{"id":18853,"date":"2016-09-30T13:11:09","date_gmt":"2016-09-30T05:11:09","guid":{"rendered":"http:\/\/xvm.garphy.com\/?p=18853"},"modified":"2016-09-30T13:11:09","modified_gmt":"2016-09-30T05:11:09","slug":"%e3%80%90wows-qa%e3%80%9120160929","status":"publish","type":"post","link":"https:\/\/xvm.garphy.com\/?p=18853","title":{"rendered":"\u3010WOWS Q&#038;A\u30112016\/09\/29"},"content":{"rendered":"<p><strong>Source:https:\/\/thearmoredpatrol.com\/2016\/09\/29\/fluffy-wows-qa-29th-september-2016\/<br \/>\n\u6765\u6e90\u2197<\/strong><\/p>\n<p>Source:<br \/>\n<span style=\"color: #0000ff;\">\u6765\u6e90\uff1a<\/span><\/p>\n<p><a class=\"bbc_url\" title=\"External link\" href=\"https:\/\/www.reddit.com\/r\/WorldOfWarships\/comments\/54vqoz\/dev_qa_lets_do_it\/\" target=\"_blank\" rel=\"nofollow external\">https:\/\/www.reddit.com\/r\/WorldOfWarships\/comments\/54vqoz\/dev_qa_lets_do_it\/<\/a><\/p>\n<p>Answered by Sub_Octavian, the best WoWS dev.<br \/>\n<span style=\"color: #0000ff;\">\u7531Sub_Octavian\u56de\u7b54\u3002<\/span><\/p>\n<p>Q; Might not be within your ability to answer but misght as well ask.<br \/>\n<span style=\"color: #0000ff;\">\u95ee\uff1a\u8fd9\u4e8b\u4f60\u53ef\u80fd\u7ba1\u4e0d\u4e86\uff0c\u4f46\u662f\u6211\u8fd8\u662f\u8981\u95ee<\/span><\/p>\n<p><!--more--><\/p>\n<p>Any plans to reduce the amount of BBs in game and improve CA\/CL to make them more desirable?<br \/>\n<span style=\"color: #0000ff;\">\u6709\u8ba1\u5212\u964d\u4f4e\u6e38\u620f\u4e2dBB\u7684\u6570\u91cf\uff0c\u5e76\u4e14\u6539\u52a8CA\/CL\u8ba9\u8fd9\u4e9b\u8239\u66f4\u52a0\u5177\u6709\u7ade\u4e89\u529b\u5417\uff1f<\/span><\/p>\n<p>A: We would like to make cruisers more popular. This is why they get rudder mod.3 in 0.5.12. Other tweaks will be introduced later.<br \/>\n<span style=\"color: #0000ff;\">\u7b54\uff1a\u6211\u4eec\u7684\u786e\u662f\u60f3\u628a\u5de1\u6d0b\u8230\u7684\u4eba\u6c14\u5411\u4e0a\u62ac\u5566\u3002\u8fd9\u5c31\u662f\u4e3a\u4ec0\u4e48\u5de1\u6d0b\u8230\u57280.5.12\u4e2d\u83b7\u5f97\u4e86\u8f6c\u8235\u7cfb\u7edf\u6539\u8fdb\u578b3\u3002\u5176\u4ed6\u7684\u6539\u52a8\u4f1a\u5728\u4e4b\u540e\u5b9e\u88c5\u3002<\/span><\/p>\n<p>In our concept of ideal class distribution, BBs should have 25-30% of popularity. It works more or less, but on some realms\/tiers they exceeded this limit.<br \/>\n<span style=\"color: #0000ff;\">\u6211\u4eec\u7684\u7406\u60f3\u7684\u8239\u578b\u5206\u5e03\u4e2d\uff0c\u6218\u8230\u5e94\u8be5\u536025~30%\u3002\u73b0\u5728\u7684\u8bdd\u5dee\u4e0d\u591a\u4e5f\u5c31\u8fd9\u6837\uff0c\u4f46\u662f\u5728\u90e8\u5206\u7b49\u7ea7\/\u5730\u533a\u4e2d\u7684\u6570\u636e\u7684\u786e\u662f\u8d85\u51fa\u4e86\u8fd9\u4e2a\u8303\u56f4\u3002<\/span><\/p>\n<p>We don\u2019t want global nerfs and will try to avoid them at all costs \u2013 this is why we cancelled bow plating reduction. But some smaller, more precise actions will be taken.<br \/>\n<span style=\"color: #0000ff;\">\u6211\u4eec\u4e0d\u60f3\u8fdb\u884c\u5168\u9762\u6027\u7684\u524a\u5f31\uff0c\u5e76\u4e14\u4f1a\u5c3d\u6700\u5927\u53ef\u80fd\u907f\u514d\u8fd9\u79cd\u60c5\u51b5\u7684\u53d1\u751f\u2014\u2014\u8fd9\u4e5f\u5c31\u662f\u4e3a\u4ec0\u4e48\u6211\u4eec\u53d6\u6d88\u4e86\u8230\u824f\u88c5\u7532\u677f\u524a\u5f31\u7684\u539f\u56e0\u3002\u4f46\u662f\u6211\u4eec\u8fd8\u662f\u4f1a\u91c7\u53d6\u4e00\u4e9b\u66f4\u5c0f\uff0c\u4f46\u662f\u66f4\u7cbe\u786e\u7684\u884c\u4e3a\u3002<\/span><\/p>\n<p>Q: I think the question that\u2019s bugging most of us is what the hell is going on with the British Cruisers.<br \/>\n<span style=\"color: #0000ff;\">\u95ee\uff1a\u6211\u89c9\u5f97\u73b0\u5728\u4e00\u4e2a\u5927\u5bb6\u6700\u86cb\u75bc\u7684\u95ee\u9898\u662f\uff0c\u82f1\u56fd\u5de1\u6d0b\u8230\u5230\u5e95TM\u600e\u4e48\u4e2a\u610f\u601d\u3002<\/span><\/p>\n<p>A: The initial concept implied too much \u201cHE-smoke-spam-click-click\u201d meta gameplay, which we really don\u2019t want to support more. We want each line to offer some unique experience rather than being clone of previous lines.<br \/>\n<span style=\"color: #0000ff;\">\u7b54\uff1a\u6211\u4eec\u6700\u5f00\u59cb\u7684\u65f6\u5019\u7684\u60f3\u6cd5\u662f\u201c\u4e0aHE\uff0c\u62c9\u70df\uff0c\u6d17\uff0c\u6d17\uff0c\u6d17\u201d\uff0c\u4f46\u662f\u6211\u4eec\u771f\u7684\u4e0d\u60f3\u652f\u6301\u8fd9\u79cd\u6e38\u620f\u65b9\u5f0f\u3002\u6211\u4eec\u60f3\u8ba9\u6bcf\u6761\u7ebf\u90fd\u6709\u81ea\u5df1\u72ec\u7279\u7684\u4f53\u9a8c\uff0c\u800c\u4e0d\u662f\u76f4\u63a5\u628a\u524d\u9762\u7ebf\u62c9\u51fa\u6765\u590d\u523b\u4e00\u987f\u3002<\/span><\/p>\n<p>We are testing a new concept, the 2-nd edition didn\u2019t show good results on production test, then we improved it and will tests 3-rd edition. For now, it seems to be much closer to what we want. I am not sure the line will be ready by 0.5.13, though. We\u2019ll see.<br \/>\n<span style=\"color: #0000ff;\">\u6211\u4eec\u5728\u6d4b\u8bd5\u4e00\u4e2a\u5168\u65b0\u7684\u6982\u5ff5\uff0c\u7b2c\u4e8c\u8f6e\u82f1\u5de1\u6539\u52a8\u5728\u4ea7\u54c1\u8bd5\u9a8c\u7684\u65f6\u5019\u53cd\u54cd\u4e0d\u662f\u5f88\u597d\uff0c\u6211\u4eec\u4f1a\u5728\u7b2c\u4e09\u8f6e\u7684\u65f6\u5019\u7ee7\u7eed\u6539\u8fdb\u5e76\u4e14\u6d4b\u8bd5\u3002\u73b0\u5728\u7684\u8bdd\u770b\u8d77\u6765\u548c\u6211\u4eec\u60f3\u8981\u7684\u4e1c\u897f\u5dee\u4e0d\u591a\u4e86\u3002\u6211\u8fd8\u4e0d\u786e\u5b9a\u8fd9\u6761\u7ebf\u57280.5.13\u7684\u65f6\u5019\u80fd\u4e0d\u80fd\u5b9e\u88c5\u3002\u5230\u65f6\u5019\u518d\u770b\u5427\u3002<\/span><\/p>\n<p>Q: Quite a few players feel that T5 and T6 are being handicapped since they currently see +2\/-1. Is there any potential insight you could provide? Are those tiers likely to see +2\/-2 ever again?.<br \/>\n<span style=\"color: #0000ff;\">\u95ee\uff1a\u4e0d\u5c11\u73a9\u5bb6\u89c9\u5f97\u73b0\u57285\u7ea7\u548c6\u7ea7\u90fd\u53d8\u6210\u6b8b\u5e9f\u4e86\uff0c\u56e0\u4e3a\u5206\u623f\u662f+2\/-1\u3002\u4f60\u80fd\u8bf4\u8bf4\u4f60\u4eec\u63a5\u4e0b\u6765\u7684\u8ba1\u5212\u5417\uff1f\u8fd9\u4e24\u7ea7\u8fd8\u80fd\u6709+-2\u5206\u623f\u7684\u4e00\u5929\u5417\uff1f<\/span><\/p>\n<p>A: We do realize that after matchmaker tuning T3-4 and T7-8 got more fun and T5-6 got more difficult to play. It was preidctable, and this was our conscious decision. We\u2019re conducting a dedicated research on that to see what action is needed (if any) to soften the effect.<br \/>\n<span style=\"color: #0000ff;\">\u7b54\uff1a\u5173\u4e8e\u6211\u4eec\u5728\u6539\u52a8\u4e86MM\u6307\u6325\u5bfc\u81f43~4\u7ea7\u548c7~8\u7ea7\u66f4\u52a0\u597d\u73a9\uff0c\u4f46\u662f5~6\u7ea7\u5f00\u59cb\u5403\u5c4e\u7684\u60c5\u51b5\u6211\u4eec\u662f\u77e5\u9053\u7684\u3002\u5176\u5b9e\u8fd9\u4e00\u70b9\u5f88\u597d\u9884\u6d4b\uff0c\u800c\u4e14\u6211\u4eec\u4e00\u76f4\u90fd\u5f97\u51fa\u7684\u662f\u8fd9\u4e2a\u7ed3\u8bba\u3002\u6211\u4eec\u51c6\u5907\u4e13\u95e8\u5bf9\u8fd9\u4e2a\u95ee\u9898\u8fdb\u884c\u7814\u7a76\uff0c\u6765\u770b\u770b\u6211\u4eec\u662f\u5426\uff08\u9700\u8981\uff09\u505a\u51fa\u4e00\u4e9b\u6539\u52a8\u6765\u7f13\u548c\u8fd9\u4e2a\u60c5\u51b5\u3002<\/span><\/p>\n<p>Q: In the CV command interface, you seem to select your ship (no.1 squadron) each time you issue a lot of commands to your planes in a short timeframe. This can be very troublesome, not only because you might lose vital time in commanding your planes, but also because it might put your ship in danger, without you realizing it.<br \/>\n<span style=\"color: #0000ff;\">\u95ee\uff1a\u5728\u822a\u6bcd\u7684\u754c\u9762\u4e2d\uff0c\u73b0\u5728\u597d\u50cf\u4f1a\u5728\u77ed\u65f6\u95f4\u5185\u5bf9\u98de\u673a\u4e0b\u8fbe\u5927\u91cf\u6307\u4ee4\u4ee5\u540e\u5c31\u4f1a\u91cd\u65b0\u9009\u62e9\u81ea\u5df1\u7684\u8239\u53ea\uff08\u6216\u8005\u662f\u7b2c\u4e00\u4e2a\u98de\u673a\u4e2d\u961f\uff09\u3002\u8fd9\u5f88\u86cb\u75bc\uff0c\u4e0d\u4ec5\u662f\u56e0\u4e3a\u635f\u5931\u4e86\u6307\u6325\u98de\u673a\u7684\u65f6\u95f4\uff0c\u800c\u4e14\u8fd8\u6709\u53ef\u80fd\u4f1a\u5728\u4f60\u4e0d\u77e5\u60c5\u7684\u60c5\u51b5\u4e0b\u5bfc\u81f4\u4f60\u7684\u8239\u53ea\u9677\u5165\u56f0\u5883\u3002<\/span><\/p>\n<p>This feature is very rage inducing. Are there any plans to change how this works?<br \/>\n<span style=\"color: #0000ff;\">\u8fd9\u4e2a\u673a\u5236\u592a\u86cb\u75bc\u4e86\uff0c\u6709\u8ba1\u5212\u8981\u6539\u52a8\u8fd9\u4e00\u70b9\u5417\uff1f<\/span><\/p>\n<p>A: There are plans to re-work the whole CV UI, as it actually causes more problems then just someone pushing the wrong button. CV UI is very complex, it does not contribute to learning curve in positive way. We want to change that. However, for the next upcoming updates all major plans are complete, so I can\u2019t tell you when and how exactly this will happen..yet.<br \/>\n<span style=\"color: #0000ff;\">\u7b54\uff1a\u6211\u4eec\u6709\u8ba1\u5212\u91cd\u5236\u6574\u4e2a\u822a\u6bcd\u7684\u754c\u9762\uff0c\u56e0\u4e3a\u73b0\u5728\u7684\u95ee\u9898\u53ef\u6bd4\u5355\u7eaf\u7684\u6309\u9519\u4e00\u4e2a\u952e\u5927\u591a\u4e86\u3002\u822a\u6bcd\u7684UI\u5f88\u590d\u6742\uff0c\u800c\u4e14\u4e5f\u4e0d\u80fd\u5bf9\u5b66\u4e60\u66f2\u7ebf\u8d77\u5230\u4ec0\u4e48\u6b63\u9762\u7684\u4f5c\u7528\u3002\u6211\u4eec\u4e5f\u60f3\u5bf9\u8fd9\u4e00\u70b9\u505a\u51fa\u6539\u52a8\u3002\u7136\u800c\u9274\u4e8e\u63a5\u4e0b\u6765\u7684\u8865\u4e01\u90fd\u5df2\u7ecf\u505a\u597d\u4e86\uff0c\u6211\u73b0\u5728\u4e5f\u6ca1\u529e\u6cd5\u544a\u8bc9\u4f60\u8fd9\u4e2a\u6539\u52a8\u4ec0\u4e48\u65f6\u5019\u4f1a\u5b9e\u88c5\u5c31\u662f\u4e86\u2026\u2026<\/span><\/p>\n<p>Q: It seems like Commonwealth and British ships will be separated (Perth, etc.). What was the reasoning behind this? It seems to somewhat clash with historical reality of WW2.<br \/>\n<span style=\"color: #0000ff;\">\u95ee\uff1a\u73b0\u5728\u770b\u8d77\u6765\u597d\u50cf\u662f\u4f1a\u628a\u8054\u90a6\u8239\u548c\u82f1\u56fd\u8239\u5206\u5f00\u554a\uff08\u5e15\u65af\u4e4b\u7c7b\u7684\uff09\u3002\u4e3a\u4ec0\u4e48\u554a\uff1f\u8fd9\u4e48\u6539\u597d\u50cf\u5c31\u548c\u4e8c\u6218\u7684\u5386\u53f2\u6709\u4e00\u4e9b\u51b2\u7a81\u554a\u3002<\/span><\/p>\n<p>Will we ever be able to dismiss ARP commanders (and\/or recruit new ones)? They often were obtained multiple times while ships were not (I have 3 Hiei), meaning they are currently stuck in reserve for many people, taking up a slot.<br \/>\n<span style=\"color: #0000ff;\">\u6211\u4eec\u4ee5\u540e\u80fd\u4e0d\u80fd\u89e3\u6563\u82cd\u84dd\u7684\u8230\u957f\uff08\u6216\u8005\u662f\u62db\u6536\u65b0\u7684\uff09\uff1f\u73b0\u5728\u7ecf\u5e38\u4f1a\u51fa\u73b0\u6709\u8230\u957f\u4f46\u662f\u6ca1\u6709\u8239\u7684\u60c5\u51b5\uff08\u6211\u6709\u4ee8\u6bd4\u53e1\u4e86\uff09\uff0c\u610f\u5473\u7740\u5f88\u591a\u8230\u957f\u90fd\u5446\u5728\u540e\u5907\u8230\u957f\u5217\u8868\u91cc\u9762\u5360\u4f4d\u7f6e\u3002<\/span><\/p>\n<p>Any chance of ARP ships to be able to benefit from camo bonuses?<br \/>\n<span style=\"color: #0000ff;\">\u82cd\u84dd\u8239\u4ee5\u540e\u4f1a\u4e0d\u4f1a\u6709\u8ff7\u5f69\u52a0\u6210\uff1f<\/span><\/p>\n<p>With the upcoming Haifuri collaboration, will we still toggle anime content by using the Yokosuka port, or will it be done differently (i.e. in the menus?)<br \/>\n<span style=\"color: #0000ff;\">\u63a5\u4e0b\u6765\u8981\u548c\u9ad8\u6821\u8230\u961f\u641e\u8054\u52a8\u4e86\uff0c\u662f\u4e0d\u662f\u4ee5\u540e\u8fd8\u662f\u4f1a\u901a\u8fc7\u542f\u7528\u8fd9\u4e2a\u6a2a\u987b\u8d3a\u7684\u6e2f\u53e3\u6765\u542f\u7528\/\u7981\u7528\u8fd9\u4e9b\u52a8\u6f2b\u8054\u52a8\u7684\u4e1c\u897f\uff0c\u8fd8\u662f\u8bf4\u4f1a\u5355\u72ec\u5f04\uff08\u5f04\u5728\u83dc\u5355\u91cc\u9762\uff09\uff1f<\/span><\/p>\n<p>A: But there are too many ships in both \u201cfactions\u201d that might be introduced to the game. They won\u2019t fit into one screen:D<br \/>\n<span style=\"color: #0000ff;\">\u95ee\uff1a\u56e0\u4e3a\u8fd9\u4e24\u4e2a\u201c\u52bf\u529b\u201d\u4e2d\u6709\u592a\u591a\u53ef\u80fd\u4f1a\u52a0\u5165\u6e38\u620f\u7684\u8239\u4e86\uff0c\u4e00\u4e2a\u5c4f\u5e55\u585e\u4e0d\u4e0b\u554a\uff01<\/span><\/p>\n<p>Uh, I think your best shot might be support ticket \u2013 maybe they will help you and remove unwanted commanders.<br \/>\n<span style=\"color: #0000ff;\">\u8fd9\u4e8b\u4f60\u8ddf\u5ba2\u670d\u8bf4\u5427\uff0c\u4ed6\u4eec\u53ef\u4ee5\u5e2e\u4f60\u79fb\u9664\u6389\u90a3\u4e9b\u4e0d\u60f3\u8981\u7684\u8230\u957f\u3002<\/span><\/p>\n<p>Small chance (or not in the nearest future) \u2013 we are thinking about special camos for these ships, but, for example, hight tier permanent camo are more important (and more demanded).<br \/>\n<span style=\"color: #0000ff;\">\u53ef\u80fd\u6027\u5f88\u5c0f\uff08\u6216\u8005\u8bf4\u8fd1\u671f\u4e0d\u4f1a\uff09\u2014\u6211\u4eec\u5728\u8003\u8651\u8981\u4e0d\u8981\u7ed9\u8fd9\u4e9b\u8239\u5f04\u7279\u6b8a\u7684\u8ff7\u5f69\u4e4b\u7c7b\u7684\uff0c\u4f46\u662f\u4e3e\u4e2a\u6817\u5b50\uff0c\u9ad8\u9636\u7684\u6c38\u4e45\u91d1\u5e01\u8ff7\u5f69\u66f4\u52a0\u91cd\u8981\uff08\u800c\u4e14\u66f4\u591a\u4eba\u9700\u8981\uff09\u3002<\/span><\/p>\n<p>Don\u2019t know about this event, but I\u2019m pretty sure all \u201cstylized\u201d content should be toggled, and it\u2019s logical to toggle anime with one port.<br \/>\n<span style=\"color: #0000ff;\">\u5e76\u4e0d\u77e5\u9053\u8fd9\u4e2a\u6d3b\u52a8\u7684\u4e8b\u60c5\uff0c\u4f46\u662f\u6211\u5f88\u786e\u5b9a\u6240\u6709\u201c\u98ce\u683c\u5316\u201d\u7684\u5185\u5bb9\u90fd\u53ef\u4ee5\u5f00\u5173\uff0c\u800c\u4e14\u901a\u8fc7\u4e00\u4e2a\u6e2f\u53e3\u5c31\u80fd\u5f00\u5173\u8fd9\u4e9b\u52a8\u6f2b\u5185\u5bb9\u662f\u7b26\u5408\u903b\u8f91\u7684\u3002<\/span><\/p>\n<p>Q: Do you plan to revisit the New Orleans T8 Cruiser armor model before Ranked Season 5 and restore it to its historical setup as pointed out in this thread by \/u\/drowned_man?<br \/>\n<span style=\"color: #0000ff;\">\u95ee\uff1a\u4f60\u4eec\u6709\u8ba1\u5212\u5728\u5929\u68af\u7684\u7b2c\u4e94\u5b63\u5f00\u653e\u4e4b\u524d\u91cd\u65b0\u53bb\u68c0\u67e5\u4e00\u4e0b\u65b0\u5965\u5c14\u826f\u7684\u88c5\u7532\u6a21\u578b\uff0c\u5e76\u4e14\u8fd8\u539f\u5230\u5386\u53f2\u6570\u636e\u5417\uff1f<\/span><\/p>\n<p>A: Part of it is planned to be fixed, and the rest will be checked ASAP. Fix is planned for 0.5.13.<br \/>\n<span style=\"color: #0000ff;\">\u7b54\uff1a\u4e00\u90e8\u5206\u88c5\u7532\u4f1a\u88ab\u4fee\u590d\uff0c\u5269\u4e0b\u7684\u4f1a\u5c3d\u5feb\u53bb\u68c0\u67e5\u3002\u6211\u4eec\u4f1a\u57280.5.13\u8fdb\u884c\u4fee\u590d\u3002<\/span><\/p>\n<p>Q:\u00a0Anything \u2018coming soon\u2019 for co-op? I do notice you guys are constantly tweaking the AI nearly every major patch (it\u2019s not documented but the behavior differences are noticeable over time).<br \/>\n<span style=\"color: #0000ff;\">\u95ee\uff1aCOOP\u6a21\u5f0f\u6709\u4ec0\u4e48\u201c\u5b8b\u5eb7\u660e\u201d\u7684\u4e1c\u897f\u5417\uff1f\u6211\u4e4b\u524d\u53d1\u73b0\u4f60\u4eec\u57fa\u672c\u4f1a\u5728\u6bcf\u6b21\u5927\u8865\u4e01\u7684\u65f6\u5019\u90fd\u4f1a\u5bf9AI\u8fdb\u884c\u8c03\u6574\uff08\u867d\u7136\u6ca1\u6709\u5199\u660e\uff0c\u4f46\u662fAI\u7684\u5dee\u5f02\u662f\u7684\u786e\u53ef\u4ee5\u770b\u5f97\u51fa\u7684\uff09<\/span><\/p>\n<p>A: Yep, at least one experimental thing is likely to pop up soon. Then\u2026we will see. I can safely say this: we have a separate dev group that works primarily on PvE evolution concept. So we do want to improve PvE.<br \/>\n<span style=\"color: #0000ff;\">\u7b54\uff1a\u6069\uff0c\u8fd1\u671f\u5c31\u4f1a\u51fa\u73b0\u81f3\u5c11\u4e00\u4e2a\u7684\u5b9e\u9a8c\u578b\u9879\u76ee\u3002\u5728\u8fd9\u4e4b\u540e\u5c31\u2026\u2026\u8d70\u4e00\u6b65\u770b\u4e00\u90e8\u5427\u3002\u6211\u80fd\u8fd9\u4e48\u8bf4\uff1a\u6211\u4eec\u73b0\u5728\u7684PVE\u9879\u76ee\u662f\u7531\u5355\u72ec\u7684\u5f00\u53d1\u56e2\u961f\u6765\u5236\u4f5c\u7684\u3002\u6211\u4eec\u7684\u786e\u662f\u60f3\u6539\u8fdbPVE\u5185\u5bb9\u3002<\/span><\/p>\n<p>Q: Compring Mogami and Myoko, the number 5 turret on Mogami doesn\u2019t turn all the way to broadside on Mogami, while it does on Myoko (and on Atago and Ibuki as well). This means that Mogami has to show more broadside to fire her number 5 turret. I\u2019ll post screenshots below. Is this intended or a bug? Are the turret angles changed for balance reasons (eg: nerfed for overperforming ships) or devs always try for the optimal angles for all ships?<br \/>\n<span style=\"color: #0000ff;\">\u95ee\uff1a\u62ff\u6700\u4e0a\u548c\u5999\u9ad8\u5bf9\u6bd4\u7684\u8bdd\uff0c\u6700\u4e0a\u7684\u4e94\u53f7\u70ae\u5854\u5e76\u4e0d\u80fd\u5f7b\u5e95\u7684\u8f6c\u5230\u4fa7\u9762\uff0c\u4f46\u662f\u5728\u5999\u9ad8\u4e0a\u5374\u662f\u53ef\u4ee5\u7684\uff08\u800c\u4e14\u7231\u5b95\u548c\u4f0a\u5439\u4e0a\u662f\u53ef\u4ee5\u7684\uff09\u3002\u8fd9\u610f\u5473\u7740\u6700\u4e0a\u9700\u8981\u9732\u51fa\u66f4\u591a\u7684\u8239\u8179\u624d\u80fd\u591f\u53d1\u5c04\u4e94\u53f7\u70ae\u5854\u3002\u8fd9\u662f\u4f60\u4eec\u6545\u610f\u4e3a\u6b62\u7684\u8fd8\u662fbug\u554a\uff1f\u70ae\u5854\u7684\u5c04\u754c\u662f\u4e0d\u662f\u4e00\u4e2a\u5e73\u8861\u7684\u53c2\u6570\u554a\uff08\u4f8b\u5982\u8bf4\u628a\u90a3\u4e9b\u7279\u522bOP\u7684\u8239\u53ea\u7ed9\u524a\u5f31\u6389\uff09\uff0c\u8fd8\u662f\u8bf4\u5f00\u53d1\u56e2\u961f\u4e00\u76f4\u90fd\u5728\u5bfb\u627e\u6bcf\u8258\u8239\u7684\u7406\u60f3\u89d2\u5ea6\uff1f<\/span><\/p>\n<p>Also, the same question for Tenryu\u2019s number 2 gun. Compared to the other 3 guns, it can only turn slightly more than 180 degress.<br \/>\n<span style=\"color: #0000ff;\">\u5929\u9f99\u7684\u4e8c\u53f7\u70ae\u5854\u4e5f\u662f\u4e00\u6837\u7684\u3002\u548c\u5176\u4ed6\u7684\u4e09\u4e2a\u70ae\u5854\u76f8\u6bd4\uff0c\u5b83\u7684\u65cb\u8f6c\u89d2\u5ea6\u521a\u521a\u8d85\u8fc7180\u5ea6\u4e00\u70b9\u70b9\u3002<\/span><\/p>\n<p>A: Sooo..checked both cases with devs. You are right. This will be fixed in 0.5.13, thank you so much for yor help.<br \/>\n<span style=\"color: #0000ff;\">A\uff1a\u6211\u548c\u5f00\u53d1\u56e2\u961f\u6838\u5b9e\u4e86\u4e00\u4e0b\u60c5\u51b5\u3002\u4f60\u8bf4\u7684\u5bf9\uff0c\u8fd9\u4e2a\u95ee\u9898\u4f1a\u57280.5.13\u4e2d\u89e3\u51b3\u3002\u8c22\u8c22\u4f60\u3002<\/span><\/p>\n<p>Turret angles are normally NOT used as up\/nerf method, they are more about comfort and historical accuracy.<br \/>\n<span style=\"color: #0000ff;\">\u70ae\u5854\u89d2\u5ea6\u4e0d\u662f\u6211\u4eec\u8fdb\u884c\u5e73\u8861\u7684\u4e00\u4e2a\u624b\u6bb5\uff0c\u66f4\u591a\u7684\u662f\u6e38\u620f\u4f53\u9a8c\u7684\u8212\u9002\u6027\u548c\u53f2\u5b9e\u6027\u3002<\/span><\/p>\n<p>Q: Here are few:<br \/>\n\u95ee\uff1a\u95ee\u9898\u662f\u8fd9\u4e9b\uff1a<\/p>\n<p>Training Room \u2013 why is this not a fully implemented game feature? Currently, everyone needs to install a mod to unlock the training room<br \/>\n<span style=\"color: #0000ff;\">\u8bad\u7ec3\u623f\u2014\u4e3a\u4ec0\u4e48\u6e38\u620f\u4e2d\u8fd8\u662f\u6ca1\u6709\u628a\u5b83\u505a\u6210\u4e00\u4e2a\u5b8c\u6574\u7684\u529f\u80fd\uff1f\u73b0\u5728\u7684\u8bdd\u5927\u5bb6\u90fd\u9700\u8981\u5b89\u88c5mod\u6765\u542f\u7528\u8fd9\u4e2a\u529f\u80fd\u3002<\/span><\/p>\n<p>Chat in port \u2013 chat history will seem to just \u201cmagically\u201d disappear \u2013 yet this is not an issue in WoT. Why are there still problems with the chat history?<br \/>\n<span style=\"color: #0000ff;\">\u6bcd\u6e2f\u5185\u7684\u804a\u5929\u2014\u804a\u5929\u8bb0\u5f55\u597d\u50cf\u4f1a\u201c\u5947\u5999\u201d\u7684\u6d88\u5931\u2014\u7136\u800cWOT\u5c31\u6ca1\u6709\u8fd9\u4e2a\u95ee\u9898\u3002\u4e3a\u4ec0\u4e48\u5230\u73b0\u5728\u4e86\u804a\u5929\u8bb0\u5f55\u8fd8\u662f\u4f1a\u6709\u95ee\u9898\uff1f<\/span><\/p>\n<p>Is there an estimated timeline for Team Battles?<br \/>\n<span style=\"color: #0000ff;\">\u7ec4\u961f\u6218\u4ec0\u4e48\u65f6\u5019\u4e0a\u7ebf\uff1f<\/span><\/p>\n<p>Will there be something similar to the WoT Strongholds implemented in Warships?<br \/>\n<span style=\"color: #0000ff;\">\u6218\u8230\u4e16\u754c\u4e2d\u4f1a\u6709\u7c7b\u4f3c\u4e8eWOT\u7684\u8981\u585e\u7684\u4e1c\u897f\u5417\uff1f<\/span><\/p>\n<p>When will the Wargaming Clans be updated to include Warships (currently has WoT and Warplanes\u2026)<br \/>\n<span style=\"color: #0000ff;\">WOWS\u7684\u519b\u56e2\u4ec0\u4e48\u65f6\u5019\u624d\u80fd\u6574\u5408\u8fdbWG\u7684\u519b\u56e2\u554a\uff08\u73b0\u5728\u53ea\u6709WOT\u548cWOWP\u7684\uff09<\/span><\/p>\n<p>And finally, we have a unified account only in regards to premium time. Why has Warships back-tracked on a previous promise to unify gold\/doubloons across platforms?<br \/>\n<span style=\"color: #0000ff;\">\u8fd8\u6709\uff0c\u73b0\u5728\u8d26\u6237\u4e2d\u552f\u4e00\u6253\u901a\u7684\u4e1c\u897f\u5c31\u662f\u9ad8\u7ea7\u8d26\u6237\u7684\u65f6\u95f4\u3002\u4e3a\u4ec0\u4e48\u6218\u8230\u5728\u6253\u901a\u91d1\u5e01\u8fd9\u4e00\u70b9\u4e0a\u8fdf\u8fdf\u4e0d\u52a8\u624b\uff1f<\/span><\/p>\n<p>A: Training room will be implemented later in production quality. Chat \u2013 it is automatically cleared sometimes, triggered by inactivity or conversely, by messages limit. Team battles \u2013 not yet. Strongholds \u2013 let\u2019s say, managing something in port is being designed as a concept. Clans \u2013 no comment yet. Unified currency \u2013 not possible now due to several implementing reasons, but will hopefully be worked out in future<br \/>\n<span style=\"color: #0000ff;\">\u7b54\uff1a\u8bad\u7ec3\u623f\u5f88\u5feb\u5c31\u4f1a\u5b9e\u88c5\u3002\u5173\u4e8e\u6bcd\u6e2f\u7684\u804a\u5929\u2014\u6709\u7684\u65f6\u5019\u7684\u786e\u662f\u4f1a\u81ea\u52a8\u6e05\u9664\u5566\uff0c\u90fd\u662f\u7531\u4e8e\u957f\u65f6\u95f4\u7684\u6302\u673a\u6216\u8005\u662f\u8fbe\u5230\u4e86\u6d88\u606f\u6570\u91cf\u4e0a\u9650\u5bfc\u81f4\u7684\u3002\u7ec4\u961f\u6218\u2014\u2014\u6ca1\u6d88\u606f\u3002\u8981\u585e\u6a21\u5f0f\u7684\u8bdd\u2014\u2014\u6211\u4eec\u73b0\u5728\u7684\u786e\u662f\u4ee5\u80fd\u591f\u5728\u6bcd\u6e2f\u4e2d\u7ba1\u7406\u4e00\u4e9b\u4ec0\u4e48\u4e1c\u897f\u4e3a\u6982\u5ff5\u800c\u8bbe\u8ba1\u3002\u519b\u56e2\u2014\u2014\u65e0\u53ef\u5949\u544a\u3002\u6253\u901a\u91d1\u5e01\u2014\u2014\u7531\u4e8e\u5404\u79cd\u539f\u56e0\u73b0\u5728\u6ca1\u529e\u6cd5\uff0c\u4f46\u662f\u672a\u6765\u7684\u8bdd\u5e0c\u671b\u80fd\u641e\u5b9a\u3002<\/span><\/p>\n<p>Q: Given how you guys at WG have all of the data to look at when balancing, what stats do you tend to consider the most? Is it win-rate? Average Damage? Another category?<br \/>\n<span style=\"color: #0000ff;\">\u95ee\uff1aWG\u7684\u5404\u4f4d\u6570\u636e\u5f88\u591a\uff0c\u4f46\u662f\u5728\u5e73\u8861\u7684\u65f6\u5019\u4f60\u4eec\u8003\u8651\u7684\u6700\u591a\u7684\u662f\u54ea\u4e00\u4e2a\u6570\u636e\u5462\uff1f\u80dc\u7387\uff1f\u5747\u4f24\uff1f\u8fd8\u662f\u522b\u7684\uff1f<\/span><\/p>\n<p>Often we as the players just pull up the stats on <span class=\"skimlinks-unlinked\">warships.today<\/span>, but that is neither the complete picture nor tell us what stats you consider when balancing.<br \/>\n<span style=\"color: #0000ff;\">\u5f88\u591a\u65f6\u5019\u6211\u4eec\u90fd\u4ecewarships.today\u4e0a\u62c9\u6570\u636e\u4e0b\u6765\uff0c\u4f46\u662f\u8fd9\u4e2a\u6570\u636e\u4e00\u4e0d\u5b8c\u6574\uff0c\u4e8c\u4e5f\u4e0d\u77e5\u9053\u4f60\u4eec\u5728\u5e73\u8861\u7684\u65f6\u5019\u4f1a\u8003\u8651\u4ec0\u4e48\u4e1c\u897f\u3002<\/span><\/p>\n<p>A: There are tons of data to consider. Win rate and avg. damage are important, but there also so-called \u201chand dependance\u201d \u2013 the comparison between ship effeciency and player effeciency, and other particular values like lifetime, range, done\/received damage structure, and so on.<br \/>\n<span style=\"color: #0000ff;\">\u7b54\uff1a\u5176\u5b9e\u662f\u6709\u5f88\u591a\u9700\u8981\u8003\u8651\u7684\u6570\u636e\u3002\u80dc\u7387\u548c\u5747\u4f24\u90fd\u5f88\u91cd\u8981\uff0c\u4f46\u662f\u8fd8\u6709\u53eb\u505a\u201c\u73a9\u5bb6\u4f9d\u5b58\u6027\u201d\u7684\u8fd9\u4e48\u4e2a\u6570\u636e\u2014\u662f\u8239\u53ea\u7684\u6548\u7387\u548c\u73a9\u5bb6\u6548\u7387\u4e4b\u95f4\u7684\u5bf9\u6bd4\uff0c\u4ee5\u53ca\u5176\u4ed6\u7684\u4e00\u4e9b\u6570\u636e\uff0c\u6bd4\u5982\u5e73\u5747\u751f\u5b58\u65f6\u957f\uff0c\u53d7\u5230\/\u9020\u6210\u4f24\u5bb3\u7684\u5177\u4f53\u7ec4\u6210\u90e8\u5206\u548c\u5176\u4ed6\u5185\u5bb9\u3002<\/span><\/p>\n<p>And all of that cannot be used without exploring the ships ourselves and\/or with help of ST and community feedbacks to get the impressions, the feeling of the ship.<br \/>\n<span style=\"color: #0000ff;\">\u4f46\u662f\u8fd9\u4e9b\u6570\u636e\u5728\u6ca1\u6709\u8d85\u6d4b\u73a9\u5bb6\u548c\u8d85\u6d4b\u793e\u7fa4\u7684\u53cd\u9988\u548c\u611f\u89c9\u652f\u6301\u4e4b\u5916\u662f\u6ca1\u6709\u7528\u7684\u3002<\/span><\/p>\n<p>There are some ships that are fine but are not comfortable for most players and vice versa. So \u201chuman factor\u201d is always taken into account to some extent.<br \/>\n<span style=\"color: #0000ff;\">\u73b0\u5728\u6e38\u620f\u4e2d\u6709\u5f88\u591a\u5927\u90e8\u5206\u73a9\u5bb6\u73a9\u7684\u4e0d\u723d\uff0c\u4f46\u662f\u8868\u73b0\u8fd8\u884c\u7684\u8239\u3002\u4e5f\u6709\u90a3\u4e9b\u622a\u7136\u76f8\u53cd\u7684\u8239\u3002\u6240\u4ee5\u201c\u73a9\u5bb6\u201d\u90fd\u4f1a\u5728\u5e73\u8861\u7684\u65f6\u5019\u8fdb\u884c\u4e00\u5b9a\u7a0b\u5ea6\u4e0a\u7684\u8003\u8651\u3002<\/span><\/p>\n<p>Q:<br \/>\n<span style=\"color: #0000ff;\">\u95ee\uff1a<\/span><\/p>\n<p>Are there ideas about restricting a maximum number of DD and BB for each side? There is already a system in place preventing to have more than 2 CV on each side. For example not having more than 3-4 DD and 4 BB in one match on each side? Too often I see 5 DD and 5 BB on each side, making Cruisers and CV rare and the gameplay results in sniping campfests.<br \/>\n<span style=\"color: #0000ff;\">\u4f60\u4eec\u6709\u60f3\u6cd5\u8981\u9650\u5236\u4f4f\u6bcf\u8fb9BB\u548cDD\u7684\u6570\u91cf\u5417\uff1f\u73b0\u5728\u7684\u786e\u662f\u9632\u6b62\u6bcf\u4e00\u8fb9\u4f1a\u51fa\u73b0\u8d85\u8fc7\u4e24\u4e2a\u822a\u6bcd\u5566\u3002\u4e3e\u4e2a\u6817\u5b50\uff0c\u80fd\u4e0d\u80fd\u5f04\u51fa\u6bcf\u4e00\u961f\u6700\u591a\u53ea\u67093~4\u4e2a\u9a71\u9010\u8230\u548c\u6700\u591a4\u4e2aBB\uff1f\u6211\u73b0\u5728\u7ecf\u5e38\u4f1a\u770b\u5230\u6bcf\u961f5\u4e2a\u9a71\u9010\u548c5\u4e2aBB\uff0c\u5bfc\u81f4\u5de1\u6d0b\u8230\u548c\u822a\u6bcd\u90fd\u5f88\u5c11\uff0c\u800c\u4e14\u8fd9\u79cd\u5206\u623f\u7684\u7ed3\u679c\u5c31\u662f\u5927\u5bb6\u90fd\u5728\u8e72\u5751\u3002<\/span><\/p>\n<p>Is Wargaming happy with the manual abilities of CV? Right now I am more or less forced to manually drop my torps in the face of enemy ships, making it either impossible to dodge them or letting me miss entirely because I dropped to close or at wrong angles.<br \/>\n<span style=\"color: #0000ff;\">WG\u5bf9\u4e8e\u822a\u6bcd\u7684\u8fd9\u4e9b\u624b\u52a8\u80fd\u529b\u611f\u5230\u5f00\u5fc3\u5417\uff1f\u73b0\u5728\u6211\u9700\u8981\u4e13\u6ce8\u5728\u6254\u96f7\u5728\u654c\u65b9\u8138\u4e0a\uff0c\u5bfc\u81f4\u8981\u4e48\u5bf9\u65b9\u4e00\u9897\u4e0d\u4e2d\uff0c\u6216\u8005\u662f\u7531\u4e8e\u6211\u6295\u5f39\u89d2\u5ea6\u4e0d\u5bf9\u5bf9\u65b9\u5168\u90e8\u8eb2\u5f00\u4e86\u3002<\/span><\/p>\n<p>Do you guys think Air-Air battles need to be improved (too much rng and US fighters are vastly superior to IJN fighters?)<br \/>\n<span style=\"color: #0000ff;\">\u4f60\u4eec\u89c9\u5f97\u7a7a\u5bf9\u7a7a\u7684\u6218\u6597\u9700\u8981\u6539\u52a8\u5417\uff08\u968f\u673a\u7cfb\u6570\u592a\u591a\uff0c\u7f8e\u822a\u7684\u8230\u6218\u6bd4\u65e5\u822a\u8230\u6218\u8981\u5f3a\u5f88\u591a\uff1f\uff09<\/span><\/p>\n<p>A: CV are too unique. Doing this limitations for other classes is not desirable and will surely mess up matchmaking.<br \/>\n<span style=\"color: #0000ff;\">\u7b54\uff1a\u56e0\u4e3a\u822a\u6bcd\u592a\u7279\u522b\u4e86\u3002\u5982\u679c\u7ed9\u5176\u4ed6\u7684\u8239\u578b\u4e5f\u8fd9\u4e48\u6539\u7684\u8bdd\u4e00\u6211\u4eec\u4e0d\u60f3\u5f04\uff0c\u4e8c\u7684\u8bddMM\u80af\u5b9a\u4f1a\u51fa\u4e8b\u60c5\u3002<\/span><\/p>\n<p>We are not quite happy with CV state and UI. Will work on it.<br \/>\n<span style=\"color: #0000ff;\">\u6211\u4eec\u5bf9\u4e8e\u822a\u6bcd\u7684\u72b6\u6001\u4e0d\u662f\u5f88\u5f00\u5fc3\u3002\u6211\u4eec\u4f1a\u641e\u7684\u3002<\/span><\/p>\n<p>We think this class will eventually be re-worked in general, as I said a few times even in this thread.<br \/>\n<span style=\"color: #0000ff;\">\u6211\u4eec\u8ba4\u4e3a\u8fd9\u4e2a\u8239\u578b\u4f1a\u6e10\u6e10\u7684\u88ab\u91cd\u5236\uff0c\u6211\u4e4b\u524d\u4e5f\u8bf4\u8fc7\u597d\u51e0\u6b21\u4e86\u3002<\/span><\/p>\n<p>Q: Previously you have given some answers about what Krupp value is, it\u2019s something about the \u201chardness\u201d of the shell. For AP shells it is self explanatory: harder shells penetrate better. But what is the function for HE shells as they explode on contact?<br \/>\n<span style=\"color: #0000ff;\">\u95ee\uff1a\u4f60\u4eec\u4e4b\u524d\u6709\u56de\u7b54\u8fc7\u4e00\u4e2a\u5173\u4e8e\u514b\u864f\u4f2f\u503c\u7684\u95ee\u9898\uff0c\u8fd9\u4e2a\u662f\u5173\u4e8e\u70ae\u5f39\u201c\u786c\u5ea6\u201d\u7684\u4e8b\u60c5\u3002\u5bf9\u4e8eAP\u5f39\u6765\u8bf4\u8fd9\u4e2a\u8fd8\u662f\u633a\u5bb9\u6613\u61c2\u7684\uff1a\u66f4\u786c\u7684\u70ae\u5f39\u66f4\u5bb9\u6613\u51fb\u7a7f\u3002\u4f46\u662f\u8fd9\u4e2a\u6570\u636e\u5728HE\u5f39\u4e0a\u6709\u4ec0\u4e48\u7528\u554a\uff0c\u53cd\u6b63HE\u5f39\u662f\u547d\u4e2d\u4e86\u5c31\u70b8\u4e86\u5bf9\u4e0d\u5bf9\uff1f<\/span><\/p>\n<p>Japanese HE shells have better Krupp in general than other nations and they seem to do more relative damage along with better module damage. While Yorck HE has the extremely low value of 1 for example.<br \/>\n<span style=\"color: #0000ff;\">\u65e5\u672c\u9ad8\u7206\u5f39\u7684\u514b\u864f\u4f2f\u503c\u6bd4\u5176\u4ed6\u56fd\u5bb6\u7684\u8981\u597d\uff0c\u800c\u4e14\u770b\u8d77\u6765\u4f24\u5bb3\u548c\u6a21\u5757\u4f24\u5bb3\u90fd\u5f88\u9ad8\u3002\u800c\u7ea6\u514b\u7684\u9ad8\u7206\u5f39\u7684\u514b\u864f\u4f2f\u503c\u53ea\u67091.<\/span><\/p>\n<p>A: Krupp value for HE shells is a redundant parameter. It is not used in game.<br \/>\n<span style=\"color: #0000ff;\">\u7b54\uff1aHE\u5f39\u7684\u514b\u864f\u4f2f\u503c\u662f\u6ca1\u7528\u7684\u3002<\/span><\/p>\n<p>Q: What is aircraft\u2019s speed boost after dropping? And fire chance for each type of aerial bombs?<br \/>\n<span style=\"color: #0000ff;\">\u95ee\uff1a\u98de\u673a\u5728\u6295\u5f39\u4ee5\u540e\u901f\u5ea6\u63d0\u5347\u662f\u591a\u5c11\u554a\uff1f\u6bcf\u79cd\u822a\u5f39\u7684\u70b9\u706b\u51e0\u7387\u662f\u591a\u5c11\u554a\uff1f<\/span><\/p>\n<p>How many more premium ships can we expect to get from now till the end of the year (except Leningrad, Belfast and Perth)? I guess it is not possible to disclose the name, but how about the nation or class?<br \/>\n<span style=\"color: #0000ff;\">\u4eca\u5e74\u5e74\u672b\u4e4b\u524d\u80fd\u6709\u591a\u5c11\u91d1\u5e01\u8239\u554a\uff08\u9664\u4e86\u5217\u5b81\u683c\u52d2\uff0c\u8d1d\u5c14\u6cd5\u65af\u7279\u548c\u5e15\u65af\u4ee5\u5916\uff09\uff1f\u6211\u89c9\u5f97\u76f4\u63a5\u628a\u540d\u5b57\u8bf4\u51fa\u6765\u80af\u5b9a\u662f\u4e0d\u9760\u8c31\uff0c\u90a3\u8bf4\u8bf4\u56fd\u5bb6\u548c\u8239\u578b\u5457\uff1f<\/span><\/p>\n<p>A:<br \/>\n<span style=\"color: #0000ff;\">\u7b54\uff1a<\/span><\/p>\n<p>That should be 25% boost. I will check it, just in case. Fire chance..it is HUGE. Just..HUGE.<br \/>\n<span style=\"color: #0000ff;\">\u5e94\u8be5\u662f25%\u7684\u52a0\u901f\u3002\u6211\u5230\u65f6\u5019\u5728\u53bb\u770b\u770b\u5427\u3002\u5173\u4e8e\u8d77\u706b\u51e0\u7387\u2026\u2026\u5f88\u5927\uff0c\u771f\u7684\u5f88\u5927\u3002<\/span><\/p>\n<p>Depends on bomb specs. This information is not in Port UI because it doesn\u2019t matter when this chance is so high.<br \/>\n<span style=\"color: #0000ff;\">\u8fd9\u4e2a\u548c\u822a\u5f39\u5c5e\u6027\u6709\u5173\u3002\u8fd9\u4e2a\u5c5e\u6027\u5e76\u6ca1\u6709\u5728\u6bcd\u6e2fUI\u4e2d\u8fdb\u884c\u663e\u793a\u7684\u539f\u56e0\u662f\u5b9e\u5728\u662f\u6ca1\u7528\uff0c\u56e0\u4e3a\u51e0\u7387\u592a\u9ad8\u4e86\u3002<\/span><\/p>\n<p>Uh-oh. Nope. They\u2019re watching me!<br \/>\n<span style=\"color: #0000ff;\">\u5443\uff0c\u4e0d\u884c\u3002\u4ed6\u4eec\u76ef\u7740\u6211\u5462\uff01<\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Source:https:\/\/thearmoredpatrol.com\/2016 &hellip; <a href=\"https:\/\/xvm.garphy.com\/?p=18853\">\u7ee7\u7eed\u9605\u8bfb <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[111,32],"tags":[101,20],"class_list":["post-18853","post","type-post","status-publish","format-standard","hentry","category-qa","category-wows","tag-wows","tag-20"],"_links":{"self":[{"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/posts\/18853","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=18853"}],"version-history":[{"count":1,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/posts\/18853\/revisions"}],"predecessor-version":[{"id":18855,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/posts\/18853\/revisions\/18855"}],"wp:attachment":[{"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=18853"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=18853"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=18853"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}