{"id":4305,"date":"2013-11-20T08:06:00","date_gmt":"2013-11-20T00:06:00","guid":{"rendered":"http:\/\/xvm.garphy.com\/?p=4305"},"modified":"2013-11-20T08:14:33","modified_gmt":"2013-11-20T00:14:33","slug":"%e3%80%90developer-qa-%e3%80%9120131119","status":"publish","type":"post","link":"https:\/\/xvm.garphy.com\/?p=4305","title":{"rendered":"\u3010Developer Q&#038;A \u30112013\/11\/19"},"content":{"rendered":"<p><strong>Source:<\/strong><a href=\"http:\/\/ftr.wot-news.com\/2013\/11\/19\/19-11-2013\/\">http:\/\/ftr.wot-news.com\/2013\/11\/19\/19-11-2013\/<br \/>\n<\/a><strong>\u6765\u6e90\u2197\u00a0<\/strong><\/p>\n<p>&#8211; matchmaker does not take into account whether a vehicle is stock or elite (SS: apart from the \u201cfirst few battles you get better MM\u201d rule)<br \/>\n<span style=\"color: #0000ff;\">MM\u5728\u5206\u623f\u65f6\u5e76\u4e0d\u4f1a\u8003\u8651\u8fd9\u8f86\u8f66\u662f\u767d\u677f\u8fd8\u662f\u7cbe\u82f1\uff08SS\uff1a\u9664\u4e86\u4e70\u8f66\u524d\u51e0\u5c40\u7684\u5206\u623f\u4fdd\u62a4\u4ee5\u5916\uff09<\/span><\/p>\n<p>&#8211; according to developers, there has been some mistake earlier in explaining the viewrange, so \u2013 this is how it is: a damaged viewport (yellow) still gives you 100 percent viewrange, red viewport gives you 50 percent viewrange<br \/>\n<span style=\"color: #0000ff;\">\u5f00\u53d1\u56e2\u961f\u8868\u793a\uff0c\u65e9\u4e9b\u65f6\u5019\u4ed6\u4eec\u5bf9\u89c6\u91ce\u7684\u89e3\u91ca\u51fa\u73b0\u4e86\u504f\u5dee\u2014\u8fd9\u6837\u624d\u662f\u5bf9\u7684\uff1a\u88ab\u6253\u574f\u7684\u89c2\u6d4b\u5b54\uff08\u9ec4\u8272\u7684\uff09\u4e0d\u4f1a\u5bf9\u4f60\u7684\u89c6\u91ce\u9020\u6210\u5f71\u54cd\uff0c\u53ea\u6709\u7ea2\u8272\u7684\uff08\u88ab\u5f7b\u5e95\u6253\u574f\u7684\uff09\u89c2\u5bdf\u5b54\u624d\u4f1a\u628a\u4f60\u7684\u89c6\u91ce\u964d\u4f4e\u523050%<\/span><\/p>\n<p>&#8211; the difference between a yellow and white (undamaged) viewport is only the number of its hitpoint remaining and \u2013 indirectly \u2013 its vulnerability, since next hit might knock it out completely<br \/>\n<span style=\"color: #0000ff;\">\u9ec4\u8272\u548c\u767d\u8272\u7684\u89c2\u5bdf\u5b54\uff08\u5b8c\u597d\u65e0\u635f\u7684\uff09\u7684\u533a\u522b\u5728\u4e8e\u6240\u5269\u4e0b\u7684HP\u2014\u2014\u4ee5\u53ca\u95f4\u63a5\u5e26\u6765\u7684\u2014\u6613\u635f\u6027\uff0c\u56e0\u4e3a\u4e0b\u4e00\u51fb\u5c31\u6709\u53ef\u80fd\u5c31\u76f4\u63a5\u628a\u89c2\u5bdf\u955c\u6253\u7ea2\u4e86<br \/>\n<!--more-->\u00a0<\/span><\/p>\n<p>&#8211; the museums supported by Wargaming are the Stalin Line complex (WG apparently restored their StuG and T-34), Kubinka and Bovington<br \/>\n<span style=\"color: #0000ff;\">WG\u6240\u652f\u6301\u7684\uff08\u6216\u8005\u8bf4\u8d5e\u52a9\u7684\uff09\u535a\u7269\u9986\u6709Stalin Line complex<em>\uff08\u6c42\u4e2d\u6587\u8bd1\u540d\u2014\u2014\u8bd1\u6ce8\uff09<\/em>\uff08WG\u51fa\u94b1\u4fee\u590d\u4e86\u4ed6\u4eec\u7684\u4e09\u7a81\u4ee5\u53caT-34\uff09\uff0c\u5e93\u5bbe\u5361\u548c\u4f2f\u660e\u987f<\/span><\/p>\n<p>&#8211; press accounts don\u2019t stay activated for long<br \/>\n<span style=\"color: #0000ff;\">\u5a92\u4f53\u8d26\u6237\u7684\u6709\u6548\u671f\u4e0d\u662f\u5f88\u957f<\/span><\/p>\n<p>&#8211; LL Valentine (Soviet prem tank) is fine according to SerB<br \/>\n<span style=\"color: #0000ff;\">SerB\u8868\u793a\u74e6\u4f26\u4e01LL<em>\uff08\u79df\u501f\u6cd5\u6848\u7248\u74e6\u4f26\u4e01\u2014\u2014\u8bd1\u6ce8\uff09<\/em>\uff08\u82cf\u8054\u7684\u91d1\u5e01\u8f66\uff09\u7684\u8868\u73b0\u6b63\u5e38<\/span><\/p>\n<p>&#8211; it\u2019s possible to implement concrete-breaking shells (anti-bunker), but (apart from different penetration) there will be no mechanism difference when compared to AP shells<br \/>\n<span style=\"color: #0000ff;\">\u6709\u53ef\u80fd\u8981\u5f15\u5165\u6253\u7834\u6df7\u51dd\u571f\u7684\u5f39\u836f\uff08\u53cd\u7889\u5821\u5f39\u836f\uff09\uff0c\u4f46\u662f\uff08\u9664\u4e86\u7a7f\u6df1\u4ee5\u5916\uff09\u5b83\u4eec\u548cAP\u5f39\u5c31\u6ca1\u6709\u673a\u5236\u4e0a\u7684\u5dee\u522b\u4e86<\/span><\/p>\n<p>&#8211; SerB, regarding destructable terrain: \u201cThe problem is not the fact you change the terrain, the problem is its synchronization between client and server, plus for example changing the optimization of the elements of visibility checks accordingly\u201d (SS: as in, you destroy ground, you hide in a crater and the enemy won\u2019t see you)<br \/>\n<span style=\"color: #0000ff;\">SerB\u5bf9\u53ef\u6467\u6bc1\u5730\u5f62\u7684\u8bf4\u6cd5\uff1a\u201c\u95ee\u9898\u7684\u5173\u952e\u4e0d\u5728\u4e8e\u4f60\u6539\u53d8\u4e86\u5730\u5f62\uff0c\u95ee\u9898\u5728\u4e8e\u5ba2\u6237\u7aef\u548c\u670d\u52a1\u5668\u7aef\u7684\u540c\u6b65\u4e0a\uff0c\u53e6\u5916\u8fd8\u6709\u7531\u6b64\u5e26\u6765\u7684\u5bf9\u70b9\u4eae\u68c0\u6d4b\u6240\u8981\u505a\u51fa\u7684\u6539\u52a8\u201d\uff08SS\uff1a\u4e5f\u5c31\u662f\u8bf4\uff0c\u4f60\u628a\u5730\u4e0a\u7838\u51fa\u4e00\u4e2a\u5f39\u5751\uff0c\u4f60\u8eb2\u5728\u5f39\u5751\u91cc\u9762\uff0c\u654c\u4eba\u5c31\u770b\u4e0d\u89c1\u4f60\u4e86\uff09<\/span><\/p>\n<p>&#8211; the Ki-33 plane in WoWp is not normally available in the game, a player saw it yesterday<br \/>\n\u2013 SerB answers that it was either a tester, someone who got it during some event or a press account<br \/>\n<span style=\"color: #0000ff;\">\u6218\u673a\u4e16\u754c\u4e2d\u7684Ki-33\u98de\u673a\u73b0\u5728\u5728\u6e38\u620f\u5185\u662f\u4e0d\u53ef\u7528\u7684\uff0c\u4f46\u662f\u6628\u5929\u6709\u73a9\u5bb6\u76ee\u51fb\u5230\u4e86\u5b83\u2014SerB\u8868\u793a\u90a3\u4e2a\u4eba\u8981\u4e48\u662f\u4e2a\u6d4b\u8bd5\u4eba\u5458\uff0c\u8981\u4e48\u662f\u4ece\u67d0\u79cd\u6d3b\u52a8\u4e2d\u83b7\u5f97\u7684\uff0c\u6216\u8005\u662f\u5a92\u4f53\u8d26\u53f7<\/span><\/p>\n<p>&#8211; SerB states that WG is using outsourcing when it comes to WoT, but they outsource entire offices, not individual people, as it was proven that the individuals cannot work with required speed and quality<br \/>\n<span style=\"color: #0000ff;\">SerB\u8868\u793aWG\u5728\u5236\u4f5cWOT\u65f6\u7684\u786e\u5916\u5305\u4e86\u4e00\u90e8\u5206\u5185\u5bb9\uff0c\u4f46\u662f\u4ed6\u4eec\u5916\u5305\u7684\u5bf9\u8c61\u662f\u4e00\u6574\u4e2a\u5de5\u4f5c\u5ba4\uff0c\u800c\u4e0d\u662f\u72ec\u7acb\u7684\u4e2a\u4eba\uff0c\u56e0\u4e3a\u66fe\u7ecf\u8bc1\u660e\u8fc7\u72ec\u7acb\u7684\u4e2a\u4eba\u65e0\u6cd5\u8fbe\u5230WG\u6240\u9700\u8981\u7684\u5de5\u4f5c\u901f\u5ea6\u4ee5\u53ca\u5de5\u4f5c\u8d28\u91cf<\/span><\/p>\n<p>&#8211; it\u2019s possible that the following feature will be implemented: when a heavy HE shell lands next to a tank, the tank is moved (swayed) or even thrown into the air by the blast wave<br \/>\n<span style=\"color: #0000ff;\">\u4ee5\u4e0b\u673a\u5236\u6709\u53ef\u80fd\u4f1a\u88ab\u5f15\u5165\u6e38\u620f\uff1a\u5f53\u4e00\u679a\u5f88\u91cd\u7684HE\u70ae\u5f39\u5728\u67d0\u8f86\u5766\u514b\u65c1\u8fb9\u7740\u5730\u65f6\uff0c\u5766\u514b\u4f1a\u88ab\u51b2\u51fb\u6ce2\u6240\u64bc\u52a8\uff08\u6446\u52a8\uff09\uff0c\u751a\u81f3\u88ab\u70b8\u5230\u7a7a\u4e2d<\/span><\/p>\n<p>&#8211; client physics (Havok) will be implemented into WoWp<br \/>\n<span style=\"color: #0000ff;\">\u6218\u673a\u4e16\u754c\u4e5f\u4f1a\u6709\u5ba2\u6237\u7aef\u7269\u7406\u5f15\u64ce\u7684\uff08Havok\uff09<\/span><\/p>\n<p>&#8211; while some houses in the future will be destructible, some houses (SS: for example the Himmelsdorf streets) will stay indestructible<br \/>\n<span style=\"color: #0000ff;\">\u4e00\u4e9b\u623f\u5b50\u662f\u53ef\u4ee5\u88ab\u62c6\u6389\u7684\uff0c\u4f46\u662f\u53e6\u4e00\u90e8\u5206\u7684\u623f\u5b50\u662f\u80af\u5b9a\u6ca1\u6cd5\u62c6\u6389\u7684\u4e86\uff08SS\uff1a\u6817\u5982\u9521\u57ce\u8857\u4e0a\u7684\u90a3\u4e9b\u623f\u5b50\uff09<\/span><\/p>\n<p>&#8211; despite what was said in some news, World of Tanks: Blitz server part will work on a slightly re-worked Bigworld, not Unity engine (so there will be no cheaters, hackers etc.), SerB doesn\u2019t know what exactly the client engine is, but he states there will be no cheating<br \/>\n<span style=\"color: #0000ff;\">\u5c3d\u7ba1\u6709\u5f88\u591a\u7684\u65b0\u95fb\uff0c\u4f46\u662fWOT\u624b\u673a\u7248\u7684\u670d\u52a1\u5668\u7aef\u4f1a\u5728\u4e00\u4e2a\u8f7b\u5fae\u91cd\u5236\u7248\u7684BigWorld\u5f15\u64ce\u4e0a\u8fd0\u884c\uff0c\u800c\u4e0d\u662fUnity\u5f15\u64ce\uff08\u8fd9\u6837\u53ef\u4ee5\u9632\u6b62\u4f5c\u5f0a\/\u9ed1\u5ba2\u7b49\u7b49\uff09SerB\u4e0d\u77e5\u9053\u5ba2\u6237\u7aef\u7684\u5f15\u64ce\u5230\u5e95\u662f\u4ec0\u4e48\uff0c\u4f46\u662f\u4ed6\u8868\u793a\u80af\u5b9a\u4e0d\u4f1a\u51fa\u73b0\u4f5c\u5f0a\u73b0\u8c61\u7684<\/span><\/p>\n<p>Some additional answers from Storm\u2019s developer blog:<br \/>\n<span style=\"color: #0000ff;\">Storm\u7684\u535a\u5ba2\u4e0a\u653e\u51fa\u7684\u4e00\u4e9b\u5176\u4ed6\u7684\u4fe1\u606f\uff1a\u00a0<\/span><\/p>\n<p>&#8211; there will be no separate \u201cHD client\u201d, everything will be done within one client<br \/>\n<span style=\"color: #0000ff;\">\u4e0d\u4f1a\u6709\u5355\u72ec\u72ec\u7acb\u7684\u201c\u9ad8\u6e05\u5ba2\u6237\u7aef\u201d\uff0c\u6240\u6709\u4e1c\u897f\u90fd\u4f1a\u6574\u5408\u5230\u4e00\u4e2a\u5ba2\u6237\u7aef\u4e2d<\/span><\/p>\n<p>&#8211; the minimal terrain settings in WoT apparently strongly add performance on really bad computers<br \/>\n<span style=\"color: #0000ff;\">\u628a\u5730\u5f62\u663e\u793a\u5f00\u5230\u6700\u4f4e\u53ef\u4ee5\u5728\u8001\u7237\u673a\u4e0a\u6709\u6548\u7684\u589e\u5f3a\u6e38\u620f\u7684\u8fd0\u884c\u6548\u7387<\/span><\/p>\n<p>&#8211; it\u2019s possible minimal terrain settings will have a big red letters warning that when it is enabled, it\u2019s possible the visual terrain won\u2019t correspond to the real terrain model (SS: the issue is that on minimal settings, the engine doesn\u2019t render some of the smaller hills on the ground, which improves performance, but it can cause you to shoot into small hills you don\u2019t see)<br \/>\n<span style=\"color: #0000ff;\">\u672a\u6765\u628a\u5730\u5f62\u663e\u793a\u5f00\u5230\u6700\u4f4e\u4e4b\u540e\uff0c\u4f1a\u6709\u5927\u5927\u7684\u7ea2\u8272\u5b57\u6bcd\u6765\u63d0\u793a\u4f60\u5df2\u7ecf\u628a\u5730\u5f62\u663e\u793a\u8c03\u5230\u6700\u4f4e\u4e86\uff0c\u800c\u4e14\u4f60\u6240\u770b\u5230\u7684\u5730\u5f62\u6709\u53ef\u80fd\u548c\u771f\u5b9e\u7684\u5730\u5f62\u6a21\u578b\u4e0d\u540c\uff08SS\uff1a\u95ee\u9898\u5728\u4e8e\uff0c\u5982\u679c\u4f60\u5f00\u7684\u662f\u6700\u4f4e\u6548\u679c\uff0c\u6e38\u620f\u5f15\u64ce\u4e0d\u4f1a\u6e32\u67d3\u4e00\u90e8\u5206\u5730\u4e0a\u7684\u5c0f\u7684\u5c71\u4e18\uff0c\u8fd9\u6837\u505a\u7684\u786e\u53ef\u4ee5\u63d0\u9ad8\u6e38\u620f\u7684\u8fd0\u884c\u6548\u7387\uff0c\u4f46\u662f\u5b83\u4f1a\u9020\u6210\u4f60\u5c04\u51fb\u5230\u4f60\u6240\u770b\u4e0d\u5230\u7684\u5c71\u4e0a\uff09<\/span><\/p>\n<p>&#8211; the Object 140 turret armor in 8.10 will be more like the one of T-62A<br \/>\n<span style=\"color: #0000ff;\">8.10\u7684140\u5de5\u7a0b\u7684\u88c5\u7532\u4f1a\u548cT-62A\u5f88\u50cf<\/span><\/p>\n<p>&#8211; there will definitely be no changes in WoT in 8.10 when it comes to Nvidia 3D (SS: no idea what the issue is)<br \/>\n<span style=\"color: #0000ff;\">Nividia\u57288.10\u4e2d\u6ca1\u6709\u4efb\u4f55\u6539\u52a8\uff08SS\uff1a\u6211\u4e0d\u77e5\u9053\u95ee\u9898\u662f\u4ec0\u4e48\uff09<\/span><\/p>\n<p>&#8211; tank tipping over (on their roof) will come in near-to-medium future<br \/>\n<span style=\"color: #0000ff;\">\u5766\u514b\u7ffb\u8f66\u7684\u673a\u5236\uff08\u5c65\u5e26\u671d\u4e0a\uff09\u4f1a\u5728\u4e2d\u77ed\u671f\u4e4b\u5185\u5c31\u641e\u5b9a<\/span><\/p>\n<p>&#8211; there will be new achievements for random battles<br \/>\n<span style=\"color: #0000ff;\">\u968f\u673a\u6218\u6597\u4f1a\u6709\u65b0\u7684\u6210\u5c31\u7684\u00a0<\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Source:http:\/\/ftr.wot-news.com\/2013\/11\/1 &hellip; <a href=\"https:\/\/xvm.garphy.com\/?p=4305\">\u7ee7\u7eed\u9605\u8bfb <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[18,3],"tags":[20],"class_list":["post-4305","post","type-post","status-publish","format-standard","hentry","category-q-a","category-world-of-tank","tag-20"],"_links":{"self":[{"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/posts\/4305","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=4305"}],"version-history":[{"count":0,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/posts\/4305\/revisions"}],"wp:attachment":[{"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=4305"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=4305"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=4305"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}