{"id":18532,"date":"2016-06-17T03:13:08","date_gmt":"2016-06-16T19:13:08","guid":{"rendered":"http:\/\/xvm.garphy.com\/?p=18532"},"modified":"2016-06-17T03:13:08","modified_gmt":"2016-06-16T19:13:08","slug":"wows%e5%ae%98%e6%96%b9qa","status":"publish","type":"post","link":"https:\/\/xvm.garphy.com\/?p=18532","title":{"rendered":"WOWS\u5b98\u65b9QA"},"content":{"rendered":"<p><strong>Source:https:\/\/thearmoredpatrol.com\/2016\/06\/15\/official-wows-qa\/<br \/>\n\u6765\u6e90\u2197<\/strong><\/p>\n<p>It\u2019s a bit old (1 week), some questions were already answered, but a good few are new. Enjoy.<br \/>\n<span style=\"color: #0000ff;\">\u65b0\u95fb\u6709\u70b9\u8fc7\u671f\u4e86\uff08\u4e00\u4e2a\u793c\u62dc\u4e86\uff09\uff0c\u800c\u4e14\u5f88\u591a\u95ee\u9898\u5df2\u7ecf\u88ab\u56de\u7b54\u8fc7\u4e86\uff08\u8bd1\u6ce8\uff1a\u5220\u9664\u4e86\u4e00\u90e8\u5206\u6ca1\u4ec0\u4e48\u8425\u517b\u7684\u4e1c\u897f\u548c\u4ee5\u524d\u56de\u7b54\u8fc7\u7684\u4e1c\u897f\uff09\uff0c\u4f46\u662f\u8fd8\u662f\u6709\u4e00\u4e9b\u5f88\u597d\u7684\u95ee\u9898\u7684\u3002<\/span><\/p>\n<h2>General<br \/>\n\u4e00\u822c\u5411<\/h2>\n<div class=\"bbc_spoiler\">\n<div class=\"bbc_spoiler_wrapper\">\n<div class=\"bbc_spoiler_content\">\n<p><strong>Q:\u00a0<\/strong>Are you pleased with how weather is implemented both as aesthetics and the game changer on North?<br \/>\n<span style=\"color: #0000ff;\">\u95ee\uff1a\u4f60\u4eec\u5bf9\u4e8e\u5728\u5317\u65b9\u7fa4\u5c9b\u8fd9\u5f20\u56fe\u4e0a\u7684\u5929\u6c14\u6548\u679c\u4ece\u7f8e\u5b66\u548c\u6e38\u620f\u4f53\u9a8c\u8fd9\u4e24\u65b9\u9762\u4e0a\u90fd\u5f88\u6ee1\u610f\u5417\uff1f<\/span><\/p>\n<\/div>\n<\/div>\n<div class=\"bbc_spoiler_wrapper\">\n<div class=\"bbc_spoiler_content\">\n<p><strong>A:\u00a0<\/strong>Players seem to be mostly happy about the Cyclone effect so our first step is to increasing amount of cyclone maps in the game and continue testing. You will see several maps with Cyclone added with 0.5.7. For the future, we are looking into possibly expanding weather effect but it\u2019s still in discussion at this time<br \/>\n<span style=\"color: #0000ff;\">\u7b54\uff1a\u73a9\u5bb6\u5bf9\u4e8e\u98d3\u98ce\u8fd9\u4e2a\u6548\u679c\u7684\u8bc4\u4ef7\u666e\u904d\u8fd8\u884c\uff0c\u6240\u4ee5\u6211\u4eec\u7684\u7b2c\u4e00\u6b65\u5c31\u662f\u8981\u589e\u52a0\u6e38\u620f\u4e2d\u4f1a\u51fa\u73b0\u98d3\u98ce\u5929\u6c14\u6548\u679c\u7684\u5730\u56fe\u5e76\u4e14\u7ee7\u7eed\u6d4b\u8bd5\u30020.5.7\u4f1a\u6709\u66f4\u591a\u6709\u98d3\u98ce\u7279\u6548\u7684\u5730\u56fe\u3002\u4ee5\u540e\u7684\u8bdd\u5e94\u8be5\u4f1a\u6269\u5f20\u5929\u6c14\u6548\u679c\uff0c\u4f46\u662f\u73b0\u5728\u4f9d\u7136\u8fd8\u5728\u8ba8\u8bba<\/span><\/p>\n<p><!--more--><\/p>\n<p><strong>Q:\u00a0<\/strong>Is there any update on the in-port armor layout viewer?<br \/>\n<span style=\"color: #0000ff;\">\u95ee\uff1a\u6bcd\u6e2f\u5185\u7684\u88c5\u7532\u67e5\u770b\u5668\u6709\u4ec0\u4e48\u65b0\u6d88\u606f\u5417\uff1f<\/span><\/p>\n<p><strong>A:\u00a0<\/strong>Currently we are reworking our older models so the internals accurately show the armor. Some of our older models were not made with this viewer in mind so this is taking some time<br \/>\n<span style=\"color: #0000ff;\">\u7b54\uff1a\u73b0\u5728\u7684\u8bdd\u5728\u91cd\u5236\u4e00\u4e9b\u65e7\u7684\u6a21\u578b\uff0c\u8ba9\u5b83\u4eec\u7684\u5185\u90e8\u6784\u9020\u4e0a\u80fd\u591f\u53cd\u6620\u51fa\u88c5\u7532\u7684\u6570\u503c\u3002\u6e38\u620f\u91cc\u7684\u4e00\u4e9b\u76f8\u5bf9\u8001\u4e00\u4e9b\u7684\u6a21\u578b\u5728\u5236\u4f5c\u7684\u65f6\u5019\u6ca1\u6709\u8003\u8651\u5230\u67e5\u770b\u5668\u7684\u95ee\u9898\uff0c\u6240\u4ee5\u53ef\u80fd\u8981\u82b1\u4e9b\u65f6\u95f4\u3002<\/span><\/p>\n<p><strong>Q:\u00a0<\/strong>Is there plans for players to be able to fly several of their flags, like ranked, special event, and AT\/CBT\/BW flags, and if so, do the devs. intend for any bonuses the flags provide to stack?<br \/>\n<span style=\"color: #0000ff;\">\u7b54\uff1a\u6709\u6ca1\u6709\u53ef\u4ee5\u8ba9\u73a9\u5bb6\u540c\u65f6\u542f\u7528\u5f88\u591a\u4fe1\u53f7\u65d7\u7684\u8ba1\u5212\uff0c\u6bd4\u5982\u5929\u68af\u65d7\uff0c\u7279\u6b8a\u6d3b\u52a8\u7684\uff0cAlpha\/Beta\/Beta Weekend\u7684\u65d7\u4e4b\u7c7b\u7684\u3002\u5982\u679c\u771f\u7684\u6709\u7684\u8bdd\uff0c\u90a3\u4e48\u5f00\u53d1\u56e2\u961f\u7684\u5bf9\u4e8e\u5956\u52b1\u53e0\u52a0\u53c8\u662f\u600e\u4e48\u8003\u8651\u7684\uff1f<\/span><\/p>\n<p><strong>A:<\/strong>\u00a0No plans at the moment but we are thinking of what to do with this system<br \/>\n<span style=\"color: #0000ff;\">\u7b54\uff1a\u73b0\u5728\u6ca1\u6709\u8ba1\u5212\uff0c\u4f46\u662f\u8fd8\u5728\u8003\u8651\u8981\u600e\u4e48\u5f04<\/span><\/p>\n<p><strong>Q:\u00a0<\/strong>The\u00a0Citadel Sound<br \/>\n<span style=\"color: #0000ff;\">\u95ee\uff1a\u88ab\u6253\u4e2d\u88c5\u7532\u533a\u7684\u58f0\u97f3<\/span><\/p>\n<p><strong>A:<\/strong>We follow the threads very closely on this issue. At first there was a very small amount of people complaining but then we saw it continue. 0.5.5 we did some tweaks to the sound to make it more low pass. In 0.5.8 we hope to have a redesign of the sound system<br \/>\n<span style=\"color: #0000ff;\">\u7b54\uff1a\u8fd9\u4e2a\u95ee\u9898\u6211\u4eec\u4e5f\u5f88\u5173\u5fc3\u3002\u4e00\u5f00\u59cb\u7684\u65f6\u5019\u53ea\u6709\u4e00\u5c0f\u64ae\u4eba\u5728\u62b1\u6028\uff0c\u4f46\u662f\u4eba\u6570\u8d8a\u6765\u8d8a\u591a\u4e86\u3002\u57280.5.5\u4e2d\u6211\u4eec\u628a\u58f0\u97f3\u8c03\u6574\u4e86\u4e0b\u30020.5.8\u7684\u65f6\u5019\u6211\u4eec\u60f3\u91cd\u65b0\u8bbe\u8ba1\u58f0\u6548\u7cfb\u7edf<\/span><\/p>\n<p><strong>Q:<\/strong> Kitakami<br \/>\n<span style=\"color: #0000ff;\">\u95ee\uff1a\u5317\u4e0a<\/span><\/p>\n<p><strong>A:<\/strong>Most likely going to be a high tier reward for experienced players<br \/>\n<span style=\"color: #0000ff;\">\u7b54\uff1a\u4f30\u8ba1\u4f1a\u4f5c\u4e3a\u7ecf\u9a8c\u4e30\u5bcc\u7684\u73a9\u5bb6\u7684\u9ad8\u9636\u5956\u52b1<\/span><\/p>\n<p><strong>Q:\u00a0<\/strong>Division Tier Spread Exploitation<br \/>\n<span style=\"color: #0000ff;\">\u95ee\uff1a\u5229\u7528\u7ec4\u961f\u5206\u623f\u7684\u6f0f\u6d1e<\/span><\/p>\n<p><strong>A: <\/strong>We really want to address this as soon as possible. We want to add this feature after improving the matchmaker in 0.5.8<br \/>\n<span style=\"color: #0000ff;\">\u7b54\uff1a\u6211\u4eec\u5e0c\u671b\u80fd\u591f\u5c3d\u5feb\u89e3\u51b3\u8fd9\u4e2a\u95ee\u9898\u3002\u6211\u4eec\u60f3\u5728\u6539\u8fdbMM\u4e4b\u540e\u57280.5.8\u4e4b\u4e2d\u52a0\u5165\u8fd9\u4e2a\u529f\u80fd<\/span><\/p>\n<p><strong>Q:<\/strong> Follow Up on the 3 second SA \u201cbug\u201d<br \/>\n<span style=\"color: #0000ff;\">\u95ee\uff1a\u59ff\u6001\u611f\u77e5\u90a3\u4e2a\u4e09\u79d2\u7684\u201cBug\u201d<\/span><\/p>\n<p><strong>A: <\/strong>To be clear, there were no changes to Situational Awareness in recent patches but players became more aware of how inaccurate the current system is. We plan improve the notification in future patches so it more accurately reflects when you are spotted and when you disappear from your enemy\u2019s sight.<br \/>\n<span style=\"color: #0000ff;\">\u7b54\uff1a\u662f\u8fd9\u6837\uff0c\u6700\u8fd1\u7684\u8865\u4e01\u4e2d\u6211\u4eec\u6ca1\u6709\u5bf9\u59ff\u6001\u611f\u77e5\u505a\u51fa\u4efb\u4f55\u6539\u52a8\uff0c\u4f46\u662f\u73a9\u5bb6\u5bf9\u4e8e\u73b0\u5728\u8fd9\u5957\u7cfb\u7edf\u6709\u591a\u70c2\u5012\u662f\u8d8a\u6765\u8d8a\u6e05\u695a\u4e86\u3002\u6211\u4eec\u8ba1\u5212\u5728\u672a\u6765\u7684\u8865\u4e01\u4e2d\u589e\u5f3a\u8fd9\u5957\u7cfb\u7edf\uff0c\u4ee5\u8ba9\u5b83\u53cd\u6620\u51fa\u4f60\u4ec0\u4e48\u65f6\u5019\u88ab\u70b9\u4eae\uff0c\u4ec0\u4e48\u65f6\u5019\u4ece\u654c\u4eba\u7684\u89c6\u91ce\u4e2d\u6d88\u5931\u3002<\/span><\/p>\n<p><strong>Q:\u00a0<\/strong>An In-Port Ship Comparison Tool<br \/>\n<span style=\"color: #0000ff;\">\u95ee\uff1a\u6bcd\u6e2f\u91cc\u52a0\u5165\u4e00\u4e2a\u8239\u53ea\u5bf9\u6bd4\u7684\u5de5\u5177<\/span><\/p>\n<p><strong>A:<\/strong>Good idea but not currently in near plans<br \/>\n<span style=\"color: #0000ff;\">\u7b54\uff1a\u60f3\u6cd5\u4e0d\u9519\uff0c\u53ef\u60dc\u8fd1\u671f\u6ca1\u6709<\/span><\/p>\n<p><strong>Q:\u00a0<\/strong>Will Co op or single or PVE ever get improved on, so that we can reenact Jutland for example<br \/>\n<span style=\"color: #0000ff;\">\u95ee\uff1a\u5408\u4f5c\u6a21\u5f0f\uff0c\u5355\u4eba\u6a21\u5f0f\u548cPVE\u6a21\u5f0f\u4f1a\u4e0d\u4f1a\u6539\u8fdb\uff0c\u8fd9\u6837\u7684\u8bdd\u6211\u4eec\u5c31\u80fd\u591f\u518d\u73b0\u65e5\u5fb7\u5170\u6d77\u6218\u4e86<\/span><\/p>\n<p><strong>A:<\/strong>We have tons of plans for PvE for something interesting. Design has not been finalized<br \/>\n<span style=\"color: #0000ff;\">\u7b54\uff1aPVE\u6709\u5f88\u591a\u6709\u610f\u601d\u7684\u8ba1\u5212\uff0c\u4f46\u662f\u73b0\u5728\u8981\u600e\u4e48\u6574\u8fd8\u6ca1\u5b9a<\/span><\/p>\n<p><strong>Q:<\/strong>\u00a0ARP Takao and Maya<br \/>\n<span style=\"color: #0000ff;\">\u95ee\uff1a\u82cd\u84dd\u9ad8\u96c4\u548c\u6469\u8036<\/span><\/p>\n<p><strong>A:<\/strong>Takao model is ready but we are working on determining the final balance. We also want the historical Takao to be available first<br \/>\n<span style=\"color: #0000ff;\">\u7b54\uff1a\u9ad8\u96c4\u5efa\u6a21\u7ed3\u675f\u4e86\uff0c\u4f46\u662f\u6211\u4eec\u8fd8\u5728\u51c6\u5907\u6700\u7ec8\u7684\u5e73\u8861\uff0c\u6211\u4eec\u8fd8\u60f3\u5148\u628a\u53f2\u5b9e\u7684\u9ad8\u96c4\u505a\u51fa\u6765\u3002<\/span><\/p>\n<p><strong>Q: <\/strong>Will we see a depot in the game like WoT where we can manage our spare equipment?<br \/>\n<span style=\"color: #0000ff;\">\u95ee\uff1a\u4f1a\u50cfWOT\u4e00\u6837\u6709\u4e2a\u53ef\u4ee5\u7ba1\u7406\u6211\u4eec\u95f2\u7f6e\u88c5\u5907\u54c1\u7684\u4ed3\u5e93\u5417\uff1f<\/span><\/p>\n<p><strong>A:<\/strong>Right now it\u2019s not a top priority as it doesn\u2019t add to gameplay or economic progress. It would be nice to have<br \/>\n<span style=\"color: #0000ff;\">\u7b54\uff1a\u73b0\u5728\u8fd9\u4e1c\u897f\u5f00\u53d1\u4f18\u5148\u7ea7\u4e0d\u9ad8\uff0c\u56e0\u4e3a\u5bf9\u4e8e\u6e38\u620f\u4f53\u9a8c\u6216\u8005\u662f\u7ecf\u6d4e\u65b9\u9762\u90fd\u6ca1\u6709\u4ec0\u4e48\u7279\u6b8a\u7684\u8d21\u732e\u3002\u4f46\u662f\u8981\u662f\u6709\u90a3\u5c31\u518d\u597d\u4e0d\u8fc7\u4e86\u3002<\/span><\/p>\n<p><strong>Q:\u00a0<\/strong>What is the reason that Wargaming has made the RNG so heavy in WoWS?<br \/>\n<span style=\"color: #0000ff;\">\u95ee\uff1a\u4e3a\u4ec0\u4e48WG\u628aRNG\u7684\u6bd4\u91cd\u5728WOWS\u4e2d\u653e\u7684\u8fd9\u4e48\u5927\uff1f<\/span><\/p>\n<p><strong>A:\u00a0<\/strong>Better question is, do we want the game to be this way? Right now we have a few ideas on how to make it more skill based but nothing to announce. In short,\u00a0we are working on it<br \/>\n<span style=\"color: #0000ff;\">\u7b54\uff1a\u95ee\u9898\u5e94\u8be5\u662f\uff0c\u6211\u4eec\u771f\u7684\u5e0c\u671b\u6e38\u620f\u53d8\u6210\u8fd9\u6837\u5417\uff1f\u6211\u4eec\u73b0\u5728\u7684\u786e\u662f\u6709\u51e0\u4e2a\u60f3\u8ba9\u6e38\u620f\u53d8\u5f97\u66f4\u52a0\u4f9d\u8d56\u4e8e\u73a9\u5bb6\u7684\u6c34\u5e73\u7684\u8ba1\u5212\uff0c\u4f46\u662f\u4e0d\u80fd\u900f\u9732\u592a\u591a\u3002\u603b\u4e4b\u5c31\u662f\uff0c\u6211\u4eec\u5728\u641e\u4e86\u3002<\/span><\/p>\n<p><strong>Q:\u00a0<\/strong>Will Radar be an exclusive VMF\/USN ability or will you add it to other nations later on?<br \/>\n<span style=\"color: #0000ff;\">\u95ee\uff1a\u96f7\u8fbe\u662f\u82cf\u8054\u548c\u7f8e\u56fd\u8fd9\u4e24\u4e2a\u56fd\u5bb6\u624d\u6709\u7684\uff0c\u8fd8\u662f\u8bf4\u672a\u6765\u5176\u4ed6\u56fd\u5bb6\u4e5f\u4f1a\u6709\uff1f<\/span><\/p>\n<p><strong>A:<\/strong>We limit it right now but we may expand it to all cruisers potentially<br \/>\n<span style=\"color: #0000ff;\">\u7b54\uff1a\u73b0\u5728\u662f\u9650\u5b9a\u7f8e\u82cf\uff0c\u4f46\u662f\u7406\u8bba\u4e0a\u6765\u8bf4\u6240\u6709\u5de1\u6d0b\u8230\u90fd\u6709\u53ef\u80fd\u4f1a\u6709<\/span><\/p>\n<p><strong>Q<\/strong><strong>:\u00a0<\/strong>Will there be more premium aircraft carriers?<br \/>\n<span style=\"color: #0000ff;\">\u95ee\uff1a\u4f1a\u6709\u66f4\u591a\u91d1\u5e01\u822a\u6bcd\u5417\uff1f<\/span><\/p>\n<p><strong>A:<\/strong>\u00a0Yes, Saipan didn\u2019t destroy the game<br \/>\n<span style=\"color: #0000ff;\">\u7b54\uff1a\u4f1a\uff0c\u585e\u73ed\u4e5f\u6ca1\u628a\u6e38\u620f\u600e\u4e48\u6837<\/span><\/p>\n<p><strong>Q:<\/strong>\u00a0Royal Navy<br \/>\n<span style=\"color: #0000ff;\">\u95ee\uff1a\u82f1\u56fd\u6d77\u519b<\/span><\/p>\n<p><strong>A:\u00a0<\/strong>The team is correctly working on this ship and they will be soon in the game. \u2013 Cruiser tech tree will be the first<br \/>\n<span style=\"color: #0000ff;\">\u7b54\uff1a\u5f00\u53d1\u56e2\u961f\u5728\u641e\u4e86\uff0c\u5f88\u5feb\u5c31\u4f1a\u5728\u6e38\u620f\u4e2d\u51fa\u73b0\u2014\u5148\u6d4b\u8bd5\u7684\u662f\u5de1\u6d0b\u8230\u7ebf<\/span><\/p>\n<p><strong>Q:<\/strong>\u00a0Do you plan to add minor naval powers?<br \/>\n<span style=\"color: #0000ff;\">\u95ee\uff1a\u6709\u8ba1\u5212\u52a0\u5165\u5c0f\u56fd\u7684\u6d77\u519b\u5417\uff1f<\/span><\/p>\n<p><strong>A:<\/strong>It is possible that we will see ship from such powers in the future but the development takes time and for the moment completing the major powers has a higher priority<br \/>\n<span style=\"color: #0000ff;\">\u7b54\uff1a\u672a\u6765\u7684\u8bdd\u662f\u6709\u7684\uff0c\u4f46\u662f\u5f00\u53d1\u9700\u8981\u65f6\u95f4\uff0c\u73b0\u5728\u7684\u8bdd\u5927\u56fd\u6d77\u519b\u7684\u4f18\u5148\u5ea6\u66f4\u9ad8\u4e00\u4e9b<\/span><\/p>\n<p><strong>Q: <\/strong>Will we see more Halloween events and possibility of the introduction of PvE Boss fight mode?<br \/>\n<span style=\"color: #0000ff;\">\u95ee\uff1a\u4f1a\u4e0d\u4f1a\u6709\u66f4\u591a\u7684\u4e07\u5723\u8282\u6d3b\u52a8\uff0c\u4f1a\u4e0d\u4f1a\u6709PVE\u7684Boss\u6218\uff1f<\/span><\/p>\n<p><strong>A:<\/strong>They are some plans in how such modes could work but nothing concrete yet. There is a chance that we will see such a mode in the not so distant future.<br \/>\n<span style=\"color: #0000ff;\">\u7b54\uff1a\u6709\u8ba1\u5212\uff0c\u4f46\u662f\u8fd8\u6ca1\u5b9a\u3002\u800c\u4e14PVE\u7684Boss\u6218\u4f1a\u5728\u4e2d\u77ed\u671f\u4e4b\u5185\u5c31\u51fa\u73b0<\/span><\/p>\n<p><strong>Balance<br \/>\n\u5e73\u8861<\/strong><\/p>\n<\/div>\n<\/div>\n<\/div>\n<div class=\"bbc_spoiler_content\">\n<p><strong>Q:\u00a0<\/strong>Do you feel fire mechanics as they are stand fine? or are there plans to rework then?<br \/>\n<span style=\"color: #0000ff;\">\u95ee\uff1a\u4f60\u4eec\u89c9\u5f97\u73b0\u5728\u7740\u706b\u7684\u673a\u5236\u8fd8\u884c\uff1f\u8fd8\u662f\u8bf4\u6709\u8ba1\u5212\u8981\u91cd\u5236\uff1f<\/span><\/p>\n<p><strong>A:<\/strong>\u00a0Fire mechanics are something we are paying close attention to. Right now we don\u2019t have any significant\u00a0changes\u00a0to announce, but as for all mechanics, they can change and will change as our game grows.\u00a0This is not necessarily because we did something wrong but our gameplay is constantly evolving and\u00a0we prefer to validate our concepts<br \/>\n<span style=\"color: #0000ff;\">\u7b54\uff1a\u6211\u4eec\u4e00\u76f4\u5728\u5173\u6ce8\u7740\u706b\u673a\u5236\u3002\u73b0\u5728\u7684\u8bdd\u5e76\u6ca1\u6709\u8981\u5ba3\u5e03\u4ec0\u4e48\u7279\u522b\u7279\u6b8a\u7684\u4e1c\u897f\uff0c\u4f46\u662f\u6e38\u620f\u4e2d\u7684\u6240\u6709\u673a\u5236\u90fd\u53ef\u80fd\u4f1a\u968f\u7740\u6e38\u620f\u7684\u53d1\u5c55\u800c\u53c8\u6539\u52a8\u3002\u8fd9\u5e76\u4e0d\u610f\u5473\u7740\u6211\u4eec\u4e00\u5f00\u59cb\u505a\u4e86\u4ec0\u4e48\u4e0d\u5bf9\u7684\u4e1c\u897f\uff0c\u800c\u662f\u8bf4\u6211\u4eec\u7684\u6e38\u620f\u4f53\u9a8c\u4e00\u76f4\u5728\u8fdb\u5316\uff0c\u6211\u4eec\u4e5f\u559c\u6b22\u9a8c\u8bc1\u6211\u4eec\u7684\u6982\u5ff5\u800c\u5df2\u3002<\/span><\/p>\n<p><strong>CV Related<br \/>\n\u548c\u822a\u6bcd\u6709\u5173\u7684<\/strong><\/p>\n<\/div>\n<div class=\"bbc_spoiler\">\n<div class=\"bbc_spoiler_wrapper\">\n<div class=\"bbc_spoiler_content\">\n<p>&nbsp;<\/p>\n<p><strong>Q:\u00a0<\/strong>Why is Fubuki\u2019s potential damage greater than Kagero\u2019s?<br \/>\n<span style=\"color: #0000ff;\">\u95ee\uff1a\u4e3a\u4ec0\u4e48\u5439\u5439\u7684\u6f5c\u5728\u4f24\u5bb3\u6bd4\u9633\u708e\u9ad8\uff1f<\/span><\/p>\n<p><strong>A:<\/strong>\u00a0Our tech trees generally follow the trend of increasing damage potential corresponding with the higher a ship\u2019s tier but you have to take into account all parts of the ship. The main caliber is better on the Kagero and the torp spread is tighter, making it easier to land more on your target<br \/>\n<span style=\"color: #0000ff;\">\u7b54\uff1a\u79d1\u6280\u6811\u7684\u8d8b\u52bf\u7684\u786e\u662f\u9ad8\u7ea7\u8239\u7684\u4f24\u5bb3\u5c31\u4f1a\u66f4\u9ad8\uff0c\u4f46\u662f\u4f60\u8981\u628a\u8239\u4f5c\u4e3a\u4e00\u4e2a\u6574\u4f53\u6765\u8003\u8651\u3002\u9633\u708e\u7684\u4e3b\u70ae\u53e3\u5f84\u66f4\u597d\uff0c\u800c\u4e14\u9c7c\u96f7\u7684\u6563\u5e03\u4e5f\u66f4\u597d\uff0c\u4f7f\u5f97\u547d\u4e2d\u76ee\u6807\u66f4\u52a0\u5bb9\u6613<\/span><\/p>\n<p><strong>Q:\u00a0<\/strong>Is there any special reason for 45s for Myoko\u2019s turrets traverse speed?<br \/>\n<span style=\"color: #0000ff;\">\u95ee\uff1a\u5999\u9ad8\u7684\u70ae\u5854\u65cb\u8f6c\u65f6\u95f4\u662f45\u79d2\u8fd9\u70b9\u662f\u6709\u4ec0\u4e48\u7279\u6b8a\u7684\u7406\u7531\u5417\uff1f<\/span><\/p>\n<p><strong>A:<\/strong>\u00a0I believe this should be set by historical specification<br \/>\n<span style=\"color: #0000ff;\">\u7b54\uff1a\u6211\u76f8\u4fe1\u8fd9\u4e2a\u662f\u5386\u53f2\u6570\u636e<\/span><\/p>\n<p><strong>Q:\u00a0<\/strong>Are there plans to remove the CV limit from Divisions?<br \/>\n<span style=\"color: #0000ff;\">\u95ee\uff1a\u6709\u8ba1\u5212\u4ece\u7ec4\u961f\u4e2d\u5254\u9664\u822a\u6bcd\u5417\uff1f<\/span><\/p>\n<p><strong>A:<\/strong>No, at the moment we plan to keep limiting them to 1<br \/>\n<span style=\"color: #0000ff;\">\u7b54\uff1a\u6ca1\u6709\uff0c\u73b0\u5728\u8ba1\u5212\u662f\u628a\u7ec4\u961f\u4e2d\u7684\u822a\u6bcd\u9650\u5236\u57281\u8258<\/span><\/p>\n<\/div>\n<\/div>\n<\/div>\n<h2>Tech<br \/>\n\u6280\u672f\u65b9\u9762<\/h2>\n<div class=\"bbc_spoiler\">\n<div class=\"bbc_spoiler_wrapper\">\n<div class=\"bbc_spoiler_content\">\n<p><strong>Q:<\/strong>\u00a0Introducing New Wave Mechanics<br \/>\n\u95ee\uff1a\u52a0\u5165\u65b0\u7684\u6ce2\u6d6a\u673a\u5236<\/p>\n<p><strong>A:<\/strong>Waves are technically very challenging and it would add too much complexity to firing mechanics \u2013 maybe hardcore mode one day<br \/>\n<span style=\"color: #0000ff;\">\u7b54\uff1b\u6ce2\u6d6a\u673a\u5236\u5f88\u9ebb\u70e6\uff0c\u800c\u4e14\u8fd9\u6837\u7684\u8bdd\u5f00\u706b\u7684\u673a\u5236\u5c31\u4f1a\u53d8\u5f97\u5f88\u590d\u6742\u2014\u4e5f\u8bb8\u7b49\u54ea\u5929\u6211\u4eec\u505a\u51fa\u4e86\u4e13\u5bb6\u6a21\u5f0f\u518d\u8bf4\u5427<\/span><\/p>\n<\/div>\n<\/div>\n<\/div>\n<h2>About The Team<br \/>\n\u5173\u4e8e\u5f00\u53d1\u56e2\u961f<\/h2>\n<div class=\"bbc_spoiler_wrapper\">\n<div class=\"bbc_spoiler_content\">\n<p><strong>Q:\u00a0<\/strong>What are developers top\u00a03 concerns with gameplay? (From a few different developers)<br \/>\n<span style=\"color: #0000ff;\">\u95ee\uff1a\u5f00\u53d1\u56e2\u961f\u5bf9\u4e8e\u6e38\u620f\u4f53\u9a8c\u65b9\u9762\u6700\u62c5\u5fc3\u7684\u4e09\u4e2a\u70b9\u662f\u4ec0\u4e48\uff1f\uff08\u4e0d\u540c\u7684\u5f00\u53d1\u4eba\u5458\u6765\u56de\u7b54\uff09<\/span><\/p>\n<p><strong>Ev1n:\u00a0<\/strong><\/p>\n<p>1. Too much influence of RNG on gameplay<br \/>\n<span style=\"color: #0000ff;\">1. RNG\u5bf9\u4e8e\u6e38\u620f\u4f53\u9a8c\u5f71\u54cd\u592a\u5927<\/span><\/p>\n<p>2.\u00a0Too much influence of Carriers on battles results \u2013 due to lack of RNG of Torp bombers<br \/>\n<span style=\"color: #0000ff;\">2. CV\u5bf9\u4e8e\u6218\u6597\u7ed3\u679c\u5f71\u54cd\u8fc7\u5927\u2014\u56e0\u4e3a\u8230\u653b\u662f\u4e0d\u53d7RNG\u5f71\u54cd\u7684<\/span><\/p>\n<p>3. Carrier Gameplay is \u201cboring as shit\u201d<br \/>\n<span style=\"color: #0000ff;\">3. \u822a\u6bcd\u7684\u6e38\u620f\u4f53\u9a8c\u201c\u65e0\u804a\u5230\u8840\u5d29\u201d<\/span><\/p>\n<p><strong>Lead Content and Balance Game Designer\u00a0\u2013\u00a0<\/strong>My day to day is obviously focused around balancing new and existing content so my top concerns are:<br \/>\n<span style=\"color: #0000ff;\"><strong>\u6e38\u620f\u5185\u5bb9\/\u5e73\u8861\u9996\u5e2d\u8bbe\u8ba1\u5e08<\/strong>\u2014\u6211\u7684\u65e5\u5e38\u5c31\u662f\u56f4\u7ed5\u7740\u5e73\u8861\u65b0\u7684\u548c\u5df2\u7ecf\u5b58\u5728\u7684\u5185\u5bb9\u5c55\u5f00\u7684\uff0c\u6240\u4ee5\u6211\u6700\u62c5\u5fc3\u7684\u662f\uff1a<\/span><\/p>\n<p>1. It\u2019s difficult to balance adding new nations and not create huge issues such as needing to\u00a0rebalancing all other ships<br \/>\n<span style=\"color: #0000ff;\">1. \u5f88\u96be\u5728\u52a0\u5165\u65b0\u56fd\u5bb6\u4ee5\u53ca\u9700\u8981\u5e73\u8861\u5176\u4ed6\u6240\u6709\u8239\u53ea\u4e4b\u95f4\u627e\u5230\u5e73\u8861\u70b9<\/span><\/p>\n<p>2. Also want to creating unique content that\u2019s not as simple as balancing the numbers<br \/>\n<span style=\"color: #0000ff;\">2. \u8fd8\u60f3\u521b\u9020\u51fa\u4e00\u4e9b\u9664\u4e86\u5e73\u8861\u6570\u503c\u4e4b\u5916\u7684\u7279\u6b8a\u7684\u5185\u5bb9<\/span><\/p>\n<p>3. Overall my goal\u00a0is to\u00a0weigh\u00a0balance vs\u00a0attractive<br \/>\n<span style=\"color: #0000ff;\">3. \u6211\u7684\u4efb\u52a1\u662f\u6743\u8861\u6e38\u620f\u7684\u5e73\u8861\u6027\u548c\u6e38\u620f\u7684\u9b45\u529b<\/span><\/p>\n<p><strong>Performance QA Lead:<br \/>\n\u6027\u80fd\u4fdd\u969c\u7ec4\u7684\u8001\u5927\uff1a<\/strong><\/p>\n<p>1.\u00a0Battle performance \u2013\u00a0User interface is laggy and a\u00a0big point of pain but it\u2019s\u00a0something we are working on it! Right now some actions need server response<br \/>\n<span style=\"color: #0000ff;\">1. \u6218\u6597\u4e2d\u7684\u6027\u80fd\u2014\u2014\u7528\u6237\u7684UI\u6709\u70b9\u5361\uff0c\u800c\u4e14\u8fd9\u4e2a\u95ee\u9898\u6709\u70b9\u4e25\u91cd\uff0c\u4f46\u662f\u6211\u4eec\u5df2\u7ecf\u5728\u641e\u4e86\uff01\u73b0\u5728\u7684\u60c5\u51b5\u662f\u90e8\u5206\u52a8\u4f5c\u9700\u8981\u670d\u52a1\u5668\u7aef\u7684\u56de\u5e94<\/span><\/p>\n<p>2.\u00a0FPS drops \u2013 There are occasional drops in performance on some hardware during a battle and we are working to even out the workload<br \/>\n<span style=\"color: #0000ff;\">2. \u6389\u5e27\u2014\u5728\u6218\u6597\u7684\u65f6\u5019\uff0c\u90e8\u5206\u786c\u4ef6\u914d\u7f6e\u7684\u73a9\u5bb6\u53ef\u80fd\u4f1a\u6709\u6389\u5e27\u7684\u60c5\u51b5\u51fa\u73b0\uff0c\u6211\u4eec\u5728\u52aa\u529b\u5e73\u644a\u5de5\u4f5c\u91cf<\/span><\/p>\n<p>3.\u00a0Server performance \u2013 We are always focused on maintaining\u00a0the stability and performance of our battle servers. This is the key place where we need to ensure there are no hiccups otherwise the player experience really suffers.<br \/>\n<span style=\"color: #0000ff;\">3. \u670d\u52a1\u5668\u7aef\u7684\u7a33\u5b9a\u6027\u2014 \u6211\u4eec\u4e00\u76f4\u6ce8\u91cd\u6218\u6597\u670d\u52a1\u5668\u7684\u7a33\u5b9a\u548c\u6027\u80fd\u3002\u8fd9\u5176\u5b9e\u662f\u4fdd\u8bc1\u4e0d\u4f1a\u51fa\u73b0\u5361\u987f\u7684\u5173\u952e\u4efb\u52a1\uff0c\u4e0d\u7136\u73a9\u5bb6\u7684\u6218\u6597\u4f53\u9a8c\u4f1a\u5f88\u70c2\u3002<\/span><\/p>\n<\/div>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>Source:https:\/\/thearmoredpatrol.com\/2016 &hellip; <a href=\"https:\/\/xvm.garphy.com\/?p=18532\">\u7ee7\u7eed\u9605\u8bfb <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[111,32],"tags":[101,20],"class_list":["post-18532","post","type-post","status-publish","format-standard","hentry","category-qa","category-wows","tag-wows","tag-20"],"_links":{"self":[{"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/posts\/18532","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=18532"}],"version-history":[{"count":0,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/posts\/18532\/revisions"}],"wp:attachment":[{"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=18532"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=18532"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=18532"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}