{"id":18829,"date":"2016-09-22T05:27:53","date_gmt":"2016-09-21T21:27:53","guid":{"rendered":"http:\/\/xvm.garphy.com\/?p=18829"},"modified":"2016-09-22T05:29:12","modified_gmt":"2016-09-21T21:29:12","slug":"%e3%80%90wows-qa%e3%80%9120160919-2","status":"publish","type":"post","link":"https:\/\/xvm.garphy.com\/?p=18829","title":{"rendered":"\u3010WOWS Q&#038;A\u30112016\/09\/20"},"content":{"rendered":"<div class=\"usertext-body may-blank-within md-container \">\n<div class=\"md\">\n<p><strong>Source:https:\/\/thearmoredpatrol.com\/2016\/09\/21\/wows-qa-20-september-2016\/#more-33280<br \/>\n\u6765\u6e90\u2197<\/strong><\/p>\n<p><em><span style=\"color: #0000ff;\">\u8bd1\u6ce8\uff1a\u5220\u9664\u4e86\u4e00\u4e9b\u4ee5\u524d\u56de\u7b54\u8fc7\u7684\u95ee\u9898\u548c\u4e0e\u6e38\u620f\u672c\u8eab\u6ca1\u5173\u7cfb\u7684\u95ee\u9898<\/span><\/em><\/p>\n<p><a href=\"http:\/\/forum.worldofwarships.com\/index.php?\/topic\/96327-dev-qa-about-the-game\/page__pid__2368029#entry2368029\">Original Source<\/a><\/p>\n<p>\u7531<a class=\"author may-blank id-t2_dlizp\" href=\"https:\/\/www.reddit.com\/user\/godzilla5549\">godzilla5549<\/a>\u00a0\u8fdb\u884c\u603b\u7ed3<\/p>\n<p><strong>Q1<br \/>\n\u95ee\uff1a<\/strong><\/p>\n<p>Is there an internal focus on making Aircraft Carriers more into a \u201csupport\u201d class? I know from previous responses that you (WG St.Petersburg) intend to make the Air Superiority loadouts more popular as a means to \u201csupport\u201d or \u201chelp\u201d the team and defend from other Aircraft Carrier attacks. My problem with this is that currently Air Superiority carriers do not really do much for the team, and I can easily play a Strike (no fighters) carrier and have much more effect on the battle. An Air Superiority carrier cannot defend from my attacks, and as such, does not really \u201chelp\u201d the team at all. I much prefer to be dealing direct damage, as I have a much greater influence on the outcome of a battle and can provide support to the team by taking out high valued targets.<br \/>\n<span style=\"color: #0000ff;\">\u4f60\u4eec\u5185\u90e8\u6709\u6ca1\u6709\u51c6\u5907\u628a\u822a\u6bcd\u6539\u6210\u4e00\u4e2a\u201c\u652f\u63f4\u578b\u201d\u7684\u5b9a\u4f4d\u7684\u8ba1\u5212\uff1f\u6211\u77e5\u9053\u4ece\u4e4b\u524d\u7684\u6062\u590d\u4e2d\u6765\u770b\u4f60\u4eec\uff08WG\u7684\u5723\u5f7c\u5f97\u5821\u5de5\u4f5c\u5ba4\uff09\u662f\u60f3\u628a\u5236\u7a7a\u6743\u7684\u914d\u7f6e\u7684\u4eba\u6c14\u63d0\u9ad8\uff0c\u4f5c\u4e3a\u4e00\u79cd\u201c\u8f85\u52a9\u201d\u6216\u8005\u662f\u201c\u5e2e\u52a9\u201d\u56e2\u961f\u4e58\u5458\uff0c\u62b5\u6297\u5bf9\u65b9\u822a\u6bcd\u7684\u8fdb\u653b\u7684\u8fd9\u4e48\u4e00\u79cd\u89d2\u8272\u3002\u6211\u89c9\u5f97\u8fd9\u4e48\u6539\u7684\u95ee\u9898\u662f\u73b0\u5728\u5236\u7a7a\u6743\u822a\u6bcd\u5bf9\u56e2\u961f\u6765\u8bf4\u8d21\u732e\u4e0d\u5927\uff0c\u800c\u4e14\u90a3\u79cd\u7eaf\u7a81\u51fb\u578b\u7684\u822a\u6bcd\uff08\u4e0d\u5e26\u8230\u6218\uff09\u5bf9\u4e8e\u6218\u6597\u7ed3\u679c\u7684\u5f71\u54cd\u53cd\u800c\u66f4\u5927\u3002\u5236\u7a7a\u914d\u7f6e\u7684\u822a\u6bcd\u6839\u672c\u6ca1\u529e\u6cd5\u62b5\u6321\u6211\u7684\u653b\u51fb\uff0c\u6240\u4ee5\u5bf9\u4e8e\u961f\u4f0d\u7684\u8d21\u732e\u4e5f\u662f\u51e0\u4e4e\u6ca1\u6709\u7684\u3002\u6211\u66f4\u559c\u6b22\u76f4\u63a5\u9020\u6210\u4f24\u5bb3\uff0c\u56e0\u4e3a\u8fd9\u6837\u7684\u8bdd\u4f1a\u5bf9\u6218\u6597\u7684\u5f71\u54cd\u66f4\u5927\u4e00\u4e9b\uff0c\u800c\u4e14\u8fd8\u80fd\u901a\u8fc7\u5e72\u6389\u90a3\u4e9b\u91cd\u70b9\u76ee\u6807\u6765\u652f\u63f4\u6211\u7684\u961f\u53cb\u4eec\u3002<\/span><\/p>\n<\/div>\n<\/div>\n<p><!--more--><\/p>\n<div class=\"usertext-body may-blank-within md-container \">\n<div class=\"md\">\n<p>I also would like to note that I would take no issue with Air Superiority carriers if fighter combat was changed so that the problem of \u201cfighter locking\u201d was dealt with. Currently, fighter combat is far too simplistic and an Air Superiority carrier does not have to have the same skill level (at least in my own opinion) as a carrier that focuses on striking enemy surface ships. An Air Superiority carrier just has to have his fighters engage your planes by fighter locking and does not really have to do much else.<br \/>\n<span style=\"color: #0000ff;\">\u8fd8\u6709\u5c31\u662f\uff0c\u5982\u679c\u4f60\u4eec\u80fd\u591f\u5bf9\u8230\u6218\u7684\u6218\u6597\u673a\u5236\u505a\u51fa\u6539\u52a8\uff0c\u5e76\u4e14\u89e3\u51b3\u4e86\u201c\u6218\u6597\u673a\u9501\u5b9a\u201d\u7684\u95ee\u9898\u7684\u8bdd\uff0c\u90a3\u6211\u89c9\u5f97\u5236\u7a7a\u914d\u7f6e\u5176\u5b9e\u5c31\u6ca1\u95ee\u9898\u4e86\u3002<em>\uff08\u6218\u6597\u673a\u5728\u5f00\u59cb\u6218\u6597\u4e4b\u540e\uff0c\u76f4\u5230\u5f39\u836f\u6253\u7a7a\/\u88ab\u6467\u6bc1\u4e4b\u524d\u90fd\u4e24\u8fb9\u90fd\u52a8\u4e0d\u4e86\uff09<\/em>\u3002\u73b0\u5728\u7684\u8230\u6218\u6218\u6597\u8fc7\u4e8e\u7b80\u5316\u4e86\uff0c\u5236\u7a7a\u6743\u914d\u7f6e\u7684\u822a\u6bcd\u7684\u6c34\u5e73\uff08\u8d77\u7801\u5728\u6211\u770b\u6765\uff09\u548c\u90a3\u4e9b\u7a81\u51fb\u578b\u7684\u822a\u6bcd\u6c34\u5e73\u662f\u4e0d\u4e00\u6837\u7684\u3002\u5236\u7a7a\u6743\u822a\u6bcd\u5c31\u53ea\u9700\u8981\u628a\u8230\u6218\u6254\u5728\u5bf9\u9762\u98de\u673a\u4e0a\u5c31\u6ca1\u4e8b\u4e86\u3002<\/span><\/p>\n<p><strong>A1.<br \/>\n\u7b54\uff1a<\/strong><\/p>\n<p>Hi. We are not going to remove damage\/strike role, it is more a question of choice and opportunities to play differently and be rewarded for that. Overall, CVs need some re-work not even in terms of balance, but in terms of learning curve, UI and overall handling. We do realize that, but won\u2019t be able to do much in the nearest versions. However, CV gameplay may be improved and diversified in some time.<br \/>\n<span style=\"color: #0000ff;\">\u6211\u4eec\u5e76\u4e0d\u4f1a\u79fb\u9664\u6389\u8fd9\u4e2a\u8f93\u51fa\/\u7a81\u51fb\u7684\u5b9a\u4f4d\uff0c\u8fd9\u4e2a\u95ee\u9898\u5176\u5b9e\u66f4\u50cf\u662f\u4e00\u4e2a\u73a9\u5bb6\u4e2a\u4eba\u9009\u62e9\u548c\u5230\u5e95\u8981\u600e\u4e48\u73a9\u6e38\u620f\u548c\u83b7\u5f97\u5956\u52b1\u7684\u95ee\u9898\u3002\u603b\u7684\u6765\u8bf4\u822a\u6bcd\u662f\u9700\u8981\u91cd\u5236\u7684\uff0c\u4e0d\u662f\u5e73\u8861\u65b9\u9762\uff0c\u800c\u662f\u5b66\u4e60\u66f2\u7ebf\uff0cUI\u548c\u6574\u4f53\u64cd\u4f5c\u611f\u65b9\u9762\u7684\u3002\u6211\u4eec\u7684\u786e\u6709\u610f\u8bc6\u5230\u8fd9\u4e2a\u95ee\u9898\uff0c\u4f46\u662f\u5728\u6700\u8fd1\u7684\u7248\u672c\u4e2d\u6ca1\u529e\u6cd5\u505a\u4e9b\u4ec0\u4e48\u3002\u7136\u800c\u822a\u6bcd\u7684\u6e38\u620f\u4f53\u9a8c\u4f1a\u968f\u7740\u65f6\u95f4\u7684\u63a8\u79fb\u800c\u6539\u8fdb\uff0c\u5e76\u4e14\u505a\u51fa\u533a\u5206\u3002<\/span><\/p>\n<\/div>\n<\/div>\n<div class=\"usertext-body may-blank-within md-container \">\n<div class=\"md\">\n<p><strong>Q2.<br \/>\n\u95ee\uff1a<\/strong><\/p>\n<p>What do you think of the lack of any real defense against CV-sniping for low-level CVs?<br \/>\n<span style=\"color: #0000ff;\">\u4f60\u4eec\u600e\u4e48\u770b\u90a3\u4e9b\u4f4e\u7ea7\u822a\u6bcd\u9762\u5bf9\u5f00\u573a\u5c31\u72d9\u51fb\u4f60\u7684\u654c\u4eba\u624b\u65e0\u7f1a\u9e21\u4e4b\u529b\u7684\u60c5\u51b5\uff1f<\/span><\/p>\n<p><strong>A2.<br \/>\n\u7b54\uff1a<\/strong><\/p>\n<p>We believe this to be a problem. We have a possible solution, and it is being approved internally. If everything\u2019s fine, it may be implemented in several versions.<br \/>\n<span style=\"color: #0000ff;\">\u6211\u4eec\u8ba4\u4e3a\u8fd9\u662f\u4e2a\u95ee\u9898\u3002\u6211\u4eec\u73b0\u5728\u6709\u4e00\u4e2a\u53ef\u884c\u7684\u89e3\u51b3\u65b9\u6848\uff0c\u6b63\u5728\u5185\u90e8\u8fdb\u884c\u6279\u51c6\u3002\u5982\u679c\u4e00\u5207\u987a\u5229\u7684\u8bdd\uff0c\u51e0\u4e2a\u7248\u672c\u4e4b\u5185\u5c31\u4f1a\u5b9e\u88c5\u3002<\/span><\/p>\n<p><strong>Q3.<\/strong><\/p>\n<p>how does ship survivability relate to skill ceiling and floor in the balance statistics? I\u2019ve always thought that ships like DD\u2019s will have lower averages because unskilled players will die early in them, and skilled players who know how to use the ships do far better than the averages (even more so than in many other classes), and I\u2019m wondering how true this is.<br \/>\n<span style=\"color: #0000ff;\">\u5728\u5e73\u8861\u6570\u636e\u7684\u65f6\u5019\uff0c\u8239\u53ea\u7684\u751f\u5b58\u7387\u548c\u73a9\u5bb6\u6c34\u5e73\u6709\u591a\u5927\u7684\u5173\u7cfb\uff1f\u6211\u4e00\u76f4\u89c9\u5f97\u50cf\u9a71\u9010\u8230\u8fd9\u6837\u7684\u8239\u7684\u5e73\u5747\u6570\u636e\u4f1a\u6bd4\u8f83\u4f4e\uff0c\u56e0\u4e3a\u90a3\u4e9b\u73a9\u7684\u5f88\u5dee\u7684\u73a9\u5bb6\u5f88\u65e9\u5c31\u4f1a\u6b7b\u4e86\uff0c\u800c\u90a3\u4e9b\u7ecf\u9a8c\u4e30\u5bcc\u7684\u73a9\u5bb6\u7684\u6570\u636e\u4f1a\u6bd4\u5e73\u5747\u6570\u636e\u9ad8\u5f88\u591a\uff08\u751a\u81f3\u6bd4\u5176\u4ed6\u8239\u578b\u8fd8\u8981\u591a\uff09\uff0c\u6211\u8bf4\u7684\u662f\u5bf9\u7684\u5417\uff1f<\/span><\/p>\n<p>in terms of high tier CV balance, does Essex\/Midway actually compete with Taihou\/Hakuryu on NA? I\u2019ve seen how they are competitive on RU due to the meta there, but I\u2019m wondering how the stats compare to the self-selected samples of the 3rd party tracking sites, especially with player opinion slanted towards the IJN CV\u2019s.<br \/>\n<span style=\"color: #0000ff;\">\u8fd8\u6709\u5173\u4e8e\u9ad8\u9636\u822a\u6bcd\u7684\u5e73\u8861\uff0c\u7f8e\u670d\u7684\u57c3\u585e\u514b\u65af\/\u4e2d\u9014\u5c9b\u80fd\u548c\u5927\u51e4\/\u767d\u9f99\u62fc\u4e00\u67aa\u5417\uff1f\u6211\u77e5\u9053\u7531\u4e8e\u6bdb\u670d\u7684\u7279\u8272\u5bfc\u81f4\u90a3\u8fb9\u7684\u7ade\u4e89\u8fd8\u662f\u5f88\u5409\u5229\u7684\uff0c\u4f46\u662f\u6211\u5728\u60f3\u8fd9\u4e9b\u6570\u636e\u548c\u90a3\u4e9b\u81ea\u9009\u6837\u672c\u7684\u7b2c\u4e09\u65b9\u6570\u636e\u6bd4\u8d77\u6765\u53c8\u662f\u600e\u4e48\u6837\u7684\u5462\uff0c\u5c24\u5176\u662f\u73a9\u5bb6\u7684\u610f\u89c1\u666e\u904d\u90fd\u503e\u659c\u4e8e\u65e5\u672c\u822a\u6bcd\u7684\u60c5\u51b5\u4e0b\u3002<\/span><\/p>\n<p><strong>A3.<br \/>\n\u7b54\uff1a<\/strong><\/p>\n<p>Of course the more you live (while playing actively) the more you contribute to the teamplay. It is true. That said, sometimes a glorious sacrifice is needed.<br \/>\n<span style=\"color: #0000ff;\">\u90a3\u80af\u5b9a\u662f\u6d3b\u5f97\u8d8a\u957f\uff08\u5f53\u7136\u524d\u63d0\u662f\u4f60\u5728\u4e3b\u52a8\u7684\u73a9\u7684\u60c5\u51b5\u4e0b\uff09\uff0c\u5bf9\u961f\u4f0d\u7684\u8d21\u732e\u5c31\u8d8a\u5927\u3002\u4f60\u8fd9\u4e2a\u8bf4\u6cd5\u662f\u6ca1\u9519\u7684\uff0c\u4f46\u662f\u6709\u7684\u65f6\u5019\u4e5f\u662f\u9700\u8981\u4f60\u633a\u8eab\u727a\u7272\u4e00\u4e0b\u7684\u3002<\/span><\/p>\n<p>They do compete, but the balance is not ideal. The question of \u201clocal meta\u201d is very interesting, though. We can\u2019t support 4 different games for NA, EU, RU and ASIA. But we constantly have to consider all peculiarities we have on these servers.<br \/>\n<span style=\"color: #0000ff;\">\u80fd\u6253\uff0c\u4f46\u662f\u5e73\u8861\u5e76\u4e0d\u662f\u5f88\u7406\u60f3\u3002\u5173\u4e8e\u201c\u8d35\u670d\u7279\u8272\u201d\u7684\u95ee\u9898\u5176\u5b9e\u662f\u5f88\u6709\u610f\u601d\u7684\u3002\u6211\u4eec\u4e0d\u53ef\u80fd\u4e3a\u4e86\u6bdb\u670d\uff0c\u6b27\u670d\uff0c\u7f8e\u670d\u548c\u6d77\u670d\u5404\u81ea\u521b\u9020\u4e00\u4efd\u5e73\u8861\u518d\u8fdb\u884c\u652f\u6301\uff0c\u4f46\u662f\u6211\u4eec\u4e00\u76f4\u90fd\u9700\u8981\u8003\u8651\u6bcf\u4e2a\u670d\u52a1\u5668\u4e0a\u7684\u8fd9\u4e9b\u5947\u5999\u7684\u60c5\u51b5\u3002<\/span><\/p>\n<p>&nbsp;<\/p>\n<p><strong>Q5.<br \/>\n\u95ee\uff1a<\/strong><\/p>\n<p>This has been asked before I know. This specifically relates to high tiers. Many players blame the Eco for the passive gameplay, yet your dev decisions indicate a separate conclusion. Could you inform us of this conclusion and how you got there? And also, some of the more fleshed out ideas you may have to fix it?<br \/>\n<span style=\"color: #0000ff;\">\u8fd9\u4e2a\u4e4b\u524d\u80af\u5b9a\u6709\u4eba\u95ee\u8fc7\u4e86\u3002\u8fd9\u4e2a\u548c\u9ad8\u7ea7\u623f\u7684\u5173\u7cfb\u5f88\u5927\u3002\u8bb8\u591a\u73a9\u5bb6\u8bf4\u4ed6\u4eec\u6e38\u620f\u65b9\u5f0f\u5f88\u88ab\u52a8\u7684\u539f\u56e0\u662f\u7ecf\u6d4e\u7684\u95ee\u9898\uff0c\u800c\u5f00\u53d1\u56e2\u961f\u7684\u51b3\u5b9a\u597d\u50cf\u8868\u660e\u4f60\u4eec\u7684\u7ed3\u8bba\u548c\u73a9\u5bb6\u7684\u4e0d\u540c\u3002\u4f60\u4eec\u80fd\u8bf4\u8bf4\u4f60\u4eec\u73b0\u5728\u7684\u7ed3\u8bba\u662f\u4ec0\u4e48\u6837\u7684\uff0c\u800c\u4f60\u4eec\u53c8\u662f\u600e\u4e48\u6837\u63a8\u5bfc\u51fa\u8fd9\u4e2a\u7ed3\u8bba\u7684\u5417\uff1f\u8fd8\u6709\u5c31\u662f\u4f60\u4eec\u6709\u6ca1\u6709\u66f4\u52a0\u5177\u4f53\u4e00\u70b9\u5173\u4e8e\u8981\u600e\u4e48\u4fee\u590d\u8fd9\u4e2a\u95ee\u9898\u7684\u60f3\u6cd5\uff1f<\/span><\/p>\n<p><strong>A5.<br \/>\n\u7b54\uff1a<\/strong><\/p>\n<p>This issue is being discussed internally now. The economy was designed so it is adequate with premium account on any tier. However, there are some problems, including excessive (in terms of economy) use of advanced consumables and some other factors that make high-tier economy quite hard. And for sure it affects gameplay. There are changes to economy coming in 0.5.12, and there may be more changes later.<br \/>\n<span style=\"color: #0000ff;\">\u6211\u4eec\u73b0\u5728\u6b63\u5728\u5185\u90e8\u8ba8\u8bba\u8fd9\u4e2a\u95ee\u9898\u3002\u6211\u4eec\u5f53\u521d\u8bbe\u8ba1\u7684\u7ecf\u6d4e\u7cfb\u7edf\u662f\u53ea\u8981\u6709\u9ad8\u7ea7\u8d26\u6237\uff0c\u6bcf\u4e2a\u7b49\u7ea7\u4e0a\u90fd\u5e94\u8be5\u662f\u8db3\u591f\u7684\uff08\u6536\u76ca\uff09\u7684\u3002\u7136\u800c\u95ee\u9898\u5728\u4e8e\u5927\u91cf\u4f7f\u7528\uff08\u4ece\u7ecf\u6d4e\u7cfb\u7edf\u7684\u89d2\u5ea6\u6765\u8bb2\uff09\u9ad8\u7ea7\u6d88\u8017\u54c1\u4ee5\u53ca\u5176\u4ed6\u4e00\u4e9b\u56e0\u7d20\u5bfc\u81f4\u9ad8\u9636\u6218\u6597\u7684\u7ecf\u6d4e\u6709\u70b9\u5d29\u3002\u800c\u4e14\u4f1a\u5f71\u54cd\u5230\u6e38\u620f\u4f53\u9a8c\u30020.5.12\u4f1a\u5bf9\u7ecf\u6d4e\u7cfb\u7edf\u505a\u51fa\u4e00\u4e9b\u6539\u52a8\uff0c\u4ee5\u540e\u4e5f\u8fd8\u4f1a\u6709\u66f4\u591a\u7684\u6539\u52a8\u7684\u3002<\/span><\/p>\n<p><strong>Q6.<br \/>\n\u95ee\uff1a<\/strong><\/p>\n<p>Can you tell us if there are any plans for a higher tier IJN premium BB in the future? I love IJN BBs, but with the only premium being in the \u201cslow as mud\u201d tier, I don\u2019t have an IJN premium BB that I enjoy grinding with. T7 or T8 would be ideal.<br \/>\n<span style=\"color: #0000ff;\">\u5728\u672a\u6765\u6709\u8ba1\u5212\u51fa\u9ad8\u9636\u65e5\u672c\u91d1\u5e01\u6218\u8230\u5417\uff1f\u6211\u662f\u5f88\u559c\u6b22\u65e5\u672c\u6218\u8230\u4e86\uff0c\u4f46\u662f\u91d1\u5e01\u6218\u8230\u5c31\u53ea\u6709\u90a3\u4e00\u4e2a\u201c\u6bd4\u6162\u8fd8\u6162\u201d\u7684\uff0c\u6240\u4ee5\u6211\u73b0\u5728\u6ca1\u6709\u4e00\u4e2a\u80fd\u73a9\u8d77\u6765\u5f00\u5fc3\u7684\u91d1\u5e01\u6218\u8230\u3002\u91d1\u5e01\u7684\u8bdd7\u7ea7\u6216\u80058\u7ea7\u5c31\u4e0d\u9519\u3002<\/span><\/p>\n<p><strong>A6.<br \/>\n\u7b54\uff1a<\/strong><\/p>\n<p>There are certain plans to fill this niche with a solid premium ship, but I can\u2019t tell you any details yet. Sorry.<br \/>\n<span style=\"color: #0000ff;\">\u73b0\u5728\u6709\u8ba1\u5212\u62ff\u4e00\u8258\u91d1\u5e01\u8239\u6765\u8865\u4e0a\u8fd9\u4e2a\u7a7a\u7f3a\u3002\u4f46\u662f\u5177\u4f53\u8ba1\u5212\u8fd8\u4e0d\u65b9\u4fbf\u900f\u9732\uff0c\u4e0d\u597d\u610f\u601d\u3002<\/span><\/p>\n<p><strong>Q7.<\/strong><\/p>\n<p>can you explain how the firing range is determined? Looking at some numbers I suspected a factor like 60% something which works for some. On the other hand there is this rumor that the height of the range finder is key? Plus, aren\u2019t the ships twice the size compared to real life? What is the \u201ctrue\u201d range than and how do you get to it?<br \/>\n<span style=\"color: #0000ff;\">\u80fd\u89e3\u91ca\u4e00\u4e0b\u5c04\u7a0b\u662f\u600e\u4e48\u5224\u5b9a\u7684\u5417\uff1f\u770b\u4e86\u6570\u636e\u7684\u8bdd\u6211\u89c9\u5f97\u4f60\u4eec\u662f\u628a\u5c04\u7a0b\u538b\u7f29\u4e8660%\uff0c\u4f46\u662f\u53ea\u6709\u90e8\u5206\u8239\u53ea\u662f\u8fd9\u6837\u3002\u53e6\u4e00\u65b9\u9762\u4e00\u76f4\u6709\u4f20\u8a00\u8bf4\u6d4b\u8ddd\u4eea\u7684\u9ad8\u5ea6\u624d\u662f\u5173\u952e\uff1f\u8fd8\u6709\u5c31\u662f\u4f60\u4eec\u4e4b\u524d\u8bf4\u8fc7\u8239\u53ea\u5c3a\u5bf8\u662f\u73b0\u5b9e\u751f\u6d3b\u4e2d\u7684\u4e24\u500d\u5bf9\u5427\uff1f\u90a3\u201c\u771f\u6b63\u7684\u201d\u5c04\u7a0b\u662f\u4ec0\u4e48\uff0c\u4f60\u4eec\u53c8\u662f\u600e\u4e48\u5f97\u51fa\u7684\uff1f<\/span><\/p>\n<p>did you ever considered and tested manual secondaries? I know that the current meta is balanced mostly around primary artillery and torpedoes. But what was the reason to dismiss manual control in the first place and balance around that concept?<br \/>\n<span style=\"color: #0000ff;\">\u4f60\u4eec\u6709\u8003\u8651\u5e76\u4e14\u6d4b\u8bd5\u8fc7\u624b\u52a8\u64cd\u63a7\u7684\u526f\u70ae\u5417\uff1f\u6211\u77e5\u9053\u73b0\u5728\u7684\u6e38\u620f\u60c5\u51b5\u7684\u56f4\u7ed5\u7740\u4e3b\u70ae\u548c\u9c7c\u96f7\u6765\u5e73\u8861\u7684\uff0c\u4f46\u662f\u4f60\u4eec\u6700\u5f00\u59cb\u662f\u56e0\u4e3a\u4ec0\u4e48\u539f\u56e0\u800c\u653e\u5f03\u4e86\u624b\u64cd\u526f\u70ae\u548c\u56f4\u7ed5\u526f\u70ae\u7684\u5e73\u8861\uff1f<\/span><\/p>\n<p>the game very WW2 heavy, however modern warship battles started a lot earlier. Considering that the big battleship vs battleship clashes happened actually in the dreadnought era \u2013 is there any hope we will see more of this stuff? WG. Dreadnought Battleships, armored cruisers, etc?<br \/>\n<span style=\"color: #0000ff;\">\u8fd9\u6e38\u620f\u6ce8\u91cd\u4e8e\u4e8c\u6218\uff0c\u4f46\u662f\u73b0\u4ee3\u7684\u6218\u8230\u6218\u4e89\u5728\u5f88\u65e9\u4e4b\u524d\u5c31\u5f00\u59cb\u4e86\u3002\u5728\u65e0\u754f\u8230\u7684\u65f6\u4ee3\u5c31\u6709\u6218\u8230vs\u6218\u8230\u7684\u51b2\u7a81\u4e86\u2014\u2014\u90a3\u6211\u4eec\u4f1a\u5728\u6e38\u620f\u4e2d\u770b\u5230\u8fd9\u79cd\u4e1c\u897f\u5417\uff1f\u65e0\u754f\u8230\u554a\uff0c\u88c5\u7532\u5de1\u6d0b\u8230\u4e4b\u7c7b\u7684\uff1f<\/span><\/p>\n<p><strong>A7.<\/strong><\/p>\n<p><em><span style=\"color: #0000ff;\">\u5173\u4e8e\u8239\u53ea\u5c3a\u5bf8\u662f\u73b0\u5b9e\u751f\u6d3b\u4e2d\u7684\u4e24\u500d\u4ee5\u53ca\u70ae\u5f39\/\u8239\u53ea\u901f\u5ea6\u7684\u95ee\u9898\u8bf7\u53c2\u8003\u524d\u4e24\u5929\u7684QA\u3002<\/span><\/em><\/p>\n<p>But let\u2019s get to the point, maximum firing range in game is initially calculated as range where you can reliably see the target (and adjust your aim). Fire-control system position and quality is taken into account. But then balance tweaks may be applied, if needed. Very important thing to understand is that effective ingame range will be shorter than maximum firing range IRL. E.g. Yamato technically has 42 km firing range, but in game it is 26,6 km. Because this is the range we calculate as \u201cconfident aquisition and tracking of average target\u201d. This method is both logical and good for gameplay.<br \/>\n<span style=\"color: #0000ff;\">\u8bf4\u56de\u91cd\u70b9\uff0c\u6e38\u620f\u4e2d\u7684\u6700\u5927\u5c04\u7a0b\u662f\u6839\u636e\u4f60\u80fd\u591f\u76f8\u5bf9\u6e05\u695a\u7684\u770b\u5230\u76ee\u6807\uff08\u5e76\u4e14\u8c03\u6574\u7784\u51c6\u7684\uff09\u8ddd\u79bb\u6765\u8ba1\u7b97\u7684\u3002\u540c\u65f6\u8fd8\u8981\u8003\u8651\u5230\u706b\u63a7\u7684\u4f4d\u7f6e\u548c\u6cbb\u7597\u3002\u7136\u540e\u5982\u679c\u6709\u9700\u8981\u7684\u8bdd\u5c31\u8fdb\u884c\u4e00\u4e9b\u5e73\u8861\u6027\u4e0a\u7684\u8c03\u6574\u3002\u5f88\u91cd\u8981\u7684\u4e00\u70b9\u5c31\u662f\u8981\u77e5\u9053\u6e38\u620f\u4e2d\u7684\u6709\u6548\u5c04\u7a0b\u662f\u6bd4\u73b0\u5b9e\u751f\u6d3b\u4e2d\u7684\u6700\u5927\u5c04\u7a0b\u77ed\u7684\u3002\u6bd4\u5982\u8bf4\u5927\u548c\u7684\u5c04\u7a0b\u7406\u8bba\u4e0a\u6765\u8bf4\u662f42\u516c\u91cc\uff0c\u4f46\u662f\u6e38\u620f\u4e2d\u662f36.3\u516c\u91cc\u3002\u56e0\u4e3a\u6211\u4eec\u8ba1\u7b97\u51fa\u8fd9\u4e2a\u8ddd\u79bb\u662f\u201c\u80fd\u591f\u6709\u6548\u8ffd\u8e2a\u5230\u4e00\u822c\u76ee\u6807\u7684\u201d\u3002\u8fd9\u4e2a\u529e\u6cd5\u4ece\u903b\u8f91\u548c\u6e38\u620f\u4f53\u9a8c\u7684\u89d2\u5ea6\u4e0a\u90fd\u80fd\u8bf4\u5f97\u901a\u3002<\/span><\/p>\n<p>Yes we did. It is too overwhelming and makes secondaries too vital. We did not like it.<br \/>\n<span style=\"color: #0000ff;\">\u6211\u4eec\u6709\u8fc7\u5566\uff0c\u4f46\u662f\u4f1a\u8ba9\u526f\u70ae\u53d8\u5f97\u8fc7\u4e8e\u91cd\u8981\u3002\u6211\u4eec\u5e76\u4e0d\u559c\u6b22\u8fd9\u6837\u3002<\/span><\/p>\n<p>We do like this early period you are talking about, but such ships are difficult to fit in current ship lines and gameplay. So we are not likely to expand main game period.<br \/>\n<span style=\"color: #0000ff;\">\u6211\u4eec\u7684\u786e\u662f\u5f88\u559c\u6b22\u4f60\u5728\u8bf4\u7684\u8fd9\u4e2a\u65e9\u671f\u9636\u6bb5\u5566\uff0c\u4f46\u662f\u8fd9\u79cd\u8239\u73b0\u5728\u5f88\u96be\u585e\u8fdb\u5f53\u524d\u7684\u8239\u7ebf\u548c\u6e38\u620f\u4f53\u9a8c\u4e2d\u3002\u6240\u4ee5\u6211\u4eec\u5c31\u4e0d\u4f1a\u53bb\u6269\u5c55\u6211\u4eec\u6e38\u620f\u4e3b\u8981\u6ce8\u91cd\u7684\u65f6\u95f4\u9636\u6bb5\u4e86\u3002<\/span><\/p>\n<p><strong>Q8.<br \/>\n\u95ee\uff1a<\/strong><\/p>\n<p>The one and only Q: When will CV rework happen?<br \/>\n<span style=\"color: #0000ff;\">\u6211\u5c31\u95ee\u4e00\u53e5\uff0c\u4ec0\u4e48\u65f6\u5019\u91cd\u505a\u822a\u6bcd\uff1f<\/span><\/p>\n<p><strong>A8.<br \/>\n\u7b54\uff1a<\/strong><\/p>\n<p>Sorry, I can\u2019t give you any details yet.<br \/>\n<span style=\"color: #0000ff;\">\u4e0d\u597d\u610f\u601d\uff0c\u5177\u4f53\u4e0d\u80fd\u8bf4\u3002<\/span><\/p>\n<p><strong>Q9.<\/strong><\/p>\n<p>You are telling us single-clicking to fire turret-by-turret instead of double-clicking to fire a salvo will not improve \u201cdensity\u201d. Can we safely infer then the variables, aka \u201cdispersion parameters\u201d, are determined once per complete fire\/reload? Or every so many seconds? Or is it at the start of a match?<br \/>\n<span style=\"color: #0000ff;\">\u4f60\u8ddf\u6211\u4eec\u8bf4\u5355\u51fb\u4e00\u6b21\u53d1\u5c04\u4e00\u4e2a\u70ae\u5854\uff0c\u800c\u4e0d\u662f\u53cc\u51fb\u9f50\u5c04\u5e76\u4e0d\u4f1a\u589e\u52a0\u201c\u5bc6\u5ea6\u201d\u3002\u90a3\u6211\u4eec\u662f\u4e0d\u662f\u53ef\u4ee5\u63a8\u65ad\u51fa\u53d8\u91cf\uff0c\u4e5f\u5c31\u662f\u201c\u6563\u5e03\u7cfb\u6570\u201d\u662f\u5728\u4e00\u6b21\u5b8c\u6574\u7684\u88c5\u586b\/\u5f00\u706b\u4e4b\u540e\u624d\u4f1a\u786e\u5b9a\uff1f\u8fd8\u662f\u8bf4\u591a\u5c11\u79d2\u5c31\u786e\u5b9a\u4e00\u6b21\uff1f\u8fd8\u662f\u8bf4\u5728\u6218\u6597\u5f00\u59cb\u7684\u65f6\u5019\u5c31\u5df2\u7ecf\u786e\u5b9a\u597d\u4e86\uff1f<\/span><\/p>\n<p><strong>A9.<\/strong><\/p>\n<p>Dispersion area paramaters (horizontal and vertical dispersion) are determined each time you click \u201cFIRE\u201d. They, as I said, depend on firing range.<br \/>\n<span style=\"color: #0000ff;\">\u6563\u5e03\u7cfb\u6570\uff08\u6c34\u5e73\u548c\u5782\u76f4\u6563\u5e03\uff09\u662f\u5728\u4f60\u70b9\u51fb\u201c\u5f00\u706b\u201d\u7684\u90a3\u4e00\u77ac\u95f4\u6bcf\u6b21\u51b3\u5b9a\u7684\u3002\u800c\u8fd9\u4e9b\u7cfb\u6570\u548c\u4f60\u7684\u5c04\u51fb\u8ddd\u79bb\u6709\u5173\u3002<\/span><\/p>\n<p>No, turret-by-turret won\u2019t help, because shells hit dispersion area at normal distribution. The quantity of shells and order in which you fire them do not affect this distribution.<br \/>\n<span style=\"color: #0000ff;\">\u6bcf\u4e2a\u70ae\u5854\u5355\u72ec\u5f00\u706b\u6ca1\u4ec0\u4e48\u7528\uff0c\u56e0\u4e3a\u70ae\u5f39\u5728\u6563\u5e03\u5708\u5185\u90fd\u662f\u4ee5\u6b63\u6001\u5206\u5e03\u7684\u5f62\u5f0f\u8fdb\u884c\u6563\u5e03\u7684\u3002\u70ae\u5f39\u6570\u91cf\u548c\u5f00\u706b\u987a\u5e8f\u5e76\u4e0d\u4f1a\u5f71\u54cd\u8fd9\u4e2a\u6563\u5e03\u3002<\/span><\/p>\n<p><strong>Q10.<br \/>\n\u95ee\uff1a<\/strong><\/p>\n<p>Still working merrily away in the Montana armor thread (although there are several other ships mentioned there too, you might want to take a look), and there are a couple of things that have come up.<br \/>\n<span style=\"color: #0000ff;\">\u4f9d\u7136\u8fd8\u5728\u770b\u8499\u5927\u62ff\u88c5\u7532\u7684\u5e16\u5b50\uff08\u5728\u5e16\u5b50\u4e2d\u4e5f\u6709\u63d0\u5230\u4e86\u5176\u4ed6\u7684\u8239\uff0c\u4f30\u8ba1\u4f60\u4e5f\u4f1a\u60f3\u770b\u770b\u7684\uff09\uff0c\u6709\u4e00\u4e9b\u63d0\u51fa\u6765\u7684\u4e1c\u897f\u3002<\/span><\/p>\n<p>The first one has a planned picture of the armored citadels of the Montana and the other USN fast battleship classes. It seems that the Montana\u2019s citadel should be below the water, not above it (although there\u2019s a whole other debate going on about the merits of high armored freeboards and how these aren\u2019t properly simulated in the game), Were you guys aware of this?<br \/>\n<span style=\"color: #0000ff;\">\u7b2c\u4e00\u7bc7\u6587\u7ae0\u4e2d\u6709\u4e00\u5f20\u8499\u5927\u62ff\u548c\u5176\u4ed6USN\u7684\u9ad8\u901f\u6218\u8230\u4eec\u7684\u88c5\u7532\u533a\u7684\u8be6\u7ec6\u56fe\u7247\uff0c\u770b\u4e0a\u53bb\u8499\u5927\u62ff\u7684\u88c5\u7532\u533a\u5e94\u8be5\u662f\u5728\u6c34\u4e0b\uff0c\u800c\u4e0d\u662f\u6c34\u4e0a\uff08\u4f46\u662f\u73b0\u5728\u8fd8\u6709\u53e6\u5916\u4e00\u4e2a\u5173\u4e8e\u539a\u88c5\u7532\u5e72\u8237\u7684\u4f18\u70b9\u800c\u4e14\u6e38\u620f\u4e2d\u5e76\u6ca1\u6709\u518d\u73b0\u8fd9\u4e9b\u4f18\u70b9\u7684\u7684\u8ba8\u8bba\uff09\uff0c\u4f60\u4eec\u77e5\u9053\u8fd9\u4e2a\u5417\uff1f<\/span><\/p>\n<p>The second spoilered thread post has to do with the Montana\u2019s turret face armor. Did you know that the Montana is missing one hundred and fourteen millimeters of armor in that area? Are there any plans to address this?<br \/>\n<span style=\"color: #0000ff;\">\u7b2c\u4e8c\u7bc7\u6587\u7ae0\u4e2d\u6709\u4e00\u4e9b\u5173\u4e8e\u8499\u5927\u62ff\u70ae\u5854\u6b63\u9762\u88c5\u7532\u7684\u4e1c\u897f\u3002\u4f60\u4eec\u77e5\u9053\u8499\u5927\u62ff\u73b0\u5728\u70ae\u5854\u6b63\u9762\u7f3a\u5c11\u4e86114mm\u7684\u88c5\u7532\u5417\uff1f\u4f60\u4eec\u6709\u8ba1\u5212\u8981\u4fee\u590d\u8fd9\u4e2a\u95ee\u9898\u5417\uff1f<\/span><\/p>\n<p>[I have excluded the spoilered posts as they are excesively long. You may view them directly if you want.]<br \/>\n<span style=\"color: #0000ff;\">[\u94fe\u63a5\u90fd\u88ab\u6211\u62ff\u6389\u4e86\uff0c\u56e0\u4e3a\u592a\u957f\u4e86\u3002\u60f3\u770b\u7684\u8bdd\u8bf7\u53bb\u539f\u5e16\u7ffb\u627e]<\/span><\/p>\n<p><strong>A10.<br \/>\n\u7b54\uff1a<\/strong><\/p>\n<p>Hi. We will look into this post a bit later, and if there\u2019s any action needed, we will take it. Thank you for bringing this!<br \/>\n<span style=\"color: #0000ff;\">\u6211\u4eec\u4e4b\u540e\u4f1a\u770b\u4e00\u4e0b\u7684\uff0c\u5982\u679c\u6709\u9700\u8981\u6539\u8fdb\u7684\u5730\u65b9\u6211\u4eec\u80af\u5b9a\u4f1a\u6539\u7684\u3002\u8c22\u8c22\u4f60\u3002<\/span><\/p>\n<p><strong>Q11.<br \/>\n\u95ee\uff1a<\/strong><\/p>\n<p>My questions are, what are your thoughts regarding pVe, Its current state, and its future direction. Anything you can share would be appreciated. The last time we heard anything was from the marvelous Boyarsky back in January of this year.<br \/>\n<span style=\"color: #0000ff;\">\u6211\u7684\u95ee\u9898\u662f\uff0c\u4f60\u4eec\u5bf9\u4e8ePVE\u662f\u600e\u4e48\u4e2a\u60f3\u6cd5\uff0c\u5b83\u73b0\u5728\u7684\u72b6\u6001\u548c\u5c06\u6765\u7684\u65b9\u5411\u3002\u968f\u4fbf\u8bf4\u70b9\u4ec0\u4e48\u90fd\u884c\u3002\u6211\u4eec\u4e0a\u4e00\u6b21\u542c\u5230\u5173\u4e8ePVE\u7684\u8bdd\u9898\u8fd8\u662f\u4eca\u5e74\u4e00\u6708\u7684\u65f6\u5019\u3002<\/span><\/p>\n<p><strong>A11.<br \/>\n\u7b54\uff1a<\/strong><\/p>\n<p>PvE is being upgraded and developed further. You will probably see first results in one of the following updates. Our opinion that PvE in WoWs has potential hasn\u2019t changed.<br \/>\n<span style=\"color: #0000ff;\">\u73b0\u5728\u6b63\u5728\u8fdb\u4e00\u6b65\u7684\u5f00\u53d1PVE\u3002\u4f30\u8ba1\u63a5\u4e0b\u6765\u7684\u67d0\u4e2a\u8865\u4e01\u4e2d\u5c31\u80fd\u770b\u5230\u4e00\u4e9b\u82d7\u5934\u4e86\u3002\u6211\u4eec\u5bf9\u4e8eWOWS\u7684PVE\u5f88\u6709\u641e\u5934\u8fd9\u4e2a\u60f3\u6cd5\u4e00\u76f4\u6ca1\u53d8\u8fc7\u3002<\/span><\/p>\n<p><strong>Q12.<br \/>\n\u95ee\uff1a<\/strong><\/p>\n<p>How does spotting mechanics works for aircraft? it seems like they can spot and be spotted through islands. Whats the detectability range by sea and air? is the same for all types of aircraft and nations?<br \/>\n<span style=\"color: #0000ff;\">\u98de\u673a\u7684\u70b9\u4eae\u673a\u5236\u662f\u600e\u4e48\u6837\u7684\uff1f\u73b0\u5728\u597d\u50cf\u662f\u53ef\u4ee5\u7a7f\u900f\u5c9b\u5c7f\u8fdb\u884c\u70b9\u4eae\u554a\u3002\u90a3\u6c34\u4e0a\u70b9\u4eae\u8ddd\u79bb\u548c\u7a7a\u4e2d\u70b9\u4eae\u8ddd\u79bb\u5462\uff1f\u7a7a\u4e2d\u70b9\u4eae\u8ddd\u79bb\u5bf9\u4e8e\u6240\u6709\u98de\u673a\u548c\u6240\u6709\u56fd\u5bb6\u7684\u98de\u673a\u90fd\u662f\u4e00\u6837\u7684\u5417\uff1f<\/span><\/p>\n<p><strong>A12.<br \/>\n\u7b54\uff1a<\/strong><\/p>\n<p>Hi. Aircraft spotting ignores terrain (but not smoke screen). So yes, they can spot and be spotted through islands. Detectability range is the same for all aircraft. I am not ready to disclose it now.<br \/>\n<span style=\"color: #0000ff;\">\u98de\u673a\u7684\u70b9\u4eae\u7684\u786e\u662f\u4f1a\u65e0\u89c6\u5730\u5f62\uff08\u4f46\u662f\u4f1a\u53d7\u5230\u70df\u96fe\u7684\u5f71\u54cd\uff09\u3002\u6240\u4ee5\u5b83\u4eec\u7684\u786e\u662f\u53ef\u4ee5\u7a7f\u900f\u5c9b\u5c7f\u8fdb\u884c\u70b9\u4eae\u3002\u70b9\u4eae\u8ddd\u79bb\u7684\u8bdd\u5bf9\u4e8e\u6240\u6709\u98de\u673a\u800c\u8a00\u90fd\u662f\u4e00\u6837\u7684\u3002\u5176\u4ed6\u7684\u73b0\u5728\u5c31\u4e0d\u80fd\u8bf4\u4e86\u3002<\/span><\/p>\n<p><strong>Q13.<br \/>\n\u95ee\uff1a<\/strong><\/p>\n<p>I just want to know, how will the changes to high tier BB bow armor positively effect the game? From what i see, it\u2019s just going to make people even more reluctant to push.<br \/>\n<span style=\"color: #0000ff;\">\u6211\u5c31\u60f3\u77e5\u9053\uff0c\u4f60\u4eec\u6539\u4e86\u9ad8\u9636BB\u7684\u8230\u824f\u88c5\u7532\u5230\u5e95\u4f1a\u5bf9\u6e38\u620f\u6027\u6709\u600e\u4e48\u4e2a\u6b63\u9762\u5f71\u54cd\u4e86\uff1f\u5c31\u6211\u770b\u6765\u8fd9\u4e48\u6539\u53ea\u4f1a\u8ba9\u73a9\u5bb6\u66f4\u4e0d\u60f3\u63a8\u7ebf\u800c\u5df2\u3002<\/span><\/p>\n<p>Is there any plan to stop radar from going through solid land masses like it currently does?<br \/>\n<span style=\"color: #0000ff;\">\u6709\u8ba1\u5212\u628a\u73b0\u5728\u96f7\u8fbe\u7684\u8fd9\u4e2a\u53ef\u4ee5\u7a7f\u900f\u5730\u5f62\u8fdb\u884c\u4fa6\u6d4b\u7684\u673a\u5236\u6539\u6389\u5417\uff1f<\/span><\/p>\n<p><strong>A13.<\/strong><\/p>\n<p>Our intent is to let BBs damage each other faster, and make this easier against camping targets. We hope that it will bring more brutality, more maneuver to the game. This is a short explanation, but I\u2019ve been elaborating on this topic for a week, so, you can find more argument if you wish. However, this is an experimental change; we\u2019ll see how it goes on public test.<br \/>\n<span style=\"color: #0000ff;\">\u6211\u4eec\u7684\u60f3\u6cd5\u662f\u80fd\u591f\u8ba9BB\u66f4\u5feb\u7684\u4e92\u76f8\u9020\u6210\u4f24\u5bb3\uff0c\u5bf9\u90a3\u4e9b\u8e72\u5751\u7684\u76ee\u6807\u6765\u8bf4\u66f4\u52a0\u7b80\u5355\u3002\u6211\u4eec\u5e0c\u671b\u8fd9\u4e48\u6539\u80fd\u591f\u7ed9\u6e38\u620f\u5e26\u6765\u66f4\u591a\u7684\u66b4\u529b\u9762\u548c\u66f4\u591a\u7684\u673a\u52a8\u3002\u8fd9\u53ea\u662f\u7b80\u77ed\u7684\u89e3\u91ca\uff0c\u4f46\u662f\u8fd9\u4e2a\u8bdd\u9898\u6211\u5df2\u7ecf\u8bb2\u4e86\u5feb\u4e00\u4e2a\u793c\u62dc\u4e86\uff0c\u5982\u679c\u4f60\u8fd8\u60f3\u63d0\u51fa\u4ec0\u4e48\u5176\u4ed6\u7684\u8bba\u70b9\u7684\u8bdd\u5c31\u8bf7\u5427\u3002\u7136\u800c\u8fd9\u8fd8\u53ea\u662f\u4e2a\u5b9e\u9a8c\u6027\u7684\u6539\u52a8\uff0c\u7b49\u516c\u5f00\u6d4b\u8bd5\u7684\u65f6\u5019\u518d\u8bf4\u5427\u3002<\/span><\/p>\n<p>No.<br \/>\n<span style=\"color: #0000ff;\">\u4e0d\u4f1a\u3002<\/span><\/p>\n<p><strong>Q14.<\/strong><\/p>\n<ol>\n<li>Any plans to change the invisible firing spam (found in competitive play a lot) where whole teams simply sit in smoke and spam HE at each other, very little moment is involved. (I think DDs are fine) but are there plans to only allow DDs to do this and not CAs or BBs?<br \/>\n<span style=\"color: #0000ff;\">\u6709\u8ba1\u5212\u8981\u5bf9\u90a3\u79cd\u9690\u8eab\u70ae\uff08\u73b0\u5728\u5929\u68af\u5f88\u5e38\u89c1\u7684\uff09\u505a\u51fa\u6539\u52a8\u5417\uff0c\u5c31\u662f\u6574\u4e2a\u961f\u4f0d\u5c31\u7ad9\u5728\u70df\u91cc\uff0c\u5bf9\u5c04HE\uff0c\u90fd\u4e0d\u600e\u4e48\u52a8\u5f39\u3002\uff08\u6211\u89c9\u5f97DD\u8fd9\u4e48\u641e\u8fd8\u662f\u53ef\u4ee5\u7684\uff09\uff0c\u4f46\u662f\u4f60\u4eec\u6709\u6ca1\u6709\u8ba1\u5212\u8981\u628a\u8fd9\u4e2a\u6539\u6210\u53ea\u6709DD\u624d\u80fd\u505a\uff0c\u800cCA\u548cBB\u505a\u4e0d\u5230\uff1f<\/span><\/li>\n<li>Are you guys currently happy with the German tier 10 BB performance or is there not enough data yet?<br \/>\n<span style=\"color: #0000ff;\">\u4f60\u4eec\u5bf9\u4e8e\u73b0\u5728\u5fb7\u56fd10\u7ea7\u6218\u8230\u7684\u8868\u73b0\u611f\u5230\u6ee1\u610f\u5417\uff0c\u8fd8\u662f\u8bf4\u73b0\u5728\u6570\u636e\u4e0d\u591f\uff1f<\/span><\/li>\n<li>If i understand correctly the new IJN DD line stops at tier 8 and doesn\u2019t lead back into the main line, does this mean we could see more lines in the future without tier 10s? Or partial lines in general?<br \/>\n<span style=\"color: #0000ff;\">\u5982\u679c\u6211\u6ca1\u7406\u89e3\u9519\u7684\u8bdd\uff0c\u65b0\u7684\u65e5\u9a71\u7ebf8\u7ea7\u5c31\u5c01\u9876\u4e86\uff0c\u800c\u4e14\u5e76\u4e0d\u4f1a\u88ab\u5e76\u5165\u5230\u4e3b\u7ebf\u4e2d\uff0c\u8fd9\u662f\u4e0d\u662f\u610f\u5473\u7740\u6211\u4eec\u672a\u6765\u4f1a\u770b\u5230\u66f4\u591a\u7c7b\u4f3c\u4e8e\u8fd9\u6837\u6ca1\u670910\u7ea7\u8239\u7684\u7ebf\u8def\uff1f\u6216\u8005\u8bf4\u4f1a\u770b\u5230\u8fd9\u79cd\u201c\u90e8\u5206\u7684\u201d\u7ebf\uff1f<\/span><\/li>\n<li>German CVs are they a feasible line?<br \/>\n<span style=\"color: #0000ff;\">\u80fd\u5f04\u51fa\u5fb7\u56fd\u822a\u6bcd\u7ebf\u5417\uff1f<\/span><\/li>\n<\/ol>\n<p><strong>A14.<\/strong><\/p>\n<ol>\n<li>Yes.<br \/>\n<span style=\"color: #0000ff;\">\u6709\u3002<\/span><\/li>\n<li>Not enough data to be absolutely precise, but we can say for sure that main features of this line are working, and the line is quite successful.<br \/>\n<span style=\"color: #0000ff;\">\u51c6\u786e\u7684\u8bf4\u662f\u6570\u636e\u4e0d\u591f\uff0c\u4f46\u662f\u8d77\u7801\u8fd9\u6761\u7ebf\u7684\u4e3b\u8981\u7279\u8272\u90fd\u8fd8\u662f\u6b63\u5e38\u8fd0\u8f6c\u4e2d\uff0c\u800c\u4e14\u8fd9\u6761\u7ebf\u633a\u6210\u529f\u7684\u3002<\/span><\/li>\n<li>\u0415ventually, T9 and T10 will come for this alternative branch<br \/>\n<span style=\"color: #0000ff;\">\u8fd9\u6761\u7ebf\u4f1a\u67099\u7ea7\u548c10\u7ea7\u8239\u7684<\/span><\/li>\n<li>Everything is a feasible line, if you have enough motivation. But we would like to focus on other, less \u201cpaper\u201d lines for now.<br \/>\n<span style=\"color: #0000ff;\">\u786c\u8981\u8bf4\u7684\u8bdd\u5176\u5b9e\u4ec0\u4e48\u90fd\u80fd\u51d1\u51fa\u6765\uff0c\u53ea\u8981\u52a8\u529b\u591f\u4e86\u5c31\u884c\u3002\u4f46\u662f\u6211\u4eec\u73b0\u5728\u66f4\u60f3\u6ce8\u91cd\u4e8e\u90a3\u4e9b\u201c\u56fe\u7eb8\u201d\u8239\u66f4\u5c11\u7684\u7ebf\u4e0a\u3002<\/span><\/li>\n<\/ol>\n<\/div>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>Source:https:\/\/thearmoredpatrol.com\/2016 &hellip; <a href=\"https:\/\/xvm.garphy.com\/?p=18829\">\u7ee7\u7eed\u9605\u8bfb <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[111,32],"tags":[101,20],"class_list":["post-18829","post","type-post","status-publish","format-standard","hentry","category-qa","category-wows","tag-wows","tag-20"],"_links":{"self":[{"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/posts\/18829","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=18829"}],"version-history":[{"count":2,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/posts\/18829\/revisions"}],"predecessor-version":[{"id":18831,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/posts\/18829\/revisions\/18831"}],"wp:attachment":[{"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=18829"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=18829"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=18829"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}