{"id":3517,"date":"2013-09-20T07:47:00","date_gmt":"2013-09-19T23:47:00","guid":{"rendered":"http:\/\/xvm.garphy.com\/?p=3517"},"modified":"2013-09-20T07:47:00","modified_gmt":"2013-09-19T23:47:00","slug":"storm%e5%92%8c%e5%85%b6%e4%bb%96%e4%ba%ba%e7%9a%84%e7%9a%84%e8%81%94%e5%90%88qa%ef%bc%81","status":"publish","type":"post","link":"https:\/\/xvm.garphy.com\/?p=3517","title":{"rendered":"Storm\u548c\u5176\u4ed6\u4eba\u7684\u7684\u8054\u5408QA~\uff01"},"content":{"rendered":"<p><strong>Source\uff1a<a href=\"http:\/\/ftr.wot-news.com\/2013\/09\/19\/storm-co-qa\/\">http:\/\/ftr.wot-news.com\/2013\/09\/19\/storm-co-qa\/<br \/>\n\u6765\u6e90\u2197<\/p>\n<p><\/a><\/strong><\/p>\n<p>Storm posted today a new blog entry, where he asks Russian players, what do they think of World of Tanks maps. A few points from the discussion:<br \/>\n<span style=\"color: #0000ff;\">Storm\u5728\u81ea\u5df1\u7684\u535a\u5ba2\u4e0a\u5199\u4e86\u7bc7\u65b0\u6587\u7ae0\uff0c\u95ee\u90a3\u4e9b\u6bdb\u670d\u73a9\u5bb6\u5bf9\u4e8e\u6e38\u620f\u5185\u5730\u56fe\u7684\u60f3\u6cd5\uff0c\u4ee5\u4e0b\u662f\u4e3b\u8981\u7684\u51e0\u4e2a\u8ba8\u8bba\u7684\u70b9\uff1a<\/span><br \/>\n&#8211; according to Storm, statistically the Mountain pass encounter is doing fine (a lot of people are complaining about it)<br \/>\n<span style=\"color: #0000ff;\">Storm\u8868\u793a\u6570\u636e\u663e\u793a\u80dc\u5229\u4e4b\u95e8\u7684\u593a\u65d7\u6218\u6ca1\u6709\u95ee\u9898\uff08\u4f46\u662f\u4e00\u5927\u6279\u73a9\u5bb6\u5728\u62b1\u6028\uff09<\/span><\/p>\n<p>&#8211; Storm states that while the big maps are \u201cin the future\u201d, he is warning players from wanting such maps too much, as their gameplay is \u201cvery specific\u201d, this is one of the reasons, why their development is not pushed that hard<br \/>\n<span style=\"color: #0000ff;\">Storm\u8868\u793a\u66f4\u5927\u7684\u5730\u56fe\u201c\u5728\u672a\u6765\u4f1a\u51fa\u73b0\u201d\uff0c\u4ed6\u4e5f\u8b66\u544a\u4e86\u90a3\u4e9b\u671f\u5f85\u5df2\u4e45\u7684\u73a9\u5bb6\u4eec\uff0c\u56e0\u4e3a\u90a3\u4e9b\u5927\u5730\u56fe\u7684\u6e38\u620f\u6027\u201c\u975e\u5e38\u5177\u6709\u9488\u5bf9\u6027\u201d\u8fd9\u5c31\u662f\u4e3a\u4ec0\u4e48\u5927\u5730\u56fe\u7684\u5f00\u53d1\u8fdb\u5ea6\u4e00\u76f4\u6ca1\u6709\u4ec0\u4e48\u52a8\u9759\u7684\u539f\u56e0\u4e4b\u4e00<br \/>\n<!--more-->\u00a0<\/span><\/p>\n<p>&#8211; Storm states that the city maps have the size they have because if made bigger, the game would turn into \u201chide and seek\u201d on them.<br \/>\n<span style=\"color: #0000ff;\">Storm\u8868\u793a\u5e02\u533a\u6218\u7684\u5730\u56fe\u5c31\u8fd9\u4e48\u5927\u7684\u539f\u56e0\u662f\u56e0\u4e3a\u518d\u5927\u4e00\u70b9\u7684\u8bdd\uff0c\u90a3\u4e9b\u5730\u56fe\u7684\u6e38\u620f\u5c31\u4f1a\u53d8\u6210\u201c\u6349\u8ff7\u85cf\u201d\u4e00\u6837\u4e86<\/span><\/p>\n<p>&#8211; patch 9.0 will bring \u201clighting correction\u201d (apparently the possibility to turn off for example the blue \u201ctint\u201d of the Port map), something like this will be possible for ALL the maps (players who will want more gloomy maps will be able to select darker filters, while those wanting brighter colors will be able to select that too)<br \/>\n<span style=\"color: #0000ff;\">9.0\u8865\u4e01\u4f1a\u5e26\u6765\u201c\u5149\u7167\u4fee\u6b63\u201d\uff08\u5c31\u662f\u53ef\u4ee5\u5173\u6389\u201c\u94a2\u94c1\u4e1b\u6797\u201d\u90a3\u5f20\u56fe\u4e0a\u504f\u84dd\u7684\u8272\u8c03\u7684\u4e00\u4e2a\u73a9\u610f\uff09\uff0c\u800c\u4e14\u8fd9\u4e2a\u673a\u5236\u4f1a\u88ab\u5e94\u7528\u5230\u5168\u90e8\u5730\u56fe\u4e0a\uff08\u559c\u6b22\u9ed1\u4e00\u70b9\u7684\u73a9\u5bb6\u53ef\u4ee5\u9009\u62e9\u9ed1\u8272\u7684\u8fc7\u6ee4\u5668\uff0c\u800c\u559c\u6b22\u4eae\u4e00\u70b9\u7684\u4e5f\u6709\u4e00\u4e2a\u5dee\u4e0d\u591a\u7684\u9009\u9879\uff09<\/span><\/p>\n<p>&#8211; the physics will be tweaked so that stone fences don\u2019t slow tanks as much as they do now. Currently, for physics the collision model of the hull is simply a box and when the edge of the box touches the obstacle, speed is strongly reduced. The box will get a \u201cbottom part\u201d, which will make passing obstacles easier.<br \/>\n<span style=\"color: #0000ff;\">\u7269\u7406\u7cfb\u7edf\u4e5f\u4f1a\u8c03\u6574\uff0c\u4ee5\u540e\u77f3\u5934\u7bf1\u7b06\u4ec0\u4e48\u7684\u5c31\u4e0d\u4f1a\u50cf\u73b0\u5728\u4e00\u6837\u663e\u8457\u7684\u964d\u4f4e\u5766\u514b\u7684\u901f\u5ea6\u4e86\u3002\u73b0\u5728\uff0c\u8f66\u8eab\u7684\u78b0\u649e\u6a21\u578b\u5c31\u662f\u4e00\u4e2a\u7b80\u5355\u7684\u76d2\u5b50\uff0c\u5f53\u76d2\u5b50\u7684\u8fb9\u7f18\u78b0\u5230\u969c\u788d\u7269\u65f6\uff0c\u901f\u5ea6\u5c31\u4f1a\u663e\u8457\u7684\u964d\u4f4e\u3002\u8fd9\u4e2a\u76d2\u5b50\u4f1a\u6709\u4e00\u4e2a\u201c\u5e95\u76d8\u533a\u57df\u201d\uff0c\u4e5f\u5c31\u4f1a\u8ba9\u5766\u514b\u78be\u538b\u8fc7\u969c\u788d\u7269\u7684\u65f6\u5019\u66f4\u52a0\u8f7b\u677e<\/span><\/p>\n<p>&#8211; there will be one more Asian map: a Japanese one<br \/>\n<span style=\"color: #0000ff;\">\u4f1a\u6709\u4e00\u4e2a\u65b0\u7684\u4e9a\u6d32\u5730\u56fe\uff1a\u4e00\u4e2a\u65e5\u672c\u7684\u5730\u56fe\uff08\u6839\u636eTGS\u6d41\u51fa\u7684\u89c6\u9891\u6765\u770b\u662f\u5c90\u961c\u53bf\u767d\u5ddd\u4e61\u6ca1\u8dd1\u4e86\uff09<em>(\u5c90\u961c\u53bf\u767d\u5ddd\u4e61\u662f\u4ec0\u4e48\uff1a\u4e16\u754c\u6587\u5316\u9057\u4ea7\uff0c\u4ee5\u7279\u6709\u623f\u5c4b\u201c\u5408\u638c\u5c4b\u201d\uff0c\u623f\u9876\u50cf\u4e24\u4e2a\u5408\u8d77\u6765\u7684\u624b\u638c\u4e00\u6837\u800c\u5f97\u540d\uff0c\u300a\u5bd2\u8749\u9e23\u6ce3\u4e4b\u65f6\u300b\u4e8e\u6b64\u5904\u53d6\u666f\u2014\u2014\u8bd1\u6ce8)<\/em><\/span><\/p>\n<p>&#8211; the option for players to disable one map of their choosing are still planned<br \/>\n<span style=\"color: #0000ff;\">\u53ef\u4ee5\u8ba9\u73a9\u5bb6Ban\u6389\u4e00\u4e2a\u5730\u56fe\u7684\u9009\u9879\u4f9d\u7136\u8fd8\u5728\u8ba1\u5212\u4e2d<\/span><\/p>\n<p>&#8211; mist (smoke) was implemented to make maps prettier<br \/>\n<span style=\"color: #0000ff;\">\u8ff7\u96fe\uff08\u70df\u96fe\uff09\u5f15\u5165\u5230\u5730\u56fe\u4e2d\u7684\u539f\u56e0\u662f\u4f1a\u8ba9\u5730\u56fe\u66f4\u52a0\u201c\u6f02\u4eae\u201d<\/span><\/p>\n<p>&#8211; only roughly 50 percent of all users are using the improved graphics, the rest is running on the old render<br \/>\n<span style=\"color: #0000ff;\">\u53ea\u6709\u5927\u7ea6\u4e00\u534a\u7684\u73a9\u5bb6\u91c7\u7528\u4e86\u589e\u5f3a\u6e32\u67d3\uff0c\u5269\u4e0b\u7684\u4e00\u534a\u8fd8\u5728\u7528\u65e7\u7684\u90a3\u4e00\u5957<\/span><\/p>\n<p>&#8211; currently, WG is working on correct color and lighting display, there will be results for that in 9.0<br \/>\n<span style=\"color: #0000ff;\">\u73b0\u5728WG\u8fd8\u5728\u641e\u8272\u5f69\u4fee\u6b63\u548c\u5149\u7167\u663e\u793a\uff0c\u90fd\u4f1a\u57289.0\u63a8\u51fa\u00a0<\/span><\/p>\n<p>And the answers under one older post:<br \/>\n<span style=\"color: #0000ff;\">\u8fd8\u6709\u4e00\u4e2a\u65e9\u4e9b\u65f6\u5019\u7684\u6587\u7ae0\u5e95\u4e0b\u7684\u8bc4\u8bba \uff1a<\/span><\/p>\n<p>&#8211; the IS-3 and Panzer V\/IV model changes are not a part of the \u201cglobal remodelling\u201d planned for next year, they are simply bug fixes<br \/>\n<span style=\"color: #0000ff;\">IS-3\u548c5\u53f7\/4\u53f7\u6a21\u578b\u7684\u6539\u52a8\u548c\u660e\u5e74\u7684\u90a3\u4e2a\u201c\u5168\u4f53\u6a21\u578b\u91cd\u5236\u201d\u6ca1\u5173\u7cfb\uff0c\u90a3\u4e2a\u53ea\u662f\u5728\u4fee\u6b63\u4e00\u4e9bBUG\u7f62\u4e86<\/span><\/p>\n<p>&#8211; several vehicles for the global remodelling are already done<br \/>\n<span style=\"color: #0000ff;\">\u90e8\u5206\u5766\u514b\u7684\u65b0\u6a21\u578b\u5df2\u7ecf\u505a\u597d\u4e86<\/span><\/p>\n<p>&#8211; there are plans for more tanks customization<br \/>\n<span style=\"color: #0000ff;\">\u672a\u6765\u4f1a\u6709\u66f4\u591a\u81ea\u5b9a\u4e49\u5766\u514b\u7684\u9009\u9879<\/span><\/p>\n<p>&#8211; not only the quality of tank models will improve (SS: quality of objects too)<br \/>\n<span style=\"color: #0000ff;\">\u4e0d\u4ec5\u662f\u5766\u514b\u6a21\u578b\u7684\u8d28\u91cf\u4f1a\u4e0a\u5347\uff08SS\uff1a\u7269\u4f53\u7684\u4e5f\u4f1a\uff09<\/span><\/p>\n<p>&#8211; apparently, Foch and T57 Heavy will not be nerfed in 8.9<br \/>\n<span style=\"color: #0000ff;\">\u798f\u4e09\u70ae\u4ed6\u5f1f\u5f1f\u548cT57\u91cd\u57288.9\u4e0d\u780d<\/span><\/p>\n<p>&#8211; in 8.9, cca 15 tier 1-5 vehicles will be buffed<br \/>\n<span style=\"color: #0000ff;\">8.9\u4e2d\uff0c\u5927\u7ea6\u670915\u8f861~5\u7ea7\u7684\u5c0f\u8f66\u4f1a\u88abBuff<\/span><\/p>\n<p>And Japanese tank answers from Cannoneer (tank developer):<br \/>\n<span style=\"color: #0000ff;\">\u8fd8\u6709Cannoneer\u5e26\u6765\u7684\u65e5\u7cfb\u8f66\u95ee\u7b54\uff1a\u00a0<\/span><\/p>\n<p>&#8211; STB1 will have the L7A1 gun (SS: it will have lower penetration though, because of some of it specifics \u2013 257 was it?)<br \/>\n<span style=\"color: #0000ff;\">STB1\u4f1a\u6709L7A1\u70ae\uff08SS\uff1a\u5e94\u8be5\u4f1a\u6709\u6bd4\u8f83\u4f4e\u7684\u7a7f\u6df1\uff0c\u56e0\u4e3a\u5b83\u7684\u4e00\u4e9b\u7279\u70b9\u2014\u2014257\uff0c\u662f\u5427\uff1f\uff09<em>\uff08\u6ca1\u770b\u61c2\u2026\u2026\uff09<\/em><\/span><\/p>\n<p>&#8211; the STB1 mantlet will be 195mm, turret front 120mm, turret sides cca 110mm, the hull front will be 80mm under 65 degrees<br \/>\n<span style=\"color: #0000ff;\">STB1\u7684\u70ae\u76fe\u4f1a\u662f195mm\uff0c\u70ae\u5854120mm\uff0c\u70ae\u5854\u4fa7\u9762\u5927\u7ea6110mm\uff0c\u8f66\u8eab\u6b63\u9762\u5927\u698280mm\uff0c\u503e\u659c\u5927\u6982\u572865\u00b0\u4ee5\u5185<\/span><\/p>\n<p>&#8211; on STA1: \u201cSTA on tier 9? Originally we thought it has a depression of -15 and that the longer hull (7 roadwheels instead of 6) will allow to mount some bigger gun. But later we discovered that STA1 lost to STA2 in trials and further development continued from STA2. And yes, the depression was -7\u2033<br \/>\n<span style=\"color: #0000ff;\">\u5bf9\u4e8eSTA1\u7684\u770b\u6cd5\uff1a\u201c9\u7ea7\u7684STA\uff1f\u6211\u4eec\u4e00\u5f00\u59cb\u4ee5\u4e3a\u4fef\u89d2\u4f1a\u662f-15\u00b0\uff0c\u90a3\u4e2a\u957f\u957f\u7684\u8f66\u8eab\uff08\u67097\u4e2a\u8f66\u8f6e\uff0c\u4e0d\u662f6\u4e2a\uff09\u4e5f\u53ef\u4ee5\u88c5\u4e00\u95e8\u66f4\u5927\u7684\u70ae\u3002\u4f46\u662f\u540e\u6765\u6211\u4eec\u53d1\u73b0STA1\u5728\u6d4b\u8bd5\u4e2d\u8f93\u7ed9\u4e86STA2\uff0c\u540e\u671f\u7684\u4e00\u5207\u7814\u53d1\u5de5\u4f5c\u90fd\u662f\u4eceSTA2\u5f00\u59cb\u7684\u3002\u6ca1\u9519\uff0c\u4fef\u89d2\u53ea\u6709-7\u00b0\u201d<\/span><\/p>\n<p>&#8211; on why STA1 is correctly on tier 8: \u201cHistorically yes, to put serial Type 61 before its prototype STA1 makes no sense\u201d<br \/>\n<span style=\"color: #0000ff;\">\u5bf9\u4e8e\u4e3a\u4ec0\u4e48STA1\u585e\u57288\u7ea7\u7684\u95ee\u9898\uff1a\u201c\u5386\u53f2\u4e0a\u8bf4\u662f\u5bf9\u7684\uff0c\u4f46\u662f\u628a61\u5f0f\u653e\u5728\u81ea\u5df1\u7684\u539f\u578b\u8f66STA1\u524d\u9762\u6709\u70b9\u4e0d\u592a\u5bf9\u5934\u554a\u201d<\/span><\/p>\n<p>&#8211; apparently the STA and Type 61 positions might be still switched (compared to the published tree)<br \/>\n<span style=\"color: #0000ff;\">\u73b0\u5728STA\u548c61\u5f0f\u4ea4\u6362\u4f4d\u7f6e\u7684\u53ef\u80fd\u6027\u4f9d\u7136\u5b58\u5728\uff08\u76f8\u5bf9\u4e8e\u73b0\u5728\u516c\u5e03\u7684\u79d1\u6280\u6811\u6765\u8bf4\uff09<\/span><\/p>\n<p>&#8211; Japanese tier 8 top gun penetration will be around 210-220mm<br \/>\n<span style=\"color: #0000ff;\">\u65e5\u7cfb8\u7ea7\u8f66\u7684\u9876\u7ea7\u70ae\u7684\u7a7f\u6df1\u5927\u6982\u5728210~220\u6beb\u7c73\u5de6\u53f3\u00a0<\/span><\/p>\n<p>Overlord on his blog:<br \/>\n<span style=\"color: #0000ff;\">Overlord\u5728\u535a\u5ba2\u4e0a\u7684\u53d1\u8a00\uff1a\u00a0<\/span><\/p>\n<p>&#8211; Overlord on network issues: \u201cWe are investigating network issues. They can be triggered by a lot of things, however there is a non-zero possibility that this is related to the update itself.\u201d and \u201cWe are investigating this\u201d<br \/>\n<span style=\"color: #0000ff;\">Overlord\u5bf9\u7f51\u7edc\u95ee\u9898\u7684\u770b\u6cd5\uff1a\u201c\u6211\u4eec\u73b0\u5728\u8fd8\u5728\u8c03\u67e5\u8fd9\u4e2a\u95ee\u9898\u3002\u7f51\u7edc\u5ef6\u8fdf\u4f1a\u88ab\u5f88\u591a\u4e8b\u60c5\u5f15\u53d1\u51fa\u6765\uff0c\u7136\u800c\u5ef6\u8fdf\u548c\u8fd9\u4e2a\u8865\u4e01\u672c\u8eab\u6709\u5173\u7684\u53ef\u80fd\u6027\u4e0d\u4e3a0.\u201d\u8fd8\u6709\u201c\u6211\u4eec\u5728\u8c03\u67e5\uff0c\u597d\u50cf\u524d\u9762\u8bf4\u8fc7\u4e86\uff0c\u4f46\u662f\u5f88\u91cd\u8981\uff0c\u6211\u8981\u518d\u8bf4\u4e00\u6b21\u201d<\/span><\/p>\n<p>&#8211; tracking draws as defeats apparently is a tool to promote active gameplay<br \/>\n<span style=\"color: #0000ff;\">\u8ddf\u8e2a\u5e73\u5c40\u548c\u5931\u8d25\u662f\u4e00\u4e2a\u80fd\u591f\u9f13\u52a8\u6e38\u620f\u6027\u7684\u597d\u529e\u6cd5<a href=\"http:\/\/ftr.wot-news.com\/2013\/09\/19\/storm-co-qa\/\"><span style=\"color: #0000ff;\">\u00a0<\/span><\/a><\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Source\uff1ahttp:\/\/ftr.wot-news.com\/2013\/09\/1 &hellip; <a href=\"https:\/\/xvm.garphy.com\/?p=3517\">\u7ee7\u7eed\u9605\u8bfb <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[18,3],"tags":[20],"class_list":["post-3517","post","type-post","status-publish","format-standard","hentry","category-q-a","category-world-of-tank","tag-20"],"_links":{"self":[{"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/posts\/3517","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=3517"}],"version-history":[{"count":0,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/posts\/3517\/revisions"}],"wp:attachment":[{"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=3517"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=3517"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=3517"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}