{"id":3592,"date":"2013-09-26T07:06:53","date_gmt":"2013-09-25T23:06:53","guid":{"rendered":"http:\/\/xvm.garphy.com\/?p=3592"},"modified":"2013-09-26T07:07:13","modified_gmt":"2013-09-25T23:07:13","slug":"%e3%80%90developer-qa-%e3%80%9120130925","status":"publish","type":"post","link":"https:\/\/xvm.garphy.com\/?p=3592","title":{"rendered":"\u3010Developer Q&#038;A \u30112013\/09\/25"},"content":{"rendered":"<p><strong>Source\uff1a<a href=\"http:\/\/ftr.wot-news.com\/2013\/09\/25\/25-9-2013\/\">http:\/\/ftr.wot-news.com\/2013\/09\/25\/25-9-2013\/<\/a><br \/>\n\u6765\u6e90\u2197<\/strong><\/p>\n<p>&#8211; there is no accuracy penalty when shooting enemies, that were scouted (lit up) by someone else and not you<br \/>\n<span style=\"color: #0000ff;\">\u5f53\u4f60\u5c04\u51fb\u76ee\u6807\u65f6\uff08\u8fd9\u4e2a\u76ee\u6807\u662f\u5426\u662f\u4f60\u70b9\u4eae\u7684\uff09\u8fd9\u4e2a\u6761\u4ef6\u5bf9\u4f60\u7684\u5c04\u51fb\u7cbe\u5ea6\u6ca1\u6709\u5f71\u54cd<\/span><\/p>\n<p>&#8211; Storm on 8.8 MM balancing issues: \u201cIt has confirmed that the waiting times are longer and that the matchmaker tends to compose the teams with different MM weights within the 10 pecent difference limit, despite being able to make the team MM weight difference smaller.\u201d<br \/>\n<span style=\"color: #0000ff;\">Storm\u5bf98.8\u91ccMM\u7684\u5e73\u8861\u673a\u5236\u51fa\u73b0\u95ee\u9898\u7684\u8bf4\u6cd5\uff1a\u201c\u73b0\u5728\u5df2\u7ecf\u786e\u8ba4\u4e86\u7b49\u5f85\u65f6\u95f4\u8fc7\u957f\uff0c\u800c\u4e14MM\u73b0\u5728\u4f1a\u503e\u5411\u4e8e\u628a\u4e0d\u540c\u7684\u961f\u91cd\u7ec4\u4ee5\u8fbe\u5230\u4e24\u961f\u7684\u6743\u91cd\u572810%\u7684\u5dee\u8ddd\u4e4b\u5185\uff0c\u5c3d\u7ba1\u6211\u4eec\u7684\u672c\u610f\u662f\u8981\u8ba9\u4e24\u961f\u7684MM\u6743\u91cd\u5dee\u503c\u8d8a\u4f4e\u8d8a\u597d\u7684\u201d<\/span><\/p>\n<p>&#8211; three new city maps are planned (\u201cWill tell when the time is right\u201d \u2013 SS: possibly Minsk, Kharkov and Moscow\/Stalingrad)<br \/>\n<span style=\"color: #0000ff;\">\u65b0\u7684\u5e02\u533a\u5730\u56fe\u5728\u8ba1\u5212\u4e2d\uff08\u201c\u5230\u65f6\u5019\u518d\u544a\u8bc9\u4f60\u4eec\u201d\u2014SS\uff1a\u6709\u53ef\u80fd\u662f\u660e\u65af\u514b\uff0c\u54c8\u5c14\u79d1\u592b\uff0c\u83ab\u65af\u79d1\/\u65af\u5927\u6797\u683c\u52d2\uff09<\/span><br \/>\n<!--more--><br \/>\n&#8211; high tier battle dynamic and battle duration has not changed in last 6 months, devs are okay with this situation<br \/>\n<span style=\"color: #0000ff;\">\u9ad8\u7ea7\u8f66\u6218\u6597\u7684\u52a8\u6001\u6570\u636e\u548c\u6218\u6597\u65f6\u95f4\u5728\u8fc7\u53bb\u76846\u4e2a\u6708\u91cc\u90fd\u6ca1\u5565\u53d8\u5316\uff0c\u5f00\u53d1\u4eba\u5458\u8868\u793a\u8fd9\u79cd\u60c5\u51b5\u6ca1\u95ee\u9898<\/span><\/p>\n<p>&#8211; T110E3 and T110E4 historical data can be found in Hunnicutt: Firepower<br \/>\n<span style=\"color: #0000ff;\">T110E3\u548cT110E4\u7684\u5386\u53f2\u6570\u636e\u53ef\u4ee5\u5728Hunnicutt\u627e\u5230\uff0c\u662f\u5173\u4e8e\u706b\u529b\u7684<\/span><\/p>\n<p>&#8211; British premium tier 8 vehicle? \u201cIf we add it, we\u2019ll tell you\u201d<br \/>\n<span style=\"color: #0000ff;\">\u82f1\u56fd\u91d1\u5e018\u7ea7\u8f66\uff1f\u201c\u6211\u4eec\u5f04\u8fd9\u8f66\u7684\u65f6\u5019\u4f1a\u544a\u8bc9\u4f60\u7684\u201d<\/span><\/p>\n<p>&#8211; it\u2019s likely that the tier 9 Object 430 prototype turret traverse will be the same as Object 416 has now<br \/>\n<span style=\"color: #0000ff;\">9\u7ea7\u7684430\u5de5\u7a0b\u539f\u578b\u8f66\u7684\u70ae\u5854\u8f6c\u901f\u770b\u8d77\u6765\u4f1a\u548c416\u5de5\u7a0b\u4e00\u6837\u4e86<\/span><\/p>\n<p>&#8211; bot player bans are not being published (SS: that does not mean they are not getting banned. Without any details or names, I had two player writing me for being banned for botting)<br \/>\n<span style=\"color: #0000ff;\">\u5c01\u6302\u673a\u73a9\u5bb6\u662f\u4e0d\u4f1a\u516c\u5e03\u7684\uff08SS\uff1a\u5e76\u4e0d\u662f\u610f\u5473\u7740\u6302\u673a\u4e0d\u4f1a\u88abBan\uff0c\u800c\u662f\u4ed6\u4eec\u4f1a\u88abBan\u6389\uff0c\u4f46\u662f\u5177\u4f53\u540d\u5355\u548cID\u53f7\u4e0d\u4f1a\u516c\u5e03\uff0c\u66fe\u7ecf\u6709\u4e24\u4e2a\u73a9\u5bb6\u7ed9\u6211\u5199\u90ae\u4ef6\u8bf4\u4ed6\u4eec\u56e0\u4e3a\u6302\u673a\u88abBan\u4e86\uff09\u00a0<\/span><\/p>\n<p>&#8211; FV215b rebalance? \u201cWait for test patchnotes\u201d<br \/>\n<span style=\"color: #0000ff;\">FV215b\u7684\u91cd\u65b0\u5e73\u8861\uff1f\u201c\u7b49\u6d4b\u8bd5\u670d\u8865\u4e01\u4fe1\u606f\u5427\u201d<\/span><\/p>\n<p>&#8211; Chinese Type 79 (Type 69 with L7 gun) won\u2019t appear in the game, it\u2019s too new<br \/>\n<span style=\"color: #0000ff;\">\u4e2d\u56fd\u768479\u5f0f\uff0869\u5f0f\u88c5\u4e86L7\u70ae\uff09\u4e0d\u4f1a\u51fa\u73b0\u5728\u6e38\u620f\u5185\uff0c\u5b83\u5bf9\u4e8e\u6e38\u620f\u6765\u8bf4\u592a\u65b0\u4e86<\/span><\/p>\n<p>&#8211; historical battles will not come this year<br \/>\n<span style=\"color: #0000ff;\">\u5386\u53f2\u6218\u4eca\u5e74\u6ca1\u620f\u4e86<\/span><\/p>\n<p>&#8211; Russian \u201cproposal\u201d forum section has pre-moderation (SS: proposals have to be allowed by a moderator), because (SerB) \u201cMost of the proposals were either proposed before, or they are\u2026 eeeee\u2026. not very smart\u201d<br \/>\n<span style=\"color: #0000ff;\">\u6bdb\u670d\u7684\u201c\u63d0\u8bae\u201d\u677f\u5757\u662f\u6709\u4e2a\u7b5b\u9009\u7684\u8fc7\u7a0b\u7684\uff08SS\uff1a\u5fc5\u987b\u8981\u7248\u4e3b\u5141\u8bb8\u4f60\uff0c\u4f60\u624d\u80fd\u63d0\u51fa\u610f\u89c1\uff09\u3002\u56e0\u4e3a\uff08SerB\uff09\u8868\u793a\u201c\u5927\u591a\u6570\u7684\u63d0\u8bae\u4ee5\u524d\u5c31\u63d0\u5230\u4e86\uff0c\u6216\u8005\u2026\u2026\u5443\u2026\u2026\u2026\u2026\u90fd\u662f\u5f88\u8822\u7684\u70b9\u5b50\u201d<\/span><\/p>\n<p>&#8211; there have been no major changes in battle dynamic since the arty nerf according to SerB<br \/>\n<span style=\"color: #0000ff;\">SerB\u8868\u793a\u5728\u706b\u70ae\u780d\u6389\u4e4b\u540e\uff0c\u6218\u6597\u7684\u52a8\u6001\u6570\u636e\u6ca1\u6709\u4e3b\u8981\u7684\u53d8\u5316<\/span><\/p>\n<p>&#8211; WoWp light attack planes nation characteristics according to SerB:<br \/>\n<span style=\"color: #0000ff;\">SerB\u662f\u8fd9\u4e48\u63cf\u8ff0\u6218\u673a\u4e16\u754c\u7684\u6bcf\u4e2a\u56fd\u5bb6\u7684\u8f7b\u578b\u6218\u6597\u673a\u7684\u7279\u8272\u7684\uff1a<\/span><\/p>\n<p>Germans \u2013 \u201cone pass haul ass\u201d<br \/>\n<span style=\"color: #0000ff;\">\u5fb7\u56fd\u2014\u2014\u201c\u62d6\u7740\u8d70\u201d\uff08\u597d\u50cf\u4e0d\u5bf9\u5427\u2026\u2026\uff09<\/span><\/p>\n<p>British \u2013 universal<br \/>\n<span style=\"color: #0000ff;\">\u82f1\u56fd\u2014\u2014\u901a\u5403\u7cfb\u5217<\/span><\/p>\n<p>American \u2013 many bombs and rockets<br \/>\n<span style=\"color: #0000ff;\">\u7f8e\u56fd\u2014\u2014\u597d\u591a\u70b8\u5f39\uff0c\u706b\u7bad\u5f39\u5565\u7684<del>\uff08\u5494\u5693\u5494\u5693\u5494\u5693\u90a6\u90a6\u90a6\u90a6\uff09\u00a0<\/del><\/span><\/p>\n<p>&#8211; WG tanks and planes on one map playing with each other? \u201cTheoretically, yes. Practically, I think it\u2019s pointless. A tank cannot harm an airplane, unless it reaches the airport. Considering the speed of the airplanes, to place airfiends a few kilometers from one another makes no sense. Accordingly, the tanks would have to travel at least 10 kilometers under fire from air. That\u2019s garbage\u201d \u2013 the same goes for ships and airplanes on one map: \u201cAnd would you like to be cannon fodder in your airplane? Because one capital ship generally carries dozens of airplanes \u2013 that\u2019s also garbage.\u201d<br \/>\n<span style=\"color: #0000ff;\">\u6709\u673a\u4f1a\u8ba9WG\u7684\u5766\u514b\u548c\u98de\u673a\u5728\u4e00\u8d77\u5bf9\u6253\u5417\uff1f\u201c\u7406\u8bba\u4e0a\u662f\u7684\uff0c\u4f46\u662f\u5b9e\u9645\u4e0a\u6211\u89c9\u5f97\u90a3\u6beb\u65e0\u610f\u4e49\u3002\u5766\u514b\u6ca1\u6cd5\u6253\u5230\u98de\u673a\uff0c\u9664\u975e\u5b83\u5f00\u5230\u673a\u573a\u53bb\u3002\u4f60\u60f3\u60f3\u98de\u673a\u7684\u90a3\u901f\u5ea6\uff0c\u628a\u4e00\u4e2a\u673a\u573a\u6446\u5728\u79bb\u53e6\u4e00\u4e2a\u673a\u573a\u5c31\u51e0\u516c\u91cc\u5916\u7684\u5730\u65b9\u6beb\u65e0\u610f\u4e49\u3002\u90a3\u4e48\u5766\u514b\u8d77\u7801\u5c31\u8981\u5f00\u81f3\u5c1110\u516c\u91cc\uff0c\u5e76\u628a\u81ea\u5df1\u66b4\u9732\u5728\u98de\u673a\u7684\u706b\u529b\u4e4b\u4e0b\u3002\u8fd9\u73a9\u610f\u5c31\u662f\u7fd4\u201d\u2014\u2014\u8239\u548c\u98de\u673a\u4e5f\u662f\u4e00\u4e2a\u9053\u7406\uff1a\u201c\u4f60\u613f\u610f\u5728\u4f60\u7684\u98de\u673a\u91cc\u53d8\u6210\u70ae\u7070\u561b\uff1f\u56e0\u4e3a\u5927\u578b\u519b\u8230\u4e00\u822c\u90fd\u4f1a\u5e26\u8bb8\u591a\u7684\u98de\u673a\u2014\u2014\u8fd9\u73a9\u610f\u4e5f\u662f\u4e00\u5768\u7fd4\u201d<\/span><\/p>\n<p>&#8211; it\u2019s possible the developers will implement the track links hanging on the hull acting as temporary armor (falls off when hit) (SS: this is tied to the Havok physics I think)<br \/>\n<span style=\"color: #0000ff;\">\u5f00\u53d1\u56e2\u961f\u53ef\u80fd\u4f1a\u628a\u8f66\u8eab\u4e0a\u6302\u7740\u7684\u5c65\u5e26\u7247\u4f5c\u4e3a\u6682\u65f6\u7684\u88c5\u7532\u4f7f\u7528\uff08\u88ab\u51fb\u4e2d\u4e86\u5c31\u6389\u5728\u5730\u4e0a\u4e86\uff09\uff08SS\uff1a\u6211\u89c9\u5f97\u8fd9\u4e2a\u548c\u5ba2\u6237\u7aef\u7269\u7406\u6548\u679c\u6709\u5173\u554a\uff09<\/span><\/p>\n<p>&#8211; historical battles will work as random battles at first and if that works fine, historical company battles will be implemented<br \/>\n<span style=\"color: #0000ff;\">\u5386\u53f2\u6218\u4e00\u5f00\u59cb\u4f1a\u548c\u968f\u673a\u6218\u6597\u4e00\u6837\uff0c\u5982\u679c\u5927\u4f17\u63a5\u53d7\u4e86\u8fd9\u73a9\u610f\uff0c\u5386\u53f2\u6218\uff08\u8054\u961f\u7248\uff09\u5f88\u6709\u53ef\u80fd\u4f1a\u52a0\u5165\u6e38\u620f<\/span><\/p>\n<p>&#8211; Storm confirms that client physics (Havok) will use all the cores of multicore processors<br \/>\n<span style=\"color: #0000ff;\">Storm\u786e\u8ba4\u4e86\u5ba2\u6237\u7aef\u7269\u7406\u6548\u679c\uff08Havok\uff09\u4f1a\u7528\u4e0a\u591a\u6838\u5904\u7406\u5668\u7684\u6240\u6709\u6838<\/span><\/p>\n<p>&#8211; (if I understand it correctly) the scouting damage (you scout, allies damage) will be added to the achievement table<br \/>\n<span style=\"color: #0000ff;\">\uff08\u5982\u679cSS\u7406\u89e3\u6ca1\u9519\u7684\u8bdd\uff09\u70b9\u4eae\u4f24\u5bb3\uff08\u4f60\u4eae\u4eba\uff0c\u961f\u53cb\u53bb\u6253\uff09\u4e5f\u4f1a\u52a0\u5165\u6210\u5c31\u5217\u8868\u7684<\/span><\/p>\n<p>&#8211; lighting on all maps will be strongly reworked in 0.9.0<br \/>\n<span style=\"color: #0000ff;\">9.0\u4e2d\uff0c\u6240\u6709\u5730\u56fe\u7684\u5149\u7167\u6548\u679c\u90fd\u4f1a\u5927\u5e45\u5ea6\u91cd\u505a<\/span><\/p>\n<p>&#8211; it will not be possible to select one light filter for all the maps (SS: for example so all the maps have the same brightness as South Coast)<br \/>\n<span style=\"color: #0000ff;\">\u4e0d\u53ef\u80fd\u628a\u4e00\u4e2a\u5149\u7167\u6ee4\u955c\u5e94\u7528\u5230\u6240\u6709\u5730\u56fe\u4e0a\uff08SS\uff1a\u4e3e\u4e2a\u6817\u5b50\uff0c\u6240\u6709\u7684\u5730\u56fe\u7684\u4eae\u5ea6\u90fd\u548c\u96c5\u5c14\u5854\u5c0f\u9547\u4e00\u6837\uff09<\/span><\/p>\n<p>&#8211; Q: \u201cHas the whining about 15:0 wins\/losses intensified?\u201d A (Storm): \u201cThere is such a whine for two years already.\u201d SerB: \u201cFour years\u201d<br \/>\n<span style=\"color: #0000ff;\">\u95ee\uff1a\u201c\u62b1\u6028\u88ab\u6536\u5272\u76840\uff1c15\u7684\u573a\u6b21\u7684\u4eba\u53d8\u591a\u4e86\u5417\uff1f\u201dStorm\u7b54\uff1a\u201c\u90fd\u62b1\u6028\u4e86\u4e24\u5e74\u4e86\u201dSerB\u7b54\uff1a\u201c\u53bb\u4f60\u59b9\u7684\uff0c\u5206\u660e\u662f\u56db\u5e74\u3002\u201d<\/span><\/p>\n<p>&#8211; live and dead tanks do not act as line of sight (spotting) obstacles<br \/>\n<span style=\"color: #0000ff;\">\u65e0\u8bba\u5766\u514b\u662f\u5426\u88ab\u6467\u6bc1\uff0c\u5b83\u90fd\u4e0d\u4f5c\u4e3a\u70b9\u4eae\u7684\u969c\u788d\u7269\u51fa\u73b0\uff08\u4f46\u662f\u77f3\u5934\uff0c\u623f\u5b50\u53ef\u4ee5\uff09<\/span><\/p>\n<p>&#8211; tanks are buffed\/nerfed according to statistics. Q: \u201cWhat statistics?\u201d A: \u201cCombat statistics.\u201d<br \/>\n<span style=\"color: #0000ff;\">\u5766\u514b\u7684Buff\u548cNerf\u662f\u6839\u636e\u6570\u636e\u6765\u7684\u3002\u95ee\uff1a\u201c\u5565\u6570\u636e\uff1f\u201d\u7b54\uff1a\u201c\u6218\u6597\u6570\u636e\u3002\u201d<\/span><\/p>\n<p>&#8211; SerB regarding one site that sells accounts: \u201cIt\u2019s a database of accounts we\u2019ll ban for account trading\u201d<br \/>\n<span style=\"color: #0000ff;\">SerB\u5bf9\u4e8e\u4e00\u4e2a\u4e13\u95e8\u5356\u53f7\u7684\u7f51\u7ad9\u7684\u770b\u6cd5\uff1a\u201c\u6069~\u6211\u4eec\u53ef\u4ee5\u56e0\u4e3a\u8d26\u53f7\u4ea4\u6613\u800c\u5c01\u53f7\u7684\u6570\u636e\u5e93\u53c8\u591a\u4e86\u4e00\u4e2a\u201d<\/span><\/p>\n<p>&#8211; more realistic tank movement (for example the tank tilting slightly backwards when accelerating) will be added gradually<br \/>\n<span style=\"color: #0000ff;\">\u66f4\u771f\u5b9e\u7684\u5766\u514b\u79fb\u52a8\u6548\u679c\uff08\u4e3e\u4e2a\u6817\u5b50\uff0c\u5766\u514b\u5728\u52a0\u901f\u7684\u65f6\u5019\u4f1a\u5411\u540e\u503e\u659c\uff09\u4f1a\u9010\u6b65\u52a0\u5165\u6e38\u620f\u7684<\/span><\/p>\n<p>&#8211; after the physics improvement (independent suspension), it will be possible to turn the tanks over on their roof, it will improve gameplay apparently<br \/>\n<span style=\"color: #0000ff;\">\u5728\u7269\u7406\u6548\u679c\u7684\u518d\u5ea6\u589e\u5f3a\u4e4b\u540e\uff08\u60ac\u6302\u7cfb\u7edf\u88ab\u72ec\u7acb\u51fa\u6765\uff09\uff0c\u5766\u514b\u5c31\u53ef\u4ee5\u88ab\u6574\u4e2a\u7ffb\u8fc7\u6765\u4e86\uff0c\u8fd9\u6837\u4f1a\u589e\u5f3a\u6e38\u620f\u6027\uff08\u5427\uff1f\uff09\u00a0<\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Source\uff1ahttp:\/\/ftr.wot-news.com\/2013\/09\/2 &hellip; <a href=\"https:\/\/xvm.garphy.com\/?p=3592\">\u7ee7\u7eed\u9605\u8bfb <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[18,3],"tags":[20],"class_list":["post-3592","post","type-post","status-publish","format-standard","hentry","category-q-a","category-world-of-tank","tag-20"],"_links":{"self":[{"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/posts\/3592","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=3592"}],"version-history":[{"count":0,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/posts\/3592\/revisions"}],"wp:attachment":[{"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=3592"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=3592"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=3592"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}