{"id":4299,"date":"2013-11-19T08:49:14","date_gmt":"2013-11-19T00:49:14","guid":{"rendered":"http:\/\/xvm.garphy.com\/?p=4299"},"modified":"2013-11-19T13:05:43","modified_gmt":"2013-11-19T05:05:43","slug":"storm%e7%9a%848-10%e7%9a%84%e4%bf%ae%e5%a4%8d%e5%88%97%e8%a1%a8","status":"publish","type":"post","link":"https:\/\/xvm.garphy.com\/?p=4299","title":{"rendered":"Storm\u76848.10\u7684\u4fee\u590d\u5217\u8868"},"content":{"rendered":"<p><strong>Source:<a href=\"http:\/\/ftr.wot-news.com\/2013\/11\/18\/storm-posts-on-8-10-fixes\/\">http:\/\/ftr.wot-news.com\/2013\/11\/18\/storm-posts-on-8-10-fixes\/<\/a><br \/>\n\u6765\u6e90\u2197<\/strong><\/p>\n<p><strong>Source:<\/strong>\u00a0http:\/\/world-of-kwg.livejournal.com\/258456.html<br \/>\n<strong>\u771f\u00b7\u6765\u6e90\u2197\u00a0<\/strong><\/p>\n<p>Hello everyone,<br \/>\n<span style=\"color: #0000ff;\">\u5927\u5bb6\u568e\uff0c<\/span><\/p>\n<p>Storm posted another \u201cmicrodigest\u201d post about what will happen in 8.10 \u2013 this time, it\u2019s about bug fixes in 8.10. Storm states he\u2019s slowly putting a list of them together. Amongst other things to appear in 8.10 will be (the list is not complete):<br \/>\n<span style=\"color: #0000ff;\">Storm\u53c8\u53d1\u4e86\u4e00\u7bc7\u5173\u4e8e8.10\u4f1a\u53d1\u751f\u4e9b\u4ec0\u4e48\u7684\u201c\u6458\u8981\u201d\u2014\u8fd9\u4e00\u6b21\u662f8.10\u7684Bug\u4fee\u590d\u3002Storm\u8868\u793a\u4ed6\u4f1a\u6162\u6162\u628a\u5b83\u4eec\u4e0e\u5176\u4ed68.10\u5c06\u4f1a\u53d1\u751f\u7684\u4e8b\u90fd\u6574\u7406\u6210\u4e00\u4e2a\u5217\u8868\u7684\uff08\u73b0\u5728\u8fd9\u4e2a\u5217\u8868\u5e76\u4e0d\u5b8c\u6574\uff09<\/span><\/p>\n<p>&#8211; from 8.10, \u201csoft\u201d objects (fences, benches, stone walls etc.) will be penetrable by AP and APCR shells \u2013 penetrating such an object will reduce shell\u2019s penetration capability and the object will get destroyed<br \/>\n<span style=\"color: #0000ff;\">8.10\u4ee5\u540e\uff0c\u201c\u8f6f\u7684\u201d\u7269\u4f53\uff08\u7bf1\u7b06\uff0c\u957f\u6905\u4ee5\u53ca\u77f3\u5934\u5899\u4ec0\u4e48\u7684\uff09\u53ef\u4ee5\u88abAP\u548cAPCR\u5f39\u7a7f\u900f\u2014\u4f46\u662f\u7a7f\u900f\u8fd9\u6837\u7684\u7269\u4f53\u4f1a\u51cf\u5c11\u70ae\u5f39\u7684\u7a7f\u6df1\uff0c\u800c\u4e14\u7269\u4f53\u4e5f\u4f1a\u88ab\u6467\u6bc1\u00a0<\/span><\/p>\n<p>&#8211; fixed statistics bug appearing on some tanks and with some players after 8.9<br \/>\n<span style=\"color: #0000ff;\">\u4fee\u590d\u4e868.9\u4e4b\u540e\u5728\u67d0\u4e9b\u73a9\u5bb6\u4ee5\u53ca\u67d0\u4e9b\u5766\u514b\u4e0a\u51fa\u73b0\u7684\u7edf\u8ba1\u6570\u636eBug<\/span><\/p>\n<p><!--more--><\/p>\n<p>&#8211; fixed the armor of the \u201cIS-3\u2033 turret on WZ-111 1-4<br \/>\n<span style=\"color: #0000ff;\">\u4fee\u590d\u4e86WZ-111 1-4\u7684\u201cIS-3\u201d\u70ae\u5854\u7684\u88c5\u7532\u00a0<\/span><\/p>\n<p>&#8211; fixed the appearance of the frontal hull armor of Lorraine 40t<br \/>\n<span style=\"color: #0000ff;\">\u4fee\u590d\u4e86\u6d1b\u679740t\u8f66\u8eab\u6b63\u9762\u88c5\u7532\u7684\u5916\u89c2<\/span><\/p>\n<p>&#8211; fixed the bug where Waffentr\u00e4ger Rheinmetall-Borsig drowns too soon (SS: it starts drowning as soon as it even smells water)<br \/>\n<span style=\"color: #0000ff;\">\u4fee\u590d\u4e86\u83b1\u8335\u91d1\u5c5e\u6b66\u5668\u8fd0\u8f93\u8f66\u6eba\u6b7b\u901f\u5ea6\u592a\u5feb\u7684\u95ee\u9898\uff08SS\uff1a\u5728\u6c34\u8fb9\u4e0a\u5c31\u5f00\u59cb\u8ba1\u7b97\u6eba\u6b7b\u4e86\uff09<\/span><\/p>\n<p>&#8211; fixed the Object 140 turret armor<br \/>\n<span style=\"color: #0000ff;\">\u4fee\u590d\u4e86140\u5de5\u7a0b\u70ae\u5854\u7684\u88c5\u7532<\/span><\/p>\n<p>&#8211; fixed the FPS drop when enemy tank destruction message appears<br \/>\n<span style=\"color: #0000ff;\">\u4fee\u590d\u4e86\u8f66\u8f86\u88ab\u6467\u6bc1\u4fe1\u606f\u51fa\u73b0\u65f6\u5e27\u6570\u4e0b\u964d\u7684\u95ee\u9898<\/span><\/p>\n<p>&#8211; fixed rare bug where the shell might pass through enemy tank without dealing damage (SS: ghost shell bug)<br \/>\n<span style=\"color: #0000ff;\">\u4fee\u590d\u4e86\u70ae\u5f39\u4f1a\u76f4\u63a5\u7a7f\u8fc7\u654c\u4eba\u5766\u514b\u800c\u4e0d\u9020\u6210\u4f24\u5bb3\u7684\u5c11\u89c1\u95ee\u9898\uff08SS\uff1a\u4e5f\u5c31\u662f\u9b3c\u5f39Bug\uff09<\/span><\/p>\n<p>&#8211; fixed the proper displaying of enemy silhouette, when taking cover behind a tank corpse<br \/>\n<span style=\"color: #0000ff;\">\u4fee\u590d\u4e86\u654c\u65b9\u5766\u514b\u8eb2\u5728\u53e6\u4e00\u4e2a\u5766\u514b\u540e\u9762\uff0c\u7784\u51c6\u65f6\u4e0d\u663e\u793a\u8f6e\u5ed3\u7684\u95ee\u9898<\/span><\/p>\n<p>&#8211; fixed issues with the UI, when many objects are displayed (for example many tanks in a garage)<br \/>\n<span style=\"color: #0000ff;\">\u4fee\u590d\u4e86\u5f53\u8bb8\u591a\u7269\u4f53\u88ab\u663e\u793a\u65f6\u7684UI\u95ee\u9898\uff08\u4e3e\u4e2a\u6817\u5b50\uff0c\u8f66\u5e93\u91cc\u6709\u8bb8\u591a\u5766\u514b\u7684\u65f6\u5019\uff09<\/span><\/p>\n<p>&#8211; in the achievement window the time since player\u2019s last battle has returned<br \/>\n<span style=\"color: #0000ff;\">\u73b0\u5728\u4f1a\u5728\u6210\u5c31\u5217\u8868\u4e2d\u663e\u793a\u73a9\u5bb6\u6700\u540e\u4e00\u6b21\u6218\u6597\u7684\u65f6\u95f4<\/span><\/p>\n<p>&#8211; fixed the bug where the average crew XP per battle is displayed incorrectly<br \/>\n<span style=\"color: #0000ff;\">\u4fee\u590d\u4e86\u573a\u5747\u7ec4\u5458\u7ecf\u9a8c\u663e\u793a\u4e0d\u6b63\u786e\u7684\u95ee\u9898<\/span><\/p>\n<p>&#8211; fixed the bug with the incorrect message displayed for IS-7 loader about being unable to train radioman skills<br \/>\n<span style=\"color: #0000ff;\">\u4fee\u590d\u4e86\u663e\u793aIS-7\u7684\u88c5\u586b\u624b\u65e0\u6cd5\u8bad\u7ec3\u901a\u8baf\u5175\u6280\u80fd\u7684\u4e0d\u6b63\u786e\u7684\u4fe1\u606f\u7684\u95ee\u9898<\/span><\/p>\n<p>&#8211; fixed a bug where some players were sometimes kicked from the server with \u201cspam_protection\u201d listed as a reason<br \/>\n<span style=\"color: #0000ff;\">\u4fee\u590d\u4e86\u73a9\u5bb6\u88ab\u4ee5\u201cspam_protection\u201d\u8fd9\u6837\u7684\u7406\u7531\u8e22\u4e0b\u7ebf\u7684\u95ee\u9898<\/span><\/p>\n<p>&#8211; fixed rare client crashes when loading maps<br \/>\n<span style=\"color: #0000ff;\">\u4fee\u590d\u4e86\u8f7d\u5165\u5730\u56fe\u65f6\u5c11\u89c1\u7684\u5d29\u6e83\u95ee\u9898<\/span><\/p>\n<p>&#8211; fixed a rare bug causing you to lose control over your tank in battle<br \/>\n<span style=\"color: #0000ff;\">\u4fee\u590d\u4e86\u5c11\u89c1\u7684\u4f1a\u4f7f\u8f66\u8f86\u5931\u53bb\u63a7\u5236\u7684\u95ee\u9898\u00a0<\/span><\/p>\n<p>Storm also adds that today, the developers discussed global changes in balance\/mechanisms for near\/medium\/far future. The developers agreed well, there were few arguments, they decided on several interesting solutions. What solutions \u2013 that will of course not be disclosed.<br \/>\n<span style=\"color: #0000ff;\">Storm\u4eca\u5929\u540e\u6765\u8868\u793a\uff0c\u5f00\u53d1\u56e2\u961f\u6b63\u5728\u8ba8\u8bba\u5bf9\u8fd1\u671f\/\u4e2d\u671f\/\u957f\u671f\u4e0a\u5bf9\u5e73\u8861\/\u673a\u5236\u7684\u8c03\u6574\u7684\u95ee\u9898\u3002\u5f00\u53d1\u56e2\u961f\u8fbe\u6210\u4e86\u4e00\u4e9b\u5171\u8bc6\uff0c\u4f46\u662f\u4e5f\u6709\u4e00\u4e9b\u4e89\u8bae\uff0c\u4ed6\u4eec\u5f97\u51fa\u4e86\u4e00\u4e9b\u6709\u8da3\u7684\u89e3\u51b3\u65b9\u6848\u3002\u81f3\u4e8e\u662f\u4ec0\u4e48\u2014\u2014\u5c31\u662f\u4e0d\u544a\u8bc9\u4f60\u4eec\u3002\u00a0<\/span><\/p>\n<p>From the discussion:<br \/>\n<span style=\"color: #0000ff;\">\u5e95\u4e0b\u8ba8\u8bba\u533a\u5f97\u5230\u7684\u6d88\u606f\uff1a\u00a0<\/span><\/p>\n<p>&#8211; severside replays will not necesserily depend on their implementation in WoWp first<br \/>\n<span style=\"color: #0000ff;\">\u670d\u52a1\u5668\u7aef\u7684\u56de\u653e\u548c\u5b83\u5728\u6218\u673a\u4e16\u754c\u4e2d\u7684\u5f15\u5165\u8fdb\u5ea6\u662f\u6ca1\u5173\u7cfb\u7684<\/span><\/p>\n<p>&#8211; full list of penetrable objects will not be released<br \/>\n<span style=\"color: #0000ff;\">\u4e0d\u4f1a\u516c\u5e03\u6240\u6709\u53ef\u4ee5\u7a7f\u900f\u7684\u7269\u4f53\u5217\u8868\u7684<\/span><\/p>\n<p>&#8211; Lorraine 40t nose will be \u201csharp-edged\u201d like on IS-3<br \/>\n<span style=\"color: #0000ff;\">\u6d1b\u679740t\u7684\u9f3b\u5b50\u4f1a\u50cfIS-3\u4e00\u6837\u201c\u5c16\u5c16\u7684\u201d<\/span><\/p>\n<p>&#8211; gold shells for credits will not be removed (SS: yes, someone is STILL asking)<br \/>\n<span style=\"color: #0000ff;\">\u94f6\u5e01\u4e70\u91d1\u5e01\u5f39\u4e0d\u4f1a\u88ab\u79fb\u9664\uff08SS\uff1a\u6ca1\u9519\uff0c\u6709\u4e9b\u4eba<strong>\u4f9d\u7136<\/strong>\u5728\u95ee\u8fd9\u4e2a\uff09<\/span><\/p>\n<p>&#8211; there will also be some stuff for tier 10 tank (\u201cwhen it\u2019s done it\u2019s done\u201d)<br \/>\n<span style=\"color: #0000ff;\">\u4e5f\u4f1a\u6709\u4e00\u4e9b\u5173\u4e8e10\u7ea7\u8f66\u7684\u5185\u5bb9(\u201cwhen it\u2019s done it\u2019s done\u201d)<\/span><\/p>\n<p>&#8211; Tundra map also has an Easter Egg, like on Komarin<br \/>\n<span style=\"color: #0000ff;\">\u5580\u79cb\u838e\u8fd9\u5f20\u56fe\u4e5f\u6709\u4e00\u4e2a\u5f69\u86cb\uff0c\u7c7b\u4f3c\u4e8e\u79d1\u9a6c\u6797\u7684<\/span><\/p>\n<p>&#8211; one tank can penetrate more \u201csoft\u201d objects in a row as long as it doesn\u2019t run out of penetration<br \/>\n<span style=\"color: #0000ff;\">\u53ea\u8981\u70ae\u5f39\u7684\u7a7f\u6df1\u8fd8\u591f\uff0c\u5b83\u5c31\u53ef\u4ee5\u4e0d\u505c\u5730\u7a7f\u900f\u201c\u8f6f\u201d\u7684\u7269\u4f53\uff08\u53ef\u6467\u6bc1\u7269\u4f53\uff09<\/span><\/p>\n<p>&#8211; HE and HEAT shells will not penetrate soft objects<br \/>\n<span style=\"color: #0000ff;\">HE\u548cHEAT\u5f39\u662f\u65e0\u6cd5\u7a7f\u900f\u8fd9\u4e9b\u7269\u4f53\u7684<\/span><\/p>\n<p>&#8211; apparently there will be some change in how screenshots get saved<br \/>\n<span style=\"color: #0000ff;\">\u622a\u56fe\u7684\u4fdd\u5b58\u65b9\u5f0f\u4e5f\u4f1a\u6709\u6539\u52a8<\/span><\/p>\n<p>&#8211; roughly 50 percent of all WoT players play on 1024*768 resolution<br \/>\n<span style=\"color: #0000ff;\">\u5927\u7ea650%\u7684WOT\u73a9\u5bb6\u90fd\u662f\u5728\u4ee51024*768\u7684\u5206\u8fa8\u7387\u8fdb\u884c\u6e38\u620f\u7684<\/span><\/p>\n<p>&#8211; Object 140 armor was not buffed, just redistributed<br \/>\n<span style=\"color: #0000ff;\">140\u5de5\u7a0b\u7684\u88c5\u7532\u5e76\u6ca1\u6709Buff\uff0c\u53ea\u662f\u91cd\u65b0\u5206\u914d\u4e86\u4e00\u4e0b\u7f62\u4e86\u00a0<\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Source:http:\/\/ftr.wot-news.com\/2013\/11\/1 &hellip; <a href=\"https:\/\/xvm.garphy.com\/?p=4299\">\u7ee7\u7eed\u9605\u8bfb <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[18,3],"tags":[39,20,25,21],"class_list":["post-4299","post","type-post","status-publish","format-standard","hentry","category-q-a","category-world-of-tank","tag-0-8-10","tag-20","tag-25","tag-21"],"_links":{"self":[{"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/posts\/4299","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=4299"}],"version-history":[{"count":0,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/posts\/4299\/revisions"}],"wp:attachment":[{"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=4299"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=4299"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=4299"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}