{"id":2635,"date":"2013-08-06T09:09:44","date_gmt":"2013-08-06T01:09:44","guid":{"rendered":"http:\/\/xvm.garphy.com\/?p=2635"},"modified":"2013-08-07T11:43:16","modified_gmt":"2013-08-07T03:43:16","slug":"official-russian-faq-%e5%ae%98%e6%96%b9%e4%bf%84%e6%9c%8dqa%e6%b1%87%e6%80%bb","status":"publish","type":"post","link":"https:\/\/xvm.garphy.com\/?p=2635","title":{"rendered":"Official Russian FAQ &#8212; \u5b98\u65b9\u4fc4\u670dQ&#038;A\u6c47\u603b"},"content":{"rendered":"<p><strong>Source:<\/strong>\u00a0<a href=\"http:\/\/forum.worldoftanks.ru\/index.php?\/topic\/706971-%D0%BE%D0%B1%D0%BD%D0%BE%D0%B2%D0%BB%D1%8F%D0%B5%D0%BC%D1%8B%D0%B9-%D0%B2%D0%B5%D1%81%D1%82%D0%BD%D0%B8%D0%BA-%D0%B0%D0%B4%D0%BC%D0%B8%D0%BD%D0%B8%D1%81%D1%82%D1%80%D0%B0%D1%86%D0%B8%D0%B8\">RU thread<br \/>\n<span style=\"color: #0000ff;\">\u7ffb\u8bd1\u83cc\u7206\u809d\u7ffb\u8bd1\u4e09\u5c0f\u65f6\uff0c\u671b\u5404\u4f4d\u89c2\u4f17\u59e5\u7237\u7b11\u7eb3\u3002<br \/>\n\u5df2\u4fee\u8ba2\u5404\u7c7b\u9519\u8bef\u3002\u00a0<\/span><\/a><\/p>\n<p>Hello everyone,<br \/>\n<span style=\"color: #0000ff;\">\u5c0f\u670b\u53cb\u4eec\u5927\u5bb6\u597d\u00a0<\/span><\/p>\n<p>here is a translation (or more like, summary) of the official Russian developer FAQ. This info is\u00a0<strong>official<\/strong>, it\u2019s not my summary of developer post. This FAQ was created by developers themselves. Why EU server has no such thing, I have no idea, but I will be replacing my FTR FAQ with this. Please keep in mind, that this is NOT a regular Q&amp;A, more like a sum of info, but there is some new\/less known stuff, so you\u2019d do well to go thru it.<br \/>\n<span style=\"color: #0000ff;\">\u4ee5\u4e0b\u8fd9\u7bc7\u6587\u7ae0\u662f\u5386\u6765\u7684\u6bdb\u670dQ&amp;A\u7684\u603b\u96c6\u7bc7\u3002\u8fd9\u4e2a\u662f<strong>\u5b98\u65b9<\/strong>\u7684\uff0c\u800c\u4e0d\u662f\u6211\u81ea\u5df1\u641e\u7684\u3002\u8fd9\u4e2a\u662f\u90a3\u7fa4\u5f00\u53d1\u4eba\u5458\u81ea\u5df1\u5199\u7684\uff0c\u5f53\u7136\u4e3a\u4ec0\u4e48\u6b27\u670d\u6ca1\u6709\uff0c\u6211\u4e0d\u77e5\u9053\u3002\u8bf7\u8bb0\u4f4f\uff0c<strong>\u8fd9\u4e0d\u662f\u65e5\u5e38\u7684Q&amp;A<\/strong>\uff0c\u800c\u662f\u4e00\u4e2a\u8d44\u6599\u7684\u96c6\u5408\uff0c\u4e0d\u8fc7\u591a\u5c11\u6709\u4e9b\u5df2\u7ecf\u516c\u5e03\u8fc7\u7684\u4fe1\u606f\uff0c\u8fd8\u662f\u63a8\u8350\u5927\u5bb6\u8bfb\u4e00\u904d\u3002\u00a0<\/span><\/p>\n<p>I will regularily check for updates too.<\/p>\n<p><span style=\"color: #0000ff;\">\u6211\u4e5f\u4f1a\u65f6\u5e38\u8ddf\u8e2a\u4ed6\u4eec\u7684\u66f4\u65b0\u7684\u00a0<\/span><\/p>\n<p><!--more--><\/p>\n<p><span style=\"color: #ff0000;\"><strong>Tanks<br \/>\n~\u5766\u514b\u90e8\u5206~\u00a0<\/strong><\/span><\/p>\n<p><span style=\"color: #0000ff;\"><strong>Planned<br \/>\n~\u8ba1\u5212\u4e4b\u5185~\u00a0<\/strong><\/span><\/p>\n<p>&#8211; Japanese tier 10 medium will be of the same concept as the Leopard 1<br \/>\n<span style=\"color: #0000ff;\">\u65e5\u7cfb10\u7ea7\u4e2d\u5766\u7684\u5236\u9020\u7406\u5ff5\u548c\u8c791\u5dee\u4e0d\u591a<\/span><\/p>\n<p>&#8211; there are few pieces of info on Japanese TD\u2019s, but there\u2019s a chance of such a branch appearing<br \/>\n<span style=\"color: #0000ff;\">\u65e5\u7cfbTD\u53ef\u91c7\u7528\u7684\u8d44\u6599\u6709\u9650\uff0c\u4e0d\u8fc7\u8fd8\u662f\u6709\u51fa\u73b0\u7684\u53ef\u80fd<\/span><\/p>\n<p>&#8211; second Soviet medium branch will have Object 430 as tier 10, it will most likely not appear in 8.8, because there are still issues with tier 9 vehicle<br \/>\n<span style=\"color: #0000ff;\">\u7b2c\u4e8c\u6761\u82cf\u8054\u4e2d\u5766\u7ebf\u7684\u9876\u7ea7\u8f66\u4f1a\u662f430\u5de5\u7a0b\uff0c\uff08\u8fd9\u6761\u7ebf\uff09\u5f88\u6709\u53ef\u80fd\u57288.8\u4e0d\u4f1a\u51fa\u73b0\uff0c\u7531\u4e8e\u90a3\u4e2a9\u7ea7\u8f66\u7684\u5751\u8fdf\u8fdf\u65e0\u6cd5\u586b\u4e0a\u7684\u95ee\u9898\u3002<\/span><\/p>\n<p>&#8211; KV-1S rebalance is not planned for anytime soon \u2013 later, it\u2019s possible<br \/>\n<span style=\"color: #0000ff;\">\u6700\u8fd1\u4e0d\u4f1a\u8fdb\u884c\u5bf9KV-1S\u7684\u5e73\u8861\u2014\u2014\u4ee5\u540e\u4f1a\u7684\uff0c\u800c\u4e14\u5f88\u6709\u53ef\u80fd\u3002<\/span><\/p>\n<p>&#8211; SuperPershing\u2019s properties (armor) will be changed in one of the upcoming patches, after which it will be possible to sell it for gold, there will be a deadline, after which it will be possible to sell it only for credits once again<br \/>\n<span style=\"color: #0000ff;\">\u8d85\u6f58\u7684\u5c5e\u6027\uff08\u88c5\u7532\uff09\u4f1a\u5728\u53ef\u4ee5\u4ee5\u539f\u4ef7\u5356\u51fa\u8d85\u6f58\u4e4b\u540e\u505a\u51fa\u6539\u52a8\u3002\u800c\u91d1\u5e01\u5356\u51fa\u8fd9\u4e2a\u673a\u5236\u662f\u6709\u65f6\u9650\u7684\u2014\u2014\u4e5f\u5c31\u662f\u8bf4\uff0c\u4f60\u8981\u662f\u4e0d\u5356\uff0c\u5c31\u53ea\u597d\u4f5c\u4e3a\u94f6\u5e01\u5356\u51fa\u4e86\u2026\u2026<\/span><\/p>\n<p>&#8211; 112 is being balanced now, planned for 8.8<br \/>\n<span style=\"color: #0000ff;\">112\u6b63\u5728\u5e73\u8861\u4e2d\uff0c8.8\u5e94\u8be5\u4f1a\u6709<\/span><\/p>\n<p>&#8211; 2nd German TD line will consist of open-topped Waffentragers with 128mm and 150mm guns on E-100 hull with autoloaders on tier 10, the autoloaders will have 3-6 rounds, the Nashorn will be a part of the branch<br \/>\n<span style=\"color: #0000ff;\">\u7b2c\u4e8c\u6761\u5fb7\u56fd\u7684TD\u7ebf\u768410\u7ea7\u8f66\u4f1a\u662f\u5e26128MM\u548c150MM\u5f39\u5939\u70ae\uff0c\u7528E-100\u70ae\u5854\u7684\u655e\u7bf7\u7684\u8757\u866b\u81ea\u8d70\u70ae\u3002\u5f39\u5939\u70ae\u80fd\u591f\u88c5\u586b3~6\u53d1\u70ae\u5f39\uff0c\u800c\u7280\u725b\u5f0f\u9a71\u9010\u6218\u8f66\u4f1a\u662f\u65b0\u7ebf\u7684\u4e00\u90e8\u5206\u3002<\/span><\/p>\n<p>&#8211; Chinese TD branch is being researched by Chinese WG partners, both Chinese arty and TD branch will appear in 2014, as there are few pieces of data on it<br \/>\n<span style=\"color: #0000ff;\">\u5929\u671d\u7684TD\u7ebf\u6b63\u5728\u7531\u4e2d\u56fd\u7684WG\u5408\u4f5c\u4f19\u4f34\u4eec\u7814\u7a76\uff0c\u4e2d\u56fd\u706b\u70ae\u548cTD\u90fd\u4f1a\u57282014\u5e74\u51fa\u73b0\uff0c\u56e0\u4e3a\u8d44\u6599\u5f88\u5c11\u3002<\/span><\/p>\n<p>&#8211; there will be at least (!) one more US medium branch<br \/>\n<span style=\"color: #0000ff;\">\u8fd8\u4f1a\u6709\u81f3\u5c11\uff08\uff01\uff09\u4e00\u6761\u7f8e\u56fd\u4e2d\u5766\u7ebf<\/span><\/p>\n<p>&#8211; alternative French heavy and medium branches are planned<br \/>\n<span style=\"color: #0000ff;\">\u66ff\u4ee3\u7684\u6cd5\u56fd\u91cd\u5766\u548c\u4e2d\u5766\u7ebf\u6b63\u5728\u8ba1\u5212\u5f53\u4e2d<\/span><\/p>\n<p>&#8211; destroyed tank models are planned for rework<br \/>\n<span style=\"color: #0000ff;\">\u6709\u51c6\u5907\u91cd\u5236\u88ab\u6467\u6bc1\u7684\u5766\u514b\u6a21\u578b\u7684\u8ba1\u5212<\/span><\/p>\n<p>&#8211; premium Soviet medium tank will be tier 7 T-44 with 85mm gun, every nation will have a premium medium tank<br \/>\n<span style=\"color: #0000ff;\">\u82cf\u8054\u91d1\u5e01\u4e2d\u5766\u4f1a\u662f7\u7ea7\u7684T-44\u5e2685\u7ba1\u5b50\uff0c\u800c\u4e14\u6bcf\u4e2a\u56fd\u5bb6\u90fd\u4f1a\u6709\u4e00\u8f86\u91d1\u5e01\u4e2d\u5766<\/span><\/p>\n<p>&#8211; other nations than Germany will have superheavy tanks<br \/>\n<span style=\"color: #0000ff;\">\u9664\u4e86\u5fb7\u56fd\u4ee5\u5916\u7684\u56fd\u5bb6\u4e5f\u4f1a\u6709\u8d85\u91cd\u578b\u5766\u514b<\/span><\/p>\n<p>&#8211; Sturmtiger is planned, but won\u2019t come in 2013<br \/>\n<span style=\"color: #0000ff;\">\u7a81\u51fb\u864e\u4f1a\u6709\uff0c\u4f46\u662f2013\u5e74\u5e74\u5185\u5c31\u522b\u6307\u671b\u4e86\u00a0<\/span><\/p>\n<p><span style=\"color: #666699;\"><strong>Not planned<br \/>\n~\u8ba1\u5212\u4e4b\u5916~\u00a0<\/strong><\/span><\/p>\n<p>&#8211; second Chinese medium branch is not planned<br \/>\n<span style=\"color: #0000ff;\">\u7b2c\u4e8c\u6761\u4e2d\u56fd\u7684\u4e2d\u5766\u7ebf\u4e0d\u5728\u8ba1\u5212\u4e4b\u5185<\/span><\/p>\n<p>&#8211; Type 59 will not return to shops, but it might appear as special prize in contests<br \/>\n<span style=\"color: #0000ff;\">\u5916\u670d\u768459\u4e0d\u4f1a\u62ff\u51fa\u6765\u5356\u4e86\uff0c\u4e0d\u8fc7\u5f88\u6709\u53ef\u80fd\u4f5c\u4e3a\u5404\u79cd\u7ade\u8d5b\u7684\u5956\u54c1\u51fa\u73b0<\/span><\/p>\n<p>&#8211; developers considered the possibility to convert any tank into a premium tank, but it was decided not to do it, because such a feature could seriously break ingame economy, premium tanks should also have obvious flaws, which normal tanks don\u2019t have<br \/>\n<span style=\"color: #0000ff;\">\u5f00\u53d1\u4eba\u5458\u66fe\u7ecf\u8003\u8651\u8fc7\u8981\u4e0d\u8981\u505a\u4e00\u4e2a\u628a\u4efb\u4f55\u8f66\u90fd\u8f6c\u53d8\u4e3a\u91d1\u5e01\u8f66\u7684\u9009\u9879\uff08\u94f6\u5e01\u548c\u7ecf\u9a8c\u7cfb\u6570\u548c\u91d1\u5e01\u8f66\u6301\u5e73\uff09\u4e0d\u8fc7\u540e\u6765\u8fd8\u662f\u653e\u5f03\u4e86\uff0c\u56e0\u4e3a\u4f1a\u4e25\u91cd\u5f71\u54cd\u6e38\u620f\u7684\u7ecf\u6d4e\uff0c\u4f46\u662f\u91d1\u5e01\u8f66\u90fd\u6709\u4e00\u4e2a\u94f6\u5e01\u8f66\u6240\u6ca1\u6709\u7684\u7f3a\u70b9\u3002<\/span><\/p>\n<p>&#8211; it\u2019s not planned for players to be able to buy two identical tanks at the same time<br \/>\n<span style=\"color: #0000ff;\">\u73b0\u5728\u8fd8\u6ca1\u6709\u8ba1\u5212\u53ef\u4ee5\u8ba9\u73a9\u5bb6\u4e70\u4e24\u8f86\u4e00\u6a21\u4e00\u6837\u7684\u8f66<\/span><\/p>\n<p>&#8211; at this time, it is not planned to introduce various types of new vehicles and features: repair vehicles, tow trucks, engineering tanks, armored cars and other wheeled vehicles, grenadiers, infantry, anti-tank guns, Katyushas, minefields, mining vehicles, fuel (consumed by moving the tank), modern tanks, flamethrowing tanks and amphibious tanks<br \/>\n<span style=\"color: #0000ff;\">\u73b0\u5728\u8fd8\u6ca1\u6709\u5f15\u5165\u65b0\u7684\u8f66\u8f86\u79cd\u7c7b\u548c\u8f66\u8f86\u673a\u5236\u7684\u8ba1\u5212\uff0c\u4f8b\u5982\u4fee\u7406\u8f66\uff0c\u7275\u5f15\u8f66\uff0c\u5de5\u7a0b\u8f66\uff0c\u88c5\u7532\u6c7d\u8f66\u548c\u5176\u4ed6\u7684\u8f6e\u5f0f\u6c7d\u8f66\uff0c\u63b7\u5f39\u5175\uff0c\u6b65\u5175\u56e2\uff0c\u53cd\u5766\u514b\u67aa\u68b0\uff0c\u5580\u79cb\u838e\u706b\u7bad\u70ae\uff0c\u96f7\u533a\uff0c\u5e03\u96f7\u8f66\uff0c\u71c3\u6599\u7cfb\u7edf\uff08\u56e0\u4e3a\u8f66\u8f86\u79fb\u52a8\u800c\u51cf\u5c11\uff09\uff0c\u73b0\u4ee3\u5766\u514b\uff0c\u55b7\u706b\u5766\u514b\u548c\u4e24\u6816\u5766\u514b\u3002<\/span><\/p>\n<p>&#8211; there will be no tier 9\/10 premiums and tier 11+ tanks<br \/>\n<span style=\"color: #0000ff;\">\u4e0d\u4f1a\u67099\/10\u7ea7\u7684\u91d1\u5e01\u8f66\u548c11\u7ea7\uff08\u6216\u4ee5\u4e0a\uff09\u7684\u8f66\u8f86\u7684\u3002<\/span><\/p>\n<p><span style=\"color: #ff0000;\"><strong>Clans and Clanwars<br \/>\n~\u6218\u961f\u548c\u9886\u571f\u6218~\u00a0<\/strong><\/span><\/p>\n<p><span style=\"color: #0000ff;\"><strong>Planned<br \/>\n~\u8ba1\u5212\u4e4b\u5185~\u00a0<\/strong><\/span><\/p>\n<p>&#8211; current tanks, appearing in various campaign modes and also tier 1 vehicles will be used for second Campaign<br \/>\n<span style=\"color: #0000ff;\">\u73b0\u5728\u7528\u6765\u6253\u51a0\u519b\u8d5b\u7684\u8f66\u8f86\u4ee5\u53ca\u4e00\u7ea7\u5c0f\u8f66\u90fd\u4f1a\u5728\u7b2c\u4e8c\u6b21\u51a0\u519b\u8d5b\u4e2d\u4f7f\u7528<\/span><\/p>\n<p>&#8211; WoT and other WG project interaction thru CW is planned (for example, \u201cair strike\u201d command consumable, tied to WoWp)<br \/>\n<span style=\"color: #0000ff;\">WOT\u548c\u5176\u4ed6WG\u6e38\u620f\u7684\u9886\u571f\u6218\u8054\u52a8\u5728\u8ba1\u5212\u4e4b\u5185\uff08\u4e3e\u4e2a\u6817\u5b50\uff0c\u6d88\u8017\u54c1\u201c\u7a7a\u88ad\u201d\uff0c\u548c\u98de\u673a\u4e16\u754c\u8054\u52a8\uff09<\/span><\/p>\n<p>&#8211; new clan functions will be available within the client<br \/>\n<span style=\"color: #0000ff;\">\u65b0\u7684\u6218\u961f\u529f\u80fd\u5c06\u4f1a\u5185\u7f6e\u5728\u5ba2\u6237\u7aef\u4e2d<\/span><\/p>\n<p>&#8211; mine fields will work as clan consumables for clanwars<br \/>\n<span style=\"color: #0000ff;\">\u96f7\u533a\u4f1a\u4f5c\u4e3a\u9886\u571f\u6218\u7684\u6d88\u8017\u54c1\u51fa\u73b0<\/span><\/p>\n<p>&#8211; clan chat messages, showing a player entering\/leaving clan, notifications from clan leadership, common clan voicechat channel and many other clan improvements will most likely be implemented<br \/>\n<span style=\"color: #0000ff;\">\u6218\u961f\u804a\u5929\u4fe1\u606f\uff0c\u4f8b\u5982\u73a9\u5bb6\u52a0\u5165\u6216\u8005\u9000\u51fa\u6218\u961f\uff0c\u6218\u961f\u961f\u957f\u7684\u6d88\u606f\uff0c\u8bed\u97f3\u804a\u5929\u4ee5\u53ca\u5176\u4ed6\u65b0\u529f\u80fd\u5c06\u4f1a\u5f15\u5165\u6e38\u620f\uff08\u8be6\u60c5\u53c2\u7167\u9b54\u517d\u4e16\u754c\u7684\u516c\u4f1a\u7cfb\u7edf\uff0c\u5dee\u4e0d\u591a\u4e00\u4e2a\u610f\u601d\uff09<\/span><\/p>\n<p>&#8211; CW will move to a new engine, there will be a complete rework in visuals and interface (the map will for example be one piece, it will not be necessery to switch between regions)<br \/>\n<span style=\"color: #0000ff;\">\u9886\u571f\u6218\u4f1a\u7528\u5168\u65b0\u7684\u5f15\u64ce\uff0c\u4f1a\u6709\u89c6\u89c9\u6548\u679c\u548cUI\u7684\u91cd\u5236\uff08\u4f8b\u5982\u5730\u56fe\u4f1a\u6210\u4e3a\u5b8c\u6574\u7684\u4e00\u5757\uff0c\u800c\u4e0d\u9700\u8981\u5230\u5904\u5207\u6362\u5730\u533a\uff09<\/span><\/p>\n<p>&#8211; it\u2019s planned to tie CW primetime groups to each server (this is an issue for multi-timezone servers), this will minimize problems and ping for the players from various regions<br \/>\n<span style=\"color: #0000ff;\">\u9886\u571f\u6218\u6709\u8ba1\u5212\u6839\u636e\u672c\u5730\u65f6\u95f4\u6765\u5f00\u653e\uff08\u672c\u63aa\u65bd\u662f\u4e3a\u4e86\u65b9\u4fbf\u90a3\u4e9b\u591a\u65f6\u533a\u670d\u52a1\u5668\uff0c\u4f8b\u5982\u6bdb\u670d\uff09\uff0c\u8fd9\u6837\u53ef\u4ee5\u6700\u5c0f\u5316\u7684\u51cf\u5c11\u4e0d\u540c\u5730\u533a\u73a9\u5bb6\u6240\u5e26\u6765\u7684Ping\u503c\u5dee\u5f02<\/span><\/p>\n<p>&#8211; the CW primetime breaking will be made in preparation for CW globalization, Russian, US and European clans will play CW together on one map<br \/>\n<span style=\"color: #0000ff;\">\u9886\u571f\u6218\u65f6\u95f4\u7684\u5206\u5f00\u662f\u4e3a\u4e86\u9886\u571f\u6218\u5168\u7403\u5316\u505a\u51c6\u5907\u7684\uff0c\u6bdb\u5b50\uff0c\u7f8e\u5e1d\u548c\u6b27\u670d\u7684\u8054\u961f\u5c06\u6765\u4f1a\u5728\u4e00\u5f20\u5730\u56fe\u4e0a\u6253\u9886\u571f\u6218<\/span><\/p>\n<p>&#8211; a \u201csabotage\u201d clan consumable is planned, eg. the possibility to use this consumable on enemy province and cause all sorts of problems, including destruction of enemy chips, disabling the borders (SS: sorry, not sure what that means), destroying enemy income from the province, inciting a revolt. It\u2019s possible the revolt will be inciteable even on territories not neighboring with your own<br \/>\n<span style=\"color: #0000ff;\">\u9886\u571f\u6218\u4e2d\u5c06\u4f1a\u51fa\u73b0\u201c\u7834\u574f\u6d3b\u52a8\u201d\u8fd9\u4e2a\u6d88\u8017\u54c1\uff0c\u4e3e\u4f8b\u6765\u8bf4\uff0c\u5728\u654c\u4eba\u7684\u9886\u571f\u4e0a\u4f7f\u7528\u4f1a\u9020\u6210\u5404\u79cd\u95ee\u9898\uff0c\u4f8b\u5982\u654c\u4eba\u7684\u82af\u7247\uff08\uff1f\uff09\u548c\u7981\u7528\u8fb9\u754c\uff08\uff1f\uff09\uff08SS&amp;\u7ffb\u8bd1\u83cc\uff1a\u62b1\u6b49\uff0c\u6211\u4eec\u6ca1\u73a9\u8fc7\u9886\u571f\u6218\u2026\u2026\uff09\uff0c\u6467\u6bc1\u654c\u4eba\u9886\u571f\u7684\u6536\u5165\uff0c\u717d\u52a8\u53db\u53d8\u3002\u717d\u52a8\u53db\u53d8\u5f88\u6709\u53ef\u80fd\u53ef\u4ee5\u4f7f\u7528\u5728\u4e0d\u662f\u4f60\u9886\u571f\u5468\u56f4\u9886\u571f\u7684\u533a\u57df\u4e0a\u3002<\/span><\/p>\n<p>&#8211; portal CW interface will have a number of new tools for better clan management, there will be new clan statistics, clan HQ for planning the actions for the next day (in which it will be possible to distribute players by companies and assign various tech to each player) and much else<br \/>\n<span style=\"color: #0000ff;\">\u9886\u571f\u6218\u7684\u754c\u9762\u4f1a\u6709\u4e00\u4e9b\u65b0\u5de5\u5177\uff0c\u8fd8\u4f1a\u6709\u65b0\u7684\u8054\u961f\u6570\u636e\uff0c\u8054\u961f\u6307\u6325\u4e2d\u5fc3\uff08\u53ef\u4ee5\u5206\u6d3e\u7b2c\u4e8c\u5929\u7684\u4efb\u52a1\uff0c\u6216\u8fd8\u53ef\u4ee5\u628a\u73a9\u5bb6\u5206\u6563\u5230\u5404\u4e2a\u5c0f\u961f\u53bb\uff0c\u5206\u6d3e\u4ed6\u4eec\u81ea\u5df1\u7684\u4efb\u52a1\uff09\uff0c\u4ee5\u53ca\u5176\u4ed6\u5f88\u591a<\/span><\/p>\n<p>&#8211; separate CW statistics might be implemented<br \/>\n<span style=\"color: #0000ff;\">\u9886\u571f\u6218\u7684\u6570\u636e\u5f88\u6709\u53ef\u80fd\u5206\u5f00\u7edf\u8ba1<\/span><\/p>\n<p>&#8211; mercenaries (CW without playing a clan) are being worked on<br \/>\n<span style=\"color: #0000ff;\">\u96c7\u4f63\u5175\uff08\u518d\u4e0d\u53c2\u52a0\u6218\u961f\u7684\u60c5\u51b5\u4e0b\u6253\u9886\u571f\u6218\uff09\u6b63\u5728\u641e<\/span><\/p>\n<p>&#8211; CW interface within the game client is planned<br \/>\n<span style=\"color: #0000ff;\">\u9886\u571f\u6218\u754c\u9762\u4f1a\u5185\u7f6e\u5728\u6e38\u620f\u5f53\u4e2d<\/span><\/p>\n<p>&#8211; for every capital city, a new special map is planned (only for CW)<br \/>\n<span style=\"color: #0000ff;\">\u5bf9\u6bcf\u4e2a\u9996\u90fd\u90fd\u4f1a\u6709\u4e00\u5f20\u65b0\u5730\u56fe\u8fd9\u4e8b\u5728\u8ba1\u5212\u5f53\u4e2d\uff08\u9886\u571f\u6218\u9650\u5b9a\uff09<\/span><\/p>\n<p><span style=\"color: #666699;\"><strong>Not planned<\/strong><\/span><\/p>\n<p>&#8211; buying gold for clan for real money is not planned<br \/>\n<span style=\"color: #0000ff;\">\u7528\u73b0\u91d1\u7ed9\u6218\u961f\u4e70\u91d1\u5e01\u8fd9\u4e8b\u4e0d\u5728\u8003\u8651\u8303\u56f4\u4e4b\u5185<\/span><\/p>\n<p>&#8211; player contributions (for example a part of silver after each battle) to clan treasury is not planned<br \/>\n<span style=\"color: #0000ff;\">\u73a9\u5bb6\u8d21\u732e\uff08\u4e3e\u4e2a\u6817\u5b50\u6218\u6597\u540e\u7684\u94f6\u5e01\uff09\u4e0a\u4ea4\u6218\u961f\u7684\u56fd\u5e93\u4e0d\u5728\u8ba1\u5212\u4e4b\u5185\u00a0<\/span><\/p>\n<p><span style=\"color: #ff0000;\"><strong>New Modes<br \/>\n~\u65b0\u7684\u6a21\u5f0f~\u00a0<\/strong><\/span><\/p>\n<p><span style=\"color: #0000ff;\"><strong>Planned<br \/>\n~\u8ba1\u5212\u4e4b\u5185~\u00a0<\/strong><\/span><\/p>\n<p>&#8211; there will be a new company-making mechanism, at first for the 7\u00d77 companies (7\/42 format), after that it might be introduced to 15\u00d715 companies. 7\/42 format will have a system of progressive rating, where skill of each player will be essential for the battle outcome and a single mistake might mean the defeat of the team<br \/>\n<span style=\"color: #0000ff;\">\u4f1a\u6709\u65b0\u7684\u8054\u961f\u673a\u5236\uff0c\u4e00\u5f00\u59cb\u662f7\u4eba42\u5206\u5236\u5ea6\uff0c\u540e\u6765\u4f1a\u670915\u4ebaX15\u4eba\u7684\u8054\u961f\uff0c7\/42\u5236\u4f1a\u6709\u4e00\u4e2a\u725bX\u7684\u5206\u7ea7\u7cfb\u7edf\uff0c\u5c31\u662f\u73a9\u5bb6\u9700\u8981\u8fbe\u5230\u4e00\u5b9a\u6c34\u5e73\u624d\u80fd\u591f\u53c2\u52a0\u8054\u961f\uff0c\u800c\u4e00\u6b21\u5931\u8bef\u4f1a\u5bfc\u81f4\u6574\u4e2a\u961f\u4f0d\u7684\u5931\u8d25<\/span><\/p>\n<p>&#8211; the platoon\/company search will be heavily modified in order to be more convenient (semi-automatic company\/platoon selection). Chat role in this will be eliminated, or at least minimized<br \/>\n<span style=\"color: #0000ff;\">\u7ec4\u961f\/\u8054\u961f\u641c\u5bfb\u7cfb\u7edf\u4f1a\u88ab\u91cd\u5ea6\u7684\u5b9a\u5236\uff0c\u6765\u8fbe\u5230\u66f4\u65b9\u4fbf\u7684\u4f7f\u7528\u4f53\u9a8c\u3002\uff08\u534a\u81ea\u52a8\u7684\u7ec4\u961f\/\u8054\u961f\u9009\u62e9\uff09\u3002\u804a\u5929\u5728\u8fd9\u4e2a\u7cfb\u7edf\u4e2d\u6240\u5360\u7684\u6bd4\u4f8b\u4f1a\u88ab\u9650\u5236\uff0c\u6216\u8005\u81f3\u5c11\u6700\u5c0f\u5316\u5f71\u54cd\u3002<\/span><\/p>\n<p>&#8211; garage battles are being worked on, they will come in 2014<br \/>\n<span style=\"color: #0000ff;\">\u8f66\u5e93\u62182014\u5e74\u5c31\u6709\u5f97\u73a9\u4e86<\/span><\/p>\n<p>&#8211; the ratio of battle mode drop chance is following: normal battle \u2013 50 percent, meeting engagement \u2013 25 percent, assault \u2013 25 percent. If you turn one of the modes off, the chances change roughly to 62,5 percent \u2013 normal battle, 37,5 percent \u2013 mode battle<br \/>\n<span style=\"color: #0000ff;\">\u6218\u6597\u6a21\u5f0f\u7684\u51e0\u7387\u662f\u8fd9\u6837\u7684\uff1a\u5e38\u89c4\u2014\u201450%\uff0c\u593a\u65d7\u2014\u201425%\uff0c\u906d\u9047\u2014\u201425%\u3002\u5982\u679c\u4f60\u628a\u5176\u4e2d\u4e00\u4e2a\u5173\u6389\u4e86\uff0c\u90a3\u4e48\u51e0\u7387\u5927\u6982\u5c31\u662f\u5e38\u89c4\u2014\u201462.5%\uff0c\u53e6\u4e00\u4e2a\u662f37.5%<\/span><\/p>\n<p>&#8211; historical battles are being developed, the battles will be for example USSR vs Germany, USA vs Germany<br \/>\n<span style=\"color: #0000ff;\">\u5386\u53f2\u6218\u6b63\u5728\u5f00\u53d1\u4e2d\uff0c\u53ef\u80fd\u4f1a\u51fa\u73b0\u82cf\u8054 vs \u5fb7\u56fd\uff0c\u7f8e\u56fd vs \u5fb7\u56fd<\/span><\/p>\n<p>&#8211; 3vs3 and 1vs1 special tournament battles are planned within the client<br \/>\n<span style=\"color: #0000ff;\">3V3\u548c1V1\u7684\u7279\u6b8a\u5bf9\u6218\u6a21\u5f0f\u51c6\u5907\u5f15\u5165\uff0c\u5e76\u4e14\u5185\u7f6e\u5ba2\u6237\u7aef<\/span><\/p>\n<p>&#8211; 30vs30 battles might appear in the future as one of the modes<br \/>\n<span style=\"color: #0000ff;\">60\u4eba\u5927\u6218\u573a\u5728\u672a\u6765\u53ef\u80fd\u4f1a\u4f5c\u4e3a\u4e00\u4e2a\u6a21\u5f0f\u51fa\u73b0\uff08\u548c\u906d\u9047\/\u593a\u65d7\u4e00\u6837\uff09\u00a0<\/span><\/p>\n<p><span style=\"color: #666699;\"><strong>Not planned<br \/>\n~\u8ba1\u5212\u5916~\u00a0<\/strong><\/span><\/p>\n<p>&#8211; player separation by statistics (\u201cskill MM\u201d) is not planned<br \/>\n<span style=\"color: #0000ff;\">\u6839\u636e\u73a9\u5bb6\u6c34\u5e73\u6765\u7684\u5206\u623f\u662f\u4e0d\u4f1a\u6709\u7684<\/span><\/p>\n<p>&#8211; bigger platoons are not planned<br \/>\n<span style=\"color: #0000ff;\">\u66f4\u5927\u7684\u7ec4\u961f\uff08\u5927\u4e8e3\u4eba\uff09\u4e0d\u5728\u8ba1\u5212\u4e4b\u5185<\/span><\/p>\n<p>&#8211; hardcore mode (without interface, hitpoints etc.) was scrapped<br \/>\n<span style=\"color: #0000ff;\">\u6838\u5fc3\u6a21\u5f0f\uff08\u6ca1\u6709HUD\uff09\u88ab\u5426\u51b3\u4e86<\/span><\/p>\n<p>&#8211; battles without specific vehicles (arty for example) or with battle-specific hardcaps are not planned<br \/>\n<span style=\"color: #0000ff;\">\u6ca1\u6709\u67d0\u79cd\u8f66\u578b\u7684\u6218\u6597\uff08\u4f8b\u5982\u706b\u70ae\uff09\u6216\u8005\u6709\u6218\u6597\u9650\u5236\u7684\u6218\u6597\u662f\u4e0d\u5728\u8ba1\u5212\u4e4b\u5185\u7684<\/span><\/p>\n<p>&#8211; one-man training rooms and shells for free in training rooms are not planned<br \/>\n<span style=\"color: #0000ff;\">\u5355\u4eba\u8bad\u7ec3\u623f\u548c\u8bad\u7ec3\u623f\u8d39\u7528\u5168\u514d\u4e0d\u5728\u8ba1\u5212\u4e4b\u5185\u00a0<\/span><\/p>\n<p><span style=\"color: #ff0000;\"><strong>Interface<br \/>\n~UI~\u00a0<\/strong><\/span><\/p>\n<p><span style=\"color: #0000ff;\"><strong>Planned<br \/>\n~\u8ba1\u5212\u4e4b\u5185~\u00a0<\/strong><\/span><\/p>\n<p>&#8211; system for \u201cthanking\u201d players is planned, but won\u2019t be implemented for now<br \/>\n<span style=\"color: #0000ff;\">\u201c\u611f\u8c22\u201d\u7cfb\u7edf\u5728\u8ba1\u5212\u4e4b\u5185\uff0c\u4e0d\u8fc7\u73b0\u5728\u4e0d\u4f1a\u5f15\u5165\u3002<\/span><\/p>\n<p>&#8211; dynamic tank stats in hangar (for example based on crew skill) will be implemented<br \/>\n<span style=\"color: #0000ff;\">\u8f66\u5e93\u4e2d\u7684\u52a8\u6001\u5766\u514b\u6570\u636e\uff08\u4f8b\u5982\u57fa\u4e8e\u7ec4\u5458\u6280\u80fd\uff09\u4f1a\u5f15\u5165<\/span><\/p>\n<p>&#8211; it is planned to introduce armor schematics for each tank into the hangar, including effective armor based on camera angle for every point on the tank<br \/>\n<span style=\"color: #0000ff;\">\u4ee5\u540e\u8f66\u5e93\u91cc\u4f1a\u6709\u6bcf\u8f86\u5766\u514b\u7684\u88c5\u7532\u6570\u636e\u56fe\uff0c\u8fd8\u4f1a\u6709\u6839\u636e\u6444\u50cf\u673a\u89c6\u89d2\u6765\u7684\u7b49\u6548\u88c5\u7532\u6570\u636e<\/span><\/p>\n<p>&#8211; potential damage statistic consists of the damage the tank could recieve or did recieve from being hit (+\/-25 RNG is disregarded, average damage is used)<br \/>\n<span style=\"color: #0000ff;\">\u6f5c\u5728\u4f24\u5bb3\u6570\u636e\u662f\u7531\u5766\u514b\u53ef\u80fd\u53d7\u5230\u7684\u4f24\u5bb3\u6216\u8005\u4f60\u53d7\u5230\u7684\u5b9e\u9645\u4f24\u5bb3\u7ec4\u6210\u7684\uff0825%\u7684\u6ce2\u52a8\u88ab\u780d\u6389\u4e86\uff0c\u7528\u7684\u662f\u5e73\u5747\u4f24\u5bb3\uff09<\/span><\/p>\n<p>&#8211; there will be a new scout (detecting) interface, which might include info about lighting up the target<br \/>\n<span style=\"color: #0000ff;\">\u4f1a\u6709\u65b0\u7684\u4fa6\u67e5\uff08\u70b9\u4eae\uff09\u754c\u9762\uff0c\u5305\u62ec\u4e86\u70b9\u4eae\u76ee\u6807\u7b49\u7b49\u4fe1\u606f\uff08\u8bf4\u5230\u5e95\u548c\u73b0\u5728\u7684\u6709\u5565\u533a\u522b\u2026\u2026\uff09<\/span><\/p>\n<p>&#8211; there will be a complete rework of the hangar tank selection (\u201ccarousel\u201d)<br \/>\n<span style=\"color: #0000ff;\">\u4f1a\u6709\u8f66\u5e93\u9009\u8f66\u7cfb\u7edf\u7684\u5b8c\u5168\u91cd\u5236\uff08\u201c\u8f6e\u76d8\u5f0f\u201d\uff09<\/span><\/p>\n<p>&#8211; for replays, free camera, the possibility to view the battle from any tank participating, zoom out (without using mods), client replay interface and battle results after replay will most likely be implemented<br \/>\n<span style=\"color: #0000ff;\">\u5bf9\u4e8e\u5f55\u50cf\u56de\u653e\u6765\u8bf4\uff0c\u81ea\u7531\u89c6\u89d2\uff0c\u4ee5\u53ca\u89c2\u5bdf\u6bcf\u4e00\u8f86\u53c2\u6218\u7684\u5766\u514b\uff0c\u5728\u4e0d\u4f7f\u7528\u63d2\u4ef6\u7684\u60c5\u51b5\u4e0b\u7f29\u653e\uff0c\u5ba2\u6237\u7aef\u56de\u653e\u754c\u9762\u548c\u6218\u6597\u62a5\u544a\u4f1a\u5f15\u5165<\/span><\/p>\n<p>&#8211; screenshots with time stamp and title might be implemented<br \/>\n<span style=\"color: #0000ff;\">\u622a\u56fe\u7684\u6807\u9898\u548c\u65f6\u95f4\u6233\u673a\u5236\u4f1a\u5f15\u5165\u7684<\/span><\/p>\n<p>&#8211; there will be a language icon on login screen<br \/>\n<span style=\"color: #0000ff;\">\u767b\u9646\u754c\u9762\u4f1a\u6709\u663e\u793a\u8bed\u8a00\u7248\u672c\u7684\u56fe\u6807\u00a0<\/span><\/p>\n<p><span style=\"color: #666699;\"><strong>Not planned<br \/>\n~\u8ba1\u5212\u4e4b\u5916~\u00a0<\/strong><\/span><\/p>\n<p>&#8211; at this moment, \u201cpause\u201d is not planned<br \/>\n<span style=\"color: #0000ff;\">\u5728\u8fd9\u4e2a\u65f6\u95f4\u4e0a\uff0c\u201c\u6682\u505c\u201d\u4e0d\u5728\u8ba1\u5212\u4e4b\u5185\u3002\uff08\u5565\uff1f\uff1f\uff09<\/span><\/p>\n<p>&#8211; first person camera after the destruction of your tank is not planned<br \/>\n<span style=\"color: #0000ff;\">\u5728\u4f60\u7684\u5766\u514b\u88ab\u6467\u6bc1\u4e4b\u540e\u53d8\u6210\u7b2c\u4e00\u4eba\u79f0\u89c6\u89d2\u4e0d\u5728\u8ba1\u5212\u4e4b\u5185<\/span><\/p>\n<p>&#8211; at this moment, the amount of slots for equipment and consumables is not going to increase<br \/>\n<span style=\"color: #0000ff;\">\u73b0\u5728\u88c5\u5907\u548c\u7ed9\u517b\u7684\u69fd\u80af\u5b9a\u4e0d\u4f1a\u589e\u52a0\u00a0<\/span><\/p>\n<p><span style=\"color: #ff0000;\"><strong>Chat<br \/>\n~\u804a\u5929\u7cfb\u7edf~\u00a0<\/strong><\/span><\/p>\n<p><span style=\"color: #0000ff;\"><strong>Planned<br \/>\n~\u8ba1\u5212\u5185~\u00a0<\/strong><\/span><\/p>\n<p>&#8211; complete chat rework is being worked on<br \/>\n<span style=\"color: #0000ff;\">\u804a\u5929\u7cfb\u7edf\u6b63\u5728\u91cd\u505a<\/span><\/p>\n<p>&#8211; ingame whisper after doubleclicking player\u2019s icon will be implemented<br \/>\n<span style=\"color: #0000ff;\">\u53cc\u51fb\u73a9\u5bb6\u540d\u5b57\u4e4b\u540e\u8df3\u51fa\u5bc6\u8bed\u7a97\u53e3\u7684\u529f\u80fd\u4f1a\u6709\u7684<\/span><\/p>\n<p>&#8211; the chat window flashing (when the chat window is minimized) will be possible to turn off<br \/>\n<span style=\"color: #0000ff;\">\u804a\u5929\u7a97\u53e3\u7684\u95ea\u52a8\uff08\u5c31\u662f\u6709\u6d88\u606f\u6765\uff0c\u7a97\u53e3\u6700\u5c0f\u5316\u65f6\uff09\u8fd9\u4e2a\u529f\u80fd\u5c06\u53ef\u4ee5\u88ab\u5173\u6389<\/span><\/p>\n<p>&#8211; it will be possible to inter platoon by clicking in the chat, including in combat<br \/>\n<span style=\"color: #0000ff;\">\u5f88\u6709\u53ef\u80fd\u4f1a\u6709\u70b9\u51fb\u4e00\u4e0b\u804a\u5929\u5c31\u53ef\u4ee5\u9080\u8bf7\u52a0\u5165\u7ec4\u961f\uff0c\u5305\u62ec\u6218\u6597\u4e2d\u3002<\/span><\/p>\n<p>&#8211; status (\u201cin combat\u201d \/ \u201cin hangar\u201d) is planned<br \/>\n<span style=\"color: #0000ff;\">\u5f53\u524d\u72b6\u6001\uff08\u6218\u6597\u4e2d\/\u8f66\u5e93\u4e2d\uff09\u7684\u663e\u793a\u53ef\u80fd\u4f1a\u6709\u00a0<\/span><\/p>\n<p><span style=\"color: #666699;\"><strong>Not planned<br \/>\n~\u8ba1\u5212\u5916~\u00a0<\/strong><\/span><\/p>\n<p>&#8211; private messages to battle non-participants is not planned (in order not to screw the battle concentration)<br \/>\n<span style=\"color: #0000ff;\">\u5bf9\u6218\u6597\u4e4b\u5916\u7684\u4eba\u53d1PM\u8fd9\u4e8b\u4e0d\u5728\u8003\u8651\u4e4b\u5185\uff08\u4e3a\u4e86\u4e0d\u5e72\u6270\u6218\u6597\u7684\u9ad8\u5ea6\u96c6\u4e2d\u72b6\u6001\uff09<\/span><\/p>\n<p>&#8211; it\u2019s not planned to prevent destroyed players from chatting<br \/>\n<span style=\"color: #0000ff;\">\u6ca1\u6709\u7981\u7528\u6b7b\u4ea1\u73a9\u5bb6\u804a\u5929\u7684\u8ba1\u5212\u00a0<\/span><\/p>\n<p><span style=\"color: #ff0000;\"><strong>Maps<br \/>\n~\u5730\u56fe~\u00a0<\/strong><\/span><\/p>\n<p><span style=\"color: #0000ff;\"><strong>Planned<br \/>\n~\u8ba1\u5212\u5185~\u00a0<\/strong><\/span><\/p>\n<p>&#8211; the decision to rework a map is based on the analysis of average battle time and team winrate. The map is reworked if the winrate difference for both bases is bigger than 5 percent<br \/>\n<span style=\"color: #0000ff;\">\u91cd\u5236\u5730\u56fe\u7684\u51b3\u5b9a\u662f\u57fa\u4e8e\u5e73\u5747\u6218\u6597\u65f6\u95f4\u548c\u961f\u4f0d\u80dc\u7387\u51b3\u5b9a\u7684\u3002\u5982\u679c\u80dc\u7387\u7684\u5dee\u5f02\u5927\u4e8e5%\uff0c\u5c31\u4f1a\u91cd\u505a\u3002<\/span><\/p>\n<p>&#8211; a new map takes cca 3 months to develop<br \/>\n<span style=\"color: #0000ff;\">\u4e00\u5f20\u65b0\u5730\u56fe\u5927\u7ea6\u8981\u4e09\u4e2a\u6708\u624d\u80fd\u505a\u597d<\/span><\/p>\n<p>&#8211; Komarin, Swamp and Serene Coast will return, they will be seriously changed<br \/>\n<span style=\"color: #0000ff;\">\u79d1\u9a6c\u6797\uff0c\u9ed1\u6697\u6cbc\u6cfd\u548c\u5bc2\u9759\u6d77\u5cb8\u4f1a\u56de\u5f52\uff0c\u800c\u4e14\u4f1a\u6709\u975e\u5e38\u5de8\u5927\u7684\u53d8\u5316<\/span><\/p>\n<p>&#8211; 2013 should bring 11 new maps altogether<br \/>\n<span style=\"color: #0000ff;\">2013\u5e74\u5e94\u8be5\u4e00\u5171\u5e26\u676511\u5f20\u65b0\u5730\u56fe<\/span><\/p>\n<p>&#8211; it\u2019s possible that in the future, every tank (!) will be able to de-select 1-3 maps, which it won\u2019t get into<br \/>\n<span style=\"color: #0000ff;\">\u5728\u672a\u6765\uff0c\u6bcf\u8f86\u5766\u514b\u90fd\u6709\u53ef\u80fd\uff08\uff01\uff09\u53ef\u4ee5\u9009\u62e91-3\u4e2a\u4e0d\u60f3\u52a0\u5165\u7684\u968f\u673a\u5730\u56fe<\/span><\/p>\n<p>&#8211; all maps have the same chance to drop, except for the new maps, which, for a certain period after release, have a bigger chance to drop<br \/>\n<span style=\"color: #0000ff;\">\u4f60\u5206\u5230\u6240\u6709\u5730\u56fe\u7684\u51e0\u7387\u662f\u4e00\u6837\u7684\uff0c\u9664\u4e86\u65b0\u5730\u56fe\uff0c\u52a0\u5165\u7684\u51e0\u7387\u4f1a\u5927\u4e00\u4e9b\u3002<\/span><\/p>\n<p>&#8211; there is a developer idea of making summer\/winter versions of maps, low priority<br \/>\n<span style=\"color: #0000ff;\">\u66fe\u7ecf\u6709\u8fc7\u60f3\u641e\u4e00\u5f20\u5730\u56fe\u7684\u51ac\u5b63\u548c\u590f\u5b63\u7248\u672c\uff0c\u4e0d\u8fc7\u4f18\u5148\u5ea6\u5f88\u4f4e<\/span><\/p>\n<p>&#8211; minimap information value will be improved<br \/>\n<span style=\"color: #0000ff;\">\u5c0f\u5730\u56fe\u7684\u4fe1\u606f\u91cf\u4f1a\u589e\u52a0\u7684<\/span><\/p>\n<p><span style=\"color: #666699;\"><strong>Not planned<br \/>\n~\u8ba1\u5212\u5916~\u00a0<\/strong><\/span><\/p>\n<p>&#8211; the ability of players to directly select a map won\u2019t be implemented<br \/>\n<span style=\"color: #0000ff;\">\u73a9\u5bb6\u76f4\u63a5\u9009\u62e9\u8981\u52a0\u5165\u5730\u56fe\u7684\u673a\u80fd\u4e0d\u4f1a\u6709<\/span><\/p>\n<p>&#8211; Arizona and Savannah won\u2019t be implemented<br \/>\n<span style=\"color: #0000ff;\">\u00a0\u4e9a\u5229\u6851\u90a3\u548c\u8428\u51e1\u7eb3\u6cb3\u4e0d\u4f1a\u88ab\u5f15\u5165<\/span><\/p>\n<p><span style=\"color: #ff0000;\"><strong>Game mechanics<br \/>\n~\u6e38\u620f\u673a\u5236~\u00a0<\/strong><\/span><\/p>\n<p><span style=\"color: #0000ff;\"><strong>Planned<br \/>\n~\u8ba1\u5212\u5185~\u00a0<\/strong><\/span><\/p>\n<p>&#8211; vertical manual aiming (without automatic distance compensator) is planned<br \/>\n<span style=\"color: #0000ff;\">\u624b\u52a8\u5782\u76f4\u7784\u51c6\uff08\u5c31\u662f\u7981\u7528\u81ea\u52a8\u8ddd\u79bb\u8865\u6b63\uff09\u5728\u8ba1\u5212\u4e2d<\/span><\/p>\n<p>&#8211; it\u2019s possible HESH shells will have a separate simple mechanism in the future<br \/>\n<span style=\"color: #0000ff;\">\u788e\u7532\u5f39\u4f1a\u5728\u672a\u6765\u5f97\u5230\u4e00\u4e2a\u7279\u6b8a\u4e14\u7b80\u5355\u7684\u5de5\u4f5c\u673a\u5236<\/span><\/p>\n<p>&#8211; destruction of easily destructable objects will be implemented so that when the shell destroys for example wooden fence, it will continue to fly without any penetration penalty<br \/>\n<span style=\"color: #0000ff;\">\u53ef\u6467\u6bc1\u7269\u4f53\u7684\u7834\u574f\u5c06\u4f1a\u5f15\u5165\uff0c\u8fd9\u6837\u5f53\u70ae\u5f39\u6253\u5230\u4e00\u4e2a\u6728\u5934\u6805\u680f\u4e0a\u65f6\uff0c\u5b83\u4f1a\u7ee7\u7eed\u98de\u884c\uff0c\u800c\u4e14\u4e0d\u53d7\u5230\u7a7f\u6df1\u60e9\u7f5a<\/span><\/p>\n<p>&#8211; for every shell, a penetration at 100m and at 500m is set and the penetration between them lowers linearily<br \/>\n<span style=\"color: #0000ff;\">\u6bcf\u79cd\u70ae\u5f39\u7684\u7a7f\u6df1\u503c\u5982\u4e0b\uff1a100M\u4e4b\u5185\u662f\u4e00\u4e2a\u5b9a\u503c\uff0c500M\u4e4b\u5916\u662f\u4e00\u4e2a\u5b9a\u503c\uff0c100M~500M\u4e4b\u95f4\u7684\u7a7f\u6df1\u503c\u662f\u7ebf\u6027\u8870\u51cf\u7684<\/span><\/p>\n<p>&#8211; you can have a maximum of 3 battles on the bottom of your team, after that, the MM puts you either on top, or in the middle<br \/>\n<span style=\"color: #0000ff;\">\u4f60\u6700\u591a\u4f1a\u88ab\u8fde\u7eed\u4e09\u6b21\u5206\u5728\u623f\u95f4\u505a\u57ab\u5e95\uff0c\u5728\u90a3\u4e4b\u540e\uff0c\u5206\u623f\u673a\u5236\u4f1a\u628a\u4f60\u653e\u5728\u73ed\u957f\u7684\u4f4d\u7f6e\u4e0a\uff0c\u6216\u8005\u662f\u4e2d\u95f4<\/span><\/p>\n<p>&#8211; a newly researched tank has preferential MM for a while \u2013 it drops more often to the top of the team<br \/>\n<span style=\"color: #0000ff;\">\u65b0\u7814\u53d1\u7684\u8f66\u8f86\u7684\u786e\u6709\u5206\u623f\u4fdd\u62a4\u2014\u2014\u505a\u73ed\u957f\u7684\u51e0\u7387\u589e\u52a0\u4e86<\/span><\/p>\n<p>&#8211; in order to allow the tanks to turn over, the models of destroyed tanks would have to be reworked (at least the suspension), currently, there is a special mechanism preventing tanks from turning over, this limitation will be removed after the introduction of realistic track interaction with ground<br \/>\n<span style=\"color: #0000ff;\">\u4e3a\u4e86\u8ba9\u5766\u514b\u53ef\u4ee5\u7ffb\u8fc7\u6765\uff0c\u88ab\u6467\u6bc1\u5766\u514b\u7684\u6a21\u578b\u8981\u5f7b\u5e95\u91cd\u505a\uff08\u8d77\u7801\u60ac\u6302\u90e8\u5206\u8981\u91cd\u505a\uff09\uff0c\u73b0\u5728\u6709\u4e2a\u673a\u5236\u4f1a\u9632\u6b62\u5766\u514b\u7ffb\u8fc7\u6765\uff0c\u5f53\u5c65\u5e26\u4e0e\u5730\u9762\u7684\u771f\u5b9e\u63a5\u89e6\u7cfb\u7edf\u5bfc\u5165\u540e\uff0c\u8fd9\u4e2a\u9650\u5236\u5c31\u6ca1\u4e86\u3002<\/span><\/p>\n<p>&#8211; there will be dynamic (moving) objects on maps<br \/>\n<span style=\"color: #0000ff;\">\u4ee5\u540e\u5730\u56fe\u4e0a\u4f1a\u6709\u52a8\u6001\uff08\u5c31\u662f\u5728\u79fb\u52a8\u7684\uff09\u7269\u4f53<\/span><\/p>\n<p>&#8211; realistic track\/wheel\/terrain interaction (\u201cindependent suspension\u201d) will be implemented<br \/>\n<span style=\"color: #0000ff;\">\u771f\u5b9e\u7684\u8f6e\u5b50\/\u5c65\u5e26\/\u5730\u5f62\u63a5\u89e6\uff08\u201c\u72ec\u7acb\u60ac\u6302\u201d\uff09\u4f1a\u5f15\u5165\u6e38\u620f<\/span><\/p>\n<p>&#8211; HAVOK engine will be implemented<br \/>\n<span style=\"color: #0000ff;\">HAVOK\u5f15\u64ce\u80af\u5b9a\u4f1a\u6709<\/span><\/p>\n<p>&#8211; the tank camo factor depends visually on the vehicle dimensions, but the official data won\u2019t be disclosed<br \/>\n<span style=\"color: #0000ff;\">\u5766\u514b\u9690\u853d\u7cfb\u6570\u662f\u57fa\u4e8e\u8f66\u8f86\u7684\u89c6\u89c9\u5927\u5c0f\u7684\uff0c\u4f46\u662f\u5b98\u65b9\u6570\u636e\u80af\u5b9a\u4e0d\u4f1a\u900f\u9732\u7ed9\u4f60<\/span><\/p>\n<p>&#8211; camo factor is improved by more bushes in a row<br \/>\n<span style=\"color: #0000ff;\">\u9690\u853d\u7cfb\u6570\u5728\u8349\u4e1b\u591f\u591a\u7684\u60c5\u51b5\u4e0b\u4f1a\u589e\u52a0<\/span><\/p>\n<p>&#8211; in the future, when the ammo rack explodes, the turret will fly off, it\u2019s not yet sure whether the turret will count as an obstacle<br \/>\n<span style=\"color: #0000ff;\">\u672a\u6765\uff0c\u5f53\u5f39\u836f\u67b6\u7206\u70b8\u7684\u65f6\u5019\uff0c\u70ae\u5854\u4f1a\u98de\u8d77\u6765\u3002\u73b0\u5728\u8fd8\u4e0d\u786e\u5b9a\u70ae\u5854\u4f1a\u4e0d\u4f1a\u4f5c\u4e3a\u969c\u788d\u7269\uff08\u5c31\u662f\u53ef\u4ee5\u6321\u5b50\u5f39\uff09<\/span><\/p>\n<p>&#8211; every tank capping a base, located within the circle, collects cap points, one point per second. If 4 tanks are capping, each gets 3\/4 points per second, if 5 tanks are capping, each gets 3\/5 points per second<br \/>\n<span style=\"color: #0000ff;\">\u6bcf\u8f86\u5728\u5360\u9886\u7684\u5766\u514b\u90fd\u4f1a\u6536\u96c6\u5360\u9886\u70b9\uff0c\u6bcf\u79d2\u4e00\u70b9\u3002\uff08\u6b64\u5904\u5e94\u8be5\u662f\u5e38\u89c4\u6218\uff09\uff0c\u5982\u679c4\u8f86\u5766\u514b\u5728\u5360\u9886\uff0c\u90a3\u4e48\u6bcf\u8f86\u8f66\u6bcf\u79d2\u5c31\u67093\/4\u70b9\uff0c\u5982\u679c5\u8f86\u8f66\u5728\u5360\u9886\uff0c\u6bcf\u8f86\u8f66\u6bcf\u79d23\/5\u70b9\u3002<\/span><\/p>\n<p>&#8211; after a base is captured, there is a limit of 5 seconds till the end of the battle, if within these 5 seconds any tank gets destroyed, the counter will automatically reset, so if tanks are getting killed continuously, it\u2019s possible to prolong this limit significantly<br \/>\n<span style=\"color: #0000ff;\">\u5728\u57fa\u5730\u88ab\u5360\u9886\u4e4b\u540e\uff0c\u79bb\u6218\u6597\u7ed3\u675f\u8fd8\u6709\u4e00\u4e2a5\u79d2\u7684\u7f13\u51b2\u65f6\u95f4\uff0c\u5982\u679c\u57285\u79d2\u4e4b\u5185\u4efb\u4f55\u5766\u514b\u88ab\u6467\u6bc1\u4e86\uff0c\u90a3\u4e48\u8fd9\u4e2a\uff085\u79d2\u7684\uff09\u8ba1\u6570\u5668\u4f1a\u91cd\u7f6e\uff0c\u6240\u4ee5\u5047\u5982\u8f66\u8f86\u88ab\u4e0d\u505c\u7684\u5e72\u6389\uff0c\u5c31\u6709\u53ef\u4ee5\u628a\u8fd9\u4e2a\u9650\u5236\u5ef6\u957f\u7684\u53ef\u80fd\u3002<\/span><\/p>\n<p>&#8211; the 30 second limit before battle starts, when 2\/3 of each team are in the battle<br \/>\n<span style=\"color: #0000ff;\">\u5f53\u53cc\u65b9\u961f\u4f0d\u5404\u67092\/3\u7684\u4eba\u8f7d\u5165\u4e86\u4e4b\u540e\uff0c30\u79d2\u5012\u8ba1\u65f6\u624d\u4f1a\u5f00\u59cb\u3002<\/span><\/p>\n<p>&#8211; some respawn slots are reserved for certain tank classes, but the rest of the slots is distributed randomly<br \/>\n<span style=\"color: #0000ff;\">\u67d0\u4e9b\u51fa\u751f\u70b9\u662f\u7559\u7ed9\u7279\u5b9a\u8f66\u578b\u7684\uff0c\u5269\u4e0b\u7684\u5c31\u968f\u673a\u5206\u914d\u4e86\u3002<\/span><\/p>\n<p>&#8211; repair costs are calculated as: (HP lost * repair cost of 1 HP) + (module HP lost * repair cost of 1 HP of that respective module)<br \/>\n<span style=\"color: #0000ff;\">\u4fee\u7406\u8d39\u7528\u7684\u516c\u5f0f\u662f\uff1a\uff08\u635f\u5931\u7684HP*\u6bcf\u70b9HP\u7684\u4fee\u7406\u8d39\u7528\uff09+\uff08\u6a21\u5757\u635f\u5931\u7684HP*\u6bcf\u4e2a\u6a21\u5757\u7684\u6bcf\u70b9HP\u7684\u4fee\u7406\u8d39\u7528\uff09<\/span><\/p>\n<p>&#8211; the hull turn rate is not defined only by the turnrate stat itself, but also by the suspension quality and the power of the engine, that\u2019s why real hull turnrate can be different from the nominal one<br \/>\n<span style=\"color: #0000ff;\">\u8f66\u8eab\u8f6c\u901f\u4e0d\u4ec5\u662f\u548c\u8f66\u8eab\u672c\u8eab\u6709\u5173\uff0c\u8fd8\u548c\u60ac\u6302\u8d28\u91cf\u4ee5\u53ca\u9a6c\u8fbe\u51fa\u529b\u6709\u5173\uff0c\u8fd9\u5c31\u662f\u4e3a\u4ec0\u4e48\u7eb8\u9762\u6570\u636e\u548c\u5b9e\u9645\u7684\u8f6c\u901f\u4e0d\u4e00\u6837<\/span><\/p>\n<p>&#8211; HE shell splash passes thru solit obstacles, as it is impossible to calculate the shockwave flow in real time<br \/>\n<span style=\"color: #0000ff;\">HE\u70ae\u5f39\u7684\u6e85\u5c04\u4f24\u5bb3\u662f\u53ef\u4ee5\u7a7f\u900f\u56fa\u6001\u969c\u788d\u7269\u7684\uff0c\u56e0\u4e3a\u4e0d\u53ef\u80fd\u5b9e\u65f6\u8ba1\u7b97\u51b2\u51fb\u6ce2\u6d41\u3002<\/span><\/p>\n<p>&#8211; how steep the shell ballistic curve is depends on the shell velocity and gravity acceleration<br \/>\n<span style=\"color: #0000ff;\">\u70ae\u5f39\u5f39\u9053\u7684\u5f27\u5ea6\u662f\u6839\u636e\u70ae\u5f39\u521d\u901f\u548c\u91cd\u529b\u52a0\u901f\u5ea6\uff08\u88abWG\u4eba\u4e3a\u589e\u5927\u4e86\u6765\u9002\u5e94\u5730\u56fe\u5927\u5c0f\uff09\u6765\u51b3\u5b9a\u7684<\/span><\/p>\n<p>&#8211; shell object is not material (SS: as in, cannot be knocked down by another shell in mid flight for example)<br \/>\n<span style=\"color: #0000ff;\">\u70ae\u5f39\u672c\u8eab\u662f\u6ca1\u6709\u6750\u8d28\u7684\uff08SS\uff1a\u5c31\u662f\u8bf4\u4e0d\u4f1a\u5728\u98de\u884c\u8fc7\u7a0b\u4e2d\u88ab\u53e6\u4e00\u679a\u70ae\u5f39\u5f39\u5f00\uff09<\/span><\/p>\n<p>&#8211; module damage does not equal gun damage, bigger guns do more module damage however (damage to modules roughly equals the caliber of the gun), module damage is subjected to 25 percent RNG<br \/>\n<span style=\"color: #0000ff;\">\u6a21\u5757\u4f24\u5bb3\u4e0d\u7b49\u4e8e\u70ae\u5f39\u7684\u4f24\u5bb3\uff0c\u66f4\u5927\u7684\u70ae\u4f1a\u9020\u6210\u66f4\u591a\u7684\u6a21\u5757\u4f24\u5bb3\uff08\u4f24\u5bb3\u548c\u70ae\u7684\u53e3\u5f84\u5dee\u4e0d\u591a\u4e00\u6837\uff09\uff0c\u6a21\u5757\u4f24\u5bb3\u9002\u752825%\u7684\u968f\u673a\u6d6e\u52a8\u673a\u5236<\/span><\/p>\n<p>&#8211; engine fire does not kill crewmembers, it\u2019s planned to automatically extinguish the fire when the tank drives into water, the way fire extinguishers work will be reworked<br \/>\n<span style=\"color: #0000ff;\">\u5f15\u64ce\u7740\u706b\u4e0d\u4f1a\u6740\u4f24\u7ec4\u5458\uff0c\u800c\u4e14\u8fd8\u6709\u8ba1\u5212\u8ba9\u5766\u514b\u5f00\u5230\u6c34\u91cc\u5c31\u80fd\u706d\u706b\uff0c\u800c\u4e14\u706d\u706b\u5668\u7684\u673a\u5236\u4f1a\u91cd\u5236<\/span><\/p>\n<p>&#8211; pulling\/pushing uses rather complex physical model, it includes engine power, suspension quality, tank weight and terrain slope, from all these data the motion vector is calculated<br \/>\n<span style=\"color: #0000ff;\">\u63a8\/\u62c9\u7684\u884c\u4e3a\u7528\u7684\u662f\u590d\u6742\u7684\u7269\u7406\u6a21\u578b\uff0c\u5305\u62ec\u9a6c\u8fbe\u51fa\u529b\uff0c\u60ac\u6302\u8d28\u91cf\uff0c\u5766\u514b\u91cd\u91cf\u548c\u5730\u5f62\u5761\u5ea6\uff0c\u6240\u6709\u7684\u6570\u636e\u7b97\u5728\u4e00\u8d77\u624d\u4f1a\u5f97\u51fa\u8fd0\u52a8\u7684\u77e2\u91cf<\/span><\/p>\n<p>&#8211; there will be weather effects implemented into the game<br \/>\n<span style=\"color: #0000ff;\">\u5929\u6c14\u7cfb\u7edf\u4f1a\u5f15\u5165\u6e38\u620f<\/span><\/p>\n<p><span style=\"color: #666699;\"><strong>Not planned<br \/>\n~\u8ba1\u5212\u5916~\u00a0<\/strong><\/span><\/p>\n<p>&#8211; tank render range increase is difficult to implement, won\u2019t be anytime soon<br \/>\n<span style=\"color: #0000ff;\">\u589e\u52a0\u5766\u514b\u6e32\u67d3\u6700\u5927\u8ddd\u79bb\u5f88\u96be\u5f15\u5165\uff0c\u4f30\u8ba1\u6700\u8fd1\u4e0d\u4f1a\u6709\u4e86<\/span><\/p>\n<p>&#8211; tank horn was scrapped<br \/>\n<span style=\"color: #0000ff;\">\u5766\u514b\u6309\u5587\u53ed\u7684\u8ba1\u5212\u88ab\u5426\u51b3\u4e86<\/span><\/p>\n<p>&#8211; collision damage during collisions with objects (such as stones, houses) won\u2019t be implemented<br \/>\n<span style=\"color: #0000ff;\">\u4e0e\u7269\u4f53\u78b0\u649e\u9020\u6210\u7684\u4f24\u5bb3\uff08\u77f3\u5934\uff0c\u623f\u5b50\u7b49\u7b49\uff09\u4e0d\u4f1a\u5f15\u5165<\/span><\/p>\n<p>&#8211; view from inside the tank (thru the slits) is not planned, because without some significant changes it would be unplayable<br \/>\n<span style=\"color: #0000ff;\">\u5766\u514b\u5185\u90e8\u7684\u89c6\u91ce\uff08\u901a\u8fc7\u5c0f\u7f1d\u89c2\u5bdf\uff09\uff0c\u56e0\u4e3a\u4e0d\u505a\u51fa\u6539\u52a8\u7684\u8bdd\u8fd9\u6e38\u620f\u5c31\u6ca1\u6cd5\u73a9\u4e86<\/span><\/p>\n<p>&#8211; at this moment it\u2019s not planned to make the tank available immediately after it is destroyed<br \/>\n<span style=\"color: #0000ff;\">\u73b0\u5728\u5728\u5766\u514b\u88ab\u6467\u6bc1\u4e4b\u540e\u7acb\u523b\u53d8\u4e3a\u53ef\u7528\u72b6\u6001\u662f\u4e0d\u9760\u8c31\u7684\uff08\u5c31\u662f\u8fd8\u662f\u8981\u7b49\u5230\u6218\u6597\u7ed3\u675f\u624d\u884c\uff09<\/span><\/p>\n<p>&#8211; solid barrels are not planned, as it would complicate the game in forests and cities too much<br \/>\n<span style=\"color: #0000ff;\">\u5e26\u78b0\u649e\u6a21\u578b\u7684\u70ae\u7ba1\u73b0\u5728\u4e0d\u5728\u8ba1\u5212\u5185\uff0c\u56e0\u4e3a\u8fd9\u6837\u4f1a\u8ba9\u5e02\u533a\u6218\u548c\u68ee\u6797\u6218\u53d8\u5f97\u590d\u6742\uff08\u56e0\u4e3a\u70ae\u7ba1\u78b0\u5230\u623f\u5b50\u4e0a\u5bfc\u81f4\u6ca1\u6cd5\u8f6c\u70ae\u7ba1\u4e4b\u7c7b\uff09<\/span><\/p>\n<p><span style=\"color: #ff0000;\"><strong>Crew, Characteristics and Equipment<br \/>\n~\u7ec4\u5458\uff0c\u5c5e\u6027\uff0c\u88c5\u5907~\u00a0<\/strong><\/span><\/p>\n<p><span style=\"color: #0000ff;\"><strong>Planned<br \/>\n~\u8ba1\u5212\u5185~\u00a0<\/strong><\/span><\/p>\n<p>&#8211; the tank nominal characteristics are valid when it has a 100 percent crew equipped. When the crew is 0 percent, the characteristics are roughly 2\/3 of the nominal. The transition between these is linear \u2013 and that goes for over 100 percent crews too, it\u2019s possible for a tank to have better than nominal characteristics, if the crew skill is over 100 percent<br \/>\n<span style=\"color: #0000ff;\">\u5766\u514b\u7684\u7eb8\u9762\u6570\u636e\u662f\u7528\u4e86100%\u7ec4\u5458\u4e4b\u540e\u5f97\u51fa\u7684\u3002\u5f53\u7ec4\u5458\u662f0%\u7684\u65f6\u5019\uff0c\u6570\u636e\u5927\u6982\u662f2\/3\u8fd9\u4e2a\u6837\u5b50\uff0c\u800c\u4e14\u53d8\u5316\u4e5f\u662f\u7ebf\u6027\u7684\uff0c\u5305\u62ec\u8d85\u51fa100%\u7684\u90e8\u5206\u3002\u5f53\u7ec4\u5458\u6280\u80fd\u8d85\u8fc7100%\u65f6\uff0c\uff08\u901a\u98ce\uff0c\u57fa\u53cb\u8fde\uff0c\u91d1\u5e01\u7ed9\u517b\uff09\uff0c\u5766\u514b\u6027\u80fd\u6bd4\u7eb8\u9762\u6570\u636e\u597d\u7684\u60c5\u51b5\u662f\u5b58\u5728\u7684<\/span><\/p>\n<p>&#8211; when a crewman is killed, that position\u2019s skill drops to 50 percent of the crewman\u2019s skill (SS: eg. a 88 percent skill gunner gets killed, tank gunner skill drops to 44 percent) \u2013 the penalties for non-trained crew are the exception, they are applied AFTER this calculation takes place<br \/>\n<span style=\"color: #0000ff;\">\u5f53\u7ec4\u5458\u6b7b\u6389\u4e4b\u540e\uff0c\u90a3\u4e2a\u4f4d\u7f6e\u7684\u7ec4\u5458\u8865\u6b63\u5c31\u53d8\u4e3a\u73b0\u5728\u6280\u80fd\u7684\u4e00\u534a\uff08SS\uff1a\u4f8b\u5982\u4e00\u4e2a88%\u7684\u70ae\u624b\u6b7b\u6389\u4e86\uff0c\u90a3\u4e48\u70ae\u624b\u7684\u6280\u80fd\u5c31\u4f1a\u6389\u523044%\uff09\u2014 \u5bf9\u4e8e\u6ca1\u6709\u8bad\u7ec3\u8fc7\u7684\u7ec4\u5458\u7684\u60e9\u7f5a\u662f\u4e2a\u4f8b\u5916\uff0c\u4ed6\u4eec\u4f1a\u5728\u8fd9\u4e2a\u51cf\u534a<strong>\u8ba1\u7b97\u4e4b\u540e<\/strong>\u518d\u6b21\u8ba1\u7b97\u3002<\/span><\/p>\n<p>&#8211; a reason to rebalance a tank is roughly a 3-4 percent winrate difference from the tier average<br \/>\n<span style=\"color: #0000ff;\">\u91cd\u65b0\u5e73\u8861\u4e00\u8f86\u5766\u514b\u7684\u539f\u56e0\u662f\u56e0\u4e3a\u548c\u540c\u7ea7\u7684\u5e73\u5747\u80dc\u7387\u67093-4\u4e2a\u70b9\u7684\u5dee\u8ddd\u3002<\/span><\/p>\n<p>&#8211; tracks module does have armor (from 10 to 50mm), the collision model roughly corresponds to the visual one, eg. when there are big gaps between wheels, there will be gaps in the collision model too. When hitting a track, the shell can\u2019t ricochet and normalisation is not applied, the track HP is also uneven, in the central part it\u2019s higher than on the edges<br \/>\n<span style=\"color: #0000ff;\">\u5c65\u5e26\u7684\u6a21\u578b\u662f\u6709\u88c5\u7532\u503c\u7684\uff0810MM~50MM\u4e0d\u7b49\uff09\uff0c\u78b0\u649e\u6a21\u578b\u548c\u89c6\u89c9\u7684\u90a3\u4e2a\u5dee\u4e0d\u591a\uff0c\u4e3e\u4e2a\u6817\u5b50\uff0c\u5f53\u8f6e\u5b50\u4e2d\u95f4\u6709\u4e2a\u5f88\u5927\u7684\u7a7a\u6863\u7684\u65f6\u5019\uff0c\u90a3\u5c31\u610f\u5473\u7740\u78b0\u649e\u6a21\u578b\u4e2d\u95f4\u4e5f\u6709\u4e2a\u7a7a\u6863\u3002\u5f53\u6253\u4e2d\u5c65\u5e26\u65f6\uff0c\u70ae\u5f39\u4e0d\u4f1a\u8df3\u86cb\uff0c\u5e76\u4e14\u4e0d\u4f1a\u6709\u8f6c\u6b63\u6548\u679c\u3002\u5c65\u5e26\u7684HP\u4e5f\u662f\u4e0d\u4e00\u6837\u7684\uff0c\u4e2d\u95f4\u7684\u90e8\u5206\u6bd4\u4e24\u8fb9\u90e8\u5206\u7684HP\u8981\u591a\u3002<\/span><\/p>\n<p>&#8211; additional spaced armor modules\/equipment will be implemented, but not anytime soon, it\u2019s difficult to implement visually<br \/>\n<span style=\"color: #0000ff;\">\u989d\u5916\u7684\u95f4\u9699\u88c5\u7532\u4f5c\u4e3a\u6a21\u5757\/\u88c5\u5907\u51fa\u73b0\u7684\u673a\u5236\u4f1a\u5f15\u5165\uff0c\u4e0d\u8fc7\u4e0d\u662f\u6700\u8fd1\uff0c\u56e0\u4e3a\u89c6\u89c9\u6a21\u578b\u4e0a\u5f88\u96be\u505a\u5230<\/span><\/p>\n<p>&#8211; there is a rule that the NON-penetrating HE shell hit can kill only half of the crew (3 of 5 mostly)<br \/>\n<span style=\"color: #0000ff;\">HE\u70ae\u5f39\u6709\u4e00\u4e2a\u89c4\u77e9\uff0c\u5c31\u662f\u5728<strong>\u6ca1\u6709\u7a7f\u900f\u88c5\u7532<\/strong>\u7684\u65f6\u5019\u53ea\u80fd\u5e72\u6389\u4e00\u534a\u7684\u7ec4\u5458\uff085\u4e2a\u4e2d\u76843\u4e2a\uff09\u00a0<\/span><\/p>\n<p><span style=\"color: #666699;\"><strong>Not planned<br \/>\n~\u8ba1\u5212\u5916~\u00a0<\/strong><\/span><\/p>\n<p>&#8211; moving the crew from one nation to another is not planned<br \/>\n<span style=\"color: #0000ff;\">\u7ec4\u5458\u7684\u56fd\u7c4d\u8f6c\u6362\u4e0d\u5728\u8ba1\u5212\u5185\u00a0<\/span><\/p>\n<p><span style=\"color: #ff0000;\"><strong>Functions<br \/>\n~\u529f\u80fd\u7c7b~\u00a0<\/strong><\/span><\/p>\n<p><span style=\"color: #0000ff;\"><strong>Planned<br \/>\n~\u8ba1\u5212\u4e2d~\u00a0<\/strong><\/span><\/p>\n<p>&#8211; official mod portal is being worked on<br \/>\n<span style=\"color: #0000ff;\">\u6b63\u5728\u505a\u5b98\u65b9\u7684\u63d2\u4ef6\u7248<\/span><\/p>\n<p>&#8211; roaming (the ability to play on another server with your old account, for example RU account on EU server) will come late 2013, or early 2014<br \/>\n<span style=\"color: #0000ff;\">\u6f2b\u6e38\u673a\u5236\uff08\u5c31\u662f\u53ef\u4ee5\u4ece\u4e00\u4e2a\u670d\u52a1\u5668\u8dd1\u5230\u53e6\u4e00\u4e2a\u670d\u52a1\u5668\u4e0a\u73a9\uff0c\u4f8b\u5982\u6bdb\u670d\u8d26\u53f7\u53bb\u6b27\u670d\u73a9\uff09\u57282013\u5e74\u5e95\u4f1a\u6709\uff0c\u6216\u80052014\u5e74\u521d<\/span><\/p>\n<p>&#8211; test server capacity will be increased<br \/>\n<span style=\"color: #0000ff;\">\u6d4b\u8bd5\u670d\u7684\u5bb9\u91cf\u4e0a\u9650\u4f1a\u589e\u52a0<\/span><\/p>\n<p>&#8211; in the future, if you have a phone tied to the account, the password change will require SMS confirmation<br \/>\n<span style=\"color: #0000ff;\">\u672a\u6765\uff0c\u5047\u5982\u4f60\u7684\u8d26\u53f7\u548c\u624b\u673a\u7ed1\u5b9a\u4e86\uff0c\u90a3\u4e48\u66f4\u6539\u5bc6\u7801\u4f1a\u9700\u8981\u624b\u673a\u77ed\u4fe1\u9a8c\u8bc1<\/span><\/p>\n<p>&#8211; it will be possible soon to restore a crew, that was sold during theft account, but it will NOT be possible to retroactively return the crew that was dismissed before this feature is implemented, because the crew data are not stored<br \/>\n<span style=\"color: #0000ff;\">\u672a\u6765\uff0c\u5982\u679c\u4f60\u88ab\u76d7\u53f7\uff0c\u4f60\u662f\u6709\u53ef\u80fd\u56de\u590d\u88ab\u89e3\u96c7\u6389\u7684\u7ec4\u5458\u7684\uff0c\u5f53\u7136\uff0c\u5728\u8fd9\u4e2a\u673a\u5236\u5f15\u5165\u524d\u88ab\u89e3\u6563\u7684\u7ec4\u5458\u662f\u4e0d\u4f1a\u88ab\u56de\u590d\u7684\uff0c\u56e0\u4e3a\u6ca1\u6709\u50a8\u5b58\u4ed6\u4eec\u7684\u6570\u636e\u3002<\/span><\/p>\n<p>&#8211; in future, there will be other improvements made to ensure account security<br \/>\n<span style=\"color: #0000ff;\">\u5728\u672a\u6765\u4f1a\u6709\u66f4\u591a\u7684\u589e\u52a0\u8d26\u53f7\u5b89\u5168\u7684\u624b\u6bb5<\/span><\/p>\n<p>&#8211; premium account does increase the penalties for teamkills (you earn more, you pay more), more teamkill system data will not be disclosed in order for people not to make up ways to bypass it<br \/>\n<span style=\"color: #0000ff;\">\u5927V\u8d26\u6237\u7684\u786e\u4f1a\u589e\u52a0TK\u7684\u7f5a\u6b3e\uff08\u8d5a\u5f97\u591a\uff0c\u7ed9\u7684\u591a\uff09\uff0c\u66f4\u591a\u7684TK\u7cfb\u7edf\u6570\u636e\u5c31\u4e0d\u4f1a\u516c\u5e03\u4e86\uff0c\u4ee5\u4e3a\u4f1a\u6015\u6709\u4eba\u901a\u8fc7\u5404\u79cd\u624b\u6bb5\u8df3\u8fc7TK\u68c0\u6d4b<\/span><\/p>\n<p>&#8211; account transfer to EU will not be implemented, because for that, you\u2019ll be able to use roaming<br \/>\n<span style=\"color: #0000ff;\">\u8f6c\u670d\u5230\u6b27\u670d\u8fd9\u4e2a\u529f\u80fd\u4e0d\u4f1a\u5f15\u5165\uff0c\u56e0\u4e3a\u4f60\u5df2\u7ecf\u53ef\u4ee5\u6f2b\u6e38\u4e86\u00a0<\/span><\/p>\n<p><span style=\"color: #666699;\"><strong>Not planned<br \/>\n~\u8ba1\u5212\u5916~\u00a0<\/strong><\/span><\/p>\n<p>&#8211; Steam support is not planned<br \/>\n<span style=\"color: #0000ff;\">\u4e0d\u4f1a\u6709\u5bf9Steam\u7684\u652f\u6301<\/span><\/p>\n<p>&#8211; Xbox and PC WoT won\u2019t be unified<br \/>\n<span style=\"color: #0000ff;\">\u4e0d\u4f1a\u8054\u5408XBOX\u548cPC\u4e0a\u7684WOT<\/span><\/p>\n<p>&#8211; changes in current test server system (having to download a new client) are not planned<br \/>\n<span style=\"color: #0000ff;\">\u73b0\u6709\u7684\u6d4b\u8bd5\u670d\u673a\u5236\uff08\u8981\u4e0b\u8f7d\u4e00\u4e2a\u65b0\u7684\u5ba2\u6237\u7aef\uff09\u4e0d\u4f1a\u6539\u53d8<\/span><\/p>\n<p>&#8211; player statistics reset is not planned anytime soon<br \/>\n<span style=\"color: #0000ff;\">\u73a9\u5bb6\u6570\u636e\u91cd\u7f6e\u8fd8\u4e0d\u5728\u8003\u8651\u8303\u56f4\u4e4b\u5185<\/span><\/p>\n<p>&#8211; ingame player-player trade is not planned and never was<br \/>\n<span style=\"color: #0000ff;\">\u4ece\u6765\u6ca1\u6709\uff0c\u4e5f\u4e0d\u8ba1\u5212\u5f00\u653e\u6e38\u620f\u5185\u7684\u73a9\u5bb6\u95f4\u4ea4\u6613<\/span><\/p>\n<p>&#8211; temporary premium tanks won\u2019t be implemented<br \/>\n<span style=\"color: #0000ff;\">\u4e0d\u4f1a\u6709\u91d1\u5e01\u8f66\u7684\u79df\u501f\u8ba1\u5212\u00a0<\/span><\/p>\n<p><span style=\"color: #ff0000;\"><strong>Miscellaneous<\/strong><\/span><\/p>\n<p>&#8211; tank being hit shell sounds will be completely replaced in the future, it\u2019s possible the crews will have national voices (SS: as in, the French crews speaking French)<br \/>\n<span style=\"color: #0000ff;\">\u5766\u514b\u7684\u88ab\u51fb\u4e2d\u58f0\u4f1a\u5728\u672a\u6765\u88ab\u5f7b\u5e95\u91cd\u7f6e\uff0c\u4e5f\u4f1a\u6709\u7ec4\u5458\u7684\u56fd\u522b\u8bed\u97f3\uff08SS\uff1a\u5c31\u662f\u8bf4\u6cd5\u56fd\u7ec4\u5458\u8bf4\u6cd5\u8bed\uff09<\/span><\/p>\n<p>&#8211; there will be a reward for \u201ctanking\u201d (SS: as in MMO sense: putting your tank in harm\u2019s way to shield your weaker teammates), it\u2019s being developed<br \/>\n<span style=\"color: #0000ff;\">\u4f1a\u6709\u201c\u6297\u70ae\u201d\u7684\u5956\u52b1\uff08SS\uff1a\u4eceMMO\u89d2\u5ea6\u6765\u8bb2\uff0c\u5c31\u662f\u628a\u4f60\u81ea\u5df1\u6321\u5728\u5f88\u5f31\u7684\u961f\u53cb\u524d\u9762\u963b\u6321\u4f24\u5bb3\uff09\uff0c\u673a\u5236\u6b63\u5728\u5f00\u53d1\u5f53\u4e2d<\/span><\/p>\n<p>&#8211; sound engine is being re-worked, 5.1 and 7.1 sounds are planned<br \/>\n<span style=\"color: #0000ff;\">\u97f3\u6548\u5f15\u64ce\u6b63\u5728\u91cd\u5236\u4e2d\uff0c\u672a\u6765\u4f1a\u52a0\u51655.1\u548c7.1\u73af\u7ed5\u58f0<\/span><\/p>\n<p>&#8211; new music is slowly added<br \/>\n<span style=\"color: #0000ff;\">\u65b0\u7684\u97f3\u4e50\u6b63\u5728\u7f13\u6162\u52a0\u5165\u4e2d<\/span><\/p>\n<p>&#8211; in the future, clan battles, company battles and random battles statistics will be separated<br \/>\n<span style=\"color: #0000ff;\">\u672a\u6765\uff0c\u9886\u571f\u6218\uff0c\u8054\u961f\u6218\u548c\u968f\u673a\u6218\u7684\u6570\u636e\u4f1a\u5206\u5f00<\/span><\/p>\n<p>&#8211; no tank in game has individual XP coefficient<br \/>\n<span style=\"color: #0000ff;\">\u6ca1\u6709\u4ec0\u4e48\u8f66\u5728\u6e38\u620f\u5185\u6709\u81ea\u5df1\u72ec\u7acb\u7684\u7ecf\u9a8c\u7cfb\u6570<\/span><\/p>\n<p>&#8211; the amount of XP, needed for mastery badges, is updated every day, last 7 days\u2019 results are taken into account<br \/>\n<span style=\"color: #0000ff;\">\u62ffM\u7ae0\u7684XP\u6570\u91cf\u662f\u6bcf\u5929\u66f4\u65b0\u7684\uff0c\u4e5f\u6709\u4fdd\u5b58\u8fc7\u53bb7\u5929\u7684\u6570\u636e<\/span><\/p>\n<p>&#8211; the possibility to loan credits (by temporarily selling your tank) is not planned<br \/>\n<span style=\"color: #0000ff;\">\u62b5\u62bc\u94f6\u5e01\uff08\u5c31\u662f\u6682\u65f6\u5356\u51fa\u4f60\u7684\u5766\u514b\uff09\u4e0d\u5728\u8ba1\u5212\u5185<\/span><\/p>\n<p>&#8211; multicore support is beign worked on, client physics will use other cores<br \/>\n<span style=\"color: #0000ff;\">\u591a\u6838\u652f\u6301\u8fd8\u5728\u641e\uff0c\u5ba2\u6237\u7aef\u7269\u7406\u5f15\u64ce\u4f1a\u4f7f\u7528\u5176\u4ed6\u7684CPU\u6838\u6570\u00a0<\/span><\/p>\n<p><strong><span style=\"color: #666699;\">Not planned<br \/>\n~\u8ba1\u5212\u5916~\u00a0<\/span><\/strong><\/p>\n<p>&#8211; the possibility to use decals from one nation for another nation\u2019s tank will not be implemented<br \/>\n<span style=\"color: #0000ff;\">\u4e0d\u4f1a\u6709\u53ef\u4ee5\u4f7f\u7528\u5176\u4ed6\u7cfb\u7684\u8d34\u7eb8\u7684\u7cfb\u7edf\uff08\u4f8b\u5982\u5728\u7f8e\u56fd\u8f66\u4e0a\u51fa\u73b0\u82cf\u8054\u7684\u7ea2\u661f\uff09<\/span><\/p>\n<p>&#8211; copyrighted inscriptions will not be implemented<br \/>\n<span style=\"color: #0000ff;\">\u7248\u6743\u6240\u6709\u7684\u6807\u8bed\u4e0d\u4f1a\u5f15\u5165\u6e38\u620f<\/span><\/p>\n<p>&#8211; the game won\u2019t switch to another engine<br \/>\n<span style=\"color: #0000ff;\">\u6e38\u620f\u4e0d\u4f1a\u7528\u5176\u4ed6\u5f15\u64ce\u5236\u4f5c\u7684\u00a0<\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Source:\u00a0RU thread \u7ffb\u8bd1\u83cc\u7206\u809d\u7ffb\u8bd1\u4e09\u5c0f\u65f6\uff0c\u671b\u5404\u4f4d\u89c2\u4f17\u59e5\u7237\u7b11\u7eb3\u3002  &hellip; <a href=\"https:\/\/xvm.garphy.com\/?p=2635\">\u7ee7\u7eed\u9605\u8bfb <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":23,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[18,3,91,11],"tags":[20,7,8],"class_list":["post-2635","post","type-post","status-publish","format-standard","hentry","category-q-a","category-world-of-tank","category-91","category-11","tag-20","tag-7","tag-news"],"_links":{"self":[{"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/posts\/2635","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/users\/23"}],"replies":[{"embeddable":true,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=2635"}],"version-history":[{"count":0,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/posts\/2635\/revisions"}],"wp:attachment":[{"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=2635"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=2635"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=2635"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}