{"id":19073,"date":"2017-01-14T07:23:35","date_gmt":"2017-01-13T23:23:35","guid":{"rendered":"http:\/\/xvm.garphy.com\/?p=19073"},"modified":"2017-01-14T07:29:51","modified_gmt":"2017-01-13T23:29:51","slug":"%e3%80%90wows-qa%e3%80%9120170113","status":"publish","type":"post","link":"https:\/\/xvm.garphy.com\/?p=19073","title":{"rendered":"\u3010WOWS Q&#038;A\u30112017\/01\/13"},"content":{"rendered":"<p><strong>Source:https:\/\/thearmoredpatrol.com\/2017\/01\/13\/long-wows-qa-13th-january-2017\/<br \/>\n\u6765\u6e90\u2197<\/strong><\/p>\n<p><strong>\u5220\u8282\u4e86\u90e8\u5206\u6ca1\u4ec0\u4e48\u7528\u548c\u4ee5\u524d\u5df2\u7ecf\u91cd\u590d\u56de\u7b54\u8fc7\u7684\u95ee\u9898<\/strong><\/p>\n<p>Answered by Sub_Octavian on Reddit<br \/>\n<span style=\"color: #0000ff;\">\u7531Reddit\u7684Sub_Octavian\u8fdb\u884c\u4e86\u56de\u7b54<\/span><\/p>\n<p>Q:\u00a0Question regarding clans. Currently, with the clans in beta testing, we are limited to 30 members, and yet, in the \u201cplanned\u201d features, we still are limited to only 30 members.\u00a0When can we expect expanded clan rosters (I have a clan of over 80 members via my website) and when can we expect some type of clan battle\/Strongholds battle functionality?<br \/>\n<span style=\"color: #0000ff;\">\u95ee\uff1a\u5173\u4e8e\u519b\u56e2\u7684\u95ee\u9898\u3002\u73b0\u5728\u7684\u8bdd\u519b\u56e2\u5df2\u7ecf\u5728B\u6d4b\u4e86\uff0c\u800c\u519b\u56e2\u4eba\u6570\u4e0a\u9650\u662f30\u4eba\uff0c\u800c\u4e14\u5728\u201c\u5f85\u5b9e\u88c5\u201d\u7684\u673a\u5236\u4e2d\u4e5f\u6ca1\u8bf4\u8981\u5f00\u653e\u4e0a\u9650\u3002\u4ec0\u4e48\u65f6\u5019\u624d\u4f1a\u5f00\u653e\u4e0a\u9650\uff0c\u4ec0\u4e48\u65f6\u5019\u624d\u4f1a\u6709\u519b\u56e2\u6218\/\u8981\u585e\u6218\u8fd9\u6837\u7684\u4e1c\u897f\uff1f<\/span><\/p>\n<p>A:\u00a0We do understand that most of established clans \/ communities \/ teams will need more than 30 slots. We are working on several options to expand this number in future.\u00a0It cannot be easily set to 100 (500, 1000) right now for several reasons, on of them is scaling for future clan activities.\u00a0But we do know about this concern and are going to find the<br \/>\nsolution.\u00a0As for release schedule \u2013 sorry, no leaks<br \/>\n<span style=\"color: #0000ff;\">\u7b54\uff1a\u6211\u4eec\u7406\u89e3\u5927\u90e8\u5206\u519b\u56e2\/\u961f\u4f0d\u4e4b\u7c7b\u7684\u9700\u8981\u5927\u4e8e30\u4e2a\u540d\u989d\u3002\u73b0\u5728\u6b63\u5728\u51c6\u5907\u5728\u4ee5\u540e\u6269\u5f20\u4eba\u6570\u4e0a\u9650\u3002\u4eba\u6570\u4e0a\u9650\u8fd9\u4e1c\u897f\u4e0d\u662f\u8bf4\u6211\u73b0\u5728\u60f3\u8bbe\u6210\u4ec0\u4e48\u6570\u5c31\u53ef\u4ee5\u7684\uff0c\u7406\u7531\u6709\u5f88\u591a\uff0c\u5176\u4e2d\u4e00\u4e2a\u7406\u7531\u5c31\u662f\u4e3a\u4e86\u4ee5\u540e\u7684\u519b\u56e2\u6d3b\u52a8\u7684\u89c4\u6a21\u8003\u8651\u7684\u3002\u6211\u4eec\u77e5\u9053\u5927\u5bb6\u5f88\u5173\u5fc3\u8fd9\u4e2a\u95ee\u9898\uff0c\u80af\u5b9a\u4f1a\u6709\u89e3\u51b3\u529e\u6cd5\u7684\u3002\u81f3\u4e8e\u4ec0\u4e48\u65f6\u5019\u89e3\u51b3\u2014\u4e0d\u80fd\u8bf4\u4e86\u3002<\/span><\/p>\n<p><!--more--><\/p>\n<p>Q:\u00a0So basically, if I want to stay safe I need to slow done to 12.5 before dropping smoke. Will be difficult though, if you\u2019re suprised.<br \/>\n<span style=\"color: #0000ff;\">\u95ee\uff1a\uff08\u95ee\u9898\u80cc\u666f\uff1a\u82f1\u5de1\u5076\u5c14\u62c9\u70df\u80fd\u62c9\u51fa\u4e00\u5768\uff0c\u5076\u5c14\u53ef\u4ee5\u62c9\u51fa\u4e24\u5768\uff09\u6240\u4ee5\u8bf4\u6211\u5fc5\u987b\u8981\u5728\u62c9\u70df\u4e4b\u524d\u628a\u901f\u5ea6\u964d\u4f4e\u523012.5\u8282\u4ee5\u4e0b\u3002\u90a3\u6211\u8fd9\u4e48\u8bf4\u5427\uff0c\u5f88\u96be\u3002<\/span><\/p>\n<p>A:\u00a0I will disuss the issue ASAP. Perhaps there\u2019s some quick way to indicate the \u201csafe\u201d speed. Mechanics itself is adequate, IMHO. The problem is in clarity.<br \/>\n<span style=\"color: #0000ff;\">\u7b54\uff1a\u6211\u4f1a\u7acb\u523b\u53bb\u8ba8\u8bba\u8fd9\u4e2a\u95ee\u9898\u7684\u3002\u4f30\u8ba1\u6709\u4ec0\u4e48\u529e\u6cd5\u53ef\u4ee5\u6807\u6ce8\u51fa\u62c9\u70df\u7684\u201c\u5b89\u5168\u201d\u901f\u5ea6\u3002\u5f53\u7136\u6211\u89c9\u5f97\u8fd9\u4e2a\u964d\u901f\u591a\u51fa\u70df\u7684\u673a\u5236\u672c\u8eab\u6ca1\u6709\u95ee\u9898\u3002\u95ee\u9898\u5728\u4e8e\u8fd9\u4e2a12.5\u8282\u901f\u5ea6\u7684\u6e05\u6670\u5ea6\u3002<\/span><\/p>\n<p>A:\u00a0Done. We will take this issue, and couple of others, and will try to squeeze small improvement pack somehere in the near future. No promises of exact date, as our UI is quite \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 busy with big incoming features, though. Apart from that, radar\/HAS circles on minimap, and some additional info in port.<br \/>\n<span style=\"color: #0000ff;\">\u7b54\uff1a\u597d\u4e86\u3002\u6211\u4eec\u4f1a\u628a\u8fd9\u4e2a\u95ee\u9898\u8fd8\u6709\u5176\u4ed6\u7684\u4e00\u4e9b\u4e1c\u897f\u4e00\u5e76\u89e3\u51b3\uff0c\u7136\u540e\u5728\u8fd1\u671f\u585e\u5728\u67d0\u4e2a\u8865\u4e01\u91cc\u9762\u5b9e\u88c5\u6389\u3002\u5177\u4f53\u4ec0\u4e48\u65f6\u5019\u5b9e\u88c5\u4e0d\u597d\u8bf4\uff0c\u56e0\u4e3a\u73b0\u5728UI\u56e2\u961f\u633a\u5fd9\u7684\u3002\u9664\u4e86\u8fd9\u4e2a\u95ee\u9898\u4e4b\u5916\u8fd8\u4f1a\u5728\u5c0f\u5730\u56fe\u4e0a\u663e\u793a\u6c34\u542c\u548c\u96f7\u8fbe\u7684\u8303\u56f4\u5708\uff0c\u8fd8\u4f1a\u5728\u6bcd\u6e2f\u4e2d\u663e\u793a\u4e00\u4e9b\u989d\u5916\u7684\u4fe1\u606f\u3002<\/span><\/p>\n<p>Q:\u00a0Are RNCL handled differently than other ships with smoke in this regard?<br \/>\n<span style=\"color: #0000ff;\">\u95ee\uff1a\u5728\u5904\u7406\u62c9\u70df\u8fd9\u4e2a\u95ee\u9898\u4e0a\uff0c\u82f1\u5de1\u548c\u5176\u4ed6\u56fd\u5bb6\u7684\u8239\u53ea\u662f\u5206\u5f00\u5904\u7406\u7684\u5417\uff1f<\/span><\/p>\n<p>A:\u00a0No, smoke mechanics is the same, only settings (work time, radius) matter.<br \/>\n<span style=\"color: #0000ff;\">\u7b54\uff1a\u4e0d\u662f\uff0c\u62c9\u70df\u7684\u673a\u5236\u90fd\u662f\u4e00\u6837\u7684\uff0c\u53ea\u6709\u5176\u4ed6\u7684\u90e8\u5206\uff08\u6301\u7eed\u65f6\u95f4\uff0c\u534a\u5f84\uff09\u662f\u4e0d\u4e00\u6837\u7684\u3002<\/span><\/p>\n<p>Q:\u00a0Can you confirm that HE fire chance is not affected by successful penetration or shatter? During the last week there have been quite a few threads trying to analyze the effect of new IFHE skill, and some of them assume that shattered HE shells will have its fire chance reduced to 40% of original fire chance. I haven\u2019t seen this on official wiki though so I think it\u2019s not true, but if it\u2019s true then you need to update it on wiki asap as it\u2019s pretty important.<br \/>\n<span style=\"color: #0000ff;\">\u95ee\uff1a\u8bf7\u95ee\u4e00\u4e0b\uff0cHE\u7684\u70b9\u706b\u51e0\u7387\u662f\u4e0d\u662f\u548c\u51fb\u7a7f\/\u788e\u5f39\u65e0\u5173\u7684\uff1f\u4e0a\u4e2a\u793c\u62dc\u6709\u597d\u51e0\u4e2a\u5e16\u5b50\u8bd5\u56fe\u5206\u6790\u90a3\u4e2a\u949d\u611f\u5f15\u4fe1\uff08\u4e5f\u6709\u53ebHEAP\uff0c\u534a\u7a7f\u7532\u5f39\u7684\uff09\u6280\u80fd\u7684\u6548\u679c\uff0c\u90e8\u5206\u5e16\u5b50\u4e2d\u5047\u8bbe\u88ab\u6253\u788e\u7684HE\u5f39\u7684\u8d77\u706b\u51e0\u7387\u4e0b\u964d\u5230\u4e86\u539f\u6570\u636e\u768440%\u3002\u6211\u5728wiki\u4e0a\u6ca1\u770b\u5230\u8fd9\u4e9b\u4e1c\u897f\uff0c\u6240\u4ee5\u6211\u89c9\u5f97\u8fd9\u662f\u4e0d\u5bf9\u7684\uff0c\u5982\u679c\u7684\u786e\u662f\u4e0b\u964d\u5230\u539f\u6765\u768440%\u7684\u8bdd\u90a3\u8fd8\u8bf7\u65e9\u70b9\u66f4\u65b0wiki\u3002<\/span><\/p>\n<p><span style=\"color: #0000ff;\">A:\u00a0Fire chance:\u00a0<\/span><br \/>\n<span style=\"color: #0000ff;\">\u7b54\uff1a\u8d77\u706b\u51e0\u7387\u662f\u8fd9\u6837\u7684\uff1a<\/span><\/p>\n<div class=\"bbc_spoiler\">\n<div class=\"bbc_spoiler_wrapper\">\n<div class=\"bbc_spoiler_content\">\n<p>When determining fire chance these things matter:<br \/>\n<span style=\"color: #0000ff;\">\u8d77\u706b\u51e0\u7387\u53d7\u5230\u4ee5\u4e0b\u8fd9\u4e9b\u7684\u5f71\u54cd\uff1a<\/span><\/p>\n<ol>\n<li>Area of hit \u2013 because there are few areas that can be set on fire. So you can\u2019t have two fires on bow at the same time.<br \/>\n<span style=\"color: #0000ff;\">\u547d\u4e2d\u533a\u57df\u2014\u56e0\u4e3a\u6bcf\u8258\u8239\u6709\u5f88\u591a\u53ef\u4ee5\u88ab\u70b9\u706b\u7684\u5730\u65b9\u3002\u4e0d\u53ef\u80fd\u5728\u540c\u4e00\u4e2a\u5730\u65b9\u70b9\u4e24\u56e2\u706b\u3002<\/span><\/li>\n<li>Shell fire chance (with perk and flag bonuses added).<br \/>\n<span style=\"color: #0000ff;\">\u70ae\u5f39\u7684\u8d77\u706b\u51e0\u7387\uff08\u7b97\u4e0a\u6280\u80fd\u548c\u4fe1\u53f7\u65d7\u7684\u52a0\u6210\uff0c\u52a0\u7b97\uff09<\/span><\/li>\n<li>Ship fire protection value (with perk and mod. bonuses multiplied).<br \/>\n<span style=\"color: #0000ff;\">\u8239\u53ea\u7684\u9632\u706b\u51e0\u7387\uff08\u7b97\u4e0a\u6280\u80fd\u548c\u63d2\u4ef6\u7684\u5956\u52b1\uff0c\u4e58\u7b97\uff09<\/span><\/li>\n<\/ol>\n<p>Final chance is multuplification of 2 and 3.<br \/>\n<span style=\"color: #0000ff;\">\u6700\u7ec8\u8d77\u706b\u51e0\u7387\u662f2\u548c3\u7684\u4e58\u79ef\u3002<\/span><\/p>\n<p>Example:<br \/>\n<span style=\"color: #0000ff;\">\u4e3e\u4e2a\u6817\u5b50\uff1a<\/span><\/p>\n<p>Yamato bow is hit by a HE shell. It is not on fire.<br \/>\n<span style=\"color: #0000ff;\">\u5927\u548c\u7684\u8230\u824f\u88abHE\u6253\u4e86\uff0c\u800c\u4e14\u8230\u824f\u6ca1\u5728\u8d77\u706b\u3002<\/span><\/p>\n<p>HE shell fire chance is 7%. There\u2019s DE (+3%) skill, so final value is 7%+3% = 10%.<br \/>\n<span style=\"color: #0000ff;\">HE\u7684\u8d77\u706b\u51e0\u7387\u662f7%\uff0c\u5bf9\u9762\u70b9\u4e86\u7834\u574f\u4e13\u5bb6\uff08+3%\uff09\uff0c\u6240\u4ee5\u6700\u7ec8\u6570\u503c\u662f7+3=10%<\/span><\/p>\n<p>Yamato fire protection is 0.5 (it actually can be that good on T10, but it is much lower on low tiers). There\u2019s Fire Prevention skill (-7%) , so final fire protection is 0.5 x 0.93 = 0,465.<br \/>\n<span style=\"color: #0000ff;\">\u5927\u548c\u7684\u9632\u706b\u51e0\u7387\u662f0.5(\u572810\u7ea7\u662f\u53ef\u4ee5\u505a\u5230\u7684\uff0c\u4f46\u662f\u7b49\u7ea7\u8d8a\u4f4e\u9632\u706b\u51e0\u7387\u5c31\u8d8a\u4f4e)\u3002\u5927\u548c\u6709\u6d88\u9632\u5458\u7684\u6280\u80fd\uff08-7%\uff09\uff0c\u6240\u4ee5\u5927\u548c\u7684\u6700\u7ec8\u6570\u503c\u662f0.5*0.73=0.465<\/span><\/p>\n<p>10% x 0,465 is 4,65% of fire chance on this hit.<br \/>\n<span style=\"color: #0000ff;\">\u6240\u4ee5\u8fd9\u4e00\u53d1\u70ae\u5f39\u7684\u6700\u7ec8\u8d77\u706b\u51e0\u7387\u662f10%*0.465=4.65%<\/span><\/p>\n<p>Ugh\u2026I hope I managed to clarify this.<br \/>\n<span style=\"color: #0000ff;\">\u5443\u2026\u2026\u5e0c\u671b\u4f60\u660e\u767d\u4e86\u3002<\/span><\/p>\n<p>Q:\u00a0Undocumented changes on PTS: on the 2nd upgrade module for CV (500k credit one), Flight Control Mod.1 gives -15% aircraft servicing time instead of -10% on live, and Air Groups Mod.2 gives an additional +50% ammo to fighters (none on live). Shells of Gnevny\/Ognevoi\/Kiev\/Tashkent\/stock Udaloi (HE-46 and SAP-46) takes ~6,2s to travel 10km instead of ~5,8s on live, and I believe Khabarovsk\u2019s shell is also slower. The velocity is still the same tho. Can you check all these changes and tell us if it is intended or not?<br \/>\n<span style=\"color: #0000ff;\">\u95ee\uff1a\u6d4b\u8bd5\u670d\u4e0a\u6ca1\u6709\u5199\u660e\u7684\u6539\u52a8\uff1a\u822a\u6bcd\u7684\u7b2c\u4e8c\u4e2a\u5347\u7ea7\u63d2\u4ef6\uff0850W\u94f6\u5e01\u7684\uff09\uff0c\u98de\u63a7\u4e00\u578b\u7684\u98de\u673a\u6574\u5907\u65f6\u95f4\u662f-15%\u800c\u4e0d\u662f\u6b63\u5f0f\u670d\u4e0a\u7684-10%\uff0c\u800c\u98de\u63a7\u4e8c\u578b\u4f1a\u7ed9\u8230\u6218\u589e\u52a050%\u7684\u8f7d\u5f39\u91cf\uff08\u6b63\u5f0f\u670d\u4e0a\u65e0\u6b64\u9879\uff09\u3002\u800c\u6124\u6012\/\u524d\u54e8\/\u57fa\u8f85\/\u5854\u4ec0\u5e72\u4ee5\u53ca\u767d\u677f\u65e0\u754f\uff08HE-46\u548cSAP-46\uff09\u768410km\u70ae\u5f39\u98de\u884c\u65f6\u95f4\u662f6.2\u79d2\uff0c\u800c\u4e0d\u662f\u6b63\u5f0f\u670d\u4e0a\u76845.8\u79d2\u3002\u800c\u4e14\u54c8\u5df4\u7f57\u592b\u65af\u514b\u7684\u70ae\u5f39\u4e5f\u53d8\u6162\u4e86\uff0c\u4f46\u662f\u5f39\u901f\u8fd8\u662f\u4e00\u6837\u7684\u3002\u80fd\u770b\u770b\u8fd9\u662f\u600e\u4e48\u56de\u4e8b\u5417\uff1f<\/span><\/p>\n<\/div>\n<\/div>\n<\/div>\n<p>A:\u00a0Full change list will be provided in the version patch notes. I will double-check the info you provided, but shell travel time changes are part of shell travel time bug, and upgrade modules are intended buff.<br \/>\n<span style=\"color: #0000ff;\">\u7b54\uff1a\u5b8c\u6574\u6539\u52a8\u5217\u8868\u4f1a\u5728\u5b9e\u88c5\u7684\u65f6\u5019\u5199\u660e\u7684\u3002\u6211\u4f1a\u68c0\u67e5\u4f60\u6240\u63d0\u4f9b\u7684\u4fe1\u606f\uff0c\u4f46\u662f\u70ae\u5f39\u98de\u884c\u65f6\u95f4\u90a3\u4e2a\u662fbug\uff0c\u4f46\u662f\u98de\u63a7\u90a3\u4e9b\u662f\u5b9e\u6253\u5b9e\u7684buff\u3002<\/span><\/p>\n<p>Q:\u00a0What was the motivation behind the creation of \u201cEvasive Maneuver\u201d skill? It doesn\u2019t really make sense to reduce the speed and detection of planes when they are going back to carrier and should be when being sent to attack a target instead.<br \/>\n<span style=\"color: #0000ff;\">\u95ee\uff1a\u90a3\u4e2a\u201c\u89c4\u907f\u201d\u7684\u6280\u80fd\u5230\u5e95\u7528\u610f\u4f55\u5728\uff1f\u653b\u51fb\u673a\u5df2\u7ecf\u8fd4\u822a\u4e86\u518d\u53bb\u964d\u4f4e\u901f\u5ea6\u548c\u70b9\u4e86\u8ddd\u79bb\u6ca1\u610f\u4e49\u554a\uff0c\u6211\u89c9\u5f97\u5e94\u8be5\u5728\u8fdb\u653b\u7684\u8def\u4e0a\u751f\u6548\u624d\u5bf9\u3002<\/span><\/p>\n<p>A:\u00a0The skill is indended for players that often lose their squadrons and run out of planes.<br \/>\n<span style=\"color: #0000ff;\">\u7b54\uff1a\u8fd9\u4e2a\u6280\u80fd\u662f\u4e3a\u4e86\u90a3\u4e9b\u5c0f\u961f\u7ecf\u5e38\u88ab\u6253\u6389\u6216\u8005\u662f\u98de\u673a\u6253\u7a7a\u7684\u73a9\u5bb6\u51c6\u5907\u7684\u3002<\/span><\/p>\n<p>Q:\u00a0All new skills seem to have a fixed, straight bonus regardless of class. How does the team think about adding more scaled skill like CE(dependent on class) or AFT\/BFT\/EM(dependent on gun caliber). I also noticed that the skill tree doesn\u2019t have an option to improve maneuverability of ships, so I guess you should consider adding a skill that reduces like 10-16% ruddershift\/turning radius based on classes.<br \/>\n<span style=\"color: #0000ff;\">\u95ee\uff1a\u6240\u6709\u7684\u65b0\u6280\u80fd\u597d\u50cf\u5728\u52a0\u6210\u65b9\u9762\u90fd\u662f\u56fa\u5b9a\u52a0\u6210\uff0c\u800c\u4e0d\u4f1a\u8003\u8651\u8239\u578b\u7684\u95ee\u9898\u3002\u5f00\u53d1\u56e2\u961f\u6709\u6ca1\u6709\u8003\u8651\u8fc7\u52a0\u5165\u66f4\u591a\u7684\u7c7b\u4f3c\u4e8e\u9690\u85cf\u4e13\u5bb6\u8fd9\u6837\u52a0\u6210\u53ef\u53d8\u7684\uff08\u57fa\u4e8e\u8239\u578b\u7684\uff09\u6280\u80fd\uff0c\u6216\u8005\u662f\u7c7b\u4f3c\u4e8e\u8fdb\u9636\u5c04\u51fb\u8bad\u7ec3\/\u57fa\u7840\u5c04\u51fb\u8bad\u7ec3\/\u795e\u5c04\u624b\uff08\u57fa\u4e8e\u4e3b\u70ae\u53e3\u5f84\uff09\u7684\u6280\u80fd\u3002\u6211\u8fd8\u6ce8\u610f\u5230\u5728\u6280\u80fd\u6811\u4e2d\u6ca1\u6709\u80fd\u589e\u52a0\u8239\u53ea\u673a\u52a8\u6027\u7684\u6280\u80fd\uff0c\u6211\u89c9\u5f97\u662f\u4e0d\u662f\u5f04\u4e00\u4e2a\u57fa\u4e8e\u8239\u578b\u7684\uff0c\u964d\u4f4e10~16%\u8f6c\u8235\u65f6\u95f4\u7684\u6280\u80fd\u6bd4\u8f83\u597d\u3002<\/span><\/p>\n<p>A:\u00a0We are not planning to add more skills. Some changes to ships specs are achived through upgrade modules \u2013 e.g. Rudder shift mods. There\u2019s no need to copy everything to commander skills, we believe.<br \/>\n<span style=\"color: #0000ff;\">\u7b54\uff1a\u73b0\u5728\u6ca1\u8ba1\u5212\u8981\u52a0\u5165\u66f4\u591a\u6280\u80fd\u4e86\u3002\u90e8\u5206\u5bf9\u4e8e\u8239\u53ea\u5c5e\u6027\u7684\u6539\u52a8\u73b0\u5728\u53ef\u4ee5\u901a\u8fc7\u63d2\u4ef6\u6765\u5b9e\u73b0\u2014\u6bd4\u5982\u8f6c\u8235\u63d2\u4ef6\u3002\u6211\u4eec\u89c9\u5f97\u6ca1\u5fc5\u8981\u539f\u6837\u7167\u6284\u65e7\u7684\u8230\u957f\u6280\u80fd\u6811\u3002<\/span><\/p>\n<p>Q:\u00a0So with PTS 2.0 for the new\u00a0captain skills I am still confused why the developers think that the Radio Position Finding skill is a good addition for the gameplay? Will we ever receive a statement for the intention of such a skill?<br \/>\n<span style=\"color: #0000ff;\">\u95ee\uff1a\u73b0\u5728\u6d4b\u8bd5\u670d\u5df2\u7ecf\u7b2c\u4e8c\u8f6e\u4e86\uff0c\u6211\u8fd8\u662f\u4e0d\u660e\u767d\u7535\u6ce2\u5b9a\u4f4d\u8fd9\u4e2a\u6280\u80fd\u5bf9\u6e38\u620f\u4f53\u9a8c\u662f\u6709\u600e\u4e48\u4e2a\u6b63\u9762\u5f71\u54cd\uff1f\u4f60\u4eec\u5230\u5e95\u4f1a\u4e0d\u4f1a\u544a\u8bc9\u73a9\u5bb6\u4f60\u4eec\u7a76\u7adf\u662f\u600e\u4e48\u8bbe\u8ba1\u51fa\u8fd9\u4e2a\u6280\u80fd\u7684\uff1f<\/span><\/p>\n<p>A:\u00a0You will receive full statement when there\u2019s final decision on this skill, and this, in turn, will happen after 0.6.0 PT2.\u00a0We did not remove it for PT2 because we currently don\u2019t think it should be removed. This is to be determined.<br \/>\n<span style=\"color: #0000ff;\">\u95ee\uff1a\u7b49\u6211\u4eec\u4ec0\u4e48\u65f6\u5019\u505a\u51fa\u6700\u7ec8\u51b3\u5b9a\u7684\u65f6\u5019\u5c31\u4f1a\u544a\u8bc9\u5404\u4f4d\u4e86\uff0c\u800c\u6211\u4eec\u4f1a\u5728\u7b2c\u4e8c\u8f6e\u6d4b\u8bd5\u540e\u4e0b\u51b3\u5b9a\u3002\u6211\u4eec\u6ca1\u5728\u7b2c\u4e8c\u8f6e\u7684\u65f6\u5019\u628a\u8fd9\u4e2a\u6280\u80fd\u5220\u6389\u7684\u539f\u56e0\u662f\u6211\u4eec\u89c9\u5f97\u6ca1\u5fc5\u8981\u5220\u3002\u81f3\u4e8e\u8fd9\u4e2a\u51b3\u5b9a\u672c\u8eab\u7684\u6b63\u786e\u4e0e\u5426\u8fd8\u6709\u5f85\u5546\u69b7\u3002<\/span><\/p>\n<p>Q:\u00a0Has there been a mild rework of the T5-T6 matchmaking? I seem to notice during the Graf Spee-Grind (which I completed in my Kamikaze R and Warspite) that those ships weren\u2019t as often bottom-tier in T7-T8 matches respectively as in november or so. Or does this all boil down to confirmation bias?<br \/>\n<span style=\"color: #0000ff;\">\u95ee\uff1a\u4f60\u4eec\u6709\u91cd\u5236\u8fc75~6\u7ea7\u7684MM\u5417\uff1f\u597d\u50cf\u5728\u65af\u4f69\u4f2f\u7235\u7684\u6d3b\u52a8\uff08\u6211\u62ff\u538c\u6218\u548c\u795e\u98ceR\u6253\u5b8c\u4e86\uff09\u7684\u65f6\u5019\uff0c\u8fd9\u4e24\u8258\u8239\u597d\u50cf\u88ab\u6254\u53bb7~8\u7ea7\u6218\u6597\u91cc\u9762\u57ab\u5e95\u7684\u51e0\u7387\u6bd411\u6708\u7684\u65f6\u5019\u5c11\u4e86\u3002\u8fd8\u662f\u8bf4\u8fd9\u4e9b\u90fd\u53ea\u662f\u9a8c\u8bc1\u6027\u504f\u5dee\u800c\u5df2\uff1f<\/span><\/p>\n<p>A:\u00a0We did not change any MM settings. MM background can change due to current tier\/ship popularity. We always seek to list all changes in patch notes, so\u2026<br \/>\n<span style=\"color: #0000ff;\">\u7b54\uff1b\u6ca1\u6539\u8fc7\u554a\u3002MM\u7684\u80cc\u666f\u4f1a\u6839\u636e\u5f53\u524d\u7b49\u7ea7\/\u8239\u53ea\u7684\u70ed\u95e8\u7a0b\u5ea6\u800c\u6539\u53d8\u3002\u6211\u4eec\u4f1a\u5728\u8865\u4e01\u4fe1\u606f\u4e2d\u5217\u51fa\u6240\u6709\u6539\u52a8\uff0c\u4e5f\u5c31\u662f\u8bf4\u2026\u2026<\/span><\/p>\n<p>Q:\u00a0Will the new PvE game mode have a separate stats page or will it be merged with Co-Op stats? Will the new PvE mode even have stats at all?<br \/>\n<span style=\"color: #0000ff;\">\u95ee\uff1a\u65b0\u7684PVE\u6e38\u620f\u6a21\u5f0f\u7684\u6570\u636e\u662f\u4f1a\u5355\u72ec\u5c55\u793a\u8fd8\u662f\u548c\u4eba\u673a\u7684\u6570\u636e\u5408\u5728\u4e00\u8d77\uff1f\u8fd8\u662f\u8bf4\u65b0\u7684PVE\u6a21\u5f0f\u8fde\u5355\u72ec\u7684\u6570\u636e\u90fd\u6ca1\u6709\uff1f<\/span><\/p>\n<p>A:\u00a0Should have separate..it makes sense. But I will raise this question when I have a chance.<br \/>\n<span style=\"color: #0000ff;\">\u7b54\uff1a\u5e94\u8be5\u662f\u5355\u72ec\u7684\uff0c\u56e0\u4e3a\u8fd9\u6837\u624d\u8bf4\u5f97\u901a\u3002\u4f46\u662f\u6211\u6709\u673a\u4f1a\u7684\u8bdd\u4f1a\u53bb\u95ee\u95ee\u3002<\/span><\/p>\n<p>Q:\u00a0Is account wiping (research, credits, exp, stats) a possible feature in 2017, or at least the near future? I think it is currently available for WoT. If this feature will be added for WoWs accounts, what is your opinion of\u00a0<em>selective<\/em>\u00a0wiping \u2013 wiping all research, stats etc of specific nations nominated by the player?<br \/>\n<span style=\"color: #0000ff;\">\u95ee\uff1a\u8d26\u53f7\u91cd\u7f6e\uff08\u7814\u53d1\uff0c\u94f6\u5e01\uff0c\u7ecf\u9a8c\uff0c\u6570\u636e\uff09\u57282017\u5e74\u80fd\u505a\u51fa\u6765\u5417\uff0c\u6216\u8005\u8bf4\u8fd1\u671f\u80fd\u505a\u5417\uff1f\u73b0\u5728\u597d\u50cfWOT\u53ef\u4ee5\u8fd9\u4e48\u641e\u3002\u5982\u679cWOWS\u4e5f\u4f1a\u641e\u7684\u8bdd\uff0c\u90a3\u4f60\u89c9\u5f97\u73a9\u5bb6\u53ef\u4ee5\u9009\u62e9\u6027\u6e05\u695a\u7684\u6570\u636e\u90fd\u6709\u4ec0\u4e48\u2014\u6bd4\u5982\u6e05\u9664\u6389\u73a9\u5bb6\u9009\u5b9a\u7684\u7ebf\u8def\u7684\u7814\u53d1\u8fdb\u5ea6\uff1f<\/span><\/p>\n<p>A:\u00a0Nope, AFAIK.<br \/>\n<span style=\"color: #0000ff;\">\u7b54\uff1a\u6ca1\u6709\u3002<\/span><\/p>\n<p>Q:\u00a0So far, your development team launches lines of their own choice. Would it be out of the question to let the players decide one of the future lines instead, by way of vote? Assemble a list of potential tech trees, then let players vote what they want to see first?<br \/>\n<span style=\"color: #0000ff;\">\u95ee\uff1a\u73b0\u5728\u7684\u8bdd\u5f00\u53d1\u56e2\u961f\u90fd\u662f\u81ea\u5df1\u60f3\u505a\u4ec0\u4e48\u7ebf\u5c31\u505a\u4ec0\u4e48\u3002\u90a3\u4ee5\u540e\u53ef\u4e0d\u53ef\u4ee5\u8ba9\u73a9\u5bb6\u4eec\u901a\u8fc7\u6295\u7968\u7684\u65b9\u5f0f\u6765\u51b3\u5b9a\u63a5\u4e0b\u6765\u8981\u51fa\u4ec0\u4e48\u7ebf\uff1f\u9996\u5148\u51c6\u5907\u4e00\u6279\u53ef\u4ee5\u505a\u51fa\u6765\u7684\u7ebf\uff0c\u7136\u540e\u73a9\u5bb6\u6295\u7968\u60f3\u8981\u54ea\u4e00\u6761\uff1f<\/span><\/p>\n<p>A:\u00a0Our choice is not our personal-I-WANT-MOAR-VODKA-AND-WMF-DD-choice. It is the choice based on audience, metagame and, which is super important, reference avaliablity \/ production time. So, we cannot go with voting option.<br \/>\n<span style=\"color: #0000ff;\">\u7b54\uff1a\u6211\u4eec\u4e5f\u4e0d\u662f\u8bf4\u60f3\u505a\u4ec0\u4e48\u5c31\u505a\u4ec0\u4e48\u7684\uff08\u4ffa\u8981\u559d\u4f0f\u7279\u52a0\u54a9\u54c8\u54c8\u54c8\u54c8\u54c8\u7136\u800c\u9a71\u9010\u8230\u5979\u4eec\u68d2\u6781\u4e86\uff09\u3002\u662f\u53d7\u4f17\u7fa4\u4f53\u51b3\u5b9a\u7684\uff0c\u4ee5\u53ca\u5f53\u524d\u6e38\u620f\u7684\u60c5\u51b5\uff0c\u800c\u8fd9\u4e00\u70b9\u5f88\u91cd\u8981\uff0c\u8fd8\u6709\u5c31\u662f\u8d44\u6599\u6570\u91cf\/\u521b\u4f5c\u65f6\u95f4\u3002\u6240\u4ee5\u8bf4\u6295\u7968\u662f\u4e0d\u884c\u7684\u3002<\/span><\/p>\n<p>Q:\u00a0Will Blyskawica continue to stay under a Polish nation, or will it eventually be merged into a Pan-Europe nation? If not, why is Perth relegated to a Commonwealth tree?<br \/>\n<span style=\"color: #0000ff;\">\u95ee\uff1a\u95ea\u7535\u4f1a\u7ee7\u7eed\u4f5c\u4e3a\u6ce2\u5170\u8239\u8fd8\u662f\u8bf4\u4ee5\u540e\u4f1a\u88ab\u5408\u5e76\u5230\u6cdb\u6b27\u7ebf\u91cc\u9762\uff1f\u5982\u679c\u4e0d\u4f1a\u7684\u8bdd\uff0c\u4e3a\u4ec0\u4e48\u5e15\u65af\u5c31\u88ab\u5f52\u5230\u8054\u90a6\u91cc\u9762\u4e86\uff1f<\/span><\/p>\n<p>A: She will remain in Polish nation, and Perth will remain in Commonwealth. We see no reason to change it.<br \/>\n<span style=\"color: #0000ff;\">\u7b54\uff1a\u95ea\u7535\u8fd8\u662f\u6ce2\u5170\u7684\uff0c\u5e15\u65af\u8fd8\u662f\u8054\u90a6\u7684\u3002\u6ca1\u7406\u7531\u6539\u554a\u3002<\/span><\/p>\n<p>Q:\u00a0Why are there so few (just 4) different crew portraits for the UK nation? Warspite has been in the game since 2015, and the UK got a full tech tree line last year. To add insult to injury, the Commonwealth does not get unique portraits and has to share with the UK.<br \/>\n<span style=\"color: #0000ff;\">\u95ee\uff1a\u4e3a\u5565\u82f1\u56fd\u53ea\u6709\u56db\u4e2a\u8230\u957f\u5934\u50cf\uff1f\u538c\u6218\u81ea\u4ece15\u5e74\u5c31\u5728\u6e38\u620f\u4e2d\u4e86\uff0c\u53bb\u5e74\u82f1\u56fd\u79d1\u6280\u6811\u4e5f\u53d1\u5c55\u5b8c\u5168\u4e86\u3002\u800c\u4e14\u66f4\u64cd\u86cb\u7684\u662f\uff0c\u8054\u90a6\u8239\u90fd\u6ca1\u6709\u5355\u72ec\u7684\u5934\u50cf\uff0c\u8fd8\u662f\u548c\u82f1\u56fd\u5171\u7528\u4e00\u6279\u3002<\/span><\/p>\n<p>A: I\u00a0discussed that with UI team. Hopefully, they will update UK crew portraits in a few updates.<br \/>\n<span style=\"color: #0000ff;\">\u7b54\uff1a\u6211\u8ddfUI\u56e2\u961f\u8bf4\u4e86\u4e0b\u3002\u5e0c\u671b\u4ed6\u4eec\u80fd\u5728\u51e0\u4e2a\u8865\u4e01\u4e4b\u5185\u5c31\u52a0\u5165\u4e00\u4e9b\u65b0\u7684\u82f1\u56fd\u5934\u50cf\u3002<\/span><\/p>\n<p>Q:\u00a0Do you plan to buff the most underpreforming IJN DDs? Also the upcoming changes like RDF skill and the removing of stealt fire make them totally unplayable.<br \/>\n<span style=\"color: #0000ff;\">\u95ee\uff1a\u4f60\u4eec\u6709\u8ba1\u5212Buff\u4e00\u4e0b\u8fd9\u4e00\u5927\u6279\u76f8\u5bf9\u8f83\u5f31\u7684\u65e5\u672cDD\u5417\uff1f\u8fd8\u6709\u5c31\u662f\u63a5\u4e0b\u6765\u8981\u63a8\u51fa\u7684\u7535\u6ce2\u5b9a\u4f4d\u6280\u80fd\u4ee5\u53ca\u9690\u8eab\u70ae\u7684\u79fb\u9664\u4f1a\u8ba9\u65e5\u672cDD\u5f7b\u5e95\u73a9\u4e0d\u4e86\u3002<\/span><\/p>\n<p>Let me explain: The following IJN DDs have the worst win rate, below 50% and damage compared to their tier counterparts: Fubuki ( she has worst stats than old Mutsuki and that DD considered bad\u2026); Kagero; Yuugumo and Shimakaze. I made some screenshots:\u00a0<a class=\"bbc_url\" href=\"http:\/\/imgur.com\/a\/Zrres\" rel=\"nofollow\">http:\/\/imgur.com\/a\/Zrres<\/a><br \/>\n<span style=\"color: #0000ff;\">\u6211\u6765\u89e3\u91ca\u4e00\u4e0b\uff1a\u4ee5\u4e0b\u7684\u65e5\u672cDD\u7684\u80dc\u7387\u6700\u5dee\uff0c\u4f4e\u4e8e50%\uff0c\u800c\u4e14\u5747\u4f24\u4e5f\u6bd4\u540c\u7ea7DD\u8981\u5dee\uff1a\u5439\u96ea\uff08\u6bd4\u539f\u6765\u7684\u7766\u6708\u6570\u636e\u8fd8\u5dee\uff0c\u800c\u7766\u6708\u5927\u5bb6\u5df2\u7ecf\u89c9\u5f97\u5f88\u70c2\u4e86\uff09\uff1b\u9633\u708e\uff1b\u5915\u4e91\u548c\u5c9b\u98ce\u3002<\/span><\/p>\n<div class=\"bbc_spoiler\">\n<div class=\"bbc_spoiler_wrapper\">\n<div class=\"bbc_spoiler_content\">\n<p>IJN DDs really need some fix beause they have very few advantages left because either WG nerf them directly, like torpedo detection range or introduce new mechanics which nerf them indirectly like radar, and now the upcoming Radio Position Finding skill will cripple totally the torpedoboat gamestyle. The only really advantage what left for IJN DDs are stealth and Radio Position Finding skill and the planned stealth fire remove will be the last nail into the coffin. So please consider the followings and don\u2019t ignore these issues. Because atm it looks like WG is trying to make IJN DD line more and more useless and uncompetitive on purpose.<br \/>\n<span style=\"color: #0000ff;\">\u65e5\u672cDD\u771f\u7684\u9700\u8981\u4e00\u4e9b\u8c03\u6574\uff0c\u56e0\u4e3a\u73b0\u5728\u5269\u4e0b\u7684\u4f18\u52bf\u4e0d\u591a\uff0c\u539f\u56e0\u662fWG\u7684\u76f4\u63a5\u524a\u5f31\uff0c\u4f8b\u5982\u9c7c\u96f7\u7684\u70b9\u4eae\u8ddd\u79bb\u6216\u8005\u662f\u901a\u8fc7\u52a0\u5165\u65b0\u673a\u5236\u6765\u95f4\u63a5\u524a\u5f31\uff0c\u6bd4\u5982\u96f7\u8fbe\uff0c\u8fd8\u6709\u63a5\u4e0b\u6765\u7684\u7535\u6ce2\u5b9a\u4f4d\u6280\u80fd\u4f1a\u8ba9\u9c7c\u96f7\u8239\u8fd9\u79cd\u73a9\u6cd5\u76f4\u63a5\u53d8\u5e9f\u3002\u73b0\u5728IJN\u552f\u4e00\u7684\u4f18\u52bf\u5c31\u53ea\u662f\u9690\u853d\u4e86\uff0c\u800c\u7535\u6ce2\u5b9a\u4f4d\u4f1a\u6210\u4e3a\u538b\u6b7b\u9a86\u9a7c\u7684\u6700\u540e\u4e00\u6839\u7a3b\u8349\u3002\u8bf7\u518d\u6b21\u8003\u8651\u8fd9\u4e2a\u95ee\u9898\uff0c\u8bf7\u4e0d\u8981\u65e0\u89c6\u3002\u56e0\u4e3a\u73b0\u5728\u770b\u6765WG\u5728\u60f3\u529e\u6cd5\u6545\u610f\u8ba9\u65e5\u9a71\u53d8\u5f97\u8d8a\u6765\u8d8a\u6ca1\u7528\u800c\u4e14\u4e27\u5931\u7ade\u4e89\u529b\u3002<\/span><\/p>\n<\/div>\n<\/div>\n<\/div>\n<p>A:\u00a0Currently there are no plans to buff IJN DDs and no fact that they are\/will be unplayable. Typically, when IJN DD player has slightly worse <span class=\"skimlinks-unlinked\">avg.stats<\/span>, it is because of trying to spam torps from longest distance possible. In the early days, that was a viable and effecient option \u2013 not anymore. IJN DDs became more skill-demanding and difficult. We realize that, but we are not inclined to change that.\u00a0There is no purpose in doing any line uncompetitive. That\u2019s would be very dumb of us. However, making line more demanding is acceptable.\u00a0I am sorry that I did not provide the answer you probably was looking for, but there it is.<br \/>\n<span style=\"color: #0000ff;\">\u7b54\uff1a\u73b0\u5728\u6ca1\u6709\u8ba1\u5212\u8981Buff\u65e5\u9a71\uff0c\u800c\u4e14\u4e5f\u6ca1\u6709\u73b0\u8c61\u8868\u660e\u65e5\u9a71\u73a9\u4e0d\u4e86\u3002\u4e00\u822c\u6765\u8bf4\uff0c\u5f53\u65e5\u9a71\u73a9\u5bb6\u7684\u5e73\u5747\u6570\u636e\u6bd4\u8f83\u5dee\u7684\u65f6\u5019\u90fd\u662f\u56e0\u4e3a\u4ed6\u4eec\u5728\u6700\u8fdc\u8ddd\u79bb\u4e0a\u75af\u72c2\u6254\u9c7c\u96f7\u5bfc\u81f4\u7684\u3002\u5728\u5f88\u4e45\u4ee5\u524d\u8fd9\u529e\u6cd5\u8fd8\u80fd\u8bf4\u5f97\u901a\u2014\u73b0\u5728\u4e0d\u884c\u4e86\u3002\u65e5\u9a71\u73b0\u5728\u9700\u8981\u73a9\u5bb6\u6c34\u5e73\u53d8\u9ad8\u624d\u80fd\u9a7e\u9a6d\u3002\u6211\u4eec\u7684\u786e\u662f\u610f\u8bc6\u5230\u4e86\u8fd9\u4e00\u70b9\uff0c\u4f46\u662f\u6ca1\u6709\u8981\u6539\u52a8\u7684\u610f\u601d\u3002\u6211\u4eec\u4e5f\u6ca1\u6709\u523b\u610f\u8ba9\u67d0\u6761\u7ebf\u5931\u53bb\u7ade\u4e89\u529b\u3002\u56e0\u4e3a\u6211\u4eec\u8fd9\u6837\u505a\u771f\u7684\u5f88\u8822\u3002\u7136\u800c\u8ba9\u67d0\u6761\u7ebf\u53d8\u5f97\u66f4\u52a0\u6709\u4eba\u6c14\u662f\u53ef\u4ee5\u63a5\u53d7\u7684\u3002\u5f88\u62b1\u6b49\u6211\u6ca1\u80fd\u76f4\u63a5\u56de\u7b54\u4f60\u7684\u95ee\u9898\uff0c\u4f46\u662f\u6211\u5c31\u8bf4\u8fd9\u4e48\u591a\u4e86\u3002<\/span><\/p>\n<p>Q: Can you give us a hint when the Haifuri collab starts approx or any info? What we know so far is just a small announcement on the Asian portal from last year, no further official info since then.\\<br \/>\n<span style=\"color: #0000ff;\">\u7b54\uff1a\u4ec0\u4e48\u65f6\u5019\u624d\u4f1a\u5f00\u59cb\u548c\u9ad8\u6821\u8230\u961f\u7684\u8054\u52a8\uff1f\u73b0\u5728\u77e5\u9053\u7684\u4fe1\u606f\u53ea\u6709\u53bb\u5e74\u516c\u5e03\u7684\u90a3\u4e00\u4e01\u70b9\uff0c\u5176\u4ed6\u5c31\u6ca1\u4e86\u3002<\/span><\/p>\n<p>A:\u00a0As for Haifuri, such things are mainly handled by our ASIA colleagues. I don\u2019t participate.<br \/>\n<span style=\"color: #0000ff;\">\u7b54\uff1a\u9ad8\u6821\u8230\u961f\u8fd9\u4e2a\u4e8b\u662f\u4e9a\u670d\u7684\u540c\u4e8b\u4eec\u5728\u5904\u7406\u3002\u548c\u6211\u6ca1\u5173\u7cfb\u3002<\/span><\/p>\n<p>Q:\u00a0I know that eventually other nations without tech trees are going to have premiums to represent them (Canada, Spain, the Scandinavians or Netherlands). My question: it is possible to make a premium for Argentina? Probably the ARA General Belgrano? (is just a copy of the Brooklyn class that will come with the US cruiser line split). I know that this is not coming until 2018 or 2019, im just asking if you are considering my country for a premium in the next years.<br \/>\n<span style=\"color: #0000ff;\">\u95ee\uff1a\u6211\u77e5\u9053\u4ee5\u540e\u80af\u5b9a\u4f1a\u51fa\u73b0\u90a3\u4e9b\u51d1\u4e0d\u51fa\u79d1\u6280\u6811\uff0c\u4f46\u662f\u4f1a\u6709\u91d1\u5e01\u8239\u6765\u4ee3\u8868\u4e00\u4e0b\u7684\u56fd\u5bb6\uff08\u7b80\u7b54\uff0c\u610f\u5927\u5229\uff0c\u65af\u582a\u7684\u7eb3\u7ef4\u4e9a\u6216\u8005\u662f\u8377\u5170\uff09\u3002\u6211\u7684\u95ee\u9898\u662f\uff1a\u80fd\u4e0d\u80fd\u7ed9\u963f\u6839\u5ef7\u505a\u4e2a\u91d1\u5e01\u8239\uff1f\u8d1d\u5c14\u683c\u62c9\u8bfa\u5c06\u519b\u53f7\uff1f\uff08\u5c31\u662f\u7f8e\u56fd\u5de1\u6d0b\u8230\u5206\u7ebf\u4ee5\u540e\u7684\u5e03\u9c81\u514b\u6797\u7ea7\u7684\u590d\u523b\u800c\u5df2\uff09\u3002\u6211\u77e5\u9053\u8fd9\u4e8b\u57282018\u6216\u80052019\u5e74\u4e4b\u524d\u90fd\u6ca1\u620f\uff0c\u6211\u5c31\u662f\u95ee\u95ee\u800c\u5df2\uff0c\u80fd\u4e0d\u80fd\u7ed9\u6211\u7684\u56fd\u5bb6\u505a\u8258\u91d1\u5e01\u8239\u3002<\/span><\/p>\n<p>A:\u00a0We are considering your country and other countries that are impossible to transofm into full ship tree.<br \/>\n<span style=\"color: #0000ff;\">\u7b54\uff1a\u6211\u4eec\u5728\u8003\u8651\u4f60\u7684\u4ee5\u53ca\u90a3\u4e9b\u6ca1\u529e\u6cd5\u51d1\u51fa\u4e00\u6761\u5b8c\u6574\u7ebf\u8def\u7684\u56fd\u5bb6\u8981\u600e\u4e48\u529e\u3002<\/span><\/p>\n<p>Q:\u00a0Are you happy with the current position of IJN DDs being bullied by virtually anything in the game, be it USN DDs, Radar, Torp nerfs (torpedo spotting range, etc), Alpha (Gun) damage nerfs (Shimakaze), and others?<br \/>\n<span style=\"color: #0000ff;\">\u95ee\uff1a\u4f60\u89c9\u5f97\u5f53\u524d\u65e5\u9a71\u53ef\u4ee5\u88ab\u6e38\u620f\u91cc\u7684\u6240\u6709\u4e1c\u897f\u6b3a\u8d1f\u662f\u5f88\u597d\u662f\u5417\uff1f\u65e0\u8bba\u662f\u7f8e\u9a71\uff0c\u96f7\u8fbe\uff0c\u9c7c\u96f7\u7684\u524a\u5f31\uff08\u70b9\u4eae\u8ddd\u79bb\u7b49\u7b49\uff09\uff0c\u5355\u53d1\u4f24\u5bb3\u524a\u5f31\uff08\u5c9b\u98ce\uff09\u53ca\u5176\u4ed6\u90e8\u5206\u3002<\/span><\/p>\n<p>A:\u00a0We are not happy with this because we don\u2019t consider IJN DDs to be bullied by anything. Sorry for not agreeing with you.\u00a0Shimakaze was also given increased rate of fire, which lead to higher damage output (DPM remained the same, ROF increased -&gt; more fire chance).<br \/>\n<span style=\"color: #0000ff;\">\u7b54\uff1a\u5e76\u4e0d\u597d\u554a\uff0c\u56e0\u4e3a\u6211\u4eec\u89c9\u5f97\u65e5\u9a71\u6839\u672c\u5c31\u6ca1\u6709\u88ab\u6b3a\u8d1f\u3002\u5c9b\u98ce\u90a3\u8fb9\u7684\u5c04\u901f\u589e\u52a0\u4e86\uff0c\u5bfc\u81f4\u4f24\u5bb3\u8f93\u51fa\u4e5f\u5c31\u4f1a\u589e\u52a0\uff08DPM\u4e00\u6837\uff0c\u5c04\u901f\u589e\u52a0\u2014\u70b9\u706b\u51e0\u7387\u589e\u52a0\uff09<\/span><\/p>\n<p>Q:\u00a0Why has Akatsuki been placed in the \u201cnormal\u2019 tree while how she handles would make her a better fit behind the Akizuki, yet Shiratsuyu, that has a better torp potential is behind the Akizuki in the side tree?<br \/>\n<span style=\"color: #0000ff;\">\u95ee\uff1a\u4e3a\u4ec0\u4e48\u6653\u88ab\u653e\u5728\u4e86\u201c\u4e3b\u7ebf\u201d\u91cc\u9762\uff0c\u6211\u89c9\u5f97\u653e\u5728\u79cb\u6708\u6216\u8005\u662f\u767d\u9732\u524d\u9762\u5c31\u633a\u597d\u7684\u554a\uff0c\u4f60\u770b\u767d\u9732\u5728\u5206\u7ebf\u91cc\u9762\u6bd4\u79cb\u6708\u7684\u9c7c\u96f7\u80fd\u529b\u5c31\u8981\u9ad8\u3002<\/span><\/p>\n<p>A: There are no normal and not normal lines. And no gunboat \/ torpedoboat branches. Both branches have torpedo AND gun potential.<br \/>\n<span style=\"color: #0000ff;\">\u7b54\uff1a\u5e76\u6ca1\u6709\u4ec0\u4e48\u201c\u4e3b\u7ebf\u201d\u548c\u975e\u201c\u4e3b\u7ebf\u201d\u3002\u800c\u4e14\u4e5f\u6ca1\u6709\u4ec0\u4e48\u70ae\u8247\/\u9c7c\u96f7\u8247\u7ebf\u3002\u4e24\u6761\u7ebf\u90fd\u53ef\u4ee5\u7740\u91cd\u53d1\u5c55\u4e3b\u70ae\u6216\u8005\u9c7c\u96f7\u3002<\/span><\/p>\n<p>Q:\u00a0Sorry if this has been asked before, and it\u2019s a question that \u201cI don\u2019t know\u201d or \u201cI can neither confirm nor deny\u201d are perfectly acceptable answers.\u00a0Regarding crates, is there a \u201c<a class=\"bbc_url\" href=\"https:\/\/www.reddit.com\/r\/hearthstone\/comments\/3z7jyh\/pity_timer_on_packs_opening_and_the_best_strategy\/\" rel=\"nofollow\">Pity Timer<\/a>\u201d on opening each type of crates to get a Super Crate.\u00a0eg: after opening X number of crate type Y, there is a guaranteed chance of getting a Super Container.<br \/>\n<span style=\"color: #0000ff;\">\u95ee\uff1a\u6211\u5c31\u8fd9\u4e48\u4e00\u95ee\uff0c\u4f60\u600e\u4e48\u56de\u7b54\u6211\u90fd\u63a5\u53d7\u3002\u5173\u4e8e\u8865\u7ed9\u7bb1\uff0c\u8fd9\u4e1c\u897f\u5230\u5e95\u6709\u6ca1\u6709\u4fdd\u5e95\u7684\uff1f\u6bd4\u5982\u8bf4\u5f00\u4e86\u591a\u5c11\u6570\u91cf\u7684\u67d0\u79cd\u7bb1\u5b50\u4e4b\u540e\u4e00\u5b9a\u4f1a\u6709\u8d85\u7ea7\u8865\u7ed9\u7bb1\u3002<\/span><\/p>\n<p>A:\u00a0There is no Pity Timer. Our RNG God is not that cunning..for now.<br \/>\n<span style=\"color: #0000ff;\">\u7b54\uff1a\u73b0\u5728\u6ca1\u6709\u4fdd\u5e95\u3002\u73b0\u5728\u7684RNG\u8fd8\u6ca1\u90a3\u4e48\u72e1\u733e\u2026\u2026\u8d77\u7801\u73b0\u5728\u662f\u8fd9\u6837\u3002<\/span><\/p>\n<p>Q:\u00a0When the skills are reset, what will happen to captains who were in the middle of retraining after a boat swap?<br \/>\n<span style=\"color: #0000ff;\">\u95ee\uff1a\u7b49\u6d17\u70b9\u7684\u65f6\u5019\u90a3\u4e9b\u8fd8\u5728\u91cd\u65b0\u8bad\u7ec3\u7684\u8230\u957f\u4eec\u4f1a\u600e\u4e48\u6837\uff1f<\/span><\/p>\n<p>A: They should be automatically retrained. Full detailes will be provided in patch notes before version release as usual.<br \/>\n<span style=\"color: #0000ff;\">\u7b54\uff1a\u5e94\u8be5\u4f1a\u81ea\u52a8\u91cd\u65b0\u8bad\u7ec3\u624d\u5bf9\u3002\u7b49\u7248\u672c\u5b9e\u88c5\u7684\u65f6\u5019\u4f1a\u63d0\u4f9b\u66f4\u591a\u4fe1\u606f\u3002<\/span><\/p>\n<p>Q:\u00a0Are you happy with the German DD\u2019s gunfire detection being so high and giving everyone a hard time playing them, can we expect to see German DD\u2019s get normal gunfire detection at some point, or when do the rest of the other destroyers also get this massive gunfire detection nerf. ?<br \/>\n<span style=\"color: #0000ff;\">\u95ee\uff1a\u4f60\u4eec\u5bf9\u5fb7\u9a71\u7684\u5f00\u706b\u70b9\u4eae\u8ddd\u79bb\u8fc7\u957f\u8fd9\u4e2a\u95ee\u9898\u600e\u4e48\u770b\uff1f\u5927\u5bb6\u73a9\u8d77\u6765\u90fd\u5f88\u86cb\u75bc\uff0c\u4ee5\u540e\u4f1a\u6709\u673a\u4f1a\u770b\u5230\u70b9\u4eae\u8ddd\u79bb\u6b63\u5e38\u7684\u5fb7\u9a71\u5417\uff0c\u8fd8\u662f\u8bf4\u4ee5\u540e\u6240\u6709\u7684\u9a71\u9010\u8230\u90fd\u4f1a\u88ab\u780d\u6210\u8fd9\u6837\uff1f<\/span><\/p>\n<p>A:\u00a0For now, almost all German stats are noticeably higher. This is normal, because line release just happened. We will see if any balance changes are needed in some time when stats settle. As for detection, we don\u2019t want to add more open-water invisible fire to the game. Moreover, we are thinking about reducing the influence of such tactics. But this is not being implemented right now.<br \/>\n<span style=\"color: #0000ff;\">\u7b54\uff1a\u73b0\u5728\u7684\u8bdd\u51e0\u4e4e\u6240\u6709\u5fb7\u56fd\u8239\u6709\u5173\u7684\u6570\u636e\u90fd\u662f\u504f\u9ad8\u7684\u3002\u8fd9\u4e00\u70b9\u5f88\u6b63\u5e38\uff0c\u56e0\u4e3a\u8fd9\u6761\u7ebf\u521a\u51fa\u3002\u6211\u4eec\u4f1a\u7b49\u5230\u5fb7\u56fd\u8239\u7684\u6570\u636e\u7a0d\u5fae\u4e0b\u964d\u4e00\u4e9b\u7684\u65f6\u5019\u518d\u770b\u8981\u4e0d\u8981\u8fdb\u884c\u5e73\u8861\u6027\u8c03\u6574\u3002\u81f3\u4e8e\u70b9\u4eae\u7684\u95ee\u9898\uff0c\u6211\u4eec\u4e0d\u60f3\u518d\u5411\u6e38\u620f\u5185\u52a0\u5165\u66f4\u591a\u7684\u80fd\u591f\u5728\u6d77\u9762\u65e0\u70df\u7684\u60c5\u51b5\u4e0b\u6253\u9690\u8eab\u70ae\u7684\u8239\u4e86\u3002\u800c\u4e14\u6211\u4eec\u5728\u8003\u8651\u8fd9\u79cd\u65e0\u70df\u9690\u8eab\u70ae\u7684\u5f71\u54cd\u529b\u3002\u4f46\u662f\u73b0\u5728\u6ca1\u8ba1\u5212\u8981\u5b9e\u88c5\u3002<\/span><\/p>\n<p>Q:\u00a0What changes are being considered to help improve the performance of the USN cruiser line?<br \/>\n<span style=\"color: #0000ff;\">\u95ee\uff1a\u4f60\u4eec\u51c6\u5907\u600e\u4e48\u6539\u52a8\u7f8e\u5de1\uff0c\u8ba9\u5979\u4eec\u53d8\u5f97\u5f3a\u529b\u4e00\u4e9b\uff1f<\/span><\/p>\n<p>A:\u00a0Some spec balancing, and overall line changes (including moving ships to different tiers). But I cannot go into detail now, sadly.<br \/>\n<span style=\"color: #0000ff;\">\u7b54\uff1a\u6570\u636e\u5e73\u8861\uff0c\u5bf9\u6574\u6761\u7ebf\u7684\u6539\u52a8\uff08\u5305\u62ec\u8239\u53ea\u7684\u79fb\u52a8\u7b49\u7b49\uff09\u3002\u4f46\u662f\u73b0\u5728\u4e0d\u80fd\u516c\u5e03\u66f4\u591a\u7ec6\u8282\u4e86\u3002<\/span><\/p>\n<p>Q:\u00a0Are new premium carriers only going to be released after the CV rework? I\u2019m quite excited for\u00a0<em>Graf Zeppelin<\/em>.<br \/>\n<span style=\"color: #0000ff;\">\u95ee\uff1a\u65b0\u7684\u91d1\u5e01\u822a\u6bcd\u662f\u4e0d\u662f\u8981\u7b49\u822a\u6bcd\u91cd\u5236\u5b8c\u4e86\u624d\u4f1a\u51fa\uff1f\u6211\u5bf9\u9f50\u67cf\u6797\u8fd8\u662f\u633a\u611f\u5174\u8da3\u7684\u3002<\/span><\/p>\n<p>A:\u00a0Chances are high for what you said \u2013 new prem CVs are likely to appear only after we solve current class problems.<br \/>\n<span style=\"color: #0000ff;\">\u7b54\uff1a\u4f60\u8fd9\u6837\u8bf4\u5df2\u7ecf\u516b\u4e5d\u4e0d\u79bb\u5341\u4e86\u2014\u65b0\u7684\u91d1\u5e01\u822a\u6bcd\u4f30\u8ba1\u8981\u7b49\u5230\u6211\u4eec\u89e3\u51b3\u73b0\u5728\u7684\u8239\u578b\u95ee\u9898\u624d\u4f1a\u63a8\u51fa\u3002<\/span><\/p>\n<p>Q:\u00a0Will\u00a0<em>Takao<\/em>\u00a0ever make it into the tech tree?<br \/>\n<span style=\"color: #0000ff;\">\u95ee\uff1a\u9ad8\u96c4\u4f1a\u52a0\u5165\u5230\u94f6\u5e01\u79d1\u6280\u6811\u5185\u5417\uff1f<\/span><\/p>\n<p>A:\u00a0No plans for Takao in tech tree now.<br \/>\n<span style=\"color: #0000ff;\">\u7b54\uff1a\u73b0\u5728\u6ca1\u8ba1\u5212\u3002<\/span><\/p>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Source:https:\/\/thearmoredpatrol.com\/2017 &hellip; <a href=\"https:\/\/xvm.garphy.com\/?p=19073\">\u7ee7\u7eed\u9605\u8bfb <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[111,32],"tags":[101,20],"class_list":["post-19073","post","type-post","status-publish","format-standard","hentry","category-qa","category-wows","tag-wows","tag-20"],"_links":{"self":[{"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/posts\/19073","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=19073"}],"version-history":[{"count":3,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/posts\/19073\/revisions"}],"predecessor-version":[{"id":19077,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/posts\/19073\/revisions\/19077"}],"wp:attachment":[{"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=19073"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=19073"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=19073"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}