{"id":18523,"date":"2016-06-09T13:21:23","date_gmt":"2016-06-09T05:21:23","guid":{"rendered":"http:\/\/xvm.garphy.com\/?p=18523"},"modified":"2016-06-09T13:40:02","modified_gmt":"2016-06-09T05:40:02","slug":"%e3%80%90wows-qa%e3%80%9120160608wg%e5%ae%98%e6%96%b9qa","status":"publish","type":"post","link":"https:\/\/xvm.garphy.com\/?p=18523","title":{"rendered":"\u3010WOWS Q&#038;A\u30112016\/06\/08+WG\u5b98\u65b9QA"},"content":{"rendered":"<p><strong>Source:https:\/\/thearmoredpatrol.com\/2016\/06\/08\/wows-qa-8th-june-2016\/<\/p>\n<blockquote class=\"wp-embedded-content\" data-secret=\"YqoZf7drkl\"><p><a href=\"https:\/\/thearmoredpatrol.com\/2016\/06\/08\/official-wows-qa-8th-june-2016\/\">Official WoWS Q&#038;A &#8211; 8th June 2016<\/a><\/p><\/blockquote>\n<p><iframe loading=\"lazy\" class=\"wp-embedded-content\" sandbox=\"allow-scripts\" security=\"restricted\" style=\"position: absolute; visibility: hidden;\" title=\"&#8220;Official WoWS Q&#038;A &#8211; 8th June 2016&#8221; &#8212; The Armored Patrol\" src=\"https:\/\/thearmoredpatrol.com\/2016\/06\/08\/official-wows-qa-8th-june-2016\/embed\/#?secret=ybJ7xxsKzM#?secret=YqoZf7drkl\" data-secret=\"YqoZf7drkl\" width=\"584\" height=\"329\" frameborder=\"0\" marginwidth=\"0\" marginheight=\"0\" scrolling=\"no\"><\/iframe><br \/>\n\u6765\u6e90\u2197 <\/strong><\/p>\n<p><strong>1.\u00a0<\/strong>Regarding\u00a0<em>Nagato<\/em>, did you change anything (accuracy, dispersion)? It seems that after the patch, I have a harder time hitting enemies, and people seem to notice a decrease in accuracy on\u00a0<em>Kongo<\/em>. Could\u00a0you dispel our doubts ?<br \/>\n1.<span style=\"color: #0000ff;\">\u5173\u4e8e\u957f\u95e8\u7684\u8bdd\uff0c\u4f60\u4eec\u6709\u505a\u51fa\u4efb\u4f55\u7684\u6539\u52a8\u5417\uff08\u7cbe\u51c6\u5ea6\u6216\u8005\u662f\u6563\u5e03\uff1f\uff09\u8fd9\u4e2a\u65b0\u7684\u8865\u4e01\u4e0a\u7ebf\u4ee5\u540e\u6211\u597d\u50cf\u6253\u4e0d\u5230\u4eba\u4e86\uff0c\u4e5f\u6709\u73a9\u5bb6\u6307\u51fa\u91d1\u521a\u7684\u7cbe\u51c6\u5ea6\u4e5f\u88ab\u524a\u5f31\u4e86\u3002\u53ef\u5426\u8f9f\u8c23\uff1f<\/span><\/p>\n<p><!--more--><\/p>\n<p><strong>A.\u00a0<\/strong>Now that some times has passed since the release of the patch, we can look at statistics. Here they are.<br \/>\n<span style=\"color: #0000ff;\">\u7b54\uff1a\u73b0\u5728\u8865\u4e01\u4e0a\u7ebf\u4e86\u4e00\u6bb5\u65f6\u95f4\uff0c\u6211\u4eec\u53ef\u4ee5\u770b\u770b\u6570\u636e\u4e86\u3002\u6570\u636e\u5982\u4e0b\uff1a<\/span><\/p>\n<p>Kongo: average accuracy decrease by 0.5 and average damage decreased by 251.<br \/>\n<span style=\"color: #0000ff;\">\u91d1\u521a\uff1a\u5e73\u5747\u547d\u4e2d\u7387\u4e0b\u964d\u4e860.5%\uff0c\u5747\u4f24\u4e0b\u964d\u4e86251<\/span><\/p>\n<p>Nagato. average accuracy hasn\u2019t changed and average damage increased by 483.<br \/>\n<span style=\"color: #0000ff;\">\u957f\u95e8\u7684\u8bdd\u547d\u4e2d\u7387\u5012\u662f\u6ca1\u6709\u53d8\u5316\uff0c\u5747\u4f24\u4e0a\u5347\u4e86483\u3002<\/span><\/p>\n<p>This represents normal fluctuation for such time frame. Considering we haven\u2019t planned any changes for these ships and haven\u2019t done any either, our statistics show that everything is in order.<br \/>\n<span style=\"color: #0000ff;\">\u8fd9\u4e9b\u6570\u636e\u7684\u6ce2\u52a8\u90fd\u662f\u6b63\u5e38\u7684\u3002\u9274\u4e8e\u6211\u4eec\u5e76\u6ca1\u6709\u8ba1\u5212\u8981\u6539\u52a8\u8fd9\u4e9b\uff0c\u800c\u4e14\u6211\u4eec\u4e5f\u6ca1\u6539\u8fc7\u8fd9\u4e9b\u8239\uff0c\u6570\u636e\u4e0a\u770b\u4e00\u5207\u90fd\u662f\u6b63\u5e38\u7684\u3002<\/span><\/p>\n<p><strong>2.a.\u00a0<\/strong>Why can\u2019t we turn minimap circles for main battery and torpedoes off? Why can\u2019t we hide the values on the minimap circles?<br \/>\n<span style=\"color: #0000ff;\">2.a.\u4e3a\u4ec0\u4e48\u4e0d\u80fd\u5427\u5c0f\u5730\u56fe\u7684\u4e3b\u70ae\u548c\u9c7c\u96f7\u7684\u5708\u5173\u6389\uff1f\u4e3a\u4ec0\u4e48\u4e0d\u80fd\u5728\u5c0f\u5730\u56fe\u7684\u5708\u4e0a\u9690\u85cf\u6570\u503c\uff1f<\/span><\/p>\n<p><strong>A.\u00a0<\/strong>These questions were examined during public testing. We will continue collecting\u00a0feedback and will plan on improving the interface accordingly.<br \/>\n<span style=\"color: #0000ff;\">\u7b54\uff1a\u8fd9\u4e9b\u95ee\u9898\u5728\u516c\u5f00\u6d4b\u8bd5\u7684\u65f6\u5019\u5c31\u5df2\u7ecf\u88ab\u68c0\u67e5\u8fc7\u4e86\u3002\u6211\u4eec\u4f1a\u7ee7\u7eed\u6536\u96c6\u73a9\u5bb6\u7684\u53cd\u9988\uff0c\u5e76\u4e14\u76f8\u5e94\u5730\u5bf9\u6211\u4eec\u7684\u754c\u9762\u8fdb\u884c\u6539\u5584\u3002<\/span><\/p>\n<p><strong>2.b.\u00a0<\/strong>Can we expect our\u00a0smokescreen borders to be\u00a0visible in 5.7.?<br \/>\n<span style=\"color: #0000ff;\">2.b. \u57280.5.7\u4e2d\u4f1a\u8ba9\u70df\u5e55\u7684\u8fb9\u754c\u53ef\u89c6\u5316\u5417\uff1f<\/span><\/p>\n<p><strong>A.\u00a0<\/strong>Unfortunately, it won\u2019t come in 0.5.7. However, we are working on fixing this issue in one of the following updates.<br \/>\n<span style=\"color: #0000ff;\">\u7b54\uff1a0.5.7\u4e0d\u884c\uff0c\u7136\u800c\u6211\u4eec\u5df2\u7ecf\u51c6\u5907\u5728\u63a5\u4e0b\u6765\u7684\u4e00\u4e2a\u8865\u4e01\u4e2d\u89e3\u51b3\u8fd9\u4e2a\u95ee\u9898\u4e86\u3002<\/span><\/p>\n<p><strong>3.\u00a0<\/strong>Did you change citadel penetration mechanics lately?<br \/>\n<span style=\"color: #0000ff;\">3. \u4f60\u4eec\u6700\u8fd1\u6709\u5bf9\u6838\u5fc3\u533a\u7684\u51fb\u7a7f\u673a\u5236\u4f5c\u51fa\u6539\u52a8\u5417\uff1f<\/span><\/p>\n<p><strong>A.\u00a0<\/strong>We haven\u2019t changed anything regarding citadel penetration in 0.5.6.<br \/>\n<span style=\"color: #0000ff;\">\u7b54\uff1a0.5.6\u6ca1\u6709\u4efb\u4f55\u5173\u4e8e\u8fd9\u65b9\u9762\u7684\u6539\u52a8<\/span><\/p>\n<p><strong>4.a.<\/strong>\u00a0Why did you launch team battles without having any rewards associated with this mode? Is it not clear enough that, without rewards, an amazing mode won\u2019t get the popularity it deserves?<br \/>\n<span style=\"color: #0000ff;\">4.a. \u4f60\u4eec\u7a76\u7adf\u662f\u4e3a\u4ec0\u4e48\u5728\u6ca1\u6709\u4efb\u4f55\u5956\u52b1\u7684\u60c5\u51b5\u4e0b\u5b9e\u88c5\u4e86\u7ec4\u961f\u6218\u8fd9\u4e2a\u6a21\u5f0f\uff1f\u8fd8\u662f\u8bf4\u4f60\u4eec\u8fde\u201c\u6ca1\u6709\u5956\u52b1\u7684\u8bdd\uff0c\u5c31\u7b97\u8fd9\u6a21\u5f0f\u518d\u600e\u4e48\u597d\u73a9\u4e5f\u6ca1\u4eba\u4f1a\u53bb\u73a9\u201d\u8fd9\u4e2a\u9053\u7406\u90fd\u4e0d\u61c2\uff1f<\/span><\/p>\n<p><strong>A.\u00a0<\/strong>We don\u2019t believe in the concept that \u201cwithout rewards, an amazing mode won\u2019t get the popularity it deserves\u201d. Rewards can encourage people to play a mode which they weren\u2019t interested in. The season of team battles that underwent showed us that the mode needs some improvements and changes. If we would have added amazing rewards from the get-go, some feedback may have never been brought up and because of this the project would have been worse. Don\u2019t forget that ranked battles hadn\u2019t big rewards in the beginning and that now you can win doubloons and premium time.<br \/>\n<span style=\"color: #0000ff;\">\u7b54\uff1a\u4e0d\u662f\u4e0d\u61c2\uff0c\u800c\u662f\u6211\u4eec\u5e76\u4e0d\u76f8\u4fe1\u8fd9\u4e2a\u9053\u7406\u3002\u4e00\u5b9a\u7684\u5956\u52b1\u7684\u786e\u662f\u4f1a\u9f13\u52b1\u73a9\u5bb6\u8fdb\u884c\u4e00\u4e9b\u4ed6\u4eec\u5e76\u4e0d\u559c\u6b22\u7684\u6a21\u5f0f\u3002\u8fc7\u53bb\u7684\u8fd9\u51e0\u5b63\u7684\u7ec4\u961f\u6218\u8ba9\u6211\u4eec\u610f\u8bc6\u5230\u8fd9\u4e2a\u6a21\u5f0f\u9700\u8981\u4e00\u4e9b\u6539\u8fdb\u548c\u6539\u52a8\u3002\u5982\u679c\u6211\u4eec\u4ece\u4e00\u5f00\u59cb\u5c31\u52a0\u5165\u8fd9\u4e9b\u5956\u52b1\u7684\u8bdd\uff0c\u90e8\u5206\u53cd\u9988\u610f\u89c1\u53ef\u80fd\u90fd\u4e0d\u4f1a\u88ab\u73a9\u5bb6\u63d0\u51fa\u6765\uff0c\u56e0\u4e3a\u8fd9\u4e2a\u9879\u76ee\uff08\u6307\u7ec4\u961f\u6218\uff09\u53ef\u80fd\u4f1a\u53d8\u5f97\u5f88\u70c2\u3002\u522b\u5fd8\u4e86\u5929\u68af\u6218\u4e00\u5f00\u59cb\u4e5f\u6ca1\u4ec0\u4e48\u597d\u5956\u52b1\uff0c\u73b0\u5728\u7684\u8bdd\u53ef\u4ee5\u62ff\u91d1\u5e01\u548c\u9ad8\u7ea7\u8d26\u6237\u3002<\/span><\/p>\n<p><strong>4.b.\u00a0<\/strong>Why aren\u2019t there any tournaments being held?<br \/>\n<span style=\"color: #0000ff;\">4.b. \u4e3a\u4ec0\u4e48\u4ece\u6765\u5c31\u6ca1\u6709\u8fc7\u5927\u5956\u8d5b\u4e4b\u7c7b\u7684\u4e1c\u897f\uff1f<\/span><\/p>\n<p><strong>A.\u00a0<\/strong>We will soon announce a tournament for the best teams participating in team battles. We also plan to implement a tournament feature and considerably improve this aspect of the game. However, it\u2019s included more in our long-term plans than our short-term ones.<br \/>\n<span style=\"color: #0000ff;\">\u7b54\uff1a\u6211\u4eec\u5f88\u5feb\u5c31\u4f1a\u516c\u5f00\u4e00\u4e2a\u7ec4\u961f\u6218\u7684\u9876\u7ea7\u961f\u4f0d\u624d\u80fd\u53c2\u52a0\u7684\u5927\u5956\u8d5b\u3002\u6211\u4eec\u4e5f\u6709\u8ba1\u5212\u5b9e\u88c5\u4e00\u4e2a\u5927\u5956\u8d5b\u673a\u5236\u5e76\u4e14\u7ee7\u7eed\u5f3a\u5316\u6e38\u620f\u7684\u8fd9\u4e2a\u65b9\u9762\u3002\u7136\u800c\u6211\u4eec\u7684\u957f\u671f\u8ba1\u5212\u5217\u8868\u4e0a\u5173\u4e8e\u8fd9\u65b9\u9762\u7684\u5185\u5bb9\u6bd4\u77ed\u671f\u5217\u8868\u4e0a\u591a\u591a\u4e86\u3002<\/span><\/p>\n<p><strong>4.c.<\/strong>\u00a0Why cosmetic settings aren\u2019t implemented into the game yet? Things like removing distance fog, choosing the sights color, changing AP HE shells colors, etc.<br \/>\n<span style=\"color: #0000ff;\">4.c. \u4e3a\u4ec0\u4e48\u6e38\u620f\u4e2d\u8fd8\u6ca1\u6709\u5173\u4e8e\u5916\u89c2\u7684\u4e00\u4e9b\u8bbe\u7f6e\uff1f\u6bd4\u5982\u79fb\u9664\u6389\u8fdc\u8ddd\u79bb\u7684\u96fe\uff0c\u6539\u53d8\u51c6\u661f\u7684\u989c\u8272\uff0cAP\u5f39\u548cHE\u5f39\u7684\u989c\u8272\u4e4b\u7c7b\u7684<\/span><\/p>\n<p><strong>A.\u00a0<\/strong>Certain mods, which have been approved for a long time and are suitable for the game, will be gradually implement in the client. However, implementing something in the client takes much more time than creating a mod for it. And it\u2019s not really because of the complexity of the changes we need to make, we have to make sure it doesn\u2019t impact in any way the performance of the game (on a great array of configurations). We also need to be sure that the feature in question is wanted by a large number of players. The responsibility level is not the same. So the question is not really whether the process is hard or not but rather how long it will take.<br \/>\n<span style=\"color: #0000ff;\">\u7b54\uff1a\u6211\u4eec\u4f1a\u9010\u6b65\u7684\u628a\u90e8\u5206\u73a9\u5bb6\u6240\u63a5\u53d7\u5e76\u4e14\u7684\u786e\u662f\u7b26\u5408\u6e38\u620f\u8981\u6c42\u7684mod\u5b9e\u88c5\u8fdb\u6e38\u620f\u4e2d\u3002\u7136\u800c\u5b9e\u88c5\u8fdb\u5ba2\u6237\u7aef\u6bd4\u5199mod\u8981\u96be\u591a\u4e86\u3002\u800c\u4e14\u5e76\u4e0d\u662f\u56e0\u4e3a\u6211\u4eec\u9700\u8981\u505a\u51fa\u591a\u4e48\u590d\u6742\u7684\u6539\u52a8\uff0c\u800c\u662f\u6211\u4eec\u8981\u4fdd\u8bc1\u8fd9\u4e9b\u529f\u80fd\u4e0d\u4f1a\u5f71\u54cd\u5230\u6e38\u620f\u7684\u6027\u80fd\uff08\u8d77\u7801\u5728\u7edd\u5927\u90e8\u5206\u4e3b\u673a\u914d\u7f6e\u4e0a\u90fd\u4e0d\u4f1a\u5f71\u54cd\uff09\u3002\u800c\u4e14\u8fd8\u5f97\u4fdd\u8bc1\u7684\u786e\u662f\u6709\u5f88\u591a\u73a9\u5bb6\u90fd\u9700\u8981\u8fd9\u4e9bmod\u7684\u529f\u80fd\u3002\u6211\u4eec\u6240\u9700\u8981\u627f\u62c5\u7684\u8d23\u4efb\u548cmod\u4f5c\u8005\u662f\u4e0d\u4e00\u6837\u7684\u3002\u6240\u4ee5\u771f\u6b63\u7684\u95ee\u9898\u5e76\u4e0d\u662f\u5728\u4e8e\u8fd9\u4e48\u641e\u6709\u591a\u56f0\u96be\uff0c\u800c\u662f\u5728\u4e8e\u8fd9\u4e48\u641e\u5230\u5e95\u9700\u8981\u591a\u4e45\u3002<\/span><\/p>\n<p><strong>4.d.<\/strong>\u00a0Why isn\u2019t there an observer mode for tournaments?<br \/>\n<span style=\"color: #0000ff;\">4.d. \u4e3a\u4ec0\u4e48\u5927\u5956\u8d5b\u91cc\u9762\u6ca1\u6709\u89c2\u5bdf\u8005\u6a21\u5f0f\uff1f<\/span><\/p>\n<p><strong>A.<\/strong>\u00a0We\u2019re working on it.<br \/>\n<span style=\"color: #0000ff;\">\u7b54\uff1a\u5728\u641e\u4e86\u3002<\/span><\/p>\n<p><strong>5.\u00a0<\/strong>In the 0.5.6. interface topic, many players asked if the total of damage inflicted could be moved before all the ribbons instead of after, but it was never done. Why ?<br \/>\n<span style=\"color: #0000ff;\">5. \u57280.5.6\u7684\u90a3\u4e2a\u754c\u9762\u5e16\u5b50\u4e2d\uff0c\u6709\u8bb8\u591a\u73a9\u5bb6\u5728\u95ee\u80fd\u4e0d\u80fd\u628a\u9020\u6210\u7684\u603b\u4f24\u5bb3\u663e\u793a\u5728\u76f8\u5e94\u7684\u7f0e\u5e26\u51fa\u73b0\u4e4b\u524d\uff0c\u800c\u4e0d\u662f\u4e4b\u540e\u3002\u4f46\u662f\u4f60\u4eec\u6ca1\u8fd9\u4e48\u6539\u3002\u4e3a\u4ec0\u4e48\u554a\uff1f<\/span><\/p>\n<p><strong>A.\u00a0<\/strong>Not all changes can and need to be implemented between public testing and release. We constantly follow the public testing forums and, combined with other data (surveys, feedback, etc.), it helps us better understand players\u2019 wishes. At the same time, we cannot answer and give a positive answer to each and every feedback we receive. However, it doesn\u2019t mean that giving feedback and opinions is useless, on the contrary.<br \/>\n<span style=\"color: #0000ff;\">\u7b54\uff1a\u56e0\u4e3a\u5e76\u4e0d\u662f\u6bcf\u4e00\u9879\u6539\u52a8\u90fd\u80fd\u591f\u5728\u516c\u5f00\u6d4b\u8bd5\u5230\u8865\u4e01\u6b63\u5f0f\u5b9e\u88c5\u7684\u8fd9\u6bb5\u65f6\u95f4\u4e4b\u95f4\u80fd\u591f\u5b8c\u6210\u7684\u3002\u6211\u4eec\u4e00\u76f4\u5728\u770b\u516c\u5f00\u6d4b\u8bd5\u670d\u7684\u8bba\u575b\uff0c\u5e76\u4e14\u7ed3\u5408\u5176\u4ed6\u7684\u6570\u636e\uff08\u8c03\u67e5\u95ee\u5377\uff0c\u73a9\u5bb6\u7684\u53cd\u9988\u7b49\u7b49\uff09\u6765\u66f4\u597d\u7684\u7406\u89e3\u73a9\u5bb6\u4eec\u7684\u613f\u671b\u3002\u540c\u65f6\u6211\u4eec\u4e5f\u4e0d\u53ef\u80fd\u7ed9\u6bcf\u4e00\u6761\u53cd\u9988\u610f\u89c1\u4e00\u4e2a\u6b63\u9762\u7684\u56de\u7b54\u3002\u7136\u800c\u8fd9\u5e76\u4e0d\u610f\u5473\u7740\u53cd\u9988\u5c31\u662f\u6ca1\u6709\u7528\u7684\u3002<\/span><\/p>\n<p>Regarding your issue with the interface, we\u2019ve looked into it and decided\u00a0to change it !<br \/>\n<span style=\"color: #0000ff;\">\u5173\u4e8e\u4f60\u5bf9\u754c\u9762\u7684\u8fd9\u4e2a\u63d0\u8bae\uff0c\u6211\u4eec\u5df2\u7ecf\u7814\u7a76\u8fc7\u5e76\u4e14\u51b3\u5b9a\u5c31\u8fd9\u4e48\u6539\uff01<\/span><\/p>\n<p><b>6.\u00a0<\/b>Could you add a free-for-all mode? This would be limited to each type of ships with a +\/-1 tier difference. No teamkills so you could add <i>Kitakami<\/i>\u00a0to this mode !<br \/>\n<span style=\"color: #0000ff;\">6. \u5c31\u4e0d\u80fd\u52a0\u5165\u4e00\u4e2a\u5404\u81ea\u4e3a\u6218\u7684\u6a21\u5f0f\u5417\uff1f\u6bcf\u6b21\u53ea\u80fd\u6709\u4e00\u4e2a\u8239\u578b\u53c2\u52a0\uff0c\u8fd8\u4f1a\u6709\u00b11\u7684MM\u3002\u8fd9\u4e2a\u6a21\u5f0f\u53cd\u6b63\u4e5f\u662f\u5927\u5bb6\u81ea\u5df1\u6253\u81ea\u5df1\u7684\uff0c\u4e5f\u5c31\u4e0d\u5b58\u5728TK\u7684\u95ee\u9898\uff0c\u6240\u4ee5\u53ef\u4ee5\u628a\u5317\u4e0a\u52a0\u8fdb\u8fd9\u4e2a\u6a21\u5f0f\u554a\uff01<\/span><\/p>\n<p><strong>A.\u00a0<\/strong>Technically speaking, we could nearly do anything, however, not everything is needed to the game. World of Warships is and will remain a game focused on teams (flots) fighting each other and, even if it\u2019s rather minimal in random mode, it is about coordination between players, and all the mechanics are created with this in mind. We have no plan to change this.<br \/>\n<span style=\"color: #0000ff;\">\u7b54\uff1a\u6280\u672f\u65b9\u9762\u6765\u8bf4\u5176\u5b9e\u6211\u4eec\u4ec0\u4e48\u90fd\u80fd\u529e\u5f97\u5230\u3002\u4f46\u662f\u8fd9\u5e76\u4e0d\u610f\u5473\u7740\u6211\u4eec\u4ec0\u4e48\u90fd\u4f1a\u53bb\u505a\u3002WOWS\u4f1a\u7740\u91cd\u4e8e\u4e24\u53ea\u961f\u4f0d\u7684\u6218\u6597\uff0c\u800c\u4e14\u5c3d\u7ba1\u5728\u968f\u673a\u6218\u6597\u4e2d\u5f88\u96be\u770b\u5f97\u51fa\u6765\uff0c\u6218\u6597\u5176\u5b9e\u662f\u9700\u8981\u73a9\u5bb6\u8fdb\u884c\u4e00\u5b9a\u7684\u914d\u5408\u7684\uff0c\u6211\u4eec\u662f\u5728\u8fd9\u4e2a\u57fa\u7840\u4e0a\u5f00\u53d1\u4e86\u5404\u79cd\u5404\u6837\u7684\u673a\u5236\u7684\u3002\u6211\u4eec\u5e76\u6ca1\u6709\u8ba1\u5212\u8981\u6539\u53d8\u6211\u4eec\u7684\u57fa\u7840\u3002<\/span><\/p>\n<p><strong>7.\u00a0<\/strong><em>Yamato<\/em>\u00a0seems to sit a bit high in the water? Am I mistaken?<br \/>\n<span style=\"color: #0000ff;\">7. \u5927\u548c\u597d\u50cf\u6bd4\u6c34\u7ebf\u9ad8\u4e86\u4e00\u70b9\u70b9\u554a\uff1f\u662f\u6211\u641e\u9519\u4e86\u5417\uff1f<\/span><\/p>\n<p><strong>A.\u00a0<\/strong>It seems you are. Everything is fine regarding\u00a0<em>Yamato<\/em>.<br \/>\n<span style=\"color: #0000ff;\">\u7b54\uff1a\u5bf9\uff0c\u662f\u4f60\u641e\u9519\u4e86\u3002\u5927\u548c\u6ca1\u95ee\u9898\u3002<\/span><\/p>\n<p><strong>8.<\/strong>\u00a0<em>Emden<\/em>\u00a0was equipped with torpedo tubes in reality. Why isn\u2019t it so in the game? Moreover, AP damage on that ships is lower than on\u00a0<em>Dresden<\/em>. Why is that?<br \/>\n<span style=\"color: #0000ff;\">8. \u73b0\u5b9e\u751f\u6d3b\u4e2d\u7684\u57c3\u59c6\u767b\u662f\u6709\u9c7c\u96f7\u7ba1\u7684\u3002\u4e3a\u4ec0\u4e48\u6e38\u620f\u91cc\u9762\u6ca1\u6709\uff1f\u8fd8\u6709\u5c31\u662f\u8fd9\u8258\u8239\u4e0a\u7684AP\u4f24\u5bb3\u6bd4\u5fb7\u7d2f\u65af\u987f\u7684\u8981\u4f4e\uff0c\u4e3a\u4ec0\u4e48\u554a\uff1f<\/span><\/p>\n<p><strong>A.\u00a0<\/strong>Most of the ships in the game had torpedo tubes in reality. However, they couldn\u2019t rotate and thus we decided not to implement them for balancing and gameplay reasons.<br \/>\n<span style=\"color: #0000ff;\">\u7b54\uff1a\u6e38\u620f\u4e2d\u5927\u90e8\u5206\u8239\u5728\u73b0\u5b9e\u751f\u6d3b\u4e2d\u90fd\u6709\u9c7c\u96f7\u7ba1\u3002\u7136\u800c\u8fd9\u4e9b\u9c7c\u96f7\u7ba1\u90fd\u6ca1\u6cd5\u65cb\u8f6c\uff0c\u6240\u4ee5\u51fa\u4e8e\u6e38\u620f\u4f53\u9a8c\u548c\u5e73\u8861\u6027\u65b9\u9762\u7684\u539f\u56e0\u6211\u4eec\u5c31\u6ca1\u505a\u3002<\/span><\/p>\n<p>Regarding the difference in AP damage, it was done for balancing reasons.<br \/>\n<span style=\"color: #0000ff;\">\u5173\u4e8eAP\u4f24\u5bb3\u4e0d\u540c\u7684\u95ee\u9898\uff0c\u8fd9\u4e2a\u4e5f\u662f\u5e73\u8861\u65b9\u9762\u7684\u539f\u56e0\u800c\u5df2\u3002<\/span><\/p>\n<p><strong>1.\u00a0<\/strong>I know my question will make a lot of people facepalm but I wanted to have your opinion about it. Why have you decided not to add submarines to the game?<br \/>\n<span style=\"color: #0000ff;\">1. \u6211\u77e5\u9053\u6211\u7684\u8fd9\u4e2a\u95ee\u9898\u4f1a\u8ba9\u5f88\u591a\u4eba\u53d8\u6210[\u535a\u4e3d\u7075\u68a6\u6276\u989d.jpg]\uff0c\u4f46\u662f\u6211\u9700\u8981\u542c\u5230\u4f60\u4eec\u7684\u610f\u89c1\u3002\u5230\u5e95\u4e3a\u4ec0\u4e48\u4e0d\u505a\u6f5c\u8247\uff1f<\/span><\/p>\n<p><strong>A.\u00a0<\/strong>Submarines don\u2019t have a long history of taking part in fleet battles, which our game focuses on. Moreover, taking into consideration all of the concessions we\u2019d have to make, their gameplay would be rather weird. Nevertheless, our position on this matter is \u201cwe currently don\u2019t plan to add submarines\u201d. We haven\u2019t\u00a0dismissed this idea for good. After all, our work on the project is evolving from one year to another. Theoretically, everything is possible\u2026.someday.<br \/>\n<span style=\"color: #0000ff;\">\u7b54\uff1a\u56e0\u4e3a\u6f5c\u8247\u5728\u8230\u961f\u6218\u4e2d\u7684\u5386\u53f2\u5e76\u4e0d\u662f\u5f88\u957f\uff0c\u800c\u6211\u4eec\u7684\u6e38\u620f\u6ce8\u91cd\u7684\u6070\u6070\u5c31\u662f\u8230\u961f\u6218\u3002\u800c\u4e14\u8fd8\u8981\u8003\u8651\u5230\u6211\u4eec\u9700\u8981\u5bf9\u6f5c\u8247\u505a\u51fa\u5404\u79cd\u8ba9\u6b65\uff0c\u6f5c\u8247\u7684\u6e38\u620f\u4f53\u9a8c\u4f1a\u5f88\u5947\u602a\u3002\u7136\u800c\u6211\u4eec\u5bf9\u6b64\u7684\u6001\u5ea6\u4e5f\u53ea\u662f\u201c\u6211\u4eec\u73b0\u5728\u6ca1\u8ba1\u5212\u8981\u52a0\u6f5c\u8247\u201d\u3002\u6211\u4eec\u5e76\u6ca1\u6709\u5f7b\u5e95\u653e\u5f03\u8fd9\u4e2a\u60f3\u6cd5\u3002\u6bd5\u7adf\u8fd9\u4e2a\u6e38\u620f\u6bcf\u5e74\u90fd\u5728\u8fdb\u5316\u3002\u7406\u8bba\u4e0a\u6765\u8bf4\u2026\u4e00\u5207\u7686\u6709\u53ef\u80fd\u2026\u5427\u3002<\/span><\/p>\n<p><strong>2.\u00a0<\/strong>Regarding\u00a0<em>Iwaki Alpha<\/em>, do you plan to add it to the game without the suffix? On another topic, according to statistics, she seems a bit underpowered. Do you plan to improve her, maybe by improving her torpedo arcs of fire?<br \/>\n<span style=\"color: #0000ff;\">2. \u5173\u4e8eAlpha\u7248\u7684\u5ca9\u6728\uff0c\u4f60\u4eec\u662f\u6709\u8ba1\u5212\u628a\u975eAlpha\u7248\u4e5f\u52a0\u8fdb\u6e38\u620f\u4e2d\u5417\uff1f\u53e6\u5916\u5c31\u662f\u6839\u636e\u6570\u636e\u6765\u770b\u5979\u597d\u50cf\u7a0d\u5fae\u6709\u70b9\u5f31\u3002\u4f60\u4eec\u662f\u6709\u8ba1\u5212Buff\u5979\u4e00\u6ce2\u5417\uff0c\u6bd4\u5982\u589e\u5f3a\u9c7c\u7c7b\u7684\u5c04\u89d2\u4ec0\u4e48\u7684\uff1f<\/span><\/p>\n<p><strong>A.\u00a0<\/strong>As with every other similar question, no comment. According to statistics, she\u2019s doing just fine, but we\u2019re taking into consideration that experienced players own her. On the other hand, we understand that some aspects could be improved to make her\u00a0\u2013 and another Japanese ship,\u00a0<em>Yubari \u2013 <\/em>more confortable to play. In patch 0.5.7., we plan to implement minor improvements to both of these ships in order to improve their gameplay.<br \/>\n<span style=\"color: #0000ff;\">\u7b54\uff1a\u548c\u5176\u4ed6\u5dee\u4e0d\u591a\u7684\u95ee\u9898\u4e00\u6837\uff0c\u6211\u4eec\u4e0d\u4e88\u7f6e\u8bc4\u3002\u6839\u636e\u6570\u636e\u6765\u770b\u5979\u7684\u8868\u73b0\u53ea\u80fd\u8bf4\u662f\u521a\u521a\u597d\uff0c\u4f46\u662f\u6211\u4eec\u8003\u8651\u5230\u4e86\u53ea\u6709\u7ecf\u9a8c\u4e30\u5bcc\u7684\u73a9\u5bb6\u624d\u62e5\u6709\u8fd9\u8258\u8239\u7684\u8fd9\u4e2a\u95ee\u9898\u3002\u53e6\u4e00\u65b9\u9762\uff0c\u6211\u4eec\u4e5f\u7406\u89e3\u8fd9\u8258\u8239\u548c\u53e6\u5916\u4e00\u8258\u65e5\u672c\u8239\u2014\u9999\u53d6\u7684\u6e38\u620f\u4f53\u9a8c\u8fd8\u6709\u7740\u53ef\u63d0\u5347\u7684\u7a7a\u95f4\u3002\u57280.5.7\u4e2d\uff0c\u6211\u4eec\u6709\u8ba1\u5212\u8981\u5bf9\u8fd9\u4e24\u8258\u8239\u8fdb\u884c\u4e9b\u5fae\u7684\u589e\u5f3a\u4ee5\u5f3a\u5316\u5979\u4eec\u7684\u6e38\u620f\u4f53\u9a8c\u3002<\/span><\/p>\n<p>[<em>Please be advised the following answer contains a lot of mathematical data and, since I\u2019m neither an English native speaker, nor a specialist in math, there may be (and surely is) a lot of terms wrongly used. If you want them corrected, don\u2019t hesitate to contact me<\/em>]<br \/>\n<span style=\"color: #0000ff;\">[\u4e0b\u5217\u56de\u7b54\u4e2d\u6709\u8bb8\u591a\u6570\u5b66\u65b9\u9762\u7684\u6570\u636e\uff0c\u9274\u4e8eSeB\u7684\u6bcd\u8bed\u4e0d\u662f\u82f1\u8bed\uff0c\u4e5f\u4e0d\u662f\u6570\u5b66\u4e13\u4e1a\u7684\uff08\u6211\u4e5f\u4e0d\u662f\uff09\uff0c\u7ffb\u8bd1\u7684\u65f6\u5019\u96be\u514d\u4f1a\u6709\u9519\u3002\u5982\u679c\u6709\u6570\u5b66\u4e13\u4e1a\u7684\u60f3\u63d0\u51fa\u4efb\u4f55\u4fee\u6539\u610f\u89c1\u8bf7\u4e0d\u8981\u5bb3\u7f9e\u3002]<\/span><\/p>\n<p><strong>3.\u00a0<\/strong>In what way is rounded the probability of a plane being shot down with each tick from an AA aura? Do large caliber guns have a better probability of shooting down planes?<br \/>\n<span style=\"color: #0000ff;\">3. \u98de\u673a\u5728\u9632\u7a7a\u5708\u5185\u88ab\u51fb\u843d\u7684\u6982\u7387\u662f\u600e\u4e48\u968f\u7740\u6bcf\u4e00\u8df3\u9632\u7a7a\u70ae\u706b\u8ba1\u7b97\u7684\uff1f\u5927\u53e3\u5f84\u7684\u70ae\u51fb\u843d\u98de\u673a\u7684\u51e0\u7387\u66f4\u9ad8\u5417\uff1f<\/span><\/p>\n<p><strong>A.\u00a0<\/strong>The current model for determining the probability (for each tick \u2013 which happens every 2 s) is as follows:<br \/>\n<span style=\"color: #0000ff;\">\u7b54\uff1a\u5f53\u524d\u7684\u8ba1\u7b97\u98de\u673a\u88ab\u51fb\u843d\u7684\u6982\u7387\u7684\u6a21\u578b\u662f\uff08\u4ee5\u4e0b\u5747\u4e3a\u6bcf2\u79d2\u8fdb\u884c\u4e00\u6b21\u8ba1\u7b97\uff08\u4e00\u8df3\uff09\uff09\uff1a<\/span><\/p>\n<p>1. It determines the current effectiveness of the aura;<br \/>\n<span style=\"color: #0000ff;\">1. \u68c0\u6d4b\u5f53\u524d\u9632\u7a7a\u7684\u6027\u80fd<\/span><\/p>\n<p>2. It determines the average lifetime of a plane in said aura;<br \/>\n<span style=\"color: #0000ff;\">2. \u68c0\u6d4b\u98de\u673a\u5728\u5f53\u524d\u9632\u7a7a\u70ae\u706b\u4e0b\u7684\u5e73\u5747\u751f\u5b58\u65f6\u95f4<\/span><\/p>\n<p>3. It determines the maximum number of ticks needed to destroy\u00a0said plane (the last tick has a 100% to destroy the plane);<br \/>\n<span style=\"color: #0000ff;\">3. \u68c0\u6d4b\u6467\u6bc1\u8fd9\u67b6\u98de\u673a\u6240\u9700\u8981\u7684\u6700\u5927\u8df3\u6570\uff08\u6700\u540e\u4e00\u8df3\u4fdd\u8bc1\u4f1a\u51fb\u6bc1\u98de\u673a\uff09<\/span><\/p>\n<p>4. It determines the number of ticks remaining;<br \/>\n<span style=\"color: #0000ff;\">4. \u68c0\u6d4b\u5269\u4f59\u8df3\u6570<\/span><\/p>\n<p>5. It then determines the probability.<br \/>\n<span style=\"color: #0000ff;\">5. \u6700\u540e\u8ba1\u7b97\u51e0\u7387<\/span><\/p>\n<p>1. The current effectiveness of an AA aura (Et) is calculated according to the following formula : Et = Eb * Ek * %<br \/>\n<span style=\"color: #0000ff;\">1. \u5f53\u524d\u9632\u7a7a\u70ae\u706b\u7684\u6548\u7387(Et)\u662f\u7531\u4ee5\u4e0b\u516c\u5f0f\u5f97\u51fa\u7684\uff1aEt = Eb * Ek * %<\/span><\/p>\n<p>Eb = AA aura\u00a0base effectiveness<br \/>\n<span style=\"color: #0000ff;\">Eb = \u9632\u7a7a\u5708\u7684\u57fa\u7840\u6548\u7387<\/span><\/p>\n<p>Ek = sum of all modifiers needed to calculate the current AA aura value<br \/>\n<span style=\"color: #0000ff;\">Ek = \u6240\u6709\u5f71\u54cd\u9632\u7a7a\u5708\u5185\u9632\u7a7a\u70ae\u706b\u6548\u7387\u7684\u7cfb\u6570\u4e4b\u548c<\/span><\/p>\n<p>% = percentage of effectiveness of said aura based on the number of AA armaments remaining or the number of planes present in the aura.<br \/>\n<span style=\"color: #0000ff;\">% = \u8be5\u9632\u7a7a\u5708\u7684\u5b9e\u9645\u9632\u7a7a\u6548\u7387\uff0c\u8ba1\u7b97\u662f\u57fa\u4e8e\u5269\u4f59\u9632\u7a7a\u70ae\u6570\u91cf\u6216\u8005\u662f\u9632\u7a7a\u5708\u5185\u6709\u591a\u5c11\u98de\u673a\u6765\u7684\u3002<\/span><\/p>\n<p>2. The average lifetime of a single plane in said aura is determined by taking the base parameter named \u201caverage lifetime\u201d and dividing it by the current coefficient value under \u201cAura effectiveness\u201d.<br \/>\n<span style=\"color: #0000ff;\">2. \u6bcf\u4e00\u67b6\u98de\u673a\u7684\u5e73\u5747\u751f\u5b58\u65f6\u95f4\u662f\u62ff\u4e00\u4e2a\u4e0d\u53d8\u201c\u5e73\u5747\u751f\u5b58\u65f6\u95f4\u201d\uff0c\u9664\u4ee5(\u9632\u7a7a\u70ae\u6548\u7387\/\u5f53\u524d\u7cfb\u6570)<\/span><\/p>\n<p>3. The maximum number of ticks needed to destroy a plane \u0099 is calculated by taking the time of destruction (by said aura) of the previously destroyed plane. This model allows us to define\u00a0exactly the estimated total time needed to destroy a whole squadron in a particular aura and, thus, bring variety regarding the time needed for each plane to be destroyed. It means that if a plane is destroyed when\u00a0<em>t<\/em>\u00a0time = its average lifetime, then the maximum time for the next plane to be destroyed will remain the same, just like the previous plane. If a plan is destroyed sooner or later than its average lifetime, the time needed for the next plane to be destroyed will be adjusted by changing its maximum lifetime.<br \/>\n<span style=\"color: #0000ff;\">3. \u51fb\u843d\u98de\u673a\u6240\u9700\u6700\u5927\u8df3\u6570\u662f\u7531\u8fd9\u4e2a\u9632\u7a7a\u5708\u51fb\u843d\u4e0a\u4e00\u67b6\u98de\u673a\u6240\u7528\u7684\u65f6\u95f4\u6765\u8ba1\u7b97\u7684\u3002\u8fd9\u4e2a\u6a21\u578b\u53ef\u4ee5\u8ba9\u6211\u4eec\u5b9a\u4e49\u5728\u8fd9\u79cd\u9632\u7a7a\u70ae\u706b\u4e0b\u6467\u6bc1\u6574\u4e00\u961f\u98de\u673a\u9700\u8981\u591a\u5c11\u65f6\u95f4\uff0c\u56e0\u6b64\u6bcf\u4e00\u67b6\u98de\u673a\u7684\u6467\u6bc1\u65f6\u95f4\u90fd\u4f1a\u6709\u6240\u4e0d\u540c\u3002\u4e5f\u5c31\u662f\u8bf4\u5982\u679c\u4e00\u67b6\u98de\u673a\u5728t\u8fd9\u4e2a\u65f6\u95f4\u8282\u70b9\u88ab\u6467\u6bc1\u7684\u8bdd\uff0c\u90a3\u4e48t\u5c31\u662f\u5b83\u7684\u5e73\u5747\u751f\u5b58\u65f6\u957f\uff0c\u4f46\u662f\u63a5\u4e0b\u6765\u4e00\u67b6\u98de\u673a\u7684\u6700\u5927\u751f\u5b58\u65f6\u95f4\u8fd8\u662f\u4e0d\u4f1a\u53d8\u7684\uff0c\u548c\u524d\u9762\u90a3\u4e2a\u98de\u673a\u4e00\u6837\u3002\u5982\u679c\u6709\u98de\u673a\u5728t\u65f6\u95f4\u4e4b\u524d\u6216\u8005\u4e4b\u540e\u88ab\u51fb\u843d\u7684\u8bdd\uff0c\u4e0b\u4e00\u67b6\u98de\u673a\u7684\u88ab\u51fb\u843d\u65f6\u95f4\u4f1a\u7531\u6539\u52a8\u5b83\u7684\u6700\u5927\u751f\u5b58\u65f6\u95f4\u6765\u8fdb\u884c\u8c03\u6574\u3002<\/span><\/p>\n<p>So, for the first plane in the squadron that is destroyed by said aura, the maximum number of ticks (Tm1) = the average lifetime of said plane at the current aura effectiveness. For the following planes, le maximum number of ticks \u0099 is calculated with the following formula Tm = Tp \u2013\u00a0Kp + Tm 1\/2<br \/>\n<span style=\"color: #0000ff;\">\u5047\u8bbe\u5c0f\u961f\u4e2d\u7684\u7b2c\u4e00\u67b6\u98de\u673a\u5728\u67d0\u4e2a\u9632\u7a7a\u5708\u5185\u88ab\u51fb\u843d\uff0c\u6240\u9700\u6700\u5927\u8df3\u6570(Tm1) = \u8be5\u98de\u673a\u5728\u5f53\u524d\u9632\u7a7a\u6548\u7387\u4e0b\u7684\u5e73\u5747\u751f\u5b58\u65f6\u95f4\u6765\u51b3\u5b9a\u7684\u3002\u5728\u8fd9\u4e4b\u540e\u7684\u98de\u673a\u7684\u6700\u5927\u751f\u5b58\u65f6\u95f4\uff08\u8df3\u6570\uff09\u7684\u516c\u5f0f\u5982\u4e0b\uff1aTm = Tp &#8211; Kp + Tm\/2<\/span><\/p>\n<p>Tp = value of Tm used for the previous plane;<br \/>\n<span style=\"color: #0000ff;\">Tp = \u4e4b\u524d\u90a3\u4e2a\u98de\u673a\u7684Tm\u503c<\/span><\/p>\n<p>Kp = tick number on which the previous plane was destroyed.<br \/>\n<span style=\"color: #0000ff;\">Kp = \u4e4b\u524d\u90a3\u67b6\u98de\u673a\u676f\u51fb\u843d\u65f6\u7684\u5177\u4f53\u8df3\u6570<\/span><\/p>\n<p>4. The number of ticks remaining (T) needed to destroy a plane is calculated as T = Tm \u2013 Tp (maximum number of ticks \u2013 number of ticks that have already passed).<br \/>\n<span style=\"color: #0000ff;\">4. \u5269\u4f59\u8df3\u6570\uff08T\uff09\u7684\u516c\u5f0f\u662fT = Tm &#8211; Tp \uff08\u6700\u5927\u8df3\u6570 &#8211; \u5df2\u7ecf\u8fc7\u53bb\u4e86\u7684\u8df3\u6570\uff09<\/span><\/p>\n<p>5. The probability (%) for a plane to be destroyed by the current tick\u00a0(V) is calculated as follow, V = 100 \/ T (100%\\number of ticks remaining).<br \/>\n<span style=\"color: #0000ff;\">5. \u98de\u673a\u5728\u5f53\u524d\u8df3\u6570\uff08V\uff09\u4e0b\u88ab\u51fb\u843d\u7684\u51e0\u7387\uff08%\uff09\u7684\u8ba1\u7b97\u516c\u5f0f\u662f V = 100\/T\uff08100%\/\u5269\u4f59\u8df3\u6570\uff09<\/span><\/p>\n<p>The probability to destroy a plane for each tick depends on:<br \/>\n<span style=\"color: #0000ff;\">\u6bcf\u4e2a\u98de\u673a\u88ab\u6467\u6bc1\u7684\u51e0\u7387\u548c\u4ee5\u4e0b\u5185\u5bb9\u6302\u94a9\uff1a<\/span><\/p>\n<p>-the number of tick that have already passed. The less there are, the higher the probability (the probability of the last tick cannot exceed 90% if, after the calculations for the last tick were made, the squadron still has planes. Successive ticks will then always have a probability of 90%).<br \/>\n<span style=\"color: #0000ff;\">\u5df2\u7ecf\u8fc7\u53bb\u7684\u8df3\u6570\u3002\u8df3\u6570\u5269\u7684\u8d8a\u5c11\uff0c\u88ab\u51fb\u843d\u7684\u6982\u7387\u5c31\u8d8a\u5927\uff08\u6700\u540e\u4e00\u8df3\u7684\u88ab\u51fb\u843d\u51e0\u7387\u4e0d\u80fd\u8d85\u8fc790%\uff0c\u5982\u679c\u5728\u6700\u540e\u4e00\u8df3\u7684\u6240\u6709\u8ba1\u7b97\u90fd\u7ed3\u675f\u540e\u5c0f\u961f\u8fd8\u6709\u98de\u673a\u7684\u8bdd\uff0c\u63a5\u4e0b\u6765\u7684\u6bcf\u4e00\u8df3\u90fd\u670990%\u7684\u6982\u7387\u51fb\u843d\u98de\u673a\uff09<\/span><\/p>\n<p>-the current coefficient, which is the average lifetime of a plane.<br \/>\n<span style=\"color: #0000ff;\">\u5f53\u524d\u7cfb\u6570\uff0c\u5c31\u662f\u548c\u98de\u673a\u7684\u5e73\u5747\u751f\u5b58\u65f6\u957f\u6709\u5173\u3002<\/span><\/p>\n<p>Additional remarks:<br \/>\n<span style=\"color: #0000ff;\">\u53e6\uff1a<\/span><\/p>\n<p>In order to reduce occurrences of extreme (high or low) values regarding the lifetime of a plane after each tick, normal distribution is used instead of uniform distribution. The parameters are: distribution interval is set between the time since the last plane was destroyed (or 0 in the case of the first plane) to the time at which the current plane is guaranteed to be destroyed ((plane number in the squadron + 1)*average time needed for a plane to be destroyed in a particular aura), variance (value of sigma in the distribution half-bounded\u00a0interval). Outside of interval boundaries, the values are distributed uniformly following\u00a0normal distribution (to reduce occurrences of extreme values)<br \/>\n<span style=\"color: #0000ff;\">\u4e3a\u4e86\u964d\u4f4e\u6781\u7aef\u60c5\u51b5\uff08\u6467\u6bc1\u65f6\u95f4\u8fc7\u957f\/\u8fc7\u77ed\uff09\uff0cWG\u91c7\u7528\u4e86\u6b63\u6001\u5206\u5e03\uff0c\u800c\u4e0d\u662f\u7ebf\u6027\u5206\u5e03\u3002\u53c2\u6570\u5206\u522b\u4e3a\uff1a\u5206\u5e03\u533a\u95f4\u662f\u4ece\u4e0a\u4e00\u67b6\u98de\u673a\u88ab\u6467\u6bc1\u7684\u65f6\u95f4\u5f00\u59cb\uff08\u5982\u679c\u662f\u7b2c\u4e00\u67b6\u98de\u673a\u5c31\u4ece0\u5f00\u59cb\uff09\u5230\u8fd9\u4e00\u67b6\u98de\u673a\u4e00\u5b9a\u4f1a\u88ab\u51fb\u843d\u7684\u65f6\u95f4\u672a\u77e5((\u5c0f\u961f\u4e2d\u7684\u98de\u673a\u6570\u91cf+1) * \u5728\u7279\u5b9a\u9632\u7a7a\u70ae\u706b\u4e0b\u98de\u673a\u88ab\u51fb\u843d\u7684\u5e73\u5747\u65f6\u95f4)\uff0c\u65b9\u5dee\uff08\u534a\u4e2a\u5206\u5e03\u533a\u95f4\u7684\u03a3\u503c\uff09\u3002\u9664\u4e86\u5185\u90e8\u7684\u8fb9\u754c\u4ee5\u5916\uff0c\u5269\u4e0b\u7684\u503c\u5c31\u662f\u5e38\u89c4\u7684\u6b63\u6001\u5206\u5e03\u4e86\uff08\u4e3a\u4e86\u964d\u4f4e\u6781\u7aef\u60c5\u51b5\u51fa\u73b0\u7684\u51e0\u7387\uff09<\/span><\/p>\n<p><strong>4.\u00a0<\/strong>What achievements are needed for the\u00a0<em>Legend of the Seas<\/em>\u00a0medal?<br \/>\n<span style=\"color: #0000ff;\">4. \u201c\u6d77\u4e0a\u4f20\u5947\u201d\u8fd9\u4e2a\u52cb\u7ae0\u6709\u54ea\u4e9b\u6210\u5c31\u662f\u8ba1\u7b97\u5728\u5185\u7684\uff1f<\/span><\/p>\n<p><strong>A.\u00a0<\/strong>You need to receive honorable\/heroic individual achievements such as<em>\u00a0Kraken Unleashed<\/em>,\u00a0<em>High Caliber<\/em>,\u00a0<em>Dreadnought<\/em>,\u00a0<em>First Blood<\/em>,\u00a0<em>Just a Flesh Wound<\/em>, etc.<br \/>\n<span style=\"color: #0000ff;\">\u7b54\uff1a\u90e8\u5206\u6210\u5c31\u662f\u4f1a\u8fdb\u884c\u8ba1\u7b97\u7684\uff0c\u6bd4\u5982\u6d77\u602a\uff0c\u65e0\u4eba\u80fd\u6321\uff0c\u5927\u53e3\u5f84\uff0c\u6b7b\u800c\u65e0\u61be\uff0c\u7b2c\u4e00\u6ef4\u8840\u7b49\u7b49<\/span><\/p>\n<p><b>5.\u00a0<\/b>Why haven\u2019t you implemented shells ricocheting on the sea surface? <a class=\"bbc_url\" href=\"https:\/\/youtu.be\/6XhuDW09Fkw?t=1h22m19s\" target=\"_blank\">Video showing the effect<\/a>. Why such an oversight?<br \/>\n<span style=\"color: #0000ff;\">5. \u4e3a\u4ec0\u4e48\u4f60\u4eec\u6ca1\u6709\u5b9e\u88c5\u70ae\u5f39\u5728\u6c34\u9762\u4e0a\u4f1a\u53d1\u751f\u8df3\u5f39\u8fd9\u4e2a\u60c5\u51b5\uff1f<a style=\"color: #0000ff;\" href=\"https:\/\/youtu.be\/6XhuDW09Fkw?t=1h22m19s\">\u89c6\u9891\u8fde\u63a5<\/a>\u3002\u662f\u5fd8\u4e86\u5f04\u5417\uff1f<\/span><\/p>\n<p><strong>A.\u00a0<\/strong>It isn\u2019t an oversight but a game convention. The game doesn\u2019t need to have all the phenomenons regarding real sea physics.<br \/>\n<span style=\"color: #0000ff;\">\u7b54\uff1a\u4e0d\u662f\u5fd8\u4e86\uff0c\u53ea\u662f\u6e38\u620f\u7684\u60ef\u4f8b\u800c\u5df2\u3002\u6e38\u620f\u5e76\u4e0d\u9700\u8981\u91cd\u73b0\u6240\u6709\u7684\u771f\u5b9e\u6d77\u9762\u7684\u7269\u7406\u73b0\u8c61\u3002<\/span><\/p>\n<p>In this case, this mechanics would be very hard to control by players and would not add anything special to the gameplay.<br \/>\n<span style=\"color: #0000ff;\">\u4f60\u8fd9\u4e2a\u4e1c\u897f\u7684\u8bdd\uff0c\u73a9\u5bb6\u63a7\u5236\u8d77\u6765\u5f88\u96be\uff0c\u800c\u4e14\u4e5f\u6ca1\u6cd5\u7ed9\u6e38\u620f\u4f53\u9a8c\u5e26\u6765\u4efb\u4f55\u7279\u6b8a\u7684\u4e1c\u897f\u3002<\/span><\/p>\n<p><strong>6.\u00a0<\/strong>JamesWhite said in a stream that free xp won\u2019t be unified between WG games. Why is that? This contradicts what you promised.<br \/>\n<span style=\"color: #0000ff;\">6. JamesWhite\u5728\u4e4b\u524d\u7684\u4e00\u4e2a\u76f4\u64ad\u8bf4WG\u6e38\u620f\u4e4b\u95f4\u7684\u5168\u5c40\u7ecf\u9a8c\u4e0d\u4f1a\u6253\u901a\u3002\u4e3a\u4ec0\u4e48\u554a\uff1f\u8fd9\u4e2a\u548c\u4f60\u4eec\u4e4b\u524d\u8bf4\u597d\u7684\u4e0d\u4e00\u6837\u3002<\/span><\/p>\n<p><strong>A.\u00a0<\/strong>In our plans for a unified economy, our first task is to introduce a common currency (gold).<br \/>\n<span style=\"color: #0000ff;\">\u7b54\uff1a\u6211\u4eec\u5bf9\u4e8e\u6574\u5408\u7ecf\u6d4e\u6a21\u578b\u7684\u7b2c\u4e00\u6b65\u662f\u5148\u8981\u6253\u901a\u91d1\u5e01\u3002<\/span><\/p>\n<p>I can\u2019t say anything else or comment on what my colleague said. The latest information will be given in an official announcement (when it will be published).<br \/>\n<span style=\"color: #0000ff;\">\u5176\u4ed6\u7684\u5c31\u4e0d\u80fd\u591a\u8bf4\u4e86\uff0c\u4e5f\u4e0d\u80fd\u5bf9\u6211\u540c\u4e8b\u7684\u53d1\u8a00\u505a\u51fa\u8bc4\u8bba\u3002\u4f60\u4eec\u8fd8\u5f97\u7b49\u5b98\u65b9\u53d1\u5e03\u6700\u65b0\u7684\u6d88\u606f\u624d\u884c\u3002<\/span><\/p>\n<p><strong>7.<\/strong>\u00a0Given battleships dispersion, and the importance of RNG, I feel like more and more cruisers sail broadside and pepper me with HE shells while my shells just splash water on their decks. I\u2019m aware that you don\u2019t want to turn this game into world of battleships, but I\u2019d like to know if you have plans on reducing dispersion against ships that sail in the straight line for some time (for all ships, not only BB\u2019s)? Or take some other measures?<br \/>\n<span style=\"color: #0000ff;\">7. \u9274\u4e8e\u6218\u8230\u672c\u8eab\u7684\u6563\u5e03\u5c31\u5927\uff0c\u800c\u4e14\u968f\u673a\u503c\u8fd8\u5360\u4e86\u5f88\u5927\u7684\u90e8\u5206\uff0c\u6211\u89c9\u5f97\u73b0\u5728\u8d8a\u6765\u8d8a\u591a\u7684\u5de1\u6d0b\u8230\u559c\u6b22\u76f4\u63a5\u628a\u8239\u4fa7\u9732\u7ed9\u6211\u7136\u540e\u62ffHE\u7cca\u6211\uff0c\u800c\u6211\u7684\u70ae\u5f39\u53ea\u80fd\u6380\u8d77\u4e00\u6ce2\u6c34\u82b1\u3002\u6211\u77e5\u9053\u4f60\u4eec\u4e0d\u60f3\u628a\u8fd9\u4e2a\u6e38\u620f\u53d8\u6210\u6218\u5217\u8230\u76f4\u63a5\uff0c\u4f46\u662f\u6211\u60f3\u77e5\u9053\u4f60\u4eec\u6709\u6ca1\u6709\u8ba1\u5212\u964d\u4f4e\u8239\u53ea\u7b14\u76f4\u884c\u8fdb\u4e00\u6bb5\u65f6\u95f4\u4e4b\u540e\u7684\u6563\u5e03\uff08\u4e0d\u6b62\u5f71\u54cd\u5230BB\uff0c\u6240\u6709\u7684\u8239\u53ea\u90fd\u4f1a\u88ab\u5f71\u54cd\uff09\u300b\u5417\uff1f\u8fd8\u662f\u8bf4\u4f1a\u6709\u4e9b\u5176\u4ed6\u7684\u4ec0\u4e48\u624b\u6bb5\uff1f<\/span><\/p>\n<p>As far as I understood, citadels are only modeled \u201cexternally\u201d. None of their internal parts are modeled.\u00a0As a result, it is understandable from a gameplay standpoint, but not from a logical standpoint. It\u2019s hard to understand that a citadel gets hits by a shell that only leaves \u201can air draft\u201d and does minimal damage because of overpenetration. Do you plan to change anything in this regard?<br \/>\n<span style=\"color: #0000ff;\">\u5982\u679c\u6211\u7406\u89e3\u6ca1\u9519\u7684\u8bdd\uff0c\u88c5\u7532\u533a\u90fd\u662f\u5728\u201c\u5916\u90e8\u201d\u5efa\u6a21\u7684\u3002\u6ca1\u6709\u5efa\u6a21\u5185\u90e8\u7684\u90e8\u5206\u3002\u7ed3\u679c\u5c31\u662f\u4ece\u6e38\u620f\u4f53\u9a8c\u7684\u89d2\u5ea6\u4e0a\u8fd8\u662f\u53ef\u4ee5\u7406\u89e3\uff0c\u4f46\u662f\u4ece\u903b\u8f91\u7684\u89d2\u5ea6\u4e0a\u5c31\u7406\u89e3\u4e0d\u4e86\u4e86\u3002\u56e0\u4e3a\u70ae\u5f39\u6253\u4e2d\u88c5\u7532\u533a\u4e4b\u540e\u201c\u5f00\u4e86\u4e2a\u6d1e\u201d\u5c31\u7531\u4e8e\u8fc7\u7a7f\u900f\u7684\u539f\u56e0\u53ea\u4f1a\u9020\u6210\u6700\u4f4e\u4f24\u5bb3\u3002\u4f60\u4eec\u6709\u8ba1\u5212\u8981\u6539\u52a8\u8fd9\u65b9\u9762\u7684\u5185\u5bb9\u5417\uff1f<\/span><\/p>\n<p><strong>A.\u00a0<\/strong>Despite the fact that you are slightly exaggerating (yes, sometimes all shells miss but BB\u2019s love ships sailing broadside and they are ranked very high damage-wise), both parameters you raised (shell grouping and citadel penetration) can be completely changed in the future. We don\u2019t think major changes regarding game\u00a0mechanics are needed but we\u2019re aware that they could need some tweaks and minor improvements. I can\u2019t talk about anything concrete at the moment though.<br \/>\n<span style=\"color: #0000ff;\">\u7b54\uff1a\u5c3d\u7ba1\u4f60\u7a0d\u5fae\u6709\u70b9\u5938\u5f20\uff08\u5bf9\uff0c\u6709\u7684\u65f6\u5019\u7684\u786e\u662f\u4f1a\u51fa\u73b0\u6240\u6709\u70ae\u5f39\u90fd\u6ca1\u547d\u4e2d\u7684\u60c5\u51b5\uff0c\u4f46\u662fBB\u4e5f\u5f88\u559c\u6b22\u90a3\u4e9b\u628a\u8239\u4fa7\u5bf9\u7740\u5b83\u4eec\u7684\u8239\uff0c\u56e0\u4e3a\u4f24\u5bb3\u6253\u4e2d\u4e86\u5c31\u4f1a\u5f88\u9ad8\uff09\uff0c\u4f60\u6240\u63d0\u51fa\u7684\u4e24\u4e2a\u53c2\u6570\uff08\u70ae\u5f39\u843d\u70b9\u548c\u88c5\u7532\u533a\u547d\u4e2d\uff09\u672a\u6765\u53ef\u80fd\u4f1a\u5f7b\u5e95\u8fdb\u884c\u91cd\u5236\u3002\u6211\u4eec\u73b0\u5728\u5e76\u4e0d\u8ba4\u4e3a\u6e38\u620f\u673a\u5236\u9700\u8981\u5927\u6539\uff0c\u4f46\u662f\u6211\u4eec\u4e5f\u77e5\u9053\u6e38\u620f\u4e2d\u9700\u8981\u4e00\u4e9b\u8c03\u6574\u3002\u4f46\u662f\u73b0\u5728\u4e0d\u80fd\u900f\u9732\u4ec0\u4e48\u786e\u5207\u7684\u6d88\u606f\u3002<\/span><\/p>\n<p>A lot of news coming from the 0.5.7. PT bulletin thread.<br \/>\n<span style=\"color: #0000ff;\">\u57280.5.7\u7684\u6d4b\u8bd5\u670d\u8ba8\u8bba\u4e32\u4e0a\u6709\u5f88\u591a\u65b0\u95fb\uff1a<\/span><\/p>\n<ul>\n<li>Certain changes (in particular minimap changes) planned for 0.5.7. won\u2019t be implemented until 0.5.8. since they sped up the working cycle and updates are being released faster than previously. As a result, problems found in one patch will rarely be fixed in the following update (For example, when 0.5.6. was released, 0.5.7. was nearly done and they were starting to work on 0.5.8.).<br \/>\n<span style=\"color: #0000ff;\">\u90e8\u5206\u8ba1\u5212\u57280.5.7\u5c31\u8fdb\u884c\u7684\u6539\u52a8\uff08\u5c24\u5176\u662f\u5c0f\u5730\u56fe\u65b9\u9762\u7684\u6539\u52a8\uff09\u8981\u62d6\u52300.5.8\u624d\u80fd\u5b9e\u88c5\u4e86\uff0c\u56e0\u4e3a\u4ed6\u4eec\u63d0\u9ad8\u4e86\u5de5\u4f5c\u5faa\u73af\u7684\u901f\u5ea6\uff0c\u73b0\u5728\u8865\u4e01\u4e0a\u7ebf\u7684\u9891\u7387\u6bd4\u4ee5\u524d\u5feb\u4e86\u3002\u7ed3\u679c\u5c31\u662f\u5728\u67d0\u4e2a\u8865\u4e01\u4e2d\u53d1\u73b0\u7684\u95ee\u9898\u5f88\u5927\u53ef\u80fd\u4e0d\u80fd\u5728\u4e0b\u4e00\u4e2a\u8865\u4e01\u4e2d\u8fdb\u884c\u4fee\u590d\uff08\u6bd4\u5982\u8bf4\u57280.5.6\u4e0a\u7ebf\u7684\u65f6\u5019\uff0c0.5.7\u57fa\u672c\u4e0a\u5c31\u505a\u597d\u4e86\uff0c\u4ed6\u4eec\u5df2\u7ecf\u5f00\u59cb\u5f040.5.8\u7684\u4e8b\u60c5\u4e86\uff09<\/span><\/li>\n<li>Cyclone weather was generally well received by players, that is why they decided to expand the number of maps it can occur on. They will also try other weather experiments in the future. This feature will not happen in Ranked battles.<br \/>\n<span style=\"color: #0000ff;\">\u98d3\u98ce\u5929\u6c14\u6df1\u53d7\u73a9\u5bb6\u6b22\u8fce\uff0c\u6240\u4ee5\u4ed6\u4eec\u51b3\u5b9a\u6269\u5927\u98d3\u98ce\u4f1a\u5f71\u54cd\u5230\u7684\u5730\u56fe\u6570\u91cf\u3002\u4ed6\u4eec\u4e5f\u4f1a\u5728\u672a\u6765\u6d4b\u8bd5\u5176\u4ed6\u7684\u5929\u6c14\u6548\u679c\u3002\u7136\u800c\u5929\u68af\u6218\u7684\u65f6\u5019\u662f\u4e0d\u4f1a\u53d7\u5230\u5929\u6c14\u6548\u679c\u7684\u5f71\u54cd\u7684\u3002<\/span><\/li>\n<li>Regarding module upgrades rework, players won\u2019t lose anything (nor modules, nor credits or doubloons). If a module is replaced, players who had it installed will get the new one for free. If it is removed, players will be refunded in credits. They don\u2019t plan to remove and refund all equipped modules.<br \/>\n<span style=\"color: #0000ff;\">\u5173\u4e8e\u5347\u7ea7\u63d2\u4ef6\u91cd\u5236\u8fd9\u4e2a\u95ee\u9898\uff0c\u73a9\u5bb6\u662f\u4e0d\u4f1a\u635f\u5931\u4ec0\u4e48\u4e1c\u897f\u7684\uff08\u4e0d\u4f1a\u635f\u5931\u63d2\u4ef6\uff0c\u94f6\u5e01\u6216\u8005\u91d1\u5e01\uff09\u3002\u5982\u679c\u63d2\u4ef6\u88ab\u66ff\u6362\u6389\u4e86\uff0c\u4ee5\u524d\u6709\u88c5\u8fc7\u8fd9\u4e2a\u63d2\u4ef6\u7684\u73a9\u5bb6\u4f1a\u514d\u8d39\u62ff\u5230\u65b0\u7684\u3002\u5982\u679c\u8fd9\u4e2a\u63d2\u4ef6\u88ab\u5220\u4e86\u7684\u8bdd\uff0c\u73a9\u5bb6\u4f1a\u83b7\u5f97\u5168\u989d\u94f6\u5e01\u9000\u6b3e\u3002\u4ed6\u4eec\u6ca1\u6709\u8ba1\u5212\u5bf9\u6240\u6709\u5df2\u7ecf\u88c5\u5907\u7684\u63d2\u4ef6\u8fdb\u884c\u5220\u9664\u4ee5\u53ca\u9000\u6b3e\u3002<\/span><\/li>\n<li>Regarding low-tier IJN cruisers buffs, in 0.5.7., a new module will be available for IJN premium ships with 140mm guns (for now, it concerns Yubari, Katori and Iwaki) called <em>Gun fire control mod 0.\u00a0<\/em>It will increase turret and torpedo tubes rotation speed by 20%, secondary guns range by 20%, and reduce\u00a0maximum dispersion of main and secondary batteries by 40%.<br \/>\n<span style=\"color: #0000ff;\">\u5173\u4e8e\u4f4e\u9636IJN\u5de1\u6d0b\u8230\u7684Buff\uff0c\u57280.5.7\u4e2d\uff0cIJN\u90a3\u4e9b\u7528140mm\u70ae\u7684\u91d1\u5e01\u8239\u4f1a\u52a0\u4e0a\u4e00\u4e2a\u65b0\u7684\u63d2\u4ef6\uff08\u73b0\u5728\u53ea\u5f71\u54cd\u5230\u5915\u5f20\uff0c\u9999\u53d6\u548c\u5ca9\u6728\uff09\uff0c\u8fd9\u4e2a\u63d2\u4ef6\u53eb\u505a\u706b\u63a7\u7cfb\u7edf0\u578b\u3002\u4f1a\u63d0\u9ad8\u4e3b\u70ae\u548c\u9c7c\u96f7\u7ba1\u8f6c\u901f20%\uff0c\u63d0\u9ad8\u526f\u70ae\u5c04\u7a0b20%\uff0c\u964d\u4f4e\u4e3b\u70ae\u548c\u526f\u70ae\u768440%\u7684\u6563\u5e03<\/span><\/li>\n<li>They are preparing PvE prototypes for internal testing (with fort bombardment, etc).<br \/>\n<span style=\"color: #0000ff;\">\u73b0\u5728\u5df2\u7ecf\u5728\u51c6\u5907\u5185\u90e8\u6d4b\u8bd5\u7528\u7684PVE\u539f\u578b\u4e86\uff08\u6709\u6765\u81ea\u4e8e\u57fa\u5730\u7684\u70ae\u51fb\u7b49\u7b49\uff09<\/span><\/li>\n<li>Work on matchmaker 2.0 is completed and it has passed internal testing. If all goes according to plan, it should be released in the next update.<br \/>\n<span style=\"color: #0000ff;\">MM2.0\u5df2\u7ecf\u505a\u597d\u4e86\uff0c\u800c\u4e14\u5df2\u7ecf\u901a\u8fc7\u4e86\u5185\u90e8\u6d4b\u8bd5\u3002\u5982\u679c\u4e00\u5207\u987a\u5229\u7684\u8bdd\uff0c\u4e0b\u4e00\u6b21\u8865\u4e01\u4e0a\u7ebf\u7684\u65f6\u5019\u5c31\u4f1a\u52a0\u5165\u8fd9\u5957\u65b0\u7cfb\u7edf\u3002<\/span><\/li>\n<li>In 0.5.7., radar and HAS work at full range, regardless of cyclone.<br \/>\n<span style=\"color: #0000ff;\">0.5.7\u4e2d\u96f7\u8fbe\u548c\u6c34\u542c\u4e0d\u4f1a\u53d7\u5230\u98d3\u98ce\u5f71\u54cd\u4e86\uff0c\u4e00\u76f4\u4f1a\u4fdd\u6301\u6700\u5927\u8ddd\u79bb<\/span><\/li>\n<\/ul>\n<ul>\n<li>No changes to Mikasa.<br \/>\n<span style=\"color: #0000ff;\">\u6ca1\u8ba1\u5212\u8981\u6539\u52a8\u4e09\u7b20<\/span><\/li>\n<li>First module slot will include (in addition to the special IJN module) AA\/secondaries survivability, ammo magazine survivability, Main batteries \/ Torpedo armament survivability\/protection. USN BB\u2019s will also have a module for main\/secondary batteries fire range and secondary guns accuracy\u00a0in the second slot, and a module for main guns accuracy in the third slot (it will have a greater effect than now). No changes regarding the effect for the firing range.<br \/>\n<span style=\"color: #0000ff;\">\u7b2c\u4e00\u4e2a\u63d2\u4ef6\u69fd\u4e2d\u4f1a\u5305\u62ec\uff08\u9664\u4e86IJN\u4e13\u7528\u7684\u63d2\u4ef6\u4ee5\u5916\uff09AA\/\u526f\u70ae\u751f\u5b58\u6027\uff0c\u5f39\u836f\u67b6\u751f\u5b58\u6027\uff0c\u4e3b\u70ae\/\u9c7c\u96f7\u7ba1\u751f\u5b58\u6027\/\u9632\u62a4\u3002\u7f8e\u56fdBB\u5728\u7b2c\u4e8c\u4e2a\u69fd\u91cc\u9762\u4f1a\u6709\u4e3b\u70ae\/\u526f\u70ae\u7684\u5c04\u7a0b\uff0c\u526f\u70ae\u7cbe\u51c6\u5ea6\uff0c\u7b2c\u4e09\u4e2a\u69fd\u91cc\u9762\u4f1a\u6709\u4e3b\u70ae\u7684\u7cbe\u51c6\u5ea6\uff08\u6bd4\u73b0\u5728\u7684\u6548\u679c\u8981\u663e\u8457\uff09\u3002\u4f46\u662f\u5bf9\u5c04\u7a0b\u5c31\u6ca1\u5f71\u54cd\u4e86\u3002<\/span><\/li>\n<li>Main battery mod 2 increase in loading time is reduced from 10 to 5%.<br \/>\n<span style=\"color: #0000ff;\">\u4e3b\u70ae\u6539\u4fee\u578b2\u5bf9\u88c5\u586b\u65f6\u95f4\u7684\u5f71\u54cd\u4ece10%\u4e0b\u8c03\u5230\u4e865%<\/span><\/li>\n<li>Changes are planned for the map \u201cIslands of Ice\u201d and for the map rotation.<br \/>\n<span style=\"color: #0000ff;\">\u6709\u8ba1\u5212\u8981\u6539\u52a8\u201c\u51b0\u5c9b\u201d\u8fd9\u5f20\u56fe\uff0c\u8fd8\u6709\u4f1a\u6539\u52a8\u5730\u56fe\u7684\u9009\u62e9<\/span><\/li>\n<\/ul>\n<p>Well here is the first official announcement. Sadly, no details.<br \/>\n<span style=\"color: #0000ff;\">\u4ee5\u4e0b\u662f\u5b98\u65b9\u5bf9\u4e8eMM2.0\u7684\u7b2c\u4e00\u6b21\u6b63\u5f0f\u516c\u5e03\u3002\u4f46\u662f\u6ca1\u6709\u5177\u4f53\u6d88\u606f\u3002<\/span><\/p>\n<div class=\"quote_block\">\n<div class=\"blockquote\">\n<div class=\"quote\">\n<p>Dear players, we would like to inform you that the lack of a topic dedicated to matchmaker feedback doesn\u2019t mean we have decided to abandon this issue, close our eyes and do as if problems don\u2019t exist. We are aware that the current matchmaker can make mistakes in some cases and create\u00a0teams that are unequally weighted and unbalanced composition-wise.<br \/>\n<span style=\"color: #0000ff;\">\u4eb2\u7231\u7684\u73a9\u5bb6\u4eec\uff0c\u6211\u4eec\u60f3\u8981\u8ddf\u5404\u4f4d\u8bf4\uff0c\u73b0\u5728\u5173\u4e8eMM\u7684\u53cd\u9988\u7684\u56de\u5e94\u5f88\u5c11\u5e76\u4e0d\u610f\u5473\u7740\u6211\u4eec\u4e0d\u4f1a\u53bb\u89e3\u51b3\u8fd9\u4e2a\u95ee\u9898\u3002\u6211\u4eec\u77e5\u9053\u5f53\u4e0b\u7684MM\u4f1a\u5728\u67d0\u4e9b\u60c5\u51b5\u4e0b\u51fa\u9519\uff0c\u4f1a\u521b\u9020\u51fa\u4e0d\u5e73\u7b49\uff0c\u800c\u4e14\u4e5f\u4e0d\u5e73\u8861\u7684\u961f\u4f0d\u3002<\/span><\/p>\n<p>We would like to thank you for the huge amount of feedback you sent us through various means.<br \/>\n<span style=\"color: #0000ff;\">\u6211\u4eec\u8981\u611f\u8c22\u5404\u4f4d\u73a9\u5bb6\u901a\u8fc7\u5404\u79cd\u65b9\u5f0f\u7ed9\u6211\u4eec\u53d1\u6765\u7684\u5927\u91cf\u53cd\u9988\u610f\u89c1\u3002<\/span><\/p>\n<p>Thanks to your feedback, we were able to identify all the weaknesses of the current matchmaker. That is why a new topic dedicated\u00a0to matchmaker feedback will be created only after the new system is introduced.<br \/>\n<span style=\"color: #0000ff;\">\u57fa\u4e8e\u73a9\u5bb6\u7684\u53cd\u9988\uff0c\u6211\u4eec\u5f97\u4ee5\u8fa8\u8ba4\u51fa\u5f53\u524dMM\u7684\u4e00\u4e9b\u5f31\u70b9\u3002\u8fd9\u4e5f\u5c31\u662f\u4e3a\u4ec0\u4e48\u53ea\u6709\u5728\u65b0\u7684MM\u4e0a\u7ebf\u4e4b\u540e\uff0c\u6211\u4eec\u624d\u4f1a\u518d\u5355\u72ec\u65b0\u5f00\u4e00\u8d34\u6536\u96c6\u65b0MM\u7684\u95ee\u9898\u3002<\/span><\/p>\n<p>After having analyzed the data we collected, we decided not to lose time and strength on fixing the problems of the current matchmaker but to create a new one from scratch.<br \/>\n<span style=\"color: #0000ff;\">\u5728\u5206\u6790\u4e86\u6211\u4eec\u6240\u6536\u96c6\u5230\u7684\u6570\u636e\u4e4b\u540e\uff0c\u6211\u4eec\u51b3\u5b9a\u5c31\u4e0d\u5728\u4fee\u590d\u539f\u6765\u7684MM\u4e0a\u6d6a\u8d39\u65f6\u95f4\u548c\u7cbe\u529b\u4e86\uff0c\u5e72\u8106\u4ece\u5934\u518d\u505a\u4e00\u4e2a\u597d\u4e86\u3002<\/span><\/p>\n<p>A team was formed specifically to work on this project.<br \/>\n<span style=\"color: #0000ff;\">\u6211\u4eec\u4e3a\u4e86\u8fd9\u4e2a\u9879\u76ee\u4e13\u95e8\u6210\u7acb\u4e86\u4e00\u4e2a\u56e2\u961f\u3002<\/span><\/p>\n<p>Currently, matchmaker 2.0 is completed\u00a0and has successfully passed internal testing.<br \/>\n<span style=\"color: #0000ff;\">\u73b0\u5728\uff0cMM2.0\u5df2\u7ecf\u5b8c\u6210\u4e86\uff0c\u5e76\u4e14\u901a\u8fc7\u4e86\u5185\u90e8\u6d4b\u8bd5<\/span><\/p>\n<p>The next phase will be to test it with supertesters and during public tests.<br \/>\n<span style=\"color: #0000ff;\">\u4e0b\u4e00\u4e2a\u9636\u6bb5\u662f\u5728\u8d85\u6d4b\u548c\u516c\u5f00\u6d4b\u8bd5\u670d\u4e0a\u8fdb\u884c\u6d4b\u8bd5\u3002<\/span><\/p>\n<p>Its release is scheduled for patch 0.5.8.<br \/>\n<span style=\"color: #0000ff;\">MM2.0\u9884\u5b9a\u57280.5.8\u7684\u65f6\u5019\u4e0a\u7ebf\u3002<\/span><\/p>\n<p>We will answer questions regarding the new matchmaker after it is officially released.<br \/>\n<span style=\"color: #0000ff;\">\u6211\u4eec\u4f1a\u5728MM2.0\u6b63\u5f0f\u4e0a\u7ebf\u4ee5\u540e\u56de\u7b54\u548c\u5b83\u6709\u5173\u7684\u95ee\u9898\u3002<\/span><\/p>\n<p>&nbsp;<\/p>\n<p>From Tuccy, WG Staff<br \/>\n\u4ee5\u4e0b\u662fWG\u7684\u5458\u5de5\uff0cTuccy\u7684\u4e00\u4e9b\u56de\u7b54<\/p>\n<p><strong>Game Mechanics<br \/>\n\u6e38\u620f\u673a\u5236<\/strong><\/p>\n<p><strong>\u2022 \u00a0 \u00a0How does the Preventative Maintenance skill work?<br \/>\n\u9632\u62a4\u5927\u5e08\u662f\u600e\u4e48\u4e2a\u610f\u601d\uff1f<br \/>\n<\/strong><br \/>\nThe skill affects\u00a0all modules. It decreases the chance that a module will receive a critical hit by 50% \u2013 However the chance of critical hits depends on the module\u2019s health; the lower the health of the module the higher the chance of critical damage.<br \/>\n<span style=\"color: #0000ff;\">\u8fd9\u4e2a\u6280\u80fd\u4f1a\u5f71\u54cd\u5230\u6240\u6709\u7684\u6a21\u5757\uff0c\u5b83\u4f1a\u4f7f\u5f97\u6a21\u5757\u88ab\u5f7b\u5e95\u6253\u574f\u7684\u51e0\u7387\u4e0b\u964d50%\u2014\u2014\u7136\u800c\u88ab\u6253\u574f\u7684\u51e0\u7387\u662f\u7531\u6a21\u5757\u8840\u91cf\u51b3\u5b9a\u7684\uff1b\u6a21\u5757\u8840\u91cf\u8d8a\u4f4e\uff0c\u88ab\u6253\u574f\u7684\u51e0\u7387\u5c31\u8d8a\u5927\u3002<\/span><\/p>\n<p><strong>\u2022 \u00a0 \u00a0What is planned with regards to the unbalanced matchmaking and \u201eFail Divisions\u201c \u2013 dragging low tier ships into high tier battles?<br \/>\n\u4f60\u4eec\u5bf9\u4e8e\u4e0d\u5e73\u8861\u7684MM\u4ee5\u53ca\u5927\u5e26\u5c0f\u7684\u7ec4\u961f\u6709\u4ec0\u4e48\u8ba1\u5212\u5417\uff1f<br \/>\n<\/strong><br \/>\nWhile fail divisions are annoying, they are not that common \u2013 though of course when they happen, they do hurt. However the priority for matchmaking is getting rid of matches unbalanced for other reasons than this. In one of the updates following 0.5.7 we plan on introducing an improved matchmaker that would make sure that top tiers in each category are well balanced, to avoid situations such as 3 Tier X battleships on one side, one on the other. This is however still in development and we will inform you about details when they get closer. Once this is up and running, the devs will have a look at other annoying things including the fail divisions.<br \/>\n<span style=\"color: #0000ff;\">\u5927\u5e26\u5c0f\u7684\u786e\u662f\u5f88\u70e6\u4eba\uff0c\u4f46\u662f\u5e76\u4e0d\u5e38\u89c1\u2014\u5f53\u7136\u4e86\uff0c\u771f\u8981\u662f\u78b0\u4e0a\u5927\u5e26\u5c0f\u90a3\u8fd8\u662f\u5f88\u86cb\u75bc\u7684\u3002\u7136\u800cMM\u7684\u4e3b\u8981\u4efb\u52a1\u662f\u89e3\u51b3\u9664\u4e86\u8fd9\u4e2a\u539f\u56e0\u4e4b\u5916\u7684\u6bd4\u8d5b\u7684\u4e0d\u5e73\u8861\u6027\u3002\u57280.5.7\u4e4b\u540e\u7684\u5176\u4e2d\u4e00\u4e2a\u8865\u4e01\u4e2d\uff0c\u6211\u4eec\u6709\u8ba1\u5212\u8981\u52a0\u5165\u4e00\u4e2a\u65b0\u7684MM\uff0c\u4f1a\u4fdd\u8bc1\u623f\u95f4\u4e2d\u6bcf\u961f\u6bcf\u79cd\u9876\u7ea7\u8239\u7684\u6570\u91cf\u90fd\u76f8\u7b49\uff0c\u907f\u514d\u51fa\u73b0\u4e00\u961f\u67093\u4e2a10\u7ea7\u6218\u8230\uff0c\u800c\u53e6\u4e00\u961f\u53ea\u6709\u4e00\u4e2a\u7684\u95ee\u9898\u3002\u7136\u800c\u8fd9\u5957\u7cfb\u7edf\u8fd8\u5728\u5f00\u53d1\u4e2d\uff0c\u7b49\u5feb\u4e0a\u7ebf\u7684\u65f6\u5019\u4f1a\u516c\u5e03\u66f4\u591a\u7ec6\u8282\u3002\u7b49\u8fd9\u5957\u7cfb\u7edf\u5f04\u597d\u4e86\u4ee5\u540e\uff0c\u5f00\u53d1\u56e2\u961f\u5c31\u4f1a\u53bb\u89e3\u51b3\u5176\u4ed6\u5f88\u70e6\u4eba\u7684\u4e8b\u60c5\uff0c\u5305\u62ec\u5927\u5e26\u5c0f\u7ec4\u961f\u3002<\/span><\/p>\n<p><strong>\u2022 \u00a0 \u00a0Smoke screens and Situational Awareness<br \/>\n\u70df\u96fe\u5f39\u548c\u59ff\u6001\u611f\u77e5<br \/>\n<\/strong><br \/>\nCurrently smoke does not look that great and it is very unclear for player where it is and if you are in smoke or outside. We are working both on reworking the smoke and on implementing in game clear indicator of smoke extent.<br \/>\n<span style=\"color: #0000ff;\">\u73b0\u5728\u7684\u8bdd\u70df\u96fe\u5f39\u7684\u89c6\u89c9\u6548\u679c\u4e0d\u662f\u5f88\u597d\uff0c\u800c\u4e14\u73a9\u5bb6\u4e5f\u6ca1\u529e\u6cd5\u5224\u65ad\u51fa\u81ea\u5df1\u5230\u5e95\u662f\u4e0d\u662f\u5728\u70df\u91cc\u9762\u3002\u6211\u4eec\u4f1a\u91cd\u5236\u70df\u96fe\u5f39\u7684\u89c6\u89c9\u6548\u679c\uff0c\u5e76\u4e14\u7ed9\u5ba2\u6237\u7aef\u4e2d\u52a0\u5165\u70df\u96fe\u5f39\u7684\u8fb9\u754c\u663e\u793a\u3002<\/span><\/p>\n<p>As for situational awareness, as most people here probably noticed, there was a major Forum storm after 0.5.5 that unveiled a so far unknown property of the Situational Awareness skill. The team repeatedly checked the skill to see if there are any other issues connected, but the skill itself\u00a0is working without change since early Alpha. Now that this was shown to be an issue, though, the entire SA system will be reworked to more accurately reflect when you are spotted and when you aren\u2019t \u2013 and to get more intuitive (and most of all, with proper descriptions).<br \/>\n<span style=\"color: #0000ff;\">\u5173\u4e8e\u59ff\u6001\u611f\u77e5\u7684\u8bdd\uff0c\u5927\u5bb6\u4e5f\u90fd\u6ce8\u610f\u5230\u4e86\uff0c\u57280.5.5\u4e0a\u7ebf\u4e4b\u540e\u8bba\u575b\u4e0a\u5230\u5904\u90fd\u662f\u5728\u8bf4\u59ff\u6001\u611f\u77e5\u8fd9\u4e2a\u6280\u80fd\u6709\u95ee\u9898\u3002\u5f00\u53d1\u56e2\u961f\u8fc5\u901f\u7684\u68c0\u67e5\u4e86\u8fd9\u4e2a\u6280\u80fd\u662f\u5426\u8fd8\u6709\u5176\u4ed6\u95ee\u9898\uff0c\u4f46\u662f\u8fd9\u4e2a\u6280\u80fd\u672c\u8eab\u4eceAlpha\u65e9\u671f\u5f00\u59cb\u5c31\u6ca1\u53d8\u8fc7\u3002\u73b0\u5728\u8fd9\u4e2a\u6280\u80fd\u51fa\u73b0\u4e86\u95ee\u9898\uff0c\u610f\u5473\u7740\u6574\u4e2a\u6280\u80fd\u7684\u673a\u5236\u5c31\u9700\u8981\u91cd\u5236\uff0c\u4ee5\u4fbf\u66f4\u52a0\u7cbe\u786e\u7684\u53cd\u6620\u51fa\u4f60\u6709\u6ca1\u6709\u88ab\u70b9\u4eae\u2014\u8fd8\u5f97\u66f4\u76f4\u89c2\u624d\u884c\uff08\u6700\u91cd\u8981\u7684\u662f\u63cf\u8ff0\u8981\u660e\u786e\uff09<\/span><\/p>\n<p>Note: We have forwarded the devs your findings about the smoke generation intervals\/rules \u2013 we are currently waiting for reply.<br \/>\n<span style=\"color: #0000ff;\">\u53e6\uff1a\u6211\u4eec\u5df2\u7ecf\u628a\u73a9\u5bb6\u4eec\u5173\u4e8e\u70df\u96fe\u751f\u6210\u7684\u5468\u671f\/\u89c4\u5f8b\u8f6c\u8fbe\u7ed9\u5f00\u53d1\u56e2\u961f\u4e86\u2014\u73b0\u5728\u8fd8\u5728\u7b49\u4ed6\u4eec\u7684\u56de\u590d\u3002<\/span><\/p>\n<p><strong>\u2022 \u00a0 \u00a0Why do Secondaries have such terrible accuracy?<br \/>\n\u526f\u70ae\u7684\u7cbe\u51c6\u5ea6\u4e3a\u4ec0\u4e48\u8fd9\u4e48\u70c2\u554a\uff1f<br \/>\n<\/strong><br \/>\nWe feel that they are very powerful as is and if they are too effective then we aren\u2019t encouraging skillful play<br \/>\n<span style=\"color: #0000ff;\">\u6211\u4eec\u89c9\u5f97\u73b0\u5728\u8fd9\u6837\u5c31\u5df2\u7ecf\u5f88\u5f3a\u4e86\uff0c\u5982\u679c\u526f\u70ae\u592a\u5f3a\u7684\u8bdd\u90a3\u5927\u5bb6\u6253\u67b6\u5b8c\u5168\u4e0d\u9700\u8981\u770b\u73a9\u5bb6\u672c\u8eab\u7684\u6c34\u5e73<\/span><\/p>\n<p><strong>\u2022 \u00a0 \u00a0Anti-aliasing. Currently it does not look too appealing, any plans to improve it?<br \/>\n\u6297\u952f\u9f7f\u3002\u73b0\u5728\u7684\u6548\u679c\u4e0d\u662f\u5f88\u660e\u663e\uff0c\u6709\u8ba1\u5212\u8981\u6539\u52a8\u5417\uff1f<br \/>\n<\/strong><br \/>\nWe are working on improving it at the moment. It\u2019s not actually a change to video tech, but actual changes in model. We are thinking on how we can do this quickly and with high quality. 0.5.8 there will two ships with these improvements \u2013 and if they work well, more will follow.<br \/>\n<span style=\"color: #0000ff;\">\u6211\u4eec\u73b0\u5728\u6b63\u5728\u89e3\u51b3\u8fd9\u4e2a\u95ee\u9898\u3002\u8fd9\u5176\u5b9e\u5e76\u4e0d\u662f\u8981\u5bf9\u6e38\u620f\u7684\u663e\u793a\u65b9\u9762\u505a\u51fa\u4ec0\u4e48\u6539\u52a8\uff0c\u800c\u662f\u8981\u5bf9\u8239\u53ea\u7684\u6a21\u578b\u505a\u51fa\u6539\u52a8\u3002\u6211\u4eec\u5728\u8003\u8651\u5230\u5e95\u8981\u600e\u4e48\u6837\u624d\u80fd\u53c8\u5feb\u53c8\u597d\u7684\u628a\u8fd9\u4ef6\u4e8b\u641e\u5b9a\u30020.5.8\u56de\u6709\u4e24\u8258\u8239\u4e0a\u5148\u884c\u5b9e\u88c5\u8fd9\u4e9b\u6539\u52a8\u2014\u5982\u679c\u6548\u679c\u4e0d\u9519\u7684\u8bdd\uff0c\u540e\u7eed\u4f1a\u6709\u66f4\u591a\u8239\u53ea\u52a0\u5165\u3002<\/span><\/p>\n<p><strong>\u2022 \u00a0 \u00a0Will we be able to compare ships in port?<br \/>\n\u4ec0\u4e48\u65f6\u5019\u80fd\u5728\u6bcd\u6e2f\u91cc\u5bf9\u8239\u53ea\u8fdb\u884c\u5bf9\u6bd4\uff1f<br \/>\n<\/strong><br \/>\nNot soon, but thinking about it. First we plan to show more details in port \u2013 some cool changes will hopefully come within next updates, among others \u00a0things we plan to let you see better how your ship(s armor works. We cannot tell yet when exactly, as the tool is still in development, but for sure it will come this year.<br \/>\n<span style=\"color: #0000ff;\">\u8fd1\u671f\u4e0d\u884c\uff0c\u4f46\u662f\u6211\u4eec\u6709\u5728\u8003\u8651\u4e86\u3002\u9996\u5148\u6211\u4eec\u8ba1\u5212\u8981\u5728\u6bcd\u6e2f\u4e2d\u663e\u793a\u66f4\u591a\u7684\u7ec6\u8282\u2014\u5e0c\u671b\u63a5\u4e0b\u6765\u7684\u51e0\u4e2a\u8865\u4e01\u4e2d\u4f1a\u52a0\u5165\u4e00\u4e9b\u5f88COOOOOOL\u7684\u6539\u52a8\uff0c\u5305\u62ec\u5176\u4ed6\u4e00\u4e9b\u53ef\u4ee5\u8ba9\u73a9\u5bb6\u66f4\u597d\u7684\u89c2\u5bdf\u8239\u53ea\u7684\u4e1c\u897f\uff08\u88c5\u7532\u89c2\u5bdf\u5668\uff09\u3002\u73b0\u5728\u8fd8\u4e0d\u80fd\u900f\u9732\u5230\u5e95\u4ec0\u4e48\u65f6\u5019\u5b9e\u88c5\uff0c\u56e0\u4e3a\u8fd9\u4e1c\u897f\u73b0\u5728\u8fd8\u5728\u5f00\u53d1\u4e2d\uff0c\u4f46\u662f\u4eca\u5e74\u5e74\u5e95\u4e4b\u524d\u80af\u5b9a\u80fd\u4e0a\u7ebf\u5c31\u662f\u4e86\u3002<\/span><\/p>\n<p><strong>\u2022 \u00a0 \u00a0Could we see a rework of the Captain Skills or Upgrades?<br \/>\n\u8230\u957f\u6280\u80fd\u4f1a\u4e0d\u4f1a\u91cd\u5236\uff0c\u63d2\u4ef6\u5462\uff1f<br \/>\n<\/strong><br \/>\nCaptain skills: Currently we are not too satisfied with them. Many players are using lower tier skills and not really the more expensive ones \u2013 we will work on making the skills overall more accessible and more useful, so that all have their uses. One of the goals will be getting rid of \u201cmust have\u201d setups and introduce more choice and tradeoffs.<br \/>\nUpgrades: There is a similar situation here \u2013 you can check changes to upgrade system in public test of 0.5.7 and obviously the development will continue.<br \/>\n<span style=\"color: #0000ff;\">\u8230\u957f\u6280\u80fd\uff1a\u73b0\u5728\u7684\u8bdd\u6211\u4eec\u5bf9\u4e8e\u5b83\u5e76\u4e0d\u662f\u5f88\u6ee1\u610f\u3002\u5f88\u591a\u73a9\u5bb6\u5728\u7528\u4f4e\u7ea7\u7684\u6280\u80fd\uff0c\u800c\u4e0d\u662f\u53bb\u9009\u7528\u9ad8\u7ea7\u7684\u2014\u6211\u4eec\u4f1a\u8ba9\u6280\u80fd\u53d8\u5f97\u6613\u4e8e\u8fd1\u4eba\uff0c\u800c\u4e14\u66f4\u52a0\u6709\u7528\uff0c\u4e89\u53d6\u8ba9\u6bcf\u4e2a\u6280\u80fd\u90fd\u6709\u4f7f\u7528\u7684\u4ef7\u503c\u3002\u6211\u4eec\u7684\u5176\u4e2d\u4e00\u4e2a\u76ee\u7684\u662f\u8981\u6446\u8131\u90a3\u4e9b\u201c\u80af\u5b9a\u8981\u5b66\u201d\u7684\u6280\u80fd\uff0c\u8981\u52a0\u5165\u66f4\u591a\u9009\u9879\u548c\u53d6\u820d\u3002<\/span><\/p>\n<p><strong>\u2022 \u00a0 \u00a0More ship customization?<br \/>\n\u66f4\u591a\u7684\u8239\u53ea\u81ea\u5b9a\u4e49\uff1f<br \/>\n<\/strong><br \/>\nWe are working on it. More ships are getting permanent camouflages, we are introducing new commemorative flags and special event camos (note: For us it is for example the MGT-20 events camouflage and flag for our large offline events this year). We know that many players would love to hoist more than one commemorative flag on their ship \u2013 we are thinking about system, that would allow just that.<br \/>\n<span style=\"color: #0000ff;\">\u5728\u641e\u4e86\u3002\u66f4\u591a\u7684\u8239\u4f1a\u6709\u6c38\u4e45\u6d82\u88c5\uff0c\u6211\u4eec\u4f1a\u52a0\u5165\u66f4\u591a\u7684\u7eaa\u5ff5\u6027\u4fe1\u53f7\u65d7\u548c\u7279\u6b8a\u7684\u6d3b\u52a8\u8ff7\u5f69\u3002\u6211\u4eec\u77e5\u9053\u8bb8\u591a\u73a9\u5bb6\u60f3\u5728\u8239\u4e0a\u6302\u591a\u4e8e\u4e00\u4e2a\u7684\u7eaa\u5ff5\u6027\u4fe1\u53f7\u65d7\u2014\u6211\u4eec\u5728\u8003\u8651\u8981\u4e0d\u8981\u4e13\u95e8\u641e\u4e00\u4e2a\u53ef\u4ee5\u591a\u6302\u7eaa\u5ff5\u6027\u65d7\u7684\u7cfb\u7edf\u3002<\/span><\/p>\n<p><strong>Ships and Nations<br \/>\n\u8239\u53ea\u548c\u56fd\u5bb6<\/strong><\/p>\n<p><strong>\u2022 \u00a0 \u00a0What was the weirdest thing you encountered in ship design?<br \/>\n\u5728\u8bbe\u8ba1\u8239\u53ea\u7684\u65f6\u5019\u9047\u5230\u7684\u6700\u5947\u602a\u7684\u4e8b\u60c5\u662f\u4ec0\u4e48\uff1f<br \/>\n<\/strong><br \/>\nEmden\u2019s fake smoke stack, initially everyone thought it was wooden, then they found it was more like cocertina top hat \u2013 folding, canvas on skeleton. Note: While at some time in the future we will see Admiral Graf Spee in game, she will most likely not have a fake turret \u2013 at least not initially. After all, unlike Emden, this disguise was rather short-lived.<br \/>\n<span style=\"color: #0000ff;\">\u57c3\u59c6\u767b\u7684\u5047\u70df\u56f1\uff0c\u5927\u5bb6\u4e00\u5f00\u59cb\u90fd\u4ee5\u4e3a\u8fd9\u70df\u56f1\u662f\u6728\u5934\u7684\uff0c\u540e\u6765\u624d\u77e5\u9053\u662f\u90a3\u79cd\u50cf\u7ba1\u98ce\u7434\u5e3d\u5b50\u7684\u4e1c\u897f\u2014\u53ef\u6298\u53e0\u51f3\uff0c\u5728\u9aa8\u67b6\u4e0a\u76d6\u4e86\u4e00\u5c42\u5e06\u5e03\u3002\u6ce8\uff1a\u4ee5\u540e\u6211\u4eec\u4f1a\u5728\u6e38\u620f\u4e2d\u770b\u5230\u65bd\u4f69\u4f2f\u7235\uff0c\u4f46\u662f\u5979\u53ef\u80fd\u4e0d\u4f1a\u6709\u5047\u70ae\u5854\u2014\u2014\u8d77\u7801\u4e00\u5f00\u59cb\u4e0d\u4f1a\u6709\u3002\u56e0\u4e3a\u4e0d\u50cf\u57c3\u59c6\u767b\u7684\u70df\u56f1\uff0c\u5979\u7684\u90a3\u4e2a\u4f2a\u88c5\u5e76\u6ca1\u6709\u6301\u7eed\u5f88\u4e45\u3002<\/span><\/p>\n<p><strong>\u2022 \u00a0 \u00a0Pan European tree \u2013 will we see it any time soon?<br \/>\n\u6cdb\u6b27\u6d32\u7ebf\u2014\u8fd1\u671f\u4f1a\u6709\u5417\uff1f<br \/>\n<\/strong><br \/>\nNot in plans in the short run \u2013 we first want to introduce bigger navies.<br \/>\n<span style=\"color: #0000ff;\">\u77ed\u671f\u5185\u6ca1\u8ba1\u5212\u2014\u6211\u4eec\u60f3\u5148\u52a0\u5165\u66f4\u5927\u7684\u6d77\u519b\u3002<\/span><\/p>\n<p><strong>\u2022 \u00a0 \u00a0Will we see ARP Takao?<br \/>\n\u4f1a\u6709\u82cd\u84dd\u9ad8\u96c4\u5417\uff1f<br \/>\n<\/strong><br \/>\nWhile we want to do as many ARP ships as possible and we have Takao model (after all, her sistership Atago is in game already), we would like to introduce the historical Takao first. (Seb: the Kancolle one of course)<br \/>\n<span style=\"color: #0000ff;\">\u6211\u4eec\u7684\u786e\u662f\u60f3\u52a0\u5165\u5c3d\u53ef\u80fd\u591a\u7684\u82cd\u84dd\u8230\uff0c\u800c\u4e14\u9ad8\u96c4\u7684\u6a21\u578b\u4e5f\u505a\u597d\u4e86\uff08\u53cd\u6b63\u6e38\u620f\u91cc\u5df2\u7ecf\u6709\u7231\u5b95\u4e86\u561b\uff09\uff0c\u6211\u4eec\u4e5f\u60f3\u5148\u52a0\u5165\u90a3\u4e2a\u53f2\u5b9e\u7684\u9ad8\u96c4\u5c31\u662f\u4e86\uff08Seb\uff1a\u662f\u8230\u5a18\u7684\u90a3\u4e2a\uff09<\/span><\/p>\n<p><strong>\u2022 \u00a0 \u00a0For Mikasa Appreciation Society: Are there any changes planned for the Mikasa and will we see more classic era battleships or armored cruisers for her to play with? Why not simply improve her secondaries?<br \/>\n\u8fd9\u4e2a\u95ee\u9898\u662f\u66ff\u90a3\u4e9b\u559c\u6b22\u4e09\u7b20\u7684\u4eba\u95ee\u7684\uff1a\u4f60\u4eec\u6709\u8ba1\u5212\u6539\u52a8\u4e09\u7b20\uff0c\u6216\u8005\u662f\u52a0\u5165\u66f4\u52a0\u53e4\u5178\u7684\u6218\u8230\u6216\u8005\u662f\u88c5\u7532\u5de1\u6d0b\u8230\u5417\uff1f\u4f60\u4eec\u4e3a\u4ec0\u4e48\u4e0dBuff\u5979\u7684\u526f\u70ae\u5462\uff1f<br \/>\n<\/strong><br \/>\nCurrently we have no plans to change Mikasa. She was an experiment and her play style does not really suit our game. The system does not allow currently things like manual control of secondaries and simply improving the secondary battery would make her overpowered and, worse, an ideal tool for botting. This is also why we do not plan to introduce any more ships of this kind for now.<br \/>\n<span style=\"color: #0000ff;\">\u73b0\u5728\u6ca1\u6709\u8ba1\u5212\u8981\u6539\u52a8\u4e09\u7b20\u3002\u5979\u662f\u6211\u4eec\u7684\u4e00\u4e2a\u5b9e\u9a8c\uff0c\u800c\u4e14\u5979\u7684\u6e38\u620f\u98ce\u683c\u5e76\u4e0d\u80fd\u878d\u5165\u5230\u6211\u4eec\u7684\u6e38\u620f\u4e2d\u3002\u6211\u4eec\u5f53\u524d\u7684\u7cfb\u7edf\u4e0d\u80fd\u5141\u8bb8\u624b\u52a8\u64cd\u63a7\u526f\u70ae\uff0c\u800c\u76f4\u63a5Buff\u5979\u7684\u526f\u70ae\u4f1a\u8ba9\u5979\u53d8\u5f97OP\uff0c\u800c\u4e14\u5f88\u53ef\u80fd\u4f1a\u6210\u4e3abot\u7684\u6e29\u5e8a\u3002\u8fd9\u4e5f\u5c31\u662f\u4e3a\u4ec0\u4e48\u6211\u4eec\u6ca1\u8ba1\u5212\u52a0\u5165\u66f4\u591a\u548c\u5979\u5dee\u4e0d\u591a\u7684\u8239\u3002<\/span><\/p>\n<p><strong>\u2022 \u00a0 \u00a0What is the situation of Royal Navy?<br \/>\n\u82f1\u56fd\u6d77\u519b\u73b0\u5728\u662f\u4e2a\u4ec0\u4e48\u60c5\u51b5\uff1f<br \/>\n<\/strong><br \/>\nResources are collected, now we are working on models of the first branch to come \u2013 should happen this year.<br \/>\n<span style=\"color: #0000ff;\">\u5728\u6536\u96c6\u4fe1\u606f\u4e86\uff0c\u73b0\u5728\u5728\u641e\u7b2c\u4e00\u6761\u7ebf\u7684\u6a21\u578b\u2014\u4eca\u5e74\u5e94\u8be5\u5c31\u4f1a\u51fa\u3002<\/span><\/p>\n<p>What will be their \u201ething\u201c? Depends on how the development and balancing goes, but for sure they will be beautiful.<br \/>\n<span style=\"color: #0000ff;\">\u5979\u4eec\u7684\u201c\u7279\u6b8a\u201d\u4e4b\u5904\uff1f\u8981\u770b\u5f00\u53d1\u7684\u548c\u5e73\u8861\u90a3\u8fb9\u600e\u4e48\u641e\u4e86\uff0c\u4f46\u662f\u8d77\u7801\u80af\u5b9a\u90fd\u5f88\u6f02\u4eae\u3002<\/span><\/p>\n<p><strong>\u2022 \u00a0 \u00a0And what will be the leitmotif of German battleships, to come this summer?<br \/>\n\u90a3\u4eca\u5e74\u590f\u5929\u7684\u5fb7\u56fdBB\u7684\u7279\u8272\u53c8\u662f\u4ec0\u4e48\uff1f<br \/>\n<\/strong><br \/>\nThink Tirpitz, but without torpedoes \u2013 relatively smaller guns, with flat trajectory, pretty decent armor and speed.<br \/>\n<span style=\"color: #0000ff;\">\u5c31\u662f\u4e0d\u5e26\u9c7c\u96f7\u7684\u63d0\u5c14\u76ae\u5179\u2014\u76f8\u5bf9\u5c0f\u53e3\u5f84\u7684\u4e3b\u70ae\uff0c\u5f39\u9053\u6bd4\u8f83\u5e73\uff0c\u5f88\u597d\u7684\u88c5\u7532\u548c\u901f\u5ea6<\/span><\/p>\n<p><strong>\u2022 \u00a0 \u00a0What are the plans to address carrier gameplay, especially various loadout and US carriers?<br \/>\n\u73b0\u5728\u9488\u5bf9\u822a\u6bcd\u7684\u6e38\u620f\u4f53\u9a8c\u6709\u4ec0\u4e48\u8ba1\u5212\uff0c\u5c24\u5176\u662f\u5173\u4e8e\u4e0d\u540c\u7684\u914d\u7f6e\u548c\u7f8e\u56fd\u822a\u6bcd\uff1f<br \/>\n<\/strong><br \/>\nThere are no ground-shattering plans for now, but one of the main things in the close future is making the support carriers \u2013 fighter\/dive bomber loadouts \u2013 more useful to the team, giving fighters other things to do than just shooting down planes.<br \/>\n<span style=\"color: #0000ff;\">\u73b0\u5728\u6ca1\u4ec0\u4e48\u7279\u522b\u5927\u7684\u8ba1\u5212\uff0c\u8fd1\u671f\u7684\u4e00\u4e2a\u4e3b\u8981\u76ee\u6807\u662f\u8ba9\u90a3\u4e9b\u652f\u63f4\u578b\u7684\u822a\u6bcd\u2014\u8230\u6218\/\u7206\u6df7\u7f16\u7684\u2014\u5bf9\u4e8e\u961f\u4f0d\u66f4\u52a0\u6709\u7528\u3002\u800c\u4e14\u8981\u8ba9\u8230\u6218\u5728\u9664\u4e86\u6253\u5bf9\u9762\u7684\u98de\u673a\u4ee5\u5916\u6709\u5176\u4ed6\u7684\u4e8b\u60c5\u53ef\u505a\u3002<\/span><\/p>\n<p>As for US carriers, the lines are not intended to be equal, so the game style will always be different. For now the US are less affected by defensive fire, for the future see above. Once fighters will have more things to do, US support loadouts may be far more interesting than now.<br \/>\n<span style=\"color: #0000ff;\">\u7f8e\u822a\u7684\u8bdd\u662f\u8fd9\u6837\u7684\uff0c\u672c\u6765\u5404\u4e2a\u8239\u7ebf\u5c31\u4e0d\u662f\u5bf9\u7b49\u7684\uff0c\u6240\u4ee5\u6e38\u620f\u98ce\u683c\u4e5f\u4f1a\u662f\u4e0d\u5bf9\u7b49\u7684\u3002\u73b0\u5728\u7684\u8bdd\u7f8e\u822a\u53d7\u5230\u81ea\u536b\u706b\u529b\u7684\u5f71\u54cd\u5c0f\u4e00\u4e9b\uff0c\u81f3\u4e8e\u4ee5\u540e\u7684\u53d1\u5c55\u770b\u4e0a\u9762\u90a3\u6bb5\u3002\u7b49\u6211\u4eec\u6269\u5f20\u4e86\u8230\u6218\u7684\u804c\u80fd\u4ee5\u540e\uff0c\u7f8e\u56fd\u822a\u6bcd\u7684\u652f\u63f4\u578b\u914d\u8f7d\u4f1a\u6bd4\u73b0\u5728\u6709\u610f\u601d\u5f88\u591a\u3002<\/span><\/p>\n<p><strong>\u2022 \u00a0 \u00a0Some older ships in game have relatively simple armor models \u2013 while in reality they were more complex. When will they be upgraded?<br \/>\n\u4e00\u4e9b\u6e38\u620f\u4e2d\u76f8\u5bf9\u8001\u7684\u8239\u7684\u88c5\u7532\u6a21\u578b\u90fd\u5f88\u7b80\u5355\u2014\u73b0\u5b9e\u751f\u6d3b\u4e2d\u7684\u6a21\u578b\u8981\u66f4\u52a0\u590d\u6742\u3002\u4ec0\u4e48\u65f6\u5019\u6539\uff1f<br \/>\n<\/strong><br \/>\nSoon. We are currently working on a comprehensive reworking of armor models. First examples are the new top hulls for German cruisers introduced in previous updates, in 0.5.7 we bring all destroyers to the new standard and more ship classes will come in the following updates \u2013 the goal is to make all armor models as accurate, as possible. Overall more complex shapes of newer models tend to slightly improve overall effects of the armor.<br \/>\n<span style=\"color: #0000ff;\">SOON\u2122\u3002\u6211\u4eec\u73b0\u5728\u5728\u8fdb\u884c\u88c5\u7532\u6a21\u578b\u7684\u4e00\u6b21\u7efc\u5408\u91cd\u5236\u3002\u7b2c\u4e00\u6279\u6817\u5b50\u5c31\u662f\u4e4b\u524d\u66f4\u65b0\u7684\u65f6\u5019\u5b9e\u88c5\u7684\u5fb7\u56fd\u5de1\u6d0b\u8230\u7684\u65b0\u7684\u8239\u4f53\uff0c0.5.7\u7684\u8bdd\u4f1a\u628a\u9a71\u9010\u8230\u7684\u6a21\u578b\u62c9\u5230\u65b0\u7684\u6807\u51c6\u4e0a\uff0c\u4e4b\u540e\u7684\u8865\u4e01\u4e2d\u4f1a\u52a0\u5165\u66f4\u591a\u8239\u578b\u2014\u6211\u4eec\u7684\u76ee\u6807\u662f\u8ba9\u6240\u6709\u7684\u88c5\u7532\u6a21\u578b\u90fd\u5c3d\u53ef\u80fd\u7684\u51c6\u786e\u3002\u7a0d\u5fae\u65b0\u4e00\u4e9b\u7684\u6a21\u578b\u7531\u4e8e\u5f62\u72b6\u53d8\u590d\u6742\u4e86\u7684\u539f\u56e0\u7684\u786e\u662f\u4f1a\u7a0d\u5fae\u589e\u5f3a\u4e00\u4e9b\u88c5\u7532\u7684\u6709\u6548\u6027\u3002<\/span><\/p>\n<p><strong>Development<br \/>\n\u5f00\u53d1<\/strong><\/p>\n<p><strong>\u2022 \u00a0 \u00a0Are there any plans to do more with PvE modes?<br \/>\n\u6709\u8ba1\u5212\u6269\u5f20PVE\u6a21\u5f0f\u5417\uff1f<br \/>\n<\/strong><br \/>\nAnswer: Yes, there definitely are.\u00a0PvE\u00a0allows getting away with unbalanced battles and focus on interesting ships. We cannot share much more, but currently we are working on adding PvE elements to maps (such as coastal guns) \u2013 and we will expand on it.<br \/>\n<span style=\"color: #0000ff;\">\u7b54\uff1a\u90a3\u5f53\u7136\u5fc5\u987b\u5f97\u6709\u554a\u3002PVE\u53ef\u4ee5\u8ba9\u73a9\u5bb6\u4e0d\u7528\u8003\u8651\u4e0d\u5e73\u8861\u7684\u6218\u6597\uff0c\u53ef\u4ee5\u66f4\u52a0\u628a\u6ce8\u610f\u529b\u96c6\u4e2d\u5728\u6709\u8da3\u7684\u8239\u4e0a\u3002\u5176\u4ed6\u5c31\u4e0d\u80fd\u591a\u8bf4\u4e86\uff0c\u6211\u4eec\u73b0\u5728\u6b63\u5728\u628aPVE\u5143\u7d20\u52a0\u5165\u5230\u5730\u56fe\u4e0a\uff08\u6bd4\u5982\u8bf4\u5cb8\u9632\u70ae\uff09\u2014\u800c\u4e14\u4f1a\u5728\u6b64\u57fa\u7840\u4e0a\u8fdb\u884c\u6269\u5f20\u3002<\/span><\/p>\n<p><strong>\u2022 \u00a0 \u00a0What does it take to add a ship into game?<br \/>\n\u8981\u628a\u8239\u52a0\u8fdb\u6e38\u620f\u9700\u8981\u4ec0\u4e48\u4e1c\u897f\uff1f<br \/>\n<\/strong><br \/>\nAll in all roughly half a year of work. The process works like this:<br \/>\n<span style=\"color: #0000ff;\">\u603b\u4e4b\u6bcf\u8258\u8239\u5927\u6982\u90fd\u9700\u8981\u4e00\u5e74\u5de6\u53f3\u7684\u65f6\u95f4\u5427\u3002\u5177\u4f53\u662f\u8fd9\u6837\u7684\uff1a<\/span><\/p>\n<p>o\u00a0\u00a0 \u00a0Decision to include ship and how\/where has to be taken (devs\/publishing)<br \/>\n<span style=\"color: #0000ff;\">\u51b3\u5b9a\u8981\u52a0\u65b0\u8239\uff0c\u7136\u540e\u51b3\u5b9a\u8981\u600e\u4e48\u5f04\uff08\u5f00\u53d1\u65b9\u9762\/\u63a8\u5e7f\u65b9\u9762\uff09<\/span><\/p>\n<p>o\u00a0\u00a0 \u00a0Archive digging \u2013 the more plans the better \u2013 British archives usually have 5 basic plans of ships, often with less details, German plans are usually very detailed \u2013 in some cases plans do not agree with each other etc.<br \/>\n<span style=\"color: #0000ff;\">\u7ffb\u6587\u732e\u2014\u80fd\u7ffb\u5230\u7684\u8ba1\u5212\u8d8a\u591a\u8d8a\u597d\u2014\u82f1\u56fd\u7684\u6587\u732e\u4e00\u822c\u6bcf\u8258\u8239\u67095\u79cd\u4e0d\u540c\u7684\u8ba1\u5212\uff0c\u4f46\u662f\u7ec6\u8282\u90e8\u5206\u5c31\u5c11\u4e00\u4e9b\u3002\u5fb7\u56fd\u7684\u8239\u53ea\u8ba1\u5212\u7684\u7ec6\u8282\u5c31\u5f88\u597d\u2014\u6709\u7684\u65f6\u5019\u4f1a\u51fa\u73b0\u4e24\u4e2a\u8ba1\u5212\u4e92\u76f8\u51b2\u7a81\u7684\u60c5\u51b5<\/span><\/p>\n<p>o\u00a0\u00a0 \u00a0Main model is built \u2013 including small technical details; these can be shared among ships (boats, guns\u2026)<br \/>\n<span style=\"color: #0000ff;\">\u5148\u5efa\u51fa\u4e3b\u8981\u6a21\u578b\u2014\u5305\u62ec\u5c0f\u7684\u6280\u672f\u65b9\u9762\u7684\u7ec6\u8282\uff1b\u8239\u53ea\u4e4b\u95f4\u4e92\u901a\u7684\u90a3\u4e9b\u4e1c\u897f\uff08\u6551\u751f\u8247\u554a\uff0c\u4e3b\u70ae\u4ec0\u4e48\u7684\uff09<\/span><\/p>\n<p>o\u00a0\u00a0 \u00a0Textures \u2013 first the technical part, then the art part<br \/>\n<span style=\"color: #0000ff;\">\u8d34\u56fe\u2014\u5148\u662f\u6280\u672f\u65b9\u9762\uff0c\u7136\u540e\u624d\u662f\u7f8e\u672f\u65b9\u9762<\/span><\/p>\n<p>o\u00a0\u00a0 \u00a0Engine \u2013 Magic happens in the Game Design department; Armor models, balance, weapon stats\u2026<br \/>\n<span style=\"color: #0000ff;\">\u5f15\u64ce\u2014\u6e38\u620f\u8bbe\u8ba1\u90e8\u95e8\u5c31\u5988\u54aa\u5988\u54aa\u54c4\u7684\u4e00\u4e0b\u4e4b\u540e\u5c31\u6709\u4e86\u88c5\u7532\u6a21\u578b\uff0c\u5e73\u8861\uff0c\u706b\u70ae\u7684\u6570\u636e\u2026\u2026<\/span><\/p>\n<p>o\u00a0\u00a0 \u00a0QA \u2013 internal tests, Supertest; Public test \/ live balancing<br \/>\n<span style=\"color: #0000ff;\">\u8d28\u91cf\u4fdd\u8bc1\u2014\u5185\u90e8\u6d4b\u8bd5\uff0c\u8d85\u6d4b\uff0c\u516c\u5f00\u6d4b\u8bd5\/\u5b9e\u65f6\u8c03\u6574<\/span><\/p>\n<p>o\u00a0\u00a0 \u00a0Ship is ready to sail!<br \/>\n<span style=\"color: #0000ff;\">\u53ef\u4ee5\u4e0a\u7ebf\u4e86\uff01<\/span><\/p>\n<p>\u2022\u00a0\u00a0 \u00a0Bonus: Same with maps:<br \/>\n<span style=\"color: #0000ff;\">\u53e6\uff1a\u5730\u56fe\u7684\u8bdd\u662f\u8fd9\u6837\uff1a<\/span><\/p>\n<p>Currently it takes us 6 weeks to build a map \u2013 first comes the gameplay design (plan), then the basic modeling (creating everything out of few basic shapes), then details and atmosphere, including weather and skybox \u2013 the designers try to go for interesting real life details. On map inspired by Hawaii there are several interesting vintage cars; one of upcoming maps will have a well known landmark from French coast<br \/>\n<span style=\"color: #0000ff;\">\u73b0\u5728\u6bcf\u5f20\u5730\u56fe\u5927\u6982\u9700\u8981\u516d\u5468\u7684\u65f6\u95f4\u2014\u9996\u5148\u8981\u6709\u4e00\u4e2a\u6e38\u620f\u4f53\u9a8c\u65b9\u9762\u7684\u8bbe\u8ba1\uff08\u8ba1\u5212\uff09\uff0c\u7136\u540e\u662f\u57fa\u7840\u7684\u5efa\u6a21\uff08\u5148\u7528\u51e0\u4e2a\u6bd4\u8f83\u57fa\u7840\u7684\u5f62\u72b6\u5f04\u4e2a\u5927\u6982\u7684\u6837\u5b50\uff09\uff0c\u7136\u540e\u662f\u52a0\u5165\u7ec6\u8282\u548c\u6c14\u6c1b\u6e32\u67d3\uff0c\u5305\u62ec\u5929\u6c14\u548cskybox\u2014\u5f00\u53d1\u56e2\u961f\u8bd5\u56fe\u8981\u8fd8\u539f\u73b0\u5b9e\u751f\u6d3b\u4e2d\u7684\u6709\u8da3\u7684\u90e8\u5206\u3002\u6709\u4e00\u5f20\u7531\u590f\u5a01\u5937\u6240\u542f\u53d1\u7684\u5730\u56fe\u4e0a\u6709\u4e00\u4e9b\u8001\u7237\u8f66\uff1b\u63a5\u4e0b\u6765\u8981\u51fa\u7684\u5730\u56fe\u4e2d\u6709\u4e00\u5f20\u4e0a\u9762\u6709\u4e00\u4e2a\u6bd4\u8f83\u51fa\u540d\u7684\u6cd5\u56fd\u6d77\u5cb8\u7684\u5730\u6807<\/span><\/p>\n<p><strong>\u2022 \u00a0 \u00a0Clans \u2013 what is the future?<br \/>\n\u519b\u56e2\u2014\u672a\u6765\u53d1\u5c55\u5982\u4f55\uff1f<br \/>\n<\/strong><br \/>\nWorking on them, likely to come this year but we do not want to disclose more details until they are settled \u2013 we are gathering experience from clan system on all our platforms. We will also work on clan-related \u201cend game\u201d content for them.<br \/>\n<span style=\"color: #0000ff;\">\u5728\u641e\uff0c\u4f30\u8ba1\u4eca\u5e74\u5c31\u4f1a\u51fa\uff0c\u4f46\u662f\u5728\u4e00\u5207\u5c18\u57c3\u843d\u5b9a\u4e4b\u524d\u4e0d\u60f3\u8bf4\u592a\u591a\u2014\u73b0\u5728\u5728\u5404\u79cd\u5e73\u53f0\u4e0a\u90fd\u5728\u624b\u673a\u5173\u4e8e\u519b\u56e2\u7cfb\u7edf\u7684\u4f53\u9a8c\u3002\u6211\u4eec\u4e5f\u5728\u641e\u548c\u519b\u56e2\u6709\u5173\u7684\u201c\u6e38\u620f\u7ec8\u671f\u201d\u7684\u5185\u5bb9\u3002<\/span><\/p>\n<p><strong>\u2022 \u00a0 \u00a0Weather \u2013 when will it come to more maps, what about physics effects of waves?<br \/>\n\u5929\u6c14\u6548\u679c\u2014\u73b0\u5728\u4f1a\u5f71\u54cd\u5230\u66f4\u591a\u7684\u5730\u56fe\u4e86\uff0c\u90a3\u6ce2\u6d6a\u4ea7\u751f\u7684\u7269\u7406\u6548\u679c\u5462\uff1f<br \/>\n<\/strong><br \/>\nThe cyclone is currently in stock for more maps \u2013 again, this happens already in 0.5.7. More changes will come this year.<br \/>\n<span style=\"color: #0000ff;\">\u98d3\u98ce\u4f1a\u5f71\u54cd\u5230\u66f4\u591a\u7684\u5730\u56fe\u2014\u8fd9\u4e2a\u57280.5.7\u5c31\u4f1a\u5b9e\u88c5\u3002\u4eca\u5e74\u4f1a\u6709\u66f4\u591a\u7684\u6539\u52a8\u3002<\/span><\/p>\n<p>Waves are hard to do;<br \/>\n<span style=\"color: #0000ff;\">\u6ce2\u6d6a\u5f88\u96be\u505a\uff1a<\/span><\/p>\n<p>o\u00a0\u00a0 \u00a0It means adding 3rd dimension movement along all axis (pitch, roll, yaw);<br \/>\n<span style=\"color: #0000ff;\">\u8fd9\u5c31\u610f\u5473\u7740\u5728\u6240\u6709\u8f74\u4e0a\u90fd\u8981\u52a0\u5165\u4e09\u7ef4\u7684\u79fb\u52a8<\/span><\/p>\n<p>o\u00a0\u00a0 \u00a0It also makes mess of minimal ranges of guns \u2013 harder to get used to it, might make hitting ships at close range harder;<br \/>\n<span style=\"color: #0000ff;\">\u8fd8\u4f1a\u5f71\u54cd\u5230\u70ae\u7684\u6700\u5c0f\u5c04\u7a0b\u2014\u5f88\u96be\u4e60\u60ef\uff0c\u53ef\u80fd\u4f1a\u4f7f\u5f97\u5728\u8fd1\u8ddd\u79bb\u7684\u70ae\u51fb\u53d8\u5f97\u5f88\u56f0\u96be<\/span><\/p>\n<p>o\u00a0\u00a0 \u00a0It also means making mess of armor \u2013 with ship rolling, armor penetration would get less predictable as there would always be more random factors involved. It would work both ways.<br \/>\n<span style=\"color: #0000ff;\">\u540c\u65f6\u610f\u5473\u7740\u4f1a\u5f71\u54cd\u5230\u88c5\u7532\u2014\u5728\u8239\u53ea\u4e0a\u4e0b\u52a8\u7684\u65f6\u5019\uff0c\u88c5\u7532\u51fb\u7a7f\u4f1a\u53d8\u5f97\u66f4\u52a0\u96be\u4ee5\u9884\u6d4b\uff0c\u800c\u4e14\u4f1a\u6709\u66f4\u591a\u968f\u673a\u7684\u56e0\u7d20\u5728\u91cc\u9762\u3002\u8fd9\u4e2a\u4f1a\u5f71\u54cd\u5230\u653b\u51fb\u65b9\u548c\u88ab\u653b\u51fb\u65b9\u3002<\/span><\/p>\n<p><strong>\u2022 \u00a0 \u00a0Sound \u2013 recently there is a lot of complaints about the citadel damage sound \u2013 are any changes planned?<br \/>\n\u97f3\u6548\u2014\u6709\u5f88\u591a\u5173\u4e8e\u88c5\u7532\u533a\u88ab\u51fb\u4e2d\u7684\u97f3\u6548\u7684\u62b1\u6028\u2014\u6709\u8ba1\u5212\u6539\u52a8\u5176\u4ed6\u7684\u5417\uff1f<br \/>\n<\/strong><br \/>\nAs the citadel hit sound (and some others) is rather unpopular and could cause issues to people, reworking. Generally following feedback very closely.<br \/>\n<span style=\"color: #0000ff;\">\u88c5\u7532\u533a\u88ab\u51fb\u4e2d\u7684\u58f0\u6548\uff08\u548c\u5176\u4ed6\u7684\u4e00\u4e9b\u73a9\u610f\uff09\u5f88\u4e0d\u53d7\u5927\u5bb6\u6b22\u8fce\uff0c\u800c\u4e14\u4f1a\u5bf9\u73a9\u5bb6\u4ea7\u751f\u5f71\u54cd\uff0c\u6211\u4eec\u4f1a\u8fdb\u884c\u91cd\u5236\u3002\u5e94\u8be5\u8bf4\u5927\u5bb6\u6709\u63d0\u51fa\u7684\u95ee\u9898\u90fd\u6709\u6539\u3002<\/span><\/p>\n<p><strong>Other<br \/>\n\u5176\u5b83<\/strong><\/p>\n<p><strong>\u2022 \u00a0 \u00a0Will it be possible to look around from the crow\u2019s nest?<br \/>\n\u4ec0\u4e48\u65f6\u5019\u80fd\u4ece\u77ad\u671b\u53f0\u4e0a\u5f80\u56db\u5468\u770b\uff1f<br \/>\n<\/strong><br \/>\nA new camera system is planned for a\u00a0future update that will allow the player to look around freely. First steps \u2013 new post-mortem observer mode in 0.5.7!<br \/>\n<span style=\"color: #0000ff;\">\u672a\u6765\u6709\u8ba1\u5212\u52a0\u5165\u4e00\u4e2a\u65b0\u7684\u955c\u5934\u7cfb\u7edf\uff0c\u53ef\u4ee5\u8ba9\u73a9\u5bb6\u56db\u5904\u968f\u4fbf\u770b\u770b\u3002\u7b2c\u4e00\u6b65\u5c31\u662f\u57280.5.7\u4e2d\u52a0\u5165\u7684\u65b0\u7684\u6b7b\u540e\u89c6\u89d2\uff01<\/span><\/p>\n<\/div>\n<\/div>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>Source:https:\/\/thearmoredpatrol.com\/2016 &hellip; <a href=\"https:\/\/xvm.garphy.com\/?p=18523\">\u7ee7\u7eed\u9605\u8bfb <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[111,32],"tags":[101,20],"class_list":["post-18523","post","type-post","status-publish","format-standard","hentry","category-qa","category-wows","tag-wows","tag-20"],"_links":{"self":[{"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/posts\/18523","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=18523"}],"version-history":[{"count":0,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=\/wp\/v2\/posts\/18523\/revisions"}],"wp:attachment":[{"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=18523"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=18523"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/xvm.garphy.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=18523"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}