4f1a\u663e\u793a\u51fa\u6765\uff0c\u56e0\u4e3a\u5728\u4f60\u548c\u4ed6\u4e4b\u95f4\u6709\u4e00\u5835\u53ef\u4ee5\u7a7f\u900f\u7684\u5899\uff0c\u5c3d\u7ba1\u4f60\u80fd\u591f\u51fb\u7a7f\u5899\u540e\u9762\u7684\u7269\u4f53\uff0c\u4f46\u662f\u70ae\u5f39\u8fd8\u662f\u4f1a\u628a\u5899\u4f5c\u4e3a\u5b83\u7684\u76ee\u6807\u800c\u8ba1\u7b97\uff0c\u800c\u4e0d\u662f\u654c\u65b9\u5766\u514b\uff08SS\uff1a\u90a3\u4e48\u7a0d\u5fae\u7784\u9ad8\u4e00\u70b9\u5c31\u662f\u6709\u5fc5\u8981\u7684\u4e86\uff09<\/span><\/p>\n<p>&#8211; it will be possible to penetrate several penetrable objects in a row, but the penetration losses do add up: one shell penetrating 4 cars will lose 4x25mm = 100mm<br \/>\n<span style=\"color: #0000ff;\">\u4e00\u6b21\u6027\u51fb\u7a7f\u82e5\u5e72\u7269\u4f53\u662f\u6709\u53ef\u80fd\u7684\uff0c\u4f46\u662f\u7a7f\u6df1\u635f\u5931\u4f1a\u53e0\u52a0\uff1a\u4e00\u679a\u51fb\u7a7f\u4e86\u56db\u8f86\u6c7d\u8f66\u7684\u70ae\u5f39\u4f1a\u635f\u59314x25mm=100mm\u7684\u7a7f\u6df1<\/span><\/p>\n<p>&#8211; penetrating the railway wagons (SS: for example on Port map) will also be introduced, but \u201csignificantly later\u201d, not in 8.10<br \/>\n<span style=\"color: #0000ff;\">\u51fb\u7a7f\u706b\u8f66\uff08SS\uff1a\u4f8b\u5982\u94a2\u94c1\u4e1b\u6797\u90a3\u4e9b\uff09 \u4e5f\u4f1a\u52a0\u5165\u6e38\u620f\uff0c\u4f46\u662f\u4f1a\u201c\u5728\u5f88\u4e45\u4e4b\u540e\u201d\uff0c\u800c\u4e0d\u662f8.10<\/span><\/p>\n<p>Yurko2F on premium tanks (when asked, if premium tanks are inferior to regular tanks, whether it actually damages one team to have more of them than the other):<br \/>\n<span style=\"color: #0000ff;\">Yurko2F\u5bf9\u91d1\u5e01\u8f66\u7684\u770b\u6cd5\uff08\u8fd9\u662f\u5f53\u4ed6\u88ab\u95ee\u8d77\u91d1\u5e01\u8f66\u662f\u5426\u6bd4\u5e38\u89c4\u94f6\u5e01\u8f66\u5dee\uff0c\u4ee5\u81f3\u4e8e\u4e00\u65b9\u5982\u679c\u6709\u8fc7\u591a\u91d1\u5e01\u8f66\u4f1a\u9020\u6210\u67d0\u79cd\u52a3\u52bf\uff09 \uff1a<\/span><\/p>\n<p>\u201cPremium vehicles are only a little bit worse than their regular counterparts, especially since there is almost always a nice crew sitting in the premium tanks, they are stuffed with equipment, visual camo etc. Furthermore, the players spend many battles using them and they learn to master these vehicles. That\u2019s why we can assume that the worse tank parameters are compensated by the skill and experience of the player. And the difference between premium and regular tanks is so small that it is more than enough to fit into the allowed 10 percent difference between team MM weights. The players decide, not tanks.\u201d<br \/>\n<span style=\"color: #0000ff;\">\u201c\u91d1\u5e01\u8f66\u53ea\u6bd4\u4ed6\u4eec\u7684\u7ade\u4e89\u5bf9\u624b\uff08\u6307\u94f6\u5e01\u8f66\uff09\u5dee\u90a3\u4e48\u4e00\u70b9\u70b9\uff0c\u5c24\u5176\u662f\u4f60\u8fd8\u8981\u8003\u8651\u5230\u91d1\u5e01\u8f66\u91cc\u7684\u7ec4\u5458\u4e00\u822c\u90fd\u662f\u5f88\u5389\u5bb3\u7684\uff0c\u800c\u4e14\u91d1\u5e01\u8f66\u4e0a\u4e5f\u6709\u5f88\u591a\u7684\u88c5\u5907\uff0c\u8fd8\u6709\u91d1\u5e01\u8ff7\u5f69\u7b49\u7b49\u3002\u8fdb\u4e00\u6b65\u8bb2\uff0c\u73a9\u5bb6\u5df2\u7ecf\u5728\u8f66\u8f86\u91cc\u6253\u4e86\u8fd9\u4e48\u591a\u573a\u4e86\uff0c\u4e5f\u5b66\u4f1a\u5982\u4f55\u9a7e\u9a6d\u8fd9\u8f86\u8f66\u4e86\u3002\u8fd9\u5c31\u662f\u4e3a\u4ec0\u4e48\u6211\u4eec\u53ef\u4ee5\u5047\u8bbe\u6570\u636e\u4e0a\u7684\u4e0d\u8db3\u53ef\u4ee5\u7531\u73a9\u5bb6\u7684\u6c34\u5e73\u548c\u7ecf\u9a8c\u6765\u8865\u8db3\u3002\u800c\u4e14\u91d1\u5e01\u8f66\u548c\u94f6\u5e01\u8f66\u4e4b\u524d\u7684\u5dee\u8ddd\u5c0f\u5230\u5b83\u4eec\u4e4b\u95f4\u7684MM\u6743\u91cd\u53ea\u76f8\u5dee10%\u5de6\u53f3\u3002\u73a9\u5bb6\u51b3\u5b9a\u4e00\u5207\uff0c\u800c\u4e0d\u662f\u8f66\u8f86\u3002\u201d<\/span><\/p>\n<p>&#8211; when a penetrable object is hit, visually nothing will change: it will still get destroyed like now, only the AP shell will fly further on, its damage is NOT reduced<br \/>\n<span style=\"color: #0000ff;\">\u5f53\u53ef\u51fb\u7a7f\u7269\u4f53\u88ab\u6253\u4e2d\u65f6\uff0c\u4ece\u8868\u9762\u4e0a\u770b\u4e0a\u53bb\u662f\u6ca1\u4ec0\u4e48\u53d8\u5316\u7684\uff1a\u5b83\u4f1a\u50cf\u73b0\u5728\u4e00\u6837\u88ab\u6467\u6bc1\uff0c\u552f\u4e00\u7684\u533a\u522b\u662fAP\u5f39\u4f1a\u7ee7\u7eed\u98de\u884c\uff0c\u4f46\u662f\u4f24\u5bb3<strong>\u4e0d\u4f1a<\/strong>\u6709\u53d8\u5316\u3002<\/span><\/p>\n<p>&#8211; each buff\/nerf decision is taken individually, with all the tank aspects taken into account (SS: as in, there is no \u201ccertain winrate = nerf\u201d template for all tanks), details of this process will not be disclosed<br \/>\n<span style=\"color: #0000ff;\">\u6bcf\u4e2aBuff\/Nerf\u7684\u51b3\u5b9a\u90fd\u662f\u5355\u72ec\u51b3\u5b9a\u7684\uff0c\u800c\u4e14\u662f\u5728\u628a\u8fd9\u8f86\u8f66\u6240\u6709\u7684\u65b9\u9762\u90fd\u8003\u8651\u8fdb\u53bb\u7684\u60c5\u51b5\u4e0b\uff08SS\uff1a\u4e5f\u5c31\u662f\u8bf4\uff0c\u6ca1\u6709\u4ec0\u4e48\u201c\u8fd9\u8f86\u8f66\u8fbe\u5230\u4e86XX\u80dc\u7387\uff0c\u5f97\u780d\u201d\u8fd9\u6837\u7684\u6a21\u677f\uff09\u8fd9\u4e2a\u8fc7\u7a0b\u7684\u7ec6\u8282\u4e0d\u4f1a\u5bf9\u5916\u516c\u5e03<\/span><\/p>\n<p>&#8211; Russian player whining about premium tanks too weak: \u201cDon\u2019t whine please, that\u2019s your personal opinion, you are certainly free to have it, but can\u2019t you express it with less emotion in another thread?\u201d<br \/>\n<span style=\"color: #0000ff;\">\u6bdb\u670d\u73a9\u5bb6\u5728\u55b7\u91d1\u5e01\u5766\u514b\u592a\u5f31\u7684\u4e8b\u60c5\uff1a\u201c\u8bf7\u522b\u55b7\u4e86\uff0c\u90a3\u53ea\u662f\u4f60\u7684\u4e2a\u4eba\u89c2\u70b9\u7f62\u4e86\uff0c\u5f53\u7136\u6211\u65e0\u6743\u963b\u6b62\u4f60\uff0c\u4f46\u662f\u4f60\u80fd\u4e0d\u80fd\u5728\u4e0d\u90a3\u4e48\u611f\u60c5\u7528\u4e8b\u7684\u60c5\u51b5\u4e0b\u6362\u4e2a\u5e16\u5b50\u8868\u8fbe\u4f60\u7684\u89c2\u70b9\uff1f\u201d<\/span><\/p>\n<p>&#8211; Q: \u201cIs there a plan to introduce camo-painted roadwheels and tracks?\u201d A (SerB): \u201cYea, painted tracks ftw\u201d<br \/>\n<span style=\"color: #0000ff;\">\u95ee\uff1a\u201c\u6709\u8981\u628a\u8ff7\u5f69\u6548\u679c\u5e26\u5230\u8d1f\u91cd\u8f6e\u4e0a\u7684\u6253\u7b97\u4e0d\uff1f\u201d\uff08SerB\uff09\u7b54\uff1a\u201c\u6ca1\u9519\uff01\u4e3a\u4e86\u8d1f\u91cd\u8f6e\uff01\uff01\u201d\u00a0<\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Source:http:\/\/ftr.wot-news.com\/2013\/12\/0 &hellip; <a href=\"https:\/\/xvm.garphy.com\/?p=4522\">\u7ee7\u7eed\u9605\u8bfb <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[18,3],"tags":[20],"class_list":["post-4522","post","type-post","status-publish","format-standard","hentry","category-q-a","category-world-of-tank","tag-20"],"_links":{"self":[{"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/posts\/4522","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=4522"}],"version-history":[{"count":0,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/posts\/4522\/revisions"}],"wp:attachment":[{"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=4522"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=4522"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=4522"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}