{"id":19200,"date":"2017-05-01T13:43:22","date_gmt":"2017-05-01T05:43:22","guid":{"rendered":"http:\/\/xvm.garphy.com\/?p=19200"},"modified":"2017-05-01T13:43:22","modified_gmt":"2017-05-01T05:43:22","slug":"%e3%80%90wows-qa%e3%80%9120170430%e3%80%90sub_octavian%e7%9a%84%e8%b6%85%e5%a4%a7qa%ef%bc%8cpart-1%e3%80%91","status":"publish","type":"post","link":"https:\/\/xvm.garphy.com\/?p=19200","title":{"rendered":"\u3010WOWS Q&#038;A\u30112017\/04\/30\u3010Sub_Octavian\u7684\u8d85\u5927QA\uff0cPart 1\u3011"},"content":{"rendered":"<p><strong>Source:https:\/\/thearmoredpatrol.com\/2017\/04\/30\/wows-sub_octavian-big-qa-part-1\/<br \/>\n\u6765\u6e90\u2197<\/strong><\/p>\n<p><strong>\u5220\u8282\u4e86\u5f88\u591a\uff08ry<\/strong><\/p>\n<p>Q: Why T 5&amp;6 French CLs in game got 152mm guns, I found in Wikipedia they were armed with 155mm guns?<br \/>\n<span style=\"color: #0000ff;\">\u95ee\uff1a\u4e3a\u4ec0\u4e48\u6e38\u620f\u5185\u76845~6\u7ea7\u6cd5\u5de1\u7684\u4e3b\u70ae\u662f152mm\uff0c\u800cwikipedia\u4e0a\u9762\u5199\u7684\u662f155mm\u70ae\uff1f<\/span><\/p>\n<p>A: Well then\u2026<br \/>\n<span style=\"color: #0000ff;\">\u7b54\uff1a\u4f60\u770b<\/span><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-19201\" src=\"https:\/\/xvm.garphy.com\/wp-content\/uploads\/2017\/05\/xnyYFZC.png\" alt=\"\" width=\"528\" height=\"370\" srcset=\"https:\/\/xvm.garphy.com\/wp-content\/uploads\/2017\/05\/xnyYFZC.png 528w, https:\/\/xvm.garphy.com\/wp-content\/uploads\/2017\/05\/xnyYFZC-428x300.png 428w\" sizes=\"auto, (max-width: 528px) 100vw, 528px\" \/> <img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-19202\" src=\"https:\/\/xvm.garphy.com\/wp-content\/uploads\/2017\/05\/5J4n7IL.png\" alt=\"\" width=\"656\" height=\"343\" srcset=\"https:\/\/xvm.garphy.com\/wp-content\/uploads\/2017\/05\/5J4n7IL.png 656w, https:\/\/xvm.garphy.com\/wp-content\/uploads\/2017\/05\/5J4n7IL-500x261.png 500w\" sizes=\"auto, (max-width: 656px) 100vw, 656px\" \/><\/p>\n<p>\u6765\u6e90:\u00a0<em>John Jordan. \u201cFrench cruisers 1922-1956\u201d<\/em><\/p>\n<p>I\u2019d trust it more than Wikipedia.<br \/>\n<span style=\"color: #0000ff;\">\u6211\u89c9\u5f97\u6bd4wikipedia\u53ef\u4fe1\u3002<\/span><\/p>\n<p><!--more--><\/p>\n<p>Q: I got a couple CV-related questions for you.<br \/>\n<span style=\"color: #0000ff;\">\u95ee\uff1a\u6709\u4e00\u4e9b\u822a\u6bcd\u76f8\u5173\u7684\u95ee\u9898\uff1a<\/span><\/p>\n<div class=\"blockquote\">\n<div class=\"quote\">\n<p>1. How has the fighter ammo buff from patch 0.6.0 affected the performance and success rates of fighters against targets of all kinds (clicking, strafing, spotting, etc) and air superiority loadouts? It has been 4 patches already, surely there should be data available\u00a0.<br \/>\n<span style=\"color: #0000ff;\">1. 0.6.0\u5bf9VF\u4eec\u8fdb\u884c\u7684\u5f39\u836fbuff\u5bf9\u4ed6\u4eec\u7684\u8868\u73b0\u4ee5\u53caVF\u5728\u8fdb\u884c\u5404\u79cd\u64cd\u4f5c\uff08\u70b9\u51fb\uff0c\u626b\u5c04\uff0c\u70b9\u4eae\u7b49\u7b49\uff09\u4ee5\u53ca\u5236\u7a7a\u6743\u914d\u7f6e\u4e0b\u6709\u4ec0\u4e48\u5f71\u54cd\u5417\uff1f\u73b0\u5728\u5df2\u7ecf\u56db\u4e2a\u7248\u672c\u4e86\uff0c\u603b\u5f52\u8981\u6709\u4e9b\u6570\u636e\u5427\u3002<\/span><\/p>\n<p>2. How has the \u201cexit strafe\u201d addition affected the game? Personally, the Saipan has become extremely (read: overly) powerful in contesting the air, perhaps a nerf of some sort should be introduced?<br \/>\n<span style=\"color: #0000ff;\">2. \u201c\u9000\u51fa\u626b\u5c04\u201d\u5bf9\u6e38\u620f\u6709\u7740\u4ec0\u4e48\u6837\u7684\u5f71\u54cd\uff1f\u6211\u4e2a\u4eba\u89c9\u5f97\u585e\u73ed\u5728\u5236\u7a7a\u65b9\u9762\u592a\u5f3a\u4e86\uff0c\u662f\u4e0d\u662f\u524a\u5f31\u4e00\u4e0b\u6bd4\u8f83\u597d\uff1f<\/span><\/p>\n<p>A:1. It affected the balance in a positive way, but we don\u2019t consider impact to be too big. Seems like a comfortability buff, mostly.<br \/>\n<span style=\"color: #0000ff;\">\u7b54\uff1a1.\u5bf9\u5e73\u8861\u6709\u7740\u6b63\u9762\u7684\u5f71\u54cd\uff0c\u4f46\u662f\u6211\u4eec\u4e0d\u8ba4\u4e3a\u5f71\u54cd\u5f88\u5927\u3002\u770b\u8d77\u6765\u66f4\u591a\u7684\u50cf\u662f\u4e00\u4e2a\u6e38\u620f\u8212\u9002\u6027\u7684buff\u800c\u5df2\u3002<\/span><\/p>\n<p>2. It added a new trick to master, and we currently don\u2019t see any problems with Saipan. No changes are planned.<br \/>\n<span style=\"color: #0000ff;\">2. \u53ea\u662f\u53e6\u4e00\u4e2a\u65b0\u7684\u9700\u8981\u638c\u63e1\u7684\u6280\u5de7\u800c\u5df2\uff0c\u6211\u4eec\u5728\u585e\u73ed\u8eab\u4e0a\u4e5f\u6ca1\u627e\u5230\u4ec0\u4e48\u95ee\u9898\u3002\u6ca1\u8ba1\u5212\u8981\u6539\u3002<\/span><\/p>\n<p>Q: Did WG consider on lowering the bloom time for DDs?<br \/>\n<span style=\"color: #0000ff;\">\u95ee\uff1aWG\u6709\u8003\u8651\u8fc7\u964d\u4f4e\u9a71\u9010\u8230\u7684\u5f00\u706b\u540e\u7684\u9690\u853d\u60e9\u7f5a\u65f6\u95f4\u5417\uff1f<\/span><\/p>\n<p>A: Yes we did, as this was quite popular suggestion. Eventually, we are not going to reduce the bloom time \u2013 the timer is here for a reason. It prevents ships from constantly \u201cblinking\u201d in and out, which may be quite frustrating. However, we may increase this timer for battleships \u2013 still thinking it over.<br \/>\n<span style=\"color: #0000ff;\">\u7b54\uff1a\u6709\u8003\u8651\u8fc7\uff0c\u4f46\u662f\u4e0d\u4f1a\u964d\u4f4e\u2014\u2014\u8981\u4e0d\u7136\u5c31\u6ca1\u610f\u4e49\u4e86\u3002\u8fd9\u662f\u9632\u6b62\u8239\u53ea\u4e0d\u505c\u7684\u201c\u95ea\u73b0\u201d\u7684\u4e00\u4e2a\u624b\u6bb5\u3002\u7136\u800c\u6211\u4eec\u53ef\u80fd\u4f1a\u628a\u6218\u8230\u7684\u5f00\u706b\u540e\u9690\u853d\u60e9\u7f5a\u65f6\u95f4\u8c03\u9ad8\u2014\u8fd8\u5728\u8003\u8651\u5c31\u662f\u4e86\u3002<\/span><\/p>\n<p>Q:<br \/>\n<span style=\"color: #0000ff;\">\u95ee\uff1a<\/span><\/p>\n<div class=\"blockquote\">\n<div class=\"quote\">\n<p>Will IJN DDs ever get back their old HE alpha? This is because dev buffed the RU HE on DD from 1600 back to its 1900 original alpha.<br \/>\n<span style=\"color: #0000ff;\">\u65e5\u9a71\u7684HE\u4f24\u5bb3\u4f1a\u56de\u5230\u4ee5\u524d\u7684\u6c34\u5e73\u5417\uff1f\u4f60\u4eec\u90fd\u628a\u6bdb\u9a71\u7684HE\u4f24\u5bb3\u4ece1600\u6539\u56de\u5230\u539f\u6765\u76841900\u4e86\u3002<\/p>\n<p><\/span>A:. No. This change is not needed from the balancing point of view.<br \/>\n<span style=\"color: #0000ff;\">\u7b54\uff1a\u4e0d\u662f\u56e0\u4e3a\u5e73\u8861\u7684\u539f\u56e0\u6211\u4eec\u624d\u7ed9\u6bdb\u9a71\u7684HE\u4f24\u5bb3\u6539\u56de\u53bb\u7684\u3002<\/span><\/p>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<p>Q: So my question is why is the torpedo damage listed in port not the same as the torp\u2019s \u201calpha damage\u201d value? Or why not use \u201calpha damage\/3\u201d and leave out \u201cbase damage\u201d?<br \/>\n<span style=\"color: #0000ff;\">\u95ee\uff1a\u6211\u7684\u95ee\u9898\u662f\uff0c\u4e3a\u4ec0\u4e48\u6bcd\u6e2f\u4e2d\u7684\u9c7c\u96f7\u4f24\u5bb3\u548c\u9c7c\u96f7\u7684\u201c\u6807\u6ce8\u4f24\u5bb3\u201d\u4e0d\u4e00\uff1f\u4f60\u4eec\u76f4\u63a5\u7528\u201c\u6807\u6ce8\u4f24\u5bb3\/3\u201d\u7136\u540e\u628a\u201c\u57fa\u7840\u4f24\u5bb3\u201d\u5f04\u6389\u4e0d\u5c31\u5b8c\u4e86\u5417\uff1f<\/span><\/p>\n<p><img decoding=\"async\" src=\"https:\/\/i0.wp.com\/cdn-messrm-asia.gcdn.co\/media\/uploads\/monthly_04_2017\/post-2000000644-0-75668400-1493121777.png\" alt=\"\" \/><\/p>\n<p>A: I am not going to comment on any external sources and data mining.\u00a0However, I will gladly comment on what you see in the game.<br \/>\n<span style=\"color: #0000ff;\">\u7b54\uff1a\u5bf9\u4e8e\u5916\u90e8\u7684\u6570\u636e\u6211\u4e0d\u4e88\u7f6e\u8bc4\uff0c\u6211\u53ea\u8bf4\u8bf4\u6e38\u620f\u5185\u4f60\u80fd\u770b\u5230\u7684\u4e1c\u897f\uff1a<\/span><\/p>\n<p>Torpedo damage shown in port is base damage. To achieve it you need to hit any part of the ship, but there are several factors that prevent you from seeing this exact number in combat:<br \/>\n<span style=\"color: #0000ff;\">\u6bcd\u6e2f\u4e2d\u7684\u9c7c\u96f7\u4f24\u5bb3\u662f\u57fa\u7840\u4f24\u5bb3\u3002\u53ea\u8981\u547d\u4e2d\u4e86\u5bf9\u9762\u7684\u8239\u5c31\u6709\u8fd9\u4e2a\u4f24\u5bb3\uff0c\u4f46\u662f\u6e38\u620f\u4e2d\u53c8\u6709\u5f88\u591a\u8ba9\u4f60\u770b\u4e0d\u5230\u8fd9\u4e2a\u6570\u5b57\u7684\u56e0\u7d20\uff1a<\/span><\/p>\n<ul>\n<li>There is \u201cdamage saturation\u201d \u2013 so, if the part hit is already damaged, it simply may lack hit points to \u201cexecute\u201d full torpedo damage. Hence the cases when you catch the full torpedo volley with aft \/ bow only and still survive.<br \/>\n<span style=\"color: #0000ff;\">\u6709\u201c\u4f24\u5bb3\u9971\u548c\u201d\u2014\u5982\u679c\u547d\u4e2d\u7684\u90e8\u4f4d\u5df2\u7ecf\u6536\u5230\u4e86\u4f24\u5bb3\uff0c\u90a3\u8be5\u90e8\u4f4d\u7684\u8840\u91cf\u5c31\u4e0d\u8db3\u4ee5\u8ba9\u4f60\u7684\u9c7c\u96f7\u6253\u51fa\u5168\u989d\u4f24\u5bb3\u3002\u56e0\u6b64\u624d\u6709\u90a3\u79cd\u62ff\u8230\u824f\/\u8230\u8249\u5403\u4e86\u4e00\u4e32\u9c7c\u96f7\u4f46\u662f\u4f9d\u7136\u80fd\u591f\u5b58\u6d3b\u7684\u60c5\u51b5\u3002<\/span><\/li>\n<li>There is anti-torpedo protection on many ships providing some damage reduction, in case the torpedo hits the protected part of the ship.<br \/>\n<span style=\"color: #0000ff;\">\u9632\u96f7\u5e26\u8fd8\u4f1a\u63d0\u4f9b\u4e00\u5b9a\u7684\u51cf\u4f24\u3002<\/span><\/li>\n<li>There is torpedo splash damage. Unlike HE shells, torpedo splash does some damage if it affects a neighboring part.<br \/>\n<span style=\"color: #0000ff;\">\u9c7c\u96f7\u8fd8\u6709\u6e85\u5c04\u4f24\u5bb3\u3002\u548cHE\u4e0d\u4e00\u6837\u7684\u662f\uff0c\u9c7c\u96f7\u7684\u6e85\u5c04\u4f24\u5bb3\u4f1a\u5728\u9c7c\u96f7\u80fd\u591f\u5f71\u54cd\u5230\u65c1\u8fb9\u6a21\u5757\u7684\u60c5\u51b5\u4e0b\u9020\u6210\u4e00\u5b9a\u7684\u4f24\u5bb3\u3002<\/span><\/li>\n<\/ul>\n<p>Q: Im just wondering why german destroyers are easily penetrated by battleship guns 38 cm and up+ even if my sides are exposed, one shell managed to land for 7k dmg.<br \/>\n<span style=\"color: #0000ff;\">\u95ee\uff1a\u6211\u5c31\u60f3\u77e5\u9053\u4e3a\u4ec0\u4e48\u5fb7\u9a71\u597d\u50cf\u4f1a\u5f88\u5bb9\u6613\u88ab38cm\u53ca\u4ee5\u4e0a\u7684\u6218\u5217\u8230\u6253\u7a7f\uff0c\u5c31\u7b97\u6211\u662f\u4fa7\u9762\u5bf9\u7740\u4ed6\u4eec\u4e5f\u662f\u4e00\u6837\u3002\u6709\u4e00\u53d1\u70ae\u5f39\u6253\u51fa\u4e867000\u4f24\u5bb3\u3002<\/span><\/p>\n<p>A: German DDs tend to have a more bulky structure, so, they sometimes get less over-penetrations\u00a0and more normal penetrations. We are fully aware of this and designed the line with this weakness in mind.<br \/>\n<span style=\"color: #0000ff;\">\u7b54\uff1a\u5fb7\u9a71\u7684\u4e0a\u5c42\u5efa\u7b51\u633a\u5927\u7684\uff0c\u6240\u4ee5\u6709\u7684\u65f6\u5019\u4f1a\u5bfc\u81f4\u8fc7\u7a7f\u53d8\u5c11\uff0c\u800c\u6b63\u5e38\u7684\u51fb\u7a7f\u53d8\u591a\u3002\u6211\u4eec\u660e\u767d\u8fd9\u4e00\u70b9\uff0c\u5728\u8bbe\u8ba1\u8fd9\u6761\u7ebf\u7684\u65f6\u5019\u4e00\u76f4\u4e5f\u6709\u5728\u6ce8\u610f\u8fd9\u70b9\u3002<\/span><\/p>\n<p>Overall, after all changes and tweaks, we consider them to be viable, competitive, and performing greatly.<br \/>\n<span style=\"color: #0000ff;\">\u5728\u8fd9\u4e48\u591a\u6539\u52a8\u548c\u8c03\u6574\u4e4b\u540e\uff0c\u6211\u4eec\u8ba4\u4e3a\u5fb7\u9a71\u53ef\u4ee5\u73a9\uff0c\u7ade\u4e89\u529b\u5f3a\uff0c\u800c\u4e14\u8868\u73b0\u4e0d\u9519\u3002<\/span><\/p>\n<p>Q: I got A question regarding Anti Aircraft special effect, are there any plans for it to be\u00a0\u201cenhanched\u201d to be more visually appealing?<br \/>\n<span style=\"color: #0000ff;\">\u95ee\uff1a\u6709\u4e2a\u5173\u4e8e\u9632\u7a7a\u7279\u6548\u65b9\u9762\u7684\u95ee\u9898\uff0c\u4f60\u4eec\u6709\u8ba1\u5212\u201c\u52a0\u5f3a\u201d\u4e00\u4e0b\u89c6\u89c9\u7279\u6548\u5417\uff1f<\/span><\/p>\n<p>A: We\u2019re working on major visual improvements right now, however, AA effects are not something that seems like a top priority. We\u2019ll see what can be done, but now it looks like \u201cExplosions &amp; main caliber shooting -&gt; Water FX -&gt; the rest\u201d.<br \/>\n<span style=\"color: #0000ff;\">\u7b54\uff1a\u6211\u4eec\u5728\u51c6\u5907\u5bf9\u89c6\u89c9\u7279\u6548\u8fdb\u884c\u4e00\u6b21\u52a0\u5f3a\uff0c\u4f46\u662f\u9632\u7a7a\u7279\u6548\u7684\u4f18\u5148\u5ea6\u4e0d\u662f\u5f88\u9ad8\u3002\u73b0\u5728\u7684\u8bdd\u4f18\u5148\u7ea7\u662f\u201c\u7206\u70b8\/\u4e3b\u70ae\u5f00\u706b\u7279\u6548&gt;\u6c34\u9762\u7279\u6548&gt;\u5176\u4ed6\u73a9\u610f\u201d<\/span><\/p>\n<p>Q: My question is how many of your developers actively play the game and on average, the time that those developers play the game? I ask because I have seen your answers on how you believe the game balance is somewhat balanced yet since OBT, there have not been many good balance changes in my opinion and seemingly, many other players who have recently started expressing their concerns on balance.<br \/>\n<span style=\"color: #0000ff;\">\u95ee\uff1a\u6211\u7684\u95ee\u9898\u662f\u6709\u591a\u5c11\u5f00\u53d1\u56e2\u961f\u7684\u4eba\u81ea\u5df1\u5728\u73a9\u6e38\u620f\u7684\uff1f\u56e0\u4e3a\u6211\u770b\u5230\u8fc7\u4f60\u5173\u4e8e\u8fd9\u6e38\u620f\u5728OBT\u4e4b\u540e\u5c31\u8fbe\u6210\u4e86\u67d0\u79cd\u5e73\u8861\u7684\u8bf4\u6cd5\uff0c\u4f46\u662f\u5728\u6211\u770b\u6765\u5e73\u8861\u65b9\u9762\u7684\u8c03\u6574\u6ca1\u6709\u4ec0\u4e48\u597d\u7684\uff0c\u8bb8\u591a\u5176\u4ed6\u73a9\u5bb6\u4e5f\u4e00\u6837\u8fd9\u4e48\u8ba4\u4e3a\u3002<\/span><\/p>\n<p>A: All developers who participate in game design play the game actively. Most developers who participate in tech and near-game design, play the game too. I am sorry you are not satisfied with our balance decisions, but, you know, linking it to personal stats is a bit irrelevant. Also, there are thousands of players who are happy with what we do.<br \/>\n<span style=\"color: #0000ff;\">\u7b54\uff1a\u6240\u6709\u53c2\u4e0e\u6e38\u620f\u8bbe\u8ba1\u7684\u8bbe\u8ba1\u5e08\u90fd\u4e00\u76f4\u5728\u73a9\u6e38\u620f\u3002\u5927\u90e8\u5206\u53c2\u4e0e\u79d1\u6280\u6216\u8005\u4e0e\u6e38\u620f\u6709\u5173\u7684\u8bbe\u8ba1\u5e08\u4e5f\u6709\u5728\u73a9\u3002\u4f60\u8bf4\u4f60\u89c9\u5f97\u5e73\u8861\u4e0d\u597d\uff0c\u90a3\u6211\u5f88\u62b1\u6b49\uff0c\u4f46\u662f\u4f60\u4e5f\u77e5\u9053\u628a\u5b83\u548c\u4e2a\u4eba\u6570\u636e\u8054\u7cfb\u5728\u4e00\u8d77\u5c31\u6ca1\u610f\u601d\u4e86\u3002\u4f60\u770b\u8fd9\u4e0d\u8fd8\u6709\u597d\u591a\u5bf9\u6211\u4eec\u7684\u6539\u52a8\u8868\u793a\u6b22\u8fce\u7684\u73a9\u5bb6\u5417\u3002<\/span><\/p>\n<p>Q:<br \/>\n<span style=\"color: #0000ff;\">\u95ee\uff1a<\/span><\/p>\n<div class=\"blockquote\">\n<div class=\"quote\">\n<div class=\"blockquote\">\n<div class=\"quote\">\n<p>1. Are there plans from the devs to enhance other perimeters, say the penetration of the AP shells and the bounce angle\/normalization, or the general utility of the German cruisers, considering that the line heavily relies on AP?<br \/>\n<span style=\"color: #0000ff;\">1. \u6709\u8ba1\u5212\u589e\u5f3a\u4e00\u4e0b\u5fb7\u5de1\u5176\u4ed6\u65b9\u9762\u7684\u6570\u636e\u5417\uff0c\u6bd4\u5982AP\u5f39\u7684\u7a7f\u6df1\u4ee5\u53ca\u8df3\u5f39\u89d2\u5ea6\/\u8f6c\u6b63\uff0c\u6216\u8005\u8bf4\u589e\u5f3a\u4e0b\u5fb7\u5de1\u7684\u6cdb\u7528\u6027\uff1f<\/span><\/p>\n<p>2. Or at the very least, are there plans to further adjust the parameters of German cruisers, particularly but not limiting to high tier ones?<br \/>\n<span style=\"color: #0000ff;\">2. \u6216\u8005\u81f3\u5c11\u8fdb\u4e00\u6b65\u8c03\u6574\u7279\u8bad\u7684\u6570\u636e\u5427\uff0c\u8d77\u7801\u4e5f\u8c03\u4e00\u4e0b\u9ad8\u9636\u8239\u7684\u5427\uff1f<br \/>\n<\/span><br \/>\n3. If it\u2019s possible of the devs to add more camera angles and allow the player to zoom close, such that a player could virtually \u201cstand\u201d, \u201cwalk\u201d in the port interface.<br \/>\n<span style=\"color: #0000ff;\">3. \u6709\u6ca1\u6709\u53ef\u80fd\u53ef\u4ee5\u52a0\u5165\u66f4\u591a\u7684\u955c\u5934\u89d2\u5ea6\uff0c\u53ef\u4ee5\u8ba9\u73a9\u5bb6\u8fd1\u8ddd\u79bb\u7684\u89c2\u5bdf\u8239\u53ea\uff0c\u8ba9\u73a9\u5bb6\u53ef\u4ee5\u5728\u6bcd\u6e2f\u91cc\u9762\u201c\u7ad9\u5728\u201d\u8239\u4e0a\uff0c\u6216\u8005\u5728\u8239\u4e0a\u201c\u8d70\u52a8\u201d\uff1f<\/span><\/p>\n<p>A:<br \/>\n\u7b54\uff1a<\/p>\n<p>1.Right now, we are considering different improvements for German cruisers starting from Nurnberg. I cannot hint what will it be and to what degree, but we are on it, so chances for further improvements are pretty high.<br \/>\n<span style=\"color: #0000ff;\">1. \u73b0\u5728\u7684\u8bdd\u6211\u4eec\u6709\u5728\u8003\u8651\u589e\u5f3a\u7ebd\u4f26\u5821\u5f00\u59cb\u7684\u5fb7\u5de1\u3002\u81f3\u4e8e\u54ea\u65b9\u9762\u7684buff\u4ee5\u53ca\u600e\u4e48buff\u90fd\u6682\u65f6\u4e0d\u80fd\u660e\u8bf4\uff0c\u4f46\u662f\u5df2\u7ecf\u5728\u7740\u624b\u8fdb\u884c\u4e86\uff0c\u6240\u4ee5\u8fdb\u4e00\u6b65Buff\u7684\u53ef\u80fd\u6027\u8fd8\u662f\u5f88\u9ad8\u7684\u3002<\/span><\/p>\n<p>3. We were thinking about additional cameras for more immersion, and even did some prototypes, but right now, other UI improvements seem to have higher priority. So..not now, sorry.<br \/>\n<span style=\"color: #0000ff;\">3. \u6211\u4eec\u6709\u8003\u8651\u8fc7\u4e3a\u4e86\u6e38\u620f\u7684\u6c89\u6d78\u4f53\u9a8c\u800c\u52a0\u5165\u66f4\u591a\u7684\u955c\u5934\u89d2\u5ea6\uff0c\u4e5f\u505a\u8fc7\u4e00\u4e9b\u5b9e\u9a8c\uff0c\u4f46\u662f\u73b0\u5728\u7684\u8bdd\u5176\u4ed6\u7684UI\u6539\u52a8\u6709\u66f4\u9ad8\u7684\u4f18\u5148\u7ea7\u3002\u6240\u4ee5\u8fd1\u671f\u662f\u4e0d\u4f1a\u641e\u7684\u3002<\/span><\/p>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>Source:https:\/\/thearmoredpatrol.com\/2017 &hellip; <a href=\"https:\/\/xvm.garphy.com\/?p=19200\">\u7ee7\u7eed\u9605\u8bfb <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[111,32],"tags":[101,20],"class_list":["post-19200","post","type-post","status-publish","format-standard","hentry","category-qa","category-wows","tag-wows","tag-20"],"_links":{"self":[{"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/posts\/19200","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=19200"}],"version-history":[{"count":1,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/posts\/19200\/revisions"}],"predecessor-version":[{"id":19207,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/posts\/19200\/revisions\/19207"}],"wp:attachment":[{"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=19200"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=19200"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=19200"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}