{"id":4461,"date":"2013-11-29T08:58:37","date_gmt":"2013-11-29T00:58:37","guid":{"rendered":"http:\/\/xvm.garphy.com\/?p=4461"},"modified":"2013-11-29T12:02:34","modified_gmt":"2013-11-29T04:02:34","slug":"%e3%80%90developer-qa-%e3%80%9120131128","status":"publish","type":"post","link":"https:\/\/xvm.garphy.com\/?p=4461","title":{"rendered":"\u3010Developer Q&#038;A \u30112013\/11\/28"},"content":{"rendered":"<p><strong>Source:<a href=\"http:\/\/ftr.wot-news.com\/2013\/11\/28\/28-11-2013\/\">http:\/\/ftr.wot-news.com\/2013\/11\/28\/28-11-2013\/<\/a><br \/>\n\u6765\u6e90\u2197<\/strong><\/p>\n<p>Just so you know, apparently the STB-1 depression will be -10, not (historical) -6<br \/>\n<span style=\"color: #0000ff;\">\u4e8b\u5148\u8bf4\u660e\u4e00\u4e0b\uff0cSTB-1\u7684\u4fef\u89d2\u4f1a\u662f-10\u00b0\uff0c\u800c\u4e0d\u662f\uff08\u53f2\u5b9e\uff09\u7684-6\u00b0\u00a0<\/span><\/p>\n<p>&#8211; Storm states that there will not be one \u201csuper patch\u201d with HD client. There will be series of patches with improvements and additions, which will eventually lead to the \u201cHD client\u201d. The \u201cHD client\u201d will also feature full multicore support.<br \/>\n<span style=\"color: #0000ff;\">Storm\u8868\u793a\u9ad8\u6e05\u5ba2\u6237\u7aef\u7684\u8865\u4e01\u4e0d\u4f1a\u201c\u7279\u522b\u7684\u5927\u201d\u3002\u4f1a\u6709\u4e00\u7cfb\u5217\u7684\u8865\u4e01\u4ee5\u53ca\u5176\u4ed6\u5bf9\u6e38\u620f\u7684\u6539\u8fdb\uff0c\u6700\u7ec8\u5c06\u4f1a\u4f7f\u5ba2\u6237\u7aef\u9ad8\u6e05\u5316\u3002\u8fd8\u6709\uff0c\u201c\u9ad8\u6e05\u5ba2\u6237\u7aef\u201d\u4f1a\u5f7b\u5e95\u652f\u6301\u591a\u6838\u5904\u7406\u5668\u3002<br \/>\n<!--more--><\/span><\/p>\n<p>&#8211; when hitting a breakable object, the penetration of AP and APCR shells will decrease by a fixed number, not by a percentage of its full penetration<br \/>\n<span style=\"color: #0000ff;\">\u5f53\u70ae\u5f39\u51fb\u4e2d\u53ef\u6467\u6bc1\u7269\u4f53\u65f6\uff0cAP\u548cAPCR\u70ae\u5f39\u7684\u7a7f\u6df1\u5c06\u4f1a\u4ee5\u5b9a\u503c\u8870\u51cf\uff0c\u800c\u4e0d\u662f\u51cf\u5c11\u4e00\u5b9a\u7684\u767e\u5206\u6bd4<\/span><\/p>\n<p>&#8211; captured German KV-1 (Pz.Kfpw.KV-1 756(r)) will be armed with the 75mm L\/43 KwK 40 with the muzzle brake from the L\/48 model<br \/>\n<span style=\"color: #0000ff;\">\u5fb7\u56fd\u7f34\u83b7\u7248\u7684KV-1\uff08Pz.Kfpw.KV-1 756(r)\uff09\u5c06\u4f1a\u4f7f\u7528\u4e00\u674675mm L43 KwK 40\u70ae\uff0c\u70ae\u53e3\u5236\u9000\u5668\u662f\u4eceL\/48\u7248\u90a3\u91cc\u62ff\u6765\u7528\u7684<\/span><\/p>\n<p>&#8211; angle of impact on a breakable object doesn\u2019t influence the amount of penetration lost<br \/>\n<span style=\"color: #0000ff;\">\u70ae\u5f39\u4e0e\u53ef\u6467\u6bc1\u7269\u4f53\u4e4b\u95f4\u7684\u5165\u5c04\u89d2\u5e76\u4e0d\u4f1a\u5f71\u54cd\u6240\u8870\u51cf\u7684\u7a7f\u6df1\u7684\u5927\u5c0f<\/span><\/p>\n<p>&#8211; while the turret flying off will be implemented, this feature will not influence TD\u2019s and arty.<br \/>\n<span style=\"color: #0000ff;\">\u5f53\u70ae\u5854\u88ab\u70b8\u98de\u8fd9\u4e2a\u673a\u5236\u5f15\u5165\u6e38\u620f\u540e\uff0cTD\u548c\u706b\u70ae\u4e0d\u4f1a\u53d7\u5230\u8fd9\u4e2a\u673a\u5236\u7684\u5f71\u54cd<\/span><\/p>\n<p>&#8211; Object 430 will apparently have the analogical elevation to T-64 (SS: -6\/+14), SerB is satisfied with the result<br \/>\n<span style=\"color: #0000ff;\">430\u5de5\u7a0b\u7684\u4ef0\u4fef\u89d2\u548cT-64\u5dee\u4e0d\u591a\uff08SS\uff1a-6\/+14\uff09\uff0cSerB\u5bf9\u8fd9\u4e2a\u7ed3\u679c\u633a\u6ee1\u610f\u7684\u00a0<\/span><\/p>\n<p>&#8211; the turret ripped off by an explosion will be a material object<br \/>\n<span style=\"color: #0000ff;\">\u88ab\u7206\u70b8\u6380\u7ffb\u7684\u70ae\u5854\u662f\u5b9e\u4f53\u7269\u4f53<\/span><\/p>\n<p>&#8211; cruise control in WoT (R and F keys) is made so that the speed is kept constant and engine horsepower is adjusted dynamically to keep it constant<br \/>\n<span style=\"color: #0000ff;\">WOT\u4e2d\u7684\u5de1\u822a\u6a21\u5f0f\uff08R\u952e\u4ee5\u53caF\u952e\uff09\u662f\u4e3a\u4e86\u8ba9\u901f\u5ea6\u4fdd\u6301\u5300\u901f\u800c\u8bbe\u8ba1\u7684\uff0c\u800c\u53d1\u52a8\u673a\u7684\u51fa\u529b\u5219\u4f1a\u6839\u636e\u901f\u5ea6\u81ea\u52a8\u8c03\u6574\u51fa\u529b<\/span><\/p>\n<p>&#8211; not even WG staff (support) can change the results of a game already played (SS: by adding for example more credits)<br \/>\n<span style=\"color: #0000ff;\">WG\u7684\u5ba2\u670d\u90fd\u6ca1\u529e\u6cd5\u6539\u53d8\u5df2\u7ecf\u6253\u5b8c\u7684\u6bd4\u8d5b\u7684\u6218\u540e\u62a5\u544a\uff08SS\uff1a\u7ed9\u4f60\u989d\u5916\u52a0\u70b9\u94f6\u5e01\u7ecf\u9a8c\u5565\u7684\uff09<\/span><\/p>\n<p>&#8211; it takes the matchmaker singular seconds to put a battle order together, these times however differ between peak times and mornings for example<br \/>\n<span style=\"color: #0000ff;\">MM\u5206\u623f\u6240\u9700\u8981\u7684\u65f6\u95f4\u957f\u77ed\u4e0d\u540c\uff0c\u6bd4\u5982\u8bf4\u5728\u5927\u6e05\u65e9\u548c\u665a\u95f4\u9ad8\u5cf0\u65f6\u6bb5\u7684\u6240\u9700\u8981\u7684\u65f6\u95f4<\/span><\/p>\n<p>&#8211; the amount of gold shells in tier 8-10 battles has not decreased\/increased since the last time it was reported (some times after gold ammo for credits was introduced)<br \/>\n<span style=\"color: #0000ff;\">8~10\u7ea7\u6218\u6597\u7684\u91d1\u5e01\u5f39\u6570\u91cf\u6ca1\u6709\u5728\u4e0a\u4e00\u6b21\u516c\u5e03\u540e\u53d1\u751f\u8fc7\u4ec0\u4e48\u53d8\u5316\uff08\u5927\u6982\u662f\u5728\u53ef\u4ee5\u62ff\u94f6\u5e01\u5f39\u4e70\u91d1\u5e01\u5f39\u4e4b\u540e\u516c\u5e03\u7684\uff09<em>\uff08\u4e5f\u5c31\u662f\u8bf4\uff0c8.3\u5de6\u53f3\uff0c\u4eca\u5e74\u5e74\u521d\u2014\u2014\u8bd1\u6ce8\uff09<\/em><\/span><\/p>\n<p>&#8211; using prem shells has no effect on what your MM will be (SS: yes, players are still asking that)<br \/>\n<span style=\"color: #0000ff;\">\u6253\u91d1\u5e01\u5f39\u5bf9\u4f60\u7684\u5206\u623f\u4e00\u70b9\u5f71\u54cd\u90fd\u6ca1\u6709\uff08SS\uff1a\u662f\u7684\uff0c\u8fd8\u6709\u4eba\u5728\u95ee\u8fd9\u4e2a\u95ee\u9898\uff09<\/span><\/p>\n<p>&#8211; Q: \u201cEuropean 7\/42 are noobs and Russians will destroy them if roaming is enabled, what will you do about it?\u201d A: \u201cWell, we\u2019ll see how it goes\u201d<br \/>\n<span style=\"color: #0000ff;\">\u95ee\uff1a\u201c\u6b27\u670d\u76847\/42\u91cc\u9762\u90fd\u662f\u4e00\u7fa4\u50bbX\uff0c\u800c\u6f2b\u6e38\u4e4b\u540e\uff0c\u6bdb\u670d\u7684\u73a9\u5bb6\u4f1a\u628a\u4ed6\u4eec\u90fd\u641e\u6b7b\u7684\uff0c\u4f60\u8981\u600e\u4e48\u529e\u554a\uff1f\u201d\u7b54\uff1a\u201c\u6069\uff0c\u8d70\u7740\u77a7\u5427\u201d<\/span><\/p>\n<p>&#8211; WG will not sell their technical drawings and documents of historical tanks<br \/>\n<span style=\"color: #0000ff;\">WG\u4e0d\u4f1a\u628a\u81ea\u5df1\u7684\u5404\u7c7b\u53f2\u5b9e\u5766\u514b\u7684\u8d44\u6599\u5356\u51fa\u53bb\u7684<\/span><\/p>\n<p>&#8211; for now, no plans for 7\/42 battles economy are planned<br \/>\n<span style=\"color: #0000ff;\">\u73b0\u5728\u6ca1\u6709\u8981\u6539\u52a87\/42\u7684\u6536\u76ca\u7684\u8ba1\u5212<\/span><\/p>\n<p>&#8211; it\u2019s theoretically possible there was another turret for T-62A, a player linked\u00a0<a href=\"http:\/\/uploads.ru\/i\/H\/D\/k\/HDkOz.jpg\">this schematic<\/a>\u00a0from a Russian tank magazine<br \/>\n<span style=\"color: #0000ff;\">T-62A\u7406\u8bba\u4e0a\u8fd8\u6709\u4e00\u4e2a\u70ae\u5854\uff0c\u6709\u4e2a\u73a9\u5bb6\u628a\u4e00\u4e2a\u82cf\u8054\u5766\u514b\u6742\u5fd7\u4e0a\u7684\u539f\u7406\u56fe\u7ed9\u8d34\u4e86\u4e0a\u6765\uff08\u5982\u4e0b\u56fe\uff09\uff1a<\/span><br \/>\n<a href=\"https:\/\/xvm.garphy.com\/?attachment_id=4462\" rel=\"attachment wp-att-4462\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-4462\" title=\"HDkOz\" src=\"https:\/\/xvm.garphy.com\/wp-content\/uploads\/2013\/11\/HDkOz.jpg\" alt=\"\" width=\"2010\" height=\"541\" srcset=\"https:\/\/xvm.garphy.com\/wp-content\/uploads\/2013\/11\/HDkOz.jpg 2010w, https:\/\/xvm.garphy.com\/wp-content\/uploads\/2013\/11\/HDkOz-600x161.jpg 600w, https:\/\/xvm.garphy.com\/wp-content\/uploads\/2013\/11\/HDkOz-1024x275.jpg 1024w, https:\/\/xvm.garphy.com\/wp-content\/uploads\/2013\/11\/HDkOz-500x134.jpg 500w\" sizes=\"auto, (max-width: 2010px) 100vw, 2010px\" \/><\/a><\/p>\n<p>&#8211; Japanese Chi-Ha is medium but Chinese Chi-Ha is a light tank in game, because it corresponds to their historical classifications by the respective armies: the Chinese considered it to be a light tank, the Japanese a medium tank<br \/>\n<span style=\"color: #0000ff;\">\u65e5\u672c\u7684\u4e5d\u4e03\u5f0f\u4e2d\u6226\u8eca \u30c1\u30cf\u662f\u4e00\u8f86\u4e2d\u5766\uff0c\u4f46\u6e38\u620f\u4e2d\u4e2d\u56fd\u768497\u5f0f\u662f\u8f7b\u5766\u7684\u539f\u56e0\u662f\u5404\u56fd\u5bf9\u5b83\u7684\u5b9a\u4e49\u4e0d\u4e00\u6837\uff1a\u4e2d\u56fd\u628a\u4ed6\u5b9a\u4e49\u4e3a\u8f7b\u5766\uff0c\u800c\u65e5\u672c\u5219\u5b9a\u4e49\u4e3a\u4e2d\u5766<\/span><\/p>\n<p>And, answers by Storm:<br \/>\n<span style=\"color: #0000ff;\">\u4ee5\u53caStorm\u7684\u56de\u7b54\uff1a\u00a0<\/span><\/p>\n<p>&#8211; it\u2019s possible the Japanese map in 8.10 will NOT appear in 8.10 on RU\/US\/EU servers after all (will be \u201cdumped\u201d on Chinese server and for the Japanese), everything depends on player feedback (SS: read \u201cRussian player feedback\u201d)<br \/>\n<span style=\"color: #0000ff;\">\u65e5\u7cfb\u76848.10\u7684\u5730\u56fe<strong>\u6709\u53ef\u80fd\u4e0d\u4f1a<\/strong>\u51fa\u73b0\u5728\u6bdb\u670d\/\u7f8e\u670d\/\u6b27\u670d\u4e0a\uff08\u4f46\u662f\u8fd8\u662f\u4f1a\u88ab\u4e22\u5230\u56fd\u670d\u548c\u6d77\u670d\uff09\uff0c\u4e00\u5207\u90fd\u53d6\u51b3\u4e8e\u73a9\u5bb6\u7684\u53cd\u9988\uff08SS\uff1a\u53bb\u770b\u201c\u6bdb\u670d\u73a9\u5bb6\u7684\u53cd\u9988\u201d\uff09<\/span><\/p>\n<p>&#8211; after this Asian map, the new maps will be all city maps: Kharkov, Minsk, Konigsberg, they will apparently feature historical places<br \/>\n<span style=\"color: #0000ff;\">\u8fd9\u5f20\u4e9a\u6d32\u5730\u56fe\u4e4b\u540e\uff0c\u6240\u6709\u7684\u5730\u56fe\u5c31\u90fd\u662f\u57ce\u9547\u5730\u56fe\u4e86\uff1a\u54c8\u5c14\u79d1\u592b\uff0c\u660e\u65af\u514b\uff0c\u4f2f\u5c3c\u65af\u5821\uff0c\u5730\u56fe\u4e0a\u4f1a\u6709\u4e00\u4e9b\u5386\u53f2\u4e0a\u7684\u5730\u70b9<\/span><\/p>\n<p>&#8211; Storm states that Zlobny \u201cdid everything normally\u201d, \u201ceveryone else who remains\u201d will deal with balancing now, later he states that he won\u2019t comment on the entire situation, but he doesn\u2019t have and never had anything against Zlobny<br \/>\n<span style=\"color: #0000ff;\">Storm\u8bf4Zlobny\u201c\u5de5\u4f5c\u4e00\u5207\u6b63\u5e38\u201d\uff0c\u201c\u5269\u4e0b\u7684\u6240\u6709\u4eba\u201d\u4f1a\u53bb\u641e\u5b9a\u5e73\u8861\u95ee\u9898\u3002\u540e\u6765\u4ed6\u53c8\u8868\u793a\u8bf4\u4ed6\u4e0d\u4f1a\u5bf9\u73b0\u72b6\u53d1\u8868\u4efb\u4f55\u8bc4\u8bba\uff0c\u4f46\u662f\u4ed6\u4e2a\u4eba\u6ca1\u6709\uff0c\u800c\u4e14\u4e5f\u4ece\u6765\u6ca1\u6709\u8fc7\u4efb\u4f55\u4e0eZlobny\u4e0d\u5408\u7684\u4e8b\u60c5<\/span><\/p>\n<p>&#8211; players are not happy about the fact one third of the new map will not be passable, Storm states this was done in order to put a big mountain there, that looks reall nice<br \/>\n<span style=\"color: #0000ff;\">\u73a9\u5bb6\u5bf9\u65b0\u5730\u56fe\u4e0a\u5927\u7ea61\/3\u7684\u90e8\u5206\u90fd\u662f\u7531\u65e0\u6cd5\u8fdb\u5165\/\u7a7f\u8fc7\u7684\u5c71\u6240\u7ec4\u6210\u7684\u8868\u793a\u4e0d\u6ee1\uff0cStorm\u8868\u793a\u8bf4\u8fd9\u4e2a\u662f\u7279\u610f\u641e\u6210\u8fd9\u6837\u7684\uff0c\u56e0\u4e3a\u770b\u8d77\u6765\u771f\u7684\u5f88\u4e0d\u9519<\/span><\/p>\n<p>&#8211; it\u2019s possible that KV-1S will simply become an alternative hull for the KV-1, KV-85\/100\/122 will stay on tier 6 with reduced mobility<br \/>\n<span style=\"color: #0000ff;\">KV-1S\u6709\u53ef\u80fd\u4f1a\u76f4\u63a5\u4f5c\u4e3aKV-1\u7684\u53ef\u9009\u8f66\u8eab\u51fa\u73b0\uff0cKV-85\/100\/122\u4f1a\u628a\u673a\u52a8\u780d\u6389\u7136\u540e\u7ee7\u7eed\u5446\u5728\u2465\u7ea7<\/span><\/p>\n<p>&#8211; T-62 will not be implemented, as it has a smoothbore gun<br \/>\n<span style=\"color: #0000ff;\">T-62\u662f\u4e0d\u4f1a\u51fa\u73b0\u5728\u6e38\u620f\u4e2d\u7684\uff0c\u56e0\u4e3a\u5b83\u7528\u7684\u662f\u6ed1\u819b\u70ae<\/span><\/p>\n<p>&#8211; it\u2019s possible arty low and mid tiers will be further buffed, hightier arties are fine according to Storm<br \/>\n<span style=\"color: #0000ff;\">\u4e2d\u4f4e\u7ea7\u706b\u70ae\u6709\u53ef\u80fd\u8fd8\u4f1a\u7ee7\u7eed\u88abBuff\uff0cStorm\u8bf4\u73b0\u5728\u9ad8\u7ea7\u706b\u70ae\u7684\u8868\u73b0\u8fd8\u597d<\/span><\/p>\n<p>&#8211; WG is also thinking about balancing TD\u2019s by removing the TD class camo bonus altogether<br \/>\n<span style=\"color: #0000ff;\">WG\u6709\u60f3\u8981\u901a\u8fc7\u628aTD\u4eec\u7684\u9690\u853d\u52a0\u6210\u4e00\u8d77\u780d\u6389\u4ee5\u4fbf\u5e73\u8861TD<\/span><\/p>\n<p>&#8211; the option to see the map before the 7\/42 battle in advance will not come in 8.10<br \/>\n<span style=\"color: #0000ff;\">8.10\u4e0d\u4f1a\u52a0\u51657\/42\u4e4b\u524d\u80fd\u770b\u5230\u6240\u8981\u73a9\u7684\u5730\u56fe\u7684\u8bbe\u7f6e\u7684<\/span><\/p>\n<p>&#8211; no plans for IS-7 buff<br \/>\n<span style=\"color: #0000ff;\">\u6ca1\u6709\u8ba1\u5212\u8981BuffIS-7<\/span><\/p>\n<p>&#8211; apparently, deformable objects and deformable ground will not be implemented for now (SS: as in, armor bending, craters after shells), it\u2019s very very difficult to implement<br \/>\n<span style=\"color: #0000ff;\">\u53ef\u53d8\u5f62\u7684\u7269\u4f53\u548c\u53ef\u53d8\u5730\u5f62\u73b0\u5728\u4e0d\u4f1a\u5f15\u5165\u6e38\u620f\uff08SS\uff1a\u4e5f\u5c31\u662f\u8bf4\uff0c\u88c5\u7532\u5f2f\u66f2\u5f62\u6210\u5f39\u5b54\u4ec0\u4e48\u7684\uff09\uff0c\u56e0\u4e3a\u592a\u96be\u641e\u4e86<\/span><\/p>\n<p>&#8211; 7-8 new maps will be added to 7\/42 (SS: in 8.10)<br \/>\n<span style=\"color: #0000ff;\">7\/42\u4f1a\u6709\u65b0\u7684\u4f9b\u6218\u6597\u7684\u5730\u56fe\uff08SS\uff1a\u57288.10\u4e2d\u8d77\u6548\uff09<\/span><\/p>\n<p>&#8211; 7\/42 MM will be fixed somehow (regarding better skill MM implementation)<br \/>\n<span style=\"color: #0000ff;\">7\/42\u7684\u5206\u623f\u4f1a\u4ee5\u67d0\u79cd\u5f62\u5f0f\u4fee\u590d\uff08\u901a\u8fc7\u5f15\u5165\u66f4\u597d\u7684\u6c34\u5e73\u5206\u623f\u7cfb\u7edf\uff09<\/span><\/p>\n<p>&#8211; while the turret, that got ripped off by ammorack explosion will be material, its gun will remain non-material<br \/>\n<span style=\"color: #0000ff;\">\u7531\u4e8e\u5f39\u836f\u67b6\u7206\u70b8\u800c\u88ab\u6380\u7ffb\u7684\u70ae\u5854\u662f\u6709\u5b9e\u4f53\u7684\uff0c\u70ae\u7ba1\u4f9d\u7136\u662f\u6ca1\u5b9e\u4f53\u7684<\/span><\/p>\n<p>&#8211; it\u2019s not known when Japanese heavy tanks will come, it\u2019s possible they will not come next year at all<br \/>\n<span style=\"color: #0000ff;\">\u73b0\u5728\u8fd8\u4e0d\u77e5\u9053\u65e5\u7cfb\u91cd\u5766\u4ec0\u4e48\u65f6\u5019\u80fd\u641e\u597d\uff0c\u6709\u53ef\u80fd\u660e\u5e74\u4e00\u6574\u5e74\u90fd\u6ca1\u620f<\/span><\/p>\n<p>&#8211; after the Japanese tanks are out, Wargaming will take a long break in releasing new regular branches, apart from 2-3 premium\/event tanks per patch. After this break, the British medium branch with Firefly might come, but this is not yet 100 percent sure<br \/>\n<span style=\"color: #0000ff;\">\u65e5\u7cfb\u7ebf\u653e\u51fa\u4e4b\u540e\uff0c\u9664\u4e86\u6bcf\u4e2a\u7248\u672c\u518d\u52a02~3\u8f86\u91d1\u5e01\u8f66\/\u6d3b\u52a8\u8f66\u4e4b\u5916\uff0cWG\u5728\u4e00\u6bb5\u65f6\u95f4\u5185\u4e0d\u4f1a\u518d\u52a0\u65b0\u8f66\u4e86\u3002\u5728\u8fd9\u4e2a\u7a7a\u6863\u671f\u8fc7\u53bb\u4e4b\u540e\u4f1a\u52a0\u5165\u7684\u662f\u6709\u8424\u706b\u866b\u7684\u4e00\u6761\u82f1\u56fd\u4e2d\u5766\u7ebf\uff0c\u4f46\u662f\u8fd9\u4e5f\u4e0d\u80fd\u4fdd\u8bc1\u4e00\u5b9a\u4f1a\u641e\u51fa\u6765\u3002<\/span><\/p>\n<p>&#8211; for now, the \u201cAlien\u201d M6A2E1 will not get limited MM, as \u2013 strangely enough \u2013 it is doing fine in full MM only, it\u2019s statistically around the middle of thanks of the same tier<br \/>\n<span style=\"color: #0000ff;\">M6A2E1\u201c\u5916\u661f\u4eba\u201d\uff08\u91d1\u9992\u5934\uff09 \u4e0d\u4f1a\u5f97\u5230\u5206\u623f\u4fdd\u62a4\uff0c\u56e0\u4e3a\u2014\u5f88\u5947\u602a\u2014\u5b83\u5728\u6ca1\u6709\u5206\u623f\u4fdd\u62a4\u7684\u65f6\u5019\u8868\u73b0\u6b63\u5e38\uff0c\u5b83\u7684\u6570\u636e\u5728\u540c\u7ea7\u8f66\u4e2d\u4e5f\u662f\u5e73\u5747\u6c34\u5e73<\/span><\/p>\n<p>&#8211; for now, there are no plans for a tier 8 Japanese medium tank<br \/>\n<span style=\"color: #0000ff;\">\u73b0\u5728\u6ca1\u6709\u8ba1\u5212\u8981\u641e8\u7ea7\u65e5\u7cfb\u4e2d\u5766\uff08\u91d1\u5e01\u8f66\uff1f\uff09<\/span><\/p>\n<p>&#8211; while the lag during the \u201ctank destroyed\u201d message was fixed, the \u201cstutter\u201d (small freeze) when a tank is lit up for the first time is not (this is connected to the loading of the new model to memory, this is not possible to fix by pre-caching, as weak computers don\u2019t have enough memory for that)<br \/>\n<span style=\"color: #0000ff;\">\u5f53\u4ed6\u4eec\u4fee\u590d\u4e86\u201c\u5766\u514b\u88ab\u6467\u6bc1\u201d\u8fd9\u6761\u4fe1\u606f\u51fa\u73b0\u65f6\u4f1a\u5361\u987f\u7684\u95ee\u9898\u65f6\uff0c\u5728\u7b2c\u4e00\u6b21\u70b9\u4eae\u654c\u65b9\u5766\u514b\u4e4b\u540e\u7684\u90a3\u4e00\u5c0f\u4e0b\u5361\u987f\u5219\u6ca1\u6cd5\u4fee\u590d\uff08\u8fd9\u662f\u56e0\u4e3a\u8981\u628a\u65b0\u7684\u5766\u514b\u6a21\u578b\u8f7d\u5165\u5230\u7535\u8111\u5185\u5b58\u4e2d\uff0c\u4e5f\u6ca1\u529e\u6cd5\u9884\u7f13\u5b58\uff0c\u56e0\u4e3a\u6709\u7684\u7535\u8111\u5185\u5b58\u4e0d\u591f\uff09<\/span><\/p>\n<p>&#8211; trees and grass will be optimized in the client<br \/>\n<span style=\"color: #0000ff;\">\u5ba2\u6237\u7aef\u91cc\u7684\u8349\u548c\u6811\u6728\u4f1a\u8fdb\u884c\u4f18\u5316<\/span><\/p>\n<p>&#8211; shadows will apparently not be optimized anymore: Storm stated that they did what they could, but shadows are problematic and requiring in any game<br \/>\n<span style=\"color: #0000ff;\">\u9634\u5f71\u6548\u679c\u4e0d\u4f1a\u518d\u88ab\u4f18\u5316\u4e86\uff1aStorm\u8bf4\u4ed6\u4eec\u5df2\u7ecf\u5c3d\u4e86\u6700\u5927\u7684\u52aa\u529b\uff0c\u4f46\u662f\u9634\u5f71\u5728\u6240\u6709\u6e38\u620f\u4e2d\u90fd\u662f\u95ee\u9898\u591a\u591a\u4e14\u5f88\u5fc5\u8981\u7684<\/span><\/p>\n<p>&#8211; there is no plan to allow reconnecting to server into a battle after a disconnect<br \/>\n<span style=\"color: #0000ff;\">\u6ca1\u6709\u8981\u8ba9\u4f60\u5728\u6389\u7ebf\u4e4b\u540e\u91cd\u65b0\u767b\u5f55\u8fdb\u6218\u6597\u7684\u8ba1\u5212<\/span><\/p>\n<p>&#8211; old render (standard graphics) will no longer be developed<br \/>\n<span style=\"color: #0000ff;\">\u65e7\u7684\u6e32\u67d3\u6548\u679c\uff08\u6807\u51c6\u56fe\u50cf\uff09\u5df2\u7ecf\u4e0d\u518d\u5f00\u53d1\u4e86<\/span><\/p>\n<p>&#8211; it\u2019s possible the T71 will recieve an\u00a0<a href=\"http:\/\/ic.pics.livejournal.com\/st2ls\/66186612\/7443\/7443_original.jpg\">optional hull<\/a>\u00a0(SS: basially, there were two T71 proposals IIRC: the ingame T71 is a turret from proposal 1 and hull from proposal 2, an unhistorical mashup)<br \/>\n<span style=\"color: #0000ff;\">T71\u6709\u53ef\u80fd\u4f1a\u83b7\u5f97\u4e00\u4e2a\u53ef\u9009\u8f66\u8eab\uff08\u5982\u4e0b\u56fe\uff09\uff08SS\uff1a\u6069\uff0c\u5982\u679c\u6211\u6ca1\u8bb0\u9519\u7684\u8bdd\uff0cT71\u662f\u6709\u4e24\u4e2a\u539f\u578b\u7684\uff1a\u6e38\u620f\u4e2d\u7684\u662f\u628a1\u53f7\u539f\u578b\u7684\u70ae\u5854\u62fc\u5728\u4e862\u53f7\u539f\u578b\u7684\u8f66\u8eab\u4e0a\uff0c\u4e00\u4e2a\u4e0d\u7b26\u5408\u5386\u53f2\u7684\u4e1c\u897f\uff09<\/span><\/p>\n<p>&#8211; Object 430 will have the same damage as T-62A (SS: yep, because it will have the same gun)<br \/>\n<span style=\"color: #0000ff;\">430\u5de5\u7a0b\u548cT-62A\u7684\u4f24\u5bb3\u662f\u4e00\u6837\u7684\uff08SS\uff1a\u6ca1\u9519\uff0c\u56e0\u4e3a\u5b83\u4eec\u7684\u70ae\u5c31\u662f\u4e00\u6837\u7684\uff09<\/span><\/p>\n<p>&#8211; developers thought about what to do with 6th Sense perk: Veider is for removing it altogether<br \/>\n<span style=\"color: #0000ff;\">\u5f00\u53d1\u56e2\u961f\u5bf9\u4e8e\u7b2c\u516d\u611f\u6280\u80fd\u7684\u60f3\u6cd5\uff1aVeider\u60f3\u628a\u5b83\u5f7b\u5e95\u5220\u6389<\/span><\/p>\n<p>&#8211; apparently, visual camo net (SS: a tank with visible camo net covering it) will NOT be implemented<br \/>\n<span style=\"color: #0000ff;\">\u4f2a\u88c5\u7f51\u7684\u89c6\u89c9\u7279\u6548\uff08SS\uff1a\u5766\u514b\u4e0a\u6302\u7740\u4e00\u6761\u53ef\u89c6\u7684\u4f2a\u88c5\u7f51\uff09<strong>\u4e0d\u4f1a\u88ab<\/strong>\u5f15\u5165\u6e38\u620f<\/span><\/p>\n<p>&#8211; Havok will feature visually nice destruction of objects, but all objects will have to be remade under it<br \/>\n<span style=\"color: #0000ff;\">Havok\u53ef\u4ee5\u8ba9\u6240\u6709\u7269\u4f53\u5728\u89c6\u89c9\u4e0a\u88ab\u6467\u6bc1\u65f6\u7684\u6548\u679c\u66f4\u4f73\u771f\u662f\uff0c\u4f46\u662f\u6240\u6709\u7269\u4f53\u5c31\u8981\u8fdb\u884c\u91cd\u5236\u4e86<\/span><\/p>\n<p>&#8211; Xbox version alread has Havok<br \/>\n<span style=\"color: #0000ff;\">Xbox\u7248\u7684WOT\u65e9\u5c31\u6709Havok\u4e86<\/span><\/p>\n<p>&#8211; water will also recieve reflection optimizations<br \/>\n<span style=\"color: #0000ff;\">\u6c34\u9762\u4f1a\u83b7\u5f97\u53cd\u5c04\u7279\u6548\u7684\u4f18\u5316<\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Source:http:\/\/ftr.wot-news.com\/2013\/11\/2 &hellip; <a href=\"https:\/\/xvm.garphy.com\/?p=4461\">\u7ee7\u7eed\u9605\u8bfb <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[18,3],"tags":[20],"class_list":["post-4461","post","type-post","status-publish","format-standard","hentry","category-q-a","category-world-of-tank","tag-20"],"_links":{"self":[{"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/posts\/4461","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=4461"}],"version-history":[{"count":0,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/posts\/4461\/revisions"}],"wp:attachment":[{"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=4461"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=4461"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=4461"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}